so, i was thinking that since pretty much everything non-movie related is considered Non-Canon from now on, that the PR team can take some liberties with regards to weapons and ships added in game
Land
Troops
A while ago, in a forum post elsewhere on this site, A Fake Name and I discussed the idea of having composite platoons, that is to say, platoons of men armed with different weapons to add flexibility, and more recently, the E-web has been brought up.
I am going to combine the two ideas
the Imperial Army is not dissimilar to a real world army like that of the US, UK, and other allied or first-world nations, albeit with technological advances rendering some weapons obsolete like the Sub Machine Gun. Im going to stick with them because they're an actual army and not a resistance movement
what i am proposing is that we use real world units as an example of how to equip troops and platoons to add flexibility and variety to the game, and make it more fun.
I was thinking of using the US Army's Table of Organization and Equipment for platoon-sized units, and adapting it for the SW universe, we can get some nice variety and not have to spam Troopers or Missileers to win Ground Battles.
the Army recently adopted a new system for their Stryker Brigade Combat Team which I feel is a good example of how this would work. that and the Marines have adopted what is basically a modified rifle as their new Machine Gun
not including vehicle drivers and commanders, you have the following (parenthesis will show how this would be simulated in-game)
Headquarters detachment
Platoon Commander (low level officer. figure passive enhanced scanning radius, and active focus firepower and some kind of morale boosting
Platoon Sergeant (slightly stronger than usual stats of a regular Sergeant. active morale boost ability)
Radio/Telephone Operator (scout-type unit. figure that the ability would be enhanced view radius as a passive, Scan Area as an active ability)
Forward Observer (as above)
Medic (like you have to ask)
Rifle Squads: 3 per Platoon
Squad Leader (regular sergeant. focus firepower of his squad only.)
Fireteam Leaders: 2 per squad: (given the mechanics of the game, these would just be regular troopers)
Grenader: 2 per squad: (okay, unless you've fixed the severe range restriction with the grenades, i would suggest using a really weak rocket or a charged blast type ability to simulate a 40mm grenade. active ability would be to use the grenade launcher)
Automatic Riflemen: 2 per squad: armed with a Light Repeating Blaster (abilities would be suppressive fire as an active. faster rate of fire as a passive)
Specialist: 2 per squad. 1 with a rocket launcher and M4A1 Carbine, and the other with a Semi-auto Marksman Rifle. (switch weapons as an active ability. passive would be increased range for the Marksman)
Weapons Squad
Squad Leader: See above
Machine Gunner: 2 per squad. unless you could find an M60/M240/L7 equivalent you could give these guys E-webs. (treat him as a man-equivalent of an Artillery piece. have him set up the gun so it can be used)
Assistant Gunner: 2 per squad (IRL, he carries some parts of the MG like the tripod if issued, as well as a spare barrel or 2, and some ammo for the MG. in-mod, he would be the close in defense for the M-G'er when moving throughout the battlefield)
Ammo Bearer: 2 per squad. (take a guess) (see above)
in short, we would go from having 40 guys armed with really only rifles to:
19/31 guys with rifles (19 when alternate weapons are deployed)
6-8 machine guns (6 if the E-web's aren't up)
0-6 grenadiers (or light rocketmen)
0-3 Rocketeers
0-3 light snipers
even if you don't give these guys vehicle support, that's still a lot of firepower for 39 guys
and in theory, you could modify the loadouts of the non riflemen in the rifle squads for more specific purposes. you could swap out the 3 sniper rifles and 6 automatic rifles for additional rocket launchers, making for a total of 12 rocketeers, or swapping out the rocketeers and snipers for additional auto-riflemen, if you know that the enemy has no heavy vehicle support, or swap out all the rocketeers and auto-riflemen for squad marksmen (albeit with more powerful rifles) if you so choose, or even swapping out the E-web squad for an additional rifle squad if you don't expect to be stationary for any length of time
Type of Platoon
Type of soldier Standard Anti-Armor Sniper Anti-Personnel Assault
Riflemen* 19 19 19 19 17
Auto Riflemen 6 0 0 12 8
Grenadiers 6 6 6 6 8
Rocketeers 3 12 0 0 4
Marksmen 3 0 12 0 4
E-Web Teams 2 2 2 2 0
* includes command staff
idea 2:
if possible, instead of upgrading the platoons, upgrading the troopers making up that platoon.
Abilities upgrades
Weapon upgrades
Health/Armor upgrades
Movement/Speed Upgrades
Range Upgrades
E-web upgrades