Jump to content


Photo

Dark Eldar *FINAL* Voice Script List


  • Please log in to reply
4 replies to this topic

#1 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 29 January 2016 - 04:25 PM

Unscripted / Completed (see next messages) / Voice Assigned / Voiced
 
Proposed List
 
BUILDERS

--

 

INFANTRY+SERGEANTS

Wracks
Wracks Champion
Beast Masters
Beast Masters Extra

Lhamaean

Sslyth

Medusae

Grotesques

Cronos Parasite Engine

Talos Pain Engine

Hekatrix Bloodbrides

Hekatrix Bloodbrides Syren

Kabalite TrueBorn

Kabalite TrueBorn Dracon
Succubus
Succubus Champion
Succubus Extra

 

COMMANDERS

Lelith Hesperax

Urien Rakarth

Drazhar

Lady Aurelia Malys

Asdrubael Vect

 

VEHICLES

Venom

Razorwing Fighter (additional generic DE Flier)
Razorwing JetFighter
Voidraven Bomber
Void Dragon Phoenix
Reaper

Rampage
Shadow
Vessel Of Pain
Tantalus
Tormentor Titan
Instigator Titan
Agony Titan

 


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#2 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 18 March 2020 - 02:11 AM

BUILDERS

 

---


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#3 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 18 March 2020 - 02:12 AM

SQUADS

 

Wracks

Notes: Think almost Igor from the old Frankenstein movies. Fewer lisps but that same servile tone. Add a touch of menace. For the Under Fire scripts remember these guys think they're immortality is a guarantee.

Unit_Complete1: Servants of the Coven, ready to serve

Unit_Complete2: What do you desire Master Haemonculous? [pronounced “Hay-mon-cue-leus”]

Unit_Complete3: Ever ready to do your will

Unit_Complete4: Preparing to acquire subjects

Unit_Complete5: From the depths of Commorragh we come [Pronounced “Com-or-ah”].

Unit_Complete6: We arrive at your beck and call

Unit_Complete7: We bring the carnival of pain

Selection1: Wracks, at your Service Master

Selection2: What specimens do you require?

Selection3: Name it and it shall be yours

Selection4: Your bidding is our only desire

Selection5: Haemonculous what do you need?

Selection6: Ready to unleash our science on the foe

Selection7: The will of the coven is ours

Selection8: The Fleshcorps of the Coven will do as you say

Selection9: The servants of the coven are here

Move1: Moving to the location you requested

Move2: Is that where you wish us to go?

Move3: Our every movement is yours to command

Move4: We will bring the carnival to the new area

Move5: Bringing the laboratory where you require

Move6: We go where you demand Haemonculous

Move7: Fleshcorps unleashed where you wish

Move8: The Coven moves as you direct

Move9: Your servants go to fulfill your will

Attack1: Their organs will fuel our machines

Attack2: We require their blood, take it.

Attack3: Unleash the power of the Covens

Attack4: Yes Master, we will end them.

Attack5: Unleash your training brothers

Attack6: Let me show you the skill of a Covenite

Attack7: Their deaths will please the Masters!

Attack8: Ahhh, their deaths are assured

Attack9: We will sup on their flesh.

Capture1: We will take it as you order!

Capture2: Quickly seize it for the Master

Capture3: If it pleases you, we will do it

Capped1: Your prize has been secured, Master

Capped2: The flag of the Coven flies here

Capped3: Let all know this land belongs to the Covens!

Load_Transport1: Board quickly, brothers the Master needs us elsewhere.

Load_Transport2: Let us soar above the field like carrion birds.

Unload_Transport1: We have arrived where you requested Master.

Unload_Transport2: Back to the ground, feel the earth beneath your feet

Morale_Break1: We cannot take this Master!

Morale_Break2: This area is unsuitable for us!

Morale_Break3: Flee before all our work is lost!

Morale_Restored1: The plan will be done, we swear it.

Morale_Restored2: We return to battle, Coven Master.

Morale_Restored3: We return, once again invincible on the field

Charge1: For the Coven!

Charge2: Harvest them brothers!

Charge3: Their deaths will fuel your design master!

