Builders
Tech-Priest
Notes: Member of semi-independent organization who maintain most of Imperium's advanced technologies without truly understanding it. Mechanical or monotonic voices are solid options.
Unit_Complete1: To make clear, sir, I'm here for mutual benefit.
Unit_Complete2: This place is better to hold importance.
Unit_Complete3: This location doesn't seems to offer much for Adeptus Mechanicus.
Unit_Complete4: What golden opportunity to continue the Quest for Knowledge.
Unit_Complete5: I knew this crusade needed us - only we can make your structures safe and sure.
Unit_Complete6: Only Adeptus Mechanicus can offer real quality.
Unit_Complete7: Wise choice, sir, anything else and you wouldn't need enemies to raze your camp.
Selection1: For sake of machine spirits, order those men shut up!
Selection2: That song! It is distracting machine spirits from right litanies!
Selection3: Reporting about your men, sir. They lack any real respect for machine spirit!
Selection4: Tell your men show respect for Omnissiah!
Selection5: Impressed sir. Ghosts seems to born with machine spirits of auspexes.
Selection6: There is no reason why I should need to listen Propaganda-Vox!
Selection7: What litany I should prepare for next?
Move1: I expect that any required parts are waiting me there already.
Move2: Ah. That should be acceptable.
Move3: Requesting the motivation of such action.
Move4: As long as it is far away from that annoying song!
Move5: More suitable spot for litanies, no?
Move6: Doing as you wish.
Move7: Questing.
Attack1: Where are my gun-servitors?
Attack2: This is out of my normal duties.
Attack3: Do I look like a heavily-armed soldier?
Attack4: May I note out that I'm tech-priest, not techmarine.
Attack5: Last time they shall mock my masterpieses!
Attack6: My works shall be not undone!
Attack7: I expect other forces are joining battle soon.
Build1: As expected.
Build2: This won't take long.
Build3: Spiritus constructionis! Audite! [pronounced "Spi-ri-TUS const-ruc-ti-o-NIS! Au-di-TE!"]
Build4: *some could-be-latin mumbling, too obscure pinpoint exact words*
Build5: As you requested.
Build6: Salvete spiritus Omnissiah! [pronounced "Sal-ve-TE spi-ri-TuS Om-NIS-si-ah"]
Build7: Domun spiritus est fortis! [pronounced "Do-MUN spi-ri-TUS EST For-TIS"]
Capture1: Preparing for analyzing.
Capture2: Collecting information.
Capture3: Listing supplies required.
Capped1: Adeptus Mechanicus has now all information it wants from here. For now.
Capped2: Building options analyzed and ready to proceed.
Capped3: Send men secure this area, sir. It is vital.
Lay_Mines1: Iratus spiritus! Animo sequitur! [pronounced "I-ra-TUS spi-ri-TUS! A-ni-MP se-qui-TUR!"]
Lay_Mines2: Respect them! They are easy to anger!
Lay_Mines3: Fulfilling my duty.
Load_Transport1: I shall not make machine spirit wait.
Load_Transport2: I shall take closer look.
Unload_Transport1: Sir, spirit demands more respect.
Unload_Transport2: Clad to see such calm spirit, sir.
Morale_Break1: I must deliver my findings!
Morale_Break2: Progress of the Quest shall not be lost!
Morale_Break3: I have failed my duty!
Morale_Restored1: What I was afraid of?
Morale_Restored2: I must restore my honour!
Morale_Restored3: Failure isn't option.
Charge1: Your armour shall not protect you!
Charge2: This axe... is for killing.
Charge3: Bodyparts for research!
Ability1: Lorica spiritus! Dominis rebellare! [pronounced "Lo-ri-CA spi-ri-TUS! Do-mi-NIS re-bel-la-RE!"]
Ability2: Despectum punire! [pronounced "Des-pec-TUM pu-ni-RE"]
Ability3: They shall experience the Curse of Machine Spirit!
Ability4: Spiritus aparatus! Memento officium! [pronounced "Spi-ri-Tus a-pa-ra-TUS! Me-men-TO of-fi-ci-UM!"]
Ability5: Respect machine spirits and they remain helpful!
Repair1: Blessed spirit, still eager to serve!
Repair2: Corpus renasci! [pronounced "Cor-PUS re-nas-CI"]
Repair3: Mitescere, amice, et sustine! [pronounced "mi-tes-ce-RE, a-mi-CE, ET sus-ti-NE"]
Combat1: Holding the ground!
Combat2: Tied away from duties!
Combat3: Teaching respect in bloody way!
Under_Fire1: Being target isn't my duty!
Under_Fire2: Send Ghosts deal those disrespecting scum!
Under_Fire3: Cannot concentrate on duties while under fire!
Damage1: I need spare parts for my arm!
Damage2: Sustaining heavy damage!
Damage3: Over-helming damage!
Death1: I have failed!
Death2: All my unrecorded findings are lost!
Death3: Mortuus, non potest servire! [pronounced "Mor-TUUS NON po-TEST ser-vi-RE"]
Death4: This isn't... over... yet... [each break is filled with sound of hard-to-breath]
Sentinel Power Lifter
Notes: Guard piloted walker modified to building.
Unit_Complete1: Serving Emperor and all I get is this under-armed sentinel.
Unit_Complete2: Sir, I think I took wrong vehicle.
Unit_Complete3: Requesting permission to scout, sir.
Unit_Complete4: When I heard about forward base, I didn't except anything like this.
Unit_Complete5: Back with the sticks, sir.
Unit_Complete6: So, where the pool should be placed?
Unit_Complete7: This cabin has multi-frequency vox? Awesome!
Selection1: Enemies are at our door! / Pick your gun and let them fall!
Selection2: Heretics are weirdos and nutcase / some with bells and rackles! / Forsaking Emperor's grace, / Sisters bring their burning fates! [Sang with tune of 'Pirates we meant to be'; pussible multiple singers could be awesome]
Selection3: Traitors are nasty, rusty but blasty! / Do we pity? Not a dram! / They are chosen their way / so take your seat and ready to ram! [Sang with tune of 'Pirates we meant to be'; pussible multiple singers could be awesome]
Selection4: Xenos comes in countless forms! / They may look almost us! / Or limbless giant worms! / So set mines and stop their rush! [Sang with tune of 'Pirates we meant to be'; pussible multiple singers could be awesome]
Selection5: Daemons come under cover of night! / Dangerous yes yet fear not! / 'cos Emperor is on our side! / And they perish when they are shot! [Sang with tune of 'Pirates we meant to be'; pussible multiple singers could be awesome]
Selection6: Alright, alright.. Song is over I guess.
Selection7: Heretics, traitors, xenos, daemons... I really wish if they could get it right for once!
Move1: Wait a moment!
Move2: Can't run with this one, sir.
Move3: Getting there while avoiding trip oneself, sir.
Move4: Do you know how easy it is trip sentinel, sir?
Move5: Carrying extra spare-parts!
Move6: Sir, I lack real guns so is area already secured?
Move7: Like a dizzy, long-legged bird!
Attack1: I actually have something to shoot with? That's great!
Attack2: Borrowing turret's parts, sir.
Attack3: Wondering how effective that would be...
Attack4: *sigh* I really wish we benefit from this distraction, sir.
Attack5: Guns! Need bigger guns!
Attack6: That could have been funny joke outside of battlefield...
Attack7: I guess I try to kill them to laugh.
Build1: *hummming 'Pirates we meant to be' -tune*
Build2: This may take a moment, sir...
Build3: Ooh! Almost like unpacking a present!
Build4: New crusade-related paintjob could do miracles, sir.
Build5: I know we lack time here but these temporary buildings goes down fast if hit, sir.
Build6: Oh? Alright,
Build7: I wouldn't mind pair of extra hands...
Capture1: Splending, sir!
Capture2: Heroic deeds ahead!
Capture3: Taking first step towards forward base!
Capped1: Area seems to be safe.
Capped2: Uh, sorry, sir! Didn't noticed! I was listening vox's propaganda-frequency.
Capped3: I guess have to get back to cabin and work...
Lay_Mines1: Hmm. Should I note Ghosts about these? *sort silence* Nah! They will notice those eventually.
Lay_Mines2: Preparing firework as you requested, sir.
Lay_Mines3: Umm. I hope I didn't already set any of those here already... Spot looks familiar.
Load_Transport1: Dismantling!
Load_Transport2: It will take some time to build this back again, sir.
Unload_Transport1: Ah! Back in one piece!
Unload_Transport2: That was close! Why both 'start' and 'self-destruction' have big red buttons?
Morale_Break1: Next time give me a weapon!
Morale_Break2: Sentinels run like chickens!
Morale_Break3: Help! Sir! Do something!
Morale_Restored1: Coffee machine is back online.
Morale_Restored2: I lost them!
Morale_Restored3: Some self-repairs could be useful.
Charge1: Running over them!
Charge2: Going to stamp them down!
Charge3: Small steps for me, most astonishing for them!
Ability1: Big red button? This must do something!
Ability2: Cooking up something!
Ability3: Improved Lifter Usage!
Ability4: Pulling random sticks!
Ability5: Dance of Long Legged Bird!
Repair1: All that needs is few pieces of metal scrap... and date with my plasma-hot welding gun!
Repair2: If ignoring risk of additional damage, this should be easy!
Repair3: *sigh* I could have re-painted that as well but no...
Combat1: Buying time for Ghosts!
Combat2: I really need more tools - chainsaw could be fine for example!
Combat3: They dare scratch my paint!
Under_Fire1: Sir, drawing enemy fire!
Under_Fire2: Sir! There is high risk of actual damage!
Under_Fire3: They keep shooting me!
Damage1: Hey! Stop! I just fixed this!
Damage2: Sentinel Crippled!
Damage3: Sir! I need repairs!
Death1: They hit me! Sir! I'm hit and bleeding!
Death2: Cabin stuck, sir!
Death3: My fort turned to be my coffin!
Death4: *explosion*
Squads+Sergeant
Scout Platoon (Sabbat Worlds Milita)
Notes: Imperial militia or soldiers with minimal training drafted to Sabbat Crusade.
Unit_Complete1: Here to free the system.
Unit_Complete2: Traitors or something else?
Unit_Complete3: Crusade is bought to this planet.
Unit_Complete4: We just kill traitors and go home, sir?
Unit_Complete5: Sir, we are arrived.
Unit_Complete6: Where are rest of us, sir?
Unit_Complete7: Right planet, sir?
Selection1: Sir, there was a ghost in barracks!
Selection2: Heard that their homeworld burnt down, sir.
Selection3: Sir, did they truly have walking forests?
Selection4: Can't believe that they are still alive. [Wondering aloud]
Selection5: Tanith? Wouldn't want that to happen our homeworld.
Selection6: Yes, sir?
Selection7: Who they truly are, sir?
Move1: Argh! [Annoyed and frustrated shout] Stupid planet...
Move2: Yes, sir, Moving, sir.
Move3: Umm. Yes, sir.
Move4: Only if we could move like them, sir.
Move5: Just trying avoid any trouble.
Move6: Checking location, sir.
Move7: Hand me the map.
Attack1: Shoot, shoot, shoot!
Attack2: Killing enemy, sir!
Attack3: Are we enough to stop them, sir?
Attack4: Bringing might of crusade to enemy, sir!
Attack5: Keep your aim in visible targets!
Attack6: Emperor, guide our shots!
Attack7: Supprort needed, sir!
Capture1: Clearing surroundings, sir.
Capture2: Cover us!
Capture3: Understood, sir!
Capped1: Crusade has took anohter step forward, sir.
Capped2: Clearing the system, sir!
Capped3: Bit closer to victory!
Load_Transport1: Rest! Thank you, sir!
Load_Transport2: Bless the Emperor!
Unload_Transport1: Sabbat protect us!
Unload_Transport2: To jaws of enemy, sir?
Morale_Break1: This is hopeless!
Morale_Break2: This was doomed from beginning!
Morale_Break3: They butcher as all!
Morale_Restored1: Still alive?
Morale_Restored2: Fast! Before commissars finds out!
Morale_Restored3: Crusade can't be won by running!
Charge1: Dead for the Emperor's enemies!
Charge2: Trying to pull it out, sir!
Charge3: Against the odds!
Charge4: Finish them!
Jump_Teleport1: Yes, sir!
Jump_Teleport2: ready for it, sir!
Deepstrike1: Raining death!
Deepstrike2: Wait! What you meant with distraction?
Ability1: Tossing our best!
Ability2: Over-exceeding ourselves!
Ability3: We couldn't have done that, sir! What? Ghost?
Ability4: Cover-fire support, sir!
Ability5: Keeping men alive!
Combat1: Stuck in combat, sir!
Combat2: Lasting too long, sir!
Combat3: Fighting back!
Under_Fire1: They keep shooting us!
Under_Fire2: Help! We can't stand this for long!
Under_Fire3: How we are supposed to advance here?!
Damage1: Men down! We need reinforces quick, sir!
Damage2: They are cutting us down, sir!
Damage3: I'm hit! I'm hit! Medic!
Death1: Suicide mission.. I knew it!
Death2: Retreat! Ret... *loud, painful groan*
Death3: Lost! We lost!
Death4: Send another wave! *cough* We are done, sir... *cough cough*
Scout Platoon Sergeant (Junior Commissar)
Notes: Experienced soldier ordered to lead fresh recruits to battle probably for their first time. Duty that is more than punishment than honour. Armed with whip.
Unit_Complete1: Attention! You are replacable so act properly!
Unit_Complete2: Sir, these men are more eager than skilled.
Unit_Complete3: Rookies? This isn't going end well... [Terrified and depressed voice]
Unit_Complete4: Time to stop fooling around!
Unit_Complete5: Sir, these men need more training!
Unit_Complete6: Faster this is done, better.
Unit_Complete7: Ready to deliver your wishes, sir.
Selection1: I trust more blindfolded ghost than you with your compasses.
Selection2: While ghosts can afford being informal, you don't!
Selection3: Their zeal helps them, sir, but I can't rely on it.
Selection4: Can't believe that they are still alive. [Wondering aloud]
Selection5: Tanith? Wouldn't want that to happen our homeworld.
Selection6: Yes, sir?
Selection7: Who they truly are, sir?
Move1: You are better start moving!
Move2: Stop talking and use hand signals for Emperor's sake!
Move3: Yes, sir! Orders are clear - move!
Move4: Only if we could move like them, sir.
Move5: Just trying avoid any trouble.
Move6: Checking location, sir.
Move7: Hand me the map.
Attack1: Stop shooting like maniac and aim!
Attack2: Trying to kill enemy to laugh?
Attack3: Excellent! Test for your skills!
Attack4: Bringing might of crusade to enemy, sir!
Attack5: Keep your aim in visible targets!
Attack6: Emperor, guide our shots!
Attack7: Supprort needed, sir!
Capture1: Clearing surroundings, sir.
Capture2: Cover us!
Capture3: Understood, sir!
Capped1: Crusade has took anohter step forward, sir.
Capped2: Clearing the system, sir!
Capped3: Bit closer to victory!
Load_Transport1: Rest! Thank you, sir!
Load_Transport2: Bless the Emperor!
Unload_Transport1: Sabbat protect us!
Unload_Transport2: To jaws of enemy, sir?
Morale_Break1: This is hopeless!
Morale_Break2: This was doomed from beginning!
Morale_Break3: They butcher as all!
Morale_Restored1: Still alive?
Morale_Restored2: Fast! Before commissars finds out!
Morale_Restored3: Crusade can't be won by running!
Charge1: Dead for the Emperor's enemies!
Charge2: Trying to pull it out, sir!
Charge3: Against the odds!
Charge4: Finish them!
Jump_Teleport1: Yes, sir!
Jump_Teleport2: ready for it, sir!
Deepstrike1: Raining death!
Deepstrike2: Wait! What you meant with distraction?
Ability1: Tossing our best!
Ability2: Over-exceeding ourselves!
Ability3: We couldn't have done that, sir! What? Ghost?
Ability4: Cover-fire support, sir!
Ability5: Keeping men alive!
Combat1: Stuck in combat, sir!
Combat2: Lasting too long, sir!
Combat3: Fighting back!
Under_Fire1: They keep shooting us!
Under_Fire2: Help! We can't stand this for long!
Under_Fire3: How we are supposed to advance here?!
Damage1: Men down! We need reinforces quick, sir!
Damage2: They are cutting us down, sir!
Damage3: I'm hit! I'm hit! Medic!
Death1: Bloody... *cough* traitor...
Death2: Feeling cold... [Bit sad, weakening voice]
Death3: Emperor, save me... [mixture of desperate and hopeful voice]
Death4: Send another wave! *cough* I am done, sir... *cough cough*
Infantry Platoon (Troopers)
Notes: Main bodies of Sabbat Crusade. Unlike scouts, these soldiers has military experience under their belts.
Unit_Complete1: Fleet set on orbit, sir!
Unit_Complete2; Enforcing the security, sir!
Unit_Complete3: Sir, are we truly waiting Ghosts to do dirty job?
Unit_Complete4: Ready for next wave, sir!
Unit_Complete5: Sir, ready to remove filth from this planet!
Unit_Complete6: So many planets... Hopefully this is stable one!
Unit_Complete7: Stop launching! This is superb compass, not broken! I won it from Ghost! [if possible, mocking laughing in background]
Selection1: Lets hope Ghosts manages create enough diversion to let us dodge full attack.
Selection2: Sir, do you believe that Ghost truly can slow down enemy's main reinforces?
Selection3: Those numbers sounds worrying, sir.
Selection4: Purging this planet will take time, sir.
Selection5: We been more push if we want to retain the momentum, sir.
Selection6: Ghosts are better to be somewhere near.
Selection7: We are here, sir. Were are our support?
Move1: There is no time to waste!
Move2: Moving with haste, sir!
Move3: Advancing to location, sir!
Move4: Leaving current position, sir!
Move5: Is our flanks secured, sir?
Move6: Tracking the path, sir!
Move7: Are Ghost cleared the path, sis?
Attack1: Clearing enemy presence, sir!
Attack2: Going after them, sir!
Attack3: Bringing Crusade upon them, sir!
Attack4: Each kill counts!
Attack5: Deal them and we will have most kills in fleet! [tone changes less eager] ...after Ghosts.
Attack6: For Emperor!
Attack7: Making them eat ground, sir!
Capture1: Capture and Control!
Capture2: Taking what is ours, sir!
Capture3: Reviving location, sir!
Capped1: Location revived, sir!
Capped2: Waiting reinforces to bolster gained ground, sir!
Capped3: This lands belong us!
Load_Transport1: Time to sit down and check gear!
Load_Transport2: No Ghosts inside sir?
Unload_Transport1: Last stop for now!
Unload_Transport2: Trip is over.
Morale_Break1: They... They slaughter us! [Utterly horrified voice]
Morale_Break2: Can't hold any longer! [There is panic in voice]
Morale_Break3: Save yourself! [Desperate voice]
Morale_Restored1: Who is ready for court martial?
Morale_Restored2: Run to your demise if you dare!
Morale_Restored3: Ready for another go?
Charge1: Get to their skin!
Charge2: Trying to get under their armour, sir!
Charge3: Take them down!
Charge4: For Sabbat!
Jump_Teleport1: Fast Delivery!
Jump_Teleport2: Directly, sir!
Deepstrike1: Time for real action!
Deepstrike2: Figuring out most satisfying position, sir!
Ability1:What they see now will be their last vision, sir!
Ability2: Giving them ride of their life, sir,
Ability3: Making them shake and pant way they will never forgot, sif!
Ability4: Hug the ground!
Ability5: Saint Sabbat! Protect us!
Combat1: They keep hitting us!
Combat2: Stuck in combat, sir!
Combat3: Keeping them pressed!
Under_Fire1: Under enemy's pressure, sir!
Under_Fire2: They brought their guns against us!
Under_Fire3: It is raining death here!
Damage1: Men down!
Damage2: Sir, we are losing the grip!
Damage3: We can't hold up this pressure!
Death1: Last man... *cough* to fall.
Death2: *cough* Sir.. We lost.
Death3: Men down! Men do- *painful groan*
Death4: Can't do.. *deep breath* this.. *deep breath* alone.
Infantry Platoon Sergeant (Junior Officer)
Notes: Commander of most common and thus critical unit type of Sabbat Crusade. Duty to take seriously.
Unit_Complete1: All links of Chain of Command is present now, sir
Unit_Complete2: Leading these men to victory!
Unit_Complete3: Follow me, men, to glory of Emperor!
Unit_Complete4: Troops, with aid of ghosts, we can bring victories even beyond main lines!
Unit_Complete5: Trooper, for a starter, don't rely on that compass. Ghost don't rely on those either.
Unit_Complete6: Saint Sabbat smiles upon us!
Unit_Complete7: Ready to deliver your tactical wisdom, sir.
Selection1: You are here to make sure that Ghosts' fate doesn't become ours!
Selection2: Any word from Ghosts, sir?
Selection3: Bolstering morale, sir.
Selection4: Purging this planet will take time, sir.
Selection5: We been more push if we want to retain the momentum, sir.
Selection6: Ghosts are better to be somewhere near.
Selection7: We are here, sir. Were are our support?
Move1: Pushing as hard as possible, sir!
Move2: Any resistance expected on the way, sir?
Move3: Other troops gathering to location, sir?
Move4: Leaving current position, sir!
Move5: Is our flanks secured, sir?
Move6: Tracking the path, sir!
Move7: Are Ghost cleared the path, sis?
Attack1: Keep your aim sure!
Attack2: Harassing enemy on distance, sir.
Attack3: Drawing opponent's attention, sir.
Attack4: Each kill counts!
Attack5: Deal them and we will have most kills in fleet! [tone changes less eager] ...after Ghosts.
Attack6: For Emperor!
Attack7: Making them eat ground, sir!
Capture1: Capture and Control!
Capture2: Taking what is ours, sir!
Capture3: Reviving location, sir!
Capped1: Location revived, sir!
Capped2: Waiting reinforces to bolster gained ground, sir!
Capped3: This lands belong us!
Load_Transport1: Time to sit down and check gear!
Load_Transport2: No Ghosts inside sir?
Unload_Transport1: Last stop for now!
Unload_Transport2: Trip is over.
Morale_Break1: They... They slaughter us! [Utterly horrified voice]
Morale_Break2: Can't hold any longer! [There is panic in voice]
Morale_Break3: Save yourself! [Desperate voice]
Morale_Restored1: Who is ready for court martial?
Morale_Restored2: Run to your demise if you dare!
Morale_Restored3: Ready for another go?
Charge1: Get to their skin!
Charge2: Trying to get under their armour, sir!
Charge3: Take them down!
Charge4: For Sabbat!
Jump_Teleport1: Fast Delivery!
Jump_Teleport2: Directly, sir!
Deepstrike1: Time for real action!
Deepstrike2: Figuring out most satisfying position, sir!
Ability1:What they see now will be their last vision, sir!
Ability2: Giving them ride of their life, sir,
Ability3: Making them shake and pant way they will never forgot, sif!
Ability4: Hug the ground!
Ability5: Saint Sabbat! Protect us!
Combat1: They keep hitting us!
Combat2: Stuck in combat, sir!
Combat3: Keeping them pressed!
Under_Fire1: Under enemy's pressure, sir!
Under_Fire2: They brought their guns against us!
Under_Fire3: It is raining death here!
Damage1: Men down!
Damage2: Sir, we are losing the grip!
Damage3: We can't hold up this pressure!
Death1: Not me, not now! [Denying facts]
Death2: Too soft... *deep breath* to survive.
Death3: Hold this spot! No retre- [voice is cut like to the wall]
Death4: Can't do.. *deep breath* this.. *deep breath* alone.
Infantry Squad
Notes: Remnants of previous platoons that are reduced small.
Unit_Complete1: Rest didn't make it.
