45 minute bug
#1
Posted 28 September 2010 - 09:05 PM
I can furnish 5 or so replays which demonstrate the problem, meaning they all end at either 45 or 90 minutes. This seems to be independent of the number of players, we have had this problem with anywhere from 2 to 6 players.
It's always right around 45 minutes. If you make it past 45 minutes in a game, you know you have another 45 before the next possible crash.
Somehow there has to be some bug in the software, this is too much of a coincidence to be right around that number.
#3
Posted 29 September 2010 - 01:39 AM
#4
Posted 29 September 2010 - 07:01 AM
#5
Posted 29 September 2010 - 11:06 AM
I havnt tried to time it, but it seems right for me thoDoes it happen with anybody else who play Contra with network patch?
Command and Conquer Generals: Zero Hour: Contra006/007 Mod
World of Warcraft: Wrath of the Lich King (Join the Danish WoW network on WoWi.dk)
Assassin's Creed
#6
Posted 29 September 2010 - 03:04 PM
This problem did not occur when we played Zero Hour.
Edited by rainmaker, 29 September 2010 - 03:05 PM.
#8
Posted 30 September 2010 - 03:42 PM
though its seriously long, think about times of 1 and a half hour or longer
Edited by Arcadian Daze, 30 September 2010 - 07:24 PM.
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#9
Posted 30 September 2010 - 07:01 PM
Victory Loves Preparation
#10
Posted 01 October 2010 - 06:58 AM
http://www.wowinterf...LatencyFix.html
#11
Posted 01 October 2010 - 05:17 PM
I will probably have 8 players at my house next week and do some testing, then force everyone to get the Leatrix fix and see if things change. If people are interested, I will report back here with my findings.
Thanks creator, you got a fan club here in Philadelphia, USA. Hope Contra 8 is coming along nicely.
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