Sentinel landing craft in ground battles
#1
Posted 31 March 2011 - 11:52 PM
#2
Posted 01 April 2011 - 01:25 AM
-edit- The tag is <Company_Transport_Unit>, which is located under the <GroundCompany Name> Subheading. There are also references to Sentinels and other vanilla transport units in the Action IV file, so there may be other coding issues to deal with to make a ship compatible as a lander. Good luck!
Edited by Pellean, 01 April 2011 - 01:31 AM.
#3
Posted 01 April 2011 - 03:02 AM
- Action IV Transport
- BFF Bulk Freighter
- GR-75 Medium Transport
- Barloz-class Medium Freighter
- Lambda-class T-4 Shuttle
Based on you mentioning the Sentinel-class Landing Craft, I believe you're looking for the Lambda Shuttle?
The <Company_Transport_Unit> tag is what constitutes the transport in Space Tactical Mode. I'm not quite sure what would happen if you chose a Transport that did not have a specified Land model.
Edited by Tropical Bob, 01 April 2011 - 03:05 AM.
#4
Posted 01 April 2011 - 06:00 PM
Basically you only need a little XML knowledge and you can make any spacecraft into a dropship (some are better than others though, especially if the one you want is massive (ISDs may seriously lag your game... and be non-canon ) or has protrusions on the bottom of the ship because they'll sink into the ground).
On one of my private mods I had DX-9 transports dropping off all my stormtrooper squads and Vader's TIE Advanced as his private shuttle. The possibilities are almost endless.
#6
Posted 02 April 2011 - 03:44 AM
<TransportUnit Name="E_Sentinel-class_Landing_Craft_Transport"> <Variant_Of_Existing_Type>E_Sentinel-class_Landing_Craft</Variant_Of_Existing_Type> <Land_Model_Name>ev_imperialcraft.alo</Land_Model_Name> <Ship_Class>Transport</Ship_Class> <Use_Special_Submit_Rules>true</Use_Special_Submit_Rules> <Behavior>TRANSPORT</Behavior> <SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA, REVEAL</SpaceBehavior> <LandBehavior>REVEAL, HIDE_WHEN_FOGGED</LandBehavior> <Landing_Transport_Variant>E_Sentinel-class_Landing_Craft_Transport_Landing</Landing_Transport_Variant> <!-- <Obstacle_Width>60.0</Obstacle_Width> <Obstacle_Height>60.0</Obstacle_Height> <Obstacle_X_Offset>-30.0</Obstacle_X_Offset> <Obstacle_Y_Offset>-30.0</Obstacle_Y_Offset> --> <Exit_Door_Angle_Degrees>180.0</Exit_Door_Angle_Degrees> <Exit_Door_Distance>0.0</Exit_Door_Distance> <Hover_Offset>10.0</Hover_Offset> <Unit_Abilities_Data SubObjectList="Yes"><Unit_Ability /></Unit_Abilities_Data> <Abilities SubObjectList="Yes"> <Force_Healing_Ability Name="Transport_Damage_Control"> <Activation_Style>Combat_Automatic</Activation_Style> <Heal_Range>0.0</Heal_Range> <Heal_Percent>0.0</Heal_Percent> <Heal_Amount>2.0</Heal_Amount> <Heal_Interval_In_Secs>10.0</Heal_Interval_In_Secs> <Single_Target_Heal>Yes</Single_Target_Heal> <Applicable_Unit_Categories /> <Applicable_Unit_Types /> </Force_Healing_Ability> </Abilities> </TransportUnit> <TransportUnit Name="E_Sentinel-class_Landing_Craft_Non_Combat"> <Variant_Of_Existing_Type>E_Sentinel-class_Landing_Craft_Transport</Variant_Of_Existing_Type> <Can_Participate_In_Space_Battle> No </Can_Participate_In_Space_Battle> </TransportUnit> <TransportUnit Name="E_Sentinel-class_Landing_Craft_Landing"> <Variant_Of_Existing_Type>E_Sentinel-class_Landing_Craft_Transport</Variant_Of_Existing_Type> <Scale_Factor>1.8732</Scale_Factor> <Is_Valid_Target>No</Is_Valid_Target> <User_Bound_Min>-50, -50, 0</User_Bound_Min> <User_Bound_Max>50, 50, 1500</User_Bound_Max> <Custom_Hard_XExtent> 40.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 27.0 </Custom_Hard_YExtent> <Has_Space_Evaluator>False</Has_Space_Evaluator> <UnitCollisionClass>Landing Transport</UnitCollisionClass> <Space_Layer> Land </Space_Layer> <Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade> </TransportUnit>
Try adding this code to the SpaceUnitsTransports_Sentinel-class_Landing_Craft.xml after E_Sentinel-class_Landing_Craft space unit. If you can't understand this I have the necessary file.
