VEHICLES
Arvus Lighter
Notes: The Arvus is a cargo ship, and doesn't see combat often. Because of this, the pilot should be somewhat timid. I think an African-American voice should do the trick here.
Unit_Complete1: Arvus deployed.
Unit_Complete2: Something needs transport?
Unit_Complete3: Whatever it is, I'll carry it.
Unit_Complete4: If it'll fit, I'll take it.
Unit_Complete5: Load it up, I'm ready.
Unit_Complete6: Arvus Cargo transport, deployed.
Unit_Complete7: Damn, another load?
Selection1: Standing by.
Selection2: Ready for new orders.
Selection3: Need something?
Selection4: Commander?
Selection5: Transporter ready.
Selection6: Arvus here.
Selection7: Where do you want it?
Move1: There? Alright then.
Move2: Aye.
Move3: That I can do.
Move4: Sure thing. Gimme a sec.
Move5: Bringing her round.
Move6: Bearings locked in.
Move7: Moving.
Attack1: I see 'em. Opening fire!
Attack2: Weapons online.
Attack3: Locked in. Firing.
Attack4: Let's go.
Attack5: Engaging enemies.
Attack6: I'll take 'em.
Attack7: OK, moving to engage.
Ability1: Let's go!
Ability2: I'll give 'em everything I can.
Ability3: Offensive manoeuvres!
Ability4: This should help.
Ability5: Get through this, come on!
Death1: I'm going down!
Death2: Can't hold her much long- *explodes*
Death3: Bail! Bail!
Death4: *explosion*
Aquila Lander
Notes: The Aquila is a light cargo ship, and doesn't see combat often. Because of this, the pilot should be somewhat timid. I think an standard American voice should do the trick here. Light transport shuttle for high ranking imperial dignitaries armed with only a single heavy weapon for self defense. Pilot is muffled due to mask and is formal in his replies (due to the passengers).
Unit_Complete1: Aquila deployed.
Unit_Complete2: Something needs transport?
Unit_Complete3: Within reason, I'll carry it.
Unit_Complete4: If it'll fit, I'll take it.
Unit_Complete5: I'm ready.. load me up!
Unit_Complete6: Aquila Light Cargo transport, in the field.
Unit_Complete7: Accepting standard packages.
Unit_Complete8: Aquila Lander transferring command
Unit_Complete9: Light transport in the air
Unit_Complete10: Aquila in the sky
Unit_Complete11: You requested a lander, sir?
Unit_Complete12: Best ride in the fleet on call
Unit_Complete13: Has the general sore feet already?
Unit_Complete14: Air transport ready and waiting
Selection1: Of course.
Selection2: Ready for new orders.
Selection3: Yes?
Selection4: HQ?
Selection5: Light Transporter ready.
Selection6: Aquila here.
Selection7: Where do you want it?
Selection8: Copy that
Selection9: Need a lift?
Selection10: I read you.
Selection11: Destination?
Selection12: Standing by
Selection13: Just serving drinks, sir
Selection14: You want something too, sir?
Move1: There? Alright then.
Move2: Affirmative.
Move3: That I can do.
Move4: You bet!
Move5: Bringing her round.
Move6: Locking on bearings.
Move7: Moving.
Move8: As you say, sir
Move9: Engines at full
Move10: Throttle out
Move11: We'll be there shortly
Move12: Starting approach
Move13: ETA 5 minutes
Move14: Fasten seat belts, please
Attack1: Send em to hell!
Attack2: Maneuvering to attack.
Attack3: Fire.. FIRE!!
Attack4: Ordnance is hot!
Attack5: We're Live!
Attack6: Going on the offensive!
Attack7: Weapons away!
Attack8: Following orders, sir
Attack9: As you say, sir
Attack10: Firing in support
Attack11: The general would approve!
Attack12: Always wanted a medal...
Attack13: This ain't no Thunderbolt, sir!
Attack14: If we have the advantage...
Charge1: Nothing left for it!
Charge2: Hang on!
Charge3: Throttle at maximum!
Ability1: Let's go!
Ability2: I'll give 'em everything I can.
Ability3: Offensive maneuvers!
Ability4: This should help.
Ability5: Get through this, come on!
Ability6: Full auto!
Ability7: Locking on target...
Ability8: Dumping cargo!
Ability9: Evasive manoeuvres
Ability10: Firing retros!
Combat1: They're all over us!
Combat2: Die! DIE!!
Combat3: It doesn’t have a gun for nothing...
Death1: Bailing out...
Death2: Can't keep her in the air.. much long.. *explodes*
Death3: We’ve lost the left wing!
Death4: I’m losing her!
Death5: The controls won't respond!
Death6: Flameout in the right engine! *static*
Death7: *vehicle explosion*
Valkyrie / Vendetta (Medium / Heavy Armoured Assault Carrier)
Notes: Modified versions of the regular Valkyrie, these have been modified to have exceptional firepower, and can hold its own easily on the battlefield after dropping off its units, if any. They would be somewhat overconfident, with all the extra armaments, and at home on the battlefield. For the actual voice, look at the American announcer in the Battlefield Bad Company 2 multiplayer, if you can (probably the best example of what it could be).
Unit_Complete1: You needed a transport?
Unit_Complete1b: You needed a heavy transport?
Unit_Complete2: Valkyrie here, where's the battle? [pronounced "Val-ker-ey"]
Unit_Complete2b: Vendetta here, where's the battle?
Unit_Complete3: Valkyrie Armoured Assault Carrier, ready.
Unit_Complete3b: Vendetta Heavy Armoured Assault Carrier, ready.
Unit_Complete4: You load 'em up, I'll drop 'em in.
Unit_Complete5: You called for dropships?
Unit_Complete6: You needed some airborne firepower, eh?
Unit_Complete7: Get the troops. They're about to be dropped in.
Selection1: Standing by.
Selection2: You need assistance?
Selection3: Whaddaya need?
Selection4: Need a dropship?
Selection5: I'm here, where are the troops needed?
Selection6: Yeah?
Selection7: Need something?
Selection8: Hovering.
Selection9: Maintaining readiness.
Selection10: Assault Carrier.
Selection11: Valkyrie here.
Selection11b: Vendetta here.
Move1: Sure thing.
Move2: I'll get there, don't worry.
Move3: Alright then.
Move4: You want me there? Alright.
Move5: OK, we're on the move.
Move6: No problem.
Move7: Movin' out.
Move8: Sector is clear.
Move9: Engines forward.
Attack1: Targets locked.
Attack2: Bring the guns forward. We have a fight to win!
Attack3: I see 'em. Let's take 'em out.
Attack4: Comin' in hot, let's take them out!
Attack5: This is gonna get hot!
Attack6: Let's shoot 'em down!
Attack7: C'mon! Give it to 'em!
Attack8: Weapons free. Firing!
Attack9: Their good as dead!
Charge1: Watch all sides, we're goin' in!
Charge2: C'mon! C'mon!
Charge3: Take 'em down!
Charge4: Give 'em hell!
Charge5: Entering hotzone!
Jump_Teleport1: Applying full thrust!
Jump_Teleport2: Velocity to maximum.
Jump_Teleport3: Acknowledged, engaging thrusters.
Jump_Teleport4: They will not catch us now!
Jump_Teleport5: Rapid Acceleration.
Jump_Teleport6: Prioritizing vectors.
Jump_Teleport7: Overcharging engines.
Jump_Teleport8: Ave Imperator! [pronounced "Av-eh Em-purr-ah-tor"]
Landing1: Landing zone sighted.
Landing2: Landing position confirmed.
Landing3: Commencing landing procedure.
Landing4: Area secured. Descending as ordered.
Landing5: Putting down there.
Takeoff1: Sky bound as ordered, sir.
Takeoff2: To the skies!
Takeoff3: Back to the war above.
Takeoff4: Airborne Transport launching.
Takeoff5: Lifting off.
Ability1: Alright, bring all the guns to full power, we gotta take 'em down!
Ability2: Damn, let's give 'em everything we have!
Ability3: Forward cannons up? OK, FIRE!!
Ability4: Hold up, providing support!
Ability5: You guys hold out, we'll get you out of this!
Ability6: Hang tight! We got you covered!
Ability7: Deploying airborne countermeasures! [Chaff / Flares]
Ability8: The Emperor protects! [Chaff / Flares]
Ability9: Taking evasive action! [Chaff / Flares]
Ability10: In our dust, heretic! [Chaff / Flares]
Ability11: Launching Hellstrikes! [Hellstrike Missiles - anti-armour, air-to-surface missile which delivers a high explosive load, designed to effectively penetrate even well-armoured targets.]
Ability12: Send those armoured fools into total ruin! [Hellstrike Missiles]
Ability13: High-explosive warhead on the way! [Hellstrike Missiles]
Ability14: Firing armour penetration missile! [Hellstrike Missiles]
Ability15: Deploying rocket pod ordnance! [Multiple Rocket Pod - a launcher capable of firing several fire-and-forget "dumb" rockets directly along line-of-sight towards a target.]
Ability16: Volley saturation to my mark! [Multiple Rocket Pod]
Ability17: Flatten that area! [Multiple Rocket Pod]
Ability18: Rocket barrage! [Multiple Rocket Pod]
Ability19: Hellfuries inbound! [Hellfury Missiles - anti-personnel, air-to-surface missile. Each packed with dozens of incendiary sub-munitions which are designed to be released in an airburst across a wide area.]
Ability20: Shatter their heretical ranks! [Hellfury Missiles]
Ability21: Doom comes to the enemy line! [Hellfury Missiles]
Ability22: Behold the Emperor's Fury! [Hellfury Missiles]
Combat1: Reload those main guns!
Combat2: Keep firing, we gotta win this!
Combat3: Acquiring new targets!
Combat4: No mercy to the wicked!
Combat5: Give no quarter!
Combat6: Fire at will!
Combat7: Stay the course! We must push through!
Combat8: For the Imperium!
Combat8b: For the Astra Militarum!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [various other aggressive yells and battle cries]
Damage1: Hull damage reported!
Damage2: Sir! We can't take much more!
Damage3: They've breached our armour!
Damage4: [shell shocked pain grunt]
Damage5: [another shell shocked pain grunt]
Damage6: [yet another shell shocked pain grunt]
Death1: We're going down!
Death2: Help us, Emperor!
Death3: Damn, damn, they got us, aaah! [static]
Death4: Bailing outttt.... arrrgghhh! *explosion*
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Aquila Nephilim / Generic Fighter
Notes: The Aquila Nephilim Jetfighter is a modified Aquila lander inspired from the Dark Angels space marine chapter's awe inspiring Nephilim Jetfighter, this lightning fast and agile craft serves to dominate the skies so that ground troops can advance unhindered by air attacks. Due to the crafts nature, only the most skilled and perceptive Imperial Navy pilots are bestowed such a magnificent creation.
Unit_Complete1: Nephilim Jet Fighter on the battlefield! [pronounced "Nef-il-im"]
Unit_Complete1b: Imperial Fighter on the battlefield!
Unit_Complete2: The skies will be set alight.
Unit_Complete3: Air superiority fighter has arrived.
Unit_Complete4: Who dares threaten His work?
Unit_Complete5: By the Emperors will, the skies will be His.
Unit_Complete6: Nephilim pilot reporting.
Unit_Complete6b: Naval pilot reporting.
Unit_Complete7: Inquisitorial craft reporting.
Unit_Complete7b: Imperial aircraft reporting.
Selection1: No one will stain the Emperors skies!
Selection2: Air superiority at your service!
Selection3: Yes? Order for deployment sir?
Selection4: Vox channel open.
Selection5: Receiving message commander.
Selection6: System check ready, the machine spirits are pleased.
Selection7: We keep the skies clear.
Selection8: Armor or wings, i can deal with both.
Selection9: We fly for the Inquisition.
Selection9b: We fly for the Astra Militarum.
Selection9c: We fly for the Imperium.
Move1: Powering thrusters.
Move2: Waypoint confirmed, inbound.
Move3: Acknowledged commander.. we will be there.
Move4: I'll be there in mere moments.
Move5: Displacing.
Move6: As you wish, sir.
Move7: Sir! As per your orders!
Move8: As the Inquisition demands.
Move8b: As the Imperium demands.
Move9: Have no fear, it will be done.
Attack1: Engaging enemy!
Attack2: Combat systems ready!
Attack3: I bring order for the Inquisition.
Attack3b: I bring order to the Imperium.
Attack4: None shall stay our wrath!
Attack5: No pity for the foe.
Attack6: By the Emperor sir, this will be glorious!
Attack7: Heresy, mutation and sedition, all will feel the Imperium's might.
Attack8: Acknowledged, target acquired.
Attack9: Abomination locked, cleansing.
Charge1: Taste His wrath!
Charge2: For the Inquisition!
Charge2b: For the Imperium!
Charge3: Purge in fire!
Charge4: Engaging!
Charge5: We got you now!
Jump_Teleport1: Full thrust!
Jump_Teleport2: Maximum velocity.
Jump_Teleport3: Understood, engaging thrusters.
Jump_Teleport4: They will see the power of Mankind!
Jump_Teleport5: Moving now.
Jump_Teleport6: We'll be there shortly.
Landing1: Clear the landing zone.
Landing2: Landing position locked.
Landing3: Landing procedure started.
Landing4: There? Acknowledged sir.
Takeoff1: Sky bound sir.
Takeoff2: Well take to the skies.
Takeoff3: Onwards to war.
Takeoff4: Fighter launching.
Ability1: Concentrating fire!
Ability2: Missiles away.
Ability3: Acknowledged, missile strike on the way.
Ability4: Defensive systems active!
Ability5: The Emperor protects.
Ability6: This fighter will not go down, not while our faith is clear.
Ability6b: This fighter will not go down, not while he protects.
Ability7: Glorious machine-spirit, aid me in my struggle!
Ability8: Now you made it angry.
Ability9: I have no control sir, the machine-spirit says otherwise!
Ability10: Engaging countermeasures.
Ability11: Faith is our shield!
Ability11b: Duty is my shield!
Ability12: No malice will reach us!
Combat1: Pity for the foe!
Combat2: No mercy for the unclean!
Combat3: Heretics beware, for the Nephilim soars!
Combat3b: Heretics beware, for Imperial justice flies from on-high!
Combat3c: Heretics... BEWARE!!
Combat4: Try! Try as you may, catch me you will not!
Combat5: Behold the might of the Imperium!
Combat6: Faith and duty, we will prevail!
Combat7: I am the Emperor's loyal servant! No one can withstand our faith!
Combat8: WE FIGHT! We fight in the name of the Emperor and the Inquisition!
Combat8b: WE FIGHT! We fight in the Name of the Emperor!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Combat12: [aggressive yell]
Combat13: [another aggressive yell]
Combat14: [various other aggressive yells]
Death1: Systems failing! Im going down!
Death2: Emper-ksshhhh [radio static]
Death3: GLORY TO THE EMPEROR!
Death4: One final landing...
Death5: Arrgghhhh!
Death6: Gaarrhhhh!
Death7: [various other death moans and screams]
Thunderbolt Heavy Fighter
Notes: Imperial Naval fighter pilots are brazen, excited, young guns itching for aerial warfare. Reliant and sturdy Fighter bomber of the Imperial Navy capable of many roles. Pilot sounds muffled due to oxygen mask, but is otherwise chirpy, waiting his chance to prove his skills as a pilot and become the squadron ace.
Unit_Complete1: Superiority Fighter has arrived.
Unit_Complete2: Imperial Navy's finest fly boys are at your command.
Unit_Complete3: Strike aircraft circling over head.
Unit_Complete4: Naval Attack Fighter recruited for any role.
Unit_Complete5: Multi-role Heavy Fighter at your service.
Unit_Complete6: Airborne to clear the skies.
Unit_Complete7: Thunderbolt is on the field.
Unit_Complete8: Thunderbolt in the air and awaiting orders
Unit_Complete9: Imperial fighter ready for combat
Unit_Complete10: Air superiority is my job, sir
Unit_Complete11: Fighter bomber transferring command
Unit_Complete12: I'll be the ace some day...
Unit_Complete13: Navy Thunderbolt on call
Unit_Complete14: I OWN the skies!
Selection1: We clear the skies.
Selection2: Strike Aircraft.. ready!
Selection3: We will never be bested!
Selection4: The Emperor's mighty hand.
Selection5: Our guns rule the skies.
Selection6: Watching.. waiting..
Selection7: Ready for anything!
Selection8: I need a target!
Selection9: Thunderbolt reporting
Selection10: I read you, commander
Selection11: Ready for action, sir
Selection12: Thunderbolt here
Selection13: What's the mission?
Selection14: Best pilot in the fleet
Selection15: Five kills and counting, sir
Move1: Find us a target and its as good as dead.
Move2: Guarding air space.
Move3: Vectoring to new position.
Move4: Looking for boogies..
Move5: Skies seem clear.. for now.
Move6: Detecting something on the horizon.
Move7: Engines engaged.
Move8: Searching for targets
Move9: Watching the scope
Move10: Taking her on patrol
Move11: Cruising speed
Move12: Changing vector
Move13: Looking for bogeys
Move14: Hands on stick, sir
Attack1: Weapons hot!
Attack2: Attacking!
Attack3: Entering kill zone.
Attack4: Guns primed..
Attack5: Taking it out!
Attack6: Making attack run.
Attack7: I'm on it!
Attack8: Enemy contact!
Attack9: Death from above!
Attack10: Intercepting!
Attack11: Starting attack run!
Attack12: I love a good dogfight...
Attack13: Locking on target
Attack14: This is it!
Attack15: Time to earn those stripes!
Charge1: Right into the thick of it!
Charge2: For the Emperor!
Charge3: The Imperial Navy will conquer all!
Charge4: Here I come, boys!
Charge5: FULL POWER!
Charge6: This one's mine!
Ability1: Conducting Bombing Run.
Ability2: Launching Hellstrikes.
Ability3: Bombard that hot zone.
Ability4: Deploying countermeasures.
Ability5: Evasive maneuvers!
Ability6: AP loaded!
Ability7: Sustained burst!
Ability8: Dodge this!
Ability9: Switching to the special mix
Ability10: Damn this armour's tough!
Combat1: Enemies all around!
Combat2: Fire at will!
Combat3: Watch that ground fire!
Combat4: This one's not bad...
Combat5: I'm just warming up!
Combat6: Just drawing this out, sir...
Death1: I've lost all in-flight controls..
Death2: Have to ditch..
Death3: Damn it.. going dow.. *explosion*
Death4: Arrghhhhhh.. *explosion*
Death5: We're going down!
Death6: I'm hit! I'm hit!
Death7: Can't shake ‘em!
Avenger Strike Fighter
Notes: Powerful anti-armour aircraft. Piloted by semi-cocky Imperial pilots. N. American accent.
Unit_Complete1: Avenger, pride of the Imperial Navy flying in!
Unit_Complete2: Close support arriving as requested.
Unit_Complete3: Strike fighter on the field.
Unit_Complete4: Your anti-armour solution is delivered!
Unit_Complete5: Naval HQ.. Avenger on deck and awaiting orders.
Unit_Complete6: Airborne Tank buster acknowledged and in the air.
Unit_Complete7: Avenger proudly under your command now, sir.
Selection1: We bring the pain!
Selection2: Tanks don't have a prayer!
Selection3: Not just for purgations..
Selection4: Where's the enemy armour?
Selection5: Twiddling thumbs here.
Selection6: Rear gunner getting mouthy now.
Selection7: Avenger here.
Selection8: Vox channels clear.
Selection9: Aerial Tank buster circling over head.
Selection10: Yes we're idle.
Move1: Thrusters active.
Move2: As ordered.
Move3: Tanks beware.
Move4: Lets get moving!
Move5: On it.
Move6: Understood, Naval Command.
Move7: Moving to new vector.
Move8: Avenger taking up new position.
Attack1: Bolt Cannons.. FIRE!
Attack2: Busting them up!
Attack3: Armour ripping time!
Attack4: Fire from the sky!
Attack5: Commencing strafing run!
Attack6: Take em down!
Attack7: Turning them to slag!
Charge1: Purge em!
Charge2: Send the bastards packing!
Charge3: Down their throats!
Ability1: All guns.. FIRING!
Ability2: Full Volley.. NOW!
Ability3: Wide spread!
Ability4: Bomb release!
Ability5: Munitions drop!
Ability6: Deploy counter-measures!
Ability7: That'll keep 'em off our tails!
Combat1: We're surrounded!
Combat2: Dodging surface fire!
Combat3: Watch the hot zone!
Combat4: Knee deep in it!
Combat5: Too much flak here, boys!
Death1: Bail.. BAIL!
Death2: We need to ditch!
Death3: We've lost the wings.. arrghhh!
Death4: Going down..
Marauder Vigilant
Notes: A pilot's voice. If you've played C&C Generals, try for the Raptor's voice. A Marauder Bomber refitted for aerial reconnaissance and target coordination for fighters and ground troops. Pilot is muffled due to oxygen mask and sounds gruff (being an old veteran) but otherwise relaxed.
Unit_Complete1: Marauder Vigilant overhead sir.
Unit_Complete2: We are go for reconnaissance.
Unit_Complete3: Only the vigilant can achieve victory.
Unit_Complete4: Marauder Vigilant arriving for aerial duties.
Unit_Complete5: Electronic Support at your service.
Unit_Complete6: Heavy Spy Plane en route and ready for sorte.
Unit_Complete7: Counter Espionage aircraft taking to the skies.
Unit_Complete8: Marauder Vigilant ready for recon
Unit_Complete9: Transferring tactical command, sir
Unit_Complete10: Aerial support on call
Unit_Complete11: Communications up and running
Unit_Complete12: Recon aircraft awaiting orders
Unit_Complete13: Vigilant ready to watch the show
Unit_Complete14: Need a closer look at something, sir?
Selection1: Your eye in the sky.
Selection2: Got a clear view.
Selection3: Eternally vigilant.
Selection4: Observing...
Selection5: We see everything.
Selection6: Scanning from the clouds.
Selection7: Recon.. ready.
Selection8: Command and Surveillance at the ready.
Selection9: We support the fleet.
Selection10: Aerial surveillance here
Selection11: Never sloppy on the job...
Selection12: Channel open
Selection13: Skies look clear...
Selection14: Seen one planet, seen ’em all
Selection15: Surveillance equipment online
Selection16: Bird’s eye here
Move1: We are cruising.
Move2: Changing location now sir.
Move3: Thrusters.
Move4: Maneuvering jets engaged.
Move5: Something detected.. far away.
Move6: Noting enemy activities on the horizon.
Move7: Firing afterburners..
Move8: Done enough patrols in my time
Move9: Setting search patterns
Move10: Watching the scanner
Move11: We'll keep an eye out
Move12: I'll find a nice quite spot...
Move13: Changing heading
Move14: Just like old times...
Attack1: I see 'em.
Attack2: There they are.
Attack3: Engaging targets.
Attack4: Locked on.
Attack5: Weapons are hot!
Attack6: Enemy sighted.
Attack7: Fire-zone active.
Attack8: We got a chance at this!
Attack9: This ain't no fighter sir...
Attack10: We'd best be in support...
Attack11: Following orders, sir
Attack12: We'll get a good look at 'em
Attack13: We'll show those flyboys...
Attack14: Get that turret firing!
Ability1: Lighting 'em up.
Ability2: If they're out there, we'll find 'em.
Ability3: They can't hide.
Ability4: Keep an eye out for hostiles.
Ability5: Deploying countermeasures.
Ability6: All units fire on my mark!
Ability7: Support barrage commencing!
Ability8: Transmitting coordinates...
Ability9: Firing chaff!
Ability10: Patch up that hole!
Charge1: Entering the hot zone.
Charge2: Boogies all around!
Charge3: Skies are lighting up!
Charge4: Beginning run...
Charge5: I'll show them how it's done!
Charge3: I'm too old for this!
Combat1: Hostiles have spotted us.
Combat2: Enemy contacts detected.
Combat3: Taking ground fire sir.
Combat4: They're damn fast!
Combat5: The armour'd better hold...
Combat6: We ain't alone up here!
Death1: Bail Bail!!
Death2: Going down... arrgghhhh..
Death3: Eject!
Death4: Emperor save us!!
Death5: The controls are gone!
Death6: Didn't make this one -explosion-
Marauder Destroyer
Notes: A generic pilot's or soldier's voice. A Marauder Bomber refitted to have as many guns as it can carry for a single, devastating attack run. Pilot is muffled due to oxygen mask and is both arrogant in his skill and confidence in his aircraft's killing power
Unit_Complete1: Marauder Destroyer at your service.
Unit_Complete2: Aircraft Gunship at the ready.
Unit_Complete3: Flying Fortress of Death has arrived.
Unit_Complete4: Destroyer under your command now.. sir.
Unit_Complete5: King of the Strafing Run in the field.
Unit_Complete6: Ground Attack Bomber arriving.
Unit_Complete7: The Slayer in the skies over Armageddon reporting for duty.
Unit_Complete8: Attack bomber ready for anything
Unit_Complete9: Marauder Destroyer in the skies
Unit_Complete10: Marauder reporting, sir
Unit_Complete11: We got all the fire power you need
Unit_Complete12: They don't call us Destroyer for nothin’
Unit_Complete13: They can shoot back, but it won't matter...
Unit_Complete14: 50 tonnes of pure death awaiting orders.
Selection1: Marauder Destroyer.
Selection2: We destroy anything in our way.
Selection4: Marauder Destroyer here.
Selection5: We'll spit more autocannon shells than a Hydra flak tank.
Selection6: When's our next ground support mission?
Selection7: Sir, pilot and crew need a target to strafe!
Selection8: Marauder on standby
Selection9: Flying tank here
Selection10: You need something dead, sir?
Selection11: Where's the action at?
Selection12: Marauder reading you, sir.
Selection13: Got a target?
Selection14: -off mic- cut the chatter back there... (pilot is talking to other crew members)
Move1: Light those engines.
Move2: Changing location now sir.
Move3: Thrusters.
Move4: Maneuvering jets engaged.
Move5: Ramjets.. forward!
Move6: Afterburners..
Move7: Altering vector.
Move8: Searching for targets
Move9: We only need one run, sir
Move10: Cruising to position
Move11: She ain't built for patrol, sir
Move12: I need to kill me something...
Move13: Ten four
Move14: So long as there's a target...
Attack1: Initiate strafing run.
Attack2: Fill them with lead.
Attack3: Engaging targets.
Attack4: Locked on.
Attack5: Going in low for the attack!
Attack6: Firing rounds..
Attack7: Launching suppression fire.
Attack8: We'll kill it, sir
Attack9: Nothing survives us!
Attack10: It's as good as dead, sir!
Attack11: Only need to tell us once!
Attack12: Beginning attack run
Attack13: Hit 'em hard and fast
Attack14: Thought you'd never ask...
Ability1: Dropping payload.
Ability2: Launching Hellstrikes!
Ability3: Firing a volley!
Ability4: Release countermeasures.
Ability5: Deploying flares.
Ability6: Drop the payload!
Ability7: Let loose with everything!!
Ability8: Switching to infrared
Ability9: Using flares!
Ability10: Let's hear those engines ROAR!
Charge1: We're in the kill-zone.
Charge2: Boogies everywhere!
Charge3: Watch for AA!
Charge4: -maniacal laughter-
Charge5: Say your prayers!
Charge6: Run little men, RUN!
Combat1: Taking ground fire.
Combat2: Hostiles are engaging us sir.
Combat3: We're taking some hits here.
Combat4: They're tougher than we thought....
Combat5: Why ain't they dead yet?
Combat6: Going for another run!
Death1: PULL UP! PULL UP!!!
Death2: We've lost the number three engine. Try to...
Death3: Wha? Out tail's gone!
Death4: Can you see the left wing?
Death5: Pull up! PULL UP!
Death6: We've lost power!
Death7: They have a lock on us!!
Death8: I'm hit!
Marauder Colossus
Notes: Use a deep, heavy voice. Similar to the voice of the SM dreadnought.
Unit_Complete1: The colossus bomb is ready.
Unit_Complete2: Marauder colossus has been deployed.
Unit_Complete3: Might of the Emperor, awaiting your command.
Unit_Complete4: The Emperor's hammer is at your service.
Unit_Complete5: Even better than an orbital bombardment.
Unit_Complete6: More bang for the buck.
Unit_Complete7: I can make them disappear in a flash.
Selection1: Sir.
Selection2: We bring the rain.
Selection3: A trail of destruction lies in our wake.
Selection4: Ashes to ashes. Dust to dust.
Selection5: None can survive the colossus bomb.
Selection6: The colossus bomb awaits your detonation command.
Selection7: We live to rain death upon the foes of the Emperor.
Move1: Lighting engines.
Move2: Thrusters engaged.
Move3: Easy, our payload is fragile.
Move4: Throttles forward.
Move5: Altering course.
Move6: A new target... I see it.
Move7: We will prepare to drop there.
Attack1: Their next breath shall be their last.
Attack2: Beginning strafing run.
Attack3: Death from the skies.
Attack4: They never look skyward. The fools!
Attack5: Charging the guns.
Attack6: Heavy bolters ready.
Attack7: Fire away.
Charge1: We have found the enemy.
Charge2: Arm the colossus, we may need it soon.
Charge3: The fools do not scatter?
Ability1: Arming the colossus bomb.
Ability2: Nothing left but ashes.
Ability3: We will crush them.
Ability4: Fly to safety.
Ability5: Protect the bomb.
Combat1: The enemy has found us.
Combat2: We are taking fire.
Combat3: Hold them off!
Death1: One final effort.
Death2: Back to base***[static]
Death3: Going down.
Death4: The Emperor prot***[static]
Sentinel
Notes: Praetorians, much like the rest of the Imperial Guard, employ Sentinel Walkers as infantry support vehicles and scouts. The Praetorians however, employ the much older Stryder variant, with its completely open cockpit devoid of even cage bars. This enables excellent visibility, but exposes the pilot to even more enemy fire. To offset this, these Sentinels are faster than the norm, and are piloted by Bushmen used to operating in dangerous savannahs where everything wants to eat you. Keen eyes, a sharp wit, and an eagerness to kill rather than be killed is the name of the game for these men.
Non-Praetorian Generic Accent: Generic English/American accent.
Written By: Tracer Krieg
Edited By: Thudmeizer
Unit_Complete1: Sentinel reporting in!
Unit_Complete2: Scout at your service.
Unit_Complete3: Militarum Walker on the field.
Unit_Complete4: Send me in the thick of it, sir.
Unit_Complete5: Ready to observe and flank, sir!
Unit_Complete6: Scout Walker on the field.
Unit_Complete7: Ready to hunt.
Unit_Complete8: Bushman at your service, m’lord. [Praetorians]
Unit_Complete9: Been stalkin’ lions since I was wee lad. This is nothing. [Praetorians]
Unit_Complete10: Time to show you lobsters what real scouts can do. [Praetorians]
Selection1: Sentinel here, go ahead.
Selection2: M’lord?
Selection3: You have an assignment for me?
Selection4: What needs scouting?
Selection5: Tired of standing around, send me walking!
Selection6: Walker reporting!
Selection7: Standing by for orders.
Selection8: Ready to map out the area.
Selection9: Got word of the enemy?
Selection10: From Savannahs to this? [Under breath] I better get double pay for this rot. [Praetorians]
Selection11: What was that? Oh, just you, sir. Thought something was moving in the grass. [Praetorians]
Selection12: Why'd they put me in this lobster suit? I stand out for miles! [Praetorians]
Move1: Sentinel on the move.
Move2: Heading there now.
Move3: Roger.
Move4: On the way.
Move5: Scouting ahead.
Move6: Providing details.
Move7: Mapping out the area. Stand by.
Move8: Moving out.
Move9: On patrol.
Move10: Eyes sharp, ears sharper. There are lions in the tall grass. [Praetorians]
Move11: Hehe, they won't even know I'm comin’. [Praetorians]
Move12: Sit tight, sir. I'll be back with all the details. [Praetorians]
Attack1: Attacking!
Attack2: Flanking the enemy!
Attack3: Drawing them off!
Attack4: I will run them down!
Attack5: There is no escaping me!
Attack6: Scout engaging!
Attack7: Let them have it!
Attack8: Opening up!
Attack9: Walker on the attack!
Attack10: Thought you could hide? You were wrong. [Praetorians]
Attack11: I've been hunting cats worse than you! You'll make for a nice rug! [Praetorians]
Attack12: Time for Bushmen justice! [Praetorians]
Capture1: Securing position!
Capture2: Drawing the enemy off!
Capture3: This point is no longer theirs!
Capped1: Position secured, moving on.
Capped2: They have been cut off!
Capped3: Point is yours, m’lord.
Load_Transport1: Packing up. Loading in, sir.
Load_Transport2: Sentinel storing for transport.
Unload_Transport1: Unpacked and heading out.
Unload_Transport2: Battlefield ready, sir.
Charge1: C’mere!
Charge2: I'm gonna trample you!
Charge3: Charging!
Charge4: Walker in pursuit!
Charge5: Scout closing in!
Charge6: I'm gonna smash you into the ground! [Praetorians]
Charge7: Making them pavement lot! [Praetorians]
Charge8: Eat dirt, ya wanker! [Praetorians]
Jump_Teleport1: Deploying jump jets!
Jump_Teleport2: Taking off!
Jump_Teleport3: Flying there now!
Jump_Teleport4: Hopping!
Jump_Teleport5: Deploying to the air!
Jump_Teleport6: Repositioning!
Ability1: They are in my sights!
Ability2: Targets are marked!
Ability3: Pinged ya, ya bastards!
Ability4: Scout’s luck for ya!
Ability5: Keep low and keep it moving!
Ability6: Providing support!
