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#21 Mig Eater

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Posted 24 December 2004 - 10:59 AM

lol :)


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#22 Indigo

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Posted 24 December 2004 - 11:08 AM

Yer I thought about that, hospitals would be replaced with Aid Stations which would be churches with a big Red Cross flag etc.

Beautiful! Thanks Mig! :)
Churches will be fine, and I still hope you'll make other variations of it for desert maps. :p

The old RA2 hospital logic would work better with them (you send the infantry into the building to get healed)

Much better! :grin:

also legaltarget=no

No, not that one. I would prefer to fight and defend that structure from the enemy attacks because of it's use.

Edited by Indigo, 24 December 2004 - 11:09 AM.


#23 Allied General

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Posted 24 December 2004 - 11:09 AM

come on people, protect the children :grin:

besides ctrl + left click :)
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#24 Indigo

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Posted 24 December 2004 - 11:18 AM

besides ctrl + left click

Oh, I see. :p
You mean if the enemy owns it, you can't target it instantly, but you can force fire on it, right? Sorry, I don't know anything about RA2 code, I only learned Generals. :p

But will Andre's AI attack on it as well if I own it? I don't want to be bitch-slapped all the time with my bases and units, I also want them to attack on my assets. :grin:

I'm one twisted bastard. I know, I'm guilty of it. :)

#25 Mig Eater

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Posted 24 December 2004 - 11:24 AM

Don’t worry I wont make it legaltarget=no :) it would give the player an unfair advantage

The AI tries to steal your tech buildings off your, not destroy them :grin:


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#26 Andre27

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Posted 24 December 2004 - 02:26 PM

i thought D-DAY was a RA2 conversion?  :)

<{POST_SNAPBACK}>


Nope for YR

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#27 Major_Gilbear

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Posted 24 December 2004 - 03:13 PM

Wow! I didn't see the 3.4 pic the other day!

It is always cool to see all the stuff together ingame, as however much you get to see as staff, it can be hard to visualise the final result.
I'm also impressed that aside from the rogue Derrick, it looks nothing at all llke RA2YR! :)

#28 Mig Eater

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Posted 24 December 2004 - 03:38 PM

That's why the Derrick is in there so you don’t think I’m taking screen shots of another game ;)


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#29 Indigo

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Posted 24 December 2004 - 03:46 PM

Gosh, if RA3 really comes out, will you guys reconsider porting D-Day and/or Code Red on it? :)

Because if you guys are up to it, as early as now, I'll enroll myself to this 3D modelling certification course near my university. Prove myself to to you guys to be a part of Team Revenge for D-Day and/or Code Red! ^_^

No kidding guys, I'm serious. ;)

#30 Mig Eater

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Posted 24 December 2004 - 04:00 PM

Your lucky, there isn't any places that do 3D modelling courses near me.

Well it’s really up to you if you want to take the course, they can be quite hard & cost a lot & I don’t want you to putting all the time & energy into it just for us if your not 100% sure you want to do it your self


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#31 Indigo

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Posted 24 December 2004 - 04:51 PM

No, I'm serious. :)

Eversince the old Generals days when Zero Hour wasn't even there, I already inquired and asked which package deals for me to take up.

But because I attend pre-med school, I have to get used to my course first so I kinda dropped it for awhile (mortality rate and freaking grade requirements in my university is high and that sucks big time :) ).

And now that I'm flexible and can balance my time with it, I can get back into what I've always been hooked into. Yep, a weird combination of interest, that's me. :p

Lastly, my biggest wet dream is D-Day to be in a new game engine! ^_^ I mean, what the heck, all six major countries included and great variations of units. Call me shallow but those two are enough reasons for me to be devoted to your work. New gameplays and implementations? I trust your judgements Team Revenge gents. But still, c'mon all you WW2 buffs and gamers, what more can you ask in a WW2 total-conversion for RA2/YR?! D-Day has it. ^_^

Hey I like Blitz 2. But 'like' is different from 'love'. I don't fancy US and UK into one side. No Italy? No Japan? Kinda incomplete IMHO. :sad:

D-Day rules and I love D-Day! ^_^

And I'm getting off-topic here. My apologies for my load of blah-blahs. Hehe! ;)

#32 DaEm0NuL

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Posted 24 December 2004 - 08:40 PM

I had a dream like that some time ago but i came on Earth again .

#33 Rygar

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Posted 24 December 2004 - 09:28 PM

to bring d-day in generals (or in the future RA3) you need a staff team expert in modding generals and modelling 3d
Together with best modders since 2003.

#34 Andre27

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Posted 24 December 2004 - 09:28 PM

I had a dream like that some time ago but i came on Earth again .


Shame on you!! ;)

Edited by Andre27, 24 December 2004 - 09:29 PM.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#35 Mig Eater

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Posted 24 December 2004 - 09:58 PM

Well Govo's dream is coming true so why cant others come true too...


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#36 Indigo

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Posted 25 December 2004 - 03:13 AM

I had a dream like that some time ago but i came on Earth again .

Impossible is nothing once you put an effort on it, comrade. Difficult but not impossible. Personally, I'm not really craving for any recognition. If I want something, I do something about it and that makes me happy. Let's say this can be possible, I wouldn't really mind if people will play with it or not, I'll do it because I want to, and if people love/hate it, no problem for me. :sad:

to bring d-day in generals (or in the future RA3) you need a staff team expert in modding generals and modelling 3d

Sad to say, yes. This ain't a one-man show, you need team and it'll take quite awhile before you form one. And the dedication of some tends to fade away so that's another thing. :(
In fairness, I can code decently in Generals and I had my share of experience on 3DS Max (but it's been a year since I touched it som I'm a bit rusty on it, but it'll alll come back to me. ;) ). I'm trying hard to learning AI scripting though...

Anyway, I have a real big interest in WW2 but mind you, I'm not a walking encylopedia like Mig. I just want a WW2 rts with skirmish gameplay. I tried to find ways to convert CDV Blitzkrieg with skrimish but sad to say, it can't be done. :( I have Axis and Allies RTS but there are flaws like you can't force-fire, you can't run on infantry, you can't control aircrafts, scales and stats are inaccurate, blah blah...point is, it's not good enough, but I still play because it's WW2 with skirmish. ^_^
So I guess the only option I have is to make an effort in converting a C&C game engine into a WW2 game (or I can wait 8 years when I become a doctor and commision CDV, the former Westwood team and bunch of WW2 scholars to merge and make me a massive WW2 rts! :) ).

#37 Godwin

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Posted 25 December 2004 - 06:20 AM

nice, but why did you change the road?

i like the new trees, but your slopes look kinda weird, you cant really see the west side slopes?

like the fences and walls too, and the little pile of coal in the train compound, nice detail

btw are you going to make a proper railroad crossing? heh, at least a plank or something in the middle?

overall, much much nicer, good job

Edited by Godwin, 25 December 2004 - 06:23 AM.

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#38 Mig Eater

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Posted 25 December 2004 - 08:28 AM

The original road I ripped from SS2 & I never really liked it...

I see your point about the slopes, I'll make them a bit darker

I am going to make a new railroad crossing, just haven't got round to it yet


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#39 DaEm0NuL

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Posted 25 December 2004 - 05:26 PM

I didn't said that i didn't want it anymore i said that TR isn't working on a 3D engine.

#40 DaEm0NuL

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Posted 25 December 2004 - 05:28 PM

I didn't said that i didn't want it i said that currently isn't possibile.




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