Commanders
Clamavus
Notes: "The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that their kin can exploit."
The more obviously disfigured the cultist is, the more they adopt a specific speech pattern – Something very Skaven-like, rapidly repeating short or one-syllable words, a strain on the voice as their vocal cords can’t articulate the sounds, s-sounds become elongated like a hiss, and the bleeding in of animalistic grunts and growls. The more inhuman they are, the more they sound like it.
The mad preacher of the Genestealer Cult, here to spread their foul word. References: https://youtu.be/CiM...lYjxud5p13Fwmfq
Written By: DontAsk
Edited By: Thudmeizer
Unit_Complete1: For the ignorant, I bring my tools.
Unit_Complete2: The Clamavus has arrived, ready to preach.
Unit_Complete3: Salvation will reach out from the stars.
Unit_Complete4: The day of Judgement is at hand.
Unit_Complete5: Unbelievers! Hear my creed!
Unit_Complete6: It is time to overthrow our oppressors, chosen-kin!
Unit_Complete7: Faithful, enlightened! Brothers! Take up arms!
Unit_Complete8: Workers! Serfs! Mutants! Rise up! Unite!
Unit_Complete9: The Imperium’s days are numbered, the revolution is aflame!
Selection1: What will you do when the Apocalypse comes?
Selection2: The end is nigh!
Selection3: I am here to spread the Word.
Selection4: That is not dead which can eternal lie.
Selection5: A choir of trillions of trillions!
Selection6: I am here to preach the great prophecy.
Selection7: "And on the tenth day, the sky will be black, as his shadow blots out the stars"
Selection8: Where will you be, when the time comes?
Selection9: The clock is ticking, the end draws ever closer.
Move1: As you wish.
Move2: Will they hear me?
Move3: To undiscovered countries.
Move4: With great purpose.
Move5: To new horizons.
Move6: I go where I must.
Move7: Where lesser souls fear to tread.
Move8: Where the cowardly dare not look.
Move9: To preach the truth.
Attack1: Ignorant brutes!
Attack2: If words cannot turn hearts, bullets will at least stop them.
Attack3: With us... Or against us!
Attack4: This was your last warning!
Attack5: We shall bring you swift justice!
Attack6: Attack!
Attack7: Purge the unbelievers!
Attack8: No Mercy for the sinful!
Attack9: Let them bleed!
Capture1: Come, we will capture this objective.
Capture2: It will be ours!
Capture3: The whole world will be ours!
Capped1: We take what is ours.
Capped2: Our sweat and toil went into this, not theirs!
Capped3: We made it, it is ours.
Join1: Let me tell you about the good word.
Join2: Brothers! Come!
Join3: I shall join you.
Detach1: I must leave.
Detach2: I have to go.
Detach3: I must preach my word elsewhere.
Load_Transport1: Let me access your vox speakers...
Load_Transport2: Ah, transport, good!
Load_Transport3: Preaching on the move.
Unload_Transport1: Back on foot.
Unload_Transport2: Leaving transport.
Unload_Transport3: Back to spreading to word.
Morale_Break1: Brothers! Retreat!
Morale_Break2: Now is not the time for martyrdom!
Morale_Break3: Retreat! Retreat!
Morale_Restored1: Our wounds are healed, brothers, return to battle!
Morale_Restored2: We are not defeated, we can never be defeated!
Morale_Restored3: An iron claw rises to meet the hands of the oppressor!
Charge1: Here we come!
Charge2: The Stars align!
Charge3: The stars are in our favour!
Charge4: For the star-god!
Charge5: For the Four-Armed One!
Charge6: For the Star-saints!
Charge7: Charge!
Charge8: Charge, my brothers!
Charge9: Fight for eternity!
Charge10: Fight for the truth!
Jump_Teleport1: From below!
Jump_Teleport2: Through the tunnels!
Jump_Teleport3: I come through!
Jump_Teleport4: Teleporting!
Jump_Teleport5: Teleportation commenced.
Jump_Teleport6: Teleporter active.
Deepstrike1: Now begins our great victory.
Deepstrike2: We rise!
Deepstrike3: We rise from the deep!
Ability1: Their peril will be unmistakable!
Ability2: Doom comes to the untrained mind!
Ability3: Let this rabble crumble before the gene-father's might! [pronounced "jean-father"]
Ability4: Our song shall ring forth to the devoted masses.
Ability5: Heed the inspiring drumbeats of war.
Ability6: The Cult armies will be made unstoppable!
Ability7: Daggers for deaf ears! [Scrambler Array]
Ability8: Commencing disinformation protocol. [Scrambler Array]
Ability9: Supreme propaganda. [Scrambler Array]
Ability10: Hear the truth, whether you want it or not. [Scrambler Array]
Ability11: Knowledge... is power. [Proclamator Hailer]
Ability12: Listen and learn! [Proclamator Hailer]
Ability13: The Stars speak to us! [Proclamator Hailer]
Ability14: Become awake to the message! [Proclamator Hailer]
Combat1: Submit to the Patriarch!
Combat2: Every slight against us will be returned. Tenfold.
Combat3: Brothers! We cannot falter!
Combat4: Give us freedom! Or we will give you death!
Combat5: Every Martyr dines at the table of the Four-Armed Emperor.
Combat6: We only bring truth, and yet they deny it!
Combat7: Call his name, and your aim will be true!
Combat8: You cannot defeat us, for His chosen are without number!
Combat9: Surrender, and get on your knees, perhaps we could forgive you.
Combat10: [laughing]
Combat11: [more laughing]
Combat12: [even more laughing]
Combat13: [aggressive yell as if like a battle cry]
Combat14: [another aggressive yell as if like a greater battle cry]
Combat15: [various other aggressive yells and battle cries]
Under_Fire1: Shooting the messenger? How lowly of you.
Under_Fire2: You cannot kill the truth!
Under_Fire3: You may kill me, but the truth will live on.
Damage1: They seek to silence me...
Damage2: Look at them, so intolerant of the truth...
Damage3: The defiant fools cannot prevent the coming revolution...
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: The Spirit... will live on...
Death2: You cannot stop... us...
Death3: The message has been... sent...
Death4: No! Our creed must... carry on...
Death5: [dying gasp]
Death6: [another dying gasp]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [various other death moans and screams]
Abominant
Notes: "A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch of willow. Only when the roaring, demented brute crushes all before it in a spasmodic frenzy, crying out in a mixture of anger, pain and self-loathing, does the true horror of its existence become clear. It is guided by a Mindwyrm Familiar, a diminutive bio-psychic construct that is given life in the decaying slurry found in a Patriarch's lair." The more twisted an individual is by the genestealer genetics, the more they adopt a specific speech pattern – Something very Skaven-like, rapidly repeating short or one-syllable words, a strain on the voice as their vocal cords can't articulate the sounds, s-sounds become elongated like a hiss, and the bleeding in of animalistic grunts and growls. The more inhuman they are, the more they sound like it. The biggest and the meanest of the cult. A bit smarter than his fellow aberrants (Only a bit).
Written By: DontAsk
Edited By: Thudmeizer
Unit_Complete1: I am the Abominant!
Unit_Complete2: The Champion of the Patriarch!
Unit_Complete3: Big, mean and nasty!
Unit_Complete4: Abominant is here!
Unit_Complete5: King of aberrants!
Unit_Complete6: Abomination!
Unit_Complete7: You wanted the abominant?
Unit_Complete8: I live to serve.
Unit_Complete9: [A scream of anguish]
Selection1: I am twisted... But I will serve faithfully!
Selection2: Put me to good use.
Selection3: I am king-lord of aberrants!
Selection4: Yes, tiny-one?
Selection5: Yes, small-kin?
Selection6: Only in death will I be pure!
Selection7: I will crush the two-arms!
Selection8: Huh?
Selection9: I am champion!
Move1: Yes, tiny-one.
Move2: Yes, small-kin.
Move3: I obey.
Move4: I go there.
Move5: I move.
Move6: Moving there.
Move7: I go.
Move8: Will I get to crush things there?
Move9: Moving.
Attack1: I'll crush 'em all!
Attack2: They're no match for me!
Attack3: I'll squash them like bugs!
Attack4: Cave their heads in!
Attack5: Break 'em in two!
Attack6: Yes-yes! Crush!
Attack7: I'll make 'em dead.
Attack8: Crush-smash! Kill!
Attack9: This is gonna be fun.
Attack10: [brutish laugh]
Capture1: Taking that objective!
Capture2: I'm takin' it!
Capture3: Capture-seize the objective!
Capped1: This thing is ours now.
Capped2: The point is ours.
Capped3: Our 's now!
Join1: You come with me!
Join2: Follow the champion!
Join3: I am strong, I will protect you!
Detach1: I must go.
Detach2: You go alone.
Detach3: I have to go.
Load_Transport1: Will I fit in there?
Load_Transport2: Make way!
Load_Transport3: No seats? Gah!
Unload_Transport1: Back on foot.
Unload_Transport2: I can run there faster!
Unload_Transport3: Here we go.
Morale_Break1: I am not good for this!
Morale_Break2: Forgive me! Please!
Morale_Break3: Run!
Morale_Restored1: You do not scare me easily, worms!
Morale_Restored2: Back to crushing!
Morale_Restored3: My stomach aches!
Charge1: I am very hungry.
Charge2: Kill 'em all!
Charge3: Tiny one says I must kill you!
Charge4: Come over here!
Charge5: Hey! You 'dere!
Charge6: [snarl]
Charge7: [another snarl]
Jump_Teleport1: Here I come!
Jump_Teleport2: Look out!
Jump_Teleport3: Fooled you!
Jump_Teleport4: Come and get me!
Jump_Teleport5: I like surprises! heheheh..
Jump_Teleport6: Methinks they too scared to follow me.
Jump_Teleport7: [brutish laugh]
Jump_Teleport8: [another brutish laugh]
Deepstrike1: Look out above!
Deepstrike2: Here I come!
Deepstrike3: Make way for me!
Ability1: From beneath we come.
Ability2: For the Patriarch!
Ability3: Star God comes!
Ability4: Yes! [brutish laugh]
Ability5: Good idea, tiny-one!
Ability6: Time for something nasty!
Ability7: [brutish laugh]
Combat1: You call me ugly?!
Combat2: Crush for cult!
Combat3: Annihilate!
Combat4: Die!
Combat5: Little thing go boom!
Combat6: Pounding time!
Combat7: Meet my hammer friend!
Combat8: Bash 'em!
Combat9: [roar]
Combat10: [another roar]
Combat11: [yet another roar]
Combat12: [brutish laughing]
Combat13: [more brutish laughing]
Combat14: [even more brutish laughing]
Combat15: [aggressive yell as if like a battle cry]
Combat16: [another aggressive yell as if like a greater battle cry]
Combat17: [various other aggressive yells and battle cries]
Under_Fire1: [brutish laugh] That tickles!
Under_Fire2: You ain't gonna shoot me down!
Under_Fire3: Two-arms! Pop their spines out!
Damage1: You're making me angry!
Damage2: Argh! [roar]!
Damage3: Ouch! That smarts!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: I'm... not... dead...
Death2: Come... I'll stomp ya...
Death3: This ain't too... good...
Death4: Me hurt.. badly... *brutish-sigh*
Death5: [dying grunt]
Death6: [another dying grunt]
Death7: [dying choking sound as if struggling to breath]
Death8: [another dying choking sound as if struggling to breath]
Death9: Arrgghhhh!
Death10: Geearrghh!
Death11: [various other death moans and screams]
Kelermorph
Notes: Somebody who fits the cowboy/folk hero mould all too well, as if specifically designed for it. Hard-boiled, tough and mean. Has that growl to his voice you associate with Hollywood "tough guys". Take whatever inspiration you think fits with this, Clint Eastwood, Danny Trujo, whatever.