Ability7: Launching Hunter Killer! [Hunter Killer Missile Launcher]
Ability8: Firing Missile! [Hunter Killer Missile Launcher]
Ability9: Destroying their armor! [Hunter Killer Missile Launcher]
Ability10: Tag! You’re dead! [Hunter Killer Missile Launcher]
Ability11: Deploying smoke! [Smoke Launchers]
Ability12: Providing cover! [Smoke Launchers]
Ability13: Covering the field! [Smoke Launchers]
Ability14: Blinding them! [Smoke Launchers]
Ability15: Taste this, scum! [Chainsaw Melee Attack]
Ability16: Hold still, fiend! [Chainsaw Melee Attack]
Ability17: I will cut you to size! [Chainsaw Melee Attack]
Ability18: Like slicing brumblewood! [Chainsaw Melee Attack]
Combat1: Sentinel in combat!
Combat2: Scout engaging hostiles!
Combat3: Oy, quit shooting at me!
Combat4: Taking fire here!
Combat5: They’re shooting at me!
Combat6: You ain’t gettin’ out of this alive!
Combat7: I could do with some help here!
Combat8: I will blow you to pieces!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a battle cry]
Combat14: [yet another aggressive yell as if like a battle cry]
Damage1: Shite, I've got smoke coming out!
Damage2: They’re putting holes in me!
Damage3: Throne! That was close!
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: Watch out–!
Death2: Incoming–!
Death3: I'm hit–!
Death4: I've fallen! And I can’t get up!
Death5: Should’ve let the lion get me… [Praetorians]
Death6: Bugger. [Praetorians]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [various other death moans and screams]
Hellhound
Notes: Complete opposite of the Destroyer, this guy enjoys his work *way* too much, he’s probably mental and almost certainly on a one way ticket to the wrong end of a commissar’s gun.
Unit_Complete1: I love the smell of promethium in the morning…
Unit_Complete2: Hellhound fueled and ready.
Unit_Complete3: Flame tank reporting
Unit_Complete4: Anyone got a light?
Unit_Complete5: Tank’s full… flame’s lit … let’s go!
Unit_Complete6: We bring fiery death to whoever wants it
Unit_Complete7: They say these fumes do… something…
Selection1: Yes sir! No sir! Three bags full sir!
Selection2: Yes?
Selection3: Hellhound here
Selection4: Are we going to sit here all day?
Selection5: Orders?
Selection6: Why aren’t we torching things?
Selection7: Can we burn something already?
Move1: Over there looks flammable
Move2: Lets move
Move3: Lets go, let’s go, let’s go!
Move4: Well we do have plenty of fuel…
Move5: Ok… who forgot the map?
Move6: Who taught you to drive?
Move7: The enemy’s that way… That Way!
Attack1: If it moves… burn it… if not… burn it anyway…
Attack2: I love that smell!
Attack3: Light ‘em up
Attack4: Look at that… they’re melting!
Attack5: Say hello to Mr. Yellow!
Attack6: Flammable? Inflammable? Who cares?
Attack7: I love a good barbecue!
Charge1: Put them out of their misery
Charge2: Chargrill roadkill anyone?
Charge3: Just run them over already
Ability1: Torch it! Torch it all! [AoE ability]
Ability2: Burn! BURN! BUUURRRNNN!!!
Ability3: Let loose the Inferno!
Ability4: Spray with fuel, add the enemy and WHOOSH! [booby trap terrain?]
Ability5: Smoke em if you got em!
Combat1: We’re being shot at!
Combat2: Don’t let them hit the fuel tank!
Combat3: The tank! Protect the damn fuel tank!
Death1: Do you smell promethe-oh sh….
Death2: Is it getting hot in here?
Death3: What’s that smell?
Death4: What the hell was tha…
Devildog
Notes: Cowboy/western voice.(I.E: the marines from Starcraft)
Unit_Complete1: Devil Dog, ready and waiting.
Unit_Complete2: Devil dog deployed.
Unit_Complete3: If you need to turn metal into slag, you called the right people.
Unit_Complete4: Just gimme somethin' to melt.
Unit_Complete5: You called?
Unit_Complete6: I'm here, now whadaya need?
Unit_Complete7: What'd I miss?
Selection1: Yeah?
Selection2: Whadaya need?
Selection3: Gimmie a minute.
Selection4: We can handle it.
Selection5: Can I help you?
Selection6: Let's do this.
Selection7: What's the plan?
Move1: Let's go for it!
Move2: Spinnin' it up.
Move3: Crankin' the motors.
Move4: It's at full power.
Move5: We're goin' it.
Move6: Go go go.
Move7: On the road again...
Attack1: Hit 'em hard.
Attack2: This is too easy.
Attack3: Turn 'em to slag.
Attack4: Eat this!
Attack5: Not a problem.
Attack6: Let's take 'em down boys!
Attack7: Let's bring it down.
Charge1: How about a little payback!
Charge2: You better start screamin'.
Charge3: Run ya' pansies!
Ability1: Surprise!
Ability2: Bam! didn't expect that did ya?
Ability3: I've got a few tricks up my sleeve.
Ability4: Here they come, let's get ready.
Ability5: Let's give those big nasties a 'warm' welcome. Hahaha.
Combat1: We're in combat!
Combat2: Takin' hits sir!
Combat3: Can I fire back sir?
Death1: Awwww shit!
Death2: Goin' dow****[static]
Death3: Oh no! Nooooo***[static]
Death4: [grunt]
Devildog (alternate)
Notes: They are aggressive, paranoid, and insane. Also, think Pyromaniacs. Generic N. American/English accent.
Unit_Complete1: Your armored problems have been answered.
Unit_Complete2: Devildog ready!
Unit_Complete3: It's going to get hot. (Followed by laughter)
Unit_Complete4: We're ready to unleash a molten hell.
Unit_Complete5: Ah, smell that sulfur!
Unit_Complete6: We just brought the Burn!
Unit_Complete7: Melta Chimera.. on the field, sir!
Selection1: Your orders, sir?
Selection2: We've got precious cargo. (Laughter)
Selection3: Don't you just love the smell of burnt earth?
Selection4: Hellhounds have nothing on us!
Selection5: Get off our backs!
Selection6: You again?!?
Selection7: Any one figured out why we still have these useless Promethium tanks? Could use that space for a shower sometimes. [pronounced "Pro-me-thee-um"]
Move1: We'll get there.
Move2: No problem.
Move3: They cannot escape from the heat!
Move4: Getting in closer.
Move5: We get it already!
Move6: Don't make me turn this thing around!
Move7: Heading to the cook out, sir!
Move8: To Hell's Kitchen!
Move9: Plowing right through!
Attack1: Reduce them to slag!
Attack2: Look at them burn!
Attack3: Give them their daily dose of molten slag!
Attack4: Mmmmm, crispy. (Laughter)
Attack5: I hope you like yours well-done.
Attack6: Melt you worthless scum!
Attack7: Melta Cannon charged.. lets go do this folks!
Attack8: Gonna liquify me some armoured bad boys! (Laughter)
Attack9: Time for a little target detonation!
Charge1: Charge! FOR THE EMPEROR!
Charge2: Here comes that dreaded HOWL!
Charge3: Run away if you can fools! (Laughter)
Ability1: Careful, we don't want any spills.
Ability2: Concentrate fire on my target!
Ability3: Whooaa! Watch it melt before your eyes!
Ability4: Fear the ROAR, scum!
Ability5: Hunter Missile away! [H-K Missile]
Ability6: Oh look.. we got other anti-armour weapons too! [H-K Missile]
Ability7: We got Smoke inbound for yah! [Smoke Launcher]
Ability8: Tactical Fog on the way! [Smoke Launcher]
Combat1: Burn! (Maniacal laughter)
Combat2: Scorched earth!
Combat3: It's so beautiful!
Combat4: What the..!?!? Get those bastards off us!! [sound a little panicked]
Combat5: Taking a little more heat here.. sir.
Combat6: Ah for Frig Sakes! I'm trying to shave in here.
Death1: Oh shi... It's gunna blow! [said in a panic]
Death2: Flame Out!
Death3: Gawd damn it.. we're toast!!
Death4: Fires on us now, sir!
Death5: Bail out!
Death6: GGAarrrgghhhh!
Death7: Aarrgghhhh!
Death8: *various other death cries*
Testudo Transport
Notes: An Armoured Personnel Carrier used by some Imperial Army regiments during the Great Crusade. It was lightly armoured and had a troop capacity of one squad. Rather than tracks, the vehicle had solid tires.
Written By: Steinschmelzer
Unit_Complete1: Mechanised infantry regiment!
Unit_Complete2: Testudo armored personnel carrier reporting in. [pronounced "Test-ud-ow"]
Unit_Complete3: Turtle up boys!
Unit_Complete4: What has six wheels and an autocannon?
Unit_Complete5: Light transport, ready.
Unit_Complete6: Regiment transport!
Unit_Complete7: Assembled and fuelled Testudo, Sir.
Selection1: Do you need transport? Where?
Selection2: Yeah? Sir?
Selection3: We carry the soldiers of men across this hostile galaxy.
Selection4: What's the order lord general?
Selection5: Did I hear double rations? Sir.
Selection6: We could go for a little ride.
Selection7: Is there anything you need?
Selection8: Yes Sir! No Sir! Transport ready!
Selection9: Hmm what will it be this time?
Move1: Testudo on its merry way.
Move2: We´ll get em there Sir.
Move3: Here comes fresh meat for the grinder, sorry boys.
Move4: Onward for glory and what not.
Move5: The emperor will sure be proud of us lot here drivin' in the mud.
Move6: We rarely transport the same squad twice. That's on you Sir.
Move7: Another bumpy ride for the empire's glory.
Move8: Ah yes we had the same kinda terrain back in training.
Move9: Move, move, move!
Attack1: Transport engaging.
Attack2: Ready the autocannon.
Attack3: Fire support! Our guys need it!
Attack4: There they are!
Attack5: Sure hope they don't carry any AT-guns.
Attack6: Moving into engagement range.
Attack7: This is gonna sting.
Attack8: Buckle up lads! We´re about to hit resistance.
Attack9: For humanity!
Charge1: SUPPRESSING FIRE!!!
Charge2: FULL AUTO CANNON!
Charge3: Gun them down!
Charge4: This is what I call a driveby!
Charge5: No Concript left behind!
Ability1: Give em our worst!
Ability2: For the fallen comrades!
Ability3: This bloody thing needs to go.
Ability4: Come on lads, we got something to share.
Ability5: That's better than double rations!
Ability6: We cover for our lads out there.
Ability7: Testudo missile fire when ready! [Missile Launcher]
Ability8: We can't scratch that. Send some missiles their way! [Missile Launcher]
Ability9: Get ready for the heavy hitter. [Missile Launcher]
Ability10: Arm the missles, we got a priority target! [Missile Launcher]
Ability11: Get this "turtle" some smoke will ya? [Smoke Launchers]
Ability12: Smoke out, smoke out! [Smoke Launchers]
Ability13: Give us and the boys some cover, will ya? [Smoke Launchers]
Ability14: Time for another smoke! [Smoke Launchers]
Combat1: We have enough bullets for all of you!
Combat2: The key to victory is speed.
Combat3: Do not shoot the tires!
Combat4: thud-thud-thud-thud EAT this!
Combat5: You will not aim that thing at my Testudo.
Combat6: By the Emperor, so many dead.
Combat7: I will not be forgotten!
Combat8: Shoot it! shoot it!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Damage1: Transport hit! I repeat Testudo has been hit!
Damage2: KEEP SHOOTING! we have a blown tire!
Damage3: Testudo has been hit, requiring tire change at some point.
Death1: Testudo takin penetrating shoots SIIRR *explosion/static*
Death2: We need artillery on this posit---*explosion/static*
Death3: Rrruuurururgh!
Death4: I wanna go hommeeee *explosion/static*
Death5: Arrrgghhhh!
Death6: Garrarrgghh!
Death7: [various other death screams and moans]
CryoHound
Notes: The opposite of a Hellhound. Should sound like Mr. Freeze (or Mrs Freeze if female).
Written By: Kekoulis
Edited By: Thudmeizer
Unit_Complete1: Ice to meet you!
Unit_Complete2: Anyone wanting a mobile freezer?
Unit_Complete3: Let's break the ice.
Unit_Complete4: Cryohound on the field.
Unit_Complete5: From the cold depths of the tech vaults.
Unit_Complete6: Cryohound deployed.
Unit_Complete7: Cryohound, ready to chill.
Unit_Complete8: Death by degrees.
Selection1: Have a seat Commander. We have lots of cold ones!
Selection2: Is it cold, or is it just me?
Selection3: Cryo cannon optimal.
Selection4: All systems cooled and ready.
Selection5: Cryohound, hello?
Selection6: Ah, commander!
Selection7: I can take up the cold.
Selection8: Cryohound.
Selection9: Why that cold stare commissar?
Selection10: You can call me King Cold.
Move1: Brrrr. It is getting chilly here.
Move2: Let's kick some ice!
Move3: Cool party!
Move4: Winter is coming!
Move5: Cryohound on the move!
Move6: Let's go. But keep the Hellhounds out of our backs.
Move7: The iceman cameth!
Move8: Cool.
Move9: Plough through!
Move10: There's snow stopping us.
Move11: Blizzard used to be cool.
Attack1: Absolute zero!
Attack2: Stay frosty!
Attack3: Let's make a snowman!
Attack4: You need to chill!
Attack5: Let me show you the cold shoulder!
Attack6: They won't feel a thing!
Attack7: You want me to freeze them?
Attack8: Send them back to the Ice Age!
Attack9: Blizzard coming up!
Attack10: Freeze!
Attack11: Send them to the cooler.
Charge1: The forecast is a "frigid" one.
Charge2: Things are about to get real "icy".
Charge3: Here comes the arctic blast!
Charge4: Feel the biting cold!
Charge5: I'll show them a polar vortex!
Ability1: Chill out!
Ability2: Let it go, let it go!
Ability3: The weather forecast is.. SNOWSTORM!
Ability4: They do not call her Snow White for nothing.
Ability5: Everybody stay cool!
Ability6: Enjoy the air-conditioned comforts.
Ability7: Deploying smoke screen! [Smoke Launchers]
Ability8: Shroud that area! [Smoke Launchers]
Ability9: Smoke cover to my mark! [Smoke Launchers]
Ability10: This will leave a mark! [Missile Launcher]
Ability11: Send in the hard hitter! [Missile Launcher]
Ability12: Air Mailing the big boom! [Missile Launcher]
Combat1: Glaciate them!
Combat2: Enjoy being at sub-zero!
Combat3: Ohhh quit shivering!
Combat4: Feeling a little hawkish yet?
Combat5: Nippy enough for you?
Combat6: I work best in harsh wintry conditions.
Combat7: Going numb soon?
Combat8: Feel those brisk winds!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [yet another aggressive yell and/or battle cry]
Damage1: No no no.. we're starting to melt!
Damage2: Keep the heat off us!
Damage3: Commander, we're thawing out here!
Death1: IT IS GETTING TOO HOT HERE!
Death2: THE TANKS ARE RUPTURED!
Death3: BY THE EMPEROR! NO!
Death4: THE ENGINE IS FROZEN!
Death5: Arrrgghhhh!
Death6: Gaahhhhhhh!
Death7: *preform various other death sounds*
Chimera
Notes: English-accent.
Unit_Complete1: Everythin’ runnin’ in tip top shape, sah!
Unit_Complete2: Imperial Chimera reportin’, sah!
Unit_Complete3: Ohhh, that was a rough flight in system!
Unit_Complete4: Where’re the lads?
Unit_Complete5: All aboard, lads!
Unit_Complete6: Point us to the fray, sah!
Unit_Complete7: Fresh from Praetoria, sah! [pronounced "Prey-tor-e-ah"]
Selection1: Yes, sah!
Selection2: Aye, sah?
Selection3: Oh, aye?
Selection4: Ready an’ waitin’, sah!
Selection5: Chimera runnin’!
Selection6: You point, we move!
Selection7: Ready ta roll!
Move1: Movin’ out!
Move2: Rollin’, sah!
Move3: Let’s give the ole girl a workout, eh?
Move4: For the Emperor!
Move5: Into the sunset, lads!
Move6: Off we go!
Move7: Yes, sah!
Attack1: Chaaaarge!!!
Attack2: Fire!
Attack3: Give ‘em hell, gunner!
Attack4: Cut ‘em down, lads!
Attack5: With pleasure, sah!
Attack6: Stack ‘em up, boys!
Attack7: Show them the Emperor’s displeasure!
Charge1: Over the top, lads!
Charge2: Praetoriaaaaa!!!
Charge3: Kill ‘em all!
Ability1: At ‘em, lads!
Ability2: A gift from Praetoria!
Ability3: Haha! Blow ‘em away!
Ability4: That was close!
Ability5: Take cover, lads!
Combat1: Bloody hell!
Combat2: Under fire, sah!
Combat3: We’re gettin’ a bit shook up!
Death1: Praetoria lives on!
Death2: She’s done, sah…
Death3: She can’t take much- ARRGH!
Death4: Bail out, Lads!
Chimera Kronus
Notes: Standard APC for most Imperial Guard regiments. Crewman should sound boastful, but otherwise like the regular Kronus Guardsmen.
Unit_Complete1: Chimera ready for service.
Unit_Complete2: Armoured transport rolling out.
Unit_Complete3: Engines online, ready for action.
Unit_Complete4: Plenty of room out the back.
Unit_Complete5: Best transport Kronus has to offer. [pronounced "Crone-us"]
Unit_Complete6: We'll deliver the goods, sir.
Unit_Complete7: We'll serve our homes proud, sir.
Selection1: Kronus Armour ready.
Selection2: Our armour protects.
Selection3: Ready to serve Kronus, sir.
Selection4: Need a ride?
Selection5: Weapons primed and ready.
Selection6: Need something done?
Selection7: Got something for us, sir?
Move1: We'll get it done, sir.
Move2: Scanning for targets.
Move3: Throttle out, let's move!
Move4: Heading for coordinates.
Move5: Beats walking any day.
Move6: Move it!
Move7: Buckle up, lads!
Attack1: Supporting fire!
Attack2: Engaging target!
Attack3: For Kronus!
Attack4: (battle cry)
Attack5: Get that laser firing!
Attack6: May the Emperor protect us!
Attack7: No quarter!
Charge1: Crush 'em!
Charge2: For the Emperor!
Charge3: Full throttle!!!
Ability1: Safeties off!
Ability2: Bring it down!
Ability3: Clear us a path!
Ability4: Welding on more flak plates.
Ability5: Keep them busy!
Combat1: Fight them off!
Combat2: Fire at point blank!
Combat3: Keep 'em coming!
Death1: Bloody hell....
Death2: We're goin.... (explosion)
Death3: There's too many.... (scream)
Death4: Shite!
Taurox (Astra Militarum) / Taurox Prime (Militarum Tempestus)
Notes: Standard professional driver voice. Generic English/American accent required.
Unit_Complete1: Taurox drives into battle. [pronounced "Tar-ox"]
Unit_Complete1b: Taurox Prime drives into battle.
Unit_Complete2: Assault Vehicle here, sir!
Unit_Complete3: Heavily Armoured and ready to fight!
Unit_Complete4: Direct from the Astra Militarum, Taurox has been deployed to serve. [pronounced "Ass-tra Mill-e-tar-um"]
Unit_Complete4b: Direct from the Militarum Tempestus, Taurox Prime has been deployed to serve. [pronounced "Mill-e-tar-um Temp-est-tuss"]
Unit_Complete5: Driving out all freshly painted, sir!
Unit_Complete6: Taurox answers the Astra Militarum.
Unit_Complete6b: Taurox Prime answers the Militarum Tempestus.
Unit_Complete7: Support Transport on the field.
Selection1: Infantry Assault Transport.
Selection2: We support the men!
Selection3: Bristling with Heavy Weapons, we'll take it right to em!
Selection4: There is no Bull with this outfit, sir.
Selection5: Armoured Carrier sits idle.
Selection6: Something for us to carry?
Selection7: Better than that old has-been Chimera! Hmmph!
Selection8: Don't wish to walk? Hop in then.
Selection9: Rhinox.. HA! [pronounced "Rine-ox"]
Selection10: We got the tools, talent, and numbers while they'll have a gaping hole to show for it.
Move1: Lets get this going.
Move2: No matter the terrain, we won't get stuck!
Move3: Transport on the go.
Move4: Aye, Commander.
Move5: Could be a bumpy ride, folks.
Move6: On the road.
Move7: Getting there.
Move8: Ferry Service on knife!
Move9: Good as there, sir!
Move10: We'll plow through.
Move11: As the Emperor wills.
Move12: Stopping for no one!
Attack1: Open it up!
Attack2: Show em what we're made of!
Attack3: Smoke em!
Attack4: Blow them apart!
Attack5: They'll leave this place in body bags!
Attack6: Just give up.. its easier that way.
Attack7: Weapons free!
Attack8: Another battlefield causality coming right up!
Attack9: Transport engaging!
Charge1: In Weapon's Range!
Charge2: Target in view! FIRE!
Charge3: Give no ground to those.. traitors!
Charge4: Die Renegade! [sound utterly disgusted]
Ability1: Missile Salvo.. FIRE!
Ability2: Barrage!
Ability3: Frag Volley!
Ability4: Krak Volley!
Ability5: Triumph against the enemies of the Imperium!
Ability5b: Triumph against the enemies of the Astra Militarum!
Ability6: Glory to our Emperor!
Combat1: Run em over if you have to!
Combat2: Point blank!
Combat3: Transport surrounded!
Combat4: Fire from all sides!
Death1: Engines overheating!
Death2: We're a burning wreck!
Death3: Get the hell out! Its gonna..
Death4: No! Every man for himself..
Death5: Main power plant going..
Death6: Arrgghhh!
Death7: Gaarhhhh!
Death8: *short groan*
Scylla
Notes: Alternative to the armoured sentinel. Lightly armoured but rapid. Able to de-capture points. Upgrade the main weapon to the indicated option. Slow firing anti-armour weapon. High damage with minor blast radius.
Written By: Steinschmälzer
Edited By: Thudmeizer
Unit_Complete1: Light tank for the millitarum!
Unit_Complete2: Scylla scout tank in service. [pronounced "Sky-la"]
Unit_Complete3: You don't like armored sentinels? Here we are.
Unit_Complete4: Lightly armored tank assembled.
Unit_Complete5: The Scylla joins our motor pool.
Unit_Complete6: Scylla ready to deploy.
Unit_Complete7: Our crew is ready for a new mission.
Unit_Complete8: Hohoho thy call this a "Stsilla" comrades. [Vostroyan FirstBorn - spoken with russian accent, check pronunciation of russian words for "..."]]
Unit_Complete9: New light tank "komandir". [Vostroyan FirstBorn]
Unit_Complete10: Ah the "gusary" will love this one. [Vostroyan FirstBorn]
Selection1: Yes lord Commander?
Selection2: Scylla standing by.
Selection3: Warming up the engine. Sir!
Selection4: Those arrogant sentinel pilots. We'll show em!
Selection5: Finest scout vehicle in the guard Sir.
Selection6: We won't disappoint this time M´lord.
Selection7: We can do many things.. I'm sure of it!
Selection8: Heroic light tank!
Selection9: Are you looking for alternatives Sir?
Selection10: "Blyat" I will drive a real tank, one day! [Vostroyan FirstBorn]
Selection11: What is this Scylla made of? Rusty spare parts and scrap I think. [Vostroyan FirstBorn]
Selection12: The heroic light tank regiment. [Vostroyan FirstBorn]
Move1: Engine´s purring Lord.
Move2: Bless those techpriests.
Move3: Rapid advance man.
Move4: Waypoint marked. I think.
Move5: Finally a worthy task.
Move6: Doesn't sound too hard.
Move7: One never gets quite used to the funny sounds this thing makes.
Move8: I wish it wasn't rattling all the time. I'll ask the Techpriest.
Move9: Yes Sir. All the way to Messina if we must.
Move10: "Da komandir" [Vostroyan FirstBorn]
Move11: We are moving. [Vostroyan FirstBorn]
Move12: Thirsty for action "komandir". [Vostroyan FirstBorn]
Attack1: Aiming carefully.
Attack2: Hope they won't see us first.
Attack3: Engage the SCYLLA!
Attack4: Skirmish tank onwards!
Attack5: Emperor! Protect us all!
Attack6: Let the men draw fire. We'll follow.
Attack7: Just following Orders. Sir.
Attack8: Mechanized engagement.
Attack9: Yes Sir.
Attack10: Aim the "bombarda" "tovarishch"! [Vostroyan FirstBorn]
Attack11: For the glory of the scout korps! [Vostroyan FirstBorn]
Attack12: Apise the "mashinyy dusha" comrade. [Vostroyan FirstBorn]
Charge1: Oh well get ´em all right!
Charge2: Tis the way they'll like it.
Charge3: Scylla CHARGE!
Charge4: Get us through this.
Charge5: For the Throne!
Charge6: Vostroya! Vostroya! Vostroya! [Vostroyan FirstBorn] [pronounced "Vos-troy-ah"]
Charge7: Now we are the "taran" HA! [Vostroyan FirstBorn]
Charge8: For the Mother World! [Vostroyan FirstBorn]
Ability1: Aim carefully son.
Ability2: We won't get this chance twice.
Ability3: Hit them hard!
Ability4: It's dangerous out there!
Ability5: We might need to back up.
Ability6: If this doesn't help.. nothing will.
Ability7: Fire us a big one will ya? [Hunter Killer Missile Launcher]
Ability8: Fire the big missile. [Hunter Killer Missile Launcher]
Ability9: Blow it all to smithereens. [Hunter Killer Missile Launcher]
Ability10: Manual target input! Missile NOW! [Hunter Killer Missile Launcher]
Ability11: Smoke the place. [Smoke Launchers]
Ability12: Cover this tin can in smoke. [Smoke Launchers]
Ability13: They shouldn't see us retreating. [Smoke Launchers]
Ability14: Smoke grenades! [Smoke Launchers]
Combat1: Piece of rubbish!
Combat2: Speed is our advantage.
Combat3: You are nothing against the empire!
Combat4: Don't even try to hit us.
Combat5: Light tank to the rescue!
Combat6: We require BACKUP!
Combat7: You are between Scylla and Kharybdis now boys! [pronounced "Kher-rib-dis"]
Combat8: Light tank in combat!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a battle cry]
Combat14: [yet another aggressive yell as if like a battle cry]
Damage1: Light tank falling apart!
Damage2: The rattling is getting louder!
Damage3: Heavy hit on the Scylla!
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: The Skylbraaaawwh!
Death2: Not like this AHhh.
Death3: Way to close! Aaaargh! [muffled scream/static]
Death4: The guaarrrrrgh!
Death5: "blyat" huuuarrghh! [Vostroyan FirstBorn]
Death6: nononono urrrgh! [Vostroyan FirstBorn]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [various other death moans and screams]
Pegasus AFV
Notes: Hybrid mix of Chimera and Leman Russ. Sacrifices transport capacity for firepower. Can be upgraded with heavier weaponry.
Written By: Steinschmelzer
Edited By: Thudmeizer
Unit_Complete1: They call this Pegasus armored fighting vehicle.
Unit_Complete2: We got a new light tank commander!
Unit_Complete3: This one's for hit and run maneuvers.
Unit_Complete4: We got room for a couple more of these... light tanks.
Unit_Complete5: The techpriests have completed another light tank.
Unit_Complete6: Pegasus AFV assembled.
Unit_Complete7: This is no scout-tank.
Unit_Complete8: Ah this "Pegas" will serve us well. [Vostroyan FirstBorn - spoken with russian accent, check pronunciation of russian words for "..."]
Unit_Complete9: Let's hope this pile of "stali" still works eh? [Vostroyan FirstBorn]
Unit_Complete10: The light "kavaleriya" is ready. [Vostroyan FirstBorn]
Selection1: You got a quick mission for us?
Selection2: Light tank, heavy guns.
Selection3: Fast attack tank
Selection4: We added new sandbags for better protection, SIR.
Selection5: What a beautiful day on the guard.
Selection6: We are the Millitarum. SIR.
Selection7: The techpriest said I was the new Theseus...what is a Theseus?
Selection8: Let me guess a pincermanoeuver?
Selection9: You need the Pegasus?
Selection10: This "kobyla" is ready for a ride. [Vostroyan FirstBorn]
Selection11: The noble sons of Vostroya. [Vostroyan FirstBorn] [pronounced "Vos-troy-ah"]
Selection12: The "Pegas" of the "tundra". [Vostroyan FirstBorn]
Move1: They can eat our dust.
Move2: Get us closer, driver.
Move3: Confirming route, SIR.
Move4: Rolling with the big guns.
Move5: The emperor protects. We drive in his name.
Move6: Accelerating vehicle.
Move7: So fast, they won't hit us.
Move8: Is the area scouted?
Move9: All tracks running well.
Move10: "Dawai", driver get us moving. [Vostroyan FirstBorn]
Move11: Nice move "komandir". [Vostroyan FirstBorn]
Move12: She is purring like my "devochka" back on the ship hohoho. [Vostroyan FirstBorn]
Attack1: Gunner! Do your duty.
Attack2: We'll blow them away, Sir.
Attack3: Send them back to hell.
Attack4: Steady the guns.
Attack5: On my mark.
Attack6: Pegasus engaging.
Attack7: Engaging the flanks SIR.
Attack8: Bring it on.
Attack9: Light tank ready!
Attack10: "Atak tovarishch!" [Vostroyan FirstBorn]
Attack11: Here we go "Boyars"! [Vostroyan FirstBorn]
Attack12: First one gets extra "Kvass"! [Vostroyan FirstBorn]
Charge1: Fast attack!
Charge2: Hit and run, we love it!
Charge3: Run them over!
Charge4: Emperor save us!
Charge5: We will prevail!
Charge6: We ride them down! [Vostroyan FirstBorn]
Charge7: VOSTROYAAAA! [Vostroyan FirstBorn]
Charge8: Onwards "tovarishch"! [Vostroyan FirstBorn]
Ability1: Aim carefully!
Ability2: Preparing launcher!
Ability3: Stabilisers calibrated.
Ability4: Get it together!
Ability5: We got some holes, so what? Fix them!
Ability6: Remember your defensive training, comrades.
Ability7: This will leave a mark. [Hunter Killer Missile Launcher]
Ability8: Target cogitator running. [Hunter Killer Missile Launcher]
Ability9: Launching guided rocket. [Hunter Killer Missile Launcher]
Ability10: Anti Tank missile! [Hunter Killer Missile Launcher]
Ability11: Pop the smoke pods! [Smoke Launchers]
Ability12: We need some cover. [Smoke Launchers]
Ability13: Yes Sir, smoke SIR! [Smoke Launchers]
Ability14: Launch the smoke, do it now! [Smoke Launchers]
Combat1: Take it infidel!
Combat2: The Emperor's Judgement comes early for you.
Combat3: Load, fire, load, fire!
Combat4: 90mill is the lord's caliber.
Combat5: You missed me SCUM!
Combat6: Get behind them!
Combat7: They will be breaking SIR.
Combat8: We cover your charge Guardsman, to victory!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a battle cry]
Combat14: [yet another aggressive yell as if like a battle cry]
Damage1: Uh we received some wear and tear Commander.
Damage2: Our hull isn't doing so well SIR.
Damage3: We got hit bad this time!
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: Hit, we are ..GAARRRgh.
Death2: Fire on the engiiiiaaaagh.
Death3: Munition cooking SIIIIRR!
Death4: By empraahhhhhgh!
Death5: The old lady is burning UUup! [Vostroyan FirstBorn]
Death6: Vostroyaaaaagh. [Vostroyan FirstBorn]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [various other death moans and screams]
Hydra Flak Tank
Notes: The Hydra is an anti-air tank, using four large autocannons to bring down anything flying above. The crewman should have a voice that sounds guttural (back of throat), and has a grudge for anything flying.
Unit_Complete1: Hydra Flak Tank ready.
Unit_Complete2: Anti-air on the field.
Unit_Complete3: Ready to ruin any flyboy’s day.
Unit_Complete4: Quad autos ready to go.
Unit_Complete5: What? No spotlight?
Unit_Complete6: Need some anti-air support?
Unit_Complete7: I'm not compensating for anything....
Selection1: Got a target sir?
Selection2: Anti-air ready.
Selection3: Just give me a target.
Selection4: Some fly bothering you, sir?
Selection5: Guns trained, sir!
Selection6: Watching the skies.
Selection7: Hydra waiting for orders.
Move1: Repositioning.
Move2: Something you want protecting, sir?
Move3: Not the front I hope, sir?
Move4: We'll keep those flies away.
Move5: Better get a kill out of this one....
Move6: You sure they ain't up there?
Move7: Higher ground means closer targets. I like it!!!
Attack1: Bring 'em down!
Attack2: Pump 'em full of holes!
Attack3: Fill the skies with lead!
Attack4: Just like target practice.
Attack5: They won't evade us!
Attack6: They'll wish they'd stayed on the ground!
Attack7: What goes up must come down, IN FLAMES!!!!
Charge1: Death or Glory!!
Charge2: For the Imperium!
Charge3: Mow ‘em down!!
Ability1: Got a lock! Fill 'em full of holes!!
Ability2: Clear the skies!
Ability3: Just like swatting flies!
Ability4: Over here you shite!
Ability5: Bolting on the flakboard.
Combat1: Is that ground fire?
Combat2: What are we doing in combat!?
Combat3: They'll take her from my cold dead hands.
Death1: Gaking magazine's goin’.... (explosion)
Death2: Bail out!
Death3: You bloody plank!
Death4: Bugger... (explosion)
Hydra Flak Tank (alternate)
Notes: These guys would be edgy and organized. Think British Accent with them.
Unit_Complete1: Anti-air support ready.
Unit_Complete2: Hydra tank completed.
Unit_Complete3: Infantry suppression here!
Unit_Complete4: We'll keep the skies clear.
Unit_Complete5: Hydra ready for engagement!
Unit_Complete6: Air Defense Platform rolling out.
Unit_Complete7: Flak Tank on the battlefield.
Selection1: Your orders, sir?
Selection2: Watching the skies.
Selection3: Keep those guns ready.
Selection4: What is it?
Selection5: We're ready, sir!
Selection6: What's on your mind?
Selection7: Scanning the heavens!
Selection8: Flak Cannons on alert.
Selection9: Somethin' for us to shoot down?
Selection10: Enemy Aircraft doesn't have a hope.