Unit_Complete2: Few of as remaining.
Unit_Complete3: Badly outnumbered again, I fear.
Unit_Complete4: Guess lack of reinforces kept as alive.
Unit_Complete5: Everyone takes as much as can carry!
Unit_Complete6: It is going to be long trip.
Unit_Complete7: Bets how many we can take down this time?
Selection1: Wish that Sabbat would aid us again.
Selection2: Wish I could tell mom about our victories.
Selection3: Maybe soft-voiced but lethal.
Selection4: Don't let our look fool you.
Selection5: One can die in many ways. And many times.
Selection6: Empty shell.
Selection7: There are reasons why we are like ghosts.
Move1: Trying avoid open terrain.
Move2: Stealth is our greatest ally so move silently.
Move3: Carefully, move attack attention.
Move4: Shut up and move.
Move5: Observing surroundings.
Move6: Always on the map.
Move7: Fine. Lets move.
Attack1: Drop them.
Attack2: Fair enough.
Attack3: Changed target?
Attack4: Dealing that.
Attack5: Tread fethers support requested.
Attack6: Flame teams present?
Attack7: Pulling the trigger!
Capture1: Clearing area for camp.
Capture2: Extra sacra rations? Sure!
Capture3: Trapping it!
Capped1: Holding the ground!
Capped2: Ground is ours. For now.
Capped3: If enemy wants this spot, they need time to do so.
Load_Transport1: Moment of rest.
Load_Transport2: It is now up to you, driver.
Unload_Transport1: Spread out!
Unload_Transport2: Continuing on foot.
Morale_Break1: Run or burn like nalwood!
Morale_Break2: Feth!
Morale_Break3: Run, die or worse!
Morale_Restored1: Time to push back!
Morale_Restored2: Loses?
Morale_Restored3: Non left behind?
Charge1: Straight Silver!
Charge2: No prisoners!
Charge3: Stealing initiative!
Charge4: Hold them!
Jump_Teleport1: Be aware of risk you just bought upon us!
Jump_Teleport2: We didn't live this long only to experience perils of the Warp.
Deepstrike1: Getting behind enemy lines!
Deepstrike2: Avoid crashes!
Ability1: They will not live to next dawn!
Ability2: Foiling their plans!
Ability3: Whatever they planned, it will be prevented here!
Ability4: Merging to surroundings.
Ability5: Feth! Keep your heads down!
Combat1: Getting messy!
Combat2: Cut them! Stab them!
Combat3: Not going down willingly!
Under_Fire1: They know our location!
Under_Fire2: They picked us!
Under_Fire3: Cover! Needing better cover!
Damage1: Aaaaarhh! Eyes! My eyes! [Pain in the voice]
Damage2: You! Take wounded and leave! Now!
Damage3: They are claiming our ground!
Death1: Tanith~! [shout that is cut like with the sword]
Death2: For Gaunt!
Death3: No surrendering! *sound of las-shot*
Death4: Black... *vomits blood* turns red...
Infantry Squad Veteran Sergeant
Notes: Leader of remnants of dozen battlefields. Either really skilled or highest ranking survivor.
Unit_Complete1: Watching your shadows.
Unit_Complete2: Still breathing.
Unit_Complete3: Focus to mission!
Unit_Complete4: Time to strike.
Unit_Complete5: Life of ghost is constant dying.
Unit_Complete6: Still kicking.
Unit_Complete7: Didn't expect to see this day.
Selection1: Stay calm.
Selection2: Better this than garrison duties.
Selection3: Tired to soul.
Selection4: Don't let our look fool you.
Selection5: One can die in many ways. And many times.
Selection6: Empty shell.
Selection7: There are reasons why we are like ghosts.
Move1: Slipping past.
Move2: Too smooth and clear.. This may get ugly.
Move3: Hoping rougher terrain.
Move4: Shut up and move.
Move5: Observing surroundings.
Move6: Always on the map.
Move7: Fine. Lets move.
Attack1: Distraction or Destruction?
Attack2: Time for spectacle.
Attack3: Shoot at will.
Attack4: Dealing that.
Attack5: Tread fethers support requested.
Attack6: Flame teams present?
Attack7: Pulling the trigger!
Capture1: Clearing area for camp.
Capture2: Extra sacra rations? Sure!
Capture3: Trapping it!
Capped1: Holding the ground!
Capped2: Ground is ours. For now.
Capped3: If enemy wants this spot, they need time to do so.
Load_Transport1: Moment of rest.
Load_Transport2: It is now up to you, driver.
Unload_Transport1: Spread out!
Unload_Transport2: Continuing on foot.
Morale_Break1: Run or burn like nalwood!
Morale_Break2: Feth!
Morale_Break3: Run, die or worse!
Morale_Restored1: Time to push back!
Morale_Restored2: Loses?
Morale_Restored3: Non left behind?
Charge1: Straight Silver!
Charge2: No prisoners!
Charge3: Stealing initiative!
Charge4: Hold them!
Jump_Teleport1: Be aware of risk you just bought upon us!
Jump_Teleport2: We didn't live this long only to experience perils of the Warp.
Deepstrike1: Getting behind enemy lines!
Deepstrike2: Avoid crashes!
Ability1: They will not live to next dawn!
Ability2: Foiling their plans!
Ability3: Whatever they planned, it will be prevented here!
Ability4: Merging to surroundings.
Ability5: Feth! Keep your heads down!
Combat1: Getting messy!
Combat2: Cut them! Stab them!
Combat3: Not going down willingly!
Under_Fire1: They know our location!
Under_Fire2: They picked us!
Under_Fire3: Cover! Needing better cover!
Damage1: Aaaaarhh! Eyes! My eyes! [Pain in the voice]
Damage2: You! Take wounded and leave! Now!
Damage3: They are claiming our ground!
Death1: All ends here? [voise getting weaker and weaker]
Death2: *cough. cough, vomiting blood*
Death3: Keep.. fighting! [order shouted in great pain]
Death4: Black... *vomits blood* turns red...
Ratlings
Notes: Small, loud, hungry, lecherous, sneaky kleptomaniac humanoids who wish that they would be as far away from trouble as possible. Complaining and high tone expected.
Unit_Complete1: Unfair! It supposed to be our cooking duty today!
Unit_Complete2: It is your fault! I told no stealing in Ghosts presence!
Unit_Complete3: Can't believe you got us reported in again!
Unit_Complete4: Why I have to suffer outdoor duty?! Punching that deaf lady's butt was your idea!
Unit_Complete5: Just great! You are better to share those self-helped rations with rest of us!
Unit_Complete6: But.. we didn't get lunch yet!
Unit_Complete7: That was accident, sir! I swear, accident!
Selection1: If ghosts are so good, why we have to be here?
Selection2: Ghosts are unfair! Nobody should be able to keep eye on use without our notice!
Selection3: I want back to cooking!
Selection4: *high pitched cream* Uh. Umm. Sorry sir.
Selection5: Why they can merge to shadows and we can't?
Selection6: Hey! Gimme that back! It mine! I sto... Found it! [Caught in action tone in voice]
Selection7: Time for lunch-break, sir?
Move1: Hey, lets look good cooking spot along the way.
Move2: That is way too far away!
Move3: Unfair! We have short legs!
Move4: There is better to be food waiting!
Move5: If we encounter hot-looking enemies, do we need pull the trigger? [Wishful sound in voice]
Move6: You have kept running all day without food!
Move7: But what if we run to ghosts on the way?
Attack1: Looking that one's bag! It is mine! [Slight victory in the tone]
Attack2: Looking through the scope! [Eager sound in voice]
Attack3: Pew pew!
Attack4: But we need aid, sir! They could actually go after us otherwise!
Attack5: Another wasted lunch break!
Attack6: My side of scope is the better side!
Attack7: They aren't prepared to encounter my... cannon.
Capture1: Conquering critical areas... with pleasure. [Leeching, suggestive tone]
Capture2: So misleading! Why you keep giving female names for spots of ground!? [Deep letdown in voice]
Capture3: Location to set camp? Thank you, sir! [With great happiness]
Capped1: Food is ready!
Capped2: We did it! Ghost didn't! *mocking laughter*
Capped3: What?! What do you mean by field duty isn't over?
Load_Transport1: Hey! This one is new one! No penetrated holes! [Leeching suggestive tone]
Load_Transport2: Getting inside! [Leeching suggestive tone]
Unload_Transport1: Unloading, sir.
Unload_Transport2: This was too quick ride for my liking!
Morale_Break1: They are angry for us! They are after us! [Hysterical and scared to boot tone]
Morale_Break2: No! They are way too scary! [Hysterical and scared to boot tone]
Morale_Break3: Get out of my way! I don't wanna get hurt! [Hysterical and scared to boot tone]
Morale_Restored1: They... they lost their interest on us? [stuttering but relaxed]
Morale_Restored2: Hey, who said that! Nobody take my rations!
Morale_Restored3: We didn't run away! No, no, no! We were... umm... charging enemy infiltrators!
Charge1: Take their food and run!
Charge2: This isn't good idea!
Charge3: Hey! Wrong direction!
Charge4: Bite their leg off!
Jump_Teleport1: Kitchen you said?
Jump_Teleport2: Hey that isn't were girls went!
Deepstrike1: *loud scream*
Deepstrike2: Can't watch! [scared like timid girl in horror movie]
Ability1: Can ghosts do this? [egoistic tone]
Ability2: This is why we are saviors of Imperium! [even more egoistic tone]
Ability3: Oops! Did that hurt? [Sarcastic tone]
Ability4: They can't see us now, they just can't... can they?
Ability5: Shovels! We need dig in!
Combat1: Help! Help! Help!
Combat2: They are trying to get us!
Combat3: Get us out of here!
Under_Fire1: They have no right to shoot us!
Under_Fire2: Unfair! We are threatened pieces!
Under_Fire3: Why they always has to shoot back?
Damage1: I need treatment! [tone wander off with though] And hot beauty to easy my pain...
Damage2: *crying* They aren't allowed to hurt us!
Damage3: Why didn't you send Ghosts instead us?! We could have stayed unhurt!
Death1: My food! I didn't finish them! [Horrified, desperate shout]
Death2: Unfair!
Death3: *high pitched scream*
Death4: I need... *cough* goodbye... *cough cough* kiss. *dramatic silence* Hey! Not from you! Stay off!
Heavy Support Platoon
Notes: Female troops from ruined Vervunhive, many of them are deaf due hear-damage caused by bombardment.
Unit_Complete1: Big toys to play with.
Unit_Complete2: What idiots! I will shoot next one who tries to touch me!
Unit_Complete3: Lustcannons? Whose misheard that was?
Unit_Complete4: Ready to cause of explosions in many forms!
Unit_Complete5: Ha! Now we are talking!
Unit_Complete6: So we can choose from tread fethers, lustcannons and...?
Unit_Complete7: You mean earplugs? Too late now, would have needed those back in Vervunhive.. [pronounced "Ver-fun-haiv"]
Selection1: No touching!"
Selection2: You know what, you really need write that down.
Selection3: Can't hear you!
Selection4: Deafness is kind of blessing in combat - it is much easier just focus on enemy.
Selection5: Don't mess up with girls with real firepower!
Selection6: And they go ka-BOOM!
Selection7: Don't waste your time for sweet talking.
Move1: Oh? Sure!
Move2: Heh. And they still wonder why girls beats them in arm-wrestling.
Move3: Lifting heavy weights! Just like in mines...
Move4: Grab your toys! We are going to play elsewhere.
Move5: Run? That was almost good one... [Sarcastic tone]
Move6: Didn't you noticed that we are already on the move?
Move7: Are you coming or not?
Attack1: *slightly crazy giggle*
Attack2: Single direct hit and there is nothing left.
Attack3: Going for weak spots? Ha! Our toys doesn't care such matters.
Attack4: Going straight through.
Attack5: Taking that one out!
Attack6: You who can hear this, prepare plug your ears!
Attack7: "There is enemies at our door / pick your gun, give a shot / One enemy will easily drop!~" [Should be singed but 99 beers on the wall rhythm probably doesn't fit anymore]
Capture1: You better to have plan for this!
Capture2: Picnic in hostile territory? That is new!
Capture3: Cap? Sure? I hope we got it right.
Capped1: You are better use this won land!
Capped2: You are better to plan to keep it as well!
Capped3: Our weapons are set to protect this spot!
Load_Transport1: Storing our toys.
Load_Transport2: Getting some real ride is nice change.
Unload_Transport1: Unpacking!
Unload_Transport2: Where then?
Morale_Break1: Seek shelter!
Morale_Break2: To tunnels!
Morale_Break3: Girls! Run and hope ambush is ready!
Morale_Restored1: Everyone in one piece?
Morale_Restored2: Everyone still carrying their toys?
Morale_Restored3: Payback time!
Charge1: Straight Silver!
Charge2: Kick them where it hurts!
Charge3: Put them to ground!
Charge4: Make them crawl front of us!
Jump_Teleport1: Uh-huh.
Jump_Teleport2: Can't we just send our gear instead?
Deepstrike1: Returning from the orbit!
Deepstrike2: Incoming! Right now!
Ability1: Show is just to begin!
Ability2: Girls, time to have some fun!
Ability3: Our methods are hot and lethal.
Ability4: Get down and dirty!
Ability5: Dig like in old days!
Combat1: I told, no touching!
Combat2: Someone is going to pay for that!
Combat3: Your last mistake!
Under_Fire1: Can't take this!
Under_Fire2: Argh! Back in Vervunhive!
Under_Fire3: Not again!
Damage1: They are hitting us! Hard!
Damage2: Can't hold much longer!
Damage3: We need backup!
Death1: That was... *cough* too much to.. *cough* bite.
Death2: Didn't expect... this.. [voice weakening]
Death3: We are still.. just dying.
Death4: Crushed...
Heavy Support Platoon Junior Officer
Notes: Leader of these heavile armed women. She is kind of mother character, truly watvhing after her own and lecturing also if needed.
Unit_Complete1: Eyes up when speaking to me!
Unit_Complete2: Sending you an angel. Right now!
Unit_Complete3: Pointing directions!
Unit_Complete4: Girls, ready! And if any male present, you are girls for now on!
Unit_Complete5: Telepgrath over comm-link, thank you..
Unit_Complete6: Silent screams will fill this ground until end of this day.
Unit_Complete7: I know trick or two.
Selection1: No touching!"
Selection2: You know what, you really need write that down.
Selection3: Can't hear you!
Selection4: Deafness is kind of blessing in combat - it is much easier just focus on enemy.
Selection5: Don't mess up with girls with real firepower!
Selection6: And they go ka-BOOM!
Selection7: Don't waste your time for sweet talking.
Move1: *few taps that can be heard* Time to go.
Move2: Need help carrying that?
Move3:Watching your back!
Move4: Grab your toys! We are going to play elsewhere.
Move5: Run? That was almost good one... [Sarcastic tone]
Move6: Didn't you noticed that we are already on the move?
Move7: Are you coming or not?
Attack1: Just hit them!
Attack2: And I'm not going to clean that mess!
Attack3: Make them regret that they where born!
Attack4: Going straight through.
Attack5: Taking that one out!
Attack6: You who can hear this, prepare plug your ears!
Attack7: "There is enemies at our door / pick your gun, give a shot / One enemy will easily drop!~" [Should be singed but 99 beers on the wall rhythm probably doesn't fit anymore]
Capture1: You better to have plan for this!
Capture2: Picnic in hostile territory? That is new!
Capture3: Cap? Sure? I hope we got it right.
Capped1: You are better use this won land!
Capped2: You are better to plan to keep it as well!
Capped3: Our weapons are set to protect this spot!
Load_Transport1: Storing our toys.
Load_Transport2: Getting some real ride is nice change.
Unload_Transport1: Unpacking!
Unload_Transport2: Where then?
Morale_Break1: Seek shelter!
Morale_Break2: To tunnels!
Morale_Break3: Girls! Run and hope ambush is ready!
Morale_Restored1: Everyone in one piece?
Morale_Restored2: Everyone still carrying their toys?
Morale_Restored3: Payback time!
Charge1: Straight Silver!
Charge2: Kick them where it hurts!
Charge3: Put them to ground!
Charge4: Make them crawl front of us!
Jump_Teleport1: Uh-huh.
Jump_Teleport2: Can't we just send our gear instead?
Deepstrike1: Returning from the orbit!
Deepstrike2: Incoming! Right now!
Ability1: Show is just to begin!
Ability2: Girls, time to have some fun!
Ability3: Our methods are hot and lethal.
Ability4: Get down and dirty!
Ability5: Dig like in old days!
Combat1: I told, no touching!
Combat2: Someone is going to pay for that!
Combat3: Your last mistake!
Under_Fire1: Can't take this!
Under_Fire2: Argh! Back in Vervunhive! [pronounced "Ver-fun-haiv"]
Under_Fire3: Not again!
Damage1: They are hitting us! Hard!
Damage2: Can't hold much longer!
Damage3: We need backup!
Death1: Grils... can't sense anyhting? [mostly surprised but bit scared voice increased towards the end]
Death2: *cough* Can't make... it.
Death3: Pass me... *cough* grenade.. Taking them... *cough* with me...
Death4: Crushed...
Fire Support (Flame Troopers)
Notes: Fire support are Ghost special weapon teams, often quite literally with their flamethrowers. Direct and lethal personels, even daredevils. These men generally use flamethrowers which is easily maintained and extremely lethal weapon in ambushes and close quarters. Due weight, these fellows are often quite large when compared size of rest of the ghosts.
Unit_Complete1: Can anyone smell smoke? No? Well, soon you will!
Unit_Complete2: Tanks filled!
Unit_Complete3: Following Brostin's example!
Unit_Complete4: We will teach them how it felt to be nalwood.
Unit_Complete5: It is going to be hot day... [Casual sound, almost like it would be about weather on average day]
Unit_Complete6: What? Heat is always solid topic!
Unit_Complete7: Things are getting hot, aren't they?
Selection1: Fire can be closed ally and worst enemy.
Selection2: Careful!
Selection3: Smoking kills.
Selection4: If they survive, any burning log will frighten them as it will remind from us!
Selection5: We haven't burnt anything nearly enough to level out what Tanith did suffer!
Selection6: Hotheaded, maybe... but cold blooded ghosts for sure.
Selection7: Lighter wins flashlight!
Move1: Getting to better firing position.
Move2: That is good spot to... fire.
Move3: Careful with tanks!
Move4: It they thought that they are safe, they were all wrong...
Move5: Do we apply scorched ground tactic on the way?
Move6: This is good time to cool off.
Move7: No unnecessary stunts this time. clear?
Attack1: Shall we help them? I think they just requested fire.
Attack2: Nobody warned them that smoking has negative effect to well-being?
Attack3: Barbecuing-time!
Attack4: Raising the temperature!
Attack5: Turning heat on!
Attack6: Our performance shall not leave anyone cold! *short pause* Not initially, at least.
Attack7: They can run but they can't hide!
Capture1: We will resupply there!
Capture2: With burning desire!
Capture3: Claiming that scorched land!
Capped1: Ready to move on.
Capped2: Really wishing that we don't need to see this spot burning.
Capped3: So, what next?
Load_Transport1: That's nice. Thanks.
Load_Transport2: Heh. And so matchbox is formed.
Unload_Transport1: Already waited us?
Unload_Transport2: Where to begin?
Morale_Break1: That didn't work!
Morale_Break2: Before it backfires!
Morale_Break3: Get feth out of there!
Morale_Restored1: Well, that will leave scar or two.
Morale_Restored2: Cooled down? Good!
Morale_Restored3: So, who can tell what went wrong?
Charge1: Straight Silver!
Charge2: Bashing in!
Charge3: Finish them off!
Charge4: Make them feel warmth of our steel!
Jump_Teleport1: Even our filled tanks are safer!!
Jump_Teleport2: I would more likely to take my odds against titan.
Deepstrike1: Were we land, cloud of smoke shall rise!
Deepstrike2: Even air is scorching by our arrival!
Ability1: Improvised tricks!
Ability2: Delivering some special cocktails.
Ability3: Making them roll in the ground!
Ability4: Watch out that overheat!
Ability5: Let your gun cool down a bit, alright?
Combat1: Bashing their faces!
Combat2: Situation here is heating up!
Combat3: We are drawing attention!
Under_Fire1: Don't let them hit tanks!
Under_Fire2: Fight fire with fire!
Under_Fire3: Silence them!
Damage1: Burns and stings!
Damage2: Hey! Time for backup!
Damage3: Fighting odds!
Death1: *sound that comes when gasoline is lit*
Death2: Tank! It is leaaarrggggh! [painful roar cuts word 'leaking' from middle]
Death3: Scorched ashes...
Death4: I can see... *cough cough* flames... *cough* of Tanith...
Rough Riders
Notes: Soldiers on horseback, bold men of direct action. Glory is more important than personal safety. Often bully too due their elitism.
Unit_Complete1: Cavalry had arrived, sir! !
Unit_Complete2: Just in time to save the day, sir!
Unit_Complete3: Ready to shine, sir!
Unit_Complete4: Horses are ready, sir.
Unit_Complete5: Your finest are here, sir!
Unit_Complete6: Weapons shining and uniforms pressed, sir!
Unit_Complete7: Spearhead is ready for action!
Selection1: Ah! I was already wondering how long it takes to draw your attention, sir.
Selection2: Ghosts? Hah! They are cowards afraid of ghosts at best! [mockery in the tone]
Selection3: Shall we teach Ghosts how Men of Imperium are supposed to fight!
Selection4: Those Ghosts are worse than ratlings! Those stumps at least recognize their betters!
Selection6: Why we need to stand presence of Ghosts, sir? Even our horses get nervous when they are somewhere near!
Selection7: Bold charges will win this Crusade for us, sir, not hiding below bushes!
Move1: Gallop on!
Move2: To the glory!
Move3: *sound of few swift whip lashes*
Move4: Making our mounts figuratively fly, sir!
Move5: Riding to victory, sir!
Move6: Easily done, sir! Horses are still fresh!
Move7: Out maneuvering pesky infantry, sir!
Attack1: We are eager to remove those thugs from their existence, sir!
Attack2: They shall not mock us any longer with their presence, sir.
Attack3: They shall pay for their insolence!
Attack4: As a finest of this crusade, it is our duty to deal with them!
Attack5: Witness how we destroy them without trouble!
Attack6: They is no way that Ghost could this out more effectively.
Attack7: As only effective force available, it is our duty to save the day!
Capture1: Eh. Stabled again.
Capture2: Holding our horses, sir!
Capture3: Pressing matters!
Capped1: Location is yours, sir.
Capped2: Once again, we have accomplished important duty for you, sir.
Capped3: Mounted and ready to push crusade even further, sir.
Load_Transport1: If nothing more suitable available, sir.
Load_Transport2: Hmm. Simple but classical.
Unload_Transport1:Out and mounted, sir!
Unload_Transport2: That was... absurd ride.
Morale_Break1: This can't be happening! We were just about to win!
Morale_Break2: There was no way to us lose!
Morale_Break3: Calm down your mounts!
Morale_Restored1: No, sir, you have mistaken! Horses! Those bolted! [trying to tell excuse]
Morale_Restored2: With all respect sir, could this subject pass?
Morale_Restored3: It was surely ghosts that scared our horses, sir.
Charge1: Last one to die is sissy!
Charge2: Sir, experience awe of cavalry charge!
Charge3: Trample over them!
Charge4: Chaaaarge!
Jump_Teleport1: Charging through warp itself?
Jump_Teleport2: Hah! Ghost flier for this is mark of their weakness!
Deepstrike1: Literally flying!
Deepstrike2: Can't watch!
Ability1: Remember your class. I expect to see results.
Ability2: They are mere pawns. Deal them accordingly.
Ability3: Emperor is relying on you. Don't fail him.
Ability4: Remember, simply our presence inspires lower classes.
