It's so annoying that Starships are able to go Full Stop without decelerating.
- It's unrealistic and looks stupid.
- It forces following ships of the same size using the same plane to intersect with the stopped ship in impossible ways.
- The SIMPLE_SPACE_LOCOMOTOR forces the ship to go Full Stop when deliberately attacking a target within range.
I tried several venues to fix it. One failure was to use land based locomotors that don't have the problem. Another one was to use the obsolete STARSHIP_LOCOMOTOR, but apart from the incomplete implementation and the completely different look, the AI doesn't use it and so it's futile to even try. The last failed attempt was to use some of the land movement based xml tags that limit movement, or unused tags i found in swfoc.exe, for example:
<Space_Full_Stop_Command>no</Space_Full_Stop_Command>
Did anyone else try to fix this mod-unrelated issue?