Selection11: On the Ground or in the Air.. we'll mow it down regardless.
Move1: Those skies shall be yours.
Move2: We know.
Move3: Keep moving!
Move4: We have the will and the means to do so.
Move5: Moving out.
Move6: Heading there now.
Move7: Powerplant humming.
Move8: Ever watchful as we go.
Move9: Yep! You got it!
Attack1: Shoot them down!
Attack2: Fire everything we have!
Attack3: Targeting.
Attack4: Bring them down!
Attack5: Ground them!
Attack6: For the Imperium of Man!
Attack7: Autocannons.. FIRE!!
Attack8: Blow 'em apart!
Attack9: Flak Attack!
Charge1: In Pursuit!
Charge2: Long Live the Imperium!
Charge3: They're on the Run!
Ability1: Sky Fire!
Ability2: Full Volley... NOW!
Ability3: Unleash HELL!
Ability4: Rip 'em to shreds!
Ability5: Missile Lock! FIRE! [H-K Missile]
Ability6: Anti-Armour package en-route! [H-K Missile]
Ability7: Deploy Smoke Grenades! [Smoke Launcher]
Ability8: Dropping tactical ground cover! [Smoke Launcher]
Combat1: Fire at close range!
Combat2: Suppressing fire!
Combat3: Return fire!
Combat4: We're being encircled!
Combat5: Get those fools off!
Combat6: Evasive maneuvers!
Combat7: Everything is going to pot, sir!
Death1: We cannot hold!
Death2: It's falling apart!
Death3: We're a bloody wreck!
Death4: Engines critical!
Death5: GGAarrrgghhhh!
Death6: Aarrgghhhh!
Death7: *various other death cries*
Wyvern (Astra Militarum)
Notes: Standard professional driver voice. Generic English/American accent required.
Unit_Complete1: Wyvern Suppression Tank, sir. [pronounced "y-vern" or http://www.howjsay.c...php?word=wyvern ]
Unit_Complete2: Suppression Tank fielded.
Unit_Complete3: The Imperial Guard sends a Wyvern!
Unit_Complete3b: The Astra Militarum sends a Wyvern! [pronounced "Ass-tra Mill-e-tar-um"]
Unit_Complete4: Anti-Infantry Artillery arrives to spread the fear.
Unit_Complete5: Wyvern deployed as ordered, sir!
Unit_Complete6: Mortar Tank ready to shred!
Unit_Complete7: Ready to take down hordes of infantry, sir!
Selection1: Enemy Troops don't stand a chance.
Selection2: Infantry Lawn Mower.. at your command, sir!
Selection3: Show us a gathering and we'll make you a puddle. [sound extra tough and arrogant]
Selection4: They'll soil their pants when they see what we'll bring.
Selection5: Aye, Commander.
Selection6: We guarantee multiple but deadly lacerations!
Selection7: After we're done, send the cleanup crew.
Selection8: We're getting anxious here.
Selection9: Our mortars sit waiting.
Selection10: Doing what the Hydra does but on the ground.
Selection11: Like that Flak Tank.. but damn prettier.
Selection12: Nothing for us yet?
Selection13: I suspect we'll get a target area perhaps.. soon?
Selection14: Cogitator arrays standing by. [pronounced "Coj-ah-tait-or" or similar to http://www.howjsay.c...p?word=cogitate ]
Move1: Going ahead.
Move2: Driving close.. but not too close.
Move3: Positioning for optimal sight range.
Move4: Lets go take a look.
Move5: Wyvern advancing.
Move6: We move up, the terrified enemy moves back. Perfect!
Move7: Anything tasty to shoot at over there?
Move8: Engines active.
Move9: On the prowl.
Move10: New destination acknowledged.
Move11: Artillery is mobile.
Move12: Inching forward.
Attack1: Mortars.. FIRE!
Attack2: Shard Storm!
Attack3: Shower them with death!
Attack4: Rain down curtains of shrapnel on them!
Attack5: Barraging down-field!
Attack6: Time to Shred!
Attack7: Cut 'em to ribbons!
Attack8: From far a field!
Attack9: Blanket this area with our lethal payload!
Attack10: Slice and Dice!
Attack11: Emperor sends his regards.. HAHAH!
Attack12: Setting the Blender to Puree! [pronounced "Pure-eh" or http://www.howjsay.c....php?word=puree ]
Attack13: I like my soup with plenty of.. MEATY BITS.. hehehe..
Charge1: DIE Bastards!!
Charge2: Engaging close support!
Charge3: Right down their throats!
Charge4: Damn it sir.. keep us back!
Charge5: We're not meant to engage this close!
Charge6: What the hell? We need to stay away from the front!
Ability1: Stormshard Mortars.. OPEN FIRE! [said with a great bellow!]
Ability2: Maximum Bombardment.. NOW! [said with a great bellow!]
Ability3: All you have to this target position!
Ability4: Deploy Smoke!
Ability5: Smoke Launchers.. FIRE!
Ability6: Target that area for Smoke!
Combat1: At Zero Kill-Range!
Combat2: Point-Blank Shot!
Combat3: Get them off us!
Combat4: We're encircled!
Combat5: Wyvern surrounded!
Combat6: Taking heavy damage!
Death1: Bail the fuck out! Its gonna.. [sound panicked]
Death2: Damn thing got destroyed, sir..
Death3: Engines about to blow!! Get clear!! [sound panicked]
Death4: We're toast!
Death5: Wyvern bought it! Come collect what's left.
Death6: Arrgghhh!
Death7: Gaarhhhh!
Death8: *short groan*
Salamander
Notes: A light scout tank which uses overcharged engines to get out of trouble when needed. The crewmen should sound nervous (ready to run when the shooting starts).
Unit_Complete1: Recon rolling out.
Unit_Complete2: Salamander ready for orders.
Unit_Complete3: Just finished the engine mods, sir.
Unit_Complete4: Salamander ready, just the way you like it.
Unit_Complete5: Ready to outrun anything, sir!
Unit_Complete6: Scout tank on the field.
Unit_Complete7: Manual? Who needs a fething manual?
Selection1: We're waiting for orders, sir.
Selection2: Engine primed and ready.
Selection3: You want some recce done?
Selection4: Wish this baby was in red.
Selection5: Can we paint some flames on this, sir?
Selection6: Tracks ready for a spin.
Selection7: Nothing faster than us, sir.
Move1: Be there in no time.
Move2: Scanning the area.
Move3: Fast 'n' furious.
Move4: Punch it!
Move5: Better not scratch the paint.
Move6: Getting a better view, sir.
Move7: Re-conning the area.
Attack1: Opening up with the auto.
Attack2: If you're sure sir....
Attack3: What happened to “recon only”?
Attack4: Take 'em out!
Attack5: Hit and run, as you ordered, sir.
Attack6: They'll never see us coming.
Attack7: I guess we have to sir....
Charge1: Plough through ‘em!!
Charge2: Faster! FASTER!!!
Charge3: Run 'em down! (laughter)
Ability1: Hit 'em where it hurts.
Ability2: Change up the ammo!
Ability3: Just keep firing!
Ability4: Hit the turbo!!
Ability5: That Enginseer ain't gonna be pleased with this.
Combat1: They're swarming us!
Combat2: Hit 'em with your sword dammit!
Combat3: Come and get me!
Death1: Back her up! Back he- (explosion)
Death2: Weren't fething fast enough....
Death3: I'm not supposed to die!
Death4: (screaming)
Banewolf
Notes: The Banewolf is a chemical tank. The crewman's voice should sound thin (sick maybe?).
Unit_Complete1: Banewolf, standing ready.
Unit_Complete2: Chem sprayer deployed.
Unit_Complete3: So, you decided on chemical warfare eh?
Unit_Complete4: Rolling out.
Unit_Complete5: Toxins loaded.
Unit_Complete6: Banewolf ready.
Unit_Complete7: Armor deployed.
Selection1: Chemicals ready.
Selection2: Poison mix optimal.
Selection3: Chem tank, here.
Selection4: Smells delicious, don't you think?
Selection5: Need a deluxe mix?
Selection6: Chemical weapon.
Selection7: Need a chemical cocktail?
Move1: Moving.
Move2: Tracks spinning.
Move3: Repositioning.
Move4: New targets?
Move5: Over there?
Move6: Alright, I'm going.
Move7: On the way.
Attack1: Sear the flesh from their bones!
Attack2: Hose them down.
Attack3: Lets hear those screams.
Attack4: They melt just like plastic army men.
Attack5: My specialty.
Attack6: What a beautiful gas cloud.
Attack7: Is the pH a little low for you?
Charge1: They will melt!
Charge2: Die! Die!
Charge3: Yeaaaaaah! [battlecry]
Ability1: They won't last long.
Ability2: Let's hit them.
Ability3: Hehehe Hahaha![transitions to coughing]
Ability4: Don't touch me!
Ability5: We need more protection.
Combat1: Commander, we are taking hits.
Combat2: They're too close!
Combat3: The enemy is attacking!
Death1: Those chemicals aren't supposed to mix!
Death2: Aaaah! It burns!
Death3: You'll pay for this.
Death4: [cough cough] no more, please!
Griffon
Notes: The voice of the Griffon should sound asian. Like Japanese or Chinese etc.
Unit_Complete1: Griffon in the field.
Unit_Complete2: Reporting for duty sir!
Unit_Complete3: The Emperor's will be done.
Unit_Complete4: Defending our fellow guardsmen.
Unit_Complete5: Mobile artillery is here sir.
Unit_Complete6: Griffon at your service.
Unit_Complete7: Where do you need us commander?
Selection1: Light artillery vehicle standing ready.
Selection2: Heavy mortar.
Selection3: We are ready sir!
Selection4: What does the Emperor need us to do?
Selection5: Griffon ready sir.
Selection6: Heavy mortar is ready.
Selection7: The Emperor protects.
Move1: The Emperor commands, and we obey.
Move2: We will move.
Move3: Pack it up, and move.
Move4: Kick it into high gear!
Move5: Tracks are spinning.
Move6: Moving there immediately.
Move7: Yes sir!
Attack1: We will strike hard and fast.
Attack2: Load, and fire.
Attack3: Kill them all!
Attack4: For the honor of the homeworld.
Attack5: Throw everything at them.
Attack6: For the honor of the Emperor.
Attack7: Loading HE shells.
Charge1: Attack!
Charge2: I will give my life for the Emperor.
Charge3: Fire on the move.
Ability1: They will pay for their ignorance.
Ability2: We will crush them.
Ability3: None shall survive.
Ability4: Prepare for an attack men.
Ability5: On the defensive.
Combat1: We are engaged!
Combat2: Fight back!
Combat3: The enemy is attacking sir, what should we do?
Death1: Better to die for the emperor*** [static]
Death2: No more.
Death3: There's too many of them!
Death4: My life for the Emperor.
Medusa
Notes: Play an Aussie, if you can.
Unit_Complete1: Siege gun complete.
Unit_Complete2: Medusa, ready.
Unit_Complete3: The crew is trained, the guns are loaded.
Unit_Complete4: Medusa siege gun.
Unit_Complete5: The best in siege warfare, at your command.
Unit_Complete6: When do we get to smash something?
Unit_Complete7: Me-dusa.
Selection1: Medusa siege gun at you service sir!
Selection2: Need something leveled?
Selection3: Let's show 'em who's boss.
Selection4: Gimme' a building to shatter.
Selection5: I always seemed to break my toys as a kid.
Selection6: Yep.
Selection7: Where do ya need me?
Move1: Rollin'
Move2: Keep moving mates.
Move3: Spinning tracks.
Move4: New target over there?
Move5: Let's go.
Move6: Relocatin'
Move7: Is that a better spot?
Attack1: Aim...FIRE!
Attack2: Siege shells loaded.
Attack3: Shells in the breech.
Attack4: Fire in the hole!
Attack5: It looks pretty; let's change that.
Attack6: No worries mate, we'll handle this.
Attack7: It will crumble.
Charge1: For the Emperor!
Charge2: Steady, steady...
Charge3: Ain=m for the boss.
Ability1: Loading the bastion breacher.
Ability2: Topple that building.
Ability3: Bastion breacher shell is loaded.
Ability4: Gear up!
Ability5: On the double.
Combat1: We're in combat!
Combat2: Sir, we're taking fire.
Combat3: Request a tactical redeployment.
Death1: Doh...ahh...
Death2: Reverse! Reverse!
Death3: Shoulda been a tanker...
Death4: Now I regret artillery school.
Bombard
Notes: I'm thinking a thick Russian accent would work well here.
Unit_Complete1: Bombard is ready.
Unit_Complete2: Heavy siege gun ready sir.
Unit_Complete3: Need something crushed?
Unit_Complete4: Siege gun at your disposal.
Unit_Complete5: Heavy weapons ready.
Unit_Complete6: Siege equipment ready and waiting.
Unit_Complete7: Bombard is ready.
Selection1: Ready to smash.
Selection2: Bombard.
Selection3: What?
Selection4: I am ready.
Selection5: Sledgehammer of the Emperor.
Selection6: The biggest and the best.
Selection7: I am here to serve.
Move1: Moving.
Move2: Changing position.
Move3: Going there now.
Move4: I am going.
Move5: Slow and steady.
Move6: Where the emperor tells me.
Move7: I go at my own pace.
Attack1: We will crush them.
Attack2: Loading the heavy guns.
Attack3: Attacking.
Attack4: Say please.
Attack5: They will be no more.
Attack6: Say goodbye.
Attack7: Bring the hammer down on them.
Charge1: Grind them into dust.
Charge2: Destroy them all.
Charge3: They will be no more.
Ability1: Loading the special ammunition.
Ability2: Let's give them a little surprise.
Ability3: I have a present for them.
Ability4: Setting defenses.
Ability5: Defenses up.
Combat1: We are taking fire.
Combat2: Under attack commander.
Combat3: Taking hits sir.
Death1: In death I serve him.
Death2: The Emperor protects.
Death3: It is a good way to die.
Death4: For the Emperor!
Colossus
Notes: VERY deep voice.
Unit_Complete1: Colossus is ready.
Unit_Complete2: The Imperium's largest mortar is at YOUR disposal.
Unit_Complete3: Ready for some target practice?
Unit_Complete4: Prepared to battle the Emperor's enemies.
Unit_Complete5: I am ready for battle.
Unit_Complete6: Colossus reporting.
Unit_Complete7: The Imperial Guard's biggest gun is yours.
Selection1: Colossus.
Selection2: Nothing can stop us.
Selection3: Colossus cannon is ready.
Selection4: A grand weapon, don't you think?
Selection5: Sir.
Selection6: Weapons ready.
Selection7: I seek the Emperor's forgiveness.
Move1: No problem.
Move2: This is heavy.
Move3: Be patient.
Move4: Acknowledged.
Move5: On the way.
Move6: Going there.
Move7: Of course.
Attack1: Flatten them.
Attack2: Aim, and fire.
Attack3: Batter them to pieces.
Attack4: Shake them to rubble.
Attack5: Fear not, they will not remain.
Attack6: Their treachery has not gone unnoticed.
Attack7: They will all perish.
Charge1: Attacking!
Charge2: Open fire.
Charge3: Smash them utterly.
Ability1: Need a "special" delivery?
Ability2: How about a special gift?
Ability3: I have a present for them.
Ability4: Ready to guard.
Ability5: Deploying...
Combat1: Sir, we are taking hits.
Combat2: We have made contact with the enemy.
Combat3: Taking hits. Return fire!
Death1: [gasp] No more.
Death2: Forgive me Emperor!
Death3: We should have picked a better place to deploy.
Death4: Oof.
Deathstrike Missile Launcher
Notes: Robot-like voice. For example, listen to EVA's voice in Command & Conquer, or the Terran voice in Starcraft that says "Not enough minerals". Also, please note that the "Attack" scripts are intended for when the missile is fired. The "Charge", "Ability" and "Combat" scripts are for any other weapons. Unit_Complete1: Deathstrike missile launcher, deployed.
Unit_Complete2: ICBM ready commander.
Unit_Complete3: Powering up.
Unit_Complete4: All systems active.
Unit_Complete5: Deploying tactical ballistic missile.
Unit_Complete6: Initializing, done.
Unit_Complete7: Deathstrike missile online.
Selection1: Deathstrike.
Selection2: Missile on standby.
Selection3: Deathstrike missile.
Selection4: COM channel open.
Selection5: Requesting orders.
Selection6: Ballistics computers booted.
Selection7: Ready commander.
Move1: Changing position.
Move2: Changing launch site.
Move3: Identifying new launch site.
Move4: Relocating.
Move5: Adjusting throttles.
Move6: Verifying new launch site.
Move7: Relocating missile.
Attack1: Initiating countdown.
Attack2: Beginning launch sequence.
Attack3: Preparing to fire.
Attack4: Starting launch cycle.
Attack5: Missile status active.
Attack6: Warhead primed, preparing to fire.
Attack7: Calculating launch vectors.
Charge1: Engaging enemy contacts.
Charge2: Prioritizing targets.
Charge3: Charging weapon systems.
Ability1: Engaging offensive tactics.
Ability2: Deploying aggressive weapon systems.
Ability3: Preparing to fire.
Ability4: Engaging defensive tactics.
Ability5: Preparing defenses.
Combat1: Initiating defensive combat.
Combat2: Engaging hostiles.
Combat3: Enemy forces detected.
Death1: Powering down.
Death2: Deathstrike missile launcher compromised.
Death3: Launch vehicle destroyed.
Death4: Launch cycle aborted.
Hellhammer
Notes: A Russian voice like the Heavy from Team Fortress 2.
Unit_Complete1: Hellhammer ready.
Unit_Complete2: Short but powerful, that's my gun.
Unit_Complete3: Don't underestimate the power of the helhammer cannon.
Unit_Complete4: I make things go away.
Unit_Complete5: Lets do this.
Unit_Complete6: I am the master of city fight.
Unit_Complete7: I am here.
Selection1: You like my big gun?
Selection2: Just look at my weapon.
Selection3: Hellhammer.
Selection4: The emperor points; I crush.
Selection5: What does the God-emperor ask of me?
Selection6: Grrrr. Let me at them.
Selection7: My hellhammer is at your service.
Move1: Slow and steady.
Move2: I'll get there.
Move3: Nothing can stop ME.
Move4: [grunt] okay, let's go.
Move5: left right left right haha.
Move6: To the city!
Move7: On the way.
Attack1: POW!!! Hahaha.
Attack2: Eat this!
Attack3: Look at those puny things.
Attack4: Too easy.
Attack5: Can't I do something a little more challenging?
Attack6: My turn.
Attack7: Yes, run! Haha!
Charge1: Aaaaaah!
Charge2: Hahaha, cry some more!
Charge3: Yeaaaaaa!
Ability1: You haven't seen anything yet.
Ability2: You think that was big? Watch THIS!
Ability3: Time for some fun.
Ability4: They cannot hurt me.
Ability5: I fear nothing.
Combat1: Fools, you can't touch me!
Combat2: Pipsqueaks.
Combat3: Was that supposed to hurt?
Death1: Oof.
Death2: You slippery dogs.
Death3: I will get you for that!
Death4: [gasp] you didn't...
Thunderer
Notes: British, preferably lower class. Not a snooty voice.
Unit_Complete1: Thunderer siege tank, ready and waiting.
Unit_Complete2: Hear the thunder, watch for the lightning.
Unit_Complete3: I'm not a Destroyer, but I'm still powerful.
Unit_Complete4: Urban specialist at your service.
Unit_Complete5: Awaiting orders.
Unit_Complete6: Thunderer tank ready.
Unit_Complete7: We serve the Emperor.
Selection1: Shells loaded.
Selection2: Demolisher cannon ready.
Selection3: Ready to crush.
Selection4: Hmm? What?
Selection5: I wish I were back on Armageddon.
Selection6: URBAN warfare is really my forte.
Selection7: Until death.
Move1: Spinning tracks.
Move2: Moving the cannon.
Move3: Yessir.
Move4: Roger.
Move5: Of course.
Move6: On the double.
Move7: Lets hustle.
Attack1: Fire the Demolisher cannon.
Attack2: Target confirmed.
Attack3: Engaging.
Attack4: Let 'em have it!
Attack5: Attack!
Attack6: Let loose boys!
Attack7: I want two rounds there.
Charge1: Engaging the enemy.
Charge2: Roll over them.
Charge3: Grind them beneath our treads!
Ability1: Loading...
Ability2: It'll be just a moment...
Ability3: Targeting...
Ability4: On the ready lads.
Ability5: Hold the line.
Combat1: Here they come.
Combat2: The enemy is taking ground sir.
Combat3: Taking fire. Lets show those baddies what we're made of.
Death1: We should have stayed in the cities.
Death2: Oops...
Death3: No quarter...[static]
Death4: Oh bloody hell.
Thunderer (alternate)
Notes: They are cocky, rash, and anxious. They have a heavy, low voice that is slightly Germanic.
Unit_Complete1: Thunderer operational.
Unit_Complete2: The roar of thunder is here to shatter their walls.
Unit_Complete3: We have arrived to obliterate their defense.
Unit_Complete4: You requisitioned heavy ordinance?
Unit_Complete5: The storm has arrived. (followed by subdued laughter)
Unit_Complete6: Thunderer tank ready for the assault!
Unit_Complete7: Imperial Siege Tank rolling out.
Selection1: Yes, sir?
Selection2: Nothing stands in our way.
Selection3: Let's get into the battle!
Selection4: We must continue the assault! (Building with anxiety)
Selection5: This will be our moment of glory.
Selection6: Why must we wait?
Selection7: Where to now?
Selection8: Who needs those Leman Russ tanks when you got us!
Move1: Set forth!
Move2: As you will.
Move3: Full speed!
Move4: We will crush them under our treads.
Move5: Get to their fortifications!
Move6: We will open the path.
Move7: Into the breach!
Move8: Feel the approaching quake!
Move9: Making our way.
Attack1: Make the ground tremble!
Attack2: Reduce them to rubble.
Attack3: Open Fire!
Attack4: Cover your ears!
Attack5: They call that defense. Ha!
Attack6: We will leave nothing left to stand.
Attack7: Reload, and return fire!
Attack8: Let each shot count!
Attack9: Demolisher Cannon.. FIRE!!
Charge1: Emperor Guide Us!
Charge2: Roll right over them!
Charge3: To the Front!
Ability1: Everything you got!
Ability2: Absolute Destruction!
Ability3: Shatter them!
Ability4: Rip a massive hole straight through!
Ability5: Missile Launch! [H-K Missile]
Ability6: Trajectory set.. Firing Missile! [H-K Missile]
Ability7: Creating battlefield smoke screen! [Smoke Launcher]
Ability8: Cloak that area in Smoke! [Smoke Launcher]
Combat1: Take them down!
Combat2: Return fire!
Combat3: Reload!
Combat4: Tear them off the hull!
Combat5: Hostiles are on-top of us!
Combat6: Tank surrounded!
Combat7: Heavy damage mounting!
Death1: No!
Death2: Their defense is too strong! (sound frantic)
Death3: We have failed.
Death4: Get out! Its gonna... GAHHHHHHHH!!
Death5: GGAarrrgghhhh!
Death6: Aarrgghhhh!
Death7: *various other death cries*
Laser Destroyer
Notes: This tank is essentially a anti-tank sniper, the driver should be quiet, like Cyrus from DoW2
Unit_Complete1: Tank hunter reporting as ordered
Unit_Complete2: Batteries charged, Laser Destroyer primed and ready
Unit_Complete3: They don’t make ‘em like this any more
Unit_Complete4: Enemy armour beware!
Unit_Complete5: Deployed and waiting..
Unit_Complete6: Destroyer in the field.
Unit_Complete7: Ready.. awaiting your orders.
Selection1: Laser Tank Commander, reporting.
Selection2: The crew wants a target!
Selection3: Whose the next victim?
Selection4: Where are the enemy tanks?!
Selection5: Primary weapon standing by..
Selection6: Whats your order, HQ?
Selection7: Show us the tanks!
Move1: Move out… slow and steady.
Move2: Easy does it.
Move3: Moving to a better position.
Move4: They’ll never see us coming…
Move5: Relocate to these coordinates.
Move6: Out into the field.
Move7: Redeploying over there.
Move8: Show us the enemy.
Attack1: Enemy armour sighted!
Attack2: They won’t know what hit ‘em
Attack3: Firing sequence engaged
Attack4: No fancy armour will save you now
Attack5: Laser Destroyer, FIRE!
Attack6: Lets ruin someone’s day
Attack7: That’s it! straight into our sights... idiot
Combat1: Engaged by enemy armour
Combat2: Damnit we’ve been spotted
Combat3: Someone get on that stubber!
Damage1: We're hit!
Damage2: Damage taken!
Damage3: Call the Techpriest.. repairs needed.
Death1: Overload! Emergency shutdo… [should be cut off by tank going *bang*]
Death2: Someone put that fire ou…
Death3: *vehicle explosion*
Laser Destroyer (alternate)
Notes: Their voices are mid-range with a Russian accent. They are also upper-class and uptight.
Unit_Complete1: The most advanced weaponry the Imperium has to offer.
Unit_Complete2: Long range weaponry at its finest.
Unit_Complete3: Laser destroyer fully operational, sir!
Unit_Complete4: The Mechanicus' most prized invention.
Unit_Complete5: Your anti-vehicle problems have been answered.
Unit_Complete6: From the Forge World, a Tank Hunter is deployed.
Unit_Complete7: Destroyer fielded, commander.
Unit_Complete8: The Destroyer has arrived.
Selection1: Our precision is unforgiving.
Selection2: At your command, sir!
Selection3: Think of it as a tank sniper.
Selection4: Nothing will stand to our might!
Selection5: Charging batteries.
Selection6: Enemy Armour doesn't stand a chance.
Selection7: Laser Destroyer.
Selection8: Pin-Point slaughter.
Selection9: Need us to crack open some large tin can, sir?
Selection10: Destroyer.. awaiting orders.
Selection11: Laser cooling – stable. Ready to go.
Selection12: At your service.
Move1: Keep us covered.
Move2: Get those tracks moving!
Move3: It's clear right?
Move4: We got this covered.
Move5: Acknowledged.
Move6: Engines moving forward.
Move7: Battlefield ahead!
Move8: On the road.
Move9: Scouting for next victim.
Move10: Moving.
Move11: Deploying.
Move12: Yes sir!
Move13: Changing position.
Attack1: FIRE!
Attack2: They won't see this one coming.
Attack3: Let's see a basilisk do this!
Attack4: Their armor is nothing.
Attack5: Reduce them to scrap metal!
Attack6: Don't let those batteries overheat.
Attack7: We got this in the bag.
Attack8: Break them open!
Attack9: Liquify their armoured shells!
Attack10: Keep it steady.
Attack11: Entering Hot Zone.
Attack12: Charging the laser...
Attack13: Take them out!
Attack14: Vaporize it!
Charge1: For the Emperor of Man!!
Charge2: Right down their throats!
Charge3: Forward.. into the coming storm!
Charge4: Praise the Golden Throne!
Charge5: Keep the Laser back! We need a safe distance!
Charge6: We're going in too deep!
Charge7: Wait! The front line is no place for us!
Ability1: Charging.... OPEN FIRE!!!!
Ability2: Full Power to forward cannon!
Ability3: Hit them with all we got!
Ability4: Lock to target.. Fire Missile! [H-K missile]
Ability5: Package en-route! [H-K missile]
Ability6: Deploy counter-measures! [Smoke Launchers]
Ability7: Smoke Grenades fired! [Smoke Launchers]
Combat1: Eat laser!
Combat2: Direct hit!
Combat3: Over there!
Combat4: Protect the Cannon!
Combat5: We're too close!
Combat6: Evasive action!
Combat7: They've surrounded us!
Combat8: Keep em off!
Death1: Noooo!
Death2: Powerplant at critical! Its gonna..
Death3: We're on fire! Bail.. BAIL!!!
Death4: Bah! Send the scrap collectors.. we're toast!
Death5: Help us! [sound panicked]
Death6: GGAarrrgghhhh!
Death7: Aarrgghhhh!
Death8: *various other death cries*
Rapier Laser Destroyer (Rapier, Graia Pattern)
Notes: Imperial driver voice. Clear, Determined, Military-like.
Unit_Complete1: Laser Destroyer deployed
Unit_Complete2: Lascannon destroyer operational
Unit_Complete3: Rapier Laser Destroyer deployed
Unit_Complete4: Counter Armor battery operational
Unit_Complete5: Rapier armoured gun carrier reporting
Unit_Complete6: Rapier weapons platform
Unit_Complete7: Rapier, no replacements til they get the orks off Graia [pronounced "Gry-ah"]
Selection1: Rapier online
Selection2: Laser destroyer
Selection3: Pride of the forge world
Selection4: Quad lascannons
Selection5: Armor destroyer
Selection6: Lasers cooled to optimal
Selection7: Batteries charged
Move1: Guns repositioning
Move2: He helps those who help themselves
Move3: We are dedicated to the Emperor
Move4: Moving incendiary guns
Move5: We’ve been waiting for this
Move6: Gears up
Move7: The Machine Spirit hears us
Attack1: Getting it in the crosshairs
Attack2: They’re sitting targets
Attack3: They’ll think twice about advancing
Attack4: It’s of no concern
Attack5: Lascoils powered
Attack6: All hostiles marked for destruction
Attack7: Commencing aggression
Charge1: Forward!
Charge2: Launch the assault!
Charge3: Frontal Attack!
Ability1: Something special for the enemy
Ability2: Reaching las-saturation
Ability3: Guns at breaching strength
Ability4: Lock the tracks
Ability5: All breaks on full
Combat1: *Irregularly thrumming laser tube sounds*
Combat2: *subtle pumping thrumming*
Combat3: *sound of powering up and down*
Death1: *vehicle explosion*
Death2: *vehicle explosion with some crackling plasma*
Leman Russ Annihilator
Notes: The voice actor should try and maintain a fervent, religious air but not quite fanatical. He’s commands the tank and speaks to both the General and the crew. He thinks of himself as the ‘bringer of light’ to the Emperor’s enemies. With most of the lines, sound determined and serious. With the death lines, try and sound either die-hard or panicked.
Unit_Complete1: By the Emperor’s Will, we are here.
Unit_Complete2: Annihilator on the field.
Unit_Complete3: Lascannons primed.
Unit_Complete4: Combat Ready, Sir.
Unit_Complete5: We bring the Light of the Emperor.
Unit_Complete6: We are at full power, Sir.
Unit_Complete7: Where shall we shine, Sir?
Selection1: Power cells are at full.
Selection2: Lord General?
Selection3: The Machine spirit is eager.
Selection4: Charging the cannons... Power at full.
Selection5: We are ready.
Selection6: Awaiting orders.
Selection7: Get those cables connected. The Lord General wants us.
Move1: Bringing light to the darkness.
Move2: The Emperor wills it.
Move3: Understood.
Move4: Driver: advance.
Move5: On our way.
Move6: Rejoice in service!
Move7: We shall do as you ask.
Attack1: "Illuminate" them.
Attack2: They shall burn in His light.
Attack3: Open fire.
Attack4: Targets in the open.
Attack5: Connecting auxiliary power cells.
Attack6: Firing lascannons.
Attack7: Attacking target.
Charge1: We will crush them under His will.
Charge2: Into the darkness.
Charge3: His light shall sear them.
Ability1: Unleash the Emperor’s light!
Ability2: By His will we smite them!
Ability3: Target! Track! Kill!
Ability4: We shall not falter!
Ability5: His will guides us!
Combat1: The Emperor favors us!
Combat2: Swap out those power cells!
Combat3: By the Emperor, that was close!
Death1: In nomine Imperator!
Death2: (as if breathing scorching hot air) Death. Is. Honor.
Death3: We go to His embrace...
Death4: (Panicked) MERCIFUL EMPEROR!!
Leman Russ Conqueror
Notes: The voice actor should try and portray a headstrong, hotshot tank ace. Try for a very cocky, confident, and impatient attitude. For death and combat lines, add in some surprise as well as panic where needed.
Unit_Complete1: Conqueror deployed.
Unit_Complete2: Turning the tide of war.
Unit_Complete3: We’re here to win the war.
Unit_Complete4: About time you called us in.
Unit_Complete5: Tank ready to roll.
Unit_Complete6: We’ll take it from here.
Unit_Complete7: Conqueror dominating the field!
Selection1: Yup?
Selection2: Ha! Figured you’d need us!
Selection3: Nice of you to call!
Selection4: Whaddaya need us for?
Selection5: We’re the right men for any job!
Selection6: Ready to move out.
Selection7: Come on, already!
Move1: Roll out!!
Move2: Flank ‘em!
Move3: Ha! Eat our dust!
Move4: On it!
Move5: Try and keep up!
Move6: Heading there.
Move7: Yeah, yeah.
Attack1: Fire and maneuver!
Attack2: Hit ‘em from the sides!
Attack3: I see ‘em.
Attack4: Don’t have to tell me twice!
Attack5: Got it!
Attack6: You heard him, gunner!
Attack7: Let’s give ‘em hell!
Charge1: Kill ‘em all!
Charge2: Run ‘em over!
Charge3: Crunch time!
Ability1: Special delivery!
Ability2: No, no! Load the BIG round!
Ability3: Break through their lines!
Ability4: I don’t think they expected that, eh?
Ability5: Whew! Gotta love having thick armor!
Combat1: Flanking speed!
Combat2: Reload! RELOAD!
Combat3: Hey! I just painted this thing!
Death1: What the-!?
Death2: *staticy screams over the radio*
Death3: No! NO!
Death4: (Very panicked) But I can’t die!
Leman Russ Eradicator
Notes: The voice actor should try and maintain an aggressive and slightly violent air for this role. The Eradicator is designed to crush infantry and obstacles alike and as such should sound uncaring for those challenges. Not confident, just indifferent. Also, try and sound slightly fatalistic and ruthless as you negate cover that troops use to hide behind so their deaths are inevitable in a way. For death lines, try and sound kind panicky for some and “screw you” for others.
Unit_Complete1: Eradicator on the battlefield.
Unit_Complete2: Eradicator deploying.
