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Bugs, Mismatches, and Errors. POST HERE


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#561 Delirium

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Posted 02 October 2005 - 05:20 PM

Jaaa endlich mal ein Deutscher  :wacko:  , naja is schon Unfair haste schon Recht aber naja , übrigens das is schonmal gepostet worden (Auch in der Section ), achso hast
du auch den Bug das du die Einheiten- Bezeichnung und Namen und so nich lesen Kannst (Bei PR ) ??? Wenn ja schreibs mir dann erklär ich dir das!!!  :dry: 
Jeah thhat was talking in German  :) 
kay bye bye

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hmm ich wollte nich die ganzen 27 seiten lesen :)

1.bin ich der einzige der militia ein bißchen zu heftig findet ? ich meine so schnell wie die ihre tanks baun..... die haben nicht viel power aber diese masse in der zeit naja ich finde die bauzeit könnte man überarbeiten .....

2. die pal- base beim laser gen ist auch naja sagen wir nicht sehr sinnvoll außer das sie bei stromausfall noch funzt

senseo du kannst ja für mich übersetzen :p

#562 Karlos Vandango

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Posted 02 October 2005 - 06:37 PM

Jaaa endlich mal ein Deutscher  :wacko:  , naja is schon Unfair haste schon Recht aber naja , übrigens das is schonmal gepostet worden (Auch in der Section ), achso hast
du auch den Bug das du die Einheiten- Bezeichnung und Namen und so nich lesen Kannst (Bei PR ) ??? Wenn ja schreibs mir dann erklär ich dir das!!!  :dry: 
Jeah thhat was talking in German  :) 
kay bye bye

<{POST_SNAPBACK}>


hmm ich wollte nich die ganzen 27 seiten lesen :)

1.bin ich der einzige der militia ein bißchen zu heftig findet ? ich meine so schnell wie die ihre tanks baun..... die haben nicht viel power aber diese masse in der zeit naja ich finde die bauzeit könnte man überarbeiten .....

2. die pal- base beim laser gen ist auch naja sagen wir nicht sehr sinnvoll außer das sie bei stromausfall noch funzt

senseo du kannst ja für mich übersetzen :p

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senso can u handle this
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#563 §eNs€o

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Posted 03 October 2005 - 03:17 PM

Jaaa endlich mal ein Deutscher  :)  , naja is schon Unfair haste schon Recht aber naja , übrigens das is schonmal gepostet worden (Auch in der Section ), achso hast
du auch den Bug das du die Einheiten- Bezeichnung und Namen und so nich lesen Kannst (Bei PR ) ??? Wenn ja schreibs mir dann erklär ich dir das!!!  :p 
Jeah thhat was talking in German  ;) 
kay bye bye

<{POST_SNAPBACK}>


hmm ich wollte nich die ganzen 27 seiten lesen :)

1.bin ich der einzige der militia ein bißchen zu heftig findet ? ich meine so schnell wie die ihre tanks baun..... die haben nicht viel power aber diese masse in der zeit naja ich finde die bauzeit könnte man überarbeiten .....

2. die pal- base beim laser gen ist auch naja sagen wir nicht sehr sinnvoll außer das sie bei stromausfall noch funzt

senseo du kannst ja für mich übersetzen :sad:

<{POST_SNAPBACK}>



senso can u handle this

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For sure :) , 1. He thinks that the Militia is too powerful , because the militia can build their tanks too fast , their tanks are weak but you can build a lot of them in a short time.
2. The Pal-Base at the Laser Gen isnt really useful only that if you dont have much energy (Didnt know how to translate this :) , Hey im 15 :) ) it still works ,

Jeah am I good? :)

bye bye

#564 Karlos Vandango

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Posted 03 October 2005 - 04:53 PM

ok lets not go on a quoting spree
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#565 Vanguard

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Posted 03 October 2005 - 10:00 PM

The militia Build fast because they build an ass load of War factories giving them a building boost. the Pal Base does the most damage of any firebase.
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#566 Guest_Guest_*

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Posted 04 October 2005 - 04:15 AM

Militia still can't win. :(

#567 Karlos Vandango

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Posted 04 October 2005 - 12:01 PM

well the mitla are still in devoplment
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#568 Guest_Rinkun_*

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Posted 05 October 2005 - 10:19 AM

I found that while playing the Laser General I selected carpet bombing as one of my super weapons but it did not become available. Additionally, I have only seen one instance where my paratroopers were SEALs.

#569 Vanguard

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Posted 05 October 2005 - 03:33 PM

That's because the Cluster Bombing is on the GPS Station, meaning you have to build it then launch it from there. And the seals come from the High Altitude Paradrop, which is on the Mobile Barracks after getting the 1st level of Paratroopers.
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#570 Karlos Vandango

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Posted 05 October 2005 - 07:29 PM

MY impressoin of slipstream

PLEASE PLAY THE MOD BEFORE U FUCKING POST SILLY QUESTIONS
lock this topic

but we anit them so :grin: :lol: :lol:


y anit there a shortcut for cluster bombing

woot new custom status

Edited by Karl Townsend, 05 October 2005 - 07:34 PM.

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#571 Guest_Guest_*

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Posted 05 October 2005 - 10:24 PM

the knowen mismatches for pr


the mitla war factory gun fires is casues 1
emp patroits
the ships have been known to casue mismatches but not as often
the navel yards will be removed to make way for a tech  navel yard

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Needs to be stickied, seriously. Would have saved me some pain in multiplayer.

(And Karl, ye are quite crazy)

#572 Guest_Rinkun_*

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Posted 06 October 2005 - 09:52 AM

That's because the Cluster Bombing is on the GPS Station, meaning you have to build it then launch it from there. And the seals come from the High Altitude Paradrop, which is on the Mobile Barracks after getting the 1st level of Paratroopers.

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Thanks. By the way, I love the mod. Awesome job!

I was looking though some of the ini files and found some data on the american carrier. Is there any way to incorporate this asset?

#573 Thunder_Head

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Posted 06 October 2005 - 01:24 PM

I have an error in PR version.6 this is the only one I found so far.
1) Airforce general's firebase, Longeline or something can't shoot its target from a distances

I like your mod but it quite a lot better if GLA has an airforce.
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#574 Karlos Vandango

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Posted 06 October 2005 - 01:49 PM

if ur talking bout the no cause it has a shoter range then the orginal but its more powerful
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#575 Thunder_Head

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Posted 06 October 2005 - 05:34 PM

I mean the new missile system that replace firebase cannot shoot as far as a default firebase. I think it is some kind of bug.
Another one bug that I found so far is the flame soldier has no voice
Fun fact:
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#576 Karlos Vandango

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Posted 06 October 2005 - 05:41 PM

nop the legginore missle system is just the way vangaurd wanted it
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#577 Vanguard

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Posted 07 October 2005 - 05:26 PM

Actually the Legionaire has the same range as a normal firebase which is 300.
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#578 Karlos Vandango

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Posted 08 October 2005 - 01:57 PM

is it???

i think the firebase has a longer range

Edited by Karl Townsend, 08 October 2005 - 01:57 PM.

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#579 Vanguard

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Posted 08 October 2005 - 10:06 PM

Oh that's right, I forgot to give you the update I made like the same day I released the beta of 7.0 ;)
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#580 elcidcampeon

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Posted 08 October 2005 - 11:34 PM

I had an issue when I tried to run the installer - something about something couldn't be found or didnt exist, and it errored out.




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