Well, possibly I have first bug "of the season", in 1.2. Was playing for some time, patiently building infrastructure (scenario is GFFA, simply couldn't resist!). Finally I decided to conquer nearby planet (Rebel AI is conquering worlds at an alarming rate despite crap fleets). Everything went as planned. But after successful invasion I have now ghost fleet slot. Whatever I put there is gone instantly. I pray that Rebels don't invade because moving fleet there will be suicide - AI as always placing 1 fleet (attacker) in the first slot and second fleet in the 3rd. I did lost Palpatine there, but reloaded and then lost Jade and few other units but no saved game so bye, bye. BTW: Is there any chance to get Heroes back when they die?
1.2 First Bug [?] - Ghost Fleet Slot
Started by Aizen Teppa, Mar 25 2012 12:41 PM
6 replies to this topic
#2
Posted 25 March 2012 - 01:00 PM
We ran into a rare bug in testing where, if you drag 10 of a certain platoon into space at once, they disappeared. They weren't gone, but they were just hidden. Try dragging the slot to land? Otherwise it might be some new issue.
Edited by Phoenix Rising, 25 March 2012 - 01:00 PM.
#3
Posted 25 March 2012 - 01:54 PM
Slot was unmovable in any direction. After Quit>Reload, ghost slot is gone but lost units (Jade + few squads) are nowhere to be seen. Grrr
During invasion used 1 Palpatine ( ), 2 Strom Troopers squads, 1 AT-AT, 1 LAAT, 1 Royal Guard. Did not lost single unit while invading.
During invasion used 1 Palpatine ( ), 2 Strom Troopers squads, 1 AT-AT, 1 LAAT, 1 Royal Guard. Did not lost single unit while invading.
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