Unit_Complete3: Point us to the enemy.
Unit_Complete4: Here to crush the Emperor’s enemies.
Unit_Complete5: Combat ready
Unit_Complete6: Ready, willing, and able.
Unit_Complete7: Nothing can stand before us.
Selection1: Yes, Lord General?
Selection2: Eradicator reporting.
Selection3: What do you need?
Selection4: Loaded and ready.
Selection5: Engines idling, sir.
Selection6: New orders?
Selection7: Here to serve.
Move1: Crushing all in our way.
Move2: Eradicator moving.
Move3: We will comply.
Move4: As you order, sir.
Move5: Moving to coordinates.
Move6: Cruising speed.
Move7: Moving.
Attack1: Nothing can stop us.
Attack2: They can’t hide from me.
Attack3: We will crush them.
Attack4: Without fail, sir.
Attack5: Ordnance loaded.
Attack6: Death to the Emperor’s foes!
Attack7: They will be flattened.
Charge1: Crush them under our treads!
Charge2: Let them try and run!
Charge3: Gunner! Cut down the ones we don’t run over.
Ability1: Hiding won’t help them.
Ability2: Destroy them!
Ability3: Bring the walls down upon them!
Ability4: It takes more than that to stop me!
Ability5: Nice try. My turn.
Combat1: Take them apart!
Combat2: Open fire!
Combat3: Again! Fire again!
Death1: Emperor save us!
Death2: I’m taking you with me!
Death3: *Angry “roar” or “scream”*
Death4: You can’t kill me!!
Leman Russ Executioner
Notes: The voice actor should portray a tank commander who is, quite bluntly, a bit of a nerd and very professional. Try to incorporate a large amount of confidence in the machine itself into the voice acting. For the death lines, go for a bit of disbelief more than panic. This will reflect the commander’s shock at his machine’s failure more than just plain panic. Essentially, this commander will think and act like a Techpriest though without the cybernetics (we think).
Unit_Complete1: Leman Russ Executioner ready for war.
Unit_Complete2: Executioner offloaded.
Unit_Complete3: Imperial plasma tank here.
Unit_Complete4: Your scorched earth policy has arrived, sir.
Unit_Complete5: Data flow says you need us here, sir?
Unit_Complete6: Executioner here. Running diagnostics.
Unit_Complete7: On the field, sir.
Selection1: Diagnostics complete.
Selection2: Plasma coils charged.
Selection3: The machine spirit is ready, sir.
Selection4: Executioner here.
Selection5: Aye, sir?
Selection6: Vox link is secure, sir.
Selection7: You’re coming in clearly, sir.
Move1: Uploading grid coordinates.
Move2: We will hold that area.
Move3: Executioner in transit.
Move4: We are moving, sir.
Move5: Scanners show no major obstacles.
Move6: As you wish.
Move7: Engines are at full.
Attack1: Yes, sir.
Attack2: The plasma coils are charged.
Attack3: Target in the open.
Attack4: We will burn them.
Attack5: They will not survive.
Attack6: No mercy.
Attack7: The machine spirit is very eager, sir.
Charge1: Engines redlining.
Charge2: At once, sir.
Charge3: She can take it, sir.
Ability1: Burn them to cinders!
Ability2: Put them to the torch!
Ability3: Multiple targets in the open. Fire at will.
Ability4: Our armor can take it.
Ability5: Reporting no significant damage.
Combat1: Open fire.
Combat2: Vent the plasma core and fire again!
Combat3: Sensors picking up multiple contacts!
Death1: This isn’t possible!
Death2: Armor penetration! ARMOR PENETRA-!!
Death3: How can they hurt us!?
Death4: The plasma coils are rupturing!!!
Leman Russ Exterminator
Notes: Twin Autocannon Russ, slightly faster than a normal Russ and designed as an infantry hunter (though not exclusive anti infantry). An Exterminator for hunting down groups of enemy.
Unit_Complete1: Need an Exterminator?
Unit_Complete2: Exterminator Deployed.
Unit_Complete3: Another Pest control Job?
Unit_Complete4: Exterminator Ready.
Unit_Complete5: Another Job call?
Unit_Complete6: Exterminator Loaded and Deployed.
Unit_Complete7: Hunting time.
Selection1: Ready to Exterminate.
Selection2: Got some pests to deal with?
Selection3: Waiting on orders.
Selection4: Exterminator here.
Selection5: At the ready.
Selection6: Got a job for us?
Selection7: Calling us in?
Move1: Tracks Rolling.
Move2: Be there in just a moment.
Move3: Hope there’s something there for us.
Move4: Something there?
Move5: Rolling out.
Move6: Time to steal the show.
Move7: Moving out.
Attack1: Shred ‘em!
Attack2: Pest control time!
Attack3: Guns up and ready!
Attack4: Nothing but bits.
Attack5: Make them run!
Attack6: Fire! Unload on them!
Attack7: Run them down!
Charge1: Tracking targets.
Charge2: Fire, Fire!
Charge3: Open up on them!
Ability1: Get the Turret on that!
Ability2: Strike hard!
Ability3: Everything on that!
Ability4: Get a move on.
Ability5: Quit hiding! Back to shooting!
Combat1: Rip it up!
Combat2: Ram it if you have to!
Combat3: Get that target!
Death1: Move mo!-(Explosion)
Death2: We’re done for!
Death3: Damned, pests……
Death4: (Gurgling sounds)
Leman Russ Punisher
Notes: Anti Infantry Russ. A Trigger happy and extremely enthusiastic crew.
Unit_Complete1: Trouble with Ground pounders?
Unit_Complete2: I think we need a little Punishment here.
Unit_Complete3: Punisher Ready.
Unit_Complete4: Punisher Deployed.
Unit_Complete5: Infantry? Not anymore.
Unit_Complete6: Punishment time!
Unit_Complete7: Another Clean Up job?
Selection1: Need someone punished?
Selection2: I’ve got this itchy finger.
Selection3: We’re his own punishers.
Selection4: That time yet?
Selection5: Don’t touch the gun. (Alternative: Hands off the gun.)
Selection6: Infantry problems?
Selection7: Orders now?
Move1: Treads rolling.
Move2: I think there’s some targets there.
Move3: Rollin’.
Move4: Understood.
Move5: Checking for targets.
Move6: We getting targets yet?
Move7: On our way.
Attack1: Wind up the gun.
Attack2: What was it Orks say? Dakka Dakka Dakka?
Attack3: About time!
Attack4: Gun ‘em down!
Attack5: Just a red cloud and bits!
Attack6: This’ll Fix the itch.
Attack7: Until it goes click.
Charge1: Shred it!
Charge2: Rip it apart!
Charge3: Look at them run.
Ability1: Pour it on them!
Ability2: Unload on it!
Ability3: Hold the trigger down!
Ability4: Get her working again!
Ability5: Fine! We’ll kill everything ourselves.
Combat1: That one! Get that one!
Combat2: Keep it back!
Combat3: Keep it up!
Death1: We’re Jam-!(Explosion)
Death2: Out Out!
Death3: (Screaming)
Death4: Fethin’ bo….
Leman Russ Demolisher
Notes: Short Ranged Siege Variant. An anxious crew with a love of blowing things up.
Unit_Complete1: Demolisher Deployed.
Unit_Complete2: Demo Crew ready.
Unit_Complete3: Siege Tank Ready.
Unit_Complete4: Up close and personal.
Unit_Complete5: Leman Russ, with a bigger punch.
Unit_Complete6: Nothing we can’t bust.
Unit_Complete7: Fortress, Bunkers, tanks, we’ll bring them all down.
Selection1: Nice and Cozy in here.
Selection2: Demolisher here.
Selection3: Storming Fortresses yet?
Selection4: Need something knocked down?
Selection5: Something that needs demolishing?
Selection6: Danger’s our Fething calling.
Selection7: You see that? Not for long.
Move1: Right, rolling.
Move2: Right into their faces.
Move3: We’ll get there soon enough.
Move4: Speed ain’t our calling.
Move5: Moving, just wait a bit.
Move6: Yes yes, moving.
Move7: Driving Closer.
Attack1: Target acknowledged.
Attack2: Pulverize them.
Attack3: BOOM!
Attack4: Blow it up!
Attack5: Feth it, attack!
Attack6: Crush them!
Attack7: Won’t be around much longer.
Charge1: Drive me closer! I want to hit them with my Sword!
Charge2: Slam into them!
Charge3: Blow it up!
Ability1: Knock it down!
Ability2: Right in their face!
Ability3: We’ll make a nice opening.
Ability4: Get Behind us damn it.
Ability5: Coming though, move aside!
Combat1: Keep going!
Combat2: Don’t stop!
Combat3: Come closer so I can stab you!
Death1: Breach! (cry in pain and explosion)
Death2: No no!
Death3: But we’re…
Death4: (Screaming)
Leman Russ Vanquisher
Notes: Anti Tank Russ geared towards medium to long range. A Confident crew who take satisfaction in long range quick kills. Snipers of tanks.
Unit_Complete1: Vanquisher on the Field.
Unit_Complete2: Vanquisher Deployed.
Unit_Complete3: Anti Armour Deployed.
Unit_Complete4: Needed some range?
Unit_Complete5: Vanquisher, ready to Vanquish.
Unit_Complete6: Vanquisher here.
Unit_Complete7: Distance is no obstacle for us.
Selection1: We’re the sniper of tanks.
Selection2: Need something picked off?
Selection3: Armour, what’s that?
Selection4: Vanquisher here.
Selection5: Anti-Armour at the ready.
Selection6: Waiting for orders.
Selection7: New targets yet?
Move1: Getting in range.
Move2: Re-locating.
Move3: Getting just close enough.
Move4: Moving out.
Move5: Don’t get too close.
Move6: Be there shortly.
Move7: Rollin’ out.
Attack1: Vanquish them.
Attack2: Nothing stops our shots.
Attack3: Eliminate it.
Attack4: Steady now, tracking.
Attack5: With the Emperor’s own aim.
Attack6: That won’t be there for long.
Attack7: Line up, Open fire!
Charge1: Track targets!
Charge2: Steady, steady!
Charge3: We never miss!
Ability1: From well out of their Range.
Ability2: They won’t see what hit them.
Ability3: Target locked, taking it out.
Ability4: Keep them back, hold the line!
Ability5: Feth it! Dig in, get ready!
Combat1: Keep it back!
Combat2: Don’t let it get too close.
Combat3: Take it out!
Death1: We’re hit! (explode)
Death2: No! We c—(explode, again)
Death3: (Crises and panic)
Death4: Get out! Get ---(Explode)
Leman Russ Vanquisher Command Tank
Notes: The Vanquisher Command tank is an elite tank-destroyer vehicle which commands a company. The voice should sound confident in his/her abilities and that of their vehicle and crew. (Possibly Russian, as I get a Russian heavy tank vibe from the Leman Russ.) Vanquishers are incredibly rare tanks, therefore their crews are highly experienced and their commanders even more so. Their voices would be proud and confident, yet calm and composed: after all, the vanquisher is something of a sniper-tank, and is would not be crewed by go-ho characters.
Unit_Complete1: Vanquisher complete, awaiting command.
Unit_Complete2: Command tank here. Where do you need me?
Unit_Complete3: Having trouble with enemy armor?
Unit_Complete4: Main gun primed; SABOT loaded.
Unit_Complete5: Fueled up, armament ready.
Unit_Complete6: Vanquisher has arrived!
Unit_Complete7: Command tank deployed.
Unit_Complete8: Lead Vanquisher ready for combat
Unit_Complete9: Ready to coordinate firepower
Unit_Complete10: Someone called for fire support?
Unit_Complete11: Squadron command on the field
Unit_Complete12: Vanquisher here
Unit_Complete13: Some armour giving you bother?
Unit_Complete14: We’re here, take it easy now
Selection1: SABOT up.
Selection2: Message receiving, sir.
Selection3: I'm a little busy here.
Selection4: Enemy armor sighted?
Selection5: Give us a target and we'll put a hole through it!
Selection6: Tank-destroyer.
Selection7: Need a tank wrecked?
Selection8: * radio static* ready to go
Selection9: Nothing is safe from us
Selection10: One shot is all it takes
Selection11: *radio static* Command tank here
Selection12: Cannon primed and loaded
Selection13: At the ready
Selection14: You have a target?
Move1: Moving out!
Move2: Engine flaring.
Move3: We'll be there shortly.
Move4: To the Front!
Move5: Driver: Full speed!
Move6: Burnin' fuel!
Move7: As you command.
Move8: Form up on us
Move9: Moving out
Move10: Gunner, keep your eyes peeled!
Move11: Take us in, but stay alert
Move12: Ok driver, let’s go
Move13: We’ll see it done
Move14: Get mobile
Attack1: Enemy sighted! Firing!
Attack2: Engaging!
Attack3: Puttin' a hole in 'em!
Attack4: Spatter em'!
Attack5: Gunner: Target 36 degrees right.
Attack6: Enemy armor will be destroyed!
Attack7: Loader: HE! Enemy infantry!
Attack8: Lining up our shot
Attack9: Engaging
Attack10: Target in sight
Attack11: We’ve got them square in our sights sir!
Attack12: Another one for the scrapheap
Attack13: Hostile armor, moving to attack position
Attack14: Affirmative
Charge1: Grind them under-tread!
Charge2: Driver: Through the enemy position!
Charge3: Leman Russes.. Breakthrough!
Charge4: Are you sure this is wise sir?
Charge5: There’s no other way, we’re cut off
Charge6: Full ahead!
Ability1: We'll wreck them!
Ability2: All crewmen: Execute Order Alpha-1
Ability3: With great pleasure!
Ability4: All tanks: bring secondary systems online!
Ability5: All armor: Hull down positions!
Ability6: We have a target, ready…FIRE!
Ability7: Shoddy rivets there, they’ll soon pay for it
Ability8: Confirm kill
Ability9: Hull breached. Engineer! See to it!
Ability10: The engines overheating use the extinguisher!
Combat1: That one bounced!
Combat2: Our armor can take those hits.
Combat3: They can't hurt us through our armor.
Combat4: Take evasive action!
Combat5: Driver, get us out of here!
Combat6: Keep them off us! Keep them off us!
Death1: That one pierced!
Death2: Bail out! This tank's had it.
Death3: Ammo's been hit! Bai-
Death4: Our armor didn't hold!
Death5: They got us! Quick, bail ou-*vehicle explosion*
Death6: Emperor, we commend ourselves unto-*vehicle explosion*
Death7: *vehicle explosion*
Rogal Dorn Battle Tank
Notes: A behemoth of a vehicle, perfectly suited for smashing enemy positions and anchoring defensive lines. Its heavy armor gives it durability worthy of the Praetorian’s name, while its powerful engines ensure it doesn’t fall behind squadrons of Leman Russ Battle Tanks. Its size is halfway between a Baneblade and a Leman Russ. Voice is one of a super-confident Imperial Commander.
Written By: Unsociallobster
Edited By: Thudmeizer
Unit_Complete1: Worthy of the Primarch's name! [pronounced "Prime-ark's]
Unit_Complete2: Our tanks are mighty!
Unit_Complete3: Man the guns! We got orders, boys!
Unit_Complete4: We are the Emperor’s Mighty hammer!
Unit_Complete4b: A mobile fortress worthy of Cadia's legacy. [Cadian]
Unit_Complete5: We’re needed at the front.
Unit_Complete6: Things are heating up if we’ve been called into action.
Unit_Complete7: Men, welcome back to hell!
Selection1: Glory is achieved through cold steel.
Selection2: We got orders incoming boys.
Selection3: Service unending. Faith unquestioning.
Selection3b: Discipline, duty and unyielding will. [Cadian]
Selection4: We will have them on the run!
Selection5: We’re in the beautiful element now boys!
Selection6: Remember, tomorrow is just another day...
Selection7: To serve in defense of men.
Selection7b: Forever avenging Cadia. [Cadian]
Selection8: Just don’t let the Russes have all the glory now.
Selection9: The engine is running well, sir.
Move1: Ah, driving never gets old.
Move2: Feel that engine roar!
Move3: May the Emperor watch over us this day.
Move3b: Victory, no matter how long or arduous the path. [Cadian]
Move4: *Sighs* Smoke if you got them.
Move5: She’ll trudge through this muck.
Move6: Be there in a jiffy!
Move7: Mud... There’s always mud... No matter what planet.
Move7b: At least we don’t have to march with infantry. [Cadian]
Move8: Brace yourselves boys!
Move9: Always on the move.
Attack1: Weapons free men! Blow them to smithereens...
Attack2: Let’s welcome them to hell boys!
Attack3: For the Emperor and Imperium!
Attack3b: Cadia stands! Cadia Fights! [Cadian]
Attack4: Oh, they’re asking for it... Waste this scum!
Attack5: Leaving nothing but craters...
Attack6: Swing the Emperor’s hammer men!
Attack6b: By Cadia... we will hold! [Cadian]
Attack7: Watch beautiful here, tear them apart!
Attack8: Finish them with a hail of fire!
Attack9: Give them some lead men!
Charge1: It’s now or never men!
Charge2: Now, go go go! Blitz them!
Charge3: Come see what happens when you mess with the guard!
Charge3b: Show them why we’re called shock troopers! [Cadian]
Charge4: Hold on boys! We’re going into the fray...
Charge5: Forwards! Don’t give them an inch of ground.
Ability1: Strike with the might of a Primarch!
Ability2: They’ve angered this beautiful machine spirit!
Ability3: Providing suppressive fire... watch them wallow in the muck.
Ability4: Oh, don’t sweat it... She’s built like a fortress!
Ability5: She took a wallop but is no worse for wear.
Ability6: By the Emperor that bounced off our hull!
Ability7: Get that missile in the air! [Hunter Killer Missile Launcher]
Ability8: Tear that scrap apart! [Hunter Killer Missile Launcher]
Ability9: We have just the trick for that! [Hunter Killer Missile Launcher]
Ability10: Take out that armor before they blast us! [Hunter Killer Missile Launcher]
Ability11: Shielding our advances. [Smoke Launchers]
Ability12: Get their sights off my armor! [Smoke Launchers]
Ability13: Quickly, cover those weak points! [Smoke Launchers]
Ability14: Pray this will keep them off our backs... [Smoke Launchers]
Ability15: The tech priests will have our skins if they see this mess! [Self-Repair]
Ability16: Come on beautiful, don’t quit on me now! [Self-Repair]
Ability17: All she needs is a little love! [Self-Repair]
Ability18: It’s time for deliverance. [Self-Repair]
Ability19: Thank you kindly for stepping into my path! [Frontal Ram - Timed Ability. Causes the massive tank to rapidly lurch forward steamrolling everything in its path except vehicles or buildings.]
Ability20: We aren’t stopping for their kind! [Frontal Ram]
Ability21: Like the taste of cold steel, filth!? [Frontal Ram]
Ability22: Make them one with the mud... [Frontal Ram]
Combat1: Yes, deliver the pain boys!
Combat2: Keep firing till they bite the dust!
Combat2b: We will die before we break! [Cadian]
Combat3: The best job I ever had!
Combat4: Trouble always finds us...
Combat5: Keep firing those cannons!
Combat6: Unloading everything we got!
Combat6b: This is what we were born for! [Cadian]
Combat7: Pray that we make it boys!
Combat8: Get your filthy hands off my beautiful...
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a battle cry]
Combat14: [yet another aggressive yell as if like a battle cry]
Damage1: Thank the Emperor they only glanced us!
Damage2: We’re taking some heavy blows here!
Damage3: We need those dam tech-priests pronto!
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: We’re going to blow!
Death2: Bail! Get out of... Argh!
Death3: Incoming!! Argh!
Death4: I knew she’d be my grave...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Crassus Armoured Transport
Notes: The Crassus is a giant transport vehicle very similar to the Gorgon but has an enclosed compartment. It has facilities to transport a variety of cyclopes (demolition vehicle). Their voice is fiery, optimist, proud and hot-blooded.
Unit_Complete1: Crassus deployed!
Unit_Complete2: Armoured transporter has arrived!
Unit_Complete3: Where are the troops we have to forward?
Unit_Complete4: We will deliever our lethal content!
Unit_Complete5: Came to carry our troops!
Unit_Complete6: Someone to the battlefield, Brothers?
Unit_Complete7: The Imperium needs more troops on the field!
Unit_Complete8: Macharius's Most Loyal Servant; The Crassus.
Unit_Complete9: Crassus Armoured Assault Transport complete
Unit_Complete10: Faith and steel; are your greatest shield!
Unit_Complete11: Congregation; please be seated.
Unit_Complete12: The belly of the beast awaits its charges.
Unit_Complete13: For the Imperium!
Unit_Complete14: Their weapons will be ineffective against Macharius's finest.
Selection1: Crassus ready for transport!
Selection2: Waiting for passengers!
Selection3: Instructions?
Selection4: Engine is running!
Selection5: Waiting for embarkation!
Selection6: Someone to transport?
Selection7: Ready for job!
Selection8: The belly of the beast awaits the hammer of the emperor.
Selection9: The Emperor protects; and so does Adamantium.
Selection10: The machine spirit is prepared.
Selection11: We carry the will of the Holy Throne.
Selection12: On standby and awaiting orders commander.
Selection13: Let the gregation begin!
Selection14: Seek shelter within our armour.
Move1: Transport to battlefield!
Move2: Crassus on the way!
Move3: We go always where troops needed!
Move4: Transporting!
Move5: Approaching target area!
Move6: To the frontline!
Move7: On route!
Move8: Chant the litanies; we move!
Move9: Into the fires of battle! Unto the anvil of war!
Move10: Stand back or embark: I need to pivot.
Move11: To glory and fame!
Move12: Let them hear the thunder of our approach!
Move13: Ever closer for the assault.
Move14: Beware the Crassus moving.
Attack1: All guns, fire!
Attack2: Into battle!
Attack3: Enemy sighted, attack!
Attack4: Attack!
Attack5: Firing at the enemy!
Attack6: All weapons, fire on the enemy!
Attack7: Strike them!
Attack8: Suppressing fire!
Attack9: Into the storm!
Attack10: May our machine spirits find vengeance.
Attack11: Firing for effect.
Attack12: For the double eagle!
Attack13: Victory is but inevitable.
Attack14: Their defeat is imminent.
Charge1: Mow them down!
Charge2: Ramming!
Charge3: Charge at the enemy!
Charge4: Prepare Raven Pattern deployment.
Charge5: [loading and locking of weapon ammunition]
Charge6: We could knock over a titan at this speed!
Ability1: Concentrated fire!
Ability2: We are tracked doom!
Ability3: Destroy all of them!
Ability4: For the glory! For victory!
Ability5: In name of the God-Emperor!
Ability6: Frag defenders!
Ability7: Have some o' this!
Ability8: The god of the machine is angered; let it loose!
Ability9: Employ smoke launchers.
Ability10: Mobilize the Cyclopes (or possibly a cyclops unit completion script)
Combat1: Beware their anti-armour weapons!
Combat2: Repel the attackers!
Combat3: Throw them back!
Combat4: Let them fail to.
Combat5: Have faith in steel!
Combat6: Fear not passengers.
Death1: Crassus destroyed!
Death2: Engine exploded… crew is dead…
Death3: Transporter failed.
Death4: Emperor, forgive our weakness!
Death5: Throne protect us...
Death6: [explosion]
Death7: It... cannot be...
Death8: Hull breach! Bail!
Praetor Armoured Assault Launcher
Notes: Super heavy missile launcher on super heavy chassis. Death and destruction guaranteed.
Unit_Complete1: Sir, your fireworks have arrived.
Unit_Complete2: So, shall we shoot a few rockets to celebrate your coming victory?
Unit_Complete3: Wise decision, sir.
Unit_Complete4: Ready to paint the skies with rows of smoke!
Unit_Complete5: Let the stars fall upon them, sir.
Unit_Complete6: Sorry to take so long, sir, servitors had trouble finding the differences between rockets and missiles.
Unit_Complete7: Finding target's coordinates.. we are ready to war.
Unit_Complete8: Praetor taking the field.
Unit_Complete9: Your super-heavy artillery is ready commander.
Unit_Complete10: Praetor launcher deployed.
Unit_Complete11: Heavy rocket battery on-site, commander.
Unit_Complete12: Praetor launcher in the field.
Unit_Complete13: We are yours to command.
Unit_Complete14: Praetor launcher awaiting targets, commander.
Selection1: I'm so glad we don't use those Hellstorm rockets anymore.
Selection2: We indeed have a spectacular weapon here, sir, but reloading it on the field is a real pain.
Selection3: As far as I know, sir, no missiles can be launched while the hull is sealed. At least, we're not planning suicide.
Selection4: It's time to yell popular culture preferences and chew bubble gum... and I'm all outta gum.
Selection5: Do you, sir, have any family mottoes?
Selection6: Rain is coming... The Rain of Destruction.
Selection7: My worst fear? Well, I don't dare think what orks could do with this beauty... Why do you ask?
Selection8: Praetor artillery is ready.
Selection9: Heavy rocket battery.
Selection10: Heavy rockets, ready to fire.
Selection11: Armored Assault Launcher ready sir.
Selection12: We have a full payload.
Selection13: Ready to go.
Selection14: We are awaiting a target.
Move1: Engines... Hear them roar!
Move2: Full ahead!
Move3: Sir, may I remind you that the front line isn't our place.
Move4: Taking distance.
Move5: Leave that problem with us, sir.
Move6: Just shut up and keep driving, it's not like we would end up indoor or anything.
Move7: Pray the Emperor we have gasoline for this!
Move8: Moving.
Move9: Redeploying.
Move10: That looks like a good place to set up.
Move11: Let's get moving.
Move12: Let's go.
Move13: The the Praetor launcher to that site.
Move14: A new firing position?
Attack1: Sir.. If we can hit them with our secondary, they are already too close.
Attack2: Shoot them! Shoot!
Attack3: Don't let them get any closer!
Attack4: Distance! We need more distance!
Attack5: Pray the Emperor our defensive fire is enough to stop them!
Attack6: Why does this thing not have any spare rockets prepared for direct fire?!
Attack7: Missiles or not, make them eat dust!
Attack8: Engaging hostiles.
Attack9: Closing for the kill.
Attack10: Targeting.
Attack11: Tracing hostiles.
Attack12: Take this!
Attack13: They won't be around much longer.
Attack14: Ready... Aim...
Charge1: What did you expect, sir? Withdrawing?`
Charge2: We won't break before the few fools standing in our way, will we?`
Charge3: This should be more fun than wasting bullets on them.
Ability1a: Release the hell!
Ability2a: Understood, sir. Those sitting ducks shall be roasted shortly.
Ability3a: Burn a wound and it stops bleeding. Burn a man and he will never bleed again.
Ability1b: Maybe not an orbital bombardment... but close enough.
Ability2b: Missiles ready to launch, sir. At your command, sir.
Ability3b: Given location, and anything upon or near below it, shall be soon erased, sir.
Ability4: Abort missiles! Seal the hull, seal the hull!
Ability5: Close the launcher and fast if you will!
Ability6: Aligning on target.
Ability7: Calculating trajectories...
Ability8: Arming warheads.
Ability9: Predicting flight path.
Ability10: Preparing for battery fire.
Combat1: Who let those hooligans that close?
Combat2: Aaaargh! They are too close for defensive fire! Too close!
Combat3: Your main artillery piece is under attack, sir.
Combat4: Taking fire.
Combat5: We are being engaged.
Combat6: We've been spotted; taking hits.
Death1: Oh? I guess we got one dud h- *explosion*
Death2: Breach! Heat level rising. Reactor malfunc- *explosion*
Death3: Praetor disabled, sir. Booby-trapped, sir. Heading back to base, sir.
Death4: No! Don't touch that button! [panicked tone]
Death5: Oh no!
Death6: The missiles! They've hit the mis***static***
Death7: The warheads, they're going to blow!
Death8: No. No no no!
Hellsword
Notes: The crew might be a bit arrogant, as they are the champions of their regiment, tasked with "dueling" the elites of the enemies.
Unit_Complete1: Hellsword, moving from reserves
Unit_Complete2: Hellsword, the mighty torch of the Emperor
Unit_Complete3: Hellsword, moving to the front lines
Unit_Complete4: Hellsword, moving command post to the front
Unit_Complete5: Hellsword, entering the battlespace
Unit_Complete6: Hellsword, fire-brand of the Imperial Guard
Unit_Complete7: Hellsword, pride of the regiment deploying
Selection1: Our presence is required?
Selection2: Regimental Hellsword
Selection3: Flaming fist of the Imperium
Selection4: Wrath of the Almighty Emperor
Selection5: Torch of the Imperial Guard
Selection6: Trench breaker
Selection7: Knight commander
Move1: For the Terran Throne
Move2: The Guard does the Emperor’s work
Move3: Follow us to victory
Move4: Burn the witch
Move5: All heretics fear the stake
Move6: All ahead full, Imperial Guard
Move7: From Ultrageddon to Cadia if need be
Attack1: We will break through
Attack2: The odds are in *our* favor now
Attack3: Burning a way through
Attack4: The God-Emperor is with us
Attack5: Prometheium pressured for release
Attack6: Repel with firestorm
Attack7: Enemies of the Empire burn in sin
Charge1: *sound of gunning the giant engine*
Charge2: *sound of giant engine spinning up*
Charge3: *sound of giant engine coughing once*
Ability1: Overpressure secondary tanks
Ability2: Open all promethium valves
Ability3: Throw switch for full promethium flow
Ability4: Fire the smoke
Ability5: Launch smoke grenades
Combat1: *engine grinding and sounds of strong steampunk pumps and flames*
Combat2: *different engine grinding and sounds of strong steampunk pumps and flames*
Combat3: *another different engine grinding and sounds of strong steampunk pumps and flames*
Death1: *vehicle explosion*
Firesword
Notes: This is a massive tri-barrel flame tank using the baneblade chassis. Make him sound sort-of Asian. Maybe mid-eastern.
Unit_Complete1: Firesword complete.
Unit_Complete2: Super-heavy flame tank is ready.
Unit_Complete3: I love the smell of promethium in the morning.
Unit_Complete4: Pilot lights lit.
Unit_Complete5: Promethium tanks filled.
Unit_Complete6: The firesword is ready.
Unit_Complete7: I'm not a pyromaniac, really.
Selection1: None can escape our fire.
Selection2: Sir?
Selection3: Awaiting orders.
Selection4: Firesword ready sir.
Selection5: We will torch anything that moves.
Selection6: Firesword, we live up to that name.
Selection7: All will burn before us.
Move1: Slow and steady.
Move2: Creeping towards them.
Move3: Creeping death.
Move4: On the way.
Move5: To battle.
Move6: Soon, the fires will burn...right?
Move7: Something to torch over there?
Attack1: Light them up.
Attack2: Engulf them in flames.
Attack3: The Emperor's cleansing light will burn.
Attack4: Yes, come toward the light.
Attack5: Lighting the big torch.
Attack6: They will soon see the error of their ways.
Attack7: More! More fuel!
Charge1: For the Emperor!!!
Charge2: Welcome the flames.
Charge3: Burn HAHAHA!!
Ability1: Feel the cleansing fires of absolution.
Ability2: Don't run. Welcome the Emperor's light.
Ability3: The white-hot flames are your friend.
Ability4: Good idea.
Ability5: I didn't think of that.
Combat1: The enemy attacks.
Combat2: Ah, they come to be redeemed.
Combat3: Yes, my friends. There is fire for all.
Death1: Holy fire, absolve me!
Death2: The Emperor's light.
Death3: I see a bright light...
Death4: I was just getting warmed up.
Malcador
Notes: An Older Heavy tank, out of production and generally considered unreliable. The Crew is confident in their combat ability, but expect the vehicle to fail at some point.
Unit_Complete1: Heavy armor ready!
Unit_Complete2: Malcador deployed.
Unit_Complete3: Super Heavy Tank restored to battle readiness!
Unit_Complete4: Behold.. the assault master of the battlefield!
Unit_Complete5: I thought they stopped making these.
Unit_Complete6: Where’d they find this thing?
Unit_Complete7: We’re ready to roll.. I think.
Unit_Complete8: Reliable unreliability.
Selection1: Hope she doesn’t break on us.
Selection2: We’ll be sure to live up to the name.
Selection3: There’s a reason we don’t use these much.
Selection4: I wonder how they found this.
Selection5: Bigger than a Russ, slower then a one legged grox.
Selection6: What did we do wrong to get stuck with this?
Selection7: Massive.. old.. somewhat rock-solid.
Selection8: So this is what PDF must feel like.
Move1: Long as she doesn’t stall.
Move2: (Grinding sound on com) I can see why they stopped making these.
Move3: Good, we were starting to sink in here.
Move4: Moving out, hopefully.
Move5: Emperor, please don’t let it be far.
Move6: We’ll get there, even if we need to push.
Move7: Can we just get a tow there?
Attack1: Bring her to bear.
Attack2: Getting an angle on it.
Attack3: Reliable or not, Open fire!
Attack4: The guns work for sure.
Attack5: Lining up targets.
Attack6: Hold still.
Attack7: Good thing we’ve got thick armor.
Charge1: Keep on them!
Charge2: Make sure we’ve got an angle!
Charge4: Steam roll through them all!
Charge5: Turn Damn it!
Ability1: Sending special package!
Ability2: Get ‘em away!
Ability3: Get on that target immediately.
Ability4: We’re about as good as a bunker anyway!
Ability5: If you’re not going to fight, then push our tank!
Ability6: Knock them back!
Ability7: Just start firing wildly!
Ability8: Never mind Caution, blow them up!
Ability9: We might as well be act like a blood bunker!
Combat1: Over there! Turn around!
Combat2: Out of angle, turn!
Combat3: Don’t stall on us!
Death1: She’s Sta!---
Death2: I fething knew----
Death3: Damn it, she's breaching..
Death4: I think we’re--
Death5: What was---
Malcador Infernus
Notes: A variant of the malcador battle tank which is an ancient war machine of which the leman russ bases it's chassis off of. I've given the crew a rather zealous attitude as they are in command of a giant flame tank. The crew should really be quite fanatical with a similar attitude to hellhound tanks and priests to reflect this. Their voice is pyromaniac, aggressive, numbed by the stink of promethium and destroy-maniac.
