Jump to content


Photo

Venator-land units


19 replies to this topic

#1 SDS/Spencer

SDS/Spencer
  • Members
  • 30 posts

Posted 01 April 2012 - 10:58 PM

okay for the venator i was wondering how u got the units it carries/the bombers fighters and transports-because it seems like it carries an uncanny amount of transports compared to bombers and fighters of which i think a front line ship wouldnt carry so much-so i was wondering if you know or if you could find out how many fighters/bombers and transports the Venators actually carried into battle during the clone wars since i would expect that for a front line ship during that era, it would carry alot less transports?

Then im really only asking about adding 1 land unit-i was wondering about the AT-TE of which i think would be awesome to have in the game-also i think even if you dont make it "buildable" that you could possible make it like the LAAT, or the Republic/Empire Gunship of which you can't build, but can start out with them-the AT-TE was a great support vehicle that could take out the shields of another land unit-had i think 16 laser on it 8 in front 8 in back- and one main turrent that i think could shoot both an ion shell thing and an normal HE round? thank you for anwearing my questions-ihope

#2 smashedsaturn

smashedsaturn
  • Members
  • 150 posts

Posted 01 April 2012 - 11:21 PM

o.O, you can't get land units from your capitals

#3 SDS/Spencer

SDS/Spencer
  • Members
  • 30 posts

Posted 01 April 2012 - 11:59 PM

o.0 what are you talking about? should have said "random comment that has nothing to do with the post"-
if you have any sense you can see that i am saying add land units to the game, not to the venator-some people no brains o.0 add an entirely new unit-the AT-TE to the mod-people these days

#4 DaveAshton

DaveAshton
  • Members
  • 89 posts

Posted 02 April 2012 - 02:22 AM

i was wondering if you know or if you could find out how many fighters/bombers and transports the Venators actually carried into battle during the clone wars


In-game amounts are, as far as I know, accurate to canon.

Bearing in mind that each Venator carried 24 heavy walkers and 2,000 troops*, they would need quite a few transports to ferry all that stuff. Also, bear in mind that the Venator was used originally as a dedicated carrier (with the Acclamator being the ground assault ship). When the Acclamator was phased out, the Venator took on the additional role of carrying ground forces while retaining its carrier aspect.


add an entirely new unit-the AT-TE to the mod-people these days


Wrong time period. We're concetrating on the Galactic Civil War, not the Clone Wars.

If you want to use the AT-TE, you'll need z3r0x's Republic at War mod (or learn to add it yourself, the model will be available somewhere).



* Source: Force Unleashed SW RPG campaign guide.

Edited by DaveAshton, 02 April 2012 - 02:53 AM.


#5 smashedsaturn

smashedsaturn
  • Members
  • 150 posts

Posted 02 April 2012 - 02:44 AM

o.0 what are you talking about? should have said "random comment that has nothing to do with the post"-
if you have any sense you can see that i am saying add land units to the game, not to the venator-some people no brains o.0 add an entirely new unit-the AT-TE to the mod-people these days

and some people don't use english, and are asses when others are confused by their improper communication...

#6 SDS/Spencer

SDS/Spencer
  • Members
  • 30 posts

Posted 02 April 2012 - 02:46 AM

some people lol-the venator is clone wars era, as is the gunship and at-artillery piece thing lol-have you played the mod, or at least galaxy far far away, that map/or part of the mod is based in the early days of the empire and has the gunship/LAAT, venator etc which are all clone wars era units,
plus i am not saying make it available to build, but make it avaiable in the mod-like the gunships or the bi pod walking units in the beginning of galaxy far, far away, people these days again lol--
i will add this so people dont go accusing me of mocking people, i am litterally asking Daveashton if he has played galaxy far, far away-thaat map in the mod has avaiable clone wars era ships-and is meant during the beginning era of the war, hence why there would be left over clone wars era ground units and ships

Edited by SDS/Spencer, 02 April 2012 - 02:55 AM.


#7 SDS/Spencer

SDS/Spencer
  • Members
  • 30 posts

Posted 02 April 2012 - 02:50 AM

really i just have no idea what you were thinking when you said that, and you were insulting me by saying that land units cant be apart of space ships, as if i didnt know that...so i got offended and mocked you for not being able to interpret what i meant, seeing as the at-te was in a diffrent paragraph and i went to i only want 1 land unit/ i seperated the land unit completly from the space unit and never referred to adding the at-te to the venators space cargo or avalaible ships that the venator is equipped with/tie fighters bomber, transports etc...i am sorry if i offended you because you offended me.......lol

#8 DaveAshton

DaveAshton
  • Members
  • 89 posts

Posted 02 April 2012 - 07:14 AM

i am litterally asking Daveashton if he has played galaxy far, far away-thaat map

No, I didn't play it, it's not like I was a beta tester or anything, and had been looking at all the campaigns (and the manuals, new interface layout, cut content etc) since the middle of April last year...

#9 evilbobthebob

evilbobthebob

    evilbobthemapper

  • Project Team
  • 2,304 posts
  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 02 April 2012 - 08:46 AM

Just to clear things up, we do hope to have the AT-TE in the mod sometime in the future once we can source a model for it.

In the case of the Venator, the RotS Cross Sections book has the complement listed with "misc. shuttles" which could count for anything. There are 40 LAAT/i per Venator, though, which would almost certainly be replaced with modern stormtrooper transports and space combat craft by the Empire.