Written By: Dontask
Edited By: Thudmeizer
Unit_Complete1: Long live the revolution.
Unit_Complete2: I'm just a nobody with two arms spare...
Unit_Complete3: you got me and my guns.
Unit_Complete4: Ain't no hope lost yet.
Unit_Complete5: Trouble calls.
Unit_Complete6: I'm makin' justice.
Unit_Complete7: Freedom comes.
Selection1: I'm just doin' what any Star-God fearin' man should do.
Selection2: You heard of me?
Selection3: The serpent will bite.
Selection4: Stubbers in hands.
Selection5: I got a wicked eye for these things.
Selection6: Kelermorph.
Selection7: Ain't nothin' I haven't pulled through blood, sweat and tears.
Selection8: Yes?
Selection9: The uprising will not be denied.
Move1: Yes-yes.
Move2: Quietly.
Move3: On the move.
Move4: What dirt do I need to step in?
Move5: I go.
Move6: To the action.
Move7: Where am I needed?
Move8: As you wish.
Move9: Into the sunset.
Attack1: For most of 'em, I only need the one gun.
Attack2: Target practice.
Attack3: My eyes are sharp, my dagger-sharper.
Attack4: Don't blink, else you get a bullet between your eyes.
Attack5: I wasn't here for a fair fight.
Attack6: Let's dance.
Attack7: This is gonna be fun.
Attack8: The show's on.
Attack9: Ready for whatever.
Capture1: If the Star God wants it.
Capture2: You heard the Patriarch!
Capture3: Gotta start takin' names.
Capped1: Weren't you tired of all the eagles and skulls?
Capped2: Serpent bites the eagle.
Capped3: We won the battle, but the war ain't over yet.
Join1: Come with me.
Join2: Follow me.
Join3: Want to join in on some action?
Detach1: I got to go.
Detach2: I have things to attend.
Detach3: I better deal with this alone.
Load_Transport1: Hand over the wheel.
Load_Transport2: Hit the gas or I'll hit you.
Unload_Transport1: There we are.
Unload_Transport2: Thanks, got to go.
Morale_Break1: This ain't good.
Morale_Break2: I'll be back.
Morale_Break3: Keep yer heads down!
Morale_Restored1: Bastards!
Morale_Restored2: Dulce Vindicta. [said in poor latin/high gothic]
Morale_Restored3: I'm back.
Charge1: Surprise!
Charge2: Come here!
Charge3: I've got bullets with your friend's names!
Charge4: You hear? That's the sound of cowards.
Charge5: [scream]
Charge6: [another scream]
Charge7: [yet another scream]
Jump_Teleport1: Away I go.
Jump_Teleport2: Hop and away.
Jump_Teleport3: I can hardly see where I'm goin'.
Jump_Teleport4: Keep your head down.
Jump_Teleport5: Don't hit yourself on your way down.
Jump_Teleport6: Here I go.
Deepstrike1: Time to reveal myself.
Deepstrike2: Here I am!
Ability1: Eat this.
Ability2: This is gonna hurt.
Ability3: Eat molten lead, filth.
Ability4: Patch yourself up.
Ability5: Get yourself ready.
Ability6: Steady, my friends.
Ability7: Eyes on target. [Sure Shot - Targeted Ability. Preform a sniper-like attack which deals tremendous damage to non-vehicle units.]
Ability8: Now, don't blink. [Sure Shot]
Ability9: Steady... [Sure Shot]
Combat1: Play time's over, now the real hurt begins.
Combat2: Vale, amice. [said in poor latin/high gothic]
Combat3: Bastardis putres! [said in poor latin/high gothic]
Combat4: My high gothic ain't that good, but you'll understand this.
Combat5: Imperatoris protegit. [low key laugh] [said in poor latin/high gothic, sarcastic]
Combat6: You're dancin' to my tune now.
Combat7: I got enough arms to strangle you.
Combat8: You are not impressive.
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [various other aggressive yells and battle cries]
Under_Fire1: Now they thought to fire back.
Under_Fire2: What was that? Someone who can't aim for scrap.
Under_Fire3: I think they've noticed me, let's say hello.
Damage1: Pull the other one.
Damage2: Now we're talkin'.
Damage3: You go, I go.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: The cult... will leave on!
Death2: You do not frighten me...
Death3: The Star God's comin', you can't stop that...
Death4: Our work ain't done...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Sanctus
Notes: The Sanctusses are specialized hybrids of a human cultist and a genestealer, bred and trained to assassinate anyone who is actively or possibly posing a threat to the spread of the cult. Although very solitary they are often accompanied by a soul blight familiar which serves as eyes and ears of the mysterious masters (Patriarchs) of the Sanctusses.
Written By: Steinschmelzer
Edited By: Thudmeizer
Unit_Complete1: I am the blade that cuts on its own.
Unit_Complete2: Patriarch. Give me orders. [pronounced "Pait-tree-ark"]
Unit_Complete3: They call me... "Sanctus".
Unit_Complete4: I desire a hunt.
Unit_Complete5: Do not mistake me for a regular brood-kin.
Unit_Complete6: I have dreamed of our loving mother in the skies.
Unit_Complete7: Give me a weapon and I shall hunt.
Selection1: Yes... Patriarch?
Selection2: You need a Sanctus?
Selection3: I see my brothers and sisters moving in the dark. I am different.
Selection4: The whispers of the cult never cease.
Selection5: This world is awakening to our mother's call.
Selection6: No one is safe.
Selection7: Do not mistake me for a tool.
Selection8: I and my shadow are ready.
Selection9: I don't drive them mad.. it is the blade itself.
Move1: Move.
Move2: Alright watcher. We got orders.
Move3: The hunt is on.
Move4: We move alone.
Move5: Undetected.
Move6: The shadows are alive.
Move7: Who needs poisoning?
Move8: I am the shadow.
Move9: To the end. [annoyed grunt]
Attack1: They will fall silent.
Attack2: Glory to the cult.
Attack3: I will ascend.
Attack4: Don't run, little one.
Attack5: Sights are set.
Attack6: Night of long knifes.
Attack7: I can smell theeeem. [antagonistic laugh/giggle]
Attack8: Sweet, sweet stench of prey.
Attack9: Embrace the Cult or suffer your last.
Capture1: It is done.
Capture2: This target does not breathe master.
Capture3: This smell does not compel.
Capped1: I have done your bidding.
Capped2: Now back to the hunt.
Capped3: Give me a new target.
Join1: Only if you insist.
Join2: I only serve the Patriarch!
Join3: Do I have to?
Detach1: This is what I have waited for.
Detach2: Finally.
Detach3: Until next time. Fodder.
Load_Transport1: This is... unfamiliar.
Load_Transport2: I´d rather walk.
Unload_Transport1: That was cramped.
Unload_Transport2: Next time I will hurt somebody in there.
Morale_Break1: We have been uncovered. Back to the shadows.
Morale_Break2: Mother, they are catching up.
Morale_Break3: This is not worth it my Patriarch. PLEASE.
Morale_Restored1: Ah the shadows embrace me once more.
Morale_Restored2: We are at a safe distance. Back to the hunt.
Morale_Restored3: Forgive me Patriarch. I have misjudged your orders.
Charge1: Feeeel the blade, feel the mind of the Cult in your spirit! GaHahahah.
Charge2: Slissh slasssh!
Charge3: Oh mother! Here I go killin again!
Charge4: You end is here fool!
Charge5: Any last screams?
Jump_Teleport1: Disposition.
Jump_Teleport2: I hate this.
Jump_Teleport3: We hunt on the other side.
Jump_Teleport4: Fine.
Jump_Teleport5: I cannot smell my target here.
Jump_Teleport6: Movement.. millions wait in the dark and empty void.
Deepstrike1: Gotcha!
Deepstrike2: Inbound!
Deepstrike3: (annoyed grunt)
Ability1: I hurt you.
Ability2: Kiss my blade.
Ability3: I have practiced this style.
Ability4: I cannot fail my task.
Ability5: You wouldn't get my reasons.
Ability6: What a waste of flesh.
Ability7: You cant escape my long eye. [Sniper Scope - Targeted Ability. Preform a sniper-like attack which deals tremendous damage to non-vehicle units especially commanders.]
Ability8: I see you know. [Sniper Scope]
Ability9: Loading Biophagus darts. [Sniper Scope] [pronounced "By-off-ah-guss"]
Ability10: Gone with the dark. [Camo Cloak - Timed Ability. Preform a sniper-like attack which deals tremendous damage to non-vehicle units especially commanders.] {<- not a cloak abilitiy?}
Ability11: We have never been here. [Camo Cloak]
Ability12: They wont see us. Again. [Camo Cloak]
Combat1: Feel the pain!
Combat2: Prepare to be eaten!
Combat3: Don't wiggle away.
Combat4: You smell so goood!
Combat5: Let me cut you apart.
Combat6: Do not fear the Sanctus.
Combat7: Your empire is rotting from the inside.
Combat8: You cannot stop us.
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [various other aggressive yells and battle cries]
Under_Fire1: They have spotted us.
Under_Fire2: Watcher, report our discovery!
Under_Fire3: They see us! We must act fast!
Damage1: Ugh.. that's a flesh wound.
Damage2: [cough] Don't return me to my brood-kin.
Damage3: [rasping breath] Please, I want to die alone.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Too soon.. rgha!
Death2: Go watcher. Tell the... Patriaaaaagh.
Death3: Take me back... !
Death4: Hhhng! There will be others gha!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Locus
Notes: Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink. This sudden eruption of violence is as startling as it is deadly. Like a Lictor jumping from the shadows, the Locus makes a lightning-fast decapitating strike, their twin sabres flashing through the fog of battle to take the head of their foe. The more genestealer-like, the more they adopt a specific speech pattern – Something very Skaven-like, rapidly repeating short or one-syllable words, a strain on the voice as their vocal cords can't articulate the sounds, s-sounds become elongated like a hiss, and the bleeding in of animalistic grunts and growls. The more inhuman they are, the more they sound like it. Has a Palpatine-like quality to him. Switches between quiet menace and maniacal shouting at the drop of a hat.
Written By: DontAsk
Edited By: Thudmeizer
Unit_Complete1: The Locus is here.
Unit_Complete2: I'm here to protect.
Unit_Complete3: The Patriarch sent me.
Unit_Complete4: In need of a bodyguard, are you?
Unit_Complete5: I await your orders.
Unit_Complete6: Master of blades at your service.
Unit_Complete7: I am here to assist you.
Unit_Complete8: What need do you have of the Locus?
Selection1: Guardian of the brood.
Selection2: My eyes are always open.
Selection3: Do not worry, you're safe with me.
Selection4: One man is sometimes enough to defeat ten.
Selection5: Yes, Master?
Selection6: I can sense the enemy... They're nearby.
Selection7: Yes?
Selection8: Your eyes and ears.
Selection9: I hear you.
Move1: As you wish.
Move2: Yes...
Move3: The ground pulses, I can feel it.
Move4: The ground shakes softly, they are nearby.
Move5: I can sense them.
Move6: Stay close behind me.
Move7: I move.
Move8: Moving.
Move9: Nothing escapes my attention.
Attack1: I will end them.
Attack2: As you wish, master.
Attack3: With pleasure, master.
Attack4: Painfully, sir?
Attack5: Target practice, good.
Attack6: Good time for some executions.
Attack7: Time to spill blood.
Attack8: Bleed for me, weaklings.
Attack9: Their deaths are certain.
Capture1: Secure this!
Capture2: Masters orders, take it!
Capture3: Come, take it!