Unit_Complete1: Infernus, from the hell!
Unit_Complete2: We are here to cleanse this land!
Unit_Complete3: The purgator has arrived!
Unit_Complete4: We are doom enemy fortifications and massed infantry alike!
Unit_Complete5: Close-range assault tank is here!
Unit_Complete6: Death follows our tracks!
Unit_Complete7: The Imperium needs our fire!
Unit_Complete8: 100 tonnes of the Malcador's fury; ready to immolate!
Unit_Complete9: M'Khand's pride is here! [pronounced "M-Khan-d's"]
Unit_Complete10: Behold! There appeared a chariot of fire!
Unit_Complete11: Promethium; the Emperor's greatest gift.
Unit_Complete12: In sacred flames: they'll burn.
Unit_Complete13: They have nowhere to hide. [short burst of main weapon]
Unit_Complete14: Rejoice in the fires of their demise!
Selection1: Infernus ready!
Selection2: Inferno Cannon lighted!
Selection3: Ready to purge!
Selection4: Something to roast?
Selection5: Prepare to incinerate the enemy!
Selection6: Waiting for orders!
Selection7: New task?
Selection8: Pilot lights engaged. All pipelines intact.
Selection9: Why are we on standby?!
Selection10: Need a light?
Selection11: [gush of fire] Just testin' it sir!
Selection12: Just lightin' me Lho-stick! [pronounced "low stick"]
Selection13: It's not arson; if the Emperor wills it!
Selection14: So bright; the throne can see us!
Move1: Infernus moving!
Move2: To the frontline!
Move3: Purgation is on the way!
Move4: Advance!
Move5: Burnt corpses mark our way!
Move6: Coordinates received!
Move7: Just burnt-out ruins remain where we go!
Move8: Lightin' the way sir!
Move9: Let me light my cheroot first!
Move10: “Full speed driver!” “aye commander!”
Move11: About frakkin' time!
Move12: Machine spirit; give us complete combustion!
Move13: Confirmed.
Move14: Keep the fuel tanker steady!
Attack1: Flame tank, attack!
Attack2: Burn them to ashes!
Attack3: Engulf them in a storm of burning Promethium!
Attack4: Incinerate!
Attack5: Inferno Cannon, fire!
Attack6: Unleash the fury of the Inferno Cannon!
Attack7: Set them on fire!
Attack8: Set 'em ablaze; crush what's left!
Attack9: They don't deserve to die pleasant!
Attack10: Their ashes will be cast into the wind!
Attack11: Those that don't burn will choke on the air.
Attack12: Purge the unclean!
Attack13: Punish the alien!
Attack14: Cleanse the tainted!
Charge1: Onslaught!
Charge2: Ramming!
Charge3: Burn them all!
Charge4: [Grinding of treads]
Charge5: For the emperor!
Charge6: [burning of pilot light]
Ability1: All shall burn!
Ability2: None can stand the heat of our wrath!
Ability3: Malcador’s holy fire will cleanse you all!
Ability4: For the victory!
Ability5: The Emperor protects us!
Ability6: Loader? Connect the banewolf tanker.
Ability7: Burn the ground!
Ability8: Burn it 'till it falls!
Ability9: Bless our ammunition oh great Omnissiah! [pronounced "Aum - nih - sigh - uh"]
Ability10: Smoke!
Combat1: Welcome the attackers with curtain of fire!
Combat2: Enemy tries to explode us!
Combat3: Receiving hostile fire!
Combat4: [clang of armour plating]
Combat5: [crack of bone]
Combat6: [scrape of knife on plating]
Death1: Infernus exploded!
Death2: We fell from Emperor’s grace today.
Death3: Flame tank ruined!
Death4: Die… with pride…
Death5: Out with a bang!
Death6: He sees us now...
Death7: Whoops...
Macharius
Notes: Macharius Heavy tanks are an inferior design to the Baneblade tank and are produced by Forgeworlds. They have generally inferior technology. Communications will be between commander and crew or commander and HQ via wireless vox comms.
Unit_Complete1: Lucius-Pattern Macharius reporting for duty!
Unit_Complete2: It's no Baneblade, but it'll do.
Unit_Complete3: From the Lucius Forgeworld to the Emperor's battlefields!
Unit_Complete4: We have arrived and are rolling into position.
Unit_Complete5: Driver! Take up formation with the armored column!
Unit_Complete6: One hundred and seventy-five tonnes of the Emperor's Fury!
Unit_Complete7: We'll make the Lord Commander proud, even in death!
Selection1: Orders coming through. Stand by...
Selection2: Receiving, Command. That's a solid copy.
Selection3: [static] -having some difficulty- wait, you're coming in clear now. Over.
Selection4: Incoming tactical data. Remain vigilant.
Selection5: Men, keep up your visual scanning. This isn't a Stormblade.
Selection6: Sir, waiting on orders, sir!
Selection7: All we need now is a target...
Move1: Driver, accelerate to cruising speed! Gunners, steady now...
Move2: Coordinates received, making best speed.
Move3: Get these treads rolling!
Move4: You heard HQ, we're moving out!
Move5: Headed to the front line... Emperor be with us.
Move6: Macharius, rolling.
Move7: Keep your eyes open for anti-tank teams.
Attack1: Target spotted! Gunners! Open up!
Attack2: Weapons free! Weapons free! Fire at will!
Attack3: Gunners, choose your targets.
Attack4: It's time to earn our pay.
Attack5: Show them the meaning of war! Fire!
Attack6: Fire and reload! by the numbers, men!
Attack7: Receiving target data... engaging.
Charge1: Run them down!
Charge2: Driver, crush them!
Charge3: Full speed! Don't stop for anything!
Ability1: Adjusting elevation... target in my sights...
Ability2: Steady! Steady... and.... FIRE!
Ability3: Annihilate that one! Wipe it from the earth!
Ability4: Damage report complete, Throne I wish we had a Techpriest right about now.
Ability5: Deploy smoke! 20 meters!
Combat1: That knocked something loose. Keep your heads, men.
Combat2: What was THAT? Damage report! NOW!
Combat3: They can HIT us, but can they HURT us?
Death1: Command, Lucius-Pattern Macharius reporting heavy damag- [static]
Death2: Fire in the magazine! Fire in the- [explosion and static]
Death3: Enemy anti-tank weapons loaded for bear! Evasion action!
Death4: Something just got through our armor! Pull back!
Macharius Omega
Notes: Tank Commander voice. Commanding, Booming, Determined.
Unit_Complete1: Behold the gift of Saint Hum’nal [pronounced "Hum-now"]
Unit_Complete2: Superheavy armor has arrived
Unit_Complete3: With guns and courage we win the Emperor’s wars
Unit_Complete4: The Emperor’s will is enforced by the blastgun
Unit_Complete5: The ground trembles with the Emperor’s treads
Unit_Complete6: Plasma superheavy deployed
Unit_Complete7: The forge world has been generous
Selection1: Macharius Omega Pattern
Selection2: Plasma banks at full power
Selection3: Superheavy reporting in
Selection4: Armor of the Imperium
Selection5: My lord?
Selection6: Battlegroup command?
Selection7: Tank commander receiving
Move1: Maintain intercepting course
Move2: Not going topside anytime soon
Move3: Engaging caterpillar drive
Move4: Obeying command
Move5: We copy
Move6: All ahead full
Move7: Luck is for the grunts
Attack1: In Terra’s holy name
Attack2: Full power to blastgun
Attack3: An Act of the Emperor
Attack4: Crushing all opposition
Attack5: The Emperor’s salvation
Attack6: As my lord commands
Attack7: Charging capacitors
Charge1: Crush them all!
Charge2: At any cost!
Charge3: Leave none standing!
Ability1: Plasma exceeding sanctioned thresholds
Ability2: Overcharging plasma gun
Ability3: Charging overpowered plasma blast
Ability4: Bringing forward armor belt to bear
Ability5: Take the damage on the forward plates
Combat1: *tank machinery gears grinding and turning*
Combat2: *clang of closing bulkhead and other internal sounds*
Combat3: *coughing exhaust sounds*
Death1: *vehicle explosion*
Banesword
Notes: Whereas the Baneblade is a super heavy all-rounder tank that can engage foes both near and far, the Banesword's weaponry is less damaging but can be fired like artillery thanks to its Quake cannon. The crew would sound like smug, snug, safe fellows and somewhat less eager in getting into the thick of things. They're also a bit relaxed for an endgame unit. Super heavy tank with really big, long-range cannon mounted on its turret not needing line of sight.)
Unit_Complete1: Banesword, the finest siege tank forged, is ready to conclude the battle.
Unit_Complete2: Banesword and crew, fit for battle.
Unit_Complete3: Behold the Banesword, for we shall rain down fire and death on the enemy.
Unit_Complete4: Commander, the Banesword and crew are ready to serve in the name of the Emperor.
Unit_Complete5: Banesword, the ultimate siege tank, has been deployed.
Unit_Complete6: Someone call for a Banesword?
Unit_Complete7: With the blessings of the machine god, the Banesword is ready for combat.
Unit_Complete8: Quake cannon shells at your disposal, sir.
Unit_Complete9: Sir, all requested preparations for Banesword are done.
Unit_Complete10: Sir, your requested Banesword support is ready.
Unit_Complete11: Sir, ready to teach enemy what real artillery means.
Unit_Complete12: Sir, where we start our blasting?
Unit_Complete13: Sir, we are ready to prove that basilisks are child's toys.
Unit_Complete14: Banesword reporting in, sir.
Selection1: Ready to crack open the most impenetrable of defenses, sir.
Selection2: Receiving your orders, ready to pound.
Selection3: We're on overwatch.
Selection4: (Comm. Operator voice) Sir, we have orders.
Selection5: Quake Gunner, make ready.
Selection6: Targeting systems active, ready to receive hostile coordinates, sir.
Selection7: Receiving visual data from the others.
Selection8: Changing coordinates, sir?
Selection9: Listening. Your orders, sir?
Selection10: Can you repeat, sir?
Selection11: Hello? Do you copy?
Selection12: Reporting, sir.
Selection13: New target? Or location?
Selection14: At your mark, sir.
Move1: On our way, get on the sponsons, men.
Move2: We're out of range? That's surprising.
Move3: Our sacred armor will withstand anything.
Move4: Engines to full speed, driver. (driver) Yes commander.
Move5: The quicker we get there, the quicker we can start firing.
Move6: Reposition, keep those sights clean.
Move7: Advance.
Move8: Coordinates received - moving!
Move9: Understood, sir.
Move10: Outsmarting enemy again, sir?
Move11: This is taking too much time...
Move12: Little break for Baby I suppose...
Move13: Yes, sir.
Move14: Moving, sir, taking some time, sir.
Attack1: Cover the men, open fire!
Attack2: I see them, they're asking for it. FIRE!
Attack3: Let's make them quake in fear.
Attack4: Coordinates received, you know what to do, gunner.
Attack5: (Gunner) 3, 2, 1, DELIVERING ORDNANCE.
Attack6: Emperor have mercy on them, for the Banesword won't.
Attack7: The ground shall shake as though the Emperor's mailed fist is slamming down.
Attack8: Coordinates received - open fire!
Attack9: Gladly, sir!
Attack10: Clearing the area, sir!
Attack11: Understood, sir. Our Baby will deal that shortly.
Attack12: Blast away!
Attack13: Nobody blast a kiss like our Baby!
Attack14: With pleasure, sir.
Charge1: All crew get on those sponsons!
Charge2: Break a path, get on the lascannons!
Charge3: Clear the way, all heavy bolters on full auto!
Ability1: This shell's thrice-blessed, let IT RIP!
Ability2: Sweep the surroundings with all secondary weapons!
Ability3: Pinpoint barrage! I want that target GONE.
Ability4: They're closing in! Use the smoke!
Ability5: Defensive fire! Divert all power to secondary fire!
Ability6: Consider it as done, sir.
Ability7: There will be nothing left, sir.
Ability8: Lads! It is Baby's showtime!
Ability9: Brace for impact!
Ability10: Praying for Emperor that it works, sir!
Combat1: We're not just artillery, we're a tank also.
Combat2: They think they can get through the armor?
Combat3: Gun them all down!
Death1: By the Emper---boom-
Death2: How did they....we have failed.
Death3: They've hit the ammo cache! -boom-
Death4: We're too close! Driver, get us out of----boom-
Death5: She is goi... *explosion*
Death6: Banesword, do you copy? Report your status immediate! [voice of another vox operator]
Death7: Sir, our contact to Banesword has lost. [voice of another vox operator]
Banehammer
Notes: Super heavy tank with tremor-cannon, unit transport capacity. Tremor cannon has so much potential lines linked to it. Shaking, tremors, trembling, transporting, blowing things... Strange enough for a super heavy tank, the Banehammer's main purpose is not to kill as many people on the field as possible, but rather to slow down fast opponents and neutralize them so the rest of the army can bomb them to hell. They also have the ability to transport some infantry, who can use the heavy stubbers on the tank to deal additional damage. The crew are not glory-seekers nor do they yell much. They sound a bit like they're waiting to trap the enemy. After doing their job they'll give the green light on everyone else to do the killing. Think of a chessmaster. Always planning, always waiting for the enemy to make a move.
Unit_Complete1: Banehammer, formation-disrupting unit at the ready.
Unit_Complete2: Banehammer, ready to make the ground erupt at our beckon.
Unit_Complete3: The tremor cannon is ready, the crew are eager for combat.
Unit_Complete4: The many machine rites and sacred rituals are finished, the Banehammer is ready.
Unit_Complete5: The drills are sharpened, the detonation sequences are set. We are ready for combat.
Unit_Complete6: The Banehammer has deployed. We are ready to unleash all fury upon the enemy.
Unit_Complete7: With the Emperor's blessings, we go forth into the battlefield.
Unit_Complete8: Ready for trembling, sir!
Unit_Complete9: Sir, your Banehammer is here.
Unit_Complete10: Enemy shall be shaken to face as. sir!
Unit_Complete11: Enemy will be shaken, not stirred, sir!
Unit_Complete12: Banehammer waiting your orders, sir!
Unit_Complete13: Pardon our delay, sir.
Unit_Complete14: Beauty ready to shake, sir!
Selection1: Tremor cannon oiled and polished, every shot will be our enemy's demise.
Selection2: Sheer strength is useless if disabled.
Selection3: Super heavy support tank at the ready.
Selection4: We are the safety net for all our comrades.
Selection5: Scanning for likely enemy attack routes.
Selection6: You have target advice, commander?
Selection7: Let us know of any threats to our men, commander.
Selection8: Ready and listening, sir!
Selection9: Holding on line two. Please wait.
Selection10: Ready for show, sir?
Selection11: Alternative tremors, sir?
Selection12: Thank you for your attention, sir!
Selection13: Showing our best, sir!
Selection14: Something on your mind, sir?
Move1: We are needed at that location. (Driver) Yes sir.
Move2: Ah, a strategic location.
Move3: Engines to full, we cannot tarry.
Move4: We shall lie in wait there.
Move5: Spearheading the advance, sir.
Move6: Sponson gunners, keep on the sights.
Move7: Advancing forth, commander.
Move8: Shaking elsewhere, sir!
Move9: Changing position, sir!
Move10: Delivery on the way, sir!
Move11: All power to engines!
Move12: Reaching stop speed, sir!
Move13: Did we forgot someone, sir?
Move14: Following your orders, sir!
Attack1: No foe can possibly avoid the shockwave.
Attack2: -snicker- I would like to see them advance under these conditions.
Attack3: Fall down and bleed in the Emperor's presence, scum!
Attack4: Let the rocks fall!
Attack5: All weapons, focus on the most threatening targets!
Attack6: Tremor gunner, target acquired, FIRING!
Attack7: Tear the earth asunder, as we do to their bodies!
Attack8: Shaking them, sir!
Attack9: Trembling at your order, sir!
Attack10: With pleasure, sir!
Attack11: Slowing the enemy, sir!
Attack12: Slow down or blow up! *laughter*
Attack13: They will be dead or shaken sir!
Attack14: They can hide but they can't run, sir!
Charge1: Press the advantage!
Charge2: They are neutralized, move forth!
Charge3: We have the edge, moving up!
Ability1: Driver, assist the Loader and increase our rate of fire!
Ability2: All personnel, target heavy stubber fire on the lighted target!
Ability3: No structure will survive without its foundations.
Ability4: Deploy smoke!
Ability5: They are crippled and blind, deploy smoke!
Ability6: Ground-shaking delivery on the way, sir!
Ability7: Tremor cannon in use, sir!
Ability8: The ground itself will betray them, sir!
Ability9: Performing counter-measures, sir!
Ability10: Void Shields in use, sir!
Combat1: Fire on sponson weapons!
Combat2: Secondaries, open fire!
Combat3: Focus sponsons on targets in the minimum range!
Death1: Our ploy has failed us? But how?
Death2: We have been outmaneuvered...a shame.
Death3: Gunner....detonate the shells!
Death4: For the Emperor!
Death5: Hull penetrated! *explosion*
Death6: Banehammer destroyed, sir. Too much shaking, sir.
Death7: Revenge us! *explosion*
Doomhammer
Notes: Super heavy tank with magma cannon [demolisher cannon's bigger cousin] and unit transport capacity. The doomhammer is tasked with bringing down the super heavies of enemy armies. However, it can also transport its own detachment of infantry and has its own fireports, making it quite the flexible super heavy. The crew might be a bit arrogant, as they are the champions of their regiment, tasked with "dueling" the elites of the enemies.
Unit_Complete1: Doomhammer, the finest of all super heavy battle tanks, is at your service.
Unit_Complete2: Commander, the doomhammer has arrived to deal with the gravest threats.
Unit_Complete3: Doomhammer and crew, ready to eliminate the enemy.
Unit_Complete4: The brainchild of the Siege of Ordana is ready for combat.
Unit_Complete5: Commander, the Doomhammer and crew are ready for battlefield action.
Unit_Complete6: This is the crew of the doomhammer falling in, sir.
Unit_Complete7: The finest creation of the forgeworld, the Doomhammer is at your service.
Unit_Complete8: Send troops abroad and we are ready to go, sir!
Unit_Complete9: Doomhammer at your service, sir!
Unit_Complete10: Rolling in, sir!
Unit_Complete11: Doomhammer's comm-link connection establish, sir!
Unit_Complete12: Doomhammer waiting your orders, sir!
Unit_Complete13: Durability? Transportation? Firepower? You got it all, sir!
Unit_Complete14: Your jewel of the armoury is here, sir!
Selection1: We are ready to annihilate the enemy elite.
Selection2: With this magma cannon, we are ready to eliminate their best.
Selection3: The cream of the cavalry are at your service.
Selection4: Awaiting your directive, sir.
Selection5: Give the target, commander.
Selection6: Sir, send us into the thick of it.
Selection7: Comm. operator is listening, sir.
Selection8: Death and Delivery!
Selection9: Ready to progress, sir!
Selection10: Good news, sir?
Selection11: *radio humming / crackling*
Selection12: Waiting your direct orders, sir!
Selection13: Speak freely, sir. Comm-link is secured, sir.
Selection14: Waiting your reply, sir.
Move1: Finally, a move order.
Move2: Move order confirmed, push it driver.
Move3: Driver, head to these coordinates.
Move4: Any passengers along the way?
Move5: To the new location!
Move6: Location set, repositioning.
Move7: We have no weakness. Move.
Move8: As fast as we can, sir!
Move9: That will be rough trip, sir!
Move10: No problems, sir!
Move11: *sound of engine speeding up*
Move12: Shouldn't be too hard, sir!
Move13: Nothing shall stop us!
Move14: Hey! Back to your seats!
Attack1: It will cease to exist.
Attack2: Is that all of the enemy? I expected more.
Attack3: You heard the commander. Fire the magma cannon!
Attack4: Engage all valid targets, gunner.
Attack5: Fire, fire, FIRE!
Attack6: Crush, eliminate, kill in the name of the Emperor!
Attack7: Crucial target identified, destroy it!
Attack8: Eliminating target, sir!
Attack9: Concentrating the firepower, sir!
Attack10: Fire!
Attack11: Making sure that enemy stays down, sir!
Attack12: Now we are talking!
Attack13: Sure, sir. Almost too easy, sir!
Attack14: Taking care of that, sir!
Charge1: You cannot hinder us!
Charge2: Crush them all!
Charge3: Brush them aside!
Ability1: Commence alpha strike! Train all weaponry on that target!
Ability2: That target needs to be destroyed NOW!
Ability3: Overload capacitors, we need the power!
Ability4: Use the smoke launchers now!
Ability5: All personnel, use grenades in the vicinity!
Ability6: Wiping them out, sir!
Ability7: Leaving none alive, sir!
Ability8: Showing our best, sir!
Ability9: Expecting heavy resistance, sir! Preparing to worst, sir!
Ability10: We can pull this out, sir!
Combat1: We will destroy you!
Combat2: They cannot hope to win.
Combat3: They know not how battles are won!
Death1: We have...been bested....
Death2: We have lost....
Death3: The tides will not yield...never!!
Death4: The capacitors are reaching critical levels!!
Death5: Damage repo... *explosion*
Death6: Sir, Doomhammer reported leaking reactor before we lost the contact.
Death7: This is unfair! *explosion*
Stormlord
Notes: Baneblade Variant with a Vulcan Mega-Bolter designed as “Pest control”. An Experienced crew expecting a swarm of enemy. Fearless Battle-Hardened Commander (American)
Unit_Complete1: Stormlord, ready to break the line
Unit_Complete2: We are prepared for battle sir
Unit_Complete3: Stormlord, Ready to rumble
Unit_Complete4: All weapons charged and ready
Unit_Complete5: Primary checklists complete, all ready
Unit_Complete6: Stormlord's up and running
Unit_Complete7: This battle calls for Larger tanks.
Unit_Complete8: Stormlord Ready and deployed.
Unit_Complete9: There a Swarm that needs handling?
Unit_Complete10: Stormlord, Ready to make a storm.
Unit_Complete11: It’ll take more than an army to stop us.
Unit_Complete12: I think they’re going to need more troops.
Unit_Complete13: Heavy anti-infantry support, ready.
Unit_Complete14: Stormlord, loaded and ready.
Selection1: Your orders, sir?
Selection2: Wheres the enemy?
Selection3: Stormlord here
Selection4: This Tank shall serve well
Selection5: Stormlord ready to kill
Selection6: When do we move out?
Selection7: Ready for battle.
Selection8: Standing by.
Selection9: Stormlord, Awaiting Orders.
Selection10: Waiting to make a storm.
Selection11: Got a target field for us?
Selection12: Ready for ‘escort’ duty.
Selection13: Stormlord here, we’re waiting.
Selection14: There’s Enemy troops out there, we know it.
Move1: Full power to the engines
Move2: Stormlord's rolllin'
Move3: Movin'
Move4: Engines working at 100% sir.
Move5: Let's Move it!
Move6: Can this tank go any faster?
Move7: Engines runnin'
Move8: Stormlord Relocating.
Move9: Ah, there’s the killing fields.
Move10: This battle’s about to turn.
Move11: We’re on our way.
Move12: Moving, weapons ready.
Move13: Good luck whoever’s along for the ride.
Move14: Straight to the heard of their line.
Attack1: Lets crush them!
Attack2: Fire all weapons
Attack3: Blow them to hell
Attack4: They wont survive
Attack5: Primary Target spotted
Attack6: Lets see what this big gun can do
Attack7: All weapons ready... FIRE!
Attack8: Run, run! We’re coming for you!
Attack9: Won’t be any of them left.
Attack10: Mince ‘em!
Attack11: Grind them up!
Attack12: Mow them down, all of them!
Attack13: Grind them to gristle!
Attack14: Tear them apart.
Charge1: They cant stop us!
Charge2: Lets break the front Line!
Charge3: Run them over, kill the Xenos!
Charge4: Crush them with everything we’ve got!
Charge5: All guns, fire!
Charge6: Anyone back there? Hang on then!
Ability1: They wont see the end of this day
Ability2: Batteries Charging!
Ability3: Hammer them to oblivion!
Ability4: All men to Defensive action Stations
Ability5: We will fulfill these orders
Ability6: On target, FIRE!
Ability7: Setting up a kill line.
Ability8: Crowd control, got it.
Ability9: Transport? We do that?
Ability10: Back on your feet, Troopers!
Combat1: You want some of this?!
Combat2: All weapons fire!
Combat3: Ahahahaha... this will be fun
Combat4: Mow down everything!
Combat5: I don’t want to see anything but a bloody soup!
Combat6: Keep firing until we’re empty!
Death1: Why did i sign up for this...
Death2: There goes the generator...
Death3: She's About to blow get outt-- (explosion)
Death4: We did what we could boys, lets hope the Emperor spares us.
Death5: *vehicle explosion*
Stormblade
Notes: The Shadowsword is commanded by a bog-standard Imperial, no mind-connection or nothing, so up to you. Most of the lines are talking to other crew members, so talk to the wall! With the Death Lines, try to sound panicked!
Unit_Complete1: Stormblade deployed.
Unit_Complete2: Stormblade down and rolling, command.
Unit_Complete3: Well, R&R's over. Lets get moving.
Unit_Complete4: We are the Wrath of His Name!
Unit_Complete5: As the Emperor commands, we are here.
Unit_Complete6: Crew, prepare for battle.
Unit_Complete7: Nothing can stand before the fury of the Emperor's blade!
Selection1: Command?
Selection2: What are my orders, sir?
Selection3: Awaiting coordinates, sir.
Selection4: We read you, you loud and clear.
Selection5: Idling, sir!
Selection6: How may we serve, sir?
Selection7: New orders, sir?
Move1: Gun it, driver!
Move2: By your command, sir.
Move3: Alright driver, put this ground behind us!
Move4: All ahead, full!
Move5: Check the fuel pressure, we're on the move.
Move6: It's time to roll out, boys.
Move7: Gunner, keep your eyes open for hostiles.
Attack1: 2 degrees declination! Fire!
Attack2: Targets designated! Fire at will!
Attack3: For the Emperor!
Attack4: Give 'em a taste of the Emperor's fury!
Attack5: Plasma Blastgun charged and locked!
Attack6: Burn them all!
Attack7: All weapons! FIRE!
Charge1: Fire and advance, nice and steady.
Charge2: Drive right over the top of them!
Charge3: Hold on, this could get bumpy...
Ability1: Plasma Blastgun at 200% capacity! Ready... FIRE!
Ability2: Tactical Manuever 23b, make Him proud.
Ability3: Reactor white hot! Re-routing auxiliary power! Unleash Wrath!
Ability4: *Laughs* They can't scratch us!
Ability5: Tech-Priest! Do something about that rattling!
Combat1: Throne! That one almost got through the hull!
Combat2: Multiple Impacts! Multiple Impacts!
Combat3: Feth, did you hear that?!
Death1: Sir, Reactor showing critical! We-
Death2: Multiple breaches, multipl-
Death3: What's that sound? THEY'RE INSIDE! EMPEROR HELP-
Death4: Lost targetting! Engine disabled! Hull integrity compromised!
Death5: *plasma reactor explosion*
Stormhammer
Notes: Baneblade with two massive Twin Battle cannon turrets and, in general, many guns. A Confident Crew, if a little cocky at that, guns, guns and guns. Commanded by a cocky Tank Commander
Unit_Complete1: Stormhammer Ready to roll
Unit_Complete2: You called for a Stormhammer?
Unit_Complete3: Someone order a Stormhammer?
Unit_Complete4: Hell, its about time
Unit_Complete5: Primary Checklists Complete
Unit_Complete6: Tank of Destruction has arrived
Unit_Complete7: Stormhammer Complete
Unit_Complete8: No Such thing as ‘Too many guns’.
Unit_Complete9: Stormhammer deployed and ready.
Unit_Complete10: This war is about to end.
Unit_Complete11: We’ll make sure there’s nothing standing.
Unit_Complete12: The hammer is about to fall.
Unit_Complete13: Stormhammer on the field
Unit_Complete14: Super heavy ordinance on field.
Selection1: Hell, we have to many guns
Selection2: Where do you want these guns?
Selection3: What are your orders... Sir.
Selection4: We are ready to rumble
Selection5: We are Doom to the enemy
Selection6: This battle will be won
Selection7: Ever heard of Overkill?
Selection8: Lets bring this war to an end.
Selection9: Hammer of the Emperor indeed.
Selection10: Stormhammer on standby.
Selection11: The hammer of the Emperor here.
Selection12: Ready to end this war, sir.
Selection13: Target data?
Selection14: Stormhammer here, we’re waiting.
Move1: Engines working at 100%
Move2: Rolling across the Field
Move3: we're movin'
Move4: Come on, faster
Move5: Yeah, were going
Move6: Alright, lets move it
Move7: Engines runnin'
Move8: Moving out.
Move9: We’ll crush anything along the way.
Move10: Move order received
Move11: Getting a better firing line.
Move12: All turrets on alert
Move13: Relocating, standby.
Move14: On our way, watch out.
Attack1: This is what we were made for!
Attack2: Fire all weapons!
Attack3: Kill them!
Attack4: Blow them to hell...
Attack5: Meet your Death
Attack6: Target Acquired
Attack7: We are going to Terminate them
Attack8: There will be nothing left.
Attack9: Bring the Hammer down!
Attack10: Fire! Fire everything we’ve got!
Attack11: There’ll be nothing left.
Attack12: All weapons online, FIRE!
Attack13: Fire, fire, Fire everything!
Attack14: All guns, get ready!
Charge1: Run the Over!
Charge2: They Can't Stop us!
Charge3: For the Emperor!
Charge4: Die! All of you DIE!
Charge5: Blow it up, all of it!
Charge6: All guns, fire!Ability1: They shall be Terminated
Ability2: Shell them to Oblivion!
Ability3: Load up the Barrels, and fire on my mark
Ability4: All men to Defensive action Stations
Ability5: We will fulfill these orders
Ability6: All battle cannon, on that target.
Ability7: All turrets tracking.
Ability8: Heavy ordinances on target!
Ability9: Supporting fire for friendlies.
Ability10: Allied forces, keep them covered.
Combat1: we're 10 tanks in 1
Combat2: Which gun, Which gun...
Combat3: EAT THIS! EAT THAT!
Combat4: Keep firing until there’s nothing left to fire!
Combat5: I still see targets! Fix that!
Combat6: Fire, Fire!
Death1: At least we gave them Hell
Death2: This is NOT happening
Death3: We're Dead, the munitions are hit
Death4: We are doomed! DOOMED!
Death5: Impossible!
Death6: Did you hear tha---
Death7: No! We can’t!
Death8: *Long chain of explosions*
Solar Auxilia/Arkurian Pattern Stormhammer Super-Heavy Assault Tank
Notes: The pre-eminent super-heavy assault tank of the Solar Auxilia. Equipped with a fearsome array of weapons with overlapping arcs of fire, it is often found in the vanguard of the Imperium’s invasion and pacification forces and is able, and often expected, to plunge into the heart of an enemy force and obliterate multiple units in short order. Features nine independently firing weapon systems: a turret-mounted Stormhammer cannon with co-axial multi-laser, a hull-mounted dual battle cannon, a hull-mounted lascannon and six sponson-mounted multi-lasers arranged in two broadsides of three weapons. Voice should be one of a British Pip Pip Cheerio Commanding accent. For Selection7, use a snarky deeper Priest-like voice that is not the same as the rest of the unit.
Written By: Bobthehero
Edited By: Thudmeizer
Unit_Complete1: The Hammer of the Emperor's Hammer, reporting.
Unit_Complete2: Stormhammer here, our victory is assured.
Unit_Complete3: Super-heavy ready to serve the Imperium sir.
Unit_Complete4: The prize of the Solar Auxilia, yours to command, sir.
Unit_Complete5: Ready to storm our enemies, sir!
Unit_Complete6: Stormhammer, fully operational.
Unit_Complete7: Line-breaker at your service, sir.
Unit_Complete8: The finest crew of Praetoria reporting as ordered. [Praetorians] [pronounced "Pruh-taw-ree-uh"]
Unit_Complete9: Heavy Dragoon of Praetoria here, sir. [Praetorians]
Unit_Complete10: We will strike fear in the heart of the savage foe, General! [Praetorians]
Selection1: Honoured-Captain reading you loud and clear, sir.
Selection2: Stormhammer at your disposal, sir.
Selection3: Relic of the Auxilia here.
Selection4: We hear you sir.
Selection5: What are your orders, General?
Selection6: Yes, sir?
Selection7: All systems online and ready, Honored-Captain. [Should be spoken by a Tech-Priest]
Selection8: Need something gone, sir?
Selection9: Stormhammer, ready to lead the assault, sir.
Selection10: The tea is hot, the tank is ready, sir. [Praetorians]
Selection11: Honor to Praetoria, and the Emperor. [Praetorians]
Selection12: I am eager and willing to serve you, sir! [Praetorians]
Move1: All powers to the engine, Enginseer.
Move2: Stormhammer on the way.
Move3: Moving as ordered.
Move4: Engine at full capacity.
Move5: Yes sir, moving.
Move6: On our way.
Move7: Driver, full speed ahead!
Move8: Flank speed! Get us moving!
Move9: As you wish, General.
Move10: In orderly fashion, move! [Praetorians]
Move11: Onward for the glory of the God Emperor! [Praetorians]
Move12: In compliance with your command, sir! [Praetorians]
Attack1: Multi-lasers in range, fire at will!
Attack2: All cannons, load high-explosives, fire on my command!
Attack3: Destroy them!
Attack4: Let our guns do the talking.
Attack5: Annihilating target, sir.
Attack6: Primary weapon, aim, fire!
Attack7: Shatter the land!
Attack8: Target locked, firing when ready!
Attack9: Pulverize our target!
Attack10: Gunners! Full volley! Ready! Fire! [Praetorians]
Attack11: On my word, Guardsman! Engage the foe! [Praetorians]
Attack12: Give them a full cannonade! [Praetorians] [pronounced "can-non-ade"]
Charge1: Forward! Scatter them!
