Very sad with that. EaW/FoC engine is really too primitive for PR. Have you asked Lucas Arts/Petroglyph for some .exe improvements (like 2GBs+ memory support for starters), maybe another patch to beef-up a bit EaW/FoC environment? I know that scripting isn't the cure every time. Often fault lies in the exe/dll/whatever other file. Really gutted. Had to forfeit
4th campaign - this time Operation Skyhook. Returned to earlier saves, and instead unresponsive ships during tactical battles I've got unresponsive ships in the galactic view after conquering all planets I did previously - existing fleets are movable and OK, everything newly built is stuck (from probes upwards). Really my heart is bleeding. PR is by galaxy length best SW mod for EaW/FoC. I want to play, but every game ends exactly the same. :running away crying:
I tend to agree that too much ships in the galaxy may cause problems. I have problems with AI spamming just absurdly ludicrous amounts of bombers. Me personally, I rarely building more than 30 fighters, but AI is hitting me regularly with 200, 300, once nearly 500
ATR mark 7 (+plethora of Mon Calamari cumbers, Bulwarks, frigates and corvettes). For that kind assault I need at least 150 Tie-Defenders which is simply impossible to have at every planet.
While in tactical view unresponsive ships bug hit me even if I have one SSD (Sovereign) + 10 fighters for protection. At the beginning there is no problem, but when AI deploy 100-300 ATR bombers doh, with every second I lose ships which are controllable.
I will try to run PR in compatibility mode XPSP2 or W2000 with all themes turned off. I know it may reduce performance, but I'm not concerned about performance. I'm concerned about (at some stage) broken gameplay and enjoyment. Will bump also tactical fleet size from 80 to 150/200/250. Maybe more ships will actually help?! The more the merrier, I wish! (...or wishful thinking
)
Hmm I must obtain WinXP 64 bit OEM somewhere if that is even possible. I won't install it now, because I have too much work related things, but it is good to have an
option. Yes, I'm that desperate for PR1.2 to work!
Edited by Aizen Teppa, 09 April 2012 - 11:59 AM.