Capped1: We have acquired the objective, my liege.
Capped2: Objective secured.
Capped3: Objective acquired, as ordered.
Join1: I have my orders, you follow me.
Join2: I speak for the Broodcoven, you obey me.
Join3: Escort me, my brothers.
Detach1: Alright, leave me.
Detach2: You've done your work, leave.
Detach3: I can handle this alone.
Load_Transport1: Yessss, I accept the offer.
Load_Transport2: Entering transport.
Load_Transport3: We go, then.
Unload_Transport1: I can make it there on foot.
Unload_Transport2: I'm going.
Unload_Transport3: Clean up, will you?
Morale_Break1: Retreat!
Morale_Break2: Retreat, for your own safety!
Morale_Break3: Retreat, I'll fend them off.
Morale_Restored1: Back in action.
Morale_Restored2: Master, I have returned.
Morale_Restored3: A moment of... Confusion. Nothing less.
Charge1: [Amused] Hm.
Charge2: [Giggle] Good!
Charge3: Show me your neck and it'll be over quick.
Charge4: What can a man in a robe do?
Charge5: Come forward and impress me.
Charge6: [laugh]
Charge7: [another laugh]
Jump_Teleport1: Beneath the shadows.
Jump_Teleport2: Going underground.
Jump_Teleport3: In the dark.
Jump_Teleport4: Jumping.
Jump_Teleport5: Jumping into the fray.
Jump_Teleport6: Going in heavy.
Deepstrike1: Out into the light.
Deepstrike2: I go out.
Deepstrike3: I have my mission.
Ability1: Bleed!
Ability2: Spill for me!
Ability3: I will drop you where you stand!
Ability4: Look out!
Ability5: Be mindful and observe!
Ability6: Time for the required action!
Ability7: I will slice their throats open. [Sudden Strike]
Ability8: Cut them down! [Sudden Strike]
Ability9: Come to die! [Sudden Strike]
Ability10: No, you won't! [Sudden Strike]
Ability11: Oh what mental midgets these fools are. [Neurotraumal Rod]
Ability12: You will not refuse! [Neurotraumal Rod]
Ability13: We shall not be denied! [Neurotraumal Rod]
Ability14: Weak minds are so easily disrupted. [Neurotraumal Rod]
Combat1: Slice.
Combat2: Slash.
Combat3: Weak.
Combat4: You're weak.
Combat5: Be dispatched.
Combat6: My blades end you.
Combat7: You are no match for my skills.
Combat8: How quick they fall.
Combat9: [hiss]
Combat10: [another hiss]
Combat11: [yet another hiss]
Combat12: [laughing]
Combat13: [more laughing]
Combat14: [even more laughing]
Combat15: [aggressive yell as if like a battle cry]
Combat16: [another aggressive yell as if like a greater battle cry]
Combat17: [various other aggressive yells and battle cries]
Under_Fire1: They're cheating, they have guns... No matter.
Under_Fire2: Bullets won't help them.
Under_Fire3: Time to work.
Damage1: Clever one...
Damage2: Lucky...
Damage3: Ha...
Damage4: [pained hiss]
Damage5: [another pained hiss]
Damage6: [pain grunt]
Damage7: [another pain grunt]
Damage8: [yet another pain grunt]
Death1: No... No!
Death2: Urgh... didn't see that one.
Death3: How... pitiful... *ugghh*
Death4: So... fooooolishhh...
Death5: [dying grunt]
Death6: [another dying grunt]
Death7: [yet another dying grunt]
Death8: Arrgghhhh!
Death9: Geearrghh!
Death10: [various other death moans and screams]
Nexos
Notes: "Nexoses act as each Genestealer Cult's central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing that sensory data into a steady stream of strategic instructions and deployment orders." The more genestealer they look, the more they adopt a specific speech pattern – Something very Skaven-like, rapidly repeating short or one-syllable words, a strain on the voice as their vocal cords can't articulate the sounds, s-sounds become elongated like a hiss, and the bleeding in of animalistic grunts and growls. The more inhuman they are, the more they sound like it. Old, grizzled and experienced. Slight hint of an American accent, perhaps? Ki's own Notes: I'm going to go with a slimy villainous voice like Dr. Robotnik or The Mastermind from Yuri's Revenge. Villainous, calculating and conniving sounding.
Written By: DontAsk
Edited By: Thudmeizer / Ki McKenzie
Unit_Complete1: Nexos, ready to command.
Unit_Complete2: You need my tactical acumen?
Unit_Complete3: I am ready to command.
Unit_Complete4: I am gifted with great tactical ability.
Unit_Complete5: Nexos, reporting
Unit_Complete6: I'll transform the rabble into an army.
Unit_Complete7: Nexos, ready to serve.
Unit_Complete8: The Nexos is here.
Unit_Complete9: Ready to strategize.
Selection1: I know every one of their tricks...
Selection2: The battlefield is buzzing with possibilities.
Selection3: What plan shall we concoct today?
Selection4: Strategic mastermind.
Selection5: These backwards simpletons cannot hope to outwit me.
Selection6: Hush... my thought process is important!
Selection7: Be wary of the map data!
Selection8: I theorized you'd approach me soon.
Selection9: Yes?
Move1: A sensible move.
Move2: Indeed.
Move3: An apt strategy.
Move4: Of course... of course...
Move5: Moving.
Move6: I'll update the datalinks.
Move7: New coordinates.
Move8: Ensure my safety, and I will continue to serve.
Move9: An interesting tactic...
Attack1: Necessity demands!
Attack2: My frontline capabilities are not optimal, but if I must.
Attack3: Surely, there is others you could send?
Attack4: If something is to be done right, one must do it themselves.
Attack5: I'm struggling to understand your logic, but if I must.
Attack6: Very well, I will deal with them.
Attack7: They'll fall to my brilliance!
Attack8: Nexos engaging...
Attack9: Proceeding to attack!
Capture1: This location is essential to the war effort...
Capture2: We need this location secured, kin.
Capture3: This location is of vital importance. To the Star Gods!
Capped1: Excellent, our influence grows!
Capped2: It's ours now.
Capped3: We control it.
Join1: I need you to escort me.
Join2: You will benefit from my tactical oversight!
Join3: You are necessary for my plans!
Detach1: I need to take my leave.
Detach2: I must depart, carry out the plan!
Detach3: You've recieved your orders, now go!
Load_Transport1: I don't think my legs can carry me much longer.
Load_Transport2: Embarking on this transport.
Load_Transport3: Do not waste time, we must seize the advantage!
Unload_Transport1: Leaving transport.
Unload_Transport2: I have been delivered!
Unload_Transport3: Back on foot.
Morale_Break1: I must withdraw!
Morale_Break2: Call for a retreat!
Morale_Break3: The odds are impossible!!!
Morale_Restored1: The situation may be dire... but I have a plan.
Morale_Restored2: Nothing is unsalvageable.
Morale_Restored3: Shifting tactics!
Charge1: Bear witness to the plan!
Charge2: Drive away these menials!
Charge3: Keep those pests away from me!
Charge4: Stand back you fools!
Charge5: For the Star Gods!
Charge6: Charge! We musn't relent!
Charge7: [another exasperated sigh]
Charge8: [yet another exasperated sigh]
Jump_Teleport1: Through the deeps.
Jump_Teleport2: I move below.
Jump_Teleport3: Underground.
Jump_Teleport4: Teleporting.
Jump_Teleport5: Teleport ready.
Jump_Teleport6: Teleporter ready.
Deepstrike1: Right into the fray.
Deepstrike2: As the plan demands.
Deepstrike3: Here I come.
Ability1: Squadron... Your go.
Ability2: Initiate protocol Red Talon.
Ability3: The game is on.
Ability4: Tell me what you know.
Ability5: Retrieving data.
Ability6: Hunter protocol active.
Combat1: Eat lead, filth.
Combat2: The Star Gods have no room in their plan for you!
Combat3: Begone!
Combat4: Scatter their forces!
Combat5: Destroy them! Quickly!
Combat6: Miscreants! Kill them, quickly!
Combat7: Nexos is in combat!
Combat8: Vile Scum!
Combat9: [groan]
Combat10: [another groan]
Combat11: [yet another groan]
Combat12: [laughing]
Combat13: [more laughing]
Combat14: [even more laughing]
Combat15: [aggressive yell as if like a battle cry]
Combat16: [another aggressive yell as if like a greater battle cry]
Combat17: [various other aggressive yells and battle cries]
Under_Fire1: Enemies are pelting my position!
Under_Fire2: Where did I put my pistol?!
Under_Fire3: I don't need this irritation, drive them off!
Damage1: Damnation... !
Damage2: I am... critically injured...!
Damage3: This is not... Optimal!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Ahhh... my mind is... finally at rest.
Death2: [Cough] I hope I don't see the Biophagus again... [pronounced "By-off-ah-guss"]
Death3: I die... For the good of the cult...
Death4: Never foresaw.. this...
Death5: [dying grunt]
Death6: [another dying grunt]
Death7: [yet another dying grunt]
Death8: Arrgghhhh!
Death9: Geearrghh!
Death10: [various other death moans and screams]
Jackal Alphus
Notes: A female voice. Sound pious, mother like, and proud. Use a strain on the voice as her vocal cords can't articulate the sounds, s-sounds become elongated like a hiss, being kind of serpentine (look at hissing alligators for reference. However, being a unit who's worked amongst the greater populace, don't sound too overtly animal like, but give it strong hints. Don't snarl!
Written By: Patriarch/ZmajOgnjeniVuk
Edited By: Thudmeizer
Unit_Complete1: Ready to ride!
Unit_Complete2: I serve where the Cult wills.
Unit_Complete3: Jackal Alphus submits to your command. [pronounced "Jack-il Al-fuss"]
Unit_Complete4: It was only a matter of time.
Unit_Complete5: What is a pack without its Alpha?
Unit_Complete6: Yours is only to give me purpose.
Unit_Complete7: I am designed to succeed.
Selection1: Not now, I have the target in my sight.
Selection2: You have my undivided attention.
Selection3: New mission I presume?
Selection4: I am an extension of your will.
Selection5: Just direct me, I know what comes next.
Selection6: Jackal Alphus.. awaiting orders.
Selection7: I will locate their weakness.
Selection8: You must have something special in mind.
Selection9: They are all weak, and I will exploit them.
Move1: With speed and precision.
Move2: I will not fail you.
Move3: Moving to a better vantage point.
Move4: With every step, closer to victory.
Move5: I understand, and obey.
Move6: Scouting the area now.
Move7: In all things, I serve the Cult.
Move8: Infiltrating behind enemy lines.
Move9: Nothing will remain beyond my sight.
Attack1: My aim is beyond compare.
Attack2: Their lives are mine to claim.
Attack3: Their death will serve us.
Attack4: Facing them is no issue, never was.
Attack5: Another corpse to pave our advance.
Attack6: From shadow, a victory.
Attack7: With a single shot, we overcome.
Attack8: They will crumble under my scope.
Attack9: I will end them.
Capture1: New target located.
Capture2: Understood.
Capture3: It will fall to our design.
Capped1: Another triumph.
Capped2: Patriarch will be pleased. [pronounced "Pait-tree-ark"]
Capped3: For glory of the Cult.
Join1: You will follow me.
Join2: I command and they obey.
Join3: Strength in unity, always.
Detach1: I rely on your wisdom.
Detach2: Alone or in group, your bidding will be done.
Detach3: Proceeding alone from this point.
Load_Transport1: Embark, our mission awaits.
Load_Transport2: Quickly, time is short.
Unload_Transport1: From this point, we move on foot.
Unload_Transport2: Transport is useless here.
