Jump to content


Photo

Bugs, Mismatches, and Errors. POST HERE


  • Please log in to reply
980 replies to this topic

#221 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 16 July 2005 - 09:53 AM

so were we download the working pr 5.0

same place?
Posted Image

#222 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 16 July 2005 - 10:11 AM

Militia dosn't have a radar.

Mod has technical diffilcultys, constantly crashing the game.

#223 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 16 July 2005 - 11:16 AM

Ok militia dosn't have radar in challange mode, skirmish is all good.
Militia cannot win in challenge mode. can in skirmish.

#224 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 16 July 2005 - 12:11 PM

Ok militia dosn't have radar in challange mode, skirmish is all good.
Militia cannot win in challenge mode. can in skirmish.

<{POST_SNAPBACK}>


im ny pr 5.0 the milta do have a radar

whoohoo new aviater image

Edited by Karl Townsend, 16 July 2005 - 12:17 PM.

Posted Image

#225 Bob

Bob

    Marine Corps Expeditionary Fighting Vehicle (EFV)

  • Project Team
  • 1,252 posts
  • Location:The country music capital - Nashville TN, U.S.A.
  • Projects:Project Raptor, ZH Maps
  •  "If everyone is thinking alike, someone isn't thinking."

Posted 16 July 2005 - 03:42 PM

That's a nice avitar Karl. Good choice. Looks real cool. :huh:
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Bob

Posted Image

#226 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 16 July 2005 - 03:56 PM

its from battlefield 2


aww the battlefield games

some the best games ever made


and vangaurd plan on making any other mods for any other game


i think red aleart 3 is offiacil

red it on some site

so how about it
Posted Image

#227 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 16 July 2005 - 04:02 PM

Oh most definately, I shall port the mod over to that, but make it fit the RA style more then it does now. If your talking about FPS games, yes those too, already did one for Renegade, but that was a personal mod to see what I could do, and I lost it :huh:.
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#228 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 16 July 2005 - 05:13 PM

i wonder if any1 will make a mod for ra3 that willl be based in generals?
Posted Image

#229 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 16 July 2005 - 11:25 PM

yeah... they probably would.

#230 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 July 2005 - 01:47 AM

ok i downloaded project raptor 5.0 from the home page and it says it installed correctly but when i try to start the game it just refuses to load no error or anything. the image when you start the game pops up on the screen but the game refuses to start why is this happening?... :p

#231 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 July 2005 - 02:20 AM

ok i downloaded project raptor 5.0 from the home page and it says it installed correctly but when i try to start the game it just refuses to load no error or anything. the image when you start the game pops up on the screen but the game refuses to start why is this happening?... :p

<{POST_SNAPBACK}>

oh nevermind i fixed the problem ignore my posts.

#232 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 July 2005 - 02:40 AM

me again i found a bug with nuke gens black eagle bomber. when you bomb a usa war factory it deals SLIGHT damage and the bombs dont release the clusters. it might be the same for other buildings too might want to fix this it works vs ground units though. :p

#233 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 July 2005 - 04:45 AM

ok i found yet another bug while playing online with a friend. the new militia war factory gun causes a mismatch when it fires...we tried it 3 times im 100% positive its the gun it fired in all 3 matches and the mismatch happened all 3 times just when the gun was fireing. :p

#234 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 July 2005 - 05:09 AM

ok sorry for posting so much but i dont know how to edit or if guests can. anyways i found another bug online with a friend. he was gla toxin he built a shipyard and when he got fortified buildings upgrade his shipyard vanished into thin air...seriously. he rebuilt his shipyard and a mismatch happened...please vanguard try to get rid of all these horrible mismatches in the next version.

#235 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 17 July 2005 - 10:13 AM

ok sorry for posting so much but i dont know how to edit or if guests can. anyways i found another bug online with a friend. he was gla toxin he built a shipyard and when he got fortified buildings upgrade his shipyard vanished into thin air...seriously. he rebuilt his shipyard and a mismatch happened...please vanguard try to get rid of all these horrible mismatches in the next version.

<{POST_SNAPBACK}>


i think it happens with all gla gens who upgrade the scuteres to fortifed sctucres
cause the shipyard has no picture when that upgrade is bought so it dont display
Posted Image

#236 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 17 July 2005 - 12:27 PM

Vangaurd

This is about ur tech building the dozer bay

plz can u remove before im tempted by the powers of god and edit every map so each map has a dozer bay

for all u people i dont know what the dozer bay u dont want to tell otherwise u would be doing the same as me having the powers of god in generals

Edited by Karl Townsend, 17 July 2005 - 12:27 PM.

Posted Image

#237 Bob

Bob

    Marine Corps Expeditionary Fighting Vehicle (EFV)

  • Project Team
  • 1,252 posts
  • Location:The country music capital - Nashville TN, U.S.A.
  • Projects:Project Raptor, ZH Maps
  •  "If everyone is thinking alike, someone isn't thinking."

Posted 17 July 2005 - 07:26 PM

Vangaurd

This is about ur tech building the dozer bay

plz can u remove before im tempted by the powers of god and edit every map so each map has a dozer bay

for all u people i dont know what the dozer bay u dont want to tell otherwise u would be doing the same as me having the powers of god in generals

<{POST_SNAPBACK}>


:cool:

I know what you mean Karl. I've already fallen victim to that temptation already. I've put the dozer bay on three quarters of my maps already. Three cheers for Vanguard for that idea.

The Tech Dozer Bay is just so cool. :shiftee:
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Bob

Posted Image

#238 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 17 July 2005 - 07:48 PM

Vangaurd

This is about ur tech building the dozer bay

plz can u remove before im tempted by the powers of god and edit every map so each map has a dozer bay

for all u people i dont know what the dozer bay u dont want to tell otherwise u would be doing the same as me having the powers of god in generals

<{POST_SNAPBACK}>


:cool:

I know what you mean Karl. I've already fallen victim to that temptation already. I've put the dozer bay on three quarters of my maps already. Three cheers for Vanguard for that idea.

The Tech Dozer Bay is just so cool. :shiftee:

<{POST_SNAPBACK}>


LMFASO


Now for the real news

i have found a way to turn pr 5.0 off and on


BEFORE NOT AFTER You install pr 5.0
Copy all generals files into a folder in my documents that what i did
then IN that folder were u just copyed the files load GENERALS
And normal generals will load
Posted Image

#239 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 17 July 2005 - 09:54 PM

Or you can do it the easy wat and rename the folders and movie that PR installs
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#240 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 18 July 2005 - 07:53 AM

Does anyone get techinical difficultys randomly when using the plague tank for toxin general? i do.




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users