Jump to content


Photo

SEE Iron Hills dwarves


  • Please log in to reply
203 replies to this topic

#1 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 May 2015 - 12:32 PM

Started working on the helmet... Basic shape.

I hate hard surface modeling, but what can you do  :whatoa:

 

Dain_Helmet_Wip1.jpg


Edited by Nazgûl, 14 December 2019 - 04:28 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#2 Dark Lord

Dark Lord

    title available

  • Project Team
  • 365 posts

Posted 23 May 2015 - 04:06 PM

excellent job that I love

 

It would be great to develop Thrain II son of Thor and the same Thrór your designs are excellent


Edited by Dark Lord, 23 May 2015 - 04:12 PM.


#3 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 May 2015 - 05:53 PM

Thanks, glad you like it. Love your maps  :thumbsuphappy:

No plans for other dwarves than Thorin's Company, Dain and Gimli though.

 

Some progress...

I'm going for the regular Iron Hill soldier helmet as a base, in case we need it. Then I'll add Dain's blingbling on top of that.

 

Wish I had reference pics of the back side though...

 

Dain_Helmet_Wip2.jpg


Edited by Nazgûl, 14 December 2019 - 04:28 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 May 2015 - 06:24 PM

Some testing, for size and shape...

 

Do you guys know if the helmet should be perfectly round (from above), or slightly oval in shape? In some of the very few pics available I think it looks like it slightly less wide than it is from forehead to back... Anyone got a Weta picture book or such?

 

Dain_Helmet_Wip3.jpg


Edited by Nazgûl, 14 December 2019 - 04:29 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#5 ELB27

ELB27
  • Members
  • 55 posts

Posted 23 May 2015 - 07:37 PM

Concerning the shape of the helmet from above, I think this picture might help; with a bit of imagination it will look like an ellipse from above - with its major axis along the line between forehead and back of head.

 

EDIT: The back of his helmet is a challenge to find. Best I could come up with is this lego guy.

 

Hope it helps!


Edited by ELB27, 23 May 2015 - 07:40 PM.

Posted Image

#6 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 May 2015 - 08:04 PM

Haha the Lego-pic... how cute  :aarock:

 

The other one is a fan made thingy. Quite good but that that accurate. I'm looking for Weta images or in movie shots.

Anyways, in this green screen pic the helmet looks slightly longer than wider, but in the Weta concept art it mostly looks perfectly round (for Dain).

 

fmqjax.png


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#7 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 23 May 2015 - 09:42 PM

I took some snapshots of the helmet, including the backside. I included them in this .rar file

Attached File  Dain_Pics.rar   6.43MB   204 downloads

 

It certainly looks more oval than circular, so I would go for that. Concept art is, after all, concept art.


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#8 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 May 2015 - 10:04 PM

GREAT Lauri! Thanks. That's just what I need for Dain. :thumbsupxd:

Could you do the same with the regular soldiers? That would be perfect  :thumbsupcool:

 

I agree about the concepts... One can quickly see that the scalemail draping around the bottom edge of the helmet, is not in the movie for instance.


Edited by Nazgûl, 23 May 2015 - 10:08 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#9 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 23 May 2015 - 11:55 PM

Funny...

 

I hate sculpting hard surfaces cause zBrush isn't really optimized for that. Sculpting soft and organic stuff is only limited by the artist talent. But hard surfaces are definitely limited by the knowledge of the client, and I just don't really have what it takes to make complex machines etc in zBrush. So I have to cheat and work around, to get flat surfaces with sharp edges like this.... But while being hard to sculpt, it's super easy and super fast to topologize hard surfaces like this. A quite nice paradox I'll say.... For soft material, it's the other way around. Easier to sculpt and tedious to topologize :p

 

This topology session only took about 15 mins. Basic helmet shape done, and now in (fairly) low poly, 450 polys. Raw model was 1,4 million...

 

Dain_Helmet_Wip4.jpg


Edited by Nazgûl, 14 December 2019 - 04:30 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#10 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 24 May 2015 - 12:56 AM

...and some paint!  :shiftee2:

 

Dain_Helmet_Wip5.jpg


Edited by Nazgûl, 14 December 2019 - 04:31 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#11 njm1983

njm1983

    title available

  • Project Team
  • 2,867 posts
  • Location:Orangevale, California USA

Posted 24 May 2015 - 01:13 AM

looking good.



#12 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 24 May 2015 - 11:39 AM

Got a couple of shots, but there weren't many good.

Attached File  Pictures.rar   687.51KB   177 downloads


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#13 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 24 May 2015 - 12:02 PM

No worries, I think I got it pretty close using google. Thanks though.

The orc image will be good when I make a couple of extra helmets for them =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#14 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 24 May 2015 - 12:22 PM

Yeah, I was going to crop them out, but realized that the orc part looked way better than the dwarven part, so I kept the full size :p


T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#15 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 24 May 2015 - 12:30 PM

Good call  :evgr:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#16 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 26 May 2015 - 10:28 PM

Crest added...

 

Helmet_Wip6.jpg


Edited by Nazgûl, 14 December 2019 - 04:31 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#17 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 28 May 2015 - 07:26 AM

Cool, looking good so far :D


Ridder Geel

#18 King Dain II Ironfoot

King Dain II Ironfoot

    King Under the Mountain of Erebor

  • Project Team
  • 193 posts
  • Location:Bulgaria
  • Projects:THL

Posted 06 June 2015 - 08:33 AM

You just left me speachless with those cool designs and details its awesom,but that doesnt even cover it its nothing MORE THAN EPIC!!!!!I loiked them so much I cant wait to play with it :) keep the awesome work :)


Edited by King Dain II Ironfoot, 06 June 2015 - 08:33 AM.

                                I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats  you Pointy Ear Princess...          WklE62A.png

             You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....


#19 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 06 June 2015 - 09:20 AM

Thank you =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#20 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 25 August 2015 - 11:57 PM

Having huge demoralizing problems with this friggin model... Have redone the UV 3 times now and even adjusted the topology heavily, reduced poly count etc... but no matter what I do, I can't seem to solve the problem of flipped UV mapping when I project the texture from the high poly mesh to the low poly mesh which makes the helmet look like a road kill.

 

IHhelmet_Fucked.jpg


Edited by Nazgûl, 14 December 2019 - 04:32 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users