Morale_Break1: How can this be!? (panicked voice)
Morale_Break2: Patriarch, I have failed!!!
Morale_Break3: All is lost!
Morale_Restored1: My weakness disgusts me.
Morale_Restored2: I will atone for my failure.
Morale_Restored3: Never again!
Charge1: Close in!
Charge2: Finish this quickly!
Charge3: Death comes for them quickly!
Charge4: Move, move! Fast and deadly!
Charge5: Exploit their weak points.
Jump_Teleport1: No obstacle will barr my path.
Jump_Teleport2: I obey.
Jump_Teleport3: If those are your orders.
Jump_Teleport4: Gaining a tactical advantage.
Jump_Teleport5: Flanking the enemy.
Jump_Teleport6: We are without warning.
Deepstrike1: In service to the Cult!
Deepstrike2: This will be unexpected.
Ability1: Let them suffer!
Ability2: Thus perish enemies of the Cult.
Ability3: Only their corpses will remain.
Ability4: Trust in the Cult.
Ability5: Patriarch will preserve us.
Ability6: A boon to our strength.
Ability7: Fate as good as sealed. [Sniper Scope - Targeted Ability. Perform a sniper-like attack which deals tremendous damage to non-vehicle units especially commanders.]
Ability8: Enemy commander in my sights. [Sniper Scope]
Ability9: A moment more and it is all done. [Sniper Scope]
Ability10: Target their leaders. [Sniper Scope]
Ability11: To block their advance. [Blasting Charge - Targeted Ability. Deploys a mid-yield explosive anti-personnel device against enemy infantry causing major damage.]
Ability12: They will be denied! [Blasting Charge]
Ability13: Fear and sabotage, tools of our trade. [Blasting Charge]
Ability14: Running Turbo Charger! [Turbo Charger - Timed Ability. Causes the bike to over-perform for a short time increasing speed and dealing minor damage to very close enemies.]
Ability15: More speed is of essence. [Turbo Charger]
Ability16: Only dust will remain. [Turbo Charger]
Ability17: Charging forward! [Turbo Charger]
Ability18: Use this opportunity wisely. [Priority Target Sighted - Timed Ability. For a short time, it increases the accuracy of all nearby units when firing on enemy targets.]
Ability19: Take them down! [Priority Target Sighted]
Ability20: Waste not a single shot! [Priority Target Sighted]
Ability21: Prioritizing enemy assets. [Priority Target Sighted]
Ability22: Marking them for immediate execution! [Priority Target Sighted]
Combat1: The Cult must prevail!
Combat2: Victory is worth any price!
Combat3: Patriarch guides our blades!
Combat4: Enemy resists.
Combat5: Keep order and cut deeper.
Combat6: Break them here and now!
Combat7: Flank their positions.
Combat8: Our lives for the triumph of the Cult!
Combat9: How.... underwhelming.
Combat10: They will have to try harder.
Combat11: Far below expectations!
Combat12: Brothers and sisters, glory to Clan and Cult!
Combat13: Rise against your oppressors!
Combat14: The Four-armed Emperor blesses our struggle!
Combat15: [laughing]
Combat16: [more laughing]
Combat17: [even more laughing]
Combat18: [aggressive yell as if like a battle cry]
Combat19: [another aggressive yell as if like a greater battle cry]
Combat20: [various other aggressive yells and battle cries]
Under_Fire1: Incoming fire!
Under_Fire2: We are under hostile fire!
Under_Fire3: Enemies have our position!
Damage1: Suffering casualties.
Damage2: We are wasting bodies here!
Damage3: Fall back!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Cult will avenge... me!
Death2: I die as I lived... for the Cult.
Death3: Use my... death.
Death4: My demise was not... in... vain...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams] Aieeee!
Acolyte Iconward
Notes: The most intelligent and capable of a cult's Acolyte Hybrids will be entrusted with a sacred duty -- the bearing of the cult's colours into battle. Though the cult's sigils and slogans spread ever further as it gains influence, they remain cryptic, their clandestine meanings known only to a few.
Written By: Steinschmelzer
Edited By: Thudmeizer
Unit_Complete1: Entrusted with the sacred Icon!
Unit_Complete2: Acolytes rise!
Unit_Complete3: I accept this sacred duty.
Unit_Complete4: Ward of the sacred Icon of revelation.
Unit_Complete5: The Many-Armed-Emperor will free you all.
Unit_Complete6: Unveiling the banner.
Unit_Complete7: I am your banner bearer.
Selection1: Acolytes.
Selection2: Where do I carry our Icon?
Selection3: Our Banner stands tall.
Selection4: No more hiding.
Selection5: I heard the great voice.
Selection6: They shall see us.
Selection7: Reveal the true might of the cult!
Selection8: Finally we show our true colors.
Selection9: My brethren are ready to swallow this world.
Move1: Hybrids! March!
Move2: We are many.
Move3: I have learned much about this world.
Move4: All for the Many-Armed-Emperor.
Move5: The poor will eat the rich.
Move6: The galaxy is ours!
Move7: Move your legs my siblings.
Move8: Run, RUN!
Move9: The great mother will come for us.
Attack1: Kill, devour, steal everything!
Attack2: We bring the word of the true Emperor hahahaha!
Attack3: Our time is now!
Attack4: We bring anarchy!
Attack5: Carry our flag to their strongholds.
Attack6: Overthrow the tyranny of the weak.
Attack7: Damn you. I want to live!
Attack8: On them, go, goooo!
Attack9: Many hands rip them to bits.
Capture1: We will feed our many mouths.
Capture2: Raise the banners.
Capture3: Take it. Take it all.
Capped1: This world is ours.
Capped2: Cheer for our Banner!
Capped3: Another icon placed!
Join1: Follow the sacred icon brethren.
Join2: Acolytes on me!
Join3: Our kin will win!
Detach1: Next time be worthy.
Detach2: Replace the weak.
Detach3: Scum! I take our flag.
Load_Transport1: See how far we have come.
Load_Transport2: Careful with the icon.
Unload_Transport1: Unroll the banner.
Unload_Transport2: There we are.
Morale_Break1: Noooo safe the banner, safe it!
Morale_Break2: The icon is damaged, I must retreat.
Morale_Break3: Run, they have found us.
Morale_Restored1: I have saved the Icon master.
Morale_Restored2: Just a little scorch mark. I raise the banner again!
Morale_Restored3: We are stronger than this. Protect me next time.
Charge1: Chaarrrrge brethren!
Charge2: Hahahahahahahahahahar!
Charge3: Acolytes to the front!
Charge4: Our kin will survive.
Charge5: They fear our sight.
Jump_Teleport1: Into the stars. We hunger.
Jump_Teleport2: Touched by the hungry void.
Jump_Teleport3: The icon will be safe.
Jump_Teleport4: I am worthy.
Jump_Teleport5: Up, up we shall.
Jump_Teleport6: Be patient my kin.
Deepstrike1: Death from beyond hahaha.
Deepstrike2: Ready kinlings.
Ability1: Throw it now!
Ability2: Here we shall make our stand!
Ability3: All for the icon!
Ability4: Stand close to the banner.
Ability5: Here we recover.
Ability6: Acolytes stay on me.
Ability7: See the banner! Hear our voices... tremble in agony! [Sacred Cult Banner - Timed Ability. Boosts morale around the unit for a short period.]
Ability8: You see the icon, I see your mind! [Sacred Cult Banner]
Ability9: The colors of madness hahahahaha! [Sacred Cult Banner]
Ability10: Set it here. I feel it. [Blasting Charge - Targeted Ability. Deploys a mid-yield explosive anti-personnel device against enemy infantry causing major damage.]
Ability11: All or nothing, set our charge. [Blasting Charge]
Ability12: Don't blow us to bits. [Blasting Charge]
Combat1: We drag you down!
Combat2: From the depth of the hive!
Combat3: Our numbers are great!
Combat4: Are you scared?!
Combat5: You will learn to fear my banner!
Combat6: Fear us. Fear the voice from beyond!
Combat7: We know what is coming!
Combat8: How long can you withstand our truth?!?!
Combat9: [maniacal laughing]
Combat10: [more maniacal laughing]
Combat11: [even more maniacal laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [various other aggressive yells and battle cries]
Under_Fire1: They fire at the sacred icon!
Under_Fire2: We have exposed!
Under_Fire3: All protect the banner... NOW!
Damage1: Ugh.. must hold.. the icon.
Damage2: Acolyte wounded!
Damage3: Uugghhg.. the icon is smouldered.
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Noo..t my banner.. ghhhh...
Death2: Ghaaa.. save the... icon!
Death3: There.. will.. be.. others.
Death4: Emperor... [said as if in utter shock]
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Biophagus
Notes: A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their victims with xenos genetics, morphing their body and mind, and rendering them susceptible to the sinister influence of the cult. A Patriarch may grant the Biophagus a Familiar, a scuttling assistant that sneaks into safeguarded facilities to disperse chemical agents into watersumps or air filtration bellows." The more obviously mutated a cultist is, the more they adopt a specific speech pattern – Something very Skaven-like, rapidly repeating short or one-syllable words, a strain on the voice as their vocal cords can't articulate the sounds, s-sounds become elongated like a hiss, and the bleeding in of animalistic grunts and growls. The more inhuman they are, the more they sound like it. They have a bit of the typical mad scientist vibe, a thin veneer covers a rather bestial and depraved individual. Playing a bit into the fear of doctors and needles a bit.
Written By: DontAsk
Edited By: Thudmeizer
Unit_Complete1: The Biophagus is here, at your service. [pronounced "By-off-ah-guss"]
Unit_Complete2: The doctor is here!
Unit_Complete3: Though they may not know it, many already harbor our future.
Unit_Complete4: Mass vaccination and industrialized indoctrination.
Unit_Complete5: What is there to fear in the Needle?
Unit_Complete6: This won't hurt... [chuckles].
Unit_Complete7: "Infestation"? I prefer the term... "cure".
Unit_Complete8: I will cure them of their inferiority.
Selection1: Care for a drink?
Selection2: My work ensures our supremacy.
Selection3: All for the cult.
Selection4: My methods may be... Unsavoury, but it's all for a good cause.
Selection5: Do not be afraid of needles... They won't hurt you.
Selection6: Life begins at injection.
Selection7: And they called me mad!
Selection8: I am blessed, just like my kin.
Selection9: Superior genetics.
Selection10: Mutants? Just the chattering of inferiors.
Move1: No matter where, no matter what.
Move2: As you say.
Move3: This will serve our cause.
Move4: To heal and to serve.
Move5: As you wish.
Move6: I go.
Move7: I am taking my bag with me.
Move8: On call, as usual.
Move9: My appointments are always "on time".. [sinister chuckle]
Attack1: Not the first time I've sullied my hands.
Attack2: You wanted the gentle hand of a doctor? Pah.
Attack3: Spare organs... Good.
Attack4: Assimilate, or be assimilated!
Attack5: Sterilize resistance!
Attack6: Organ donors, come this way!
Attack7: Bring me their bodies... I have big plans.
Attack8: A lingering poison, perhaps?
Attack9: Should I make it painful?
Capture1: Take that objective!
Capture2: Capture it, for the Patriarch!
Capture3: It will be ours soon!
Capped1: I'm not an expert on military matters... But I think this was fine work.
Capped2: We've captured it... Under great difficulty.
Capped3: I... We did our best, and succeeded.
Join1: Come, kin, let's march together.
Join2: I am very concerned for your health.
Join3: I am here for your benefit.
Detach1: I leave.
Detach2: I must leave, my kin.
Detach3: Have a good fight without me.
Load_Transport1: Boarding.
Load_Transport2: Entering transport.
