Hello fellow BFME artists,
As you probably know, Windows 10 was recently released. As you also know, BFME artists are confined to creating their models in 3ds Max 8, a 3ds Max version from 2008. It so happens that Windows 10 has finally been bringing the inevitable; it's breaking 3ds Max 8 in different ways. So far we've had people completely unable to run the installer, people getting start-up issues after start-up issue, constant program freezes when opening or importing files, and other, smaller issues.
If you want to keep creating art for BFME and want to get Windows 10, I strongly recommend making a drive partition and install Windows 10 on there (I can explain this method to you if Google fails you entirely). The way things are at this moment, this is the way to keep using 3ds Max 8 properly. If you have already installed Windows 10, you can go back to your previous OS (7, 8, 8,1) this way. Obviously, this isn't a great solution at all. Which brings me to my next point:
We are doomed.
Well, a little bit. We can probably manage to band-aid 3ds Max 8 to a degree that most people can install it. We'd have to further lower our expectations of a properly functioning program, though, because the freezes and other issues aren't going to go away. And if they did, we'd have the same problem on Windows 11, or whatever is next. Our tools (the W3D importers, the Mod SDK's W3D tools) are simply too old. They have to be ported to newer versions of 3ds Max. I have no idea what sort of programming this involves, so I'm hoping I can get some people in here to give me an idea, or to come up with other solutions.
Thoughts?