Started on these guys...
Edited by Nazgûl, 01 July 2015 - 12:02 AM.
Posted 01 July 2015 - 12:01 AM
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Posted 02 July 2015 - 12:04 AM
Suggestions for SKL (anims), are much appreciated...
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Posted 02 July 2015 - 11:03 PM
Hm... nah... I think he moves to uruk-ish, as he's supposed to. These guys are slow and... sloppy. Troll feels redundant. Maybe normal orc, but slowed down?
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"Do not come between the Nazgûl and his mod!"
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Posted 03 July 2015 - 03:36 AM
What animation does the Half Troll swordsmen have? What about the snow trolls? =p
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 05 July 2015 - 01:22 PM
The "Marauders" which are suppsed to be Half Trolls in BFME2 have anims that are too buff for this character. Snow Trolls are RotWK and like most things RotWK they suck (not motion captured) :-(
I think I'm gonna have to go for normal troll anims...
Basic mesh done. Will probably do a second head variation.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 05 July 2015 - 02:35 PM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 05 July 2015 - 11:07 PM
Started painting...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 06 July 2015 - 04:11 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 06 July 2015 - 07:03 PM
what about the Berserks They would do well if they were made slower
Posted 06 July 2015 - 11:24 PM
Berserkers are using Lurtz anims.
But yeah, we might try that. It does have good swing for attack.
Ogre @ 4:00 mins...
Edited by Nazgûl, 06 July 2015 - 11:27 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 07 July 2015 - 01:22 AM
yep I think an altered form of the single unit berserkers animations would be good too bad you can't just port animations from other games over
Posted 07 July 2015 - 10:43 AM
Right, got them mixed up with that trio from RotWK... what's their name? Three uruks...
Berserkers from BFME1/2 are separate anims, yes. I'll check them out.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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Posted 07 July 2015 - 02:26 PM
oh No I think lauri is talking about what I meant I didn't realize the berserkers with the torch used the uruk animations but that's what I meant
Posted 11 July 2015 - 11:43 AM
All painted...
I kinda grew to like these guys after all, when working on the model
Alternate head is up next.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 11 July 2015 - 05:38 PM
I think they would benefit from some fingers possibly
Edited by saruman_the_wise, 11 July 2015 - 05:38 PM.
Posted 11 July 2015 - 07:49 PM
It's a fist, but yeah, I'll shade some fingers in the texture
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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Posted 13 July 2015 - 08:28 PM
Isengard Deathbringers, yeap it would probably fit the swing animation
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