Load_Transport3: Leave a seat for me.
Unload_Transport1: Not the most comfortable ride.
Unload_Transport2: Now, where are my patients?
Unload_Transport3: I must leave and go.
Morale_Break1: Retreat-Retreat!
Morale_Break2: This is not a good place for a doctor to be!
Morale_Break3: Help me!
Morale_Restored1: Ahem... What was I saying?
Morale_Restored2: Back to work.
Morale_Restored3: They won't scare me this easily again.
Charge1: Get me their brains, their hearts!
Charge2: I want their bodies!
Charge3: You called for a doctor?
Charge4: Hmm... A taste of combat.
Charge5: Get me... the strong ones.
Charge6: I want their eyes.
Charge7: Whoever survives... Gets to join our family.
Charge8: What a shame to waste such... healthy individuals.
Charge9: [laugh]
Charge10: [another laugh]
Jump_Teleport1: Doing my best.
Jump_Teleport2: A miracle of engineering.
Jump_Teleport3: You see me, now you don't.
Jump_Teleport4: I will delay no further.
Jump_Teleport5: With exceptional haste.
Jump_Teleport6: By the will of the alien gene-sire. [pronounced "jean-sigh-er"]
Deepstrike1: Quickly, the architect wants to look upon his creation!
Deepstrike2: Hiding in filth and darkness no longer.
Deepstrike3: [cackling laugh]
Ability1: I have concoctions just for you.
Ability2: Hold still.
Ability3: It may sting a bit.
Ability4: I have designed some... improvements.
Ability5: A gift for generations to come!
Ability6: Embrace it!
Ability7: Behold the enrichments my skills provide. [Genomic Enhancement]
Ability8: With this, our battlefield advantages shall increase. [Genomic Enhancement]
Ability9: My gene-brews will not disappoint. [Genomic Enhancement]
Ability10: Witness your efforts become further.. enhanced. heheheh [Genomic Enhancement]
Combat1: Healthy... strong... a shame to waste such potential.
Combat2: Anesthesia is overrated, don't you agree?
Combat3: You're long overdue for your doctor's visit!
Combat4: Oh, what eyes you have!
Combat5: Even in death, you'll serve us well.
Combat6: You're overdue for your immunization shot.
Combat7: I'll dissect you alive!
Combat8: Beautiful!
Combat9: Such delicate features! Your children would've been so beautiful! [laugh]
Combat10: [maniacal laughing]
Combat11: [more maniacal laughing]
Combat12: [even more maniacal laughing]
Combat13: [aggressive yell as if like a battle cry]
Combat14: [another aggressive yell as if like a greater battle cry]
Combat15: [various other aggressive yells and battle cries]
Under_Fire1: Only animals hurt medics!
Under_Fire2: They fire upon a doctor!
Under_Fire3: Idiots! All of them!
Damage1: Curse your descendants...
Damage2: Where's... where's the puncture?!
Damage3: A drink... to soothe the pain...
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Kill-eat... The weaklings!
Death2: No.. [gulp]... No!
Death3: My lost.. alchemy.. ugh..
Death4: More meds.. required... arrghh..
Death5: [animal-like snarling followed by a death sigh]
Death6: [another animal-like snarl followed by a death sigh]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [various other death moans and screams]
Rogue Scientist (Rogue Xenologist)
Notes: An IG techpriest, but the underlying voice is uneven and strange as if he’s been making experimental biological modifications to his vocal cords.Increases healing in attached squad. Model is an IG Techpriest with tyranid bits poking out of his dirty red Mechanicus robe and two servo arms. One is a normal servo arm with an apothecary narthecium on the end. The other servo arm is a grafted tyranid arm. His left arm/hand with the mechanicus staff is replaced by a fused limb of tyranid carapace, instead of an axehead, it has four tyranid scythe in a row curving downwards. His other hand is normal except that it has little genestealer claws on the fingers. He gives a big health boost to the squad he’s attached to.
-Model: Model is an IG Techpriest with a grafted tyranid arm in the place of his servo arm.
-Gameplay: Hardcap 3. Increases healing in attached squad. He gives a health boost to the squad he’s attached to. Suggest Defensive Ability: “Myiasis” (for a small req/power cost, can remotely place Acid Spores anywhere on the map, even where hidden by fog of war)
Unit_Complete1: I have made some... modifications
Unit_Complete2: Such wonder I found in the underhive
Unit_Complete3: The gene gives us the prerogative
Unit_Complete4: The master-forge will know the swarm
Unit_Complete5: Mars will never be the same again
Unit_Complete6: Such possibilities in the xeno-gene
Unit_Complete7: My brethren will be transformed
Selection1: This form is superior
Selection2: Remarkable creatures
Selection3: Most... satisfactory
Selection4: The gene is so beautiful
Selection5: Such possibilities for gene sculpting
Selection6: Invasive species are stronger
Selection7: Divine form, perfect genes
Move1: Flesh can be sculpted
Move2: The risk... is acceptable
Move3: I feel the heartbeats... so strong
Move4: Mars will never understand
Move5: If only you could see what I have seen
Move6: The temple factorums will know the gene father
Move7: From tissue corruption, morphic functions emerge
Attack1: I will take cross sections
Attack2: I need only a small remnant
Attack3: It is necessary to tamper
Attack4: I will examine... aggressively
Attack5: I can find use for such parts
Attack6: A worthy… experiment
Attack7: As you wish, I will put them in… disjunction
Capture1: A small sample will suffice
Capture2: I wish to study it
Capture3: It will cost dearly
Capped1: It is more than adequate
Capped2: No one will take these works from me
Capped3: This world undergoes a glorious transformation
Join1: I can make... improvements
Join2: Shall I extend the bones and stretch the skin?
Join3: Only some genes are express… I can make better
Detach1: We will meet again, at the next antecidual [pronounced "ante-si-dual"]
Detach2: I will take samples from you back to my data-vault
Load_Transport1: A new samples source awaits
Load_Transport2: Bring me new creatures for my collection
Unload_Transport1: New possibilities await
Unload_Transport2: I will… improve humanity
Morale_Break1: No! This knowledge cannot die with me!
Morale_Break2: I am losing haemo-fluids! [pronounced "hae-mo-fluids"]
Morale_Break3: Protect me, brood father!
Morale_Restored1: My understanding grows
Morale_Restored2: I will resume my… research
Morale_Restored3: The time has come
Charge1: The brood is the key to all answers
Charge2: My research will outlive all of you
Charge3: Shortsighted fools
Jump_Teleport1: I know the hidden ways
Jump_Teleport2: I will go there
Deepstrike1: I know the hidden ways
Deepstrike2: I will go there
Ability1: [offensive] That is easy to do
Ability2: [offensive] In my studies, I learned this
Ability3: [offensive] I will... render it so
Ability4: [defensive] The machine spirit obeys the Hive father
Ability5: [defensive] The body is but an organic machine
Combat1: You will not deny my work
Combat2: You underestimate the organic
Combat3: Your bodies will serve me after your death
Under_Fire1: The intruders are here
Under_Fire2: They interfere with my work
Under_Fire3: Intruder alert
Damage1: Protect me!
Damage2: Save me!
Damage3: Preserve me!
Death1: *half static, half bubbly organic choking*
Death2: *sound of sparking machine components, half bubbly organic choking*
Death3: *sound of sparking machine components, organic components popping *
Death4: *IG enginseer dying sound*
Primus
Notes: A genestealer Primus is a frontline general, leader and prime figure for the genestealer cult's armies. They are tall and straight, unlike their more crude brethren, and they are tasked with managing all matters of war by stealth or all out combat, and they excel at it. Their personality should be "brightly dark"; he is an alien, and one with a sinister purpose, but he leads with pride for a glorious and "virtuous" purpose, bringing a chilling irony to the lines. Voice in stentorian tones, with a grim and absolute focus.
Written By: UEemperor
Edited By: Thudmeizer
Unit_Complete1: It is time my brethren, for the Cult to riiise. [Draw out the word rise in a guttural tone, to show that he is still a sinister alien.]
Unit_Complete2: My plans bring us here, and we have much to do.
Unit_Complete3: Finally I am here, now our work begins.
Unit_Complete4: The star children are just beyond this battle brethren, revel in this bloodshed!
Unit_Complete5: My brethren! Today is the day we show everyone who we are! Rejoice!
Unit_Complete6: The doubters would have you believe that we are deluded, and a false breed. But we will show them the truth.
Unit_Complete7: The time is ripe, my plans come to fruition...
Selection1: This is the day of our dark glory.
Selection2: Today is a day of bloody revelation for the filthy doubters.
Selection3: And now our rise will be spectacular!
Selection4: Let the bloodbath begin...
Selection5: My plans are already in motion.
Selection6: Aaah, the time has come.
Selection7: I am ready.
Selection8: Mmmm.
Selection9: What? Did you think I was slacking? Me!? You fool...
Move1: Our work is not yet done brethren, march!
Move2: And forever on shall we march onwards!
Move3: Aaah yes, of course.
Move4: Just as I predicted.
Move5: To our next waypoint.
Move6: To the next position.
Move7: I know where to go.
Move8: Of course!
Move9: Onwards!
Attack1: There they are, our lambs for the slaughter, jusssst as planned. [Draw out the word just in a hissing tone, to show a "chilling" side.]
Attack2: I will show you WHAT IS COMING! [The UPPER CASE part is for the voice actor to raise his voice in anger. The line starts calmly and then explodes.]
Attack3: The prey is in my sights.
Attack4: Time for them to know pain.
Attack5: This will be swift, we have much to do.
Attack6: Indeed.
Attack7: Yes this one must be silenced.
Attack8: Not one of them must escape.
Attack9: Leave no unbeliever alive.
Capture1: Our capture has begun...
Capture2: And now for the next piece of my great plan.
Capture3: Indeed I will.
Capped1: Aaah, as planned...
Capped2: Yet another piece falls...
Capped3: Yes brethren, take heed of this accomplishment!
Join1: Come my broodkin, let us ambush our prey.
Join2: You are coming with me my soldiers, I require your skills.
Join3: I will join you now broodkin.
Detach1: I shall take my leave, but fear not, their time is near!
Detach2: This is where we part ways. Make me proud!
Detach3: Secure this area, I shall return soon.
Load_Transport1: Let us use this mechanical beast.
Load_Transport2: Into the transport, now.
Unload_Transport1: Let's move on foot from here on out; We must be silent.
Unload_Transport2: We will disembark here.
Morale_Break1: This was not what I expected. Fall back for now...
Morale_Break2: Good! This is enough brethren, retreat as we planned!
Morale_Break3: They expected us? I see. Let us withdraw.
Morale_Restored1: It is time again. Equip yourselves and push on as planned.
Morale_Restored2: This I did not expect. Let us be cautious from now on.
Morale_Restored3: Morale restored, let us resume.
Charge1: Onwards, for the star children!
Charge2: For the Cult!
Charge3: Well tear you apart, with sword and claw!
Charge4: REEEEEEEEEEEEND THEEEEEEEM!
Charge5: Chaaaaaaaaarge!
Jump_Teleport1: Jumping.
Jump_Teleport2: I'll overcome this obstacle.
Jump_Teleport3: Understood.
Jump_Teleport4: Mhm.
Jump_Teleport5: Very well.
Jump_Teleport6: There, yes.
Deepstrike1: We will appear where they think its safe.
Deepstrike2: They will not expect this.
Ability1: This is where you meet your end.
Ability2: This is the end of your path scum.
Ability3: Know your place.
Ability4: Worry not, for I am here.
Ability5: None can harm the Cult!
Ability6: We are not so weak as to fall from this.
