even in late Galactic conquest when both the player and the AI have far more units at this point I would expect the game to use more memory because again needs to handle more data. this would suggest that the upper memory limit of the game is being hit meaning the game has to get ever increasing amounts of data from hard disk and could also be putting more stress on the processor Those of us with a bit of a computer background will know that a hard disk is slowest part of a PC. Meaning the game might be struggling to retrieve the data in real-time. I should shortly be able to test this theory as in a couple of weeks my PC will be upgraded with a solid-state drive as everybody knows, these are orders of magnitude faster.
when we run Phoenix rising. We are giving the game far more data than it originally had to handle.
If this is the case, I don't think there is any way to make the game news more memory with out having access to the source code.
Edited by predator30, 06 June 2012 - 11:31 AM.