Charge4: Remember to collect their organs, brothers!

Charge5: Feast on pain!

Jump_Teleport1: Wracks leaping at your command lord!

Jump_Teleport2: Wracks, unleashed from the webway.

Deepstrike1: We emerge, ready for orders.

Deepstrike2: From the shadows we come.

Ability1: Feel the power of the Covens!

Ability2: Our power is writ large upon their souls

Ability3: Let this artifact scar their souls

Ability4: Our science shields us from damage

Ability5: A present from our masters

Combat1: Feel the blood flow!

Combat2: Ichor and gore upon the ground

Combat3: The Harvest is upon you

Combat4: Cut, cut, cut

Combat5: Look at the ruin of your flesh

Combat6: Despair fuels us

Combat7: Let us drink of your pain

Combat8: *laughing*

Combat9: *more laughing*

Combat10: *even more laughing*

Under_Fire1: Their bullets do nothing to our hides!

Under_Fire2: Revel in the pain, feel every cut on your body.

Under_Fire3: We are privileged to feel this level of sensation!

Damage1: How could they harm our forms?!?

Damage2: Our bodies were not enhanced enough to endure this.

Damage3: Too..... much....pain...

Death1: It seems we were unworthy of ascension.

Death2: Death comes for us at last...

Death3: The last light we will ever see fades!

Death4: Arrgghhh!!

Death5: Gaarrgghhh!!

Death6: *various other death sounds*

 

Wrack Champion (Acothyst)

Notes: Wracks are the twisted assistants of the Haemonculi who hope one day to master the arts of torture and body modification to become a Haemonculus themselves. With even more devotion to pain than the average Dark Eldar, they choose this path of their own free will, even though (or perhaps because) they are frequently the subject of bizarre experiments and punishments for the slightest misdemeanour. Fanatically dedicated and fearsomely altered to fight in battle and work in the laboratory, Wracks live to serve. The best apprentices eventually become Acothysts, extreme examples of the Haemonculus’ art. More cocky and strident then his fellows. He knows he isn't as disposable as they are, he knows when he dies his master will get him back up and running. Still keep a touch of the servant talk, but add confidence. This guy knows he's better than the unit. For the death scripts, remember he's going to be back, so he is not afraid of death at all.

Unit_Complete1: This one is ready to serve.

Unit_Complete2: We yearn to bring the gift of suffering.

Unit_Complete3: Your loyal Acothyst is here, Master. [pronounced “Ack-oh-thist”]

Unit_Complete4: Acothyst humbly requesting leave to begin punishment.

Unit_Complete5: Your new creation awaits your bidding.

Unit_Complete6: We are remade in agony, ready to transcend the physical.

Unit_Complete7: Acothyst stands ready to test the latest subject.

Unit_Complete8: An Acothyst walks among you brothers! [pronounced “Ack-oh-thy-ist”]

Unit_Complete9: As the Archon desires..

Unit_Complete10: The Chief Minion.. arrives.. [sounding all smug and confident]

Unit_Complete11: Fashioned by the Haemonculi, I am here to lead. [pronounced “Hay-mon-cue-lie”]

Selection1: This one awaits your command.

Selection2: How may this one serve your pleasure?

Selection3: Is it time for evisceration?

Selection4: This one will not fail you, Master!

Selection5: Shall we bring the knives, Master?

Selection6: This one exists to obey your will.

Selection7: We shall teach the lesser races the meaning of fear.

Selection8: Give us an instructive lesson in pain ...

Selection9: Will there be flaying, Master?

Selection10: Your Wracks await your will Master.

Move1: It shall be as you command.

Move2: With all haste, Master!

Move3: Time to gather material for the Master.

Move4: We have blood to shed, and lives to cull.

Move5: Onward, to gather specimens.

Move6: A Wrack’s work is never done.

Move7: Attend to the Master’s wishes!

Move8: Yes, yes, we shall bring back fresher bodies this time.

Move9: First they shall know fear, then they shall know pain, then they shall know death.

Move10: Move Brothers, we are required at a new locale

Attack1: Their suffering shall be a banquet for you, Master!

Attack2: Sever their arteries last.