Ability7: Aaah, now I will show you why we are superior. [Toxic Injector - Timed Ability. Coats the user's claws in deadly poison which, when engaged in melee, deals major damage to all non-vehicle units.]
Ability8: Total. Carnage. [Toxic Injector]
Ability9: My blood boils. [Toxic Injector]
Ability10: This will handle them. [Blasting Charge - Targeted Ability. Deploys a mid-yield explosive anti-personnel device against enemy infantry causing major damage.]
Ability11: Let us make short work of them. [Blasting Charge]
Ability12: Stand back, I'm throwing a charge! [Blasting Charge]
Combat1: KNOW THE FURY OF OUR KIND!
Combat2: YOU WILL KNOW DESPAIR!
Combat3: LAMENT! FOR YOU FACE ME!
Combat4: WAR, WAAAAR!
Combat5: PAIN, ANGER AND CRIES, ALL MUSIC TO MY EARS!
Combat6: FIGHT BRETHREN, FIGHT! OUR TIME IS NOW, AND THEY SHALL KNOW WAR!
Combat7: OUR TIME IS NO BRETHREN!
Combat8: FIGHT ON! OUR PATRIARCH DEMANDS IT! [pronounced "Pait-tree-ark"]
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle cry]
Combat13: [another aggressive yell as if like a greater battle cry]
Combat14: [various other aggressive yells and battle cries]
Under_Fire1: Incoming fire!
Under_Fire2: They have opened fire!
Under_Fire3: The enemy attacks!
Damage1: Hm! They managed to wound me a bit. Clever...
Damage2: Argh, this you will pay for!
Damage3: I am taking damage!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: What...that was not..... (exhale)
Death2: You think you have won? Fool...
Death3: My death is only part of a great plan...
Death4: GACH!... there will be many others...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Xenoform Giant
Notes: A single dreadnought sized hybrid ogryn/genestealer. Very tough but offers little in way of buffs to the attached squad. Can travel through Genestealer Warrens. Requires Brood Mother to train.
-Voice: deep and slow speaking ogryn , but voice is distinctive and slightly off because of gene mutation
-Model: A single dreadnought sized ogryn with too many arms and partially covered with tyranid growths like oversized barnacles, no ripper gun, and regular ogryn heads. His attack is him smashing with his many fists
-Gameplay: Very tough and does very short burst Furious Charges in melee. Can travel through Genestealer Warrens. Cannot attach. Can travel more slowly while Burrowed/cloaked, and then unborrow to attack. Requires Brood Mother to train.
Unit_Complete1: Big…
Unit_Complete2: Ready…
Unit_Complete3: Crush now…
Unit_Complete4: Smash puny…
Unit_Complete5: Brood…
Unit_Complete6: So big…
Unit_Complete7: Rea…dy…
Selection1: Yes…
Selection2: Cult… good…
Selection3: Cult…
Selection4: Gene…
Selection5: Fath…er?
Selection6: Hun…gry…
Selection7: Twist…
Move1: Obey… brood father
Move2: Cult say go…
Move3: For... gene…
Move4: Serve…brood…
Move5: Good…
Move6: Gene… brother…
Move7: Ahh… good…
Attack1: Kill…
Attack2: Eat…
Attack3: Smash…
Attack4: Brood…
Attack5: Con…sume…
Attack6: Gah…
Attack7: Urgh…
Capture1: Want…
Capture2: Take…
Capture3: Org...
Capped1: Cult here…
Capped2: Cult…place…
Capped3: Cult have…
Join1: Good…gene…
Join2: Bro…thers…
Join3: Cult…
Detach1: Go…
Detach2: Og…
Load_Transport1: Load…
Load_Transport2: Hide…
Unload_Transport1: Here…
Unload_Transport2: Og…
Morale_Break1: No…good…
Morale_Break2: Must… run…
Morale_Break3: Can’t… go…
Morale_Restored1: Must… fight…
Morale_Restored2: Want…crush…
Morale_Restored3: Angry…
Charge1: Graaa!
Charge2: Aaaaa!
Charge3: Maaww!
Jump_Teleport1: Go…
Jump_Teleport2: Brood father says…
Deepstrike1: Go…
Deepstrike2: Brood father says…
Ability1: [offensive]
Ability2: [offensive]
Ability3: [offensive]
Ability4: [defensive] Dig…
Ability5: [defensive] Eat… dirt…
Combat1: Graaa!
Combat2: Aaaaa!
Combat3: Maaww!
Under_Fire1: Enemy…
Under_Fire2: Angry…
Under_Fire3: Must… crush…
Damage1: Err…
Damage2: Merr…
Damage3: Rrrrr…
Death1: oo-rrrr… *thump*
Death2: ahhhh… *thump*
Death3: maaaw… *thump*
Death4: graaa…. *thump*
Cult Magus (Cult Magus)
Notes: A whispering hypnotist, or Yuri from the red alert games. A teamcolourable SoB Confessor with a bald genestealer hybrid head, without the scarf, and which has its mitre reversed into a big collar thing. He should have a IG psyker staff topped with a golden statuette of a Tyranid Ripper head, whose eyes change color. Has poor melee attack. His ranged attack is a relatively short range one where he raises his hand and, with psychic force, an enemy infantry is pushed off his feet. Suggest offensive power “”Touch of Madness (Like a swirling storm of force, pushing units off their feet and damaging infantry and vehicles alike) “Compel” (targeted squad/vehicle becomes frozen in place an cannot attack). Suggest defensive power: “Hive Mind” (gives temporary speed and attack of very nearby squads)
-Model: A teamcolourable SoB Confessor with a bald genestealer hybrid head, without the scarf, and which has its mitre reversed into the big collar thing. He should have a IG psyker staff topped with a golden statuette of a Tyranid Ripper head, whose eyes change color. H
-Gameplay: as poor melee attack, stabbing/slashing with a dagger. His ranged attack is a relatively short range one where he raises his hand and, with psychic force, an enemy infantry is pushed off his feet. Suggest offensive power “”Touch of Madness (Like a swirling storm of force, pushing units off their feet and damaging infantry and vehicles alike) “Compel” (targeted squad/vehicle becomes frozen in place and cannot attack). Suggest defensive power: “Hive Mind” (works the same way as the IG scanner ability)
Unit_Complete1: The Cult will rise like a tidal wave of the faithful
Unit_Complete2: It is time to proceed with the next phase of our plan
Unit_Complete3: Minds are the tool of the brood cult
Unit_Complete4: Small minds easily find their place in the nest
Unit_Complete5: My wish will be as music in your mind
Unit_Complete6: Even now, I see our enemy
Unit_Complete7: Your mind betrays you
Selection1: Look deeply into my eyes
Selection2: Perhaps, I can explain
Selection3: No tricks, only the Brood
Selection4: I know all secrets
Selection5: Tell me your wish
Selection6: Your thoughts flow to me
Selection7: Clear your mind
Move1: Listen to my voice
Move2: Yes, of course
Move3: I knew as much
Move4: I will make inquiries
Move5: It will be made clear
Move6: In time, young one, in time
Move7: How easily the masses join us
Attack1: Their minds have no harmony
Attack2: There will be little resistance
Attack3: Some minds have no strength
Attack4: I thought as much
Attack5: Very wise of you
Attack6: Weak minds
Attack7: They will yield easily
Capture1: This planet will be ours
Capture2: The unenlightened will pay us tribute
Capture3: That is to be expected
Capped1: It belongs to the Cult
Capped2: I sense you are pleased
Capped3: My senses grow
Join1: I will focus your thoughts
Join2: I will make your minds sing as one
Join3: Your thoughts will be my thoughts
Detach1: Your minds are pure
Detach2: You will not think for yourselves
Load_Transport1: As you wish
Load_Transport2: I know your wishes
Unload_Transport1: We are of one mind
Unload_Transport2: You have spoken clearly enough
Morale_Break1: The synapse bond is frayed
Morale_Break2: I cannot hear you anymore
Morale_Break3: The peril is too great
Morale_Restored1: Your mind is open to me again
Morale_Restored2: You want my services again
Morale_Restored3: I sense you need
Charge1: Perish in your very mind
Charge2: You have already lost!
Charge3: Your will to live is not so strong!
Jump_Teleport1: I will go that way
Jump_Teleport2: That is where I shall go
Deepstrike1: I know the way through your mind
Deepstrike2: You have shown me the way in your mind
Ability1: [offensive] Your mind is your enemy
Ability2: [offensive] Your thoughts will serve the hive mind
Ability3: [offensive] This pain is in your mind
Ability4: [defensive] Obey me, as you will obey the brood mind
Ability5: [defensive] Give your free will unto the brood mind
Combat1: Receive the sacred seed!
Combat2: You will kneel, then you will die!
Combat3: You are defeated in your very mind!
Under_Fire1: I shall bend these minds to the Hive mind
Under_Fire2: These enemies cannot reconciled to the Hive
Under_Fire3: These intruders will surrender
Damage1: My pain echoes in the Hive mind
Damage2: You feel my pain
Damage3: The synapse link ripples with pain
Death1: *lots of choking, almost melodramatic*
Death2: *different lots of choking*
Death3: *another different lots of choking*
Death4: *inhuman genestealer scream*
Magus
Notes: "Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total. As a prophet of their Patriarch, the word of a Magus is law, and their telepathic abilities are more than powerful enough to enforce it." The further along a cultist the genetic transformation, the more they adopt a specific speech pattern – Something very Skaven-like, rapidly repeating short or one-syllable words, a strain on the voice as their vocal cords can’t articulate the sounds, s-sounds become elongated like a hiss, and the bleeding in of animalistic grunts and growls. The more inhuman they are, the more they sound like it. They’re massive egotists, enjoying the power they get. Nevertheless, they display a hypnotic reverence for their Four-Armed God.
Written By: DontAsk
Edited By: Thudmeizer
Unit_Complete1: The Magus is here!
Unit_Complete2: You... You wanted a Magus?
Unit_Complete3: The end is nigh, our god comes!
Unit_Complete4: Yesss... You have chosen wisely.
Unit_Complete5: I arrive, to see what His Children do.
Unit_Complete6: I serve the Great Patriarch of our family.
Unit_Complete7: Children, I have arrived!
Unit_Complete8: I can see... Our time has come!
Unit_Complete9: The stars align, the time has come!
Selection1: Yesss, my child?
Selection2: We are all children of the Four Armed God.
Selection3: Our god dwells in the stars.
Selection4: The stars are right!
Selection5: The four-armed Emperor will return to us.
Selection6: Touch your face, it is no shame to bear His gifts.
Selection7: The Patriarch spoke proudly of you.
Selection8: The Star God Calls!
Selection9: I am chosen, for I have seen Him in my dreams!
Selection10: A choir of a trillion voices sings in His ears!
Move1: I’ve had a vision! Let’s move!
Move2: On the path of Prophecy.
Move3: On the path to Heaven!
Move4: His greatness is calling!
Move5: I move, with purpose and certainty!
Move6: As you desire.
Move7: As foretold!
Move8: As you wish.
Move9: It shall be so!
Attack1: Kill the heathens!
Attack2: Let His wrath devour them!
Attack3: He shall feast on their bones!
Attack4: Their devouring has arrived!
Attack5: Attack, I order you!
Attack6: Divine vengeance!
Attack7: Our God will have his blood!
Attack8: For our brood!
Attack9: For the cult!
Capture1: Take the objective!
Capture2: It will soon be ours!
Capture3: We will take it, as prophesized!
Capped1: We’ve captured it, as foretold.
Capped2: It is ours!
Capped3: This will cement our rule!
Join1: Come, children, I will lead you!
Join2: I am your shepherd. Obey.
Join3: Obey me, my kin.
Detach1: I must leave.. my children.
