NEW STUFF !
#1
Posted 28 July 2005 - 01:31 AM
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Link : http://forums.revora...p?showforum=859
#2
Posted 28 July 2005 - 02:06 AM
Alright, i started this cause i feel that no new stuff emerged in the forum the last 2 weeks ! Creator-Pendaelose-Viator, please post some screens of your new stuff, and the ideas that you are working on now, and then we all, will say our opinions !!! Creator i want some feedback and from you !!! Viator whats up with the new models ? Pendaelose the new defenses for gla, the assault gen rebuild ???
sorry... to busy making stuff to post screen shots
truth be told its more like, To busy trying to make exsistin things work just right. Viator has done some outstanding work on some new models for contra .04
I've been working on some new General's Powers to replace a few of the less gratifying and/or less stable abilities. Creator asked for these by PM, so I don't think he wants to bradcast everything thats going to be done in Contra .04.. there should be SOME suprises... Most of my work has been on these. I have done a little bit of playing around on things that will most likely only be seen in Remix3, but that is not yet certain. Until Contra .04 is out thats where most of the attention is going.
yes, those are drop pods behind the Fafnir... no, they are not finished...
Edited by Pendaelose, 28 July 2005 - 02:47 AM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#3
Posted 28 July 2005 - 01:53 PM
#4
Posted 28 July 2005 - 02:17 PM
Okay. Here is some new stuff. New weapon for Omega cannon.
very cool... thats a whole lot like the fx I originaly wanted to make for the Fafnir's main gun.
it looks like one of thse turrets isn't lined up all the way, does it have an AcceptableAimDelta?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#5
Posted 28 July 2005 - 03:48 PM
Gosh this is awesome !!! Fantastic work Creator thanks alot for your feedback ! Have you done the plasma bolt for the mech ? Is it a beam ? I'm asking if it is a beam cause if yes it will change colors, so i will create a fireball (the plasma ball but turned to red-orange !) !!!very cool... thats a whole lot like the fx I originaly wanted to make for the Fafnir's main gun.
it looks like one of thse turrets isn't lined up all the way, does it have an AcceptableAimDelta?
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Link : http://forums.revora...p?showforum=859
#7
Posted 28 July 2005 - 05:15 PM
Gosh this is awesome !!! Fantastic work Creator thanks alot for your feedback ! Have you done the plasma bolt for the mech ? Is it a beam ? I'm asking if it is a beam cause if yes it will change colors, so i will create a fireball (the plasma ball but turned to red-orange !) !!!very cool... thats a whole lot like the fx I originaly wanted to make for the Fafnir's main gun.
it looks like one of thse turrets isn't lined up all the way, does it have an AcceptableAimDelta?
Actualy, I think the first mech has been scrapped in favor of the Fafnir due to modeling problems. Creator, is this right?
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#9
Posted 28 July 2005 - 06:04 PM
No, this unit just destroyed its target and began to aim at another one. FX need some time to disappear.it looks like one of thse turrets isn't lined up all the way, does it have an AcceptableAimDelta?
Yes.Actualy, I think the first mech has been scrapped in favor of the Fafnir due to modeling problems. Creator, is this right?
Nothing complex. Just blue missile trail (modified TOW missile exhaust)im interested on how you make these fire effects, cuz dam, i want to make something cool like this
Edited by Creator, 28 July 2005 - 06:10 PM.
#10
Posted 28 July 2005 - 06:22 PM
#11
Posted 28 July 2005 - 11:04 PM
Yeah ! Creator-Pendaelose-Viator nice work for all of you !!! Keep up this is the best mod !!! Is there anything else that you want to post ? Something new, not nessescary images but some changes that 004 will have (with words, not only pics [but pics are better ])Nice work guys ,Good job!!!
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Link : http://forums.revora...p?showforum=859
#12
Posted 29 July 2005 - 01:02 PM
1st :The first building thought, for a secondary superweapon (the suggestion i made for stack, in his mod...) a building that has a very large cannon, that will reload at 2 or 1 minute, and it fires one very large shell, that will destroy only one building, it will not have large damage radius... Something like hitlers railway cannons, but in stationary building, and finaly the builting has a small turret to defend itself...
2nd : The revivement of the nazi's idea of a super heavy tank : the panzer 1000, a tank that large that it carried a battleship turret with two cannons, also it has one smaller cannon (but very big for a normal tank !) in its front, i thought i as heavy tank for the gla, nazi never finished this idea, so gla discovered the plans for this super heavy tank and created some prototypes of it ! If no one can make the model, (it is not difficult : just take the cochroach tank rescale it so that it is as large as shaitan, and then put the turret of the battleship...) Or just rescale the cocroach and let it with the normall two cannons but larger.... I think that this is a very good idea, i think for poison, or assault gen, even demo gen !!! So gla have some equal units, to fight the other generals devastating machines !
3rd : take the twin barrrelled paladin from half hour mod or someone remodel the already excisting paladin for you ! it's very good for laser gen ! Also try three barrelled !!!
I will post links for the pictures of them tommorow !
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Link : http://forums.revora...p?showforum=859
#13
Posted 29 July 2005 - 02:29 PM
#14
Posted 29 July 2005 - 11:32 PM
Creator what about this ? Pls i want some feedback :
<<<Have you done the plasma bolt for the mech ? Is it a beam ? I'm asking if it is a beam cause if yes it will change colors, so i will create a fireball (the plasma ball but turned to red-orange !) !!!>>>
Creator FEEDBACK !!!
Edited by M.E.C.H., 29 July 2005 - 11:37 PM.
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Link : http://forums.revora...p?showforum=859
#15
Posted 21 August 2005 - 06:52 PM
#16
Posted 21 August 2005 - 07:04 PM
New nuclear missile explosion (movie)
http://contra.gamemo...traNukeDivX.zip
How do you like it?
I like it... It should be used on seperate from the old FX instead of as a replacment... that way there can be a distiction between High and Low yeild nukes
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#17
Posted 21 August 2005 - 08:34 PM
Very good idea.... Nice Creator Keep up... we need more news !!! Any new pics ?I like it... It should be used on seperate from the old FX instead of as a replacment... that way there can be a distiction between High and Low yeild nukes
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Link : http://forums.revora...p?showforum=859
#18
Posted 22 August 2005 - 01:54 PM
all that poor trees
but give me that nuke
it looks great
#19
Posted 22 August 2005 - 04:36 PM
LOOOOOL If greenpeace see this video then they gonna hunt us.... So try to find a new video... Lol
all that poor trees
but give me that nuke
it looks great
Mod Progress:
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Link : http://forums.revora...p?showforum=859
#20
Posted 22 August 2005 - 06:22 PM
http://contra.gamemo...oraBombDivX.zip
I hope greenpeace will not come here to look at it
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