The supposed LoZ mod
#1
Posted 13 March 2015 - 10:27 PM
Assuming that the aforementioned statement is true, I pose a question
This hacking community has always seemed very small. Even back in it's hey day, I doubt it's as big as something like Project M (which gained national and some would argue international recognition). How would/did Nintendo find it?
Also, hi I haven't been here for years lol
#2
Posted 13 March 2015 - 10:45 PM
*modding, not hacking.
Nintendo would not find it if the person making a Zelda mod it kept it to themselves. But since most people like the idea of other people playing their mod, it'd likely get released, and, if it's any good, attract some population of fans, which would get noticed by Nintendo's legal department. Nintendo is notoriously strict when it comes to protecting their IP, which I assume means their legal department has a handful of interns scouring the internet for projects to shut down.
No fuel left for the pilgrims
#3
Posted 13 March 2015 - 10:49 PM
*modding, not hacking.
Sorry about that. A habit ever since I moved to ssbb modding/hacking.
Nintendo would not find it if the person making a Zelda mod it kept it to themselves. But since most people like the idea of other people playing their mod, it'd likely get released, and, if it's any good, attract some population of fans, which would get noticed by Nintendo's legal department. Nintendo is notoriously strict when it comes to protecting their IP, which I assume means their legal department has a handful of interns scouring the internet for projects to shut down.
But how big would it have to get to get Nintys attention?
Then again, this is assuming that the mod existed to begin with.
#4
Posted 13 March 2015 - 11:06 PM
Who can say? I personally wouldn't risk it with a Nintendo IP, it could turn into a huge waste of time.
No fuel left for the pilgrims
#5
Posted 13 March 2015 - 11:18 PM
Only reason being because for Brawl hacking, we import models from other games/IPs/whatever and stick 'em in. No one's gotten a C&D, no one's gotten in trouble. And the community used to be quite large.
Why would the BFME modding community be in any danger. The community is quite obscure and I'm sure if a LoZ mod was started and you google "Zelda Mods", you won't find anything BFME related for a couple of years, at least.
#6
Posted 13 March 2015 - 11:59 PM
Zelda could be a retextured Legolas or Faramir and Zelda could be a retextured Arwen or Galadriel? Admitting that's all I know about The Legend of Zelda.
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#7
Posted 14 March 2015 - 12:11 AM
Only reason being because for Brawl hacking, we import models from other games/IPs/whatever and stick 'em in. No one's gotten a C&D, no one's gotten in trouble. And the community used to be quite large.
Why would the BFME modding community be in any danger. The community is quite obscure and I'm sure if a LoZ mod was started and you google "Zelda Mods", you won't find anything BFME related for a couple of years, at least.
There is a difference between modding their product and putting other IPs in there and modding a different game and putting their IP in there. I've heard of a couple of Nintendo-related projects that got a C&D for using Nintendo's IP.
The BFME modding community wouldn't be in danger, but the mod (and whoever behind it) would be if they ignored any potential C&Ds.
No fuel left for the pilgrims
#8
Posted 14 March 2015 - 11:29 PM
Honestly I don't buy the whole C&D thing the mod didn't even have any assets it was still in its concept stage.
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#9
Posted 16 March 2015 - 06:55 PM
If you practice changing the textures of the original game and are successful at moving and renaming units/buildings in the code then you could have your own mod.
Zelda could be a retextured Legolas or Faramir and Zelda could be a retextured Arwen or Galadriel? Admitting that's all I know about The Legend of Zelda.
So many Zelda's that no one knows what to do with 'em
Only reason being because for Brawl hacking, we import models from other games/IPs/whatever and stick 'em in. No one's gotten a C&D, no one's gotten in trouble. And the community used to be quite large.
Why would the BFME modding community be in any danger. The community is quite obscure and I'm sure if a LoZ mod was started and you google "Zelda Mods", you won't find anything BFME related for a couple of years, at least.
There is a difference between modding their product and putting other IPs in there and modding a different game and putting their IP in there. I've heard of a couple of Nintendo-related projects that got a C&D for using Nintendo's IP.
The BFME modding community wouldn't be in danger, but the mod (and whoever behind it) would be if they ignored any potential C&Ds.
Oh really? Which ones, if you still remember?
I remember this mod I think this was back in 2007 or something.
Honestly I don't buy the whole C&D thing the mod didn't even have any assets it was still in its concept stage.
Yep, that was waaay before I showed up here.
#10
Posted 16 March 2015 - 07:17 PM
http://www.joystiq.c...de-pokemon-mmo/
https://www.techdirt...433407589.shtml
http://www.reddit.co..._has_been_shut/
http://nintendoevery...-mario-project/
There is plenty more.
No fuel left for the pilgrims
#11
Posted 17 March 2015 - 03:13 AM
I don't know it seems unlikely to have drawn Nintendo's attention unless it was a random discovery.
Guess we'll never know.
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