Ability5: With pressed uniforms, finest mounts and shining gear, we are the example for others. [heavily weighted "the"]
Combat1: Spilled blood on uniform? How untactful.
Combat2: Teaching them what happens when dealing with your finest, sir.
Combat3: Can't believe that these savages didn't fled outright!
Under_Fire1: What a surprise. Targeting only real threat they have.
Under_Fire2: Sir, enemy is trying to remove their worst nightmare - us - from distance.
Under_Fire3: Sir! This is outrageous! Why Ghost aren't doing their duty as meat-shield they are supposed to provide for us?
Damage1: Horse! Horse! My beloved horse! [Expressed like Shakespeare's line Horse! Horse! Kingdom for a horse!]
Damage2: That's it! We aren't tolerating such insults!
Damage3: Sir! Those pests are actually fighting back!
Death1: Impossible! We can't lose!
Death2: Stop! Don't! *sound of falling rider* [if possible, neighing of bolding horse in background]
Death3: Don't leave without me! Don't abandon me for them! They will- [Panicked voice until sudden end. If possible, sound of hooves getting distant in background]
Death4: Death... *cough* without... *cough* glory...
Rough Rider Sergeant
Notes: Experienced rider who has survived enough battles to get past egoism that more idealistic youngsters have.
Unit_Complete1: Sir, please meet Wurst - finest mount in crusade.
Unit_Complete2: Stop whining and pay attention!
Unit_Complete3: We are in war - try to live with that!
Unit_Complete4: Stop while you can! By questioning Ghost you question our commander as well!
Unit_Complete5: Ghost are battle-hardened veterans unlike most of you - so stop grumbling about them against better understanding!
Unit_Complete6: This isn't training ground -'so you are better pay attention even while merely waiting new orders!
Unit_Complete7: Sir, could you remind me what kind of discipline I have author to deliver? [spoken in way that it is actually meant for rest of squad instead commander]
Selection1: Ready for risking own and men life for the Emperor, sir!
Selection2: Keeping my men in line, sir!
Selection3: Prepare yourself to be able face death and walk away with it!
Selection4: Those Ghosts are worse than ratlings! Those stumps at least recognize their betters!
Selection6: Why we need to stand presence of Ghosts, sir? Even our horses get nervous when they are somewhere near!
Selection7: Bold charges will win this Crusade for us, sir, not hiding below bushes!
Move1: Follow my lead!
Move2: To hell and back!
Move3: Taking the lead, sir!
Move4: Making our mounts figuratively fly, sir!
Move5: Riding to victory, sir!
Move6: Easily done, sir! Horses are still fresh!
Move7: Out maneuvering pesky infantry, sir!
Attack1: Remember! You know how to quide your mount with mere knees!
Attack2: Pick the closest target!
Attack3: Stay calm! Otherwise your mount smell your fear and gets nervous!
Attack4: As a finest of this crusade, it is our duty to deal with them!
Attack5: Witness how we destroy them without trouble!
Attack6: They is no way that Ghost could this out more effectively.
Attack7: As only effective force available, it is our duty to save the day!
Capture1: Eh. Stabled again.
Capture2: Holding our horses, sir!
Capture3: Pressing matters!
Capped1: Location is yours, sir.
Capped2: Once again, we have accomplished important duty for you, sir.
Capped3: Mounted and ready to push crusade even further, sir.
Load_Transport1: If nothing more suitable available, sir.
Load_Transport2: Hmm. Simple but classical.
Unload_Transport1:Out and mounted, sir!
Unload_Transport2: That was... absurd ride.
Morale_Break1: This can't be happening! We were just about to win!
Morale_Break2: There was no way to us lose!
Morale_Break3: Calm down your mounts!
Morale_Restored1: No, sir, you have mistaken! Horses! Those bolted! [trying to tell excuse]
Morale_Restored2: With all respect sir, could this subject pass?
Morale_Restored3: It was surely ghosts that scared our horses, sir.
Charge1: Last one to die is sissy!
Charge2: Sir, experience awe of cavalry charge!
Charge3: Trample over them!
Charge4: Chaaaarge!
Jump_Teleport1: Charging through warp itself?
Jump_Teleport2: Hah! Ghost flier for this is mark of their weakness!
Deepstrike1: Literally flying!
Deepstrike2: Can't watch!
Ability1: Remember your class. I expect to see results.
Ability2: They are mere pawns. Deal them accordingly.
Ability3: Emperor is relying on you. Don't fail him.
Ability4: Remember, simply our presence inspires lower classes.
Ability5: With pressed uniforms, finest mounts and shining gear, we are the example for others. [heavily weighted "the"]
Combat1: Spilled blood on uniform? How untactful.
Combat2: Teaching them what happens when dealing with your finest, sir.
Combat3: Can't believe that these savages didn't fled outright!
Under_Fire1: What a surprise. Targeting only real threat they have.
Under_Fire2: Sir, enemy is trying to remove their worst nightmare - us - from distance.
Under_Fire3: Sir! This is outrageous! Why Ghost aren't doing their duty as meat-shield they are supposed to provide for us?
Damage1: Horse! Horse! My beloved horse! [Expressed like Shakespeare's line Horse! Horse! Kingdom for a horse!]
Damage2: That's it! We aren't tolerating such insults!
Damage3: Sir! Those pests are actually fighting back!
Death1: *cough* It was honour... *cough* to serve...
Death2: Dying with boots on... *cough* for Emperor. *small break* Perfect. [weak muttering until break; last one with self-ironic determination in it]
Death3: Finish what I started... Make sure to bring victory! [Clear words trying to hide serious pain]
Death4: Death... *cough* without... *cough* glory...
Hardened Veterans
Notes: Forming main forces of Gaunt's Ghost. While armed with lasguns, they are adept infiltrators and far from general expendable imperial troops.
Unit_Complete1: Growing restless.
Unit_Complete2: Your ghosts are here.
Unit_Complete3: Ready for haunting.
Unit_Complete4: Silvers sharpened.
Unit_Complete5: Just waiting for officer.
Unit_Complete6: Officers - always late.
Unit_Complete7: Remember watch your cannons.
Selection1: Eager to act!
Selection2: Alive - Blessed or Tortured?
Selection3: Feth blasts! Can't hear!
Selection4: You got our attention.
Selection5: Bluebloods? They almost killed us all!
Selection6: It is safer with enemy - they don't backstab.
Selection7: Replacing batteries.
Move1: Just a moment.
Move2: Encircling.
Move3: Use cover and stay unseen.
Move4: Watch out ambushes.
Move5: Step lightly.
Move6: Following pipe's call.
Move7: Hide and seek and destroy.
Attack1: Clearing table.
Attack2: Prey spotted.
Attack3: Weapons ready.
Attack4: Teaching Grief of Ghosts... [almost muttering oneself]
Attack5: Wrecking them.
Attack6: Doing our part.
Attack7: Real action at last.
Capture1: It will be ours.
Capture2: As wished.
Capture3: Crippling enemy in every way.
Capped1: Checked and secured.
Capped2: More spots to claim?
Capped3: Ready for advancing.
Load_Transport1: Remember watch out mines.
Load_Transport2: Closer to action, then.
Unload_Transport1: Lets get moving.
Unload_Transport2: Our job starts here.
Morale_Break1: Back to rallying point!
Morale_Break2: Take distance - fast!
Morale_Break3: Nothing to gain so get out!
Morale_Restored1: Fall of Tanith!
Morale_Restored2: Ghosts running? That is what I thought too.
Morale_Restored3: Revenge the fallen!
Charge1: Straight Silver!
Charge2: Push them back!
Charge3: Turn them to shoggy paste!
Charge4: Now! Attack!
Jump_Teleport1: Not trusting this.
Jump_Teleport2: This doesn't earn you any respect. Sir. [Annoyed voice]
Deepstrike1: Coming through!
Deepstrike2: No time to waste.
Ability1: Taking care of them
Ability2: Play foul!
Ability3: Butcher them like larisel. [pronounced "La-ri-sel"]
Ability4: Staying out of sight.
Ability5: Covering fire!
Combat1: No mercy!
Combat2: Exchanging blows!
Combat3: Knowing cwlwhl would be handy! [pronounced "kil-wil"]
Under_Fire1: Get cover!
Under_Fire2: Watch your aim!
Under_Fire3: Nearly pinned down!
Damage1: Troops needing medical attention!
Damage2: Can't feel my arm!
Damage3: Help! Lost my hearing and vision blurs!
Death1: Make them *coughing* pay...
Death2: Help! Can't move! Help...! Anyone...? please... help. *tear-filled shouting rendered to whisper in the end*
Death3: Milo's pipes...? [thinking-a-loud muttering]
Death4: Urrrgh! *really painful non-word expression*
Hardened Veterans Sergeant
Notes: Commander of platoon, probably promoted to that rank some time ago due previous one got killed.
Unit_Complete1: Delivering the orders.
Unit_Complete2: Executing the plan.
Unit_Complete3: I told you to wait.
Unit_Complete4: Brought Some supplies.
Unit_Complete5: Crippled but fixed.
Unit_Complete6: what is situation?
Unit_Complete7: How many times one can die?
Selection1: Dying like echo.
Selection2: Sill haunting.
Selection3: No looting!
Selection4: You got our attention.
Selection5: Bluebloods? They almost killed us all!
Selection6: It is safer with enemy - they don't back stab.
Selection7: Replacing batteries.
Move1: Forward!
Move2: Follow me.
Move3: This way.
Move4: Watch out ambushes.
Move5: Step lightly.
Move6: Following pipe's call.
Move7: Hide and seek and destroy.
Attack1: Hunting the hunter.
Attack2: For the memory of those who are lost!
Attack3: Target priority!!
Attack4: Teaching Grief of Ghosts... [almost muttering oneself]
Attack5: Wrecking them.
Attack6: Doing our part.
Attack7: Real action at last.
Capture1: It will be ours.
Capture2: As wished.
Capture3: Crippling enemy in every way.
Capped1: Checked and secured.
Capped2: More spots to claim?
Capped3: Ready for advancing.
Load_Transport1: Remember watch out mines.
Load_Transport2: Closer to action, then.
Unload_Transport1: Lets get moving.
Unload_Transport2: Our job starts here.
Morale_Break1: Back to rallying point!
Morale_Break2: Take distance - fast!
Morale_Break3: Nothing to gain so get out!
Morale_Restored1: Fall of Tanith!
Morale_Restored2: Ghosts running? That is what I thought too.
Morale_Restored3: Revenge the fallen!
Charge1: Straight Silver!
Charge2: Push them back!
Charge3: Turn them to shoggy paste!
Charge4: Now! Attack!
Jump_Teleport1: Not trusting this.
Jump_Teleport2: This doesn't earn you any respect. Sir. [Annoyed voice]
Deepstrike1: Coming through!
Deepstrike2: No time to waste.
Ability1: Taking care of them
Ability2: Play foul!
Ability3: Butcher them like larisel. [pronounced "La-ri-sel"]
Ability4: Staying out of sight.
Ability5: Covering fire!
Combat1: No mercy!
Combat2: Exchanging blows!
Combat3: Knowing cwlwhl would be handy! [pronounced "kil-wil"]
Under_Fire1: Get cover!
Under_Fire2: Watch your aim!
Under_Fire3: Nearly pinned down!
Damage1: Troops needing medical attention!
Damage2: Can't feel my arm!
Damage3: Help! Lost my hearing and vision blurs!
Death1: Feeling weak... [weak voice turning in the wishper]
Death2: Keep... fighting... [weak voice turning in the wishper]
Death3: My love? [muddled muttering]
Death4: Urrrgh! *really painful non-word expression*
Stormtroopers(Scout-Troopers)
Notes: Finest and most skilled Tanith troops who have truly mastered art of stealth. Most likely include high number of sniper rifles
Unit_Complete1: Resupplied and ready to go.
Unit_Complete2: Orders are clear. Leaving at mark.
Unit_Complete3: *couching* We are here.
Unit_Complete4: Ready for next patrol.
Unit_Complete5: Leaving soon.
Unit_Complete6: Back in own lines.
Unit_Complete7: Good to see you too.
Selection1: [some sort of "Shhh" or other sound that is made when someone speaks while should stay quiet]
Selection2: Yes? *whispered*
Selection3: Listening.
Selection4: Reporting.
Selection5: Still alive.
Selection6: News?
Selection7: Surviving.
Move1: Understood.
Move2: Stay silent.
Move3: No sound.
Move4: No breaks until my mark.
Move5: Keep head down.
Move6: Carefully.
Move7: Stay unseen.
Attack1: Target pinpointed.
Attack2: Stay calm.
Attack3: Go for the eyes.
Attack4: Got it.
Attack5: Hunting.
Attack6: Dealing the prey.
Attack7: Going for kill.
Capture1: Sure.
Capture2: On my way.
Capture3: Cover me.
Capped1: Area secured.
Capped2: Holding position.
Capped3: Done.
Load_Transport1: Nice. Cover over head.
Load_Transport2: Sure. Faster than sneaking.
Unload_Transport1: No more chatting!
Unload_Transport2: Break over!
Morale_Break1: For Feth's sake, run!
Morale_Break2: Wasted life helps nothing!
Morale_Break3: Time to vanish!
Morale_Restored1: Enough distance gained!
Morale_Restored2: Enough feigning!
Morale_Restored3: Set position claimed!
Charge1: For Tanith! For the Emperor!
Charge2: Ambush! Now!
Charge3: Lock them to combat!
Charge4: Straight Silver!
Jump_Teleport1: You serious?
Jump_Teleport2: This isn't going to end well...
Deepstrike1: Sir. [in very displeased voice]
Deepstrike2: Understood. [in very displeased voice]
Ability1: Pinning them down.
Ability2: Hugging ground, eh?
Ability3: Breath deep and squeeze the trigger.
Ability4: To cover!
Ability5: Heads down for Feth´s sake!
Combat1: Locked to combat!
Combat2: Taking wounds!
Combat3: Feth! My silver!
Under_Fire1: Under fire!
Under_Fire2: Feth! I want those guns down!
Under_Fire3: Take cover!
Damage1: Enemy underestimated!
Damage2: Feth!
Damage3: Tactical withdraw?
Death1: I hear the pipes... [whispered]
Death2: Tanith... [whispered]
Death3: My... Family... [bit surprised, bit dreamy blurred last vision]
Death4: Dire news! Scout platoon lost to last man.
Death5: Argghhhh!
Stormtroopers Sergeant
Notes: Finest and most skilled Tanith troops who have truly mastered art of stealth. Most likely include high number of sniper rifles. Skilled, experienced scout with some charisma.
Unit_Complete1: Promotion? It is a honour!
Unit_Complete2: Get ready.
Unit_Complete3: Pointing the way.
Unit_Complete4: Taking the command.
Unit_Complete5: Taking the lead.
Unit_Complete6: Change of plans, boys.
Unit_Complete7: Remember watchs your backs.
Selection1: Looking my spiral?
Selection2: Wanting sip of sacra?
Selection3: New orders?
Selection4: Reporting.
Selection5: Still alive.
Selection6: News?
Selection7: Surviving.
Move1: Like a nalwood.
Move2: Watch your steps.
Move3: Keep the safe distance.
Move4: No breaks until my mark.
Move5: Keep head down.
Move6: Carefully.
Move7: Stay unseen.
Attack1: Straight Silver!
Attack2: Run them down!
Attack3: Payback time!
Attack4: Got it.
Attack5: Hunting.
Attack6: Dealing the prey.
Attack7: Going for kill.
Capture1: Sure.
Capture2: On my way.
Capture3: Cover me.
Capped1: Area secured.
Capped2: Holding position.
Capped3: Done.
Load_Transport1: Nice. Cover over head.
Load_Transport2: Sure. Faster than sneaking.
Unload_Transport1: No more chatting!
Unload_Transport2: Break over!
Morale_Break1: For Feth's sake, run!
Morale_Break2: Wasted life helps nothing!
Morale_Break3: Time to vanish!
Morale_Restored1: Enough distance gained!
Morale_Restored2: Enough feigning!
Morale_Restored3: Set position claimed!
Charge1: For Tanith! For the Emperor!
Charge2: Ambush! Now!
Charge3: Lock them to combat!
Charge4: Straight Silver!
Jump_Teleport1: You serious?
Jump_Teleport2: This isn't going to end well...
Deepstrike1: Sir. [in very displeased voice]
Deepstrike2: Understood. [in very displeased voice]
Ability1: Pinning them down.
Ability2: Hugging ground, eh?
Ability3: Breath deep and squeeze the trigger.
Ability4: To cover!
Ability5: Heads down for Feth´s sake!
Combat1: Locked to combat!
Combat2: Taking wounds!
Combat3: Feth! My silver!
Under_Fire1: Under fire!
Under_Fire2: Feth! I want those guns down!
Under_Fire3: Take cover!
Damage1: Enemy underestimated!
Damage2: Feth!
Damage3: Tactical withdraw?
Death1: The forest... it returns. [Delirium muttering]
Death2: Bragg? Is that you? [Helpless but surprised including fragment of hope]
Death3: Got... *coughing* banished...
Death4: Dire news! Scout platoon lost to last man.
Death5: Argghhhh!
Commanders
Ministroum Priest (Ayatani Priest)
Notes: Walking propaganda speaker - just perfect to motivate crusade to push forward!
Unit_Complete1: The Emperor waits results thus here am I!
Unit_Complete2: Be blessed the day crusade set hold on this place!
Unit_Complete3: Have a faith, men, as it is not me but his Divinity to value your devotion!
Unit_Complete4: Here am I, speechless by his awe... And he demands me to act!
Unit_Complete5: Three things make the Emperor great - faith, steel and gunpowder... Umm. Wrong edition I guess. [Heat of litany turns to clumsy after faith, this-can't-be-right reading]
Unit_Complete6: Men! Listen to me! Our duty is clear - we shall clean these hallowed lands in name of Emperor!
Unit_Complete7: Men! Be brave! It is hard times but you aren't left here alone!
Selection1: This crusade has already fought - and won for the Emperor!
Selection2: Millenias ago these planets were beyond Civitas Imperialis but not too far for the Emperor!
Selection3: Fight with faith in previous crusade as it was burning faith which purged these lands!
Selection4: Fight with faith in Saint Sabbat who were mere shepherd girl yet her faith was too much for ruinous powers to stand against!
Selection5: Fight with faith in all those who fought and died without doubt as they were pure in their faith!
Selection6: Fight with faith in your superiors as they are faithful vessels of His Righteous will!
Selection7: Above all, fight with faith in the Emperor of the Mankind, as he alone is our saviour!
Move1: Those who are truly His, forward!
Move2: As it is Will of the Emperor!
Move3: No more waiting! Great deeds are waiting the faithful!
Move4: Follow me! And if it is our time, we shall not go unforgotten!
Move5: To the glory! To the victory!
Move6: While tired you may be, we must push on, as it is The Emperor's Will!
Move7: There is plenty of time to rest once we are done what we must!
Attack1: For the Emperor of the Mankind!
Attack2: One man can start a landslide with the casting of a single pebble!
Attack3: Love the Emperor - for He is the salvation of mankind!
Attack4: From the blasphemy of the Fallen, Our Emperor, deliver us!
Attack5: From the treachery of the Xenos, Our Emperor, deliver us!
Attack6: From the damnation of the Warp, Our Emperor, deliver us!
Attack7: Kill them all - Emperor will recognize his own!
Capture1: Setting a shrine for His Divinity.
Capture2: Hallowing the sacred ground.
Capture3: Warding the location.
Capped1: Your prayers have been answered.
Capped2: The Emperor is smiling upon us!
Capped3: One step closer the final victory.
Join1: Men! Listen to me! You are not alone! The Emperor is with us!
Join2: Men! Hear me! This crusade isn't just to relieve this system from enemies of Imperium but relieve our souls as well!
Join3: Men! Remember! Death in service to the Emperor is its own reward! Life in failure to Him is its own condemnation!
Detach1: Men! While it is my time to go, with your faith the Emperor will stand with you!
Detach2: Men! Remember! Even if you are outnumbered and outgunned, fear not, as the Emperor is on our side!
Load_Transport1: Take me where I'm needed!
Load_Transport2: Oh, of course!
Unload_Transport1: Where are those who need my attention?
Unload_Transport2: So it be.
Morale_Break1: Emperor! Lend me your courage!
Morale_Break2: This can't be! No!
Morale_Break3: Pray! This must have meaning!
Morale_Restored1: *deep breath* Lets try this again... [more like speaking to oneself]
Morale_Restored2: Emperor is my saviour... Emperor is my saviour... Emperor is my... [Rant gets more silent after each passing moment]
Morale_Restored3: Forgive me, Emperor!
Charge1: In name of the Emperor of the Mankind, read your prayers as it is your last moment to atone your deeds!
Charge2: I'm only vessel of His Divine Retribution!
Charge3: In name of the Emperor and all that is sacred, allow me to purified that filth!
Jump_Teleport1: Under watchful eyes of the Emperor.
Jump_Teleport2: Praying for guidance.
Deepstrike1: Like lightning, through the skies His wrath strikes!
Deepstrike2: Blessed to be His wisdom and guide!
Ability1: Only pure can stay uncatched from divine fires of the Emperor!
Ability2: You shall be forgotten like those who died here millenias before!
Ability3: Emperor! Let me smith those down who stand against your righteous crusade!
Ability4: Emperor is my savior as I stand pure with my faith!
Ability5: Whisper his prayers with devotion, for they will save your soul!
Combat1: War is waged right here!
Combat2: Emperor! Let us overcome multitude of faithless!
Combat3: Striking down those who opposite us yet they keep coming!
Under_Fire1: Faith is my shield! Yet punish those faithless as fast as possible!
Under_Fire2: There is no doubt in my mind! I can withstand those shots! I must!
Under_Fire3: Enemy located... and it found me too.
Damage1: I must... I must endure!
Damage2: This is just a test! Test of faith!
Damage3: Emperor doesn't forsake His own! There is reason!
Death1: I can endure this! Emperor wouldn't... *sound of vomiting blood* ...would He? *last part with really weak voice*
Death2: That did hurt... Hey! Come here and fight! You coward! I bite your legs off!
Death3: Faith is my shi- *sound of potato sack dropped to ground*
Death4: *cough* I have... *cough* my soul... yours...
Psyker (Agun Soric or Psyker's Haunting)
Notes: Not actually present as still 'captive' on Black Ship; trying to contact Ghosts through his psychic powers. He weren't truly recognized, however, scaring many instead. Twisted and warped sounds are fine as well as overall desperate tone.
Unit_Complete1: Help... Help me!
Unit_Complete2: I have little time! [pleading]
Unit_Complete3: They... Pain! Save!
Unit_Complete4: You... hear me?
Unit_Complete5: I was yours! Turning!
Unit_Complete6: I need.... your aid!
Unit_Complete7: Please... trapped!
Selection1: They... invades... mind...
Selection2: Wreck... Empty shell...
Selection3: Fear... this is... horror!
Selection4: I see things...
Selection5: They are trying... get inside!
Selection6: There is no... outside.
Selection7: Watch out!
Move1: They are... taking me!
Move2: No! Not again!
Move3: I want out from here!
Move4: No! No! No!
Move5: Dangers! Be fast!
Move6: I can't... I can't move!
Move7: Where are you? Anyone!
Attack1: Can't see you! Wait!
Attack2: Danger! I can sense danger coming!
Attack3: No! Take it away!
Attack4: Don't touch me!
Attack5: I.. I must!
Attack6: They are... torturing me!
Attack7: Light...? But black?
Capture1: Come to me!
Capture2: Help me out!
Capture3: I can't stay here!
Capped1: Be quick! Please!
Capped2: They are.. erasing me from.. myself!
Capped3: I'm nothing! I was!