Charge2: Grind them to pieces!
Charge3: We'll the Guardsmen to victory!
Charge4: Roll over them!
Charge5: Don't let them stand in our way!
Charge6: Ride forward! To glory and honor! [Praetorians]
Charge7: Driver, be so kind as to put us in sword's reach! [Praetorians]
Charge8: A glorious charge! [Praetorians]
Ability1: Smash them apart!
Ability2: Blanket the area in fire!
Ability3: Suppress our target!
Ability4: Hull down, brace for impact!
Ability5: Not a step back, Guardsmen!
Ability6: We will break them!
Ability7: Missile away! [Hunter Killer Missile Launcher]
Ability8: Hunter-Killer firing! [Hunter Killer Missile Launcher]
Ability9: Firing guided munition! [Hunter Killer Missile Launcher]
Ability10: Blow them to pieces! [Hunter Killer Missile Launcher]
Ability11: Fire the smoke canisters! [Smoke Launchers]
Ability12: Blanket the area in smoke! [Smoke Launchers]
Ability13: We need our cover! [Smoke Launchers]
Ability14: On my command, send the smoke grenades. [Smoke Launchers]
Ability15: Enginseer, see to our damage. [Self-Repair]
Ability16: Driver, halt, the rest of you, get to work. [Self-Repair]
Ability17: Damage sustained, repairs in progress. [Self-Repair]
Ability18: The Stormhammer will be ready in a moment. [Self-Repair]
Ability19: Crush them! [Frontal Ram - Timed Ability. Causes the massive tank to rapidly lurch forward steamrolling everything in its path except vehicles or buildings.]
Ability20: Grind them under our tracks! [Frontal Ram]
Ability21: Let nothing stop us! [Frontal Ram]
Ability22: Forward! Charge! [Frontal Ram]
Combat1: We're engaged! The fools!
Combat2: Stormhammer in combat! Victory imminent!
Combat3: They're targeting us! Not for long!
Combat4: Enemies in sight, engaging!
Combat5: They have us surrounded? The poor bastards!
Combat6: Our armor will not fail!
Combat7: Miserable insects, you face a super-heavy!
Combat8: They dare attack us?
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a battle cry]
Combat14: [yet another aggressive yell as if like a battle cry]
Damage1: We're hit!
Damage2: The armor took it!
Damage3: Stormhammer taking damage!
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: One more hit like that and... [The radio cuts abruptly]
Death2: Only... in death... *Death groan*
Death3: No! We were supposed to earn our victory!
Death4: Our armor failed us!
Death5: For... honor.. [Praetorians]
Death6: Avenge... us! [Praetorians]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [various other death moans and screams]
Deathhammer
Notes: This massive super-heavy main battle tank is used by space marine legions during the great crusade and the horus heresy. It shares most of its features with other imperial super-heavy tanks like the baneblade pattern, but trades the high caliber mega-battle-cannon for fast loading twin linked ultra long barreled high-velocity "Deathhammer" cannons as turret mounted main guns. It also lacks the Banblades hull mounted siege cannon or the lower secondary main turret of other variants and fields more short ranged infantry and lighter vehicle clearing armaments instead.
Written By: Steinschmelzer
Edited By: Thudmeizer
Unit_Complete1: Deathhammer delivered.
Unit_Complete2: Deathhammer Pattern Super-Heavy ready to serve the legions.
Unit_Complete3: You asked for a main battle tank?
Unit_Complete4: The crusade calls, the Forgeworld answers.
Unit_Complete5: Imperial ingenuity at its finest.
Unit_Complete6: You know the Baneblade, but do you know us?
Unit_Complete7: For the Empire and the Warmaster.
Selection1: This world will be our anvil of death.
Selection2: We assist the Legiones Astartes. [pronounced "Le-jone-ess Ass-tar-tehs"]
Selection3: Hammer of Death! What are my orders?
Selection4: I asked the Tech-Priestess of the Munitorum to get some of her High-Explosive-Anti-Tank Composed-Unsintered-Nitro-Tungsten-Shells and she just looked funny. [pronounced "min-ah-tor-um" and "un-sin-tering"]
Selection5: Do you hear the thunder of guns?
Selection6: Main battery loaded.
Selection7: The Martian called her Furiosa. Pah! [pronounced "Fury-iss-ah"]
Selection8: Were shall the hammer fall?
Selection9: Tank of imperial soil.
Move1: Thunder in the east.
Move2: Threads free and rolling.
Move3: Marines with us!
Move4: First into hostile land.
Move5: Always ahead, we never roll back.
Move6: We bring the thunder of death.
Move7: Is there fame to be earned.
Move8: Leaving a trail of destruction on a foreign world.
Move9: Deathhammer leading the way.
Attack1: Unleashing supreme firepower.
Attack2: Emperor's Wrath unleashed!
Attack3: Breaking morale with the sound of the Deathhammer blazing.
Attack4: Engaging massive assault to serve the crusade.
Attack5: I can already feel the rhythm of the hammerfall.
Attack6: Claiming the fame.
Attack7: MAIN BATTERY AIMING!
Attack8: Calculating optimal engagement range.
Attack9: Hah! They won't know what hit 'em!
Charge1: Super-heavy armour attack!
Charge2: Born from fire, forged to compete.
Charge3: Even gods may die, before the Emperor's might!
Charge4: They have nothing to stop us!
Charge5: Attack imminent!
Ability1: Aim for centre mass!
Ability2: This is a big one.
Ability3: Load for killing blow.
Ability4: Enginseer! Repair that engine immediately
Ability5: Reset cogitators! Damage report.
Ability6: Field repairs!
Ability7: Cogitate ballistic range for hunting Missile [Hunter-Killer Missile Launcher]
Ability8: Do not let our prey escape. Missile fire! [Hunter-Killer Missile Launcher]
Ability9: Heavy Missile Launcher engaged. [Hunter-Killer Missile Launcher]
Ability10: Let her roar! [Hunter-Killer Missile Launcher]
Ability11: Cover the infantry. Smoke! [Smoke Launchers]
Ability12: We hide our presence. [Smoke Launchers]
Ability13: Trap is set. Smoke screen! [Smoke Launchers]
Ability14: Deploying smoke screen. [Smoke Launchers]
Ability15: Go on, Adept of the Mechanicus.. awake her spirit! [Machine Spirit]
Ability16: The spirit awakens with mighty hate! [Machine Spirit]
Ability17: Cogitators to maximum. Unleash the Deathhammer's fury. [Machine Spirit]
Ability18: Do not call this Deathhammer "furiosa" again. Adept! [Machine Spirit]
Combat1: Monsters of steel! We are your bane.
Combat2: We are the tank elite! FIRE!
Combat3: Hunt them for the Empire of Men!
Combat4: Fury over this world.
Combat5: Our mighty guns will be your doom.
Combat6: Tank ace of the Imperium!
Combat7: We have enough ammo for the likes of you.
Combat8: For the Forges of Men!
Combat9: [Laughing]
Combat10: [more Laughing]
Combat11: [even more Laughing]
Damage1: Deathhammer suffering hull damage.
Damage2: Opposing heavy hitters.
Damage3: Deathhamer in need of repairs!
Death1: Combat damage critical.. we - *static noise*
Death2: Hull breach by the Emperor...
Death3: Getting cooked.. Aerrrtgvh..
Death4: One last shot-rrghhhhh..
Death5: Arrrgghhhh!
Death6: Garrarrgghh!
Death7: [various other death screams and moans]
Stormsword
Notes: The Stormsword Commander is a Commissar-like man and has a quite posh imperial voice like general veers (The guy who destroys the shield generator) in star wars the empire strikes back. Most of the talking is done by him but the few death lines will be said by the crew members. Remember to make the death lines dramatic and panicky.
Unit_Complete1: Stormsword reporting.
Unit_Complete2: Stormsword deployed and ready for war!
Unit_Complete3: You wanted the heavy support?
Unit_Complete4: Stormsword here.
Unit_Complete5: Yes sir! Ready sir!
Unit_Complete6: Alright who needs pounding?
Unit_Complete7: Ready and waiting!
Unit_Complete8: Enemy walls will crumble before our main gun.
Selection1: Yes sir?
Selection2: Orders?
Selection3: You need us?
Selection4: We are ready for our orders!
Selection5: Where are we needed?
Selection6: Ready for your orders sir!
Selection7: Ready for you sir!
Selection8: Hardened positions have no hope against us!
Move1: Stormsword moving into position!
Move2: Location noted!
Move3: On our way!
Move4: Moving!
Move5: Engines to half!
Move6: At last some action!
Move7: Over there men!
Attack1: FIRE!
Attack2: Steady the cannon!
Attack3: Aiming...
Attack4: Cannon charged! Firing!
Attack5: Target spotted
Attack6: Gunner aim at that target!
Attack7: For the Emperor!
Attack8: Target area will be liquefied!
Attack9: We'll put one big hole through it!
Charge1: Rev the engines up to full driver!
Charge2: Up and over!
Charge3: Move! Move! Move!
Ability1: Divert all power to main cannon!
Ability2: Total obliteration!
Ability3: Do Him proud men!
Ability4: Full protection!
Ability5: Shields to full!
Combat1: Incoming!
Combat2: Alert!
Combat3: We've been hit!
Death1: Mayday! Maday! The reactors about t- *Reactor explodes*
Death2: By His name! Were breache-
Death3: We can't take any mo-
Death4: *Static*
Shadowsword
Notes: The Shadowsword is commanded by a bog-standard Imperial, no mind-connection or nothing, so up to you. Most of the lines are talking to other crew members, so talk to the wall! With the Death Lines, try to sound worried and (In the case of 4) angry.
Unit_Complete1: Shadowsword, on the ground.
Unit_Complete2: Shadowsword reporting, Command.
Unit_Complete3: Volcano Cannon, charged and ready.
Unit_Complete4: Ready to tear it all down.
Unit_Complete5: We’re gonna bring it all down, for the Emperor.
Unit_Complete6: The bigger they are, the more you need us.
Unit_Complete7: Be it Titan, or be it a Predator, it can’t stand against us.
Selection1: Can it Gunner, Commands on the line.
Selection2: Command?
Selection3: Awaiting orders.
Selection4: What’s the word, Command?
Selection5: Yeah?
Selection6: Need something?
Selection7: Command! What’s coming down?
Move1: You heard the Command, Driver.
Move2: As He Wills, Command.
Move3: On your orders.
Move4: Power to the engines, full speed.
Move5: Rouse the Machine Spirit, we got orders.
Move6: Driver, you got those Co-ordinates? Then get moving.
Move7: We’re on the move.
Attack1: Fools...
Attack2: Are they stupid?
Attack3: For the Emperor!
Attack4: Gunner, you have your targets.
Attack5: Rip ‘em up.
Attack6: Give ‘em hell.
Attack7: Gunner, I want a clean Auspex. Wipe them out.
Charge1: Close the distance!
Charge2: Use the damned treads, run them over!
Charge3: Crush them under out treads!
Ability1: The bastards are blocking my skyline...
Ability2: Attack Pattern: Phoenix Alpha, make it happen.
Ability3: Gunner, why is that hostile still there? Take it down already!
Ability4: Best form of Offence is a good Defence
Ability5: The Tech-Priests will kill us if we get so much as a scratch on this hull!
Combat1: Shadowsword tank in combat.
Combat2: Damn it, I felt that one!
Combat3: Shit, the Tech-Priests are gonna kill us for that...
Death1: Hull’s pierced, Commander, we’re going up!
Death2: Hull breach, hull bre-
Death3: There’s too many of them, our weapons can’t fire fast enough!
Death4: Where in His name is our support!? We can’t hold th-
Death5: *vehicle explosion*
Leviathan
Notes: One of the largest Imperial ground vehicles of them all (apart from Capitol Imperialis). Can carry a platoon of infantry or a handful of Sentinels into the heart of the battle. Being a mobile HQ the crew tend to be of the highest caliber under the command of the Staff General. Very professional and egotistical -- the sense of near impenetrability is VERY commonplace.
Unit_Complete1: Leviathan Command Vehicle is ready.
Unit_Complete2: Mobile Command Center is deployed.
Unit_Complete3: The Imperial Land Battleship in the field.
Unit_Complete4: Super-Heavy Assault Transporter now in service.
Unit_Complete5: Leviathan has arrived.
Unit_Complete6: The Great Imperial War Machine is here.
Unit_Complete7: Mobile Headquarters under your command!
Unit_Complete8: Regimental Command Landship deployed.
Selection1: We are the battlefield colossus!
Selection2: The Imperium's greatest achievement!
Selection3: We are unstoppable!
Selection4: Fortress Impervious!
Selection5: Mobile Battle Cruiser, ready!
Selection6: Examining battle field conditions..
Selection7: Leviathan reporting..
Selection8: Praetorian-Class Land Carrier. [pronounced "Pray-tor-e-an"]
Selection9: Conducting military analysis of the current situation. Standby..
Selection10: Motive Field HQ on point.
Selection11: Uphold The Imperial Will.. at any cost.
Selection12: It would seem our presence has caused grave concern to our enemies.
Move1: Rotating tracks.. going..
Move2: Lumbering..
Move3: The full might of the Imperium moves..
Move4: We are ordered there.
Move5: Treads engaged.
Move6: Repositioning the Leviathan..
Move7: As you have ordered..
Move8: Unrelenting..
Move9: Ordinatus is on the move. [pronounced "Or-din-a-tuss"]
Move10: Imperial Bastion.. heading out.
Move11: Bring this Behemoth closer..
Move12: Primary reactor to maximum. Clearing a path.
Move13: Tremble as we approach.
Move14: Our will advances forth.
Attack1: Concentrate all forward guns!
Attack2: Firing primary weapons!
Attack3: Obliterate the target!
Attack4: The foes of the Imperium have no chance..
Attack5: Main guns... FIRE!
Attack6: Total War!
Attack7: Target all hull weapons there..
Attack8: Fear the Leviathan!
Attack9: Launch an all out assault!
Attack10: Eradicate the wicked!
Attack11: Erase all hope from their eyes!
Attack12: Imperatoria Invicta! [pronounced "Im-pear-ah-tor-e-ah In-vic-tah"]
Charge1: Bury them!
Charge2: Steamroll over everything!
Charge3: To the front lines!
Charge4: Bulldoze right through them all!
Charge5: Vanquish all who oppose his righteousness!
Ability1: All power to Main Cannons.. OPEN FIRE!!
Ability2: Overload the Guns. Blast them!
Ability3: Commence primary firing sequence in 3... 2...
Ability4: Deploying Countermeasures!
Ability5: Initiate Evasive actions.. NOW!
Ability6: Imperial Might shall conquer all adversities!
Ability7: Firing Doomsday Cannon! [Doomsday Cannon]
Ability8: Charging Auto Weapon Reactors... OPEN FIRE! [Doomsday Cannon]
Ability9: Triggering Macro Cannon! [Doomsday Cannon]
Ability10: Prime the massive ballistic gun for attack! [Doomsday Cannon]
Ability11: Targeting heavy armour for obliteration! [Volcano Cannon]
Ability12: Reduce it down to molten slag! [Volcano Cannon]
Ability13: Enemy War Machines shall see their undeniable defeat this day! [Volcano Cannon]
Ability14: Shatter the ground in a blaze of falling metal! [Missile / Rocket Barrage]
Ability15: Fire Control.. direct a Heavy Bombardment to this location! [Missile / Rocket Barrage]
Ability16: Set these coordinates for Volley Fire! Initiate Strike! [Missile / Rocket Barrage]
Ability17: Activate Void Shields.. [Void Shield On]
Ability17b: Shutting down Void Shields... [Void Shield Off]
Ability18: Establishing Protective Shield Boundaries.. [Void Shield On]
Ability18b: Deactivate Shielding.. [Void Shield Off]
Ability19: Let them try and break through! [Void Shield On]
Ability19b: Energy fields have collapsed! Our hull is exposed! [Void Shield Off]
Ability20: Open rear doors.. [Lower Ramp - releases a platoon of infantry to join the attack]
Ability21: Releasing aft ramp.. [Lower Ramp]
Ability22: Lowering back hatch.. disembark.. [Lower Ramp]
Ability23: Onboarding completed.. bring up the assault ramp.. [Raise Ramp]
Ability24: Stern doors are now closing.. [Raise Ramp]
Ability25: Embarking achieved.. securing rearmost access point.. [Raise Ramp]
Ability26: Engage the Ad-mechs for repairs.. [Repair]
Ability27: Send all available Enginseers to rebuild damaged bulkheads.. [Repair]
Ability28: Dispatching techpriests to remediate weakened systems.. [Repair]
Ability29: Technical servitors have been requested for emergency actions.. [Repair]
Combat1: Crush them under our treads!
Combat2: Enemy is all around..
Combat3: Fire at will..
Combat4: Remain vigilance.. Our Adamantium Walls shall hold.. [pronounced "Ad-ah-man-teen"]
Combat5: Ad Imperatorem! [pronounced "Ad Im-pear-a-tor-e-um"]
Combat6: Pax Imperator! [pronounced "Packs Im-purr-ah-tor"]
Combat7: Death to all for whom do not conform to the rule of the Imperium!
Combat8: Keep those degenerates away from the hull!
Combat9: Plow right over their accursed ranks!
Combat10: [laughter]
Combat11: [more laughter]
Combat12: [even more laughter]
Combat13: [aggressive yell as if like a battle cry]
Combat14: [another aggressive yell as if like a greater battle cry]
Combat15: [yet another aggressive yell and/or battle cry]
Damage1: Damage reports confirm integrity levels have dropped to critical levels!
Damage2: Side walls are collapsing! Breach is imminent! [sound panicked]
Damage3: We cannot fall! Not on this day!
Death1: No!! Impossible!!
Death2: Hull breach!!
Death3: Evac to escape doors.. its gonnaa.. *great explosion*
Death4: Commander! Main Power Plant going crit- *massive explosion*
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Capitol Imperialis
Notes: Largest of all Imperial land vehicles. Used to transport large platoons of men or super-heavy vehicles. Crewed by a very professional staff of Imperial Guard under the orders of the General himself who is normally present on the Command Deck.
Unit_Complete1: Capitol Imperialis has arrived! [pronounced "Imper-i-al-us"]
Unit_Complete2: Mobile Fortress is yours to command.
Unit_Complete3: Epic-Heavy Transporter deployed.
Unit_Complete4: Mobile HQ Landship ready for orders.
Unit_Complete5: Command War Machine on the battlefield, sir!
Unit_Complete6: The Capitol Imperialis is here.
Unit_Complete7: Land Battleship now in the field and awaiting your command.
Selection1: There can be no larger!
Selection2: Baneblades are mere toys beside us.
Selection3: Ordinatus, reporting. [pronounced "Or-din-a-tuss"]
Selection4: Our presence changes everything.
Selection5: Standing by..
Selection6: Capitol Imperialis, ready!
Selection7: We cannot be stopped!
Selection8: The Staff await your Command!
Selection9: On the field and ready to change the course of the battle!
Selection10: Imperial Land Carrier, acknowledges.
Selection11: You have our attention.
Selection12: Super Heavy Ground Transport.
Selection13: Pride of the Praetorian class. [pronounced "Pray-tor-e-an"]
Move1: All forward..
Move2: Clear us a path..
Move3: Moving to new designation..
Move4: As ordered..
Move5: Engines ahead.
Move6: Agreed!
Move7: Waypoint confirmed..
Move8: Power Plant at maximum.
Move9: Motive operations active.
Move10: Flatten everything in our wake.
Move11: Command Base is in motion.
Move12: Transporting the regiment's finest.
Move13: Relentless.
Attack1: Enemy engaged!
Attack2: The Capitol Imperialis is firing..
Attack3: All primary guns ahead... and.. FIRE!
Attack4: Targets are locked!
Attack5: We have them in our sights.
Attack6: Nothing can stop us!
Attack7: Destroying it as ordered, sir!
Attack8: Vanquish the vile heretic!
Attack9: Eliminating.. without prejudice!
Attack10: Focus main cannons to these coordinates!
Attack11: Right down their throats!
Attack12: Give them a proper send off.. STRAIGHT INTO HELL!
Attack13: Turn them into ash!
Attack14: Imperial victory comes in one massive blast!
Charge1: Right down their throats!
Charge2: Crush them under our mighty treads!
Charge3: For the Imperium!
Charge4: By the Golden Throne!
Charge5: Mobile Bunker... to the front!
Charge6: Spearheading the assault!
Ability1: Concentrate everything ON.. THAT.. TARGET!
Ability2: BLAST THEM BACK TO THE WARP!
Ability3: POWER SHOT!
Ability4: Evasive maneuvers!
Ability5: Deploy tactical countermeasures!
Ability6: Firebase emergency! Taking immediate actions!
Ability7: Behemoth Cannon charging.. FIRING!! [Behemoth Cannon]
Ability8: Deploy the Macrocannon.. [Behemoth Cannon]
Ability9: Crater that area! [Behemoth Cannon]
Ability10: Priming Volcano Cannon... FIRE ON TARGET! [Volcano Cannon]
Ability11: Blast them to dust! [Volcano Cannon]
Ability12: Prepare Laser Weapon Discharge... initiate precision strike! [Volcano Cannon]
Ability13: Barrage weapons attacking.. [Missile / Rocket Barrage]
Ability14: Launching missile storm.. [Missile / Rocket Barrage]
Ability15: There shall be nothing left but molten slag.. [Missile / Rocket Barrage]
Ability16: Void Shields! [Void Shield On]
Ability16b: Disengage Void Shields! [Void Shield Off]
Ability17: Energize perimeter shielding. [Void Shield On]
Ability17b: Shields falling. [Void Shield Off]
Ability18: The Emperor Protects.. [Void Shield On]
Ability18b: We stand alone.. a mighty bulwark against the darkness.. [Void Shield Off]
Ability19: Activate release doors! [Lower Ramp - allows troops or large vehicles once secured inside to now leave to join the fight outside]
Ability20: Lower the Assault Ramp! [Lower Ramp]
Ability21: Bring down the access gate! [Lower Ramp]
Ability22: All Imperial assets.. disembark! [Lower Ramp]
Ability23: Securing doors! [Raise Ramp]
Ability24: Close the Assault Ramp! [Raise Ramp]
Ability25: Raise the gate.. NOW! [Raise Ramp]
Ability26: Sealing all transport access! [Raise Ramp]
Ability27: Send the techpriests! Commence immediate repairs. [Repair]
Ability28: Dispatch all onboard servitors to remediate what those bastards have taken from us. [Repair]
Ability29: Prioritize the crew to fix key damaged areas! WE.. SHALL.. HOLD! [Repair]
Ability30: Electrify the Hull! Keep them off of us! [Hull Repulsion]
Ability31: Repel those attacking hordes! Refuse all boarders! [Hull Repulsion]
Ability32: They shall not have us as their prize this day! [Hull Repulsion]
Combat1: Select your targets..
Combat2: Free fire!
Combat3: They are against the hull!
Combat4: Precision shots!
Combat5: Adamantine plating is holding! [pronounced "Ad-ah-man-teen"]
Combat6: Void shields have been broken through!
Combat7: All bastion fireports.. concentrate on immediate threat priorities.
Combat8: No mercy for the wicked!
Combat9: Ave Imperator! [pronounced "Ah-vey Im-purr-ah-tor"]
Combat10: [laughter]
Combat11: [more laughter]
Combat12: [even more laughter]
Combat13: [aggressive yell as if like a battle cry]
Combat14: [another aggressive yell as if like a greater battle cry]
Combat15: [yet another aggressive yell and/or battle cry]
Damage1: Deploy the fire teams! We're a burning wreck!
Damage2: Get out there and patch up those damn holes!
Damage3: Hull collapse imminent! [sound panicked]
Death1: Armour plating breached! [sound very much panicked]
Death2: Impossible!! [sound utterly shocked]
Death3: To the evac points.. reactor is.. *giant explosion*
Death4: NOO! Main Power Plant crit... *massive explosion*
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Ordinatus (vanilla) -- six variations follow below
Notes: It is manned by Tech-Guards. Use a Stern, focused, disciplined voice. Generic N. American/English accent.
Unit_Complete1: Ordinati arriving to change the tide of battle. [pronounced "Or-din-at-i"]
Unit_Complete2: The Adeptus Mechanicus' greatest warmachine under your command. [pronounced "Add-ep-tuss Mech-an-i-cus"]
Unit_Complete3: Ordinatus assembled and deployed. [pronounced "Or-din-at-use"]
Unit_Complete4: Leviathan-size warmachine on the field and awaiting orders.
Unit_Complete5: Ordinati.. built and stands ready.
Unit_Complete6: The champion of warmachines, the Ordinatus, has finished construction. Instruct us..
Unit_Complete7: The Ordinatus is now here.
Selection1: Blessed by the Lord of Centurio Ordinatus. [pronounced "Cen-tur-e-oh Or-din-at-use"]
Selection2: Warmachine here.
Selection3: None offers the greatest of firepower!
Selection4: Nothing survives our apocalyptic fury!
Selection5: Ordinatus ready for orders.
Selection6: Our firepower is the story of legends!
Selection7: Yes.. we hear you.
Move1: Moving.. slowly..
Move2: The great warmachine lumbers..
Move3: As you have directed..
Move4: We will not be stopped.
Move5: Watching for the enemy.
Move6: Ordinatus re-positioning.
Move7: Carefully..
Move8: Precious cargo..
Attack1: Initiating attack stance..
Attack2: No threat can withstand the Ordinatus!
Attack3: There! We see what you ask!
Attack4: Powering weapons.
Attack5: Engaging as you command.
Attack6: Charging main batteries.
Attack7: Going to war.
Charge1: Maintain a safe distance!
Charge2: Keep us back from the enemy!
Charge3: This warmachine is not meant for this!
Ability1: Deploy counter-measures!
Ability2: Increase defenses!
Ability3: Energy Shields activated!
Ability4: Energy Shields de-activated!
Ability5: Tech-Guards.. report to stations to commence repairs.
Combat1: Protect the Ordinatus at all costs!
Combat2: Emergency! Get them away from the warmachine!
Combat3: Keep those filth off the blessed Ordinatus!
Death1: Ordinati is breached!
Death2: The Blessed warmachine has fallen!
Death3: No.. this cannot be?!?!
Death4: We have failed to protect the great Ordinatus!
Ordinatus Armageddon - bears the massive plasma-based Nova Cannon, capable of blasting apart enemy Titans with one shot or destroying a tank detachment with a single salvo.
Unit_Complete1: Ordinatus Armageddon deploying. [pronounced "Or-din-at-use"]
Unit_Complete2: Setting up Nova Cannon for firing.
Unit_Complete3: Fear not the Titan for we have arrived.
Selection1: Ordinatus Armageddon acknowledges.
Selection2: Warmachine of Armageddon awaits the call to battle.
Selection3: Nova Cannon waits to strike!
Attack1: Powering Cannon.. FIRING!
Attack2: Cannon at maximum.. FIRE!
Attack3: Plasma Reactors.. Launch the attack!
Ability1: Full Power to the Nova Cannon!
Ability2: Nova Cannon.. FIRE!
Ability3: Plasma Energy to Maximum Load.. FIRING!
Ordinatus Golgotha - carries six Hellfire missiles, capable of annihilating massive swathes of enemy infantry and light vehicles.
Unit_Complete1: Ordinatus Golgotha fielded. [pronounced "Or-din-at-use Gall-go-tha"]
Unit_Complete2: Deploying Hellfires for optimal launch position.
Unit_Complete3: Warmachine Golgotha now deployed.
Selection1: A legion of enemy infantry will fall before us.
Selection2: Hellfire missiles.. standing by...
Selection3: Armies don't stand a chance.
Attack1: Warmachine Golgotha attacks!
Attack2: Golgotha commencing assault run.
Attack3: Ordinatus Golgotha moving to aggressive stance.
Ability1: Launching Hellfires!
Ability2: Hellfires at critical firing arc.. LAUNCH!
Ability3: Hellfire racks are hot... fire FIRE!!
Ordinatus Mars - armed with the devastating sonic disruptor. This immense weapon can level buildings with ease and annihilate enemy tank formations.
Unit_Complete1: Ordinatus Mars is yours to command. [pronounced "Or-din-at-use"]
Unit_Complete2: Sonic Disruptor is setting up.
Unit_Complete3: Warmachine Mars ready for deployment.
Selection1: Give us a place to level!
Selection2: We will annihilate all armour.
Selection3: Disruptor.. awaits your order.
Attack1: Mars fires upon the enemy!
Attack2: Ordinatus Mars joins the battle!
Attack3: Warmachine Mars commences the attack!
Ability1: Sonic Disruptor ready.. FIREEE!!!
Ability2: Reaching peak levels.. DEPLOY!
Ability3: Maximum power set for optimal Sonic Disruption.. target.. FIRE!
Ordinatus Priam - a huge tunnelling transport machine purpose-built for the siege of Priam during the Horus Heresy. It was designed to dig down to the planet's crust and move through the white-hot lava beneath.
Unit_Complete1: Ordinatus Priam deploying on-site. [pronounced "Or-din-at-use Pri-am"]
Unit_Complete2: Warmachine Priam arrived and awaits its cargo.
Unit_Complete3: The Great Transport mole is here.
Selection1: Siege Tunneling Warmachine acknowledging..
Selection2: Ready to dig deep into this planet's crust!
Selection3: Drill ready to bore downwards.
Move1: We dig.
Move2: Boring through.
Move3: Tunneling Reactors active.
Move4: Transversing the underworld.
Attack1: Priam assaulting!
Attack2: Ramming..
Attack3: Demolishing..
Ability1: Commencing excavation..
Ability2: Resurfacing..
Ability3: Bore active..
Ability4: Bore shutting down..
Ordinatus Gehenna - equipped with an Apocalypse Cannon, capable of destroying mountains and punching a hole through the planet's crust to release magma.
Unit_Complete1: The Ordinatus Gehenna is prepared. [pronounced "Or-din-at-use Gay-hen-na"]
Unit_Complete2: Apocalypse Cannon, at your service.
Unit_Complete3: Warmachine Gehenna.. ready.
Selection1: These lands shall be ripped open!
Selection2: Our firepower reshapes the world.
Selection3: This planet will be shattered piece by piece.
Selection4: Mountains fall before this great Warmachine!
Attack1: Warmachine Gehenna WILL LEAVE no trace.
Attack2: Gehenna attacking..
Attack3: Ordinatus Gehenna awakes!
Ability1: Behold the shear might of this warmachine!
Ability2: Vector mapped.. commence firing Primary Weapon!
Ability3: Apocalypse Cannon.. FIRE!!!
Ability4: Coordinates accepted.. Main Gun deploying..
Ordinatus Magentus - equipped with a Sonic Destructor Cannon, capable of annihilating city blocks and mountain slopes.
Unit_Complete1: Ordinatus Magentus rolling out. [pronounced "Or-din-at-use Ma-gen-tus"]
Unit_Complete2: Magentus Warmachine arrives.
Unit_Complete3: Sonic Destructor Cannon now charging..
Selection1: Magentus, waits for the order.
Selection2: Sonic Destructor Cannon.. at the ready.
Selection3: The Great Land Destroyer.. sleeps.
Attack1: All will be left as a dusty wasteland.
Attack2: Vaporize them!
Attack3: Reduce that place to ash!
Ability1: Firing Sonic Destructor Cannon at designated target area!
Ability2: Zone identified.. Sonic Batteries at maximum.. FIRE!!!!
Ability3: Witness the absolute destructive power of this Warmachine!
Warhound Titan
Notes: Warhound Titan. Scout. These things run ahead and blast the crap out of it all. I picture this voice slightly dull and mechanic, but with a good dose of feral wolf-y-ness. Also, something to remember: Titan pilots ("Princep") is literally wired into his machine. For lack of a better term, he IS the machine. When it's hurt, he is too.
Unit_Complete1: God-Machine of Mars, reporting.
Unit_Complete2: The foe must be great for us to be here.
Unit_Complete3: The Omnissiah has graced you with our assistance, Commander. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete4: Warhound Scout Titan, reporting.
Unit_Complete5: Fuelled, armed and ready to raise hell.
Unit_Complete6: Engineer reports we are running at 100% percent.
Unit_Complete7: All hands to stations, war calls.
Selection1: Warhound here.
Selection2: Commander.
Selection3: Receiving.
Selection4: Vox is open, go ahead.
Selection5: Awaiting orders.
Selection6: Hold her steady, Moderati. [pronounced "Mod-er-at-tee"]
Selection7: Engineer, vent heat. Moderati, beg- Oh, Commander.
Selection8: Pride of the Collegia Titanica. [pronounced "Co-liege-e-ah"]
Selection9: Scout Titan.
Selection10: Comm links open.
Move1: Moderati, you heard the Commander.
Move2: Coordinates locked in, we'll be there.
Move3: Shattering the ground underfoot, on your orders.
Move4: Scouting ahead.
Move5: I would say they'd never see us coming, but... We're a Titan.
Move6: On the hunt.
Move7: Move fast, hit hard.
Move8: Path is clear.
Move9: Engines forward.
Attack1: Don't blink, you'll miss the show.
Attack2: Bullets spill, bodies fly.
Attack3: Feel the wrath of a thousand suns.
Attack4: Tracking... Target lock, Open Fire!
Attack5: The Hunt ends here!
Attack6: The Wolf pounces!
Attack7: For Mars.. and the Omnissiah!
Attack8: Engaging Main Guns!
Attack9: Taking down our prey!
Charge1: Wolf, bearing her teeth.
Charge2: It's ALMOST too easy, Commander.
Charge3: Assailing the front lines!
Charge4: Suppressing this.. heresy!
Charge5: Death comes in my wake.
Ability1: Tear 'em to shreds!
Ability2: Magos' orders.. no one walks away!
Ability3: Mars says hello!
Ability4: One does not hunt alone.
Ability5: Warhound Titan, providing support.
Ability6: The Emperor.. protects.
