I just saw Edain's new Isengard update, and this caught my eye:
It shows their structures going through the map's terrain. How did they do this?
Posted 03 March 2014 - 01:26 PM
The answer may be in the code for the Demo Mordor Base, the one that looks like Dol Guldur. It hides the terrain under it. But I do not have the skill to find it.
A hack solution may be to have all maps have a hole in the ground where the base is and always cover it.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 03 March 2014 - 02:03 PM
That hack solution doesn't sound like it'd work, at all
The first answer is interesting. Will check.
EDIT: You mean this?
RemoveTerrainRadius = 105.0 ; Remove terrain around this structure for subterranean cracks effect.
EDIT2: Might a negative value on GeometryHeight be related?
No fuel left for the pilgrims
Posted 03 March 2014 - 05:22 PM
That first code worked from my tests.
I had been trying to work that one out for a while now.
Thanks MTL.
Break dancing into the hearts of millions
Posted 03 March 2014 - 05:35 PM
So how do you determine the radius?
No fuel left for the pilgrims
Posted 03 March 2014 - 09:29 PM
Another thing to test is that if the terrain becomes permanently missing.
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 03 March 2014 - 09:32 PM
Another thing to test is that if the terrain becomes permanently missing.
I doubt that, or Edain wouldn't have implemented it.
No fuel left for the pilgrims
Posted 11 March 2014 - 03:05 PM
Posted 15 May 2014 - 09:56 PM
That is a very cool feature. Opens up for a lot of cool map designs
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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