My ideas for PR
#62
Posted 15 September 2005 - 05:58 AM
Hold the phone, folks. There are two (actually more than two) versions of the Bradley. One with fireports and one without.Well, that's the problem. Bradley doesn't really have fireports, so someone has to make a cameo. I volunteer link.
M2 and M3 Bradley Fighting Vehicle Systems (BFVS):
'... The M2 Infantry Fighting Vehicle [IFV] is a fully tracked, lightly armored vehicle that offers significant improvements over the M113 series of armored personnel carriers. The M2 possesses greater power, greater acceleration, and an advanced suspension for a significant increase in cross-country speed. Like the M113, the primary purpose of the M2 is to carry infantryman on the battlefield, and transport and support them with fire if necessary. The M2 Bradley carries a crew of three (Commander, Gunner & Driver) and a six-man Infantry section into combat.
The M3 Cavalry Fighting Vehicle [CFV] is exactly the same chassis as the M2 IFV with some minor internal differences. The M3 is a cavalry/scout vehicle, instead of carrying 6 dismounts in the payload compartment, the M3 carries a pair of scouts, additional radios, ammunition, and TOW and Dragon or Javelin missile rounds. In fact, the only noticeable differences between the M2 and the M3 are that the external firing ports for the squad M16s are absent on the M3. ...'
Quote above from GlobalSecurity.org at:
http://www.globalsec...s/ground/m2.htm
So, gimme the ported version.
#64
Posted 15 September 2005 - 09:26 AM
Humvees are available from the beginning of the game while the Bradleys are not.
Humvees can be upgraded to TOW missiles, while the Bradley cannot.
Depending on the variant of Bradley Vanguard ends up using, the fire port count is like this:
M2A1 - 6 fire ports. 2 on each side, and 2 in the rear.
M2A3 - 2 fire ports in the rear only.
Humvee - 5 firing 'ports' through side windows.
Between the two M2 types (and there are more Bradley types) My recommendation to Vanguard was for the M2A3 since it's the latest in the U.S. arsenal, and because the other Bradley M2 types are being upgraded to the newer M2A3 model.
Therefore, IF the M2A3 is introduced into the game, then the Humvee will still have the advantage of 5 'ports' over the Bradley's 2 ports. But, the Bradley will have much better armor than the Humvee. (or at least it should)
The problem I see that could make the use of the M2A3 impossible though, is if you have six men garrisoned inside, which two men are using the firing ports? I don't think that the game is set up to think in that way. Meaning that it can't be coded in that way. (Although I could be wrong on this since I don't mod)
So the only three solutions I see to this potential problem is:
1.) Have an M2A3 with good armor, the cannon the Bradley has now in the game, and two firing ports. But only have seating for two infantrymen inside.
2.) Forget using the M2A3 in the game, and just use the older M2A1 instead, with its cannon and 6 firing ports. Seating for six soldiers inside.
3.) Keep what the game has now. A Bradley with no fire ports.
So obviously, if the M2A3 can't be done then the M2A1 should be used instead. (in my opinion)
Anyway, the choice is up to Vanguard. Whatever he wants to do.
#65
Posted 15 September 2005 - 02:57 PM
#66
Posted 15 September 2005 - 03:33 PM
I was thinkin about a few new Tech-Buildings because I like to fight for some hotpoints (and better Tech-Buildings would make this better) so ive got here a few:
-A Huge Nuclear Reactor (the building is already in the Worldbuilder but has no powers,so if you want a screenshot ask me ) if you capture it you mustnt build any´Reactors because it produces more Power than you need.
-A Science Center ,if you capture it you can build for 5000$ or so , the Powers which you will get when you are 3 or 5 Star general ,so if you capture it you mustnt wait until you are rank3 you can build it, maybe you can build there the Powers of the other Generals too so if you are Laser-Gen you can buy there the Powers of the SW and Airforce General too.
-A hero Caserne would be cool, you can build there (if you capture it) every Hero-Unit ,for example Black Lotus ,Jarmen Kell and Cl. Burton , but also new Heros for example a Stinger-Soldier which can every 3min. (only for example) kill a tank with one shot and/or every 2minutes deactivate a tank with one shot , for sure hes is camoflaged like each other Hero and is stronger against tanks as normal RPG-Soldiers.Ive got much ideas for Hero-Units I think this would be cool if you have a squad of 7 Heros which destroy a little outpost.
-And I think you should add Units too the Tech-Airfield for America and China because China can build the Helix also in their Airfield so the mustnt capture it, and also America can build the Blackhawk in their Airfield which is I think much better than the Seaking.So the USA should be able to build a Stealth-B2 Bomber which throws Bombs and is really effective and China should be able to build a Transport-Plane which can carry up to 5 Vehicles /or 15Soldiers and drops them as paradrop ,so you can take the Vehicles in the Transporter at the techairfield and let it fly anywhere in the map.
bye bye
Edited by §eNs€o, 15 September 2005 - 03:34 PM.
#67
Posted 15 September 2005 - 07:45 PM
#69
Posted 15 September 2005 - 10:32 PM
#71
Posted 15 September 2005 - 10:35 PM
#73
Posted 15 September 2005 - 10:47 PM
#75
Posted 15 September 2005 - 11:54 PM
M3A2 is the Cav. version, more ammo on board, less room for troops.
"The M3A2 cavalry vehicle is very similar to the M2A2 but only accommodates 2 infantryman and features more radios and more ammunition. The M3 armored vehicle carries out cavalry missions searching for enemy troops and vehicles."
Edit: Sorry Bob, didn't see your post.
Edited by wolfshadow, 16 September 2005 - 12:49 PM.
#76
Posted 19 September 2005 - 02:05 PM
#77
Posted 24 September 2005 - 10:47 PM
-Ive got an idea for a Militia (Or tech- ) Superweapon , maybe a Rocket-Launch-Station which every 3 minutes Launchs a normal Rocket ,but you can every 5minutes launch a satelite (given from the USA ) which is like the GPS-System of America but after ten minutes you need to Launch it again...
-Second Idea: An really strong Artillery for the Tank-General (I think he has now no artillery) which fires continous Grenades (Maybe Napalms?! ) but it has a really big radius where the grenades hit,so it isnt good for destroying a single Unit or building ,because its a really strong Unit it should be really Expensive maybe
4000$ . Could look like that :
(Jeah I really did a blueprint for that )
kk bye bye
Edited by §eNs€o, 24 September 2005 - 10:47 PM.
#78
Posted 25 September 2005 - 02:08 AM
The artillery isn't bad either. Nice pic. But, the TG does have an artillery unit (at least in the next release). The Type 89 Self Propelled Gun, was it? Anyway, I like that idea for an artillery unit.
#79
Posted 25 September 2005 - 10:13 AM
Well, I like the rocket idea.
The artillery isn't bad either. Nice pic. But, the TG does have an artillery unit (at least in the next release). The Type 89 Self Propelled Gun, was it? Anyway, I like that idea for an artillery unit.
Yeah thats right , I forgot that
Hmm I think it would be cool if you can switch to another Rocket , has any1 an idea??? ,or do I have to think about that again
kk bye bye
Edited by §eNs€o, 25 September 2005 - 04:26 PM.
#80
Posted 25 September 2005 - 06:27 PM
I like: wub.gif
the rocket idea but i think the rocket-launch-station should be a tech-weapon because than you must fight to get it.
the atillery is a very good idea too, but i think that just the tank-general should be able to build it.
the hero casere is good but the tech-airfield is much better, but i think it's better when the gla can build aircrafts there too....
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