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C&C Tiberian History: Hints and Tips #17

nod sam site

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#1 Madin

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Posted 28 January 2010 - 08:55 PM

*Removed from Release 5!*

 

Name: Sam Site
Side: Nod
ERA: Tiberian Dawn
Based on: Temperate Sam Site FMV


Blurb
When word arrived that GDI air reinforcements had not reached outpost RZ49, it was assumed that a passing squadron of stealth tanks had stumbled upon the air convoy and annihilated them.
Later word came in that the 7th Orca squadron had failed to report in, an automated warning system said they were under attack, 8 Orcas were unaccounted for.
A GDI Firehawk squadron sent to bomb a weakly defended Nod outpost, destroyed, 3 Firehawks unaccounted for.
In fact in 1 week, GDI went from having 92% of its air-force returning from missions safely down to 32%!
All non-essential air missions were grounded, command needed answers.
A routine satellite scan revealed something startling...

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The classic Nod Sam-site was back and it was everywhere!


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Gameplay
Nod will now use a more classic Sam-site, based on the well known 'grenade' FMV from Tiberian Dawn.
The main difference with Nod's current rocket hub AA defence is the fact the Sam-site only fires 1 missile at a time, instead of the 3x3 burst of the Rocket hub. To make up for this each individual Sam-site missile is much stronger.

The usage of the classic Sam-site is closer to the Scrin AA (although even that fires in a burst, which very rarely splits to different targets). It has slightly more range, to assist both its lack of ability to hit multiple targets in a burst and also to counter its pre-fire delay.

If you are at tier 4 and the Sam-sites still aren't doing the job (possible with well managed upgraded fire hawks, or mass concentrations of the Scrin's air-force) then you'll be pleased to know that the Sam-site benefits from the Tiberium Chemical Plants 'Blue Tiberium Mix' upgrade.
This will give you a stronger missile and much greater splash damage when the Sam missile warhead detonates.

Some Stats:
Hit points: 10,000. Takes 50% more damage when Sam is attacking (Rocket Bunker=7000)
Weapon strength: 1125. 1500 with Blue mix upgrade (Rocket Bunker=125)
Weapon Clip size: 6 (Rocket Bunker=3)
Weapon range: 500 (Rocket Bunker=450)
Weapon splash damage radius: 10. 20 with Blue mix upgrade (Rocket Bunker=10)


GDI have a wonderful choice to make, do they travel by air and face our upgraded Sam-sites? or do they travel by ground and face the Obelisks of light?


Release 4 update:
The Blue Tiberium warhead now does 2000 damage per missile, instead of 1500.

 

 

*Removed from Release 5!*


Edited by Madin, 26 March 2013 - 03:25 AM.


#2 Phil

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Posted 29 January 2010 - 02:53 AM

Damn man, that looks good! Keep it up :)

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#3 OmegaBolt

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Posted 29 January 2010 - 01:11 PM

I think the concrete around the SAM makes it look a bit... average, but the turret is very nicely done. Also the cameo (build icon, whatever its called in C&C3) needs work. :)

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#4 Gen.Kenobi

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Posted 29 January 2010 - 01:22 PM

Awesome!

kudos to Pasidon for this awesome avvy and siggy!


#5 Madin

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Posted 29 January 2010 - 04:31 PM

I think the concrete around the SAM makes it look a bit... average, but the turret is very nicely done. Also the cameo (build icon, whatever its called in C&C3) needs work. :)

I don't get what your concrete criticism means. I think everything other than the Sam turret is supposed to look average. In the FMV I based it on the retracted Sam Site is just a dull slab of concrete with sliding metal doors.
Posted Image
If you're saying that you prefer the style seen in the C&C3 Tiberian Dawn mod (which is closer to the 'game' version) than fair enough.

I don't get how to have every cameo look good. What looks great in photoshop might look good in game, might not. Maybe less shadow might work on this cameo, I'd be lying if I told you I cared (about the cameo).

Edited by Madin, 29 January 2010 - 04:34 PM.


#6 OmegaBolt

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Posted 29 January 2010 - 08:31 PM

Never seen the SAM in the C&C3 TD mod. I just mean theres too much dull concrete. It should be smaller (just the concrete bit), lower on the ground and covered in dirt IMO.

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#7 Madin

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Posted 29 January 2010 - 10:25 PM

Never seen the SAM in the C&C3 TD mod. I just mean theres too much dull concrete. It should be smaller (just the concrete bit), lower on the ground and covered in dirt IMO.


Fair enough! your not the only one who thinks that the concrete should be lower/less prominent.




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