Ability7: Launching Heavy Ordnance Strike! [Missile / Rocket Barrage]
Ability8: Rain Death on them all! [Missile / Rocket Barrage]
Ability9: Missile Storm! [Missile / Rocket Barrage]
Ability10: Making it.. personal! [Shock Lance - Generic Melee Ability Attack]
Ability11: This will cut deep! [Shock Lance]
Ability12: Straight into their accursed heart! [Shock Lance]
Ability13: Shield Array active. [Void Shield]
Ability13b: Shield Array offline. [Void Shield]
Ability14: Initiate defensive protocols. [Void Shield]
Ability14b: Deactivating defensive protocols. [Void Shield]
Ability15: Protective countermeasures! [Void Shield]
Ability15b: Countermeasures disabled! [Void Shield]
Ability16: Trample them into dust! [Stomp]
Ability17: Smother those.. heretics! [Stomp]
Ability18: Crush them underfoot! [Stomp]
Combat1: Warhound Titan in combat.
Combat2: Engaging in close quarters.
Combat3: The scum is all around us.
Combat4: It's now VERY personal.
Combat5: I shall separate this.. rabble!
Combat6: Feel my mighty gauntlet!
Combat7: Drive them all asunder!
Combat8: Evasive actions!
Combat9: Send them screaming back into the Warp!
Combat10: [laughter]
Combat11: [more laughter]
Combat12: [even more laughter]
Combat13: [aggressive yell as if like a battle cry]
Combat14: [another aggressive yell as if like a greater battle cry]
Combat15: [even more aggressive yelling and/or battle cry]
Damage1: Argh. Moderati, damage report!
Damage2: Damn it! We felt that!
Damage3: Hull is buckling!
Death1: The core is overloading, damn it, we're go-
Death2: *Pained* The hunt... ends here.
Death3: Not here, the hunt cannot be over!
Death4: Bury us... on Mars, Commander.
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Dire Wolf Heavy Scout Titan
Notes: Voice should be slightly dull and mechanical, but with a good dose of feral wolf-y-ness. Also, something to remember: Titan pilots ("Princep") are literally hard wired into their machine. For lack of a better term, they ARE the machine. When it hurts, so do they. Should be loud and clear, however.
Written By: Steinschmälzer
Unit_Complete1: *deep growl* The Omnissiah sends a lone wolf. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete2: Dire Wolf Heavy Scout. Deployed for hunting.
Unit_Complete3: The legio titanicus sends... me. *rough laughter*
Unit_Complete4: Heavy Scout Titan operational.
Unit_Complete5: The hunter, the ultimate killing machine, the wolf.
Unit_Complete6: With thundering steps the dire wolf prowls.
Unit_Complete7: The towering wolf of steel and fire.
Unit_Complete7b: (furry Easter egg) *uwu* I'll show you a good boy.
Selection1: Big teeth sharp and ready.
Selection2: *snarling* The wolf minded machine talks through me.
Selection3: Ready for the hunt.
Selection4: I feel the call for battle.
Selection5: Heavy guns fully operational.
Selection6: *sarcastic* Your imperial majesty. What is your command?
Selection7: *snarl* What!!- do you want?
Selection8: We meet again.
Selection9: I am the alpha of this pack.
Move1: On the prowl.
Move2: My legs are steel and piston.
Move3: I can almost smell them.
Move4: And if do...what then?
Move5: I don't step lightly.
Move6: Prying the battlefield.
Move7: *grunting* faster. FASTER.
Move8: Don't expect me - to whack my tail.
Move9: Routine of the tireless hunter.
Attack1: Small fries huh? Chew them up!
Attack2: *grunting* attack. ATTACK!
Attack3: Cry wolf! Hehehehehhe..
Attack4: Neutron Laser. FIRE!
Attack5: I go for the neck.
Attack6: One bite. One kill.
Attack7: Large prey...
Attack8: All is game to me.
Attack9: IT IS HUNTING SEASON!
Charge1: *aggressive* WRaaagh!
Charge2: The great wolf charges!
Charge3: *snarl* Run. RUUUNN!
Charge4: Stomp them to dust... Wolf!
Charge5: The wild hunt follows us!
Ability1: Every choice, devastation!
Ability2: At last! FIREE!!!!
Ability3: Teach them Fear of the Wolf!
Ability4: Protect the pack leader.
Ability5: *snarl* Heal my wounds!
Ability6: *pressed* At last.
Ability7: No more hiding. [Missile / Rocket Barrage]
Ability8: This bites them. [Missile / Rocket Barrage]
Ability9: Draw in the circle. [Missile / Rocket Barrage]
Ability10: Howl Cannon. HOWL! [Volcano Cannon]
Ability11: Glowing sparks in the night. [Volcano Cannon]
Ability12: Raaawr! [Volcano Cannon]
Ability13: Ravage them! [Neutron Laser]
Ability14: Blow away houses, stone and steel. [Neutron Laser]
Ability15: Going for the throat. [Neutron Laser]
Ability16: They are close. ON Them! [Shock Lance - Generic Melee Ability Attack]
Ability17: Bite. BITE. [Shock Lance]
Ability18: Weakling! [Shock Lance]
Ability19: *grunt* Shield now! [Void Shield ON]
Ability19b: *grunt* Shield off! [Void Shield OFF]
Ability20: Charging energy field. [Void Shield ON]
Ability20b: Shield energy weary. [Void Shield OFF]
Ability21: On all fours now! [Void Shield ON]
Ability21b: Shield collapse. *growl* [Void Shield OFF]
Ability22: Dance with me! [Stomp]
Ability23: Crush the little ones. [Stomp]
Ability24: The wolf can dance. [Stomp]
Ability25: Give me room to prowl. [Stomp]
Ability26: Dance over the kill. [Stomp]
Combat1: WEAKLINGS! Fear the wolf.
Combat2: You fight the big bad wolf.
Combat3: Hear my howl! [-play sort of foghorn FX-]
Combat4: Blood runs, they all run.
Combat5: The beast rips and tears.
Combat6: The long winter is coming.
Combat7: For Omnissiah and Emperor.
Combat8: Oh what a day, what a bloody day.
Combat9: [sort of foghorn FX]
Combat10: [semi mono-toned laughter]
Combat11: [more semi mono-toned laughter]
Combat12: [even more semi mono-toned laughter]
Combat13: [aggressive but semi mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but semi mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but semi mono-toned yell and/or subtle battle cry]
Damage1: *snarl* They´ve got real stingers.
Damage2: *wimpering* hull damage..
Damage3: *panting* the lone wolf´s exhausted.
Death1: Fear.. meeeeargh!
Death2: Burning.. from inside.. *snarling*
Death3: *grunt* a greater evil bleaurghh...
Death4: Hunt the moon raaaaagh... [static]
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
Reaver Battle Titan
Notes: Dull and without emotion, very monotonous. Should be loud and clear, however.
Unit_Complete1: Reaver Class battle Titan deployed.
Unit_Complete2: The might of the Titanicus has arrived in your favor.
Unit_Complete3: The Omnissiah has smiled upon you... [pronounced "Om-neh-SIGH-ah"]
Unit_Complete4: We have arrived by orders of the Machine God.
Unit_Complete5: I am prepared.
Unit_Complete6: We are prepared to begin battle.
Unit_Complete7: The God-Engines walk...
Selection1: Where is our strength required?
Selection2: Plasma drives prepared for maximum output.
Selection3: Prepared for battle.
Selection4: The might of Mars is ready to be unleashed.
Selection5: All systems are at maximum efficiency.
Selection6: None can stand against the power of the Omnissiah.
Selection7: Where is the enemy strongest?
Selection8: Reaver Battle Titan.. acknowledge.
Selection9: Holy engine of destruction, ready.
Move1: The earth shall quake beneath our feet.
Move2: Motive units engaged.
Move3: Power to standard levels.
Move4: The foe grows nearer.
Move5: Advancing.
Move6: Weapon systems auto-compensating for motion.
Move7: Destination Coordinates acknowledged.
Move8: Heresy falls in our wake.
Move9: Fear the Reaver.
Attack1: Opening fire.
Attack2: Targeting now.
Attack3: Weapon systems have identified target.
Attack4: Weapon systems online.
Attack5: Engaging target.
Attack6: They will learn to fear the Omnissiah.
Attack7: Targeting.
Attack8: Bring them Annihilation.
Attack9: Enemy sighted. Eliminating.
Charge1: Let the blood flow from the Ominissiah’s visage.
Charge2: They shall die.
Charge3: Scatter them like ants.
Charge4: The Judgement of Mars has come.
Charge5: I approach. You fall.
Ability1: All weapons opening fire.
Ability2: Big guns.. FIRE.
Ability3: Full power to weapon systems.
Ability4: Damage Control online.
Ability5: Triggering remedial systems.
Ability6: Commence restoration protocols.
Ability7: Full barrage under way. [Apocalypse Missile]
Ability8: Set forth the Apocalypse. [Apocalypse Missile]
Ability9: Unleash upon them a curtain of destruction. [Apocalypse Missile]
Ability10: Cast this realspace zone asunder to the Warp. [Vortex Warhead]
Ability11: Prime the Vortex Missile. [Vortex Warhead]
Ability12: Damn this area to a fallen reality. [Vortex Warhead]
Ability13: Priming Warp Munitions for down-range heavy attack. [Warp Missile Rack]
Ability14: Their powerful shields shall avail them not. [Warp Missile Rack]
Ability15: Fear the Missile with the power of the Warp. [Warp Missile Rack]
Ability16: Engage close quarter power thrust. [Shock Lance - Generic Melee Ability Attack]
Ability17: Smash and tear apart the enemies of Man. [Shock Lance]
Ability18: Perform the killing blow. [Shock Lance]
Ability19: Void Shields online. [Void Shield On]
Ability19b: Void Shields going offline. [Void Shield Off]
Ability20: Dispatch Energy Field Array. [Void Shield On]
Ability20b: Bringing down Energy Field Array. [Void Shield Off]
Ability21: Activate displacement boundary. [Void Shield On]
Ability21b: Protective boundary collapsing. [Void Shield Off]
Ability22: Grind them under foot. [Stomp]
Ability23: Flatten them into dust. [Stomp]
Ability24: Beneath my feet you die. [Stomp]
Ability25: Straighten all paths ahead. [Stomp]
Combat1: They dare to try and harm that which the Omnissiah has given us?
Combat2: Destroy them.
Combat3: Offer them... obliteration.
Combat4: Alight the battlefield.
Combat5: Your feeble attempts are useless against a Titan of the Imperium.
Combat6: Sweep the wicked aside.
Combat7: God-Engine.. Unstoppable.
Combat8: Fear this Metal Behemoth.
Combat9: The Machine-God shall not be denied this day.
Combat10: [mono-toned laughter]
Combat11: [more mono-toned laughter]
Combat12: [even more mono-toned laughter]
Combat13: [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but mono-toned yell and/or subtle battle cry]
Damage1: Damage reports, Moderatii. [pronounced "Mod-er-at-tee"]
Damage2: Titan Armour buckling.
Damage3: Dispatch Servitors.. the hull has been breached.
Death1: Forgive us, lord, for our failures...
Death2: We now become one with the Omnissiah...
Death3: Power failing...
Death4: We have failed...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Warlord Titan
Notes: Should be said in a monotone, although the voice should be booming, like the sheer size of his Titan.
Unit_Complete1: Warlord Titan deployed.
Unit_Complete2: Systems functioning within optimum levels.
Unit_Complete3: I have arrived, Commander.
Unit_Complete4: The Adepts of Mars have determined the threat dire enough to warrant our deployment.
Unit_Complete5: Weapon systems online.
Unit_Complete6: By order of Mars, we have come.
Unit_Complete7: The Omnissiah has spoken. [pronounced "Om-neh-SIGH-ah"]
Selection1: Standing by.
Selection2: Destruction is at our disposal.
Selection3: What recommendations to our deployment do you have, Commander?
Selection4: Weapons are prepared to be discharged.
Selection5: How may we be of use?
Selection6: All systems are prepared for activation.
Selection7: The Machine-Spirits are ready for battle.
Selection8: Sensori have finished calibrating onboard auspex. We are ready. [pronounced "Sen-sor-ee" and "Aus-pecks"]
Selection9: Warlord-Class Battle Titan.
Move1: Coordinates entered.
Move2: Acknowledged.
Move3: At your request, commander...
Move4: Moderatii, begin motive sequence. [pronounced "Mod-er-at-tee"]
Move5: They shall feel our coming.
Move6: The coming of the God-Machine cannot be halted.
Move7: We are prepared to do the bidding of the Omnissiah.
Move8: Steersman.. move as ordered.
Move9: The battlefield quakes with each of our steps.
Attack1: Mars has blessed us with our weapons, let us use them well.
Attack2: Moderatii, take motive control. I will deal with them myself.
Attack3: The voice of the Omnissiah speaks with each firing of our weapon.
Attack4: They will know fear.
Attack5: Moderatii, bring weapon systems to full power.
Attack6: They will not trouble you again, Commander.
Attack7: The blessed technology of the Warlord exists only to destroy.
Attack8: Reduce that target to ash.
Attack9: There is only one inevitable outcome.. total oblivion.
Charge1: For the Omnissiah!
Charge2: Those that do not believe in the Omnissiah must be destroyed.
Charge3: The Death of Hope, approaches.
Charge4: Tremble before us.
Charge5: Fear the Colossus of the Machine God.
Ability1: Reroute power to the guns.
Ability2: Minimize any other power usage.
Ability3: Moderatii, give me more power!
Ability4: Techpriests, to your stations!
Ability5: Conduct the rites of repair with haste!
Ability6: Initiate triage health operations on broken systems. [pronounced "tree-ahzh"]
Ability7: Reign down judgement as curtains of hot steel. [Apocalypse Missile]
Ability8: Awaken the Apocalypse Launcher. [Apocalypse Missile]
Ability9: Bombard that perimeter in a hail of missiles. [Apocalypse Missile]
Ability10: Let fly the Vortex Warhead. [Vortex Warhead]
Ability11: Bring down the Immaterium upon the foe. [Vortex Warhead]
Ability12: Dispatch the arcane Vortex Missile to these coordinates. [Vortex Warhead]
Ability13: Initiate close combat power attack. [Shock Lance - Generic Melee Ability Attack]
Ability14: Strike true and pulverize their accursed shell. [Shock Lance]
Ability15: Engage the breaching gauntlet. [Shock Lance]
Ability16: Void shields to maximum! [Void Shield On]
Ability16b: Dropping Void shields. [Void Shield Off]
Ability17: Establishing Protective Boundary. [Void Shield On]
Ability17b: Protective Boundary collapsing. [Void Shield Off]
Ability18: Praise the Omnissiah this day for whom insulates us from harm. [Void Shield On]
Ability18b: How sometimes fickle the Machine God is. [Void Shield Off]
Ability19: Smother all these foolish vermin before us. [Stomp]
Ability20: Be crushed into dust. [Stomp]
Ability21: Stamp out the wicked. [Stomp]
Ability22: Expunge them beneath this Holy Machine. [Stomp]
Ability23: Run over every last one of them. [Stomp]
Combat1: Aaaagh! [the Princeps who commands this Titan can feel pain as the massive metal walker is hit]
Combat2: Destroy them all.
Combat3: They think they can bring down the God-Machine?
Combat4: Farwell. You shall not be missed.
Combat5: Vanquish all for whom are unworthy.
Combat6: The Machine God has sanctioned your doom.
Combat7: Our advance unto victory will not be halted.
Combat8: With every blow I feel.. this.. Holy War-Machine's.. agony.
Combat9: Witness your grand finality.
Combat10: [mono-toned laughter]
Combat11: [more mono-toned laughter]
Combat12: [even more mono-toned laughter]
Combat13: [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but mono-toned yell and/or subtle battle cry]
Damage1: Armour plating at dangerous levels.. dispatch repair servitors immediately.
Damage2: Plasma Reactor compromised.. activate support staff to mend crippled sub-systems.
Damage3: By the Omnissiah shall we pull through all adversities!
Death1: This is illogical...
Death2: They shall pay...
Death3: Mars shall avenge us.
Death4: The machine cannot die.
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Nemesis Warbringer Titan
Notes: Like a walking god of destruction, the Warbringer Nemesis is a towering mechanical weapons platform both feared and worshiped. This immense war machine is designed to obliterate the largest and most indomitable enemies at extreme range. The commander (princeps) is fused in body and mind to the machine he is supposed to command. Voice effect with some sort of distorted echo maybe.
Written By: Steinschmelzer
Edited By: Thudmeizer
Unit_Complete1: The empire of men has been at strife. Pushed back by the Xeno, misdirected by false gods, divided by madness and the oblivion between stars. But no longer. [pronounced "Zeen-oh"]
Unit_Complete2: I was reborn the mouthpiece of a titan, a war machine of mars that only knows righteous hate.
Unit_Complete3: We are Nemesis of flesh, Nemesis of steel, the beginning and the end of an eternal war.
Unit_Complete4: The Emperor calls and the forge worlds shall birth the mightiest engines of war. Warrior-God of fire and steel. The Titan.
Unit_Complete5: Warbringer Titan has joined this crusade. Let them know.
Unit_Complete6: We have slumbered, with dreams of mechanical rage.
Unit_Complete7: Moderati confirm status report. Awakening level for combat protocol. Warbringer fully operational. [pronounced "Mod-er-at-tee"]
Selection1: The honor is yours, Lord.
Selection2: Like burning suns in endless void, I shall burn everything in the Warbringers reach.
Selection3: I receive the machine spirit of the god-engine.
Selection4: The god-engine stands ready, my lord.
Selection5: The machine whispers to the priests of mars, it has a will of its own.
Selection6: The Warmaster will guide the titan to the next field of glory.
Selection7: We are a warrior like no other.
Selection8: We are the Emperor's spear, ready to be thrown.
Selection9: Princeps here. I control the nemesis Titan! [pronounced "Preen-ceps"]
Move1: Advance protocol. All Moderati on deck.
Move2: Many will perish under my step.
Move3: Make sure my path is clear. I do not stop.
Move4: Bring us into firing position.
Move5: There will be war. Where ever I step.
Move6: They will regret crossing our path.
Move7: The Warbringer marches on. For I control its spirits.
Move8: Praised be the children of the Omnissiah. We only follow the command of Adeptus Mechnicus magi. [pronounced "Om-neh-SIGH-ah" "Ah-dep-tuse Mec-kan-ah-cuss" "Maj-eye"]
Move9: Setting foot on another, soon to be ravaged, world.
Attack1: This is my stand. All cannons preparing to launch.
Attack2: I. BRING. WAR!
Attack3: I shall blast them back into the old Night.
Attack4: They shall not forget the empires wrath.
Attack5: This target will be well within our optimal engagement range.
Attack6: Crushed under the weight of a mechanical god. They will know their weakness.
Attack7: Their machines are weak. None shall stand.
Attack8: Witness the true might of mars.
Attack9: Coordinates set. Receiving permission to fire.
Charge1: The machine spirit has foreseen their position. FIRE!
Charge2: Launching multiple firing solutions.
Charge3: Born into a world without enemy. They are victim of hate, by the wrath of men.
Charge4: To smite their mightiest war machines, shall break their will to fight.
Charge5: The machine spirit has found its target.
Ability1: The spirits shall direct their hatred onto this target.
Ability2: Weapons heated. What shall I strike?
Ability3: Calculations optimal. Preparing kill-shot.
Ability4: The spirit is convinced to protect us.
Ability5: Titan holding the line. Moderati coordinate combat repairs.
Ability6: Non shall break through our lines.
Ability7: I shall crush the sky upon them. [Missile / Rocket Barrage]
Ability8: Darken the sky my precious, bring them doom. [Missile / Rocket Barrage]
Ability9: Advanced machine spirit preparing targeted missile launch. [Missile / Rocket Barrage]
Ability10: Pierce their armour to the core. [Quake Cannon]
Ability11: Predict optimal indirect trajectories. Let them tremble. [Quake Cannon]
Ability12: Firing main Cannon. [Quake Cannon]
Ability13: None will stand the heat of a planets core. [Volcano Cannon]
Ability14: Preheating volcano laser cannon. [Volcano Cannon]
Ability15: Redirecting energy to volcano cannon. Plasmacore spikes at maximum capacity. [Volcano Cannon]
Ability16: I shall joust with lightning and fire like the gods of old. [Shock Lance - Generic Melee Ability Attack]
Ability17: Optimal strike vector calculated. Have at them! [Shock Lance]
Ability18: Pierce into steal, penetrate their engines! [Shock Lance]
Ability19: Projecting force shield. [Void Shield ON]
Ability19b: Possible shield breach detected. Preserve energy. [Void Shield OFF]
Ability20: Powering void shield. We must fear none. [Void Shield ON]
Ability20b: Shield projector depleted. We shall recharge. [Void Shield OFF]
Ability21: Reactivating void shields. [Void Shield ON]
Ability21b: Deactivating void shield. We will fight without it. [Void Shield OFF]
Ability22: One step at the time. [Stomp]
Ability23: They crawl like vermin. We will crush them! [Stomp]
Ability24: Into dust! [Stomp]
Ability25: Fall to ruin! [Stomp]
Ability26: Step aside fleshlings. [Stomp]
Combat1: Show me your mechanical demons!
Combat2: You will know your nemesis! [maybe add some sort of distorting blaring fog horn sound for the titan]
Combat3: Perish in blinding fury or burn in agony.
Combat4: Your suffering is of no concern to your bringer of doom.
Combat5: War has been brought to you. You will not win.
Combat6: I shall silence your whimpering. All of it.
Combat7: You will know fear. You will know death. I will remain.
Combat8: No matter your size. Ill cut you down to slag.
Combat9: You are in my sight.
Combat10: [mono-toned laughter]
Combat11: [more mono-toned laughter]
Combat12: [even more mono-toned laughter]
Combat13: [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but mono-toned yell and/or subtle battle cry]
Damage1: [concerned] The machine is wounded, its spirit hides in darkness and I cannot commune!
Damage2: Aaaagh! Let the priests tent to our wounds at once! [pained scream]
Damage3: [incomprehensible gurgling] The rage, the pain! It is in my head!
Death1: [deep mechanical screeching]
Death2: The spirit rages! Core destabilizing. It will consume us all!
Death3: Hull breach detected we are falling...[static blast noise]
Death4: It... broke... rrraaaaagahhhhhh!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
Warmaster Titan
Notes: Titans are gigantic battle walkers used to wage war against only the toughest of foes. The Warmaster is amongst the largest titans fielded by the Imperium, larger even than a Warlord titan, and brings to bear unstoppable arms against its foes. Should be voiced semi-monotonically, although the voice should be booming, like the sheer size of his Titan. Also, something to remember: Titan pilots ("Princep") is literally wired into his machine. For lack of a better term, he IS the machine. When it's hurt, he is too.
Written By: Kralich
Edited By: Thudmeizer
Unit_Complete1: Warmaster, ready.
Unit_Complete2: Battlefield domination, ready.
Unit_Complete3: Warmaster Heavy Battle Titan, prepared for war.
Unit_Complete4: In the Emperor's name, the Warmaster is here.
Unit_Complete5: The Warmaster awakens.
Unit_Complete6: Warmaster, arriving for battle.
Unit_Complete7: Warmaster, on the field.
Selection1: The might of the Imperium, at your disposal.
Selection2: Warmaster, awaiting orders.
Selection3: Belief in the Emperor can move mountains.
Selection4: We carry the Imperium upon my shoulders.
Selection5: Waging war in the Emperor's name.
Selection6: We are unchallenged.
Selection7: The battlefield is ours.
Selection8: Our might stands unfettered.
Selection9: All falter before us.
Move1: Moving out.
Move2: Warmaster, on the move.
Move3: Moving.
Move4: Let our steps shake the earth.
Move5: We go.
Move6: Where we step, victory lies.
Move7: We will take the Imperium's might there.
Move8: In the Emperor's name.
Move9: Without a doubt.
Attack1: Feel the might of the Warmaster!
Attack2: Cast them aside!
Attack3: Abide not the heretic!
Attack4: Permit us victory, oh Emperor!
Attack5: For Mankind! For the Imperium!
Attack6: Justice in His name!
Attack7: We shall wholly conquer!
Attack8: By our honour, they shall crumble!
Attack9: Conquest and glory!
Charge1: Crush them beneath our greave!
Charge2: Scatter them!
Charge3: Drive them back into the dark!
Charge4: Forwards, for the God Emperor!
Charge5: For Justice, and Terra!
Charge6: For the Throne World!
Ability1: Decimate their ranks!
Ability2: Taste the bite of the Warmaster!
Ability3: We shall close our fist around them!
Ability4: Behind the shield of the Imperium!
Ability5: Rest by the Emperor's grace.
Ability6: We will rise unchallenged!
Ability7: Ordnance away! [Missile / Rocket Barrage]
Ability8: Barrage out! [Missile / Rocket Barrage]
Ability9: This will scatter their ranks! [Missile / Rocket Barrage]
Ability10: Apocalypse Missile Array, out! [Apocalypse Missile Array - special top-shoulder Smart Missile Pod/Rack meant to take out heavily armoured targets.]
Ability11: Missiles hot! [Apocalypse Missile Array]
Ability12: Apocalypse falls around them! [Apocalypse Missile Array]
Ability13: No foe is implacable! [Revelator Missile Launcher - carapace-installed long range concussive ordnance meant to take out heavily armoured targets.]
Ability14: Stop them dead! [Revelator Missile Launcher]
Ability15: Revelators are away! [Revelator Missile Launcher]
Ability16: Fall upon our sword! [Shock Lance - Generic Melee Ability Attack]
Ability17: Drive them into the ground! [Shock Lance]
Ability18: Shock lance activated! [Shock Lance]
Ability19: Shields up! [Void Shield ON]
Ability19b: Shields down. [Void Shield OFF]
Ability20: Engaging Void coverage! [Void Shield ON]
Ability20b: Disengaging Void shields. [Void Shield OFF]
Ability21: Initiate shielding protocols! [Void Shield ON]
Ability21b: Deactivating shielding. [Void Shield OFF]
Ability22: Dispatch field repair servitors, quickly! [Repair]
Ability23: Initiating remediation protocols. [Repair]
Ability24: Damage reported. Sending techpriests to mitigate compromised subsystems. [Repair]
Ability25: The Emperor.. protects.. [Repair]
Ability26: Flatten them! [Stomp]
Ability27: Crush them! [Stomp]
Ability28: Out of our way! [Stomp]
Ability29: Cast these vermin aside! [Stomp]
Ability30: Begone! [Stomp]
Combat1: By the Emperor!
Combat2: In His name!
Combat3: Back into the dark, scum!
Combat4: Be gone from our sight!
Combat5: By His light!
Combat6: For Glory!
Combat7: For Honour!
Combat8: For the Imperium!
Combat9: For Terra!
Combat10: [semi mono-toned laughter]
Combat11: [more semi mono-toned laughter]
Combat12: [even more semi mono-toned laughter]
Combat13: [aggressive but semi mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but semi mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but semi mono-toned yell and/or subtle battle cry]
Damage1: Warmaster sustaining fire!
Damage2: Warmaster, under assault!
Damage3: Warmaster facing heavy resistance!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Our legacy... is ended...
Death2: The conquest... is over...
Death3: The Warmaster... sleeps...
Death4: So ends... the Warmaster...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
Warlord-Sinister Pattern Titan
Notes: The most destructive pattern of titans ever released, the Warlord-Sinister Titan is a somewhat twisted fusion of one of the mightiest god-engines of the Adeptus Titanicus with the weaponized power of numerous bound alpha-grade psykers, and commanded by a soulless Untouchable. Can be voiced by either male (A replicae of the Culexus Clade) or female (Novice-Sister of the Sisters of silence) and since both are Blanks, they are voiced in a cold, emotionless way; almost mechanical.
Written By: BlackRangerXIII
Edited By: Thudmeizer
Unit_Complete1: Warlord-Sinister systems online, initializing sub-automata and Machine Spirit Homunculi routines.
Unit_Complete2: The Ordo Sinister graciously provides you the tool, a Warlord-Sinister, needed to finish this war. [pronounced "Or-doe"]
Unit_Complete3: By Imperial Command, 549186-m42 issued by Lord Commander Roboute Guilliman, the commander of this battlefield shall be assigned a specialized warlord titan to accelerate the end of combat. [pronounced "Five-Four-Nine-One-Eight-Six-dash-m-forty-two" and "Ro-boot Gilly-man"]
Unit_Complete4: Psyker vital signs: Nominal. Ciricrux Anima status: Active. Titan Subroutines: Online. [pronounced "Cy-ker" and "See-ree-crooks Uh-nee-mah"]
Unit_Complete5: Ammunition quantity on green, Sinistramanus Tenebrae status all green. Warlord-Sinister active. [pronounced "See-nees-tra-Muh-noos Teh-Neh-breh"]
Unit_Complete6: Warlord-Sinister Psi-Titan is active, my liege.
Unit_Complete7: The Perfect fusion of a God engine of the Adeptus Titanicus, the unholy power of a Psyker and the command of a blank, is yours to be used. [pronounced "Ah-dep-tuse Ty-tan-ah-cuss"]
Selection1: (Male only) The Clade relieved me from duty to serve the Ordo Sinister.
Selection1b: (Female Only) The Silent sisterhood chose me from hundreds of novices to serve the Ordo Sinister.
Selection2: Reflection: "Success is commemorated. Failure merely remembered."
Selection3: Remaining idle is tantamount to the beginning of heresy.
Selection4: Warlord-Sinister on standby, awaiting command.
Selection5: Reflection: "I have become death, Destroyer of worlds".
Selection6: The Ordo Sinister will be expecting the success of this mission else, we lose the war.
Selection7: Some Psykers that are bound to the titans are people who do not want to live. Some are volunteers. Many are criminals paying for their crimes.
Selection8: Fear is a battle proven tactic if used properly, my liege.
Selection9: The Ordo Sinister fights where others fear to tread.
Move1: Servo-Actuators active. Moving to position.
Move2: Moving to the designated coordinates.
Move3: Understood, my liege. Moving to new coordinates.
Move4: Proceeding to a new combat site.
Move5: Coordinates received. Advancing.
Move6: Advancing to designated position.
Move7: Command received.
Move8: Yes my liege.
Move9: As your will dictates, my liege.
Attack1: All weapons active. Initiating combat.
Attack2: Hostiles spotted. Combat in progress.
Attack3: Combat initialized.
Attack4: Subjugation in progress.
Attack5: Warlord-sinister engaging in combat.
Attack6: Enemies attempting to engage in combat.
Attack7: Entering Combat. Weapons free.
Attack8: Unnecessary trouble inbound.
Attack9: Titan Combat system is at full power. Beginning engagement.
Charge1: Melee combat is necessary. Initializing.
Charge2: Close ranged combat initiated.
Charge3: Enemies attempting close combat at the titan. [small pause] Hmph.. cute. [Say "cute" as unimpressed as possible]
Charge4: The enemy is attempting something courageous. That will not do.
Charge5: Hostiles engaging at close ranged combat.
Ability1: Sinistramanus Tenebris ready to fire.
Ability2: Target acquired, Sinistramanus... fire.
Ability3: Sinistramanus at full power. Firing on target.
Ability4: Firing anti-missile defense.
Ability5: Activating missile jammers.
Ability6: Firing Chaff.
Ability7: Firing barrage. [Missile / Rocket Barrage]
Ability8: Opening firing ports. Firing. [Missile / Rocket Barrage]
Ability9: Unleashing barrage. [Missile / Rocket Barrage]
Ability10: Firing anti-armour Missile. [Apocalypse Missile - special top-shoulder Smart Missile Pod/Rack meant to take out heavily armoured targets.]
Ability11: Firing Apocalypse Missile. [Apocalypse Missile]
Ability12: Targeting armoured enemies. [Apocalypse Missile]
Ability13: Firing vortex warhead. [Vortex Warhead - fires a missile that, when impacts on an area, consumes all around it back into the Warp for a time.]
Ability14: Vortex warhead unleashed. [Vortex Warhead]
Ability15: Vortex warhead has been fired. [Vortex Warhead]
Ability16: Mass of infantry identified. Firing incinerator missile. [Incinerator Missile - special top-shoulder Smart Missile Pod/Rack meant to wipe out enemy infantry.]
Ability17: Incinerator missile has been fired. [Incinerator Missile]
Ability18: Incinerator missile Unleashed. [Incinerator Missile]
Ability19: Transferring power to the Arioch Power Claw. [Shock Lance - Generic Melee Ability Attack] [pronounced "Air-ey-ock"]
Ability20: Arioch Power Claw at full power. [Shock Lance]
Ability21: Increasing Arioch Power Claw’s power. [Shock Lance]
Ability22: Activating Void Shield. [Void Shield ON]
Ability22b: Deactivating Void Shield [Void Shield OFF]
Ability23: Incoming massed ranged assault, Void Shield Activate. [Void Shield ON]
Ability23b: Command has given the all clear, Void Shields Deactivate. [Void Shield OFF]
Ability24: Void Shield is active. Enemy ranged attack suppressed. [Void Shield ON]
Ability24b: Void Shield is inactive. There is no more need for suppression [Void Shield OFF]
Ability25: Rerouting power to servo-actuators. [Stomp]
Ability26: Attempting to clear the area below the titan. [Stomp]
Ability27: The enemy below proves to be... annoying. Stepping on them is necessary. [Stomp]
Ability28: Enemy ground units proving to be annoying. Activating leg servo-actuator. [Stomp]
Ability29: The feet of a titan should achieve the necessary effect against ground enemies. [Stomp]
Ability30: Fear levels: suboptimal. Activating the Shroud of Terror. [Shroud of Terror - Timed Ability. Causes massive morale loss to all infantry and commanders in a radius around the Titan.]
Ability31: Location reached. Beginning pacification of strategic position. [Shroud of Terror]
Ability32: Hostile morale is low. The Shroud of Terror will break it completely. [Shroud of Terror]
Ability33: Activating Necrotechica. Systems show repair speed at above optimal levels. [Necrotechica - Timed Ability. Upon activation, restores health for a short time to the Titan by siphoning the life force of surrounding enemies but the cost requires immense resources to use.]
