Problem with new made hordes
#1 Guest_Dagalur Goth_*
Posted 18 March 2005 - 06:25 PM
You see whenever a unit gets killed, the horde ofcourse respawns it ( when there is a banner duhh ) , but these respawned units are then no longer part of the horde, they act as individuals and can be fully controlled, but the horde does save room for them so the horde ends up full of gaps when done respawning.
How can I make the respawners stick to the horde like they should ?
( every member of the horde ofcourse has his own position and the slots and initalunits have the right numbers behind them, the hordes are sized 20 members and 40 members )
#2
Posted 19 March 2005 - 12:53 PM
#3 Guest_Guest_*
Posted 19 March 2005 - 01:00 PM
#4
Posted 19 March 2005 - 03:54 PM
#5 Guest_Guest_*
Posted 19 March 2005 - 11:51 PM
#6
Posted 20 March 2005 - 12:43 AM
You can download it over at the MEMW site.
Edited by Extelleron, 20 March 2005 - 12:56 AM.
#7 Guest_Guest_*
Posted 20 March 2005 - 11:09 AM
#8 Guest_Dagalur Goth_*
Posted 20 March 2005 - 06:05 PM
What could make a respawning unit pop out of the horde ?
#9
Posted 20 March 2005 - 07:07 PM
Maybe there is something we can spot.
Save the environment, use green text
Some Bullshit Somewhere
#10 Guest_Dagalur Goth_*
Posted 21 March 2005 - 09:29 PM
#11
Posted 22 March 2005 - 02:12 AM
C:\Program Files\EA GAMES\The Battle for Middle-earth \data\ini\object\hordes
Evilfaction units describes how the unit itself behaves, the horde file explains what it should do when you have a horde of them. They are two seperate files.
Gondor soldier, and the gondor soldier horde code.
Save the environment, use green text
Some Bullshit Somewhere
#12
Posted 23 March 2005 - 08:52 PM
#13
Posted 23 March 2005 - 08:59 PM
Is it just to post them here?
If so just attach them to your reply under the icons at the bottom of the reply page is an option to attach stuff.
(I'm guessing that's what it's for anyway )
#14
Posted 23 March 2005 - 09:05 PM
#15
Posted 23 March 2005 - 09:10 PM
It'll open a new page to enter the reply, there should be a line of smilies at the bottom of your window, Below that is the attatch thing.
#16
Posted 23 March 2005 - 09:14 PM
O and since evilfactionunits apears way to big to attach, which parts should I attach ? I guess mosly the stuff about the orc warriors and archers for now right ?
- goes to bed, getting late
Attached Files
Edited by Dagalur Goth, 23 March 2005 - 09:48 PM.
#17
Posted 23 March 2005 - 11:51 PM
How am I supposed to know what you changed in the horde code if I don't even know what unit to look for. Edit your post and attach just the relevant info.
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Some Bullshit Somewhere
#18
Posted 24 March 2005 - 02:37 PM
Evilfactionunits coming soon
Edited by Dagalur Goth, 24 March 2005 - 03:04 PM.
#19
Posted 24 March 2005 - 04:44 PM
Maybe you have somehow confused the game because you have 21 slots plotted.The stuff in the hordes file I attached is only contains: original mordorfighter, mordorarcher and mordorfighterarcher combo for comparing code ( spelling ? ), and my new hordes.
Evilfactionunits coming soon
;Positions for 20 RankInfo = RankNumber:1 UnitType:MordorArcher Position:X:22 Y:-32 Position:X:22 Y:-10 Position:X:22 Y:10 Position:X:22 Y:32 RankInfo = RankNumber:2 UnitType:MordorArcher Position:X:2 Y:-32 Position:X:2 Y:-10 Position:X:2 Y:10 Position:X:2 Y:32 RankInfo = RankNumber:3 UnitType:MordorArcher Position:X:-22 Y:-10 Position:X:-22 Y:10 RankInfo = RankNumber:4 UnitType:MordorFighter Position:X:42 Y:-50 Position:X:42 Y:-32 Position:X:42 Y:-10 Position:X:42 Y:10 Position:X:42 Y:32 Position:X:42 Y:47 RankInfo = RankNumber:5 UnitType:MordorFighter Position:X:27 Y:-50 Position:X:22 Y:50 RankInfo = RankNumber:6 UnitType:MordorFighter Position:X:2 Y:-50 Position:X:2 Y:50 ;RankInfo = RankNumber:7 UnitType:MordorFighter Position:X:-27 Y:-50 Position:X:-22 Y:50
This is taken from you archer combo horde.
Also is this valid syntax to have four hordes in one? Or am I seeing this wrong and not understanding it?
ComboHorde = Target:MordorArcherArcherComboHorde Result:MordorFighterFighterArcherArcherComboHorde InitiateVoice:OrcFighterVoiceJoinArcher ComboHorde = Target:MordorFighterFighterComboHorde Result:MordorFighterFighterFighterFighterComboHorde InitiateVoice:OrcFighterVoiceJoinAnybody
Save the environment, use green text
Some Bullshit Somewhere
#20
Posted 25 March 2005 - 11:10 AM
[checked] the hordes have the right numbers, 20 slots and 20 positions, and the big ones 40 slots and 40 positions.
And about the combo-ing code, for example the MordorArcherArcherComboHorde is a new horde I created, It itself is created by coupling to basic archerhordes, so its ONE horde on itself now, it works just fine coupling, thats not the problem.
The sound I used is just an existing one so no problems there either, do know that making the hordes couple is working ok, the problems I had was only the respawning,
O and another thing, the units don`t move away from the horde to melee attack, and yes I already increased the meleeattackleash but that didn`t help.
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