After that, it is just a matter of changing the
<Company_Transport_Unit>E_Sentinel-class_Landing_Craft_Transport</Company_Transport_Unit>line in the appropriate ground vehicle XML files, though I think those are a mess.
I could whip up the necessary file for the Theta-class AT-AT Barge for you if you really want, in fact, I am going to do this for myself for fun.
Edited by Zeta1127, 02 April 2011 - 03:45 AM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#9
Posted 02 April 2011 - 04:38 AM
For which Sentinel entry is that scale factor?
Edited by Zeta1127, 02 April 2011 - 04:40 AM.
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#11
Posted 02 April 2011 - 09:46 PM
"You are fooling yourself, Captain. Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
"And that's not incense." - The Operative and Inara Serra
"What you will see, if you leave the Mirror free to work, I cannot tell. For it shows things that were, and things that are, and things that yet maybe. But which it is that he sees, even the wisest cannot always tell. Do you wish to look?" - Galadriel
Clone Marshal Commander Zeta 1127 of the 89th Legion
Admiral Zebulon Wilhelm of Task Force Mystic/Fleet Junkie
#13
Posted 08 April 2011 - 08:59 PM
Balance mostly. It was cheaper to build infantry platoons than Sentinel groups and I didn't want people to fight with dropships in space combat, so I decided to just use the starting freighter for everything. That may be reevaluated in the future.I was wondering why the Sentinel (and AT-AT barges) were taken out as the dropship for Imperial ground units?
#14
Posted 09 April 2011 - 05:32 AM
Balance mostly. It was cheaper to build infantry platoons than Sentinel groups and I didn't want people to fight with dropships in space combat, so I decided to just use the starting freighter for everything. That may be reevaluated in the future.I was wondering why the Sentinel (and AT-AT barges) were taken out as the dropship for Imperial ground units?
Couldn't you make an unarmed version of the Sentinel (call it a Sentinel-class Landing Craft Mk. 0, for instance) and use that as the Sentinel transport for infantry platoons?
Edited by GabyBee, 09 April 2011 - 05:33 AM.
#18
Posted 11 April 2011 - 12:54 AM
That doesn't sound too bad, seeing as normally one doesn't send troop transports around without protection.Actually, you could "garrison" them if the hyperdrive was removed, but you would always have to ferry them around with a fleet and there would be nothing to stop it from being an illogical composition (one squadron with ten platoons would work).
Of course, sometimes one sends important Generals with an incredibly minor escort, but that's beside the point.
#19
Posted 10 May 2011 - 09:07 PM
Cheers,
Mitch
#20
Posted 18 May 2011 - 12:16 AM
@ GabyBee. With regards to scaling issuse i found that i had to change a line in the "E_Sentinel-class_Landing_Craft_Transport" portion. It should read <Landing_Transport_Variant>E_Sentinel-class_Landing_Craft_Landing</Landing_Transport_Variant> as opposed to what it said earlier, and all you have to do is changing the scale in the "landing" variant. This way i found that the space unit stays to scale and i can manipulate the landing variant as i see fit.
Cheers guys/gals
Mitch
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