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
Posted Image


#10 DaveAshton

DaveAshton
  • Members
  • 89 posts

Posted 02 April 2012 - 10:21 AM

Just to clear things up, we do hope to have the AT-TE in the mod sometime in the future once we can source a model for it.

There's this, but permission will be needed from 4 people before we can use it, according to the credits list in the image.

#11 evilbobthebob

evilbobthebob

    evilbobthemapper

  • Project Team
  • 2,304 posts
  • Location:USA
  • Projects:Phoenix Rising Maps
  •  Phoenix Rising Mapping Lead

Posted 02 April 2012 - 10:31 AM

Actually RaW assets are free to use providing we give correct credit, according to the readme provided by the mod. Their AT-TE (and other things) is one we've been considering.

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
Posted Image


#12 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 02 April 2012 - 07:19 PM

You know I can just lock this topic if you don't behave...

#13 SDS/Spencer

SDS/Spencer
  • Members
  • 30 posts

Posted 02 April 2012 - 08:25 PM

@BOB thanks bob, i knew about the LAAT in the venators, and apparently they were used as "boarding ships" for capturing enemy vessels late in the war-which makes me say to bad the the orginal makers of the game hadnt added in the abiltiy of taking of vessels, they initially pallned to add that feature but decided against it late on in the developmental stages of the game:(

also towards bob-so you are getting the majority of the imperial transports in the venator from the LAAT? or replacing those "slots" that the LAAT would have been at for the Transprots you see in the mod? if so that makes ALOT more sense

thanks for clearing that up

@daveashton- i wasnt a tester either and jsut learned about the earlier version of the mod, 1.1, a few weeks ago lol-this mod has taken my social life for the last few days- once spring break comes i should get it back though- i hope

@PR-now why would you want to do that?
______________________________________________________________________________________________________________________________________
just thought of this - have the developers of the mod ever looked towards adding in the future of taking of enemy ships? since it was early in the stages meant to be in the original game could there still be a way to "re-open" that possibilty? -

Edited by SDS/Spencer, 02 April 2012 - 08:28 PM.


#14 DaveAshton

DaveAshton
  • Members
  • 89 posts

Posted 02 April 2012 - 10:52 PM

@daveashton- i wasnt a tester either and jsut learned about the earlier version of the mod, 1.1, a few weeks ago lol-this mod has taken my social life for the last few days- once spring break comes i should get it back though- i hope


Um... I was being sarcastic.

just thought of this - have the developers of the mod ever looked towards adding in the future of taking of enemy ships? since it was early in the stages meant to be in the original game could there still be a way to "re-open" that possibilty? -

It was certainly possible code-wise with a mod to the vanilla AI (there was a Page's Commandos mod released that did just that, I never got it working to its full potential though). Whether it could be done with the new AI (and if he wants it to be done if it can), only Phoenix can tell you.

#15 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 03 April 2012 - 12:46 AM

As far as I can tell, whatever boarding functionality that might've existed in FoC at one time is no longer operable. That doesn't mean there aren't other ways to accomplish boarding though, perhaps with Chewbacca's steal ability.

#16 P.O._210877

P.O._210877

    Traveller in the Balance

  • Project Team
  • 796 posts
  • Location:L'Épiphanie, Québec (Fédération canadienne du Royaume du Canada)
  • Projects:Phoenix Rising
  •  Tester/Translator/Resident SW Loremaster (self proclaimed)

Posted 03 April 2012 - 02:36 AM

perhaps with Chewbacca's steal ability


Yeah, but that's essentially a one way deal, how would you intend to insert the "fighting" element in the equation?

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#17 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 03 April 2012 - 06:20 AM

You couldn't - it'd have to be hero-exclusive.

#18 P.O._210877

P.O._210877

    Traveller in the Balance

  • Project Team
  • 796 posts
  • Location:L'Épiphanie, Québec (Fédération canadienne du Royaume du Canada)
  • Projects:Phoenix Rising
  •  Tester/Translator/Resident SW Loremaster (self proclaimed)

Posted 03 April 2012 - 07:27 AM

So the transports would have to be minor heroes for it work? Or is it that only heroes could "lead" a boarding party?

Could it be possible to make it so the transports attack the hardpoints? I know they're not targetable but they are still there right. That would simulate sabotage if not a proper fight for control of the ship. Which would actually be more realistic considering the odds against the attackers, I mean, let's face it, the boarders would be at a severe disadvantage against anything bigger than a corvette... Of course multiple transports could even the odds but, then again, most boarding actions are raids not seize and control operations. :ph34r:

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus


#19 johnchm.10

johnchm.10

    ALL HUMANS ARE VERMIN IN THE EYES OF MORBO!

  • Members
  • 738 posts
  • Location:OMICRON PERSEI 8!

Posted 03 April 2012 - 08:34 AM

i seem to recall asking about this a while back. let me see if i can find that thread

http://forums.revora...ng-space-units/

Edited by Phoenix Rising, 04 April 2012 - 04:30 AM.
Merged.


#20 P.O._210877

P.O._210877

    Traveller in the Balance

  • Project Team
  • 796 posts
  • Location:L'Épiphanie, Québec (Fédération canadienne du Royaume du Canada)
  • Projects:Phoenix Rising
  •  Tester/Translator/Resident SW Loremaster (self proclaimed)

Posted 04 April 2012 - 01:09 AM

Thanks

If it's hard then it's worth doing.

 


- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.

 

Actarus




Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users