the AI
#1
Posted 16 April 2012 - 08:46 PM
I haven't noticed a huge change from 1.1 to 1.2. Was I supposed to do something special outside of using the install program?
The AI attacks early, but with a ragtag fleet (I always play Empire, so the Rebel fleet always seems that way ) but after a few attacks just sits there. It upgrades things and apparently builds new stuff, but it never builds anything really formidable. It seems like it hits some sort of glass wall and stop building stuff.
#2
Posted 16 April 2012 - 08:50 PM
#4
Posted 17 April 2012 - 03:56 AM
*Whoops OSH not skyhook
Edited by smashedsaturn, 17 April 2012 - 09:54 PM.
#7
Posted 17 April 2012 - 10:39 PM
#8
Posted 17 April 2012 - 11:06 PM
smashedsaturn, the AI is (with everything else) a work in progress. Improvements can always be made
#10
Posted 18 April 2012 - 12:28 AM
#12
Posted 18 April 2012 - 01:26 AM
function Definitions() DebugMessage("%s -- Defining custom freestore movement perceptions", tostring(Script)) -- Table which maps heroes to perceptions for systems they like to hang out on when not in active use -- The boolean is for whether or not the hero prefers to stay in space, if he has a choice -- Generally, this is to find the system where their abilities provide the best defensive or infrastructure bonuses CustomUnitPlacement = { EMPEROR_PALPATINE_TEAM = {"Is_Home_Planet", false} ,GRAND_MOFF_TARKIN_TEAM = {"Is_Home_Planet", true} ,DARTH_TEAM = {nil, false} ,GENERAL_VEERS_TEAM = {nil, false} ,BOBA_FETT_TEAM = {nil, true} ,PIET_TEAM = {nil, true} ,ARC_HAMMER = {"Is_Home_Planet", true} ,DARTH_TEAM_EXECUTOR = {nil, true} ,ADMONITOR_STAR_DESTROYER = {nil, true} ,MON_MOTHMA_TEAM = {"Is_Home_Planet", false} ,HOME_ONE = {nil, true} ,HAN_SOLO_TEAM = {nil, false} ,OBI_WAN_TEAM = {nil, false} ,DROIDS_TEAM = {nil, false} ,LUKE_TEAM = {nil, true} ,LUKE_SKYWALKER_JEDI_TEAM = {nil, false} ,YODA_TEAM = {nil,false} ,ROGUE_SQUADRON_SPACE = {nil,true} ,BOSSK_TEAM = {nil, true} ,IG88_TEAM = {nil, true} ,SILRI_TEAM = {nil, false} ,URAI_FEN_TEAM = {nil, false} ,TYBER_ZANN_TEAM = {nil, true} } end function Find_Custom_Target(object) object_type = object.Get_Type() object_type_name = object_type.Get_Name() unit_entry = CustomUnitPlacement[object_type_name] if unit_entry then perception = unit_entry[1] prefers_space = unit_entry[2] if perception then target = FindTarget.Reachable_Target(PlayerObject, perception, "Friendly", "No_Threat", 1.0, object) if TestValid(target) then return target end end if prefers_space then return Find_Space_Unit_Target(object) else return Find_Ground_Unit_Target(object) end else DebugMessage("%s -- Error: Type %s not found in CustomUnitPlacement table.", tostring(Script), object_type_name) end end
As you can see, it just lists heroes and gives them parameters that can define their location. It allows you to use whatever perceptions you like, which could be very good. Petroglyph clearly didn't care too much about where heroes go though, since I recall rarely being attacked by them.
Edited by evilbobthebob, 18 April 2012 - 01:33 AM.
#14
Posted 18 April 2012 - 07:05 PM
#15 Guest_tdragonblood_*
Posted 18 May 2012 - 08:49 PM
Exactly how advanced is the AI supposed to be in space "skirmish" mode? So far, when I play against Medium AI, the AI doesn't seem to realize it needs to capture points and upgrade buildings. All it does is send fighters at me. I'm thinking maybe I had a bad installation, but I wanted to check with people first. Also, Land "skirmish" mode I can't seem to build anything at all. Is it supposed to be like that? Should I be playing the PR Galactic conquests instead?
Thanks!
D
#17
Posted 19 May 2012 - 12:58 AM
Also, I don't seem to have a fighter facility on any map.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#20
Posted 19 May 2012 - 01:15 AM
I'm a lot of fail lately.
Edited by Kitkun, 19 May 2012 - 01:16 AM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
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