Bugs, Mismatches, and Errors. POST HERE
#221
Posted 16 July 2005 - 09:53 AM
same place?
#222 Guest_Guest_*
Posted 16 July 2005 - 10:11 AM
Mod has technical diffilcultys, constantly crashing the game.
#223 Guest_Guest_*
Posted 16 July 2005 - 11:16 AM
Militia cannot win in challenge mode. can in skirmish.
#224
Posted 16 July 2005 - 12:11 PM
Ok militia dosn't have radar in challange mode, skirmish is all good.
Militia cannot win in challenge mode. can in skirmish.
im ny pr 5.0 the milta do have a radar
whoohoo new aviater image
Edited by Karl Townsend, 16 July 2005 - 12:17 PM.
#226
Posted 16 July 2005 - 03:56 PM
aww the battlefield games
some the best games ever made
and vangaurd plan on making any other mods for any other game
i think red aleart 3 is offiacil
red it on some site
so how about it
#228
Posted 16 July 2005 - 05:13 PM
#229
Posted 16 July 2005 - 11:25 PM
#230 Guest_Guest_*
Posted 17 July 2005 - 01:47 AM
#231 Guest_Guest_*
Posted 17 July 2005 - 02:20 AM
oh nevermind i fixed the problem ignore my posts.ok i downloaded project raptor 5.0 from the home page and it says it installed correctly but when i try to start the game it just refuses to load no error or anything. the image when you start the game pops up on the screen but the game refuses to start why is this happening?...
#232 Guest_Guest_*
Posted 17 July 2005 - 02:40 AM
#233 Guest_Guest_*
Posted 17 July 2005 - 04:45 AM
#234 Guest_Guest_*
Posted 17 July 2005 - 05:09 AM
#235
Posted 17 July 2005 - 10:13 AM
ok sorry for posting so much but i dont know how to edit or if guests can. anyways i found another bug online with a friend. he was gla toxin he built a shipyard and when he got fortified buildings upgrade his shipyard vanished into thin air...seriously. he rebuilt his shipyard and a mismatch happened...please vanguard try to get rid of all these horrible mismatches in the next version.
i think it happens with all gla gens who upgrade the scuteres to fortifed sctucres
cause the shipyard has no picture when that upgrade is bought so it dont display
#236
Posted 17 July 2005 - 12:27 PM
This is about ur tech building the dozer bay
plz can u remove before im tempted by the powers of god and edit every map so each map has a dozer bay
for all u people i dont know what the dozer bay u dont want to tell otherwise u would be doing the same as me having the powers of god in generals
Edited by Karl Townsend, 17 July 2005 - 12:27 PM.
#237
Posted 17 July 2005 - 07:26 PM
Vangaurd
This is about ur tech building the dozer bay
plz can u remove before im tempted by the powers of god and edit every map so each map has a dozer bay
for all u people i dont know what the dozer bay u dont want to tell otherwise u would be doing the same as me having the powers of god in generals
I know what you mean Karl. I've already fallen victim to that temptation already. I've put the dozer bay on three quarters of my maps already. Three cheers for Vanguard for that idea.
The Tech Dozer Bay is just so cool.
#238
Posted 17 July 2005 - 07:48 PM
Vangaurd
This is about ur tech building the dozer bay
plz can u remove before im tempted by the powers of god and edit every map so each map has a dozer bay
for all u people i dont know what the dozer bay u dont want to tell otherwise u would be doing the same as me having the powers of god in generals
I know what you mean Karl. I've already fallen victim to that temptation already. I've put the dozer bay on three quarters of my maps already. Three cheers for Vanguard for that idea.
The Tech Dozer Bay is just so cool.
LMFASO
Now for the real news
i have found a way to turn pr 5.0 off and on
BEFORE NOT AFTER You install pr 5.0
Copy all generals files into a folder in my documents that what i did
then IN that folder were u just copyed the files load GENERALS
And normal generals will load
#240 Guest_Guest_*
Posted 18 July 2005 - 07:53 AM
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