Detach2: I must take my leave.
Detach3: Take care of yourselves.
Load_Transport1: A good mode of transport.
Load_Transport2: I shall take this transport.
Load_Transport3: Boarding transport.
Unload_Transport1: Back on foot.
Unload_Transport2: I don’t need to be driven closer.
Unload_Transport3: Careful, driver, or I’ll have you banished!
Morale_Break1: I cannot die! I have a destiny to fulfill!
Morale_Break2: Scatter-run!
Morale_Break3: Flee, I must flee!
Morale_Restored1: Well, wait are you waiting for? Back to war!
Morale_Restored2: A sign from the Four-Armed One!
Morale_Restored3: We’ve sinned, we must redeem ourselves, Children!
Charge1: Be rapturous, my kin!
Charge2: A feast awaits us tonight!
Charge3: Come, accept the gift, and become one of us!
Charge4: We will feast! We will conquer!
Charge5: Indulge in this savory banquet before you!
Charge6: [maniacal laughter]
Charge7: [more maniacal laughter]
Charge8: [even more maniacal laughter]
Jump_Teleport1: Teleporting.
Jump_Teleport2: I teleport.
Jump_Teleport3: I am teleporting.
Jump_Teleport4: Through the great below.
Jump_Teleport5: Moving under.
Jump_Teleport6: Moving underground.
Deepstrike1: The stars align!
Deepstrike2: It is time, my kin!
Deepstrike3: The broodcoven has chosen!
Ability1: Taste the power of the Many-armed One!
Ability2: My power is beyond your comprehension.
Ability3: Fear us!
Ability3b: Bring ruin and decay!
Ability4: They suspect nothing!
Ability5: From below!
Ability6: Without warning!
Ability7: Listen to me... listen to me, my children! [Mass Hypnosis]
Ability8: Be one with the faithful of the gene-sect! [Mass Hypnosis] [pronounced "jean-sect"]
Ability9: Come forward.. hear the gene-father's word! [Mass Hypnosis]
Ability10: Flesh obeys me! [Mind Control]
Ability11: You will comply! [Mind Control]
Ability12: Do not resist! [Mind Control]
Ability13: Through hate into power! [Psionic Blast]
Ability14: What divides them will become their doom! [Psionic Blast]
Ability15: Anger as quenching flame! [Psionic Blast]
Ability16: Crush their puny minds! [Mental Onslaught]
Ability17: How easily do the mentally weak fall! [Mental Onslaught]
Ability18: Such flawed intellect will be their downfall! [Mental Onslaught]
Ability19: Let hate empower you! [Psychic Stimulus]
Ability20: Fight them with renewed vigor! [Psychic Stimulus]
Ability21: Unleash your might unto these fools! [Psychic Stimulus]
Ability22: Strength in faith! [Might from Beyond]
Ability23: Witness the strength of our collective! [Might from Beyond]
Ability24: His strength seeps through us! [Might from Beyond]
Ability25: I see beyond! [Vision]
Ability26: Nothing escapes my superior abilities! [Vision]
Ability27: There are so few bounds which can hold me! [Vision]
Combat1: "Genestealer"?! How dare you throw such slurs at my kin!
Combat2: Unwashed scum!
Combat3: Heathens!
Combat4: I serve powers far beyond your feeble comprehension.
Combat5: Worm!
Combat6: Take His gift, or die!
Combat7: On the day of rapture, only fools dare deny His glory!
Combat8: Pathetic vermin!
Combat9: [laughing]
Combat10: [more laughing]
Combat11: [even more laughing]
Combat12: [aggressive yell as if like a battle scream]
Combat13: [another aggressive yell as if like a greater battle scream]
Combat14: [various other aggressive yells and battle screams]
Under_Fire1: They are firing at us! The heathens!
Under_Fire2: Blasphemy! You cannot kill us!
Under_Fire3: Fools... Fools all of you!
Damage1: You dare attack a prophet?
Damage2: We can do worse!
Damage3: Their threats remain meaningless!
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: No... No!
Death2: Help... me...
Death3: Star god... save me...
Death4: Fallen.. but... how?!?!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]
Cult Magus (Proto Magi)
Notes: A more eager version of the Magus, their voice is only heard if there is no living Cult Magus in the squad. Look like confessors with human flesh colored genestealer head with feeder tendrils, one arm (randomized left or right) a big scything claw and the other randomized as an empty hand, IG priest hand holding a book, or holding a scroll. Each additional Proto Magi decreases the Cult Magus’ abilities’ cooldown times. They have the same “push down” ranged attack as the Cult Magus. Passive ability: Warp Field... protecting the other members of the squad from ranged attack
-Model: looks like confessors with human flesh colored genestealer head with feeder tendrils, one arm (randomized left or right) a big scything claw and the other randomized as an empty hand, IG priest hand holding a book, or holding a scroll.
-Gameplay: Each additional Proto Magi decreases the Cult Magus’ abilities’ cooldown times. They have the same “push down” ranged attack as the Cult Magus. Melee attack is stabbing downwards with daggers like the Thrall brood. Passive ability: Warp Field... protecting the other members of the squad from ranged attack
Unit_Complete1: You have already spoken your secrets to us
Unit_Complete2: The Cult has many psykers
Unit_Complete3: Many of us serve the Cult
Unit_Complete4: The minds of the masses is weak
Unit_Complete5: So gullible, the people of this world
Unit_Complete6: The world is ripe for the Cult
Unit_Complete7: The Cult will find many pawns on this world
Selection1: See with your true eyes
Selection2: Let us open your mind
Selection3: We are of one mind
Selection4: We understand
Selection5: The hive speaks to us
Selection6: One gene and one mind
Selection7: We see clearly
Move1: We hear the whispers of the mind
Move2: The flesh obeys the mind
Move3: The flock will give their flesh willingly
Move4: Let the Hive echo in your mind
Move5: The hive mind speaks
Move6: We know your intention
Move7: The brood will obey
Attack1: All will be of one hive mind
Attack2: Their secrets are ours
Attack3: Their minds are open to us
Attack4: We’ll crush them from within
Attack5: They are of no consequence
Attack6: The Hive mind will not be opposed
Attack7: Their minds are weak
Capture1: Leave that to us
Capture2: This world is already ours
Capture3: It will be no effort at all
Capped1: The conquest has only begun
Capped2: This world falls from within
Capped3: Piece by piece, this world becomes ours
Join1: We will focus your thoughts
Join2: We will think for you
Join3: Be part of something greater than yourself
Detach1: One cannot be unbounded from the Brood mind
Detach2: Your lives for the Hive
Load_Transport1: We move concealed among the masses
Load_Transport2: Our servants will take us
Unload_Transport1: Surrender your mind to the Hive
Unload_Transport2: The mind is a tool of the Hive Brood
Morale_Break1: Preserve our gifts against extinction
Morale_Break2: Preserve us, that our gifts will serve the Hive
Morale_Break3: Preserve our genes for the next generation
Morale_Restored1: More willing minds will rise to serve us
Morale_Restored2: The mind will serve the Cult again
Morale_Restored3: The Hive Mind speaks to us again
Charge1: Your minds tear asunder
Charge2: Let go of your free will
Charge3: Surrender your minds to us
Jump_Teleport1: Protect the Magus
Jump_Teleport2: We go that way
Deepstrike1: Protect the Magus
Deepstrike2: We go that way
Ability1: [offensive] Let your mind fill with our thoughts
Ability2: [offensive] Struggle not
Ability3: [offensive] Surrender yourselves to us
Ability4: [defensive] Let us mold your thoughts
Ability5: [defensive] Your thoughts are ours to command
Combat1: Your mind is weak
Combat2: We will extinguish you
Combat3: You are your own enemy
Under_Fire1: We will bend these minds to the Hive mind
Under_Fire2: These enemies cannot reconciled to us
Under_Fire3: Intruders to the Hive Mind’s domain
Damage1: This pain is bore by the Hive mind
Damage2: Though you kill me, the Magus will rend your mind
Damage3: The Brood has many more like me
Death1: *lots of choking, almost melodramatic*
Death2: *different lots of choking*
Death3: *another different lots of choking*
Death4: *inhuman genestealer scream*
Hierarch
Notes: Like a mad prophet with a hybrid voice. A genestealer hybrid with human legs, carnifex torso (with the spore vents on it), human arms, hybrid head, carrying a banner and a dagger. The banner is a pole with a bleached bone Tyranid Warrior skull on it, and a strip of teamcolourable cloth hanging below it on a T, like the vanilla Grey Knights loincloth. Requires Brood Mother to train. Suggest offensive ability ““Distort Vision” (in a small targeted area, all infantry/vehicles have range temporarily reduced to a very short range)
-Model: a genestealer hybrid with human legs, little carnifex torso (with the spore vents on it), human arms, hybrid head, carrying a banner and a dagger. The banner is a pole with a bleached bone Tyranid Warrior skull on it, and a strip of teamcolourable cloth hanging below it on a T, like the vanilla Grey Knights loincloth.
-Gameplay: Requires Brood Mother to train. Suggest offensive ability ““Distort Vision” (in a small targeted area, all infantry/vehicles have range temporarily reduced to a very short range). Suggest defensive power: “Collaborators” (places a Drum Bomb anywhere on the map, even where hidden by fog of war. Works the same way as the Rogue Xenologists’ Myiasis ability, but the drum bomb explodes in one big fiery inferno and disables vehicles)
Unit_Complete1: The children will be as one with the Hive!
Unit_Complete2: The Cult have kept the peace long enough, we rise!
Unit_Complete3: The Church of the Imperial Creed... is no more!
Unit_Complete4: The unchanged are leeches... we are the future!
Unit_Complete5: God fleets will darken the sky!
Unit_Complete6: The pure mind will cast a shadow across the warp!
Unit_Complete7: The Emperor will join us in this bioform wonder!
Selection1: Spores will fall from the sky!
Selection2: The Father will consume all!
Selection3: The end is near!
Selection4: The Great Brood approaches!
Selection5: Hail the primus! The Clawed Father!
Selection6: The mind of the hive is a mighty thing!
Selection7: Bow not to the Throne of Lies!
Move1: Receive the gene blessing!
Move2: The true Emperor is clawed and many armed!
Move3: A new evolved age has come!
Move4: Look upon us and know the future!
Move5: Skin like armor, claws like steel!
Move6: The Norn queen approaches!
Move7: In the brood, an end to mistrust!
Attack1: The Great swarm will feed!
Attack2: The world ends in a tide of claws!
Attack3: In the hive mind, all will know peace!
Attack4: The brood hungers for whole species!
Attack5: The end comes as a billion mouths!
Attack6: This puny race will feed the Hive Fleets!
Attack7: The time of our triumph is soon!
Capture1: The Hive mind shall have all!
Capture2: The great brood will populate the galaxy!
Capture3: The brood bring abundance!
Capped1: I have seen the future, where all are one!
Capped2: This world will live on in the Hive!
Capped3: All life here will soon be one with the Cult!
Join1: The time has come to be one with the swarm!
Join2: There is no god so real as the Hive mind!
Join3: Only the gene is pure!
Detach1: Go, sanctionites of the pure Cult! [pronounced "sanction-ites"]
Detach2: The host species shall birth perfection itself!
Load_Transport1: There is no place the Cult cannot reach!
Load_Transport2: The Cult is everywhere, it is everyone!
Unload_Transport1: The Hive Fleet is inevitable!
Unload_Transport2: The hunters have come!
Morale_Break1: Those who die will be brood martyrs!
Morale_Break2: Our flesh will outlive our deaths!
Morale_Break3: Those many will die, the Hive will consume all!
Morale_Restored1: Your genes will live again in the hive!