Join1: I don't feel too good. [someone else speaking instead psyker]
Join2: What was that? Did you felt that too? [someone else speaking instead psyker]
Join3: I don't like this... Got bad feeling. [someone else speaking instead psyker]
Detach1: Well. That was certainly odd... [someone else speaking instead psyker]
Detach2: Hurr. I wish those nightmares would stop haunting me. [Shivering tone. someone else speaking instead psyker]
Load_Transport1: Trapped...! Ship...!
Load_Transport2:I can hear... I can hear their memories!
Unload_Transport1: No! Take me back!
Unload_Transport2: No more! Let me go!
Morale_Break1: Please! I beg! Save!
Morale_Break2: I die! Becoming tool!
Morale_Break3: Memories! Leave them alone!
Morale_Restored1: I need... where...?
Morale_Restored2: My... other... eye?
Morale_Restored3: I don't want to listen!
Charge1: You... monsters!
Charge2: Let me go!
Charge3: Not again! Please! No more!
Jump_Teleport1: Don't... No! Stop!
Jump_Teleport2: Why?! Please no!
Deepstrike1: Can't... much...
Deepstrike2: Hear... Can you hear..?
Ability1: Come to me!
Ability2: I beg you! Release me!
Ability3: I... don't... nightmares...
Ability4: Watch out!
Ability5: Stay alive... Come...
Combat1: Hands off me!
Combat2: Why? Np right! Stop!
Combat3: Release... me! I beg!
Under_Fire1: They don't... let me... fade...
Under_Fire2: Carving... me... hollow...
Under_Fire3: I don't want to watch! Give my sight back!
Damage1: Please... kill me...
Damage2: Misery... haunting... misery...
Damage3: Pain and horrors... I want out!
Death1: They are... Taking me away!
Death2: Stop! No! [echoes until dies away]
Death3: Resq... me! Please!
Death4: They are... killing... myself...
Eversor Assassin
Notes: Hate-filled killing machine. This one has split personality between girl who idolize dad and mentally damaged young lady.
Unit_Complete1: Have you heard tales, tales about us? Of course you haven't... [flirting, mature tone]
Unit_Complete2: We must to try to remember not to speak in third person... [bit worried tone]
Unit_Complete3: Don't mind us... me. *short pause* We.. I mean I have things to do. [bit puzzled]
Unit_Complete4: Where is pa- Shut up, kid! I have more important things to deal with! [Self-arguing]
Unit_Complete5: We are making papa proud, aren't we? [Happy]
Unit_Complete6: Don't worry, kid... We aren't alone. [claiming tone]
Unit_Complete7: Sorry handsome, we must hurry. See you later, dear. [bit flirting]
Selection1: You like papa too? [Happy kid tone]
Selection2: You want play with me? [surprised but happy]
Selection3: *girly giggling*
Selection4: Are you sure long nails are still in? [Teen taking fashion tips]
Selection5: Where is papa? [kid got lost tone]
Selection6: Hello, handsome. [Flirting tone]
Selection7: Can I hold your hand if I get scared? [little kid looking support. Puppy-eyes in tone]
Move1: Oh! I got invitation! [happy tone]
Move2: I wish there is that nice fellow with silly haircut. [dreaming tone]
Move3: Sorry. Papa told to be nice for people with double headed birdie. [Sorry little kid]
Move4: Tralalalaa~ [Happy, carefree singing]
Move5: If they are are late, then... They are gonna regret it!
Move6: Gotta hurry! It's almost time! [Worried tone]
Move7: I promised papa to watch both sides. I remembered! [Happy tone]
Attack1: There is boogieman behind you~ Do you dare to turn to take a look~? It prove that my words are true~ [toying rhythm voice of I'm little, scary girl]
Attack2: How you dare to call me flat?! [Furious burst of anger]
Attack3: You aren't that smart, are you? [Mocking]
Attack4: Take that back! Why are you always picking on me?! [Insulted tone]
Attack5: Papa said that he doesn't like you. [I-know-it-all scary little girl tone]
Attack6: Papa is upset because of you... [I-know-it-all scary little girl tone]
Attack7: Ha! Who now has funny face?! [Proud of oneself]
Capture1: I will make papa happy! [Happy joyful kid]
Capture2: You... you let me do it? You are the best! [Happy happy]
Capture3: Who else are coming? [Bit flirting tone]
Capped1: Papa is happy. I did what papa wanted. [Happy happy]
Capped2: Wait! Why I'm just standing here? [Puzzled and bit worried tone]
Capped3: Can I go out to play? Pretty please? [Little kid begging]
Join1: Lets play hide and seek? I Can seek... [First lovely child's voice. Second with "I will hunt you down" tone]
Join2: How about tag? I'm fast! [First lovely child's voice. Second with "I will hunt you down" tone]
Join3: Whoa! You are going to keep company for me? I'm such lucky girl, ain't am?
Detach1: You know... You are boring. [Bored teen]
Detach2: *crying* Why you are so distant for me? I thought we were friends! [Crying of disappointment]
Load_Transport1: Where? Where? Whe- Ooh~ Nobody finds me here! [First desperate, then happy tone]
Load_Transport2: I guess my ride has just arrive. [Flirting tone]
Unload_Transport1: Bye bye~~ [Flirting tone]
Unload_Transport2: Everything looks different... Ooh, it was magic box! [Bit worried, then happily surprised]
Morale_Break1: *crying of heart broke*
Morale_Break2: I failed papa! I'm Sorry! I will try harder, papa! I promise! [super-worried]
Morale_Break3: Can't you see I have feelings too?! *crying out loud* [deeply mistreated tone]
Morale_Restored1: Stupid meanies...[I'm still mad at them -tone]
Morale_Restored2: Snif. They are better to be sorry or... [mixed feelings]
Morale_Restored3: Why they never wanna play with me? [sad and clueless]
Charge1: Hurry! Hurry! Hurry! [Psychotic lets-see-how-far-you-can-get tone]
Charge2: Where are my candy? You promised! [First one as disappointed, last one with tone of cold fury]
Charge3: How dare you suggest something like that?! [Insulted tone]
Jump_Teleport1: It is just jump to the left.. right?
Jump_Teleport2: It tickles!
Deepstrike1: Was that you, papa?
Deepstrike2: Time for my grand entrance, don't you think?
Ability1: Only monster around here is within you... just pay attention and you will notice it.
Ability2: Don't mock papa!
Ability3: You are so mean! Mean! Mean! Mean! *trying to avoid to burst crying like a river*
Ability4: Papa promised to protect. Papa always keep his promises! [happy, knowing tone]
Ability5: I'm good girl. I always do what papa asks. Papa wouldn't let me hurt.
Combat1: You meanie! I'm not a monster! *sob* ['got rejected by cute but mean one' tone]
Combat2: You meanie! Papa isn't weak! He looks after me! [kid defending his "dad"]
Combat3: What you mean! I'm not mad! Don't you see?! I'm completely calm! [Furious tone]
Under_Fire1: Stop that or... or I don't like you!
Under_Fire2: Is that all you get?
Under_Fire3: Is that how you treat fine lady?
Damage1: Papa! It hurts!
Damage2: That was so uncalled!
Damage3: *loud crying*
Death1: Papa... Don't forget... me.. here.
Death2: Feeling... dizzy...
Death3: What you just.. did to me...?
Death4: We... I... Us...
Commissar
Notes: A commissar is a fearless and strict leader who is fiercely loyal to the emperor and imperium. He would gladly execute a trooper to get the other troops in the squad to fight harder. He should have a crisp, strong voice with an authoritarian attitude.
Unit_Complete1: Fear ensures victory!
Unit_Complete2: Where do you need me?
Unit_Complete3: Better to be feared than liked
Unit_Complete4: Whether it is fear or respect that drives the men I command, I care not.
Unit_Complete5: Here to serve.
Unit_Complete6: Who needs whipping
Unit_Complete7: My very presence “inspires” the men. (the word "inspires" should be spoken sarcastically)
Selection1: Yes?
Selection2: What do you need?
Selection3: How may I serve the Emperor?
Selection4: What is it?
Selection5: Where is the battle?
Selection6: How can i help?
Selection7: Your order?
Move1: To the battle!
Move2: Where to, commander?
Move3: On my way.
Move4: For the Emperor
Move5: For Tanith!
Move6: Of course.
Move7: Moving to position.
Attack1: They’re killing us, so kill them back
Attack2: Fight for your lives
Attack3: Kill them in the name of the Emperor
Attack4: FIGHT!
Attack5: fight and die in service to the emperor
Attack6: Straight Silver, Tanith
Attack7: Men of Tanith! Do you want to live forever?
Capture1: Take that point!
Capture2: For Tanith.. it shall be ours!
Capture3: Claim that point!
Capped1: We hold the point now.
Capped2: By the emperor, we shall not lose this point.
Capped3: Success!
Join1: Fear not, I am here to lead you
Join2: Fall under my command, men of Tanith!
Join3: Taking leadership of your squad.
Detach1: Good luck
Detach2: You will live without me
Load_Transport1: Embarking.
Load_Transport2: Into the transport, men
Unload_Transport1: Out of the transport, men
Unload_Transport2: Disembarking
Morale_Break1: Shall it be a summary execution or a firing squad of your comrades?
Morale_Break2: Tactical retreat!
Morale_Break3: There shall be punishment for all who shirk in their duties
Morale_Restored1: For the Emperor
Morale_Restored2: For Tanith
Morale_Restored3: Pain is temporary, Honor is forever
Charge1: CHAAAARGE!
Charge2: To victory!
Charge3: In the name of the emperor!
Jump_Teleport1: Steady... jump!
Jump_Teleport2: Quickly..
Deepstrike1: Direct into the battle!
Deepstrike2: Prepare for insertion!
Ability1: All traitors, heretics, and xenos shall fall before me.
Ability2: Die, scum
Ability3: Your only option is death.
Ability4: Take cover, men!
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1: Fight for glory!
Combat2: Follow my lead!
Combat3: Now, the enemy dies
Under_Fire1: Take cover!
Under_Fire2: Under fire!
Under_Fire3: Silence those guns!
Damage1: I am wounded!
Damage2: Medic!
Damage3: Damn, the bastards shot me!
Death1: Argh!
Death2: (strained) Not… like….. this…..
Death3: I…. died…. well….
Death4: In the emperor’s name…..
Inquisitor Lord (Fleet Inquisitor)
Notes: Inquisitors are supposed to deal Xenos, Heretics and Daemons. And they deal such matter from both sides of frontline.
Unit_Complete1: Don't pay attention for me unless I command so.
Unit_Complete2: Hmm hmm hmm.. *wordless wondering*
Unit_Complete3: Remember - I'm Emperor's light here.
Unit_Complete4: I'm here for answers.
Unit_Complete5: Only you can trust here is me.
Unit_Complete6: You have right to stay silent as a proof of your guilty...
Unit_Complete7: I find it hard to believe that you could have truly avoided taint of Chaos so long fully unaffected...
Selection1: I have reason to expect find taint among here.
Selection2: Pray the Emperor I don't find corrupt in your mind.
Selection3: I have reason to believe you have information I'm seeking.
Selection4: I expect full report about Lilith Abferquarn and her disappearance. [pronounced "aB-fer-qu-Arn"]
Selection5: Be warned, I'm here to keep you on my eye.
Selection6: Suspicious... Very suspicious.
Selection7: You have something important to confess?
Move1: Proofs can be found anywhere.
Move2: If there is even slightest proof of your heresy, I will find that!
Move3: I go anywhere I believe to be necessary.
Move4: No zone is off from my search.
Move5: It is your duty to ensure me my work safety.
Move6: Dealing urgent matter first.
Move7: You expected me only stand around?
Attack1: Guilty!
Attack2: Thou shall be executed!
Attack3: Your trial is over!
Attack4: They have signed their death sentence.
Attack5: How they dare to stand against inquisition?
Attack6: Burn!
Attack7: In Emperor's name, die!
Capture1: Searching for evidences.
Capture2: Are you been there before?
Capture3: It is my duty to investigate that place.
Capped1: That tainted place is now purified.
Capped2: Hmph. Fine. Nothing. [Bit disappointed]
Capped3: Not a trace,,,
Join1: Pleas of Ignorance are only proof that you have become aware of something you shouldn't have.
Join2: Ah! My escort.
Join3: Your silence is suspicious. Something to hide?
Detach1: Hmm. Crude but effective... [muttering to oneself]
Detach2: There is something... can't put finger on it... [muttering to oneself]
Load_Transport1: I claim this for Inquisition!
Load_Transport2: Of course.
Unload_Transport1: Where you have learned to drive?
Unload_Transport2: This is enough!
Morale_Break1: Can't let them get my findings!
Morale_Break2: Must save...
Morale_Break3: I'm not falling to their hands!
Morale_Restored1: Come here if you dare!
Morale_Restored2: I shall make you pay your insolence!
Morale_Restored3: You shall be erased from face of existence!
Charge1: I have dealt monsters far worse!
Charge2: Seems that you are ready for your execution!
Charge3: Resist and you just die more painfully!
Jump_Teleport1: Back to on-board.
Jump_Teleport2: Get me back to the ship!
Deepstrike1: Get me there!
Deepstrike2: Do as I tell you to do!
Ability1: You aren't just punished to death but to damnation for eternity!
Ability2: You shall be purged from pages of history!
Ability3: Kneel before your death!
Ability4: I'm mere candle to uphold Emperor's flame!
Ability5: Here I bring light for those who are pure - and inferno for those who aren't.
Combat1: It would very good moment to send reinforces!
Combat2: Are you afraid to join fight!
Combat3: Do I have to do everything by myself?
Under_Fire1: I order you to silence those cursed guns!
Under_Fire2: By shooting me they aim Emperor himself! Men, do your duty!
Under_Fire3: What you are waiting for?! Deal them!
Damage1: Where is your medics? This is taking too long!
Damage2: Come here to patch me up!
Damage3: Don't make me wait like everyone other!
Death1: What!? I'm will not be delayed due mere sol- *sound of dropped potato sack*
Death2: Ough! That... *cough* did... hurt.. [Voice getting weaker]
Death3: I failed... my... search... unfinished.
Death4: Inquisitio isn't done... *cough* yet!
Command Platoon - Captain (Major Elim Rawne) (Command Platoon Major)
Notes: Handsome and charming but also chauvinist, ill-tempered and dangerous. Never truly accepted loss of Tanith and vowed to kill Gaunt personally. Spear tip in many operations due his ruthless effectiveness and tactical insight when leading men.
Unit_Complete1: Fine... I slay enemies first.
Unit_Complete2: Listen up! I'm going to punch someone pretty soon, so you are better find enemy feth's fast!
Unit_Complete3: Keep your face straight!
Unit_Complete4: Why we have unarmed men in support duties and armed women in front lines? Insanity!
Unit_Complete5: I hate when that happens!
Unit_Complete6: All right, men! We have our job to do and time is running!
Unit_Complete7: Cut off! No more waiting!
Selection1: I haven't forgiven Gaunt for what he did but... I'm not feth sure letting anyone else kill him either!
Selection2: Pah! If you have nothing else, get off!
Selection3: Heh. One good straight to chin is enough drop a man - I can show you one day.
Selection4: Recruitment of Verunhivers... What we got? Mascots? *Really disrespected tone* [pronounced "Ver-fun-hai-ver"]
Selection5: There is no way I would respect someone I know not to be worth of it...
Selection6: I don't care what you think.
Selection7: Ruthless effectiveness isn't cruel - cruelty takes too much time to be truly effective.
Move1: Alright...
Move2: No need to repeat.
Move3: Follow me!
Move4: Hss! Stay silent! [Whispering tone]
Move5: Carefully now... [whispering tone]
Move6: Watch your steps. [whispering tone]
Move7: Wrong move and we may end dead. [whispering tone]
Attack1: Now! Take them down!
Attack2: Take clear shots!
Attack3: Make sure they end dead!
Attack4: Every one has own target?
Attack5: Hastened shots are waste of time and ammo.
Attack6: Hand me a grenade... [Calm, calculated tone]
Attack7: Permission to kill given.
Capture1: I will check that one out...
Capture2: Time set...
Capture3: Alright.
Capped1: secured but not safe yet.
Capped2: What are your plans?
Capped3: I'm done. Don't waste this.
Join1: Alright, lads! Ready for glory?
Join2: I have orders for us...
Join3: We should be already on move!
Detach1: Everything clear here? Good!
Detach2: Another group to lead...
Load_Transport1: Get in! Now!
Load_Transport2: You are better drive like a man!
Unload_Transport1: Get out! Now!
Unload_Transport2: Feth! Things don't look too good... [first shout, then muttering]
Morale_Break1: Get out before it blows!
Morale_Break2: Ha ha ha!
Morale_Break3: Lets see who is last to run...
Morale_Restored1: Feth! It was dud!
Morale_Restored2: Regroup!
Morale_Restored3: Did we managed to draw them?
Charge1: Straight Silver!
Charge2: Your corpses will cover the ground!
Charge3: Die by my hands!
Jump_Teleport1: I'm not using those... What!?
Jump_Teleport2: Those things can't be trusted...
Deepstrike1: Right in the spot!
Deepstrike2: Going down!
Ability1: Can I introduce Mr. Demolition Charge?
Ability2: Three... two... one...
Ability3: Hold your ears!
Ability4: Focus! You fight like punch of girls!
Ability5: You really want to die?
Combat1: Beat them out!
Combat2: Don't bother fight fair!
Combat3: Do what you must to slay them!
Under_Fire1: Those sissies tries to hit us!
Under_Fire2: Men! Enemy is shooting us! You know that it means!
Under_Fire3: Come closer and we beat you out!
Damage1: Feth! I'm hit!
Damage2: Argh! That wound is bleeding again! [frustrated instead painful groan]
Damage3: This is all you got? Flesh wound!?
Death1: Can't die.. anymore... *cough* Date for my death... *cough* already passed years ago...
Death2: This is nothing... *vomiting blood* to fate of Tanith...
Death3: Happy now? Fine... leave me bleeding to my death.
Death4: Gaunt... you cursed... *cough* dragged me from Tanith... *cough* just to die on foreign planet...
Command Platoon - Senior Officer (Tona Criid)
Notes: Determined, fierce and tough old streetganger. Mother tiger. Knows how to operate flamethrowers and maybe even psyker due well aware of things she shouldn't be able to know.
Unit_Complete1: Lets get this over.
Unit_Complete2: What we are waiting for?
Unit_Complete3: Listen up - we can pull this out.
Unit_Complete4: Lets get them!
Unit_Complete5: Save your words for later.
Unit_Complete6: Everyone ready?
Unit_Complete7: We need hit them before they are fully organized.
Selection1: Something happened to Dalin? [Really worried tone]
Selection2: *sigh* Sometimes death hides in hands of the innocent. [Very gloomy tone]
Selection3: Dangers of war-zone are many and unexpected.
Selection4: No person can be assumed to be friendly within war-zone if approached unexpectedly.
Selection5: It has been long since I last time saw Yoncy... [There is melancholy in tone]
Selection6: So, what next?
Selection7: What is the next move?
Move1: Time to go.
Move2: Give me few minutes...
Move3: Do not show yourself! [hissing]
Move4: Keep head down! [hissing]
Move5: Counting steps...
Move6: Tracking location.
Move7: Staying on map.
Attack1: Death...
Attack2: Dead can't fight nor weaponless shoot.
Attack3: Cripple them if they refuse to die.
Attack4: Show respect to lady and take your helmet off... [whispering to oneself]
Attack5: Even little sparkle can blow up a fort.
Attack6: This is just a starter...
Attack7: Their time is running short.
Capture1: As you say!
Capture2: Hold enemy at bay until I'm ready!
Capture3: Adjusting the locator!
Capped1: Everything ready!
Capped2: Done! Spot readied!
Capped3: I'm finished here. Your turn.
Join1: It is Mrs. Sergeant for you.
Join2: Alright - lets get job done!
Join3: Attention! Here is the plan...
Detach1: Keep going!
Detach2: Take other flank!
Load_Transport1: Jumping in.
Load_Transport2: Break can wait until inside.
Unload_Transport1: I hope everyone is ready as break is over!
Unload_Transport2: Out, out, out!
Morale_Break1: Time for healthy running exercise!
Morale_Break2: Looking behind will trip you!
Morale_Break3: Keep running until I tell otherwise!
Morale_Restored1: Stop running and get cover!
Morale_Restored2: I told to keep head down!
Morale_Restored3: Report!
Charge1: Straight Silver!
Charge2: *simply, wordless roar*
Charge3: Crush their skulls!
Jump_Teleport1: Umm.. [Hesitating muttering]
Jump_Teleport2: Fine.
Deepstrike1: Lets make them bite dust!
Deepstrike2: Scatter and exterminate!
Ability1: Do us a favor and die!
Ability2: Freshening old tricks!
Ability3: No more fooling around!
Ability4: Heads down!
Ability5: Heh. Let them think their suppressing fire is working...
Combat1: Die! Die! ... Stay dead! Stay dead!
Combat2: These dare to fight back!
Combat3: Lets see how long you last!
Under_Fire1: Caught in firefight!
Under_Fire2: Suppressed but still alive!
Under_Fire3: If they keep shooting like that, I have to soon change location...
Damage1: Got scratched!
Damage2: Feth! I'm hit!
Damage3: Aaarrgh! The pain!
Death1: Fe... th.
Death2: Can't... faint... must... st-
Death3: *try sound of caused by high force to stomach, then sound of potato sack falling*
Death4: Caffran...! *helpless, aid-pleading tone filled with tears*
Command Platoon - Standard Bearer
Notes: Trooper to carry company's banner. Great honour... but totally impractical task if trying to sneak. [Tone for talking should be pretty annoyed and dry]
Unit_Complete1: Ghosts with banner? You can't be serious!
Unit_Complete2: Whose idea was to want banner?
Unit_Complete3: This is sick joke that makes only our enemies laugh!
Unit_Complete4: Just perfect. Carrying banner in stealth operation is suicide that not only kill but makes one look like completely idiot as well. [really dry, annoyed tone]
Unit_Complete5: Feth! Someone in command-chain must really hate pipes!
Unit_Complete6: So... Today's operation is kill our enemies to laugh...? [dry, sarcastic tone]
Unit_Complete7: This wouldn't that bad if we would be besieged, not infiltrating...
Selection1: For anyone else this would be a honour... but for a ghost? Freaking joke.
Selection2: I guess I could babysit those green ears...
Selection3: Why I can't just have pipes instead? I mean, pipes surely has their effect!
Selection4: I'm used to go unnoticed, not center of attention.
Selection5: If I can survive this, our enemy must be blind...
Selection6: Whatever...
Selection7: Yeah... And I have always dreamed to be walking practice target.
Move1: Fine...
Move2: You know, it is bit hard to sneak with banner...
Move3: Hmph. I can also cry to make sure that I don't even accidentally go unnoticed.
Move4: Hopefully there are green ears to blend in.
Move5: Oh well, I guess it is all the same where I die.
Move6: I will die sooner than later anyhow...
Move7: Dancing on own grave.
Attack1: Die!
Attack2: Even I'm not going to die trash like that!
Attack3: Trying to take as many with me as possible.
Attack4: Make me happy and die!
Attack5: This bait bites back!
Attack6: Feth that!
Attack7: I was about to shoot someone anyhow.
Capture1: Planting the flag.
Capture2: Making sure that enemy knows our location.
Capture3: Alright... That is only real use for this pole anyhow.
Capped1: What? I have to drag this pole even futher?
Capped2: Why I can't leave banner here?
Capped3: I'm certain that banner would look better when hanging here.
Join1: Sorry lads, I was told to inspire you to greatness...
Join2: I'm not happy for drawing attention either.
Join3: Anyone dreaming about honour to carry banner? No? What a surprise...
Detach1: There is no reason to get you killed...
Detach2: Fine, I go. Wouldn't like to be center of attention anyway.
