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Adding Farscape


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#1 Spinobreaker

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Posted 12 October 2011 - 02:46 AM

Hey
i need someone to help me with coding in babylon 5 and wing comander, im curently adding in FArscape, but they wont have any hardpoints, not yet anyway. Then i plan on adding the two other new factions called the Universal alliance and universal empire
Both will be a mis-mash of scifis to fill out a faction each...
And ill need someone to help me code i nthere hardpoitns as well...
its a lot of work, it takes a good week to just do text coding for a faction, let alone 5 factions...
i want this mod complete my xmas so i can move on
so skirmish is a pri-ority
I also will need to do tech trees for them all as well, but i dont think i will have the time, so B5, WC, FS, UA, and UE might just be playable fully-unlocked factions... assuming they can fight and arn't just more as a have a look factions lol

Anyway need coders asap, screw the internal section i want to put the power down...

#2 dataskywalker

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Posted 12 October 2011 - 02:05 PM

I'm a second year comp sci student, if there's some simple coding that's easy to read and understand, I'd be willing to help a bit. You can pm me on moddb or on facebook to relay details. Is the coding in java, c++, xml, or something similar?

#3 Spinobreaker

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Posted 12 October 2011 - 06:59 PM

its all fairly simple coding. Im just after someone to more orl ess do data entry...
itll just involve using a data table i have and entereing the right nubmers int othe right bits for the right units

#4 Spinobreaker

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Posted 14 October 2011 - 05:50 AM

OK...
i need five people...
One to do the balance coding for Babylon 5
one to do the damage coding for babylon 5
one to do the balance coding for wing commander
one to do the damage coding for WC
one to do the hardpoint/damage coding for farscape...

Ok the balance coding is basic data entry more or less. U just look at the rank of the ship in the code (Tier 1,2,3 heavy fighter, light fighter, etc) and then put the right details in the right bits of code
The damage coding is a bit more complex as the damage needs to be coded in the hardpoints and in the projectiles. You need to count up the hardpoints firing a specific projectile, either heavy or light, and then do the math based of that level ships damage, divided over the hardpoints equally, then divided agian into the projectile count. Most projectiles will only fire three or 4 times. Its ok to round up, as long as its not much, like taking it from doing 6.74456786543 damage its ok to make that 7 or 8... its not 100% exact, but its got to be as close as possible. This makes it abig job, sometihng i normally do personally while others do the balance coding. But ive got a ot of other stuff to add...

Now the farscape one is a big job, as u will need to look at the models in the model viewer, to determine the bone names, decide which bones iwll fire what, and then allocate the projectles and THEN do the damage ocding to each ship... Some ships dont have hardpoints, thats a simple fix, u just use the base as the hardpoint and give the weapons a 180 degree cone and thatll work fine, normally lol

Thats what i need doing so volinteers?

#5 Guest_DarthONeil16_*

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Posted 14 October 2011 - 03:17 PM

I volunteer Spino.

#6 Vithar-133

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Posted 14 October 2011 - 05:01 PM

I suppose I could attempt balance or damage coding.

I haven't contributed much at all to this mod anyways.

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#7 Spinobreaker

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Posted 14 October 2011 - 06:15 PM

OK but who wants to do what, its up 2 u guys as to deciding what sections u want, then ill pm u the code

#8 Guest_DarthONeil16_*

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Posted 14 October 2011 - 06:43 PM

Whatever you need me to do, I will do it Spino.

#9 Spinobreaker

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Posted 14 October 2011 - 06:51 PM

cool, well ill bundle the files after work as ive got to finish doing the farscape text before i upload the files
Spino

#10 DarthONeil16

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Posted 14 October 2011 - 07:32 PM

Whatever you need me to do, I will do it Spino.

I mean I don't care what you give me to do, I'm fine with anything.
Those with power have the responsibility to protect those who do not.

#11 Spinobreaker

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Posted 16 October 2011 - 06:03 AM

honestly i dont really care what u do specifically as long as it all gets done before the middle of november. This will give me time to doulbe check over it and fine tune it a bit before the release in decemeber
MAke sure u post what ur working on here, and when your done, rar the files and put them go here - http://www.gamefront.com/files/upload - upload them and post the link it gives u here

Heres the update to add farscape. Most farscape units will have missing text, this is ok as im doing the text for them
http://www.gamefront...39/xml work.rar


good luck
Spino

#12 DarthONeil16

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Posted 17 October 2011 - 12:11 AM

okay i downloaded it i will see what i can do. :-)
Those with power have the responsibility to protect those who do not.

#13 Spinobreaker

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Posted 17 October 2011 - 05:12 AM

http://www.gamefront...896713/Data.rar


DOH!!!!
these are the details ull need to balance the ships :S

#14 Spinobreaker

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Posted 22 October 2011 - 06:50 PM

So what section are u doing so that we all know and can work on other bits?

#15 dataskywalker

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Posted 26 October 2011 - 12:35 PM

I'm here to help, I already provided my e-mail to you on moddb, so just let me know what coding you need done.

#16 Spinobreaker

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Posted 27 October 2011 - 06:09 AM

ok... im not sure whos doing that, that was the point of this... if your working on it please post what your working on
atm its more of a take ur pick...

#17 Spinobreaker

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Posted 10 November 2011 - 09:04 AM

OK, update from ANYONE would be good right about now...
tell me whos working on what...
anyone...

If i get no reply, ill assume nothing is being done and ill scrub this...
and ill focus only on adding new easter egg units
I wont balance in babylon 5, wing commander or farscape...
you guys all cry at me for taking so long, i ask for help and i get none..
not my fault if its not ocmplete...
Spino




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