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#1 Dominator

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Posted 14 January 2011 - 05:36 AM

This is not a very serious suggestion but I just thought if the hero tab could be included above the game screen just like the original empire at war and forces of corrpution galactic conquest as each campaign has a different set of heroes for both the playable factions as here a lot of planets and it will be helpful in identifying the number of heros and how many are eliminated in your faction and if there are available clicking on the hero icon in the tab will directly show the user on which planet that particular hero is.
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Dominator

#2 Ghostrider

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Posted 14 January 2011 - 09:42 AM

This is not a very serious suggestion but I just thought if the hero tab could be included above the game screen just like the original empire at war and forces of corrpution galactic conquest as each campaign has a different set of heroes for both the playable factions as here a lot of planets and it will be helpful in identifying the number of heros and how many are eliminated in your faction and if there are available clicking on the hero icon in the tab will directly show the user on which planet that particular hero is.
Regards
Dominator


Ouch. We have a LOT of hereos, and new recruits are appearing steadily. I think this would leave the screen extremely cluttered and is suspect if would be a lot of coding work for little result. And as heores are constantly being updated it would mean more heavy coding.

I mean Skyhook has 20+ heroes for the rebellion alone. Can't see this working very well.
Just check the ground build queues on each planet to see what heroes are available. Some you won't be able to afford for a while anyways.....

#3 Dominator

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Posted 14 January 2011 - 03:46 PM

I see your point Ghostrider, though my suggestion is helpful, it would be very impractical now that I know that there are so many heroes. I did not know that as I am still new to this mod. Nevertheless, keep up the good work.
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Dominator

Edited by Dominator, 14 January 2011 - 03:47 PM.


#4 Tropical Bob

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Posted 14 January 2011 - 09:26 PM

I think the hero slots are limited to ~9, if I remember correctly.

PR just seems to have too much that goes beyond what Petrolution envisioned. :p

#5 Dominator

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Posted 15 January 2011 - 05:44 AM

That is exactly what I thought, that the hero slots would be 8 or 9 that is why I put up this suggestion. However, once Ghostrider informed me that Skyhook will have more thar 20+ heroes for the rebillion alone, I knew my suggestion would be impratical.
Regards,
Dominator

#6 Phoenix Rising

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Posted 20 January 2011 - 01:45 AM

Yes, the interface is limited to only a few hero heads, but that isn't the reason why it no longer works. It doesn't work because our heroes are not "named heroes" - they're technically "generic heroes", like smugglers and bounty hunters. Named heroes automatically respawn, and they're the only ones that show up on the interface.

#7 Dominator

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Posted 21 January 2011 - 03:29 PM

Yes, the interface is limited to only a few hero heads, but that isn't the reason why it no longer works. It doesn't work because our heroes are not "named heroes" - they're technically "generic heroes", like smugglers and bounty hunters. Named heroes automatically respawn, and they're the only ones that show up on the interface.

Well, what is the maximum number of named heroes you plan to have?

Edited by Dominator, 21 January 2011 - 03:30 PM.


#8 Phoenix Rising

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Posted 22 January 2011 - 03:55 AM

Zero - our heroes are buildable.



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