Load_Transport1: I actually agree with this one. Thanks.
Load_Transport2: Thank you, sir!
Unload_Transport1: Fine... back to range.
Unload_Transport2: Fool's break is over I guess.
Morale_Break1: Stupid rag, stupid rag, stupid rag...
Morale_Break2: Arrgh! Feth this!
Morale_Break3: I knew that this rag gets me killed!
Morale_Restored1: Can't. Run. With. Pole.
Morale_Restored2: If only I would have had pipes instead...
Morale_Restored3: Hmph. I guess I have to do my job and die heroically.
Charge1: Straight Silver!
Charge2: Eat rag!
Charge3: Taste this pole!
Jump_Teleport1: Oh great. I thought banner was enough already.
Jump_Teleport2: I can't find any humour in this.
Deepstrike1: Coming doooown!
Deepstrike2: Get away while you can!
Ability1: What...? Can't believe this...
Ability2: Fine. Do a favour. Die your laughing.
Ability3: Confused? Well, I would be too.
Ability4: For feth's sake! You are better to turn heroes and fast or I beat you myself!
Ability5: I carried rag all around this place! You are better to be freaking inspired because of it!
Combat1: Dying heroically in close combat!
Combat2: Send reinforces! Or it is time for last stand?
Combat3: Send help or they will take your precious pole!
Under_Fire1: They saw me. And started to shoot.
Under_Fire2: Gasp. They spotted me. How this can be ever possible?
Under_Fire3: Banner has surprisingly drawn enemy fire.
Damage1: Arrhh! That hurts!
Damage2: Rag coated with friendly blood!
Damage3: They are killing me!
Death1: Umphh!
Death2: That was... *cough* fast...
Death3: Feth... rag... as... bandage...
Death4: Banner has fallen to hands of our enemy. [another person reporting in]
Command Platoon - Master Vox Officer (Dughan Beltayn)
Notes: Small man in early thirties, who has won some special trust. Served Gaunt wherever he has gone.
Unit_Complete1: Don't mind me.
Unit_Complete2: Just note if I'm on your way.
Unit_Complete3: Back online!
Unit_Complete4: Ready at operating order!
Unit_Complete5: Lines are clear!
Unit_Complete6: Command squad listening. Waiting status reports. [speaking to vox]
Unit_Complete7: Something's awry. Déjà vu? No... More like... All pieces are here yet somehow misplaced. This can't be good... [Pondering, thinking aloud tone]
Selection1: Nah, something's awry.
Selection2: Spell your orders and I deliver them forward.
Selection3: Just the usual, sir.
Selection4: Receiving encrypted message!
Selection5: Do you think HQ can break enemy messages we catch?
Selection6: Receiving message!
Selection7: Sir! Getting reports of dramatic changes from other fronts!
Move1: Bringing news anywhere those are ordered.
Move2: Are lines went down there?
Move3: I will get contact there, way or another...
Move4: Running like a low-tech messenger... [Muttering himself]
Move5: So... Hmm. Alright..
Move6: Hope there is less stirring...
Move7: Hard to operate while running, sir!
Attack1: Orders are clear.
Attack2: Opening fire.
Attack3: Enemy sighted.
Attack4: Eliminating target.
Attack5: Take them down.
Attack6: Order was push them back!
Attack7: Clear the spot.
Capture1: That should be solid point.
Capture2: Should do the trick.
Capture3: If this piece doesn't work there, I shall need new master-vox!
Capped1: ...py? I repeat, do you copy? *short silence* Good. Ghost One Out.
Capped2: -nd welcome back to liste- *some noise* New length blocked. Change canceled. I repeat: New... [First some random radio-speaker]
Capped3: Vox-silence is over. All units requested to report in.
Join1: Something's awry here..
Join2: What is your status?
Join3: Some troubles with voxes?
Detach1: Remember keep me informed!
Detach2: Everything should be working here.
Load_Transport1: Just when I though that my gear started feel heavy..
Load_Transport2: Thank you!
Unload_Transport1: Something's awry here...
Unload_Transport2: So, whats next?
Morale_Break1: Now, lets out of here!
Morale_Break2: Run!
Morale_Break3: Just move and hope they don't hit you!
Morale_Restored1: Hey! I got a signal!
Morale_Restored2: We can't run any further!
Morale_Restored3: Step more and we are dead anyhow...
Charge1: Straight Silver!
Charge2: Run while you can!
Charge3: End of subject!
Jump_Teleport1: I really don't...
Jump_Teleport2: Can't we deploy any other way?
Deepstrike1: Can't reply right now!
Deepstrike2: *fizzing noise*
Ability1: Artillery support requested. Target at coordinates...
Ability2: Enemy overwhelming us. Bombardment requested!
Ability3: Ghost 1 needs focused support fire. I repeat, Ghost 1...
Ability4: Hey! There are reports of breakthrough!
Ability5: Praise the Emperor! I have good news!
Combat1: Feth! Protect the vox!
Combat2: Can't take calls right now!
Combat3: Silence!
Under_Fire1: Enemy is trying to silence us!
Under_Fire2: Ghost 1 under heavy fire. Reinforces requested.
Under_Fire3: ...peat: Enemy offensive in sector...
Damage1: We have situation here. Send medic.
Damage2: Too close! Another like that and I'm dead.
Damage3: Feeling... something's awry.
Death1: *cough* I'm... gone.. *cough* they...*moment of silence* broke my flask?
Death2: Outch!
Death3: *loud crackling noise*
Death4: Broken... again.
Command Platoon - Chief Medic (Ana Curth)
Notes: Kind person who is bit like company's mother-character. Most likely having affairs with Gaunt himself. Has also more temperamental side.
Unit_Complete1: ...in bed.
Unit_Complete2: I think I'm going to need lho-stick. [pronounced "lo-stick"]
Unit_Complete3: Where I'm needed?
Unit_Complete4: To fulfill your wishes!
Unit_Complete5: To keep ghost going!
Unit_Complete6: Where I left my bag?
Unit_Complete7: With excellent care.
Selection1: Yep?
Selection2: Something worries you?
Selection3: Needing full examination?
Selection4: So, what is on your mind?
Selection5: Nah, I'm not good at hiding. I don't have enough drugs to knock out every wounded silent.
Selection6: No worries! All you need is cup of hot drink with relaxative components.
Selection7: You look like you would like to tell something.
Move1: Running as fast as I can!
Move2: I will get there in time, I will get there in... [repeated litany of self-motivation]
Move3: I wish I would have chimera under command...
Move4: I'm surgeon, not sprinter!
Move5: Worry not! Help is coming!
Move6: I will be there for you.
Move7: Get there, patch them, get out...
Attack1: Be nice and I may patch you up!
Attack2: Last time you harm my boys!
Attack3: I'm sorry!
Attack4: Please, stay away or stay dead!
Attack5: Don't dare to come here!
Attack6: Pray Emperor's forgiveness!
Attack7: Don't. Disrupt. ME!
Capture1: Bringing medical supplies to there.
Capture2: Alright, I check if it is safe enough.
Capture3: Searching for survivors...
Capped1: Yep! Enough room for my operations!
Capped2: I'm sorry. There were nobody to be saved.
Capped3: Ready, but I fear enemy is soon here.
Join1: So who needs to be patched?
Join2: Something weighting your hearts?
Join3: Have you remember eat your rations?
Detach1: If you need me, just let me know!
Detach2: Would love to stay longer but this is an emergency!
Load_Transport1: *cheerful cry* Is that my future mobile field hospital?
Load_Transport2: How many you said? Take me there! Fast!
Unload_Transport1: Do you know how many lives could be saved with functional MFH?
Unload_Transport2: Where are the wounded?
Morale_Break1: I can't take this!
Morale_Break2: I can't watch!
Morale_Break3: Supplies! I need more supplies!
Morale_Restored1: Calm down, calm down... [speaking to oneself]
Morale_Restored2: Feth, Ana! Hold it! You have faced worse. [First shouting for oneself, then reasoning]
Morale_Restored3: Can't left boys out there!
Charge1: Straight Silver!
Charge2: Be warned. I could take your kidney without you would even notice!
Charge3: Cutting you I cut future rush to my tent!
Jump_Teleport1: Alright!
Jump_Teleport2: There we go!
Deepstrike1: Try last bit longer! Aid is coming!
Deepstrike2: Watch out!
Ability1: I can actually do this?
Ability2: Eh.. Should I feel lucky?
Ability3: Where I could have learned THAT?
Ability4: Just hold a moment! I and my medi-pac are right there!
Ability5: You will be alright, I promise!
Combat1: Enemy is causing troubles!
Combat2: Send help! I can't operate at sword point!
Combat3: I should be only one here cutting my men!
Under_Fire1: Enemy is trying to foil my operation!
Under_Fire2: Enemy is trying to solve my queue of patience by blowing them up!
Under_Fire3: Hey! Stop shooting! You can blame only yourself by my presence here!
Damage1: Feth! I will get in the trouble due personal usage of medical supplies...
Damage2: I need a break now!
Damage3: Cet me out of here! Can't do a thing with crippled hand!
Death1: Patch... me... [difficulties to breath]
Death2: Exhausted...
Death3: Gaunt! Help me!
Death4: Feeling cold... hold me...
Command Platoon - Master Sniper (Nessa Bourah)
Notes: Deaf yet extremely skilled sniper. "Most attractive woman" in regiment. She is also preferred through first instead surname. Loud voice can be generally used.
Unit_Complete1: Nessa here! Banda was needed elsewhere.
Unit_Complete2: Mkoll send me here!
Unit_Complete3: Larkin sends his greetings!
Unit_Complete4: So, who accompany me this time?
Unit_Complete5: Hand-sighs, please. [I-have-told-this-to-you-before-many-times tone]
Unit_Complete6: I miss Muril's laugh.
Unit_Complete7: Patched up and back in the action!
Selection1: Uups! [voice reduced to whisper] Sorry. I always forgot my voice...
Selection2: What it is?
Selection3: You know... it is hard to read your signs and aim to enemy! [hissed through the teeth]
Selection4: [Silence]
Selection5: *acknowledged muttering*
Selection6: Hss!
Selection7: Keep your presence clear for me, alright. Otherwise I may shoot you!
Move1: Sneaking in... [whispering]
Move2: Yep! Moving!
Move3: Cover me!
Move4: Hey! I'm the trap, not the bait!
Move5: [Silence]
Move6: Engaging set location!
Move7: Getting out of here!
Attack1: [Silence]
Attack2: Fine... Now you have my full attention. [there is grinning in the voice]
Attack3: Goodbye.
Attack4: Lets see who is the damsel in distress...
Attack5: Kss, kss, kss... [Sounds much like a 'kiss' but is sound used to lure cats out of hiding spots]
Attack6: Sorry but your plans just got canceled. [muttering with grinning voice]
Attack7: Stare abyss long enough and... I will look at you through my scope. [calculating, muttering voice]
Capture1: Reaching the checkpoint.
Capture2: Lets see what I can do...
Capture3: Destination is set.
Capped1: No worries, it is ours!
Capped2: Come on! This weren't that hard!
Capped3: Been there, done that...
Join1: Hey! Focus to the enemy!
Join2: Thanks but I don't need any special attention.
Join3: Hello~! [very melodious and cheerful tone]
Detach1: Bye, bye~! [very melodious and cheerful tone]
Detach2: Take care!
Load_Transport1: We are late, aren't we?
Load_Transport2: No time to waste, then?
Unload_Transport1: Ready for action!
Unload_Transport2: Uhh.. Felt lika a canned food.
Morale_Break1: I'm out of here!
Morale_Break2: Trouble spotted, trouble spotted! [raising panic in the voice]
Morale_Break3: Time to get feth out of here!
Morale_Restored1: *heavy breathing* Enough... running...
Morale_Restored2: They are just behind my back, aren't they? Fine... [bit worried tone, then cold revenge mode is activated]
Morale_Restored3: Time for rematch. And this time, it's my turn to pull the trigger.
Charge1: Straight Silver!
Charge2: Prepare for beating of your lifetime!
Charge3: Time to beat some manners to your skull!
Jump_Teleport1: Right...? [Really doubting tone]
Jump_Teleport2: Alright, alright...! [Annoyed and displeased tone]
Deepstrike1: *healthy scream with mixed fear and joy*
Deepstrike2: Less surprised faces and more action!
Ability1: Bringing explosives? Let me help to blow them up!
Ability2: Lets see how brave you are once I pull a trigger, eh? [Self-muttering]
Ability3: Hss. Taking good aim takes its time. [whispering]
Ability4: Counter-sniping!
Ability5: I keep eye on them!
Combat1: This slapping is getting to my nerves!
Combat2: *meaningless, frustrated roar*
Combat3: Come on! I need help here!
Under_Fire1: Experiencing ranged resistance!
Under_Fire2: Can't truly concentrate while under fire!
Under_Fire3: Shells are again falling to my location!
Damage1: Medic! I'm hit!
Damage2: I will need to withdraw!
Damage3: Can't take this for long!
Death1: Aarrgh! Long way crawl back... [annoyed muttering after initial cry]
Death2: Do I need to shoot myself to get properly killed?
Death3: Revenge will be mine... [weak but angry muttering]
Death4: [Pure silence.]
Lord Commissar (Hark)
Notes: Hark uses a 'hard-arse' image to keep in control, but at the same time is rather weary of it all. His speech comes in two modes: Bombastic, and Deadpan Snark.
Unit_Complete1: Hark! The Herald Angels Sing!
Unit_Complete2: Do you stand ready to serve?
Unit_Complete3: Shape up!
Unit_Complete4: Have you seen my cape?
Unit_Complete5: Hat, check. Plasma pistol, check. Ready, sir.
Unit_Complete6: This is why I get to wear the hat, son.
Unit_Complete7: Senior Commissar, reporting.
Unit_Complete8: Men of Tanith, do you want to live forever? (shouted)
Unit_Complete9: Commissar Hark in the field of battle sir.
Unit_Complete11: Ready to serve the Commissariate sir.
Selection1: Ludd? Ludd! Where did that boy go?
Selection2: Commissar Hark, Reporting.
Selection3: Grox-loving, stupid fething, gakked-up... oh, Sorry Sir.
Selection4: Are you slacking off, Commander?
Selection5: It's that time already?
Selection6: On your feet, Men!
Selection7: I guard the Emperor's word.
Selection8: Ready for orders sir.
Move1: On my way!
Move2: (Sigh) here we go again.
Move3: With me, men?
Move4: Be on your guard.
Move5: Advancing, with caution.
Move6: Forward, ladies!
Move7: This isn't Sentry Duty, is it?
Attack1: Plasma Coil charged.
Attack2: Ow! Blasted overheat.
Attack3: Strike them down!
Attack4: (introspective) Combat Time again.
Attack5: For the Emperor!
Attack6: Is that all?
Attack7: First rank, Fire!
Capture1: We will take it.
Capture2: (introspective) Is this one worth it?
Capture3: Up you go, men.
Capped1: It's ours.
Capped2: Men? Where did you..? oh.
Capped3: Onwards, to the next point!
Join1: You're with me, now.
Join2: Everything's going to be fine.
Join3: I only execute the unworthy.
Detach1: Good job, lads.
Detach2: Discipline's solid, sir.
Load_Transport1: Is it far?
Load_Transport2: Boarding.
Unload_Transport1: Noisy box, eh?
Unload_Transport2: My ears are ringing.
Morale_Break1: Get down! Cover!
Morale_Break2: This is impossible!
Morale_Break3: We must try again, later.
Morale_Restored1: Back to the front!
Morale_Restored2: We're ready now.
Morale_Restored3: (sigh) Guess that'll do.
Charge1: FORWARD!!
Charge2: (introspective) As plans go, not the worst.
Charge3: Get in there and fight!
Jump_Teleport1: Where t- -o? oh.
Jump_Teleport2: Teleporting.
Deepstrike1: If Nessa can do it...
Deepstrike2: So this is a grav-chute?
Ability1: Fire on My Order!
Ability2: Bring it Down!
Ability3: Overcharging!
Ability4: Cowardice is Treachery!
Ability5: It's for your own good...
Combat1: The Emperor Protects!
Combat2: Messy work, but efficient.
Combat3: NOBODY touches the hat!
Under_Fire1: Under fire, commander.
Under_Fire2: (sigh, then bombastic) Incoming!
Under_Fire3: Enemy Sighted!
Damage1: Wrong arm, idiot.
Damage2: That'll scar. Again.
Damage3: Covering Fire!
Death1: No! I'm NOT finished!
Death2: Medic!
Death3: Ludd! This is YOUR time!
Death4: Sorry, Ibram.
Colonel - Colonel-Commissar Ibram Gaunt
Notes: Strong-willed and trusted leader for men but rebellious and dangerous figure for his superiors.
Unit_Complete1: I have experienced worse.
Unit_Complete2: All right, men, time to settle this!
Unit_Complete3: I'm here to ask you, do you want to live forever?
Unit_Complete4: I'm not done yet.
Unit_Complete5: I have crusade to finish.
Unit_Complete6: I own my men that they get their vengeance.
Unit_Complete7: It is too early to give up.
Selection1: I'm aware of my reputation being fair but don't underrate me, as it doesn't make me weak.
Selection2: I have no use for trivial gains - my duty is focus on matters of real importance.
Selection3: Trivial victory is like eliminating enemy sentry with high amount of explosives.
Selection4: To be effective, one must utilize powers in his command and regonize where to direct them.
Selection5: Fear is only so good as it works for you, and thus as a commissar, it is my duty to encourage my men.
Selection6: My men haven't saved my life dozens of times just because it is their duty. They do it because they knew that I would do the same.
Selection7: My duty is clear and my servitude for the Emperor undoubted.
Move1: Follow my lead!
Move2: Until my mark!
Move3: Move! Move! Move!
Move4: No more standing around!
Move5: Time to change scenery!
Move6: Getting there isn't hard. Getting back is.
Move7: To hell and back!
Attack1: Take that down for me!
Attack2: Ghosts! Attack!
Attack3: At my mark! Now!
Attack4: No mercy for Emperor's enemies!
Attack5: It is my duty to punish those who falter from grace of Emperor!
Attack6: As you stand between me and my duty for the Emperor, you leave no choice.
Attack7: Death is inescapable - so no reason to stench your waiting!
Capture1: As a Colonel Commissar, it is my duty to claim this area for the Emperor!
Capture2: That it is! We need that spot!
Capture3: We can't let our enemies to Control that!
Capped1: Not only we have managed to make progress, we have prevented enemy doing the same!
Capped2: Trap is set! Men! Ready for surprise our enemies!!
Capped3: Small step forward... step on the path of victory!
Join1: Situation report!
Join2: Forgot titles! You can't kill enemies with them.
Join3: Rest!
Detach1: Keep fighting!
Detach2: I trust you!
Load_Transport1: Driver! Start engines!
Load_Transport2: Hurry! No time to waste!
Unload_Transport1: Attention!
Unload_Transport2: Status report!
Morale_Break1: To better positions!
Morale_Break2: We need to relocate! Fast!
Morale_Break3: Let them believe that they are winning!
Morale_Restored1: Turning point, men!
Morale_Restored2: Time for counter-offensive!
Morale_Restored3: Were is the bombardment!?
Charge1: Straight Silver!
Charge2: Men of Tanith! Charge!
Charge3: To victory!
Jump_Teleport1: We need to get in action - now!
Jump_Teleport2: We can't wait any longer!
Deepstrike1: Getting where needed most!
Deepstrike2: Two seconds time to catch momentum!
Ability1: Men! I know you! And I know they are nothing when standing against us!
Ability2: We aren't letting them go uncaught, do we?
Ability3: If they are killing you, kill them back!
Ability4: Have faith! We have gone through worse!
Ability5: We know where and who our enemy is - they don't!
Combat1: They thought they got us!
Combat2: We don't go down that easily!
Combat3: Stay calm and fight!
Under_Fire1: Enemy is trying to pin us! Get then!
Under_Fire2: Enemy is focused on us, your time to strike!
Under_Fire3: Return with fire!
Damage1: I'm hit! Can't held up long!
Damage2: I need to visit Dorden after back in camp.
Damage3: They are giving me serious headache!
Death1: Pain is temporary, honour is forever!
Death2: Down... *cough* again...
Death3: Boxed...
Death4: One day I will... *cough* lose head or something...
Colonel - Lord Commissar Ibram Gaunt -- ALTERNATE LINES
Notes: Ibram Gaunt is a Commissar & Colonel of the Tanith First. Has a little more respect for his men than your average commissar and has a unique idea of discipline. Known to lead from the front. Authoritative but approachable voice, jocular at times but capable of powerful oratory when needed.
Unit_Complete1: Colonel Commissar Ibram Gaunt Reporting!
Unit_Complete2: The Ghostmaker has arrived!
Unit_Complete3: Take me to the front to lead the men!
Unit_Complete4: Saint Sabbat Requested me; I am here.
Unit_Complete5: The red sash is here to lead!
Unit_Complete6: It is the front from which I command.
Unit_Complete7: The Emperor wills... I am here.
Unit_Complete8: (Forcefully)Men of Tanith, do you want to live forever?
Unit_Complete9: Gaunt here. What does Campaign Command require of the Ghosts?
Unit_Complete10: Always ready to lead from the front.
Selection1: I have seen war in all its forms.
Selection2: The Emperor protects
Selection3: I am granted the gift of total authority to judge, in the name of the Emperor, on the field of combat.
Selection4: Fear not. The Emperor will provide
Selection5: What are your orders?
Selection6: Yes?
Selection7: Unto death I shall serve him.
Selection8: Colonel Commissar Ibram Gaunt, ready to lead.
Selection9: Anything for the Imperium.
Selection10: The Emperor protects.
Move1: Taking position
Move2: Hide in the shadows ghosts!
Move3: However beautiful the strategy, you should occasionally look at the results.
Move4: Execute straight silver!
Move5: To the front line!
Move6: Combat march now!
Move7: With haste and stealth.
Move8: Moving into position.
Move9: Play us up a tune, Brinny boy.
Attack1: For Tanith! For the Emperor!!
Attack2: Men of Tanith? Do you want to live forever?
Attack3: Charge!
Attack4: I will enflame the weak, support the wavering, guide the lost.
Attack5: I will punish without hesitation the incompetent, the cowardly, and the treasonous.
Attack6: When you decide to die, remember to give your enemy the same honour!
Attack7: Attack! ... without warning.
Capture1: We are more than a footnote in history!
Capture2: We have pushed the enemy back
Capture3: Break out the Sacra for a toast to this victory!
Capture4: It will be ours in no time.
Capture5: Claim it for the Imperium.
Capped1: Reporting for duty in His name!
Capped2: The Emperor deploys me where He sees fit to!
Capped3: Gereon Resists! [pronounced "Gerry-on"]
Capped4: Objective captured.
Capped5: Supply line secured.
Join1: As the Emperor protects, so must we.
Join2: I guide your tour of duty!
Join3: Honour Guard! Assemble!
Join4: Need a little encouragement, boys?
Join5: Taking command.
Detach1: I must go speak with the Lord General
Detach2: My duties require me elsewhere
Detach3: You boys look like you can handle yourselves.
Detach4: Leaving squad. I am needed elsewhere.
Load_Transport1: The Commissariat Requisitions this Vehicle!
Load_Transport2: Take us to the front!
Load_Transport3: Going on foot will take too much time. This transport should get us there faster.
Load_Transport4: By the Throne, my feet are killing me.
Unload_Transport1: Spread out and scout!
Unload_Transport2: Deploy with haste!
Unload_Transport3: Drop me off here. I can make the rest on foot.
Unload_Transport4: We’ve reached our destination.
Morale_Break1: Nalwood! Position Nalwood now!
Morale_Break2: Gak! Feth! Fall Back!
Morale_Break3: Hold Fast!
