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What makes this mod run so slow?


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#1 KillerBee256

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Posted 07 September 2011 - 12:12 PM

Hello everyone! I just recently got back into Empire at War, so I re-downloaded this mod as well give thrawn's revenge a try. I think both modes are great thought this one has far better art quality. My favorite expanded universe ship, the Dreadnaught-class looks so much better on this mod. But one thing I noticed in that mod, their new galactic maps are as big as the one in this mod, and they have several factions on the map in some campaigns, but without lag that this mod has. So what causes the lag in this mod? Also wanted to let people know I trick I've found to help the mod run faster, make the FoC exe large address aware, however this only works if have more than 2gb ram and a 64bit system.

#2 evilbobthebob

evilbobthebob

    evilbobthemapper

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Posted 07 September 2011 - 12:18 PM

We aren't 100% sure why Phoenix Rising runs like it does. However, after extensive testing work on the new version I can say that we have significantly improved the experience across all galactic conquest maps.

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
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#3 Ghostrider

Ghostrider

    Sith Lord of Campaigns

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  •  Phoenix Rising QA Lead; Manual Editor

Posted 07 September 2011 - 06:14 PM

Just to confirm what bob says, we know about the lag and some of the causes of lag, but more on that soon....



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