Whats your favourite bit?
#1
Posted 21 April 2005 - 10:17 AM
You've all supported us thus far. Let us know what you like too.
Favourite unit - graphic - sounds whatever
I know its a beta and its buggy and there are problems but lets hear it for the team. Its an amateur job and I think its going down a near professional route. Keep the team motivated for that last push on the playability.
I was hoping for a few more posts like 'Kommissar unregistereds'
#2
Posted 21 April 2005 - 10:19 AM
#3
Posted 21 April 2005 - 11:32 AM
#4
Posted 21 April 2005 - 01:48 PM
#6
Posted 21 April 2005 - 03:30 PM
I'm sure the maps are cool to, but for some reason my terrain textures aren't there, so everything is just lime-green
And yes, I did a clean re-install of Zero Hour.
Other than that it was awsome!
I love how normal infantry can't do shit to tanks!
#7
Posted 21 April 2005 - 04:10 PM
Extracted the zipfile to the ZH Directory?
sounds like you've made a small installation error
#8
Posted 21 April 2005 - 04:19 PM
Edited by tornado2099, 21 April 2005 - 04:19 PM.
#9 Guest_Guest_*
Posted 21 April 2005 - 05:50 PM
But...
1) The cannon on the uber-skimmer just pwns, it ROCKS, both sound and animation!!
2) Whoever made the rocket trails of the Tau turret rocks too
3) Voice acting VERY good, I thought it was ripped from other games!
KEEP UP THE GOOD WORK!! I WANT NECRONS TOO!!
#10
Posted 21 April 2005 - 08:20 PM
thx that you like the railgun and the rest of course
#12
Posted 21 April 2005 - 08:47 PM
#13
Posted 22 April 2005 - 02:27 AM
The definite best bit has to be the ultimate gate. It looks awesome. The models are simply divine- the sounds I havent heard yet because I havent installed it but IM sure Juggernaut did a good job. Isnt that right Frank? (personal joke dw bout it).
Good work and I hope to work with you all in the future (AI hint hint *censored* hint)
Sevrius
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#14 Guest_dangman4eve_*
Posted 22 April 2005 - 04:02 AM
#15
Posted 22 April 2005 - 12:23 PM
C'mon Johnny, why don't you install it then Get yer lazy ass through the outback and grab yer discs from the neighbours*Readies the Deathwatch boltgun* DEATH TO ALL INFIDELS!!!!!!!!!!
The definite best bit has to be the ultimate gate. It looks awesome. The models are simply divine- the sounds I havent heard yet because I havent installed it but IM sure Juggernaut did a good job. Isnt that right Frank? (personal joke dw bout it).
Good work and I hope to work with you all in the future (AI hint hint *censored* hint)
Sevrius
@Dangman4eve; thx alot
Keep em coming guys
#16
Posted 22 April 2005 - 02:13 PM
#17
Posted 23 April 2005 - 02:23 AM
Prepare to die, infidels!!!!!!! Exitus acta probat, Guardsmen and Tau have been declared Hereticus Majoris by the Holy Inquisition, prepare to be purged....frank
=][= Sevrius =][=
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
#18
Posted 23 April 2005 - 06:15 AM
Due to my comp not having good enoth memory, i can't run generals (yet)
But from what i've seen, it's an exilant mod. THe IG are my favorite (as allways)
I was wondering, are you going to add sponsones to the Lemen Russes?
#19
Posted 24 April 2005 - 12:33 AM
And why is there an American supply truck at the Ultimate Gate.
A cool map, btw, would be cool to play a 2 VS 2 game on.
#20
Posted 24 April 2005 - 12:27 PM
"For the Emporer" *shoots at the chaos*
Due to my comp not having good enoth memory, i can't run generals (yet)
But from what i've seen, it's an exilant mod. THe IG are my favorite (as allways)
I was wondering, are you going to add sponsones to the Lemen Russes?
Sponsons for the Leman Russ'es i've talked with Calamity about this option, as it came up in our optionslist for other units as well like fully custom Tau Crisis suits and Landraider or other tanks arnament.
We left this discussion a bit for the moment, so we actually don't know. It's not impossible to add, it's just that the game is not ready for it atm and it's alot of coding work.
So no definitive answer YET
Personally i'd love to see this feature in, but i'm not around as modleader, only a lowly soundartist
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