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THE GREAT REAPER MOD


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#1 Haart

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Posted 02 August 2011 - 03:54 AM

"THE GREAT REAPER" - HARDCORE (IMHO) STEALTH/ACTION MAP FOR C2.

Some features:

- New breathtaking story (IMHO).

- New enemies, including extremely dangerous soldiers (elite snipers, gestapo, patrolman soldiers (like in C1) that raises alarm immediately if they even caught a glimpse of corpse, etc...)

Posted Image

- Changed interior design. Some new zones from C3 have been added.

- Some unused animations have been aded.


The mission was designed to make all commandos useful. So the many commandos abilities are needed in this mission.


Hints:

- Make a normal saves (not quick!) before important events...
- Do not waste remote bombs without needing to do it.
- Watch for clues. You should definitely read them when the certain things were to come about.
- All vehicles can be destroyed with grenades (medium tank - 3 grenades, SDK - 2 grenades, all other - 1 grenade)
- All your men, excepting Thief can use grenades (Hotkey "B").



Recommended difficulty: VERY HARD


Installation:

1. Go to your comm2 game folder. Make a backup of your OUTPUT folder. If you use the "Destination Paris" mod make a backup of the following files and folders too:

..\DATA\RY
..\DATA\STR
..\DATA\BRIEFING
..\DATA\ANIMS
..\DATA\PARGLOBAL.DAT

(REstore all these files if want to rollback the changes)

2. Extract "Commandos_2_THE_GREAT_REAPER.zip" to your comm2 game folder.

3. Run comm2.exe and select the mission.

Screenshoots:

Posted Image

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Download:

http://www.megaupload.com/?d=FQODODJ8

Additions:

Mission task help improvement by wyel2000.

http://forums.revora...attach_id=28563

Edited by Haart, 13 September 2011 - 03:50 AM.


#2 extrano1955

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Posted 02 August 2011 - 08:14 PM

The mod is great, Im playing the mission. Now I have a problem, I eliminated all enemies, I resisted the invasion, and I tied the general. How I can forced him to use the telephone?

Attached Thumbnails

  • telephone.jpg


#3 Haart

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Posted 03 August 2011 - 03:22 AM

The mod is great, Im playing the mission. Now I have a problem, I eliminated all enemies, I resisted the invasion, and I tied the general. How I can forced him to use the telephone?


Bring him to the telephone in this room:

Posted Image

#4 extrano1955

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Posted 03 August 2011 - 12:54 PM

Thanks, I found the true telephone and I finished the mission. The mod is great and I like it, congratulations! :good:

#5 Haart

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Posted 08 September 2011 - 07:05 PM

"THE GREAT REAPER" New Eneies.

Simple mod that can allow you to use all new enemies from this mod in your projects. Just extract data.zip to your "Comm2" folder and use the codes that can be found in the archive.

The mod is compatible with all other mods.

http://www.megaupload.com/?d=F8HKSE6T

Attached Thumbnails

  • ScreenShot.jpg


#6 wyel2000

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Posted 09 September 2011 - 01:35 AM

nice moding. you can change the all ani name on mis. use your "NEW_ENEMIES.zip"
about the mission task help. me have add some change. this week can send you.

ps: on china use the url can to downloading....

http://www.megaupload.com -> http://69.5.88.208

for example:
http://69.5.88.208/?d=FQODODJ8
http://69.5.88.208/?d=F8HKSE6T

#7 wyel2000

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Posted 12 September 2011 - 02:38 PM

@Haart
please check.

#8 Haart

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Posted 13 September 2011 - 03:47 AM

@Haart
please check.


Good work. Completing the tasks is more handy and interactive now. I like this change (added to the main post).

you can change the all ani name on mis. use your "NEW_ENEMIES.zip"


Sorry. I can't understand what do you mean.

#9 wyel2000

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Posted 13 September 2011 - 04:04 PM

CORONELCACHAS.ANI
ESPIA.ANI
FRANCOTHIELO.ANI
GURKAHERIDO.ANI
OFICIALSS.ANI
OFICINISTA.ANI
TORTURADOR.ANI
ALECABO.ANI
ALEGRA.ANI
ALEMARINERO.ANI
ALEMECANICO.ANI
ALEOFI.ANI
ALEPISTGORDO2.ANI
ALI3.ANI

the ani have change is different from originally(from pck)
but the same name on ry.mis.
run other mision is same skin or action.

-------------------------------------------
new skin or action: can run on any version(v1.20 or 1.34 or 1.40 or 1.41...)
ALECABO2.ANI
ALEFUS2.ANI
ALEFUS_GUN.ANI
ALI31.ANI
ALI21.ANI
ALEFUSGORDO3.ANI
ALEMet2.ANI
ALEMET_GUN.ANI
ALEMECANICO2.ANI
DEADSNIPER.ANI
E_SNIPER.ANI
FRANCOTD.ANI
FRANCOTICE.ANI
FRANCOTJ.ANI
INTERR_2.ANI
MANHOLE.ANI
OFICINISTA2.ANI
PATRULLEROSS2.ANI
PATRULLEROSS_GUN.ANI
PATRULLEROSS_RIFLE.ANI
PZ3.ANI
TIGER_M.ANI
W_SSE.ANI
X_ALEOFI_PARA.ANI
X_ALEOFI_PARA_VAR2.ANI
X_ALEOFI_PARA_Z.ANI
X_GESTAPO.ANI
X_PARATROOPER_RIFLE.ANI
X_PARATROOPER_Z.ANI
X_SNIPER_ELITE.ANI
X_SS_OFFICER.ANI
X_SS_SENTRY.ANI
X_SS_SENTRY_RIFLE.ANI
X_SS_SENTRY_S_RIFLE.ANI
X_SS_VAR1.ANI
X_SS_VAR2.ANI

Edited by wyel2000, 13 September 2011 - 04:07 PM.


#10 Haart

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Posted 13 September 2011 - 07:14 PM

CORONELCACHAS.ANI
ESPIA.ANI
FRANCOTHIELO.ANI
GURKAHERIDO.ANI
OFICIALSS.ANI
OFICINISTA.ANI
TORTURADOR.ANI
ALECABO.ANI
ALEGRA.ANI
ALEMARINERO.ANI
ALEMECANICO.ANI
ALEOFI.ANI
ALEPISTGORDO2.ANI
ALI3.ANI

the ani have change is different from originally(from pck)
but the same name on ry.mis.
run other mision is same skin or action.



These modified files extends the standard functionality of ANI* files by adding commands to play some unused animations. So you can replace original any* files by these ones without loosing\changing anything in the original game.

Examples:

S1. Some new enemy animations.
S2. Spy talking and reading letter animations.
S3-S4. In the original game almost all enemies don't have "Sit in the car" and "driving" animations.

Attached Thumbnails

  • S1.jpg
  • S2.jpg
  • S3.jpg
  • S4.jpg


#11 Haart

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Posted 13 September 2011 - 07:32 PM

"THE GREAT REAPER" New Eneies.

Simple mod that can allow you to use all new enemies from this mod in your projects. Just extract data.zip to your "Comm2" folder and use the codes that can be found in the archive.

The mod is compatible with all other mods.

http://www.megaupload.com/?d=F8HKSE6T



There are some unfinished/abandoned resources in this mod.

Attached Thumbnails

  • 5564565.jpg


#12 Milones

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Posted 14 January 2013 - 09:24 PM

what is the key for this mission?




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