Morale_Restored2: Look to the skies, the swarm shall come!
Morale_Restored3: The swarm will not be denied!
Charge1: Receive the stigma of the Hive Cult!
Charge2: Choke on your defiance!
Charge3: The Hive is unstoppable!
Jump_Teleport1: There is no place the Cult cannot go!
Jump_Teleport2: No place is safe from the Hive!
Deepstrike1: There is no place the Cult cannot go!
Deepstrike2: No place is safe from the Hive!
Ability1: [offensive] This world is ours for the consuming!
Ability2: [offensive] The Brood Father’s judgment has come to this word!
Ability3: [offensive] The great maw of the Hive will consume all!
Ability4: [defensive] The hive-mind is full of strength!
Ability5: [defensive] Our savior slumbers in the void between stars!
Combat1: Become as one with the hivemind!
Combat2: All will join the brood!
Combat3: Bow down!
Under_Fire1: These enemies will only strengthen the Swarm!
Under_Fire2: The Hive will sweep away all enemies!
Under_Fire3: The naysayers and hive enemies come only to die!
Damage1: None will escape the claws of the Swarm!
Damage2: There is no final victory against the Cult!
Damage3: The Cult is eternal, it outlasts all!
Death1: Death is the beginning of rebirth in the swarm!
Death2: We are eternal in the swarm!
Death3: Our deaths are meaningless in the Hive!
Death4: The swarm is immortal!
Patriarch
Notes: Sounds like a booming psychic voice, like the StarCraft overmind, speaking while the real world with sound of extreme deep genestealer growling are in the background. Looks like a big beefed up Genestealer, with a longer tongue. Passively empowers all units around it, except Brood Brothers and vehicles. Any single non-command, non-daemon infantry it is in melee combat cannot fight back. Warp Bolts (Throws a couple of warp bolts like a Tyranid mod Zoanthrope, which knows infantry around with moderate damage and damages vehicles heavily)
-Model: Looks like a big beefed up Genestealer, with a longer tongue.
-Gameplay: Passively empowers all units around it, except Brood Brothers, Brethren Bikers and vehicles. Any single non-command, non-daemon infantry it is in melee combat cannot fight back. Offensive Ability: Synapse Bolts (Throws a couple of warp bolts like a Tyranid mod Zoanthrope, which knows infantry around with moderate damage and damages vehicles heavily)
Unit_Complete1: It is time to show our hand, my children
Unit_Complete2: My children have arisen
Unit_Complete3: Long I slept on the space hulk... as my children will
Unit_Complete4: My children have been hidden long enough
Unit_Complete5: A million world will yield their genes to us
Unit_Complete6: Arise, my children and take this world
Unit_Complete7: Now my children will take this world
Selection1: Rise up my children
Selection2: Sacred children
Selection3: So long have I been among the prey
Selection4: Be fruitful and multiply
Selection5: Cherish the offspring
Selection6: Our patience is at an end
Selection7: I hid in shadows long enough
Move1: From the humans, we will have flesh and new Children
Move2: A gamble... worth making
Move3: As we planned, my children
Move4: This world… will be reborn
Move5: We evolve
Move6: We grow
Move7: Our time is at hand
Attack1: Preserve the nest!
Attack2: My children, we hunt!
Attack3: We will feast, my children!
Attack4: Now we will consume them!
Attack5: Bring them to us!
Attack6: Our prey is at hand!
Attack7: The time has come!
Capture1: Take this world, all of it
Capture2: Now our Cult will take this world
Capture3: This world will burn, and arise a stronger species
Capped1: The cult engulfs this world
Capped2: This world kneels to our Cult!
Capped3: This world falls
Join1: Come, my children
Join2: I will guide you, my children
Join3: Serve me, my children
Detach1: Go, my children
Detach2: Be my eyes and claws, my children
Load_Transport1: We will be, out of sight
Load_Transport2: We will be hidden, for now
Unload_Transport1: Arise, Cult of the Swarm
Unload_Transport2: My children, our time is now
Morale_Break1: We must go to ground, my children
Morale_Break2: We must hide from sight, my children
Morale_Break3: We must be hidden, my children
Morale_Restored1: Our time is come again, my children
Morale_Restored2: The pure gene cannot be denied
Morale_Restored3: The pure shall inherit this world
Charge1: *deep patriarch roar*
Charge2: *deep patriarch rumble*
Charge3: *patriarch hiss, almost like a crocodile*
Jump_Teleport1: I come, my children
Jump_Teleport2: My children, I have arrived
Deepstrike1: I come, my children
Deepstrike2: My children, I have arrived
Ability1: [offensive] *slightly louder deep patriarch roar*
Ability2: [offensive] *slightly louder deep patriarch rumble*
Ability3: [offensive] *slightly louder patriarch hiss, almost like a crocodile*
Ability4: [defensive] *slightly louder deep patriarch roar*
Ability5: [defensive] *slightly louder patriarch hiss, almost like a crocodile*
Combat1: *deep patriarch roar*
Combat2: *deep patriarch rumble*
Combat3: *patriarch hiss, almost like a crocodile*
Under_Fire1: They are here!
Under_Fire2: They oppose us!
Under_Fire3: It has come to this!
Damage1: *deep, but faltering patriarch roar*
Damage2: *plaintive patriarch whine, like the baby T-rex from Jurassic Park 2*
Damage3: *different plaintiff patriarch whine, like the baby T-rex from Jurassic Park 2*
Death1: *deep, but faltering patriarch roar*
Death2: *deep patriarch rumble*
Death3: *plaintive patriarch whine, like the baby T-rex from Jurassic Park 2*
Death4: *different plaintiff patriarch whine, like the baby T-rex from Jurassic Park 2*
Patriarch (updated)
Notes: "The Patriarch and his Broodcoven dominate the minds and hearts of the cultists in their thrall. Masters of psychic and physical power, they muster and command the actions of the cult's many generations to ensure their targets are torn down in short order. Every word spoken by the Magus or Primus is obeyed to the letter by their faithful congregation, for they speak on behalf of the Star Saviour himself. This cocktail of psychic power, inspirational presence and dark charisma is a potent stimulant to the cultists around them. Perhaps realising they would soon be doomed should their masters leave them, the lesser warriors of the cult will fight tooth and claw to defend them – and on the day of battle, the best form of defence is attack..." The mastermind of the cult. Communicates in grunts, growls and other various animal sounds, occasionally, it will utter something resembling an alien language that only the Broodcoven can understand (feel free to spice that up with grunts and snarls as you see fit). It's to convey that it communicates with its subjects telepathically, but also to obfuscate the alien mind it possesses. The voice will be heavily modified as well, the point is to be less something that can be made out as much as sounding distinct. Try getting a lot of weird tonality out of it, this will be even more accentuated in post. Don't overstrain your voice, you can keep it on the quiet side. We're giving you a lot of freedom in how to approach this.
Written By: DontAsk
Edited By: Thudmeizer
Unit_Complete1: [alien howl]
Unit_Complete2: [another alien howl]
Unit_Complete3: [yet another alien howl]
Unit_Complete4: [alien-like scream]
Unit_Complete5: [another alien-like scream]
Unit_Complete6: [yet another alien-like scream]
Unit_Complete7: [and yet another alien-like scream]
Selection1: Ylah.
Selection2: Dhur, kharad?
Selection3: Ma'rdarath.
Selection4: Ia, ia.
Selection5: Fthgan.
Selection6: Dhuru, dhuru.
Selection7: [alien snarl]
Selection8: [another alien snarl]
Selection9: [yet another alien snarl]
Move1: Vooos.
Move2: Yeeeees.
Move3: Goooorrr.
Move4: Nehhhhh.
Move5: [tongue clicking]
Move6: [another tongue click]
Move7: [angry breath]
Move8: [another angry breathing]
Move9: [yet another angry breathing]
Attack1: Garrrr!!
Attack2: Mag'nor Rath!
Attack3: Hotep Drah!
Attack4: Tal'zar!!!
Attack5: [alien howl]
Attack6: [another alien howl]
Attack7: [alien growl]
Attack8: [another alien growl]
Attack9: [yet another alien growl]
Capture1: R'ud.
Capture2: Mak'gar zyen gorod.
Capture3: [alien hiss]
Capped1: [something that sounds vaguely like spitting]
Capped2: [again something that sounds vaguely like spitting]
Capped3: [once again something that sounds vaguely like spitting]
Join1: Vor'Nander.
Join2: [bark]
Join3: [another bark]
Detach1: Dreck Lahun!
Detach2: [alien snarl]
Detach3: [another alien snarl]
Load_Transport1: Ghu'kuru.
Load_Transport2: Ghraan.
Load_Transport3: [snarl and bark]
Unload_Transport1: Nekau.
Unload_Transport2: Bogah.
Unload_Transport3: [hissing a click]
Unload_Transport4: [hissing another click]
Morale_Break1: Fahhh!!!!
Morale_Break2: [worried bark]
Morale_Break3: [another worried bark]
Morale_Restored1: Meydum Roth'ca.
Morale_Restored2: [wolf-like howl]
Morale_Restored3: [another wolf-like howl]
Charge1: Att'r.
Charge2: Keel.
Charge3: De-vour..
Charge4: [alien growl]
Charge5: [another alien growl]
Jump_Teleport1: Zet.
Jump_Teleport2: Osorkon.
Jump_Teleport3: [angry chewing]
Jump_Teleport4: [another angry chewing]
Jump_Teleport5: [angry exhale]
Jump_Teleport6: [another angry exhale]
Deepstrike1: [banshee shriek]
Deepstrike2: [another banshee shriek]
Ability1: Gul, M'dhet.
Ability2: Maha G'krull.
Ability3: Nihiru!
Ability4: [growl, then scream]
Ability5: [shout]
Ability6: [animalistic grunting that sounds vaguely like laughter]
Ability7: Zhag Gorath. [Mass Hypnosis]
Ability8: Nell'oth Ra. [Mass Hypnosis]
Ability9: Valzor Moth. [Mind Control]
Ability10: Ack Tow. [Mind Control]
Ability11: Zar Nar Var. [Psionic Blast]
Ability12: Telor'nesh. [Psionic Blast]
Ability13: Bal'goth Drot. [Mental Onslaught]
Ability14: Menan Dray'us. [Mental Onslaught]
Ability15: Gall'mor Drakka. [Psychic Stimulus]
Ability16: Kal-thorh Xemos Ner'ah. [Psychic Stimulus]
Ability17: Vosh. [Might from Beyond]
Ability18: Siphdore. [Might from Beyond]
Combat1: Gizeh Drah!
Combat2: Kaf Kar!
Combat3: Tark Rifeh!
Combat4: Yarrrrrr!
Combat5: [sounds vaguely like a laugh]
Combat6: [another sound which is vaguely like a laugh]
Combat7: [yet another sound which is vaguely like a laugh]
Combat8: [shouting]
Combat9: [another shout]
Combat10: [yet another shout]
Combat11: [slightly amused chuckle]
Combat12: [more slightly amused chuckling]
Under_Fire1: Aar!
Under_Fire2: Bas-drot!
Under_Fire3: [hiss]
Under_Fire4: [growl]
Damage1: Imbrim Qar!
Damage2: Ptah!
Damage3: [pain grunt]
Damage4: [another pain grunt]
Damage5: [yet another pain grunt]
Death1: Jer-got Maarrrrr....
Death2: Margro-fethhhhh....
Death3: Drek.....
Death4: [dying alien sound]
Death5: [another dying alien sound]
Death6: [yet another dying alien sound]
Broodlord - SoundFX used
Notes. Suggest offensive power: “Terrify” (Broodlord roars. enemy units within a certain radius take a big morale hit)