Morale_Break4: Feth, there’s just too many of them.
Morale_Break5: Emperor save us!
Morale_Restored1: The Emperor demands we do our duty!
Morale_Restored2: Kill them back!
Morale_Restored3: Pain is temporary, Honour is forever
Charge1: For Tanith! Charge!
Charge2: For Belladon! [pronounced "bell-a-don"]
Charge3: For the Emperor!
Jump_Teleport1: With stealth I move
Jump_Teleport2: Like Tanith I vanish.
Deepstrike1: Strike from the shadows!
Deepstrike2: Sever the head slay the body!
Deepstrike3: Right into their midst!
Deepstrike4: Deep striking straight into the heart of the enemy!
Ability1: Strike with Fury! Leave nothing alive!
Ability2: The Emperor's judgement is here and your sentence is death!
Ability3: Bring down a Storm of Hell!
Ability4: You were good; but now you meet your death!
Ability5: Know the powerful might of Tanith!
Ability6: Initiate barrage!
Ability7: Emperor's Light save us..
Ability8: In his bosom are we protected.
Ability9: Honour Tanith!
Ability10: Try again Bragg!
Ability11: Feel the Emperor’s wrath!
Ability12: Initiate attack run on these co-ordinates...now!
Combat1: Emperor damn you!
Combat2: His will guides my blade!
Combat3: Heironymo! [pronounced "High-Ronnie-Moe"]
Under_Fire1: We are engaging the enemy!
Under_Fire2: The enemy attacks; sew confusion men!
Under_Fire3: The enemy has us located
Under_Fire4: Command to any available units: we’re under attack. Requesting assistance.
Damage1: We are surrounded!
Damage2: Fight! Fight damn you for your lives!
Damage3: Attack from all sides!
Damage4: (grunt of pain)
Damage5: Asphodel did worse than that! Pah! [pronounced "As-foe-del"}
Damage6: Arrgh! Now taste my bolter!
Damage7: Taking damage.
Death1: They fight well
Death2: Only in death does duty end.
Death3: Get Dorden!
Death4: I hope the Emperor requires my service no more...
Death5: Arrrrgghhhhh..
Death6: Is...this...the end?
Vehicles
Sentinel
Notes: Only vehicles that truly escaped fall of Tanith with ghosts. Even much harder hide and sneak than on foot, ghost surely push sentinels in new tier.
Unit_Complete1: Re-assemble.
Unit_Complete2: You know, if we wouldn't need heavy, mobile firepower, I would go on foot.
Unit_Complete3: Better than nothing.
Unit_Complete4: Hopefully sentinel has enough camo-netting this time.
Unit_Complete5: At least this beats piloting tank.
Unit_Complete6: Still possible to co-operate rest of Ghosts... Good. [making mental note]
Unit_Complete7: Enemy vehicles expected, I guess.
Selection1: How to hide mechanical beast?
Selection2: To fit our way, these sentinels need heavy modifications.
Selection3: Exhaust gases... Even if hidden those give us out so easily.
Selection4: I wish if motor would be more... silent.
Selection5: To stay hidden, sentinel must stay shut down.
Selection6: Oh well, as long as weapon system doesn't rely power generated by engine, ambushing is still possible.
Selection7: When engines on, we has to be lucky not to be noticed outright by through sight, hearing or smell.
Move1: Moving as smoothly as a larisel. [bit sarcastic, bit amused voice]
Move2: Sneaking there - or at least trying.
Move3: Using cover as much possible.
Move4: Trying to avoid open ground.
Move5: Mimicing nalwood.
Move6: I hope there is no surprises on the way.
Move7: Engines on!
Attack1: Prey locked!
Attack2: Surprise!
Attack3: Giving up position!
Attack4: This will be over quickly.
Attack5: Dealing target accordingly.
Attack6: Making job done.
Attack7: Releasing the trigger.
Charge1: Viciously like larisel! [once again, maybe bit sarcastic voice mixed with amused]
Charge2: For Emperor! For Tanith!
Charge3: Payback!
Ability1: Exceeding safety fire-rate limits!
Ability2: Pushing sentinel to its potential!
Ability3: Starting a show!
Ability4: Covering area with shots!
Ability5: Forcing enemy to slow down!
Combat1: Enemy is trying to trip me!
Combat2: Staying upright!
Combat3: Trying to step on them!
Death1: Feth!
Death2: Took bad hit! Evacuating!
Death3: Trippeeeeeeeed~! [Yell that turns to Scream when vehicle is falling]
Death4: Going down... *cough* like.. *cough cough* Tanith did.,.
Chimera (Armoured Fist)
Notes: Dedicated transports for Mechanized Forces of Imperial Guards. Highly priced due rarity and strategical advance of mobility. And still most common form of APC in Imperial Guard forces.
Unit_Complete1: Crusade's ground transportation is here, sir.
Unit_Complete2: Ready to deliver armoured assault, sir.
Unit_Complete3: Ready to deliver shock troops where they are needed, sir.
Unit_Complete4: Your wild-card is here, sir!
Unit_Complete5: Fast Troop Delivery!
Unit_Complete6: Your Armoured Personal Carrier is here, sir!
Unit_Complete7: 38 tonnes of transporting capacity ready for action.
Selection1: Ready to set your order, sir?
Selection2: Ghosts? Heard about them but thought them as stories before.
Selection3: Doing our best to protect and support righteous crusaders.
Selection4: Sir, may I remind that chimeras don't sink.
Selection5: Hollow from inside. Those Ghosts I mean.
Selection6: Lets hope that enemy has left their big guns to home.
Selection7: Bolts or Flames, that is the question.
Move1: Right to the point, sir!
Move2: Witt full speed, sir!
Move3: We will arrive there shortly, sir!
Move4: They will need big guns to stop us!
Move5: Hah! They can't prevent us to reach that point!
Move6: They shall have no time to realize our presence!
Move7: Yes, sir!
Attack1: Softening those up!
Attack2: Delivering samples, sir!
Attack3: Starter for what is coming!
Attack4: Lets see how this Chimera breaths fire!
Attack5: Burning their resistance!
Attack6: Ruining their will to fight!
Attack7: Acting as real threat!
Charge1: They cannot hinter our speed!
Charge2: Standing in way? Making this even easier for us!!
Charge3: Hah! They realized there is no escape!
Ability1: Hug the ground and stay there!
Ability2: Making our best to keep enemy unable to react to our troops, sir!
Ability3: Displaying Chimeras real fury!
Ability4: Giving fire-support!
Ability5: Cowering your moves!
Combat1: Seems that we got unwanted attention, sir!
Combat2: Enemy is trying to create another access point, sir!
Combat3: They are actually damaging our armour, sir!
Death1: Get out! Out! [Panicked voice]
Death2: That's it! This thing isn't moving anywhere! [More disappointed than truly fearing for a life]
Death3: Watch out! Falling apart!
Death4: Reporting damaged engi,,, *explosion* [vox-cast is cut off]
Hellhound
Notes: (Relative) light assault tank with really huge flame thrower. Battle-Hungry and slightly insane, these drivers love their work!
Unit_Complete1: Sir, enemies dugged in aren't your problem anymore.
Unit_Complete2: Born to burn, sir.
Unit_Complete3: Fiery day coming, sir?
Unit_Complete4: Sir, your lighter is here.
Unit_Complete5: Apart some troubles with canisters, we are ready to go, sir!
Unit_Complete6: We deal all kind of weeds, pests and heretics with equally easy, sir!
Unit_Complete7: Ready to bright up this crusade a bit, sir.
Selection1: Fall of Tanith must have been specspectaclious! Too bad I missed it.
Selection2: Shut up! Don't joke about forest fires when Ghosts can hear us!
Selection3: Don't play with fire, they said. I would have burned them but canister was empty.
Selection4: *few coughs* Uups? [Accident that most likely was caused curiosity]
Selection5: Stories of Hellhounds are quite correct - few face us and live long after.
Selection6: Nothing warms like inferno cannon on cold morning.
Selection7: Nothing tickles like burning liquids stuck to the skin, sir.
Move1: Good plan sir, there is only ash around here anyhow.
Move2: New spot to camp and fire? Sounds like a plan, sir!
Move3: Speeding right there, sir!
Move4: No reason waste time here when there is enemies to burn!
Move5: Looking for fools who dare to stand against our righteous crusade!
Move6: There is more action, I hope!
Move7: We need wheels - these tracks are just too slow!
Attack1: Lets see how cool they can stay in our presence!
Attack2: Dealing pests.
Attack3: It is raining casoline!
Attack4: Turning enemies to running torches, sir!
Attack5: Can you hear their moans of pain and agony?
Attack6: Leave only ashes behind!
Attack7: Lets see how far they can run while burning!
Charge1: We dare you!
Charge2: Through the flames did hound appear...!
Charge3: Show mercy on them and end their misery!
Ability1: Testing our... modifications.
Ability2: High tide of sea of flames is upon them!
Ability3: Burning the air itself!
Ability4: Turning enemies to smoke-screen!
Ability5: Hah! Let them hunt mirages!
Combat1: They are going after the Canisters!
Combat2: Sir, enemy is right upon us!
Combat3: Hey! Even we don't won crusades alone!
Death1: Umm. If that canister is empty, we are safe, but... *explosion*
Death2: Tubes are leaking! Get out! Get out! Get ouaaaaarrrgh! [panicked voice that ends to painful moan]
Death3: *cough* *cough* *cough* [Sound of flames grows stronger and stronger in background while coughs get weaker]
Death4: Top hatch is blocked sir! *cough* We are trapped *cough* in burning tank! *cough cough* Save us! [Really desperate voice]
Bane Wolf
Notes: Hellhound variant armed with toxin-gas weapon instead flamer.
Unit_Complete1: Greetings, sir! Your Bane Wolf is here!
Unit_Complete2: If you had troubles with enemy hordes, not anymore!
Unit_Complete3: Regardless origin, no carbon-based being is safe from us!
Unit_Complete4: Carefully, sir! Only sealed, non-organic suits can prevent you from harm!
Unit_Complete5: We can make their blood spoil in their veins, sir.
Unit_Complete6: Sir, as long as someone breaks enemy transport, we can deal whatever comes out!
Unit_Complete7: Sir. Can you tell Ghosts to keep distance. Just in case.
Selection1: I don't know what that stuff exactly is, sir, and hopefully I don't need to.
Selection2: Not familiar with origin, sir, but I bet that finding of chem's mixture was accident. Nasty accident.
Selection3: I'm happy that I have always at least four inches metal between me and that stuff.
Selection4: Nothing inspire fear as smelting away, sir.
Selection5: I bet that enemies of our crusade shall surrender once they witness few examples what we can do.
Selection6: I sometimes feel bad about this, sir. What if we hit our own?
Selection7: Umm. sir? You have been quiet lately. Something wrong?
Move1: Driver, you heard the order!
Move2: Carefully like charging terminator, sir!
Move3: Getting straight there!
Move4: Crossing event horizon, sir!
Move5: No return!
Move6: Looking our place on this forsaken planet!
Move7: We are always there were needed, sir!
Attack1: Dissolving our enemies, sir!
Attack2: Creating some room, sir!
Attack3: Smelting their faces off, sir!
Attack4: Smoothing enemy-filled roughness on our glorious path!
Attack5: We are Emperor's white spirit!
Attack6: Only accepting their death they can obey Emperor's will!
Attack7: Doing what is necessary, nothing more, sir.
Charge1: Ramming through!
Charge2: Going for juicier targets!
Charge3: Lets see what they like our chem cannon after we crack their shells!
Ability1: Like a painter we erase unwanted presences from the picture.
Ability2: Sir! Trigger jammed!
Ability3: Let it build higher pressure!
Ability4: Lets see if even looking these fumes are enough to make their eyes melt!
Ability5: Smoke launchers! Now!
Combat1: Enemy is trying to get to our skin, sir!
Combat2: Sir, worried about enemy's eagerness to reach our chems!
Combat3: Sir, if we get leak, we are done!
Death1: Leak! Gunner down! Get ogrhgogh... *word turns random gibberish*
Death2: Sir! Bane Wolf's gunner here! Others melted! Requesting orders! [panicked and horrified tune in voice]
Death3: Guys! Six seconds!
Death4: Sir. It was honour. Bane Wolf out! [Voice lacking any emotions.]
Basilisk
Notes: Long-range mobile artillery pieces. Friendly fire are as often avoided as utilized.
Unit_Complete1: Cream of Ketzok artillery present, sir. [pronounced "Ket-ZOK"]
Unit_Complete2: Ah, seems that you needed us to shepherd those rats.. I mean ghosts, sir. [Mocking tone on 'rats', despise on 'ghosts']
Unit_Complete3: Sir, may I note that even Ketzok peasant - even far away from us, Royal Volpones - are more reliable than Ghosts. [pronounced "Vol-po-NEs"]
Unit_Complete4: Royal Volpone Basilisk ready, sir.
Unit_Complete5: Sir, with all respect, I wouldn't be so eager to get under your command if I would have been aware of presence of ghosts.
Unit_Complete6: Requesting permission to deliver discipline right away, sir!
Unit_Complete7: Nobody will believe our hardship once back home. Sharing barracks with peasants? Insanity!
Selection1: Sir, I was part of Bluebloods storming Voltis city and Lord Sturm's way treat Ghosts was what they deserved.
Selection2: Sir! Such treatments are out of doctrines! [Worried tone]
Selection3: Sir, Why we just can't blow up anyone who doesn't keep their ground and send more rats fill their spot?
Selection4: Sir! Peasants and rats can't uphold virtues! They are too primitive for such things!
Selection5: Sir! Only way to keep those low-borns fighting is make them fear you more than your enemies!
Selection6: Sir, you are too soft for your men.
Selection7: No wonder this crusade has lasted so long! Each gained inch should be kept to last man instead giving up to avoid "unnecessary casualties"! [really mocking tone]
Move1: We are there shortly, sir.
Move2: Almost there, sir!
Move3: Takes no time for us to reach there, sir!
Move4: Simply task to execute for prime of mechanical forces, sir.
Move5: As you command, sir!
Move6: Nothing to stop us, sir.
Move7: Clad I picked peasant to perform such mundane task.
Attack1: Counting angles, sir!
Attack2: Just keep shoot those coordinates!
Attack3: Peasant, do you dare to question my coordinates? If we hit own troops, they are in wrong place!
Attack4: This shall be last time they forgot show proper respect towards us!
Attack5: Listen, I don't care who else I hit as long as enemy is destroyed.
Attack6: Keep loading, peasant!
Attack7: Sir, eliminating any threat or misbehavior in set coordinates.
Charge1: Anyone who stands against us will be crushed!
Charge2: Ha! Those who don't run away from facing basilisk must have been petrify-zed!
Charge3: Get away from my way or pay from your insolence!
Ability1: There shall be... nothing left.
Ability2: With pleasure, sir. With pleasure.
Ability3: Sir, if you want direct hits, binding enemy to spot with peasant is easy method to ensure it.
Ability4: I will personally report in anyone who forgo their duty!
Ability5: Hah! This is good example! Only those noble in birth can upheld virtues!
Combat1: Sir, your current doctrines are flawed! There were no battle-lines to stay behind!
Combat2: Where are peasants?!? Their only duty is take hurt instead us! [really panicked voice]
Combat3: Wait! Where is my defensive ring of bodies to absorb casualties!? [Panicked and bit surprised - as haven't payed attention to fact before]
Death1: Impossible! I can't fail!
Death2: You and your traitorous doctrines! This is all your fault!
Death3: This is outrageous! Butchered like peasant!
Death4: There were countless, worthless peasants and you dared to sacrificed me!
Destroyer (Tank Hunter)
Notes: Tank that is technically mere mobile weapon platform. Uses big but rare laser weapon, which building is almost fully lost in past.
Unit_Complete1: Thank you, sir! It is great honour gain command of this rare beauty!
Unit_Complete2: Sir, your Destroyer is here.
Unit_Complete3: Sir, I'm amazed! You must have friends in high places.
Unit_Complete4: Sir, your order right from the Forge World M'khand has arrived.
Unit_Complete5: Sir, may I remind right away that Destroyers aren't easily replaced.
Unit_Complete6: Your sniper tank is here, sir.
Unit_Complete7: Ha! Enemy isn't expecting anything like this!
Selection1: Sir, we can take down any enemy armour with easy.
Selection2: One shot is all we need *short pause* or maybe two for super heavies. [Beginning sounds like sniper from Dark Crusade(?), rest has more wondering tone]
Selection3: They say that laser destroyers used to be common earlier days.
Selection4: Infantry wins firefights; Tanks win battles... And we are here to beat those tanks! [Modified old saying]
Selection5: Titans? I would aim for leg, actually - just to see how one falls over.
Selection6: I don't know if our laser is hand-crafted or not, sir. Haven't dared to check it out.
Selection7: Bigger is better, sir, it makes them easier to be hit.
Move1: Going, sir.
Move2: Taking a spot, sir. Hopefully view covers enemy lines.
Move3: Are enemy armours expected to be countered there, sir?
Move4: Setting up in next lurking spot, sir.
Move5: Only moving as much as truly necessary.
Move6: Securing area, sir! Unless Ghosts have done it already,,, [Tone starts to hestitate towards end]
Move7: Back on tracks, sir!
Attack1: Feeling cold? Our laser shall warm them up...
Attack2: Open fire on sight!
Attack3: Sometimes I really wish for turret-mounted weaponry...
Attack4: I see enemy armours failing, sir.
Attack5: If we can hit it, there is nothing to hit, sir.
Attack6: Sniping!
Attack7: Hitting on instant, sir, even from distance!
Charge1: Drive over them! Fast!
Charge2: Courage, men! It is them to run instead us!
Charge3: Just drive! We weight over fifty tonnes - they don't!
Ability1: Let laser generate some extra charge...
Ability2: Unleashing potent of old days!
Ability3: Not destroying their armour alone but their spirit as well!
Ability4: Carefully! Destroyers are hard to be replaced!
Ability5: Just keep our jewel out of harm!
Combat1: Enemy has got too close!
Combat2: Support requested! I repeat, support requested!
Combat3: Under attack, sir! Send help!
Death1: No~! My precious!
Death2: Sir... *cough* Save the laser... [Said with last breaths]
Death3: Generator! It is overhea- *radio contact is cut, mere noise is left to hear*
Death4: Sacrilege! I will ki- [Furious voice that is cut short due explosion]
Leman Russ
Notes: Work-horse and basic battle-tank of Imperial forces. Trusted, durable and deadly on field.
Unit_Complete1: Your battle tank is here, sir.
Unit_Complete2: Sir, is there any Atlases around in case we make ground fall as well as our enemy?
Unit_Complete3: 60 tonnes of armour and firepower at your command, sir!
Unit_Complete4: This wouldn't be real crusade without us!
Unit_Complete5: I bet you were already waiting for us, sir.
Unit_Complete6: Ready for the worst - and don't worry, if someone can endure it, it is us.
Unit_Complete7: There is little to stop us - and enemy shall learn that in worst way.
Selection1: Had to admit, sir, that I'm really glad that Ghosts are on our side and not against us.
Selection2: Heh. Seems that Ghosts makes anyone trying to flank us regret their attempts.
Selection3: Favourite variant of Leman Russ? Don't know, sir. Until this point, nobody has complained after few shots regarldess the type.
Selection4: No Troyans present, I see. Oh well, it was foolish to hope to see them in front lines.
Selection5: Shall we be mobile cover for troops or obstacle blocking enemy's advance?
Selection6: Wonder if there would be room for few more gun sponsons.
Selection7: Wondering how many Destroyers this crusade includes... [Wondering, bit dreamy voice]
Move1: We may be slow but nothing is going to stop us.
Move2: Just wondering if we would need mine-sweepers on this trip...
Move3: We should be there before afternoon, sir.
Move4: Making progress, sir.
Move5: Overcoming any possible obstacle, sir.
Move6: Clearing the way, sir.
Move7: Is there Ghosts securing our flanks, sir?
Attack1: Shutting them up, sir!
Attack2: Erasing them from history, sir!
Attack3: Turning them to unrecognizable paste!
Attack4: Ha! Let it be infantry, enemy armour or bunker, we don't care!
Attack5: Target practice? Sound fun!
Attack6: Everyone to their positions! We have a target.
Attack7: Demolishing the target, sir.-
Charge1: What do you mean with "there is someone on our way?" [Amused tone that tries to sound surprised]
Charge2: Enemies front of us? Oh well, I bet that they don't stay there for long.
Charge3: Ignore them and keep driving... [Wouldn't-care-less tone]
Ability1: All guns! At my mark!
Ability2: Delivering Emperor's Wrath!
Ability3: This is killer team / Gunpowder, Casoline / Potshots with a laser beam / Guaranteed to blow their kind / Open Fire! [Tone of Queen's Killer Queen chorus]
Ability4: Hatch blocked!
Ability5: Have faith, men, Emperor send Sabbat herself to aid us!
Combat1: Sir, enemy is concentrating upon use.
Combat2: Sir, even our armours can't hold for infinity.
Combat3: Feeling bit isolated, sir.
Death1: Sir! Sir! Bad news! We just lost contact with our battle tank! [Worried vox-user]
Death2: We are wrecked, sir! Requ- *voice is lost and only crackled noise of lost radio signal is heard*
Death3: Others are- *crackling noise* Boobytrapping wreck!
Death4: It was honour to serve you, sir!
Buildings
HQ Building [Gaunt’s Command Post]
HQ Addon/Upgrade1 [Tanith Veterans]
HQ Addon/Upgrade2 [First and Only]
Selection1: [“Do you want to live forever?!”]
Barracks [Stealther Command]
Selection1: [“Honor is forever”]
Armoury [Supply Drop]
Wargear Research Upgrade1 [Straight Silver]
Wargear Research Upgrade2 [Hotshot Lasguns]
Infantry Accuracy Research Upgrade1 [Verghastite Scoping]
Infantry Accuracy Research Upgrade2 [Larkin-Trained]
Infantry Health Research Upgrade1 [Camo-Cloaks]
Infantry Health Research Upgrade2 [Soot and Boot-Black]
Commander Health Research Upgrade1 [Campaign Intel]
Commander Health Research Upgrade2 [Corbec’s Example]
Selection1: [Hatch Falling Open Clang]
Tech Building (Tier2) [Scouts and Snipers]
Selection1: [Militaristic “Huaa!” like US marines]
Vehicle Building (Tier2) [Armor Reinforcement]
Vehicle Research Upgrade: [Armored Fist Support]
Tier3-4 Research Upgrade: [Battle Group Commit]
Selection1: [Revving Engine]
Advanced Tech Building (Tier3) [Shrine of the Beati]
Selection1: [Devotional Chant, like the dervish ones]
Listening Post [Perimeter Defense]
Listening Post Addon1: [Gun Turret]
Listening Post Addon2: [Hardpoint]
Requisition Research Upgrade1: [Tanith Fieldcraft]
Requisition Research Upgrade2: [Call to the Holy Fleet]
Selection1: [Scanning Sound]
Generator [Plasma Generator]
Power Research Upgrade1: [Power Grid]
Power Research Upgrade2: [Battery Storage]
Selection1: [IG generator sound]
Large Generator [Thermo Plasma Generator]
Selection1: [IG thermo generator sound]
Turret [Autocannon]
Turret Addon1: [Tread Fether]
Selection1: [Loading clack-clack]
Mines [Tube Charges]
Selection1: [Timer beeping]
Spottings
Chaos
Contact base – we are found them...
Presence of ruinous powers is confirmed.
Dark Eldar
Feth! Dark Eldar! Alarm!
Stay calm – those xenos are cowardly raiders relying on surprise... Shall we make them their own medicine?
Eldar
Eldar? And without disguise? I guess they know that it wouldn't fool Larkin's scope...
Stay careful – we can't trust xenos, least the Eldar!
