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Tech levels


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#1 onikenshin

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Posted 23 November 2010 - 06:55 PM

Hi just downloaded like this mod but cant figure out how to advance tech lvls... do i have to buy all the space stations? and i was also wondering why it takes over 5 minutes to get a venator to 50% in skirmish? read the mod discription wouldent it be more canonish if tech 1 acclamator venator tech 2 acclamator venator victory tectorm tech 3 ISD 1, tech 4 ISD 2 tech 5 all the other big ships...
Apparently... more people die every year by donkeys, then in plane crashes. To avoid death by a donkey, avoid donkeys, to avoid death by plane crash, avoid plan crashes! simple.

M4 is a single/3 round burst gun, it did not serve its role as a compact assault rifle for close quarters, so they made much greatness that is now known as the m4a1 which is so great it has automatic fire, and with that greatness came spray n pray.

M16A4 single/burst very accurate, moderate power, in close quarters, fix a bayonet, cuz you aint gonna hit crap with it.

#2 Tropical Bob

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Posted 23 November 2010 - 07:09 PM

In Skirmish, you advance tech levels by purchasing the next level of each station. In GC, there are no true tech levels. Instead, you research the ship designs and advanced models of the ships you want. For reference on how to get to which ships, you can check out the tech tree images included in the mod folder.

Posted Image
Posted Image

Each Space Station level is associated with different size ships.
Level 1: Fighters/Bombers/Transports
Level 2: Corvettes/Freighters
Level 3: Frigates/Cruisers
Level 4: Destroyers/Capitals
Level 5: Dreadnaughts

The more of one Space Station level you build, the faster those types of ships build.

Edited by Tropical Bob, 23 November 2010 - 07:10 PM.


#3 onikenshin

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Posted 23 November 2010 - 07:13 PM

In Skirmish, you advance tech levels by purchasing the next level of each station. In GC, there are no true tech levels. Instead, you research the ship designs and advanced models of the ships you want. For reference on how to get to which ships, you can check out the tech tree images included in the mod folder.

Posted Image
Posted Image

Each Space Station level is associated with different size ships.
Level 1: Fighters/Bombers/Transports
Level 2: Corvettes/Freighters
Level 3: Frigates/Cruisers
Level 4: Destroyers/Capitals
Level 5: Dreadnaughts

The more of one Space Station level you build, the faster those types of ships build.



k thanks thats really really nice to know...
Apparently... more people die every year by donkeys, then in plane crashes. To avoid death by a donkey, avoid donkeys, to avoid death by plane crash, avoid plan crashes! simple.

M4 is a single/3 round burst gun, it did not serve its role as a compact assault rifle for close quarters, so they made much greatness that is now known as the m4a1 which is so great it has automatic fire, and with that greatness came spray n pray.

M16A4 single/burst very accurate, moderate power, in close quarters, fix a bayonet, cuz you aint gonna hit crap with it.

#4 Guest_Guest_rdrdrdrd_*_*

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Posted 23 November 2010 - 09:37 PM

One question, why are ventnators so damn expensive and take a long time to build?

#5 Tropical Bob

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Posted 23 November 2010 - 09:56 PM

One question, why are ventnators so damn expensive and take a long time to build?

In PR, a ship's cost and build time is equal to both the ship and its complement. As such, the Venator has the cost and build time of the ship and the 384 TIE Fighters, 36 TIE Bombers, 4 Lambdas, 4 Deltas, and 4 Sentinels.

#6 Stormhawk

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Posted 24 November 2010 - 01:21 AM

However, I do not observe my Venators launching the shuttles. Only the TIE's. Not sure if this was intentional or a bug. PR?

#7 Tropical Bob

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Posted 24 November 2010 - 03:02 AM

However, I do not observe my Venators launching the shuttles. Only the TIE's. Not sure if this was intentional or a bug. PR?

Whoops, my bad. PR didn't include Transport complements in v1.1, but they'll be included in v1.2.

#8 Ghostrider

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Posted 24 November 2010 - 09:38 AM

One question, why are ventnators so damn expensive and take a long time to build?

In PR, a ship's cost and build time is equal to both the ship and its complement. As such, the Venator has the cost and build time of the ship and the 384 TIE Fighters, 36 TIE Bombers, 4 Lambdas, 4 Deltas, and 4 Sentinels.


The good news is we have adjusted compliments costs for 1.2 so you only pay for 50% of the compliment in terms of unit cost and production time in addition to the base carrier cost, taking account of subsidiary production facilities and mass production economics,
making this ship a snip at a mere $18,055 over 10 weeks.



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