Started working on the helmet... Basic shape.
I hate hard surface modeling, but what can you do
Edited by Nazgûl, 14 December 2019 - 04:28 PM.
Posted 23 May 2015 - 12:32 PM
Started working on the helmet... Basic shape.
I hate hard surface modeling, but what can you do
Edited by Nazgûl, 14 December 2019 - 04:28 PM.
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"Do not come between the Nazgûl and his mod!"
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Posted 23 May 2015 - 04:06 PM
excellent job that I love
It would be great to develop Thrain II son of Thor and the same Thrór your designs are excellent
Edited by Dark Lord, 23 May 2015 - 04:12 PM.
Posted 23 May 2015 - 05:53 PM
Thanks, glad you like it. Love your maps
No plans for other dwarves than Thorin's Company, Dain and Gimli though.
Some progress...
I'm going for the regular Iron Hill soldier helmet as a base, in case we need it. Then I'll add Dain's blingbling on top of that.
Wish I had reference pics of the back side though...
Edited by Nazgûl, 14 December 2019 - 04:28 PM.
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Posted 23 May 2015 - 06:24 PM
Some testing, for size and shape...
Do you guys know if the helmet should be perfectly round (from above), or slightly oval in shape? In some of the very few pics available I think it looks like it slightly less wide than it is from forehead to back... Anyone got a Weta picture book or such?
Edited by Nazgûl, 14 December 2019 - 04:29 PM.
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Posted 23 May 2015 - 07:37 PM
Concerning the shape of the helmet from above, I think this picture might help; with a bit of imagination it will look like an ellipse from above - with its major axis along the line between forehead and back of head.
EDIT: The back of his helmet is a challenge to find. Best I could come up with is this lego guy.
Hope it helps!
Edited by ELB27, 23 May 2015 - 07:40 PM.
Posted 23 May 2015 - 08:04 PM
Haha the Lego-pic... how cute
The other one is a fan made thingy. Quite good but that that accurate. I'm looking for Weta images or in movie shots.
Anyways, in this green screen pic the helmet looks slightly longer than wider, but in the Weta concept art it mostly looks perfectly round (for Dain).
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Posted 23 May 2015 - 09:42 PM
I took some snapshots of the helmet, including the backside. I included them in this .rar file
Dain_Pics.rar 6.43MB 222 downloads
It certainly looks more oval than circular, so I would go for that. Concept art is, after all, concept art.
The 4th Age version 0.8 has been released: Link
Posted 23 May 2015 - 10:04 PM
GREAT Lauri! Thanks. That's just what I need for Dain.
Could you do the same with the regular soldiers? That would be perfect
I agree about the concepts... One can quickly see that the scalemail draping around the bottom edge of the helmet, is not in the movie for instance.
Edited by Nazgûl, 23 May 2015 - 10:08 PM.
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Posted 23 May 2015 - 11:55 PM
Funny...
I hate sculpting hard surfaces cause zBrush isn't really optimized for that. Sculpting soft and organic stuff is only limited by the artist talent. But hard surfaces are definitely limited by the knowledge of the client, and I just don't really have what it takes to make complex machines etc in zBrush. So I have to cheat and work around, to get flat surfaces with sharp edges like this.... But while being hard to sculpt, it's super easy and super fast to topologize hard surfaces like this. A quite nice paradox I'll say.... For soft material, it's the other way around. Easier to sculpt and tedious to topologize
This topology session only took about 15 mins. Basic helmet shape done, and now in (fairly) low poly, 450 polys. Raw model was 1,4 million...
Edited by Nazgûl, 14 December 2019 - 04:30 PM.
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"Do not come between the Nazgûl and his mod!"
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Posted 24 May 2015 - 12:56 AM
...and some paint!
Edited by Nazgûl, 14 December 2019 - 04:31 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 24 May 2015 - 01:13 AM
looking good.
Posted 24 May 2015 - 12:02 PM
No worries, I think I got it pretty close using google. Thanks though.
The orc image will be good when I make a couple of extra helmets for them =)
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"Do not come between the Nazgûl and his mod!"
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Posted 24 May 2015 - 12:30 PM
Good call
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Posted 26 May 2015 - 10:28 PM
Crest added...
Edited by Nazgûl, 14 December 2019 - 04:31 PM.
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"Do not come between the Nazgûl and his mod!"
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Posted 28 May 2015 - 07:26 AM
Cool, looking good so far
Posted 06 June 2015 - 08:33 AM
You just left me speachless with those cool designs and details its awesom,but that doesnt even cover it its nothing MORE THAN EPIC!!!!!I loiked them so much I cant wait to play with it keep the awesome work
Edited by King Dain II Ironfoot, 06 June 2015 - 08:33 AM.
I will not stand down before any Elf not least this faithless Woodland Sprite,he wishes nothing but ill upon my people....Ya think I give a dead dog about your treats you Pointy Ear Princess...
You hear that lads..we're on...let's give these bastards a good hammering...Tanar Durin nur!!....
Posted 06 June 2015 - 09:20 AM
Thank you =)
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Posted 25 August 2015 - 11:57 PM
Having huge demoralizing problems with this friggin model... Have redone the UV 3 times now and even adjusted the topology heavily, reduced poly count etc... but no matter what I do, I can't seem to solve the problem of flipped UV mapping when I project the texture from the high poly mesh to the low poly mesh which makes the helmet look like a road kill.
Edited by Nazgûl, 14 December 2019 - 04:32 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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