Imperial Guard
Traitors sighted. Get ready...
We found Blood Pact... Let hunt to begin!
Necrons
Umm. I have heard about Epsilon's Iron Men case but... Tell command that we have a trouble. Serious trouble. [muttering first, then small break, collecting oneself and calm and clear order]
I have no idea what I just saw but I can tell you – we are in trouble!
Orks
Cursed greenskins! Like Blood Pact wouldn't cause trouble enough...!
Alright men – orks are nasty yet honest enemies: they try to wreck your face as directly as possible without deception or trickery. And that honesty shall be their downfall!
Sisters of Battle
What... No.. They can't... Fall back! We are in trouble! Sisters aren't informed our presence! They must think that we are with Blood Pact!
Nice try. Too bad that using sorcerous powers to disguise yourself doesn't fool us second time...
Space Marines
So... they send Angels of Death to clear the planet yet forgot to mention them about our presence.... Feth!
I guess those space guinea pigs got extra organs as compensation due lack brains... Wonder how long it takes them to realize we aren't Blood Pact!
Tau
Understood. Clear... Listen up! Xenos we spotted are known as Tau. They warned about 'marklights' whatever that means. Be careful.
This can't be... Those looks like xenos from my father's tales about Damocles Crusade only thirdy years ago... and that crusade took place other end of the galaxy! What they are doing here? And how they have even got here!? [First unbelievable mumbling then tone mixed with fear and anger]
Black Templars
Oh great. Black Templars. Anyone wanna bet their week's ration of sacra that things gets bloody? [unamused, unsuprised tone that tells one was already waited bad stuff turn out even worse.]
Black Templars! Praise the Emperor! They will crush Blood Pa- [happy tone cut short]
Blood Angels
Power armoured troops with insignia of red tear with wings spotted... Not replying to vox...
Blood Angels? When they have joined to this crusade?
Blood Ravens
Presence of red armoured marines with imperial insignia confirmed... Chapter insignia unknown.
Aaaargh! There is no way you can see me! Get out of my head!
Crimson Fists
Blue boys, red fists... Tell others that we have unexpected company.
This is odd. Space marines in dark blue..?
Dark Angels
Be careful. I have heard that cloaked angels with dark power armours are... unpredictable.
Dark Angels... Don't ask questions and you may walk out without their grudge.
Fallen Angels
Cloaked space marines. Can't spot insignia. Requesting confirmation.
Unidentified space marines encountered. Back-up and orders requested.
Imperial Fists
Emperor has send his finest here! No enemy fortification can't hold our crusade any lon-
I didn't know that we were need of siege specialists... Oh well, good thing they are on our side.
Iron Hands
I think we just encounted cross-breed of Angels of Death and Techpriests of Mars...
We must prove that we are strong... as Iron Hands are said to exterminate anyone who is weak.
Legion of the Damned
What are those? Daemons in power armours? Raise the alarm!
Feth! Power armoured monsters just... materilized here!
Raven Guard
Ravens have landed bit too close for my liking...
Raven Guard? Here? Feth! We must have missed hidden enemy base somewhere near!
Red Scorpions
Red Scorpions...? Don't let your guard down – they don't trust us so neither we can them!
Red Scorpions... Just great. Mere time that Gaunt spend on Gereon is reason enough to those xenophobic purists to kill as all!
Salamanders
Reporting troops within black-green power armours with various markings.
Sightings of unidentified angels. Heavy use of flamers confirmed.
Space Wolves/13th Company
Pray the Emperor! What are those manbeasts?!
Not sure who or what I just witnessed but... don't let any gray monsters get too close! They can rip you apart!
UltraMarines
So colour-blind poster boys are joined to crusade to take all the fame? Good - we can't lose with them on our side!
Those Ultramarines are far from their kingdom... Oddly long way to get reinforces.
White Scars
Why we weren't informed that White Scars will take part to our operation?
Glad to report about arriving reinforces, sir. *short pause* White Scars, sir. *short pause* No sir. There is no mistake. Something's awry, sir?
Alpha Legion
Alarm headquarters - those traitor marines are way too cunning to be taken with total surprise.
Alpha Legion? Feth... we are either unimaginable lucky or we are already dancing to their pipes.
Black Legion
Seems that cursed 16th legion is here...
Forget Blood Pact - we have traitors of worst kind to deal with!
Death Guard
I think we found source of reigning diseases - rotting traitor marines all over this place.
Request command center send more casoline.. We need all possible flames to purge not only those traitor marines but their spread filth as well.
Emperors Children
Decorated traitor marines... Feth! Don't move - don't even breath - or they hear us![hissing tone after initial wondering]
Pray the Emperor that those foul banshees in power armours doesn't make you hear their screams!
Iron Warriors
Reporting in. We have find our "silvery breach-makers".
Reporting enemy activity. Area carefully trapped. Expecting heavily fortified stronghold.
Night Lords
Whoa! Did you noticed that? Seems that Ghost aren't only stealth specialists here - and those had power armours... [silent gasp and then wisperoing]
Hss! We aren't here alone... There. Feth - least we needed are sneaky traitor marines.
Red Corsairs
We have located culprits for those vox-threats. Silencing those power armoured traitors will be way more harder.
Reporting traitor marine activity. Red-black armours with some sort of hand insignia.
Thousand Sons
Can anyone else taste the sweet irony that it is we who crossed the path with those ancient, haunted armours?
Enemy troops with blue power armours with countless, glowing textures encountered. Most likely highest threat in area.
World Eaters
Inform Captain Kruger that he was right about Zymran's foul presence on this area.
Let them cry as much they want. Those bone-buriers will be really sad once we burn them to ashes without single drop of blood draw.
Word Bearers
Encounters with strong cultist activity. Presense of red power armoured troops and Daemonic creations confirmed.
We have found the corruptors. Their power armours or false beliefs shall not protect them from Emperor's wrath!
Catachan
Shh! Those muscle boys know how to move in forest... Too bad for them that it isn't enough.
Carefully... Even if those cultist doesn't have real armour, their blades speaks clearly that they don't need such once close.
Death Korps of Kreig
Feth... While I'm happy I don't need to look their ugly faces, those gas-makes makes me nervous.
Cultists with gasmaskes? I wonder if they are bluffing... or have anyone noticed lethal fumes?
Elysians
Feth! Raining cultists! Where Blood Pact found airforce and gear to perform such drop?
There... drop troops... 'Pacts drop zone must be close.
Last Chancer's/13th Penal Legion
Cultists with collars...? That can't be good. We need to take them out and fast.
Seems that Pact has send wraths after us.
Mordians
Don't let those fancy dresses fool you - if they can keep parade suits clean even within battlefield, they know what they are doing.
Heh. Dicipline and formations of those pretty-boys will cause serious trouble... in case we will play fair.
Praetorian
Reporting cultist. They seems to be some sort of living puppets wriggling to every twitch of their puppeteer.
Just great.. Where those cultists have found dicipline to not succumb to chaos they are spreading?
Steel Legions
Mechaniced wing of Blood Pact spotted!
Target found - setting ambush for Blood Pact's flanking force.
Tallarns
Hold. Those marks aren't our doings... Someone else knows how to go unseeb as well.
Hss! Cultists like shadows... feth. Lets hope they didn't noticed us.
Tanith First & Only (Gaunt's Ghosts)
Hah! Seems that Blood Pact tries to counter us with our own methods...
I could bet that only Ghost can move like that. How many companies they did send down here?
Vahallans
Did you notice? Cultists hiding heat signs below heavy coats... Heh. clever but not enough.
Requesting assistance to remove some serious diehards.
Vostroyans
Feth! Did you see that? Don't let those cultists trap you within a building...
Heh. Those cultists seems to excel in ubran warfare... lets see how they do beyond those ruins.
Harlequins
Whoa! Those can't be real...? And I haven't even drank my sacra yet!
Reporting colourful daemons that.. seems to burst in the splinters and reconnect while they move!
Inquisition Daemonhunt
It was about a time - Blood Pact is tought enemy to deal even without wire-wolves...
Inquition? Here? In masse? This isn't about cultists anymore, is it?
WitchHunters
Inquisitor with their lackeys are here. Lets hope this isn't about time on Gereon.
I have bad feeling about those blood hounds of the Emperor. Lets hope they aren't after reactiveting some ancient doomsday devise this time.
Tyranids
Umm... Guys... I fear that jokes about Giant Miniature Space Hamsters being culpits weren't that far off after all...
And I thought that Tanith with walking trees and all others had exotic wildlife...
Daemon
Alerm! Wire-wolves and their kin spotted!
It seems that taint of Ruinious Powers has been strong enough to manifest itself.
We are late! There is already daemons roaming free!
Monstrosity
Feth! How we are supposed to beat giant like that?!
Whoah! And I thought you were toying with me when you showed that footprint...
Pray the Emperor that there are no others of that kind! Even that one is way too many...
Enemy
Prey located. Requesting permission for the kill.
We have reached enemy positions.
We are in time - enemy is still here.
Heh. Those poor souls have no idea what is about to hit them.
Enemy presense confirmed. Moving in the positions.
Feth! Carefully now! You almost gave up us for that sentry! [hissed]
Feth. We are bit too late. Enemy has already gained some foothold around here.
Target confirmed. And I fear that they are way too careful to be completely taken out with surprise attack alone.
Tanks
Reporting enemy armours. Set mines ready.
Heh. Nice try. However, if that is best you got, our girls will have field-picnic.
Feth! We need some toys to break those armours and fast!
To Do (Mar 29.2011)
BUILDERS
--
SQUADS+SERGEANTS
--
COMMANDERS
--
VEHICLES
--
Tanith/Gaunts Ghosts Master Voice Script thread
Started by thudo, Jan 03 2011 02:10 PM
6 replies to this topic
#1
Posted 03 January 2011 - 02:10 PM
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#2
Posted 03 January 2011 - 02:11 PM
BUILDERS
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Build1:
Build2:
Build3:
Build4:
Build5:
Build6:
Build7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Lay_Mines1:
Lay_Mines2:
Lay_Mines3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Repair1:
Repair2:
Repair3:
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
SQUADS+SERGEANTS
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Charge4:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Note for Sergeants:
For Sergeants just add 7 unique Unit_Complete, and 3 unique Selection, Move, Attack, and Death voice scripts. The rest of the script will be inherited from the squad they come from.
COMMANDERS
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Join1:
Join2:
Join3:
Detach1:
Detach2:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
VEHICLES
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Charge1:
Charge2:
Charge3:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Death1:
Death2:
Death3:
Death4:
SPOTTINGS (2 of each - spoken by Tier1 main infantry):
Vanilla Factions
Chaos
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Sisters of Battle
Space Marines
Tau
User Factions
Space Marine Chapters
Black Templars
Blood Angels
Blood Ravens
Crimson Fists
Dark Angels
Fallen Angels
Imperial Fists
Iron Hands
Legion of the Damned
Raven Guard
Red Scorpions
Salamanders
Space Wolves/13th Company
UltraMarines
White Scars
Chaos Legions
Alpha Legion
Black Legion
Death Guard
Emperors Children
Iron Warriors
Night Lords
Red Corsairs
Thousand Sons
World Eaters
Word Bearers
Imperial Guard
Catachan
Death Korps of Kreig
Elysians
Last Chancer's/13th Penal Legion
Mordians
Praetorian
Steel Legions
Tallarns
Tanith First & Only (Gaunt's Ghosts)
Vahallans
Vostroyans
Eldar
Harlequins
Inquisition
Inquisition Daemonhunt
WitchHunters
Other
Tyranids
Misc
Daemon (need 3x)
Monstrosity (need 3x)
Enemy (need 8x)
Tanks(need 3x)
BUILDINGS
HQ Building [name?]
HQ Addon/Upgrade1 [name?]
HQ Addon/Upgrade2 [name?]
Selection1: [building sound?]
Barracks [name?]
Selection1: [building sound?]
Armoury [name?]
Wargear Research Upgrade1 [name?]
Wargear Research Upgrade2 [name?]
Infantry Accuracy Research Upgrade1 [name?]
Infantry Accuracy Research Upgrade2 [name?]
Infantry Health Research Upgrade1 [name?]
Infantry Health Research Upgrade2 [name?]
Commander Health Research Upgrade1 [name?]
Commander Health Research Upgrade2 [name?]
Selection1: [building sound?]
Tech Building (Tier2) [name?]
Selection1: [building sound?]
Vehicle Building (Tier2) [name?]
Vehicle Research Upgrade: [name?]
Tier3-4 Research Upgrade: [name?]
Selection1: [building sound?]
Advanced Tech Building (Tier3) [name?]
Selection1: [building sound?]
Listening Post [name?]
Listening Post Addon1: [name?]
Listening Post Addon2: [name?]
Requisition Research Upgrade1: [name?]
Requisition Research Upgrade2: [name?]
Selection1: [building sound?]
Generator [name?]
Power Research Upgrade1: [name?]
Power Research Upgrade2: [name?]
Selection1: [building sound?]
Large Generator [name?]
Selection1: [building sound?]
Turret [name?]
Turret Addon1: [name?]
Selection1: [building sound?]
Mines [name?]
Selection1: [building sound?]
Take your time of these and submit each unit as it comes.
Other things to keep in mind..
1) Keep each line to a max of, say, 40 words. No need for run-on sentences.
2) Single worded lines like "Acknowledged" or "Yes" are ok here and there but please use infrequently.
3) When spelling I word that is VERY hard to say verbally please try to break the word down so the voice actor who may not know War40k fluff/codecs can say it. There are factions in War40k that have names that are bizarre so the voice actor will need to understand the word and how to deliver it. ie. Macragge [pronounced "Mac - raaj"]
4) No need to put the scripts in quotes "".
Also to clarify the above:
Capture = when the squad or unit is commanded to go to a Strategic/Criticial/Relic point to commence the capture of it.
Capped = when the squad or unit has successfully captured such a point.
Charge = when the squad or unit issues a mighty battlecry before heading into combat so as to inspire fellow troops/allies and demoralize the enemy.
Combat = when the squad or unit is directly right in the fray/center of the battle and ushers a comment about the situation basically taunting the enemy.
Under_Fire = when the squad or unit finds itself being attacked by the enemy but taking real minor damage.
Damage = when the squad or unit is being hurt light to moderately by the enemy (for a squad, this is before morale is broken).
If you have ANY questions about anything above fire away..
ie. Unless you are familiar with the Dawn of War game mechanic re: capturing and capping map points such points giving extra income and strategic supremacy to the player when a squad or individual unit commences capturing the point then finishing the capture. Such voice scripts are meant for this part.
ABILITIES
Always assume a unit/squad's abilities will be of two kinds:
1) provide a voice script of what a unit would say when using a targeted ability to damage enemy units
2) provide a voice script of what a unit would say when using a self-use ability to protect self or nearby fellow/allied units
ie. even if the Commissar could, say, call an Orbital Strike that targets a local area on the battlefield which hurts all enemies near to the affected zone a generic Commissar script could say: "Perish you unworthy filth!" The key is to be somewhat generic with both those ability types mentioned above. This will cover many possibilities.
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Build1:
Build2:
Build3:
Build4:
Build5:
Build6:
Build7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Lay_Mines1:
Lay_Mines2:
Lay_Mines3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Repair1:
Repair2:
Repair3:
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
SQUADS+SERGEANTS
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Charge4:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
Note for Sergeants:
For Sergeants just add 7 unique Unit_Complete, and 3 unique Selection, Move, Attack, and Death voice scripts. The rest of the script will be inherited from the squad they come from.
COMMANDERS
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Join1:
Join2:
Join3:
Detach1:
Detach2:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:
VEHICLES
Each using the following:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Charge1:
Charge2:
Charge3:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Death1:
Death2:
Death3:
Death4:
SPOTTINGS (2 of each - spoken by Tier1 main infantry):
Vanilla Factions
Chaos
Dark Eldar
Eldar
Imperial Guard
Necrons
Orks
Sisters of Battle
Space Marines
Tau
User Factions
Space Marine Chapters
Black Templars
Blood Angels
Blood Ravens
Crimson Fists
Dark Angels
Fallen Angels
Imperial Fists
Iron Hands
Legion of the Damned
Raven Guard
Red Scorpions
Salamanders
Space Wolves/13th Company
UltraMarines
White Scars
Chaos Legions
Alpha Legion
Black Legion
Death Guard
Emperors Children
Iron Warriors
Night Lords
Red Corsairs
Thousand Sons
World Eaters
Word Bearers
Imperial Guard
Catachan
Death Korps of Kreig
Elysians
Last Chancer's/13th Penal Legion
Mordians
Praetorian
Steel Legions
Tallarns
Tanith First & Only (Gaunt's Ghosts)
Vahallans
Vostroyans
Eldar
Harlequins
Inquisition
Inquisition Daemonhunt
WitchHunters
Other
Tyranids
Misc
Daemon (need 3x)
Monstrosity (need 3x)
Enemy (need 8x)
Tanks(need 3x)
BUILDINGS
HQ Building [name?]
HQ Addon/Upgrade1 [name?]
HQ Addon/Upgrade2 [name?]
Selection1: [building sound?]
Barracks [name?]
Selection1: [building sound?]
Armoury [name?]
Wargear Research Upgrade1 [name?]
Wargear Research Upgrade2 [name?]
Infantry Accuracy Research Upgrade1 [name?]
Infantry Accuracy Research Upgrade2 [name?]
Infantry Health Research Upgrade1 [name?]
Infantry Health Research Upgrade2 [name?]
Commander Health Research Upgrade1 [name?]
Commander Health Research Upgrade2 [name?]
Selection1: [building sound?]
Tech Building (Tier2) [name?]
Selection1: [building sound?]
Vehicle Building (Tier2) [name?]
Vehicle Research Upgrade: [name?]
Tier3-4 Research Upgrade: [name?]
Selection1: [building sound?]
Advanced Tech Building (Tier3) [name?]
Selection1: [building sound?]
Listening Post [name?]
Listening Post Addon1: [name?]
Listening Post Addon2: [name?]
Requisition Research Upgrade1: [name?]
Requisition Research Upgrade2: [name?]
Selection1: [building sound?]
Generator [name?]
Power Research Upgrade1: [name?]
Power Research Upgrade2: [name?]
Selection1: [building sound?]
Large Generator [name?]
Selection1: [building sound?]
Turret [name?]
Turret Addon1: [name?]
Selection1: [building sound?]
Mines [name?]
Selection1: [building sound?]
Take your time of these and submit each unit as it comes.
Other things to keep in mind..
1) Keep each line to a max of, say, 40 words. No need for run-on sentences.
2) Single worded lines like "Acknowledged" or "Yes" are ok here and there but please use infrequently.
3) When spelling I word that is VERY hard to say verbally please try to break the word down so the voice actor who may not know War40k fluff/codecs can say it. There are factions in War40k that have names that are bizarre so the voice actor will need to understand the word and how to deliver it. ie. Macragge [pronounced "Mac - raaj"]
4) No need to put the scripts in quotes "".
Also to clarify the above:
Capture = when the squad or unit is commanded to go to a Strategic/Criticial/Relic point to commence the capture of it.
Capped = when the squad or unit has successfully captured such a point.
Charge = when the squad or unit issues a mighty battlecry before heading into combat so as to inspire fellow troops/allies and demoralize the enemy.
Combat = when the squad or unit is directly right in the fray/center of the battle and ushers a comment about the situation basically taunting the enemy.
Under_Fire = when the squad or unit finds itself being attacked by the enemy but taking real minor damage.
Damage = when the squad or unit is being hurt light to moderately by the enemy (for a squad, this is before morale is broken).
If you have ANY questions about anything above fire away..
ie. Unless you are familiar with the Dawn of War game mechanic re: capturing and capping map points such points giving extra income and strategic supremacy to the player when a squad or individual unit commences capturing the point then finishing the capture. Such voice scripts are meant for this part.
ABILITIES
Always assume a unit/squad's abilities will be of two kinds:
1) provide a voice script of what a unit would say when using a targeted ability to damage enemy units
2) provide a voice script of what a unit would say when using a self-use ability to protect self or nearby fellow/allied units
ie. even if the Commissar could, say, call an Orbital Strike that targets a local area on the battlefield which hurts all enemies near to the affected zone a generic Commissar script could say: "Perish you unworthy filth!" The key is to be somewhat generic with both those ability types mentioned above. This will cover many possibilities.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#3
Posted 03 January 2011 - 02:12 PM
INFORMATION SECTION
Tanith make their most fighting part of Sabbat Crusade - and as I said, they never truly were army of their own.
So, instead being special units for rest IG forces, I can make scripting for 'main forces' to fade in background allowing real 'Tanith' troops to gain the focus.
Let Infantry Squad be as it is, and give Scout/Infantry Platoon scripts for Hardened Veteran and Storm Troopers. I recall there were not real 'power gap' between scrips, simple difference. I will make new scripts for scout/infantry platoons that shows out that they are not Ghosts but aware of their hardship. Scripts like "Did you hear that their whole planet burned?", "Must be hard lose everything like that", "We are here to prevent their fate to becoming ours!" etc. They are that numerous and replacable part of force. If Gaunt's men would have died like that, they wouldn't have anyone left for next battlefront.
Ratlings could have dislike for Tanith, as they are as good snipers as they are and too stealthy for those cowardly little fellows - they surely don't like if someone can sneak to their spot without them noticing it. Not sure if Ratlings took part Sabbat Crusade but Tanith didn't have any of them within their ranks.
Rough Raiders could actually like Tanith as they are less likely to scare horses with rash actions than most IG troops could. Tanith are more likely used to animals, unlike troops from Hiveworlds. On other hand, they could see them as cowards as well - moving in shadows would be totally different approeach than charging through open field against gunlines. It would be actually funny if Sergant would try to beat some respect towards Tanith to his men.
Fire Support.... well, if they would be literal fire support, like flame-thrower teams, they would be Tanith outright. If big guns like basiliks, Bloebloods or other forces who really doesn't care if they hit Tanith or not. Gaunt almost get court-marsal because he did hit Blueblood's field commander to his nose after - due his command - Tanith suffered heavy casaulties.
Heavy weapon 'platoon' could be Verminghive's (alright, has to check the name as surely got it wrong) deaf girls. I have understood that they use lots of heavy weaponry effectially and they were added to Tanith after city did fall. However, platoon sound bit too huge in number in general but I doubt that it would mean dozens of guns. n
I guess it should be easy to draw line between Ghosts (stealth) and Crusaders (no stealth; Ratlings could be exception of this) to increase the feeling of specialization. Hmm. I guess stealth that requires cover is pretty difficult to make but how about following?
No stealth: (Scout / infantry platoons, Rough Riders, Vehicles, Builders, non-ghost units etc.)
Partial Stealth (Stealth while stationary; Heavy Weapon Girls).
Moderate Stealth (Stealth while stationary and moving; Infantry squads, Hardened Veterans, Ratlings if access to stealth).
Advanced Stealth (Stealthed while stationary, moving and shooting; Storm Troopers acting as the 'Scout unit').
If fire support teams has access sniper rifles, they could be have advanced stealth (the 'sniper unit'), otherwise moderate stealth.
Moderate and partial stealths would benefit for ambush style fighting and while advanced stealth is almost game-breaker (at least, against computer), limited amount of storm troops would prevent them storming enemy bases alone. Anyhow, if possible to set, benefit from cover should have real boost for Ghosts - something that makes moving cover to cover way more beneficial than moving just straight through. Something that would really reward guerrilla style warfare over simple rushing. Plus, it would be hilarious if opponent would become so paranoid about ambushes that he would kept shooting blasts for every possible bush before advancing.
Script Sample Section
Eversor
Notes: Maniacal, screaming voice, on the very edge of sanity.
Unit_Complete1: Target! Where is my target!
Unit_Complete2: You requested an assassin of the Eversor temple.
