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Scripting seige ladders to work properly


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#1 Rob38

Rob38

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Posted 08 August 2006 - 04:35 AM

I have been working on a Helm's Deep map for some time and am around half way done with it. But I have encountered a problem that I just can't figure out. When I send an Isengard seige ladder to deploy on the walls, they go right up to it but don't deploy on the wall. I been using the following scripting for it:

If true

Team 'ladder first wave' uses ability 'command_SpecialAbilitySeigeDeploy' on unit 'Culvert'



I have tried different versions of it but nothing seems to work. If someone could help me out with this, I would really appreciate it.

Rob38


EDIT: Nevermind, I figured it out. You have to uncheck the box that says to deactivate upon success and then change the evaluate script to every 5-10 seconds instead of every frame.

Edited by Rob38, 09 August 2006 - 02:52 AM.

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