Hi guys, i carried on the study.
I'm studying the .mis file of Paris is burning (original version).
The page of the following link was helpful. However a file of almost 90.000 lines is not easy.
https://sites.google...iting-mis-files
The files has the keywords. Every keywords has its own keywords (something like a sub-keyword). In the end we have the values.
.mis file
I noticed that the order of my .mis file and the order of the page mentioned above is not the same.
The order in the page is as follows.
.MANUAL_LIBRETA Manual_Libreta_TU01.msb
.VISORES
.MUSICA
.BRIEFING
.MUNDO
.INTERFAZ
.FICHEROS
.BAS TU01.BAS
The order in the .mis file is:
.MANUAL_LIBRETA Manual_Libreta_PA.msb
.VISORES
.BRIEFING
.MUSICA
.MUNDO
.INTERFAZ
.FICHEROS
.COLECCIONARIO
.BAS PA.BAS
I suppose that the order of the keywords does not affect the game.
The keyword .MUNDO has a sub-keyword named .BICHOS. According to the page this sub-keyword has the code of the objects: allies, enemies, beds, chairs etc. This sub-keyword takes the greatest part of the file.
In the file PA.mis (original version) I've counted more than 300 objects (and I haven't finished).
Objects' code
In the code of the commandos there is a big number of parameters named AUxxxxxxxxx. Some of them are:
AUExaminar
AUDistraerAleman
AULlevarWhisky
etc
etc
I suppose that these are the abilities of each commando plus the items he can use. In the code inside the .mis file most of them seem to be null.For example,
AUExaminar
(
)
AUDistraerAleman
(
)
AULlevarWhisky
(
)
What does it mean? Can we erase them?