Ability34: Necrotechica is under effect. Titan Plating is displaying improved repair speed. [Necrotechica]
Ability35: Necrotechica active. Parts critically damaged showcase improved recovery. [Necrotechica]
Ability36: Priority enemy spotted. Activating Death Pulse. [Death Pulse - Targeted Ability. Focuses on enemy infantry and commanders resulting in soul-tearing effects causing serious damage.]
Ability37: Fear is too little for you. The Death Pulse will do. [Death Pulse]
Ability38: High-ranking personnel detected. Death Pulse unleashed. [Death Pulse]
Ability39: Activating Quickening. Servo-actuators displaying improved effectiveness. [Quickening - Timed Ability. When active, increases the speed of the Titan for a short period.]
Ability40: Enemy delaying tactics proved effective, Quickening Unleashed. [Quickening]
Ability41: Quickening active. Time is of the essence. [Quickening]
Ability42: Enemies surround the titan. Antipathic Tempest unleashed. [Antipathic Tempest - Timed Ability. When activated, causes all units (including vehicles) around the Titan to be thrown away taking damage.]
Ability43: You prove a meddlesome issue to current objective. Activating Antipathic Tempest. [Antipathic Tempest]
Ability44: Out... [Antipathic Tempest]
Combat1: Fear what it is coming, for your end is near.
Combat2: We are the ultimate weapons of the Imperium.
Combat3: Reflection: "Foolishness is just fear, masquerading as courage".
Combat4: The enemy resistance is somewhat above average. Fear levels beyond safe levels.
Combat5: Reflection: "Foolishness only can lead until it becomes fear again".
Combat6: Hostile currently engaging delaying tactics. Amateurs...
Combat7: Close ranged combat in progress. Weapon sub-automata targeting ranged enemies.
Combat8: Additional combat personnel recommended for accelerated combat.
Combat9: Pacification cannot progress due to increased enemy resistance.
Combat10: [mono-toned laughter]
Combat11: [more mono-toned laughter]
Combat12: [even more mono-toned laughter]
Combat13: [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but mono-toned yell and/or subtle battle cry]
Damage1: Titan plating damaged by stray attacks. Recommended usage of Necrotechica.
Damage2: We have taken critical damage. Necrotechica recommended.
Damage3: Ciricrux Anima damaged, but still functional.
Death1: Psyker life force spent. Ciricrux Anima Meltdown in progress. I... failed...
Death2: May the Emperor forgive me. For I have failed his mission.
Death3: Ciricrux Anima Meltdown active. At least this titan will never fall in traitorous or xeno hands.
Death4: Reflection: "Only in death, does duty end". And so my duty has ended.
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
Warlord-Sinister Pattern Titan (alternate)
Notes: The most destructive pattern of titans ever released, the Warlord-Sinister Titan is a somewhat twisted fusion of one of the mightiest god-engines of the Adeptus Titanicus with the weaponized power of numerous bound alpha-grade psykers (Represented by the [FEMALE] Brackets), and commanded by a soulless Untouchable (Represented by the [MALE] brackets). The Psyker is a female sadomasochist (Not Slaaneshi kind mind you), the Male is an emotionless professional pilot (Think of J from Armored Core Verdict Day. Voiced by David Sobolov at this link: https://www.youtube....h?v=t3XGVWdInAw ), While [BOTH] are both male and female speaking in unison. Though their teamwork is Vitriolic at best, they’re still a team nonetheless. Both have British Accents. The male voice are to be edited like standard titans while the Female voice are edited to be akin to how the Ethereals from XCOM 2 (link: https://youtu.be/TYJ_gC79x90?t=111 ) are edited (The CAPITALIZED quotes in "** **" are like the time the helmet opens and energy is out).
Written By: BlackRangerXIII
Edited By: Thudmeizer
Unit_Complete1: [MALE] Warlord-Sinister is Online, Pray for your end to be as quick as possible. [FEMALE] **FINALLY**... It begins.
Unit_Complete2: [MALE] Ciricrux Anima is all green. Systems all green. Titan is all green. [pronounced "See-ree-crooks Uh-nee-mah"] [FEMALE] By the Way, the Ciricrux Anima is the thing they installed on me.
Unit_Complete3: [FEMALE] OH MY GOODNESS! THIS IS SOOOOOOO GOOOOOD! [MALE] [Deadpan] Please ignore that psyker my Liege... She’s a Deviant. [FEMALE] **I AM NOT A DEVIANT!** (Said a la "That is not Spandex" from Power Rangers RPM)
Unit_Complete4: [MALE] The Finest Creation. [FEMALE] The Finest Power. [BOTH] The Finest Titan. And It’s all yours for your use.
Unit_Complete5: [MALE] You don’t need to worry. A Warlord-Sinister is just a Warlord Titan with... [FEMALE] With the COOLEST weapons Ever! [MALE] [Surprised] Eh... She is not wrong.
Unit_Complete6: [BOTH] The Warlord-Sinister Titan Has awakened! ..And it comes for you.
Unit_Complete7: [FEMALE] [Sarcastic] Poor us... We don’t have a normal crew because of the Princeps. [pronounced "Preen-Keps"] [MALE] [Deadpan] I’ve heard that.
Selection1: [MALE] You’re wondering why the Emperor made the Ciricrux Anima before the Council of Nikaea. [FEMALE] Biggest. Mystery. Ever. [pronounced "Knee-ki-ahs"]
Selection2: [FEMALE] Can you increase the amount of power you are sucking from me while we are idle? [MALE] [Deadpan] No.
Selection3: [BOTH] We await your orders my liege.
Selection4: [MALE] That deviant is quite annoying, always begging for more pain. [FEMALE] **I SAID I AM NOT A DEVIANT!** (Said a la "That is not Spandex" from Power Rangers RPM)
Selection5: [MALE] The Sinistramanus is ready for firing, ready for the sacrifice. [pronounced "See-nees-tra-Muh-noos"] [FEMALE] The thing he speaks of is commonly known as the Psi Canno-eh Wait a minute...
Selection6: [MALE] We are ready for combat, be it with the Sinistramanus or our other weapons.
Selection7: [MALE] Our Power is unmatched, even by an Emperor Titan.
Selection8: [FEMALE] Y’know, it’s a bit Uncomfortable, but it’s not as bad as people think.
Selection9: [FEMALE] Can we move? It’s getting a bit boring, being idle.
Move1: [MALE] Force the Titan to walk, Witch. [FEMALE] [Annoyed] No need to tell me twice.
Move2: [MALE] Begin to move the servo actuators. [FEMALE] The what? Oh the legs... Got it!
Move3: [BOTH] Warlord-Sinister Actuators active, Move into position.
Move4: [FEMALE] Time for a Walk. Ah... I can’t wait! [MALE] [Annoyed] Me neither...
Move5: [MALE] They shall feel our steps coming for them. [FEMALE] [Sarcastic] I think they felt that way back when the Titan woke up...
Move6: [MALE] Servo Actuators move out.
Move7: [MALE] Warlord-Sinister moving to position.
Move8: [FEMALE] [Surprised] Oh? Right, I’m getting this thing there.
Move9: [FEMALE] No need to tell me twice.
Attack1: [MALE] Beginning to enter combat. [FEMALE] **TIME FOR YOU ALL TO SUFFER!**
Attack2: [MALE] All weapons fire. [FEMALE] **JUST PUSH THE SYSTEMS TO THE MAX, SOULLESS BLANK!**
Attack3: [MALE] Target Acquired, Beginning engagement. [FEMALE] **LET'S JUST TORTURE THEM BEFORE THE FINALE!**
Attack4: (Said as [BOTH] but edited differently) [MALE] All Weapons Fire. [FEMALE] **ALL WEAPONS FIRE!**
Attack5: (Said as [BOTH] but edited differently) [MALE] Warlord-Sinister is engaging the enemy. [FEMALE] **WARLORD SINISTER IS ENGAGING THE ENEMY.**
Attack6: [MALE] Hostiles Spotted, All weapons systems engaged.
Attack7: [MALE] Initiating engagement with hostiles
Attack8: [FEMALE] **TIME TO SUFFER IN SUCH A WAY THAT NOT EVEN THE EMPEROR WILL OFFER THE MERCY OF DEATH.**
Attack9: [FEMALE] **DANCE... DANCE! DANCE TO THE TUNE OF YOUR END!**
Charge1: [MALE] Actuators at full speed.
Charge2: [MALE] Engaging at close combat.
Charge3: [FEMALE] **LOOK AT THEM, ALL LINED UP...**
Charge4: [FEMALE] **COME ON! ATTACK ME AT CLOSE RANGE!**
Charge5: [MALE] Come deviant, activate the actuators and set them to overdrive. [FEMALE] **DON’T TELL ME TWICE. ALSO, I’M NOT A DEVIANT!** (Said a la "That is not Spandex" from Power Rangers RPM)
Ability1: [MALE] Target Acquired. Firing the Sinistramanus Tenebrae [pronounced "See-nees-tra-Muh-noos Teh- Neh-breh"] [FEMALE] **SUFFER NOT THE WEAK TO LIVE!**
Ability2: [FEMALE] **THE PAIN... SO GOOD! TIME FOR YOU TO FEEL THIS!** [MALE] Sinistramanus, Fire!
Ability3: (Said as [BOTH] but edited differently) [MALE] Reactor at full power. Firing Sinistramanus at full power. [FEMALE] **REACTOR AT FULL POWER! FIRING PSI CANNON AT FULL POWER!**
Ability4: [FEMALE] **AW... DID YOU REALLY THINK THAT VICTORY WAS CLOSE?**
Ability5: [FEMALE] **ONLY THE SERVANTS OF THE EMPEROR WILL HAVE HOPE OF VICTORY...**
Ability6: [MALE] Regenerate the Titan now. [FEMALE] **WAY AHEAD OF YOU.**
Ability7: [MALE] Firing barrage. [Missile / Rocket Barrage]
Ability8: [MALE] Opening firing ports. Firing. [Missile / Rocket Barrage]
Ability9: [MALE] Unleashing barrage. [Missile / Rocket Barrage]
Ability10: [MALE] Firing anti-armor Missile. [Apocalypse Missile - special top-shoulder Smart Missile Pod/Rack meant to take out heavily armoured targets.]
Ability11: [MALE] Firing Apocalypse Missile. [Apocalypse Missile]
Ability12: [MALE] Targeting armored enemies. [Apocalypse Missile]
Ability13: [MALE] Firing vortex warhead. [FEMALE] [Sarcastic] Also Known As the Budget Psi Cannon. [Vortex Warhead - fires a missile that, when impacts on an area, consumes all around it back into the Warp for a time.]
Ability14: [MALE] Vortex warhead unleashed. [FEMALE] **WONDER HOW IT WORKS… HEHEH.** [Vortex Warhead]
Ability15: [MALE] Vortex warhead has been fired. [FEMALE] **NOW, LET’S WATCH THE FIREWORKS...** [Vortex Warhead]
Ability16: [MALE] Mass of infantry identified. Firing incinerator missile. [Incinerator Missile - special top-shoulder Smart Missile Pod/Rack meant to wipe out enemy infantry.]
Ability17: [MALE] Incinerator missile has been fired. [Incinerator Missile]
Ability18: [MALE] Incinerator missile Unleashed. [Incinerator Missile]
Ability19: [MALE] Rerouting power to the Arioch Power Claw. [FEMALE] **NEED A HAND!** [Shock Lance - Generic Melee Ability Attack]
Ability20: [FEMALE] **I NEED TO SLAP SOMEONE! MAKE IT MY BITCH.** [MALE] [Deadpan] Try another titan instead of the smaller targets. [Shock Lance]
Ability21: [MALE] I guess you do love to destroy the enemies of the Imperium. [FEMALE] **YES... IT MAKES THE YEARS OF FEARING THE BLACK SHIPS ALL THE WORTHWHILE.** [Shock Lance]
Ability22: [MALE] Void shield on. [Void Shield ON]
Ability22b: [MALE] Void shield off. [Void Shield OFF]
Ability23: [MALE] Activating emergency defensive maneuvers. [Void Shield ON]
Ability23b: [MALE] Relaxing emergency defensive maneuvers. [Void Shield OFF]
Ability24: [FEMALE] **INCOMING BIG ONE!** [MALE] Relax. The void shield is on. [Void Shield ON]
Ability24b: [FEMALE] Did the battlefield calm down? [MALE] Yes, we can turn off Void Shields. [Void Shield OFF]
Ability25: [MALE] Enemies located below us. [FEMALE] **I'M STOMPING ON THEM!** [Stomp]
Ability26: [FEMALE] **WAS I ABLE TO SMASH SOMEONE?** [MALE] Unable to determine with all this smoke. [Stomp]
Ability27: [MALE] Redirecting power to the legs. [FEMALE] **TIME TO STEP ON THEM!** [Stomp]
Ability28: [FEMALE] **I'M GOING TO SQUISH THEM LIKE BUGS!** [Stomp]
Ability29: [MALE] Focus leg movement to a specific location. [Stomp]
Ability30: [FEMALE] **YES! CRY! DESPAIR HAS ARRIVED TO END YOUR MISERABLE LIFE.** [Shroud of Terror - Timed Ability. Causes massive morale loss to all infantry and commanders in a radius around the Titan.]
Ability31: [FEMALE] **NOT EVEN THE EMPEROR CAN SAVE YOUR MISERABLE SOUL.** [Shroud of Terror]
Ability32: [FEMALE] **DESPAIR BEFORE THE IMPERIUM’S FINEST TITAN!** [Shroud of Terror]
Ability33: [FEMALE] **YOUR WORTHLESS LIFE FORCE WILL BE OF GREAT USE TO US.** [Necrotechica - Timed Ability. Upon activation, restores health for a short time to the Titan by siphoning the life force of surrounding enemies but the cost requires immense resources to use.]
Ability34: [FEMALE] [Sarcastic] **THANK YOU ALL FOR YOUR GENEROSITY. MAY THE EMPEROR BLESS YOUR MISERABLE SOULS.** [Necrotechica]
Ability35: [FEMALE] **SHOW ME THOSE FACES. SHOW ME HOW MUCH PAIN YOU ARE HAVING.** [Necrotechica]
Ability36: [FEMALE] **SQUEAL LIKE PIGS, FOR THIS IS THE EMPEROR'S GIFT.** [Death Pulse - Targeted Ability. Focuses on enemy infantry and commanders resulting in soul-tearing effects causing serious damage.]
Ability37: [FEMALE] **SQUIRM... LIKE THE MAGGOT YOU ARE.** [Death Pulse]
Ability38: [FEMALE] **NOT EVEN THE EMPEROR CAN ALLEVIATE YOUR PAIN.** [Death Pulse]
Ability39: [FEMALE] **WE DON'T HAVE TIME TO DALLY AROUND, PRINCEPS!** [MALE] Of that, we agree. [Quickening - Timed Ability. When active, increases the speed of the Titan for a short period.]
Ability40: [MALE] We’re already at max speed but we’re not fast enough. [FEMALE] **LET ME GIVE US A HAND THEN.** [Quickening]
Ability41: [FEMALE] **WE HAVE TO GO FASTER THAN THIS.** [MALE] Please, do the honors. [Quickening]
Ability42: [FEMALE] **GET OUT OF THE WAY!** [Antipathic Tempest - Timed Ability. When activated, causes all units (including vehicles) around the Titan to be thrown away taking damage.]
Ability43: [MALE] Many enemies surround us, barring our way. [FEMALE] **NOT FOR LONG, THEY ARE.** [Antipathic Tempest]
Ability44: [FEMALE] **LEAVE US ALONE!** [Antipathic Tempest]
Combat1: [FEMALE] Am I hitting the enemy? [MALE] Yes. [FEMALE] **GOOD...**
Combat2: [MALE] Go on Deviant... Do your work. [FEMALE] **DO I NEED TO REPEAT MYSELF? I AM NOT A DEVIANT!**
Combat3: [FEMALE] **THEIR PAIN SOOTHES MINE.** [MALE] [Deadpan] That’s enlightening...
Combat4: [MALE] Focus on combat. [FEMALE] **WHAT DO YOU THINK I'M DOING?**
Combat5: [MALE] Combat is proceeding smoothly. [FEMALE] Too smoothly...
Combat6: [MALE] Engagement proceeds smoothly, we will maintain as is.
Combat7: [MALE] Engagement is under optimal difficulty.
Combat8: [FEMALE] **SO... HOW DO YOU FEEL BEING SO CLOSE TO US, SO CLOSE TO DEATH?**
Combat9: [FEMALE] **THE EMPEROR’S FINEST WEAPON IS RIGHT IN FRONT OF YOU. WHAT WOULD YOU DO?**
Combat10: [FEMALE] [Jovial Sadistic laughter]
Combat11: [FEMALE] [more Jovial Sadistic laughter]
Combat12: [FEMALE] [even more Jovial Sadistic laughter]
Combat13: [MALE] [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [MALE] [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [MALE] [yet another aggressive but mono-toned yell and/or subtle battle cry]
Damage1: [FEMALE] What was that? [MALE] We’ve suffered major damage elsewhere.
Damage2: [MALE] Ciricrux Anima damaged, yet it still works. [FEMALE] **IT DID HURT LIKE HELL!**
Damage3: [FEMALE] **I FELT THAT AGAIN! WHAT IS UP WITH THE CIRICRUX ANIMA?** [pronounced "See-ree-crooks Uh-nee-mah"] [MALE] Ciricrux Anima needs repair yet we can maintain the engagement for a while.
Death1: [MALE] The Psyker is dead and the Titan will detonate. I hope that it will be quick.
Death2: [FEMALE] I’m sorry My liege... However, I can’t go on.
Death3: [MALE] Reactor and Ciricrux Anima are, both, compromised from excessive damage. [FEMALE] So... Let’s Show them our last hurrah.
Death4: [FEMALE] We’ve lost this engagement. [MALE] However, we’ll not lose the war.
Death5: [FEMALE] Arrgghhhh!
Death6: [MALE] Geearrghh!
Death7: [BOTH] [an additional death moan or scream]
Warmonger Titan
Notes: Should be grinding and without emotion. The lower and slower the speech will be all the better, as to give definition to the immense size and proportion of the Titan.
Unit_Complete1: Warmonger Class Emperor Titan deployed.
Unit_Complete1b: Imperial Titan deploying to the battlefield.
Unit_Complete2: All weapon systems are prepared for war.
Unit_Complete3: We embody the wrath of the Omnissiah. [pronounced "Om-neh-SIGH-ah"]
Unit_Complete4: We have arrived by order of Mars.
Unit_Complete5: Our guns are ready.
Unit_Complete6: The battle shall be ended swiftly, Commander.
Unit_Complete7: Our might comes from the Omnissiah.
Selection1: Where is our target, commander?
Selection2: Cannons prepared to fire.
Selection3: We are ever ready to perform in the name of the Omnissiah.
Selection4: Whatever vexes you shall be annihilated, Commander.
Selection5: Nothing has stood again after our attention.
Selection6: We are ready.
Selection7: Commander...?
Selection8: Warmonger God-Engine.
Selection9: Whatever stands within our firing range shall be dust.
Selection10: Titan Artillery Platform.. focus our massive guns.
Selection11: Long Range Heavy Fire Support awaits the call.
Selection12: Anything so heavily fortified will be as slag.
Move1: We will move now, Commander.
Move2: If you find that to be the best location for our deployment...
Move3: Weapons to standby.
Move4: Prepare for a new targeting solution.
Move5: With the grace of the Omnissiah, we move.
Move6: We shall be prepared for battle when we arrive.
Move7: The might of the Omnissiah grants us speed.
Move8: The Great War Machine lumbers into position.
Move9: Path established. Motive actions started.
Move10: Searching for optimal firing point.
Attack1: Targets are within range.
Attack2: Reroute power to the weapons.
Attack3: Their world shall be engulfed in the power of the Omnissiah.
Attack4: Efficiency of damage caused is exceptional.
Attack5: Motive units prepared to receive recoil.
Attack6: In the name of the Omnissiah, FIRE.
Attack7: Only through destruction can the nonbeliever be cleansed.
Attack8: Shatter their world and leave only complete ruin.
Attack9: Overwhelming destruction.
Attack10: Bring all their dreams to rubble.
Charge1: Targeting reads illogical to use ammunition on so few targets.
Charge2: The fear of the God-Machine shall destroy them.
Charge3: Forward to engage.
Charge4: Approaching the battle front.
Charge5: Enemies are now sighted.
Ability1: All weapon systems to maximum.
Ability2: Rerouting all power to the weapon systems.
Ability3: Moderati.. bring all heavy cannons to bear on my target. [pronounced "Mod-er-at-tee"]
Ability4: Damage control protocols engage.
Ability5: Request support Tech-priests to commence emergency battlefield repair operations.
Ability6: Reports indicate crippled subsystems have been detected. Send servitors to restore integrity.
Ability7: Fire-Control. Engage Missile Volley to these coordinates. [Missile / Rocket Barrage]
Ability8: Establishing threat lock boundary. Priming Missile Battery for bombardment. [Missile / Rocket Barrage]
Ability9: Distance to enemy target marked. Delivering long-range munitions barrage. [Missile / Rocket Barrage]
Ability10: Prepare for Doomstrike Launch at designated targeted area. [Doomstrike Missile Launcher]
Ability11: Mark that territory for local Exterminatus. [pronounced "Ex-ter-man-ah-tuse"] [Doomstrike Missile Launcher]
Ability12: Within moments, their entire world will soon be turned into glass. [Doomstrike Missile Launcher]
Ability13: Their fate is sealed. [Shock Lance - Generic Melee Ability Attack]
Ability14: Rip them open. [Shock Lance]
Ability15: Crush their darkened hearts. [Shock Lance]
Ability16: Void shields online. [Void Shield On]
Ability16b: Void shields going dark. [Void Shield Off]
Ability17: Bringing up void shields now. [Void Shield On]
Ability17b: Taking down void shields. [Void Shield Off]
Ability18: Establishing defensive perimeter. [Void Shield On]
Ability18b: Defensive field protocols disengaging. [Void Shield Off]
Ability19: Move aside, scum. [Stomp]
Ability20: Squash those who dare stand in our wake. [Stomp]
Ability21: The ground becomes your grave, heretic. [Stomp]
Ability22: Back under my feet, wretched ones. [Stomp]
Combat1: Weapons cannot be brought to engage.
Combat2: They are too close.
Combat3: The Omnissiah shall punish even the most minor of blemish on his God-Machines.
Combat4: This is not an ideal attack posture.
Combat5: Intruders have been sighted undermining the hull.
Combat6: No. Keep them off his Holy War-Machine.
Combat7: Proximity alert. Keep us at a safe firing distance.
Combat8: They shall not succeed at corrupting a creation of Mars.
Combat9: Commander, we are being assailed from multiple threat angles. Requesting support.
Combat10: [mono-toned laughter]
Combat11: [more mono-toned laughter]
Combat12: [even more mono-toned laughter]
Combat13: [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but mono-toned yell and/or subtle battle cry]
Damage1: Moderati.. damage is mounting. Dispatch a remediation crew immediately to effect needed repairs.
Damage2: Major hull collapse imminent. Send reconstruction servitors with haste.
Damage3: May the Omnissiah preserve us in this our darkest hour.
Death1: Ammunition stores detonating...
Death2: Reactor at critical, chance of meltdown at 93%... 94%... 95 per-
Death3: Our failure renders the voice of the Omnissiah mute...
Death4: We are but a facsimile of His might...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Imperator Titan
Notes: Should be grinding and without emotion. The lower and slower the speech will be all the better, as to give definition to the immense size and proportion of the Titan.
Unit_Complete1: And so the might of the Machine God has come...
Unit_Complete2: In His name we shall wage war.
Unit_Complete3: Like He for which we are named, we shall turn the tide of war.
Unit_Complete4: The Imperator has arrived in the field.
Unit_Complete5: We shall bring the heavens to crash down upon those that oppose He on Terra.
Unit_Complete6: Ave Imperator... [pronounced "Ah-vey Im-purr-ah-tor"]
Unit_Complete7: Blessed be the Omnissiah for this gift of destruction... [pronounced "Om-neh-SIGH-ah"]
Selection1: Commander, we are ready...
Selection2: The Imperator does not rest.
Selection3: They shall know fear before they die.
Selection4: We bear the strength of His name, Commander, we will not be defeated.
Selection5: Commander, what objectives may we help claim?
Selection6: We are growing idle, Commander. Perhaps there is some mission in which we could be of assistance.
Selection7: Systems ready to switch online at a moment’s notice, commander.
Selection8: Imperator God-Engine, acknowledges.
Selection9: Emperor-Class Battle Titan.. direct our mighty guns.
Selection10: Super Heavy Assault and Support Walker.
Selection11: Our massive cannons are primed and prepared to fire at range.
Selection12: An Imperial Cathedral on legs.. a most interesting comparison.
Move1: Like He before us, the earth shall quake at our passing...
Move2: We shall be there shortly...
Move3: Techpriest, reroute power from the guns, I want to arrive quickly.
Move4: I shall try to leave the path intact in cause your forces wish to follow, Commander.
Move5: We shall move.
Move6: There is nothing that can slow us.
Move7: We advance in the name of the Emperor.
Move8: Leading the assault.
Move9: All fear our arrival.. for they know their doom is nigh.
Move10: The Great War Machine lumbers.
Move11: Commence forward motive protocols.
Move12: Divide and conquer all before us.
Attack1: All weapons systems are at peak efficiency.
Attack2: We shall be the voice of His wrath.
Attack3: All weapon systems, open fire...
Attack4: Only in the death in all that oppose He on Terra shall we know joy.
Attack5: Let the roar of our gun be a song of praise.
Attack6: There shall be nothing left.
Attack7: All available power to the weapon systems.
Attack8: Witness a large fresh crater being formed there.
Attack9: Reduce that obstacle to molten slag.
Charge1: The blood of His Enemies shall one again anoint the foot of the Emperor.
Charge2: Let us reserve some ammunition.
Charge3: Step forward and face the God-Machine's insatiable wrath.
Charge4: They tremble as we slowly approach the battle lines.
Charge5: Nothing they try can stop what comes next.
Ability1: All weapon systems fire on my mark.
Ability2: All systems to one target.
Ability3: Unleash the full might of the Emperor.
Ability4: Techpriest, begin the System repair ritual.
Ability5: Moderati.. coordinate emergency rehabilitation protocols on priority areas. [pronounced "Mod-er-at-tee"]
Ability6: Damage reported. Send servitors to restore affected subsystems at once.
Ability7: Commence close-range assault bombardment on designated target. [Missile / Rocket Barrage]
Ability8: Missile lock achieved. Reigning down a torrent of steel death. [Missile / Rocket Barrage]
Ability9: Initiating a salvo of Smart Rockets for their morbid pleasure. [Missile / Rocket Barrage]
Ability10: Fear. The. Apocalypse. [Apocalypse Missile]
Ability11: Moderati.. program the launcher's fire control auspex. Prepare for imminent strike orders. [pronounced "aus-pecks"] [Apocalypse Missile]
Ability12: The foe fears their doom come in sheets of fire. [Apocalypse Missile]
Ability13: It is by the twisted ripples of the Immaterium that you die this day. [Vortex Warhead]
Ability14: Woe to the target. The Vortex Missile is primed for launch. [Vortex Warhead]
Ability15: Send the accursed fools screaming back into the Warp. [Vortex Warhead]
Ability16: Prepare for close quarter ramming operations. [Shock Lance - Generic Melee Ability Attack]
Ability17: Smash straight into them. [Shock Lance]
Ability18: Brace for collision. [Shock Lance]
Ability19: Void shields to full power. [Void Shield On]
Ability19b: Void shields disengaging. [Void Shield Off]
Ability20: Establishing protection matrix. [Void Shield On]
Ability20b: Protective matrix powering down. [Void Shield Off]
Ability21: Enabling void boundary around key bulkheads. [Void Shield On]
Ability21b: Void boundaries offline. [Void Shield Off]
Ability22: Blessed is He who sustains this majestic War Engine during our time of need. [Void Shield On]
Ability22b: With such temperament from on high are we made once more humble. [Void Shield Off]
Ability23: We shall grind them beneath His Iron heel! [Stomp]
Ability24: Trample this rabble into ash. [Stomp]
Ability25: Stamp out all their hope. [Stomp]
Ability26: Below our massive bulk, you die. [Stomp]
Ability27: Into blackened dirt where forever you shall remain. [Stomp]
Ability28: You shall kneel before his immortal grandeur. [Stomp]
Combat1: They dare attack His Visage?
Combat2: The Imperium stands upon the broken bodies of their foe.
Combat3: They cannot defeat his Name!
Combat4: None would hope to dare oppose him.
Combat5: Pray for his undivided mercy!
Combat6: Defile this temple brings forth certain extinction.
Combat7: Behold an eternal wasteland of broken dreams.
Combat8: By this heresy have you so exposed yourselves!
Combat9: Your fate is cast against the darkening storm.
Combat10: [mono-toned laughter]
Combat11: [more mono-toned laughter]
Combat12: [even more mono-toned laughter]
Combat13: [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but mono-toned yell and/or subtle battle cry]
Damage1: Our armour plating weakens.
Damage2: Dispatch repair servitors to address damaged systems.
Damage3: Breaches have been detected. Requesting immediate remedial actions be taken.
Death1: May we be forgiven for our failures and rest by His side...
Death2: It is only expectable; we are so far from the power He commands...
Death3: We commend our souls to the Emperor, and pray that we have performed our duty well...
Death4: Only He is unending...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Apocalypse Titan
Notes: Voice should be booming and imposing, each word spoken heavily and with a deliberate fashion. (Think like the Ents from The Lord of the Rings: The Return of the King)
Unit_Complete1: From the depths of Mars rises that which has been thought lost...
Unit_Complete2: Hearken, for the Apocalypse approaches amidst the sound of thunder...
Unit_Complete3: I have come, Commander...
Unit_Complete4: Long since past were the battles I have last fought... now I have returned...
Unit_Complete5: By the orders of the Omnissiah, my slumbers have been disturbed to wage war once more... [pronounced "Om-neh-SIGH-ah"]
Unit_Complete6: Destruction is the sole purpose of my existence, and there shall be much before I return to dreams...
Unit_Complete7: I... am awake...
Selection1: I stand ready to battle once again...
Selection2: The sounds of war have changed so little...
Selection3: I am ready...
Selection4: The foe shall look upon me, and know despair...
Selection5: Death... I am prepared to cause more...
Selection6: This field is not unlike any other I have walked, Commander...
Selection7: Where is my foe...
Selection8: Few comprehend the powers and knowledge I possess...
Selection9: Who among them would dare face this restored giant...
Selection10: What of value has been learned for all these years...
Move1: Forward...
Move2: My slumber has not diminished my speed, Commander...
Move3: The enemy shall behold their coming doom...
Move4: With each step the ground trembles...
Move5: My advance shall not be halted...
Move6: The Omnissiah drives me onwards...
Move7: I set forth...
Move8: Unstoppable...
Move9: Doom follows in my long wake...
Attack1: My creation was their destruction...
Attack2: My foe shall not be long in my sight...
Attack3: The gifts of the Omnissiah shall end their existence...
Attack4: May the Emperor be merciful upon them, for my guns know no mercy...
Attack5: Dominus Imperator... [pronounced "Dom-in-us Im-purr-ah-tor"]
Attack6: My kin are feared for good reason... Allow me to demonstrate...
Attack7: Perish...
Attack8: Bring to them their final apocalypse..
Attack9: Their time has come.. and gone...
Attack10: They will not survive this...
Charge1: I fear no thing...
Charge2: They shall be delivered to the Emperor...
Charge3: They shall not slow me...
Charge4: Mars comes for you...
Charge5: Let them all scatter as I approach...
Ability1: They shall feel the weight of the mightiest guns of the Omnissiah...
Ability2: I have lost none of my strength these millennia...
Ability3: Omnissiah, I thank you for my strength...
Ability4: Nothing shall prevent their destruction...
Ability5: I was well prepared for this...
Ability6: You cannot stop what has become timeless...
Ability7: Under a veil of fallen steel death... [Missile / Rocket Barrage]
Ability8: From the heavens comes annihilation... [Missile / Rocket Barrage]
Ability9: The Machine God sends its regards... [Missile / Rocket Barrage]
Ability10: My bulk will shatter them to their core... [Shock Lance - Generic Melee Ability Attack]
Ability11: I strike with the force of a thousand suns... [Shock Lance]
Ability12: With a single powerful thrust you will collapse into dust... [Shock Lance]
Ability13: My shields cannot be broken... [Void Shield On]
Ability13b: My shields have... fallen... [Void Shield Off]
Ability14: They will not breach my defenses... [Void Shield On]
Ability14b: I shall go without protection... [Void Shield Off]
Ability15: There is comforting safety in the Omnissiah's graces... [Void Shield On]
Ability15b: I now stand steadfast as my own bulwark... [Void Shield Off]
Ability16: Begone from my sight... [Stomp]
Ability17: Such distractions will be swept aside... [Stomp]
Ability18: I bend the knee to no mortal... [Stomp]
Ability19: You will feel such a colossal burden crush you... [Stomp]
Combat1: Pathetic Wretches...
Combat2: Flesh is weak...
Combat3: They can do naught to harm me...
Combat4: I have learned a thing or two throughout the ages...
Combat5: Such... folly...
Combat6: It would appear you have learned nothing...
Combat7: Your pursuits are most... hollow...
Combat8: Worthless vermin...
Combat9: Do you hope to challenge me...
Combat10: [low rumbling laughter]
Combat11: [more low rumbling laughter]
Combat12: [even more low rumbling laughter]
Combat13: [aggressive but moderate yell as if like a subtle battle cry]
Combat14: [another aggressive but moderate yell as if like another subtle battle cry]
Combat15: [yet another aggressive but moderate yell and/or subtle battle cry]
Damage1: There is an unanticipated danger here...
Damage2: It would seem I have underestimated them...
Damage3: Apparently... I may require assistance...
Death1: The Omnissiah is calling me to his side...
Death2: So it is over, after all these years...
Death3: I have at last been bested...
Death4: The Omnissiah has so commanded...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]