Unit_Complete3: Awakened from stasis.
Unit_Complete4: Eversor Assassin, here to rip out their hearts and sow terror in their minds.
Unit_Complete5: Here to sow terror within their ranks.
Selection1: Eversor assassin here.
Selection2: Assassinorum operative, awaiting your orders.
Move1: Show me where they cower.
Move2: With haste.
Move3: As you command.
Move4: I shall be there in no time.
Attack1: Fear me and tremble!
Load_Transport1: If it will get me to the target faster.
Load_Transport2: I must get to the target quickly. Take me as close to it as you can.
Unload_Transport1: Your noisy engines will give my position away.
Unload_Transport2: I would rather use my own locomotion.
Charge1: I will leave them in shreds!
Charge2: I will rip out their hearts before they are aware of it.
Ability2: DIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEE!
Ability4: I will be upon them before they realise it.
Ability5: I shall be but a flittering shadow.
Under_Fire1: I have been spotted. Give me some support!
Damage1: Taking damage!
Death1: Vital signs...critical...bio-meltdown imminent!
Death2: I am too potent a weapon to be wasted like this!
Command Platoon - Flag Bearer (Standard Bearer) -- ALTERNATE LINES #DO NOT USE#
Notes: Trooper to carry company's banner. Great honour... but totally impractical task if trying to sneak. [Tone for talking should be pretty annoyed and dry]
Unit_Complete1: Ghosts with banner? You can't be serious!
Unit_Complete2: Whose idea was to want banner?
Unit_Complete3: This is sick joke that makes only our enemies laugh!
Unit_Complete4: Just perfect. Carrying banner in stealth operation is suicide that not only kill but makes one look like completely idiot as well. [really dry, annoyed tone]
Unit_Complete5: Feth! Someone in command-chain must really hate pipes!
Unit_Complete6: So... Today's operation is kill our enemies to laugh...? [dry, sarcastic tone]
Unit_Complete7: This wouldn't that bad if we would be besieged, not infiltrating...
Selection1: For anyone else this would be a honour... but for a ghost? Freaking joke.
Selection2: I guess I could babysit those green ears...
Selection3: Why I can't just have pipes instead? I mean, pipes surely has their effect!
Selection4: I'm used to go unnoticed, not center of attention.
Selection5: If I can survive this, our enemy must be blind...
Selection6: Whatever...
Selection7: Yeah... And I have always dreamed to be walking practice target.
Move1: Fine...
Move2: You know, it is bit hard to sneak with banner...
Move3: Hmph. I can also cry to make sure that I don't even accidentally go unnoticed.
Move4: Hopefully there are green ears to blend in.
Move5: Oh well, I guess it is all the same where I die.
Move6: I will die sooner than later anyhow...
Move7: Dancing on own grave.
Attack1: Die!
Attack2: Even I'm not going to die trash like that!
Attack3: Trying to take as many with me as possible.
Attack4: Make me happy and die!
Attack5: This bait bites back!
Attack6: Feth that!
Attack7: I was about to shoot someone anyhow.
Capture1: Planting the flag.
Capture2: Making sure that enemy knows our location.
Capture3: Alright... That is only real use for this pole anyhow.
Capped1: What? I have to drag this pole even futher?
Capped2: Why I can't leave banner here?
Capped3: I'm certain that banner would look better when hanging here.
Join1: Sorry lads, I was told to inspire you to greatness...
Join2: I'm not happy for drawing attention either.
Join3: Anyone dreaming about honour to carry banner? No? What a surprise...
Detach1: There is no reason to get you killed...
Detach2: Fine, I go. Wouldn't like to be center of attention anyway.
Load_Transport1: I actually agree with this one. Thanks.
Load_Transport2: Thank you, sir!
Unload_Transport1: Fine... back to range.
Unload_Transport2: Fool's break is over I guess.
Morale_Break1: Stupid rag, stupid rag, stupid rag...
Morale_Break2: Arrgh! Feth this!
Morale_Break3: I knew that this rag gets me killed!
Morale_Restored1: Can't. Run. With. Pole.
Morale_Restored2: If only I would have had pipes instead...
Morale_Restored3: Hmph. I guess I have to do my job and die heroically.
Charge1: Straight Silver!
Charge2: Eat rag!
Charge3: Taste this pole!
Jump_Teleport1: Oh great. I thought banner was enough already.
Jump_Teleport2: I can't find any humour in this.
Deepstrike1: Coming doooown!
Deepstrike2: Get away while you can!
Ability1: What...? Can't believe this...
Ability2: Fine. Do a favour. Die your laughing.
Ability3: Confused? Well, I would be too.
Ability4: For feth's sake! You are better to turn heroes and fast or I beat you myself!
Ability5: I carried rag all around this place! You are better to be freaking inspired because of it!
Combat1: Dying heroically in close combat!
Combat2: Send reinforces! Or it is time for last stand?
Combat3: Send help or they will take your precious pole!
Under_Fire1: They saw me. And started to shoot.
Under_Fire2: Gasp. They spotted me. How this can be ever possible?
Under_Fire3: Banner has surprisingly drawn enemy fire.
Damage1: Arrhh! That hurts!
Damage2: Rag coated with friendly blood!
Damage3: They are killing me!
Death1: Umphh!
Death2: That was... *cough* fast...
Death3: Feth... rag... as... bandage...
Death4: Banner has fallen to hands of our enemy. [another person reporting in]
Tanith make their most fighting part of Sabbat Crusade - and as I said, they never truly were army of their own.
So, instead being special units for rest IG forces, I can make scripting for 'main forces' to fade in background allowing real 'Tanith' troops to gain the focus.
Let Infantry Squad be as it is, and give Scout/Infantry Platoon scripts for Hardened Veteran and Storm Troopers. I recall there were not real 'power gap' between scrips, simple difference. I will make new scripts for scout/infantry platoons that shows out that they are not Ghosts but aware of their hardship. Scripts like "Did you hear that their whole planet burned?", "Must be hard lose everything like that", "We are here to prevent their fate to becoming ours!" etc. They are that numerous and replacable part of force. If Gaunt's men would have died like that, they wouldn't have anyone left for next battlefront.
Ratlings could have dislike for Tanith, as they are as good snipers as they are and too stealthy for those cowardly little fellows - they surely don't like if someone can sneak to their spot without them noticing it. Not sure if Ratlings took part Sabbat Crusade but Tanith didn't have any of them within their ranks.
Rough Raiders could actually like Tanith as they are less likely to scare horses with rash actions than most IG troops could. Tanith are more likely used to animals, unlike troops from Hiveworlds. On other hand, they could see them as cowards as well - moving in shadows would be totally different approeach than charging through open field against gunlines. It would be actually funny if Sergant would try to beat some respect towards Tanith to his men.
Fire Support.... well, if they would be literal fire support, like flame-thrower teams, they would be Tanith outright. If big guns like basiliks, Bloebloods or other forces who really doesn't care if they hit Tanith or not. Gaunt almost get court-marsal because he did hit Blueblood's field commander to his nose after - due his command - Tanith suffered heavy casaulties.
Heavy weapon 'platoon' could be Verminghive's (alright, has to check the name as surely got it wrong) deaf girls. I have understood that they use lots of heavy weaponry effectially and they were added to Tanith after city did fall. However, platoon sound bit too huge in number in general but I doubt that it would mean dozens of guns. n
I guess it should be easy to draw line between Ghosts (stealth) and Crusaders (no stealth; Ratlings could be exception of this) to increase the feeling of specialization. Hmm. I guess stealth that requires cover is pretty difficult to make but how about following?
No stealth: (Scout / infantry platoons, Rough Riders, Vehicles, Builders, non-ghost units etc.)
Partial Stealth (Stealth while stationary; Heavy Weapon Girls).
Moderate Stealth (Stealth while stationary and moving; Infantry squads, Hardened Veterans, Ratlings if access to stealth).
Advanced Stealth (Stealthed while stationary, moving and shooting; Storm Troopers acting as the 'Scout unit').
If fire support teams has access sniper rifles, they could be have advanced stealth (the 'sniper unit'), otherwise moderate stealth.
Moderate and partial stealths would benefit for ambush style fighting and while advanced stealth is almost game-breaker (at least, against computer), limited amount of storm troops would prevent them storming enemy bases alone. Anyhow, if possible to set, benefit from cover should have real boost for Ghosts - something that makes moving cover to cover way more beneficial than moving just straight through. Something that would really reward guerrilla style warfare over simple rushing. Plus, it would be hilarious if opponent would become so paranoid about ambushes that he would kept shooting blasts for every possible bush before advancing.
Script Sample Section
Eversor
Notes: Maniacal, screaming voice, on the very edge of sanity.
Unit_Complete1: Target! Where is my target!
Unit_Complete2: You requested an assassin of the Eversor temple.
Unit_Complete3: Awakened from stasis.
Unit_Complete4: Eversor Assassin, here to rip out their hearts and sow terror in their minds.
Unit_Complete5: Here to sow terror within their ranks.
Selection1: Eversor assassin here.
Selection2: Assassinorum operative, awaiting your orders.
Move1: Show me where they cower.
Move2: With haste.
Move3: As you command.
Move4: I shall be there in no time.
Attack1: Fear me and tremble!
Load_Transport1: If it will get me to the target faster.
Load_Transport2: I must get to the target quickly. Take me as close to it as you can.
Unload_Transport1: Your noisy engines will give my position away.
Unload_Transport2: I would rather use my own locomotion.
Charge1: I will leave them in shreds!
Charge2: I will rip out their hearts before they are aware of it.
Ability2: DIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEE!
Ability4: I will be upon them before they realise it.
Ability5: I shall be but a flittering shadow.
Under_Fire1: I have been spotted. Give me some support!
Damage1: Taking damage!
Death1: Vital signs...critical...bio-meltdown imminent!
Death2: I am too potent a weapon to be wasted like this!
Command Platoon - Flag Bearer (Standard Bearer) -- ALTERNATE LINES #DO NOT USE#
Notes: Trooper to carry company's banner. Great honour... but totally impractical task if trying to sneak. [Tone for talking should be pretty annoyed and dry]
Unit_Complete1: Ghosts with banner? You can't be serious!
Unit_Complete2: Whose idea was to want banner?
Unit_Complete3: This is sick joke that makes only our enemies laugh!
Unit_Complete4: Just perfect. Carrying banner in stealth operation is suicide that not only kill but makes one look like completely idiot as well. [really dry, annoyed tone]
Unit_Complete5: Feth! Someone in command-chain must really hate pipes!
Unit_Complete6: So... Today's operation is kill our enemies to laugh...? [dry, sarcastic tone]
Unit_Complete7: This wouldn't that bad if we would be besieged, not infiltrating...
Selection1: For anyone else this would be a honour... but for a ghost? Freaking joke.
Selection2: I guess I could babysit those green ears...
Selection3: Why I can't just have pipes instead? I mean, pipes surely has their effect!
Selection4: I'm used to go unnoticed, not center of attention.
Selection5: If I can survive this, our enemy must be blind...
Selection6: Whatever...
Selection7: Yeah... And I have always dreamed to be walking practice target.
Move1: Fine...
Move2: You know, it is bit hard to sneak with banner...
Move3: Hmph. I can also cry to make sure that I don't even accidentally go unnoticed.
Move4: Hopefully there are green ears to blend in.
Move5: Oh well, I guess it is all the same where I die.
Move6: I will die sooner than later anyhow...
Move7: Dancing on own grave.
Attack1: Die!
Attack2: Even I'm not going to die trash like that!
Attack3: Trying to take as many with me as possible.
Attack4: Make me happy and die!
Attack5: This bait bites back!
Attack6: Feth that!
Attack7: I was about to shoot someone anyhow.
Capture1: Planting the flag.
Capture2: Making sure that enemy knows our location.
Capture3: Alright... That is only real use for this pole anyhow.
Capped1: What? I have to drag this pole even futher?
Capped2: Why I can't leave banner here?
Capped3: I'm certain that banner would look better when hanging here.
Join1: Sorry lads, I was told to inspire you to greatness...
Join2: I'm not happy for drawing attention either.
Join3: Anyone dreaming about honour to carry banner? No? What a surprise...
Detach1: There is no reason to get you killed...
Detach2: Fine, I go. Wouldn't like to be center of attention anyway.
Load_Transport1: I actually agree with this one. Thanks.
Load_Transport2: Thank you, sir!
Unload_Transport1: Fine... back to range.
Unload_Transport2: Fool's break is over I guess.
Morale_Break1: Stupid rag, stupid rag, stupid rag...
Morale_Break2: Arrgh! Feth this!
Morale_Break3: I knew that this rag gets me killed!
Morale_Restored1: Can't. Run. With. Pole.
Morale_Restored2: If only I would have had pipes instead...
Morale_Restored3: Hmph. I guess I have to do my job and die heroically.
Charge1: Straight Silver!
Charge2: Eat rag!
Charge3: Taste this pole!
Jump_Teleport1: Oh great. I thought banner was enough already.
Jump_Teleport2: I can't find any humour in this.
Deepstrike1: Coming doooown!
Deepstrike2: Get away while you can!
Ability1: What...? Can't believe this...
Ability2: Fine. Do a favour. Die your laughing.
Ability3: Confused? Well, I would be too.
Ability4: For feth's sake! You are better to turn heroes and fast or I beat you myself!
Ability5: I carried rag all around this place! You are better to be freaking inspired because of it!
Combat1: Dying heroically in close combat!
Combat2: Send reinforces! Or it is time for last stand?
Combat3: Send help or they will take your precious pole!
Under_Fire1: They saw me. And started to shoot.
Under_Fire2: Gasp. They spotted me. How this can be ever possible?
Under_Fire3: Banner has surprisingly drawn enemy fire.
Damage1: Arrhh! That hurts!
Damage2: Rag coated with friendly blood!
Damage3: They are killing me!
Death1: Umphh!
Death2: That was... *cough* fast...
Death3: Feth... rag... as... bandage...
Death4: Banner has fallen to hands of our enemy. [another person reporting in]
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#4
Posted 04 January 2011 - 10:47 AM
Some ideas...
HQ Building [Gaunt’s Command Post]
HQ Addon/Upgrade1 [Tanith Veterans]
HQ Addon/Upgrade2 [First and Only]
Selection1: [“Do you want to live forever?!”]
Barracks [Stealther Command]
Selection1: [“Honor is forever”]
Armoury [Supply Drop]
Wargear Research Upgrade1 [Straight Silver]
Wargear Research Upgrade2 [Hotshot Lasguns]
Infantry Accuracy Research Upgrade1 [Verghastite Scoping]
Infantry Accuracy Research Upgrade2 [Larkin-Trained]
Infantry Health Research Upgrade1 [Camo-Cloaks]
Infantry Health Research Upgrade2 [Soot and Boot-Black]
Commander Health Research Upgrade1 [Campaign Intel]
Commander Health Research Upgrade2 [Corbec’s Example]
Selection1: [Hatch Falling Open Clang]
Tech Building (Tier2) [Scouts and Snipers]
Selection1: [Militaristic “Huaa!” like US marines]
Vehicle Building (Tier2) [Armor Reinforcement]
Vehicle Research Upgrade: [Armored Fist Support]
Tier3-4 Research Upgrade: [Battle Group Commit]
Selection1: [Revving Engine]
Advanced Tech Building (Tier3) [Shrine of the Beati]
Selection1: [Devotional Chant, like the dervish ones]
Listening Post [Perimeter Defense]
Listening Post Addon1: [Gun Turret]
Listening Post Addon2: [Hardpoint]
Requisition Research Upgrade1: [Tanith Fieldcraft]
Requisition Research Upgrade2: [Call to the Holy Fleet]
Selection1: [Scanning Sound]
Generator [Plasma Generator]
Power Research Upgrade1: [Power Grid]
Power Research Upgrade2: [Battery Storage]
Selection1: [IG generator sound]
Large Generator [Thermo Plasma Generator]
Selection1: [IG thermo generator sound]
Turret [Autocannon]
Turret Addon1: [Tread Fether]
Selection1: [Loading clack-clack]
Mines [Tube Charges]
Selection1: [Timer beeping]
HQ Building [Gaunt’s Command Post]
HQ Addon/Upgrade1 [Tanith Veterans]
HQ Addon/Upgrade2 [First and Only]
Selection1: [“Do you want to live forever?!”]
Barracks [Stealther Command]
Selection1: [“Honor is forever”]
Armoury [Supply Drop]
Wargear Research Upgrade1 [Straight Silver]
Wargear Research Upgrade2 [Hotshot Lasguns]
Infantry Accuracy Research Upgrade1 [Verghastite Scoping]
Infantry Accuracy Research Upgrade2 [Larkin-Trained]
Infantry Health Research Upgrade1 [Camo-Cloaks]
Infantry Health Research Upgrade2 [Soot and Boot-Black]
Commander Health Research Upgrade1 [Campaign Intel]
Commander Health Research Upgrade2 [Corbec’s Example]
Selection1: [Hatch Falling Open Clang]
Tech Building (Tier2) [Scouts and Snipers]
Selection1: [Militaristic “Huaa!” like US marines]
Vehicle Building (Tier2) [Armor Reinforcement]
Vehicle Research Upgrade: [Armored Fist Support]
Tier3-4 Research Upgrade: [Battle Group Commit]
Selection1: [Revving Engine]
Advanced Tech Building (Tier3) [Shrine of the Beati]
Selection1: [Devotional Chant, like the dervish ones]
Listening Post [Perimeter Defense]
Listening Post Addon1: [Gun Turret]
Listening Post Addon2: [Hardpoint]
Requisition Research Upgrade1: [Tanith Fieldcraft]
Requisition Research Upgrade2: [Call to the Holy Fleet]
Selection1: [Scanning Sound]
Generator [Plasma Generator]
Power Research Upgrade1: [Power Grid]
Power Research Upgrade2: [Battery Storage]
Selection1: [IG generator sound]
Large Generator [Thermo Plasma Generator]
Selection1: [IG thermo generator sound]
Turret [Autocannon]
Turret Addon1: [Tread Fether]
Selection1: [Loading clack-clack]
Mines [Tube Charges]
Selection1: [Timer beeping]
#5
Posted 04 January 2011 - 01:57 PM
Supreme contribution, GH! Well done. Your War40k knowledge knows no bounds, bro!
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#6
Posted 20 March 2011 - 01:53 PM
A couple suggestions, take them for what you will...
-take out Rough Riders, the Ghosts never fought alongside any RR except once, a native PDF formation riding big birds that never deployed off-world. RR don't really fit with Ghosts in the fluff. If need the melee tactical niche, maybe make them some fast moving tanith foot rushing into combat with drawn straight silver... though Fire Support squad could probably work passably
-Merge the Infantry & Hardened Veterans into one unit that scales across tiers with upgrades
-Name Infantry "Trooper"
-Make Infantry... good sight line, a little better damage than IG but less than SM. but say only 1/2-2/3 range of IG squad, but cloaked until within that distance, then become visible. good damage that partially offsets their shorter range.
-Make "Hardened Veterans" an upgrade for Infantry that increases their range/damage etc somewhat
-Add Ambushers squad. Normally like permanently uncloaked Troopers with little sight line. Have special ability Entrench: they all kneel down as if in cover, become immobile, cloaked, great sight line, greater defense, longer range, greater damage, become surrounded to a decent distance by cloaked mines that are functionally same as regular mines. The main point is not that they do a lot of damage, but that the mines throw around enemy infantry and hold them up
-Add Snipers squad: three man uncloaked sniper squad. long range. good damage. knockdown. slow firing rate
-Add Tread Fethers squad: uncloaked shorter ranged anti-armor rocket launchers (tread fethers have sawed off tubes, which could be represented as either less accuracy or less range)
-Name Suggestions:
Scout Platoon (Sabbat Worlds Milita)
Scout Platoon Sergeant (Junior Commissar) - fluffwise, should be armed with a whip not sword
Infantry Platoon (Troopers)
Infantry Platoon Junior Officer (Junior Officer)
Fire Support (Flame Troopers)
Stormtroopers (Scout-Troopers)
-hardcap 2
-Should have ability: Tube Charge - grenade good against everything
Ministroum Priest (Ayatani Priest)
Psyker(Psyker's Haunting)
-looks like a see-through glowing psyker model
Commissar (Medic)
The tanith aren't really that stuffed with commissars. just 3 if you count gaunt
Lord Inquisitor (Fleet Inquisitor)
Command Platoon - Captain (Command Platoon Major)
Senior Officer
Command Platoon - Master Vox Officer (Master Vox Officer)
Command Platoon - Chief Medic (Chief Medic)
Command Platoon - Sniper (Master Sniper)
Lord Commissar (Commissar)
Colonel (Colonel-Commissar)
-take out Rough Riders, the Ghosts never fought alongside any RR except once, a native PDF formation riding big birds that never deployed off-world. RR don't really fit with Ghosts in the fluff. If need the melee tactical niche, maybe make them some fast moving tanith foot rushing into combat with drawn straight silver... though Fire Support squad could probably work passably
-Merge the Infantry & Hardened Veterans into one unit that scales across tiers with upgrades
-Name Infantry "Trooper"
-Make Infantry... good sight line, a little better damage than IG but less than SM. but say only 1/2-2/3 range of IG squad, but cloaked until within that distance, then become visible. good damage that partially offsets their shorter range.
-Make "Hardened Veterans" an upgrade for Infantry that increases their range/damage etc somewhat
-Add Ambushers squad. Normally like permanently uncloaked Troopers with little sight line. Have special ability Entrench: they all kneel down as if in cover, become immobile, cloaked, great sight line, greater defense, longer range, greater damage, become surrounded to a decent distance by cloaked mines that are functionally same as regular mines. The main point is not that they do a lot of damage, but that the mines throw around enemy infantry and hold them up
-Add Snipers squad: three man uncloaked sniper squad. long range. good damage. knockdown. slow firing rate
-Add Tread Fethers squad: uncloaked shorter ranged anti-armor rocket launchers (tread fethers have sawed off tubes, which could be represented as either less accuracy or less range)
-Name Suggestions:
Scout Platoon (Sabbat Worlds Milita)
Scout Platoon Sergeant (Junior Commissar) - fluffwise, should be armed with a whip not sword
Infantry Platoon (Troopers)
Infantry Platoon Junior Officer (Junior Officer)
Fire Support (Flame Troopers)
Stormtroopers (Scout-Troopers)
-hardcap 2
-Should have ability: Tube Charge - grenade good against everything
Ministroum Priest (Ayatani Priest)
Psyker(Psyker's Haunting)
-looks like a see-through glowing psyker model
Commissar (Medic)
The tanith aren't really that stuffed with commissars. just 3 if you count gaunt
Lord Inquisitor (Fleet Inquisitor)
Command Platoon - Captain (Command Platoon Major)
Senior Officer
Command Platoon - Master Vox Officer (Master Vox Officer)
Command Platoon - Chief Medic (Chief Medic)
Command Platoon - Sniper (Master Sniper)
Lord Commissar (Commissar)
Colonel (Colonel-Commissar)
Edited by goldenhorde, 20 March 2011 - 01:56 PM.
#7
Posted 20 March 2011 - 02:21 PM
Good suggestions fer sure man. The first-post Tanith list was taken from many TT armies and yes they did recruit Rough Riders as part of their 2000-2500pt army.
At this stage if any names or functions of squads/units are gonna change we'd have to re-use scripts as its too much effort to re-do everything.
Still.. that REALLY helps us flesh things out, GH.. thank you. You already have a lot of scripting you are doing so thank you beyond the call for this additional suggestion.
At this stage if any names or functions of squads/units are gonna change we'd have to re-use scripts as its too much effort to re-do everything.
Still.. that REALLY helps us flesh things out, GH.. thank you. You already have a lot of scripting you are doing so thank you beyond the call for this additional suggestion.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users