Attack3: Go for the jugular!

Attack4: Venous blood is sweeter, it tingles on the tongue.

Attack5: Take them alive, the Master wants new pets!

Attack6: More subjects for the flesh-vats!

Attack7: We shall minister to their sickness.

Attack8: Bring them the gift of pain!

Attack9: Flay! Dismember! KILL!

Attack10: Feel the wrath of a chosen of the Coven!

Capture1: For the Coven!

Capture2: This one will harvest it for you, Master.

Capture3: Reap a bounty in bones and skin!

Capped1: The enemy has been subdued and lies ready for dissection.

Capped2: Enemy resistance brought under acceptable parameters.

Capped3: Objective subdued. Let us gather the fallen.

Load_Transport1: Make haste, make haste! Battle awaits!

Load_Transport2: Deliver us to our objective swiftly, like toxin to the wound.

Unload_Transport1: Ahhh ... time to flense once more.

Unload_Transport2: We are here to bring the pain.

Morale_Break1: Master! We are overwhelmed!

Morale_Break2: Our weapons are spent, our tortures useless!

Morale_Break3: We are being rendered into raw materials!

Morale_Restored1: Fool! You think to break one who has tasted the supreme transcendence of limitless pain? Onward!

Morale_Restored2: I live again, reborn in agony!

Morale_Restored3: Suffering feeds me, and I hunger!

Charge1: Onward for the Coven! Flesh for the Master!

Charge2: Let the flesh-harvest begin!

Charge3: Bleed! BLEED!

Charge4: Open their eyes, and their bellies!

Charge5: We bring death! We bring ruin! We bring the ecstasy of oblivion!

Jump_Teleport1: Transcend the physical plane – it is mere flesh!

Jump_Teleport2: Across the void for the Master’s glory.

Deepstrike1: Send us straight to the heart of the infection.

Deepstrike2: A sudden injection of hidden toxins will hasten their demise.

Ability1: Let us show these cowering wretches the meaning of true suffering!

Ability2: For Coven and Commorragh! Eliminate them! [pronounced “Com-morr-ah” like the Biblical Gomorrah]

Ability3: All who would oppose our Master must be brought to heel.

Ability4: Shield them, for it is the Master’s will!

Ability5: The benevolent Coven provides you sanctuary. The price is ... minimal.

Combat1: Suffering shall bring us victory!

Combat2: Such soft viscera, such beautiful screams!

Combat3: We will deliver you.

Combat4: Do not resist the blade that transforms.

Combat5: Show these unworthy fools the beauty of pain!

Combat6: Know the gift of terror!

Combat7: I will taste your essence! I will feed on your agony!

Combat8: Suffer well.

Combat9: *laughing*

Combat10: *more laughing*

Combat11: *even more laughing*

Under_Fire1: *grunt* Your weapons mean little to one who has tasted the delights of the Dark City!

Under_Fire2: Master, they are firing on your creations!

Under_Fire3: Fools! Hurt me and I fight harder!

Damage1: Regret to report, damage to your servant, Master.

Damage2: Gnarlskin failing, blood loss imminent. [pronounced “Narl-Skin”]

Damage3: Life signs critical!

Death1: Ha! You kill only the body! We transcend even death!

Death2: Master, this one has failed you ...

Death3: Such exquisite agony ...

Death4: No ... I was just beginning to truly see!

Death5: So close... yet so far…

Death6: It seems my art needs work.

Death7: *laugh* The great cycle resets itself.

Death8: I will return, and I will have vengeance. (choking sounds)

Death9: Arrggghhh!

Death10: Garrrgghh!

Death11: [preform various other death sounds]

 

Beast Master
Notes: Beastmasters are a group of Dark Eldar who prefer to fight in fast, mobile packs, swooping on their prey with skyboards and swarms of fanged or winged horrors. They train different types of vicious beasts to fight with them, and have a tribal, somewhat shamanic culture, though they also make use of technology such as pheromone emitters to control and direct their pack. They are savage and feral, and they revel in the violence of close and bloody combat.
Unit_Complete1: We have gathered the swarm.
Unit_Complete2: The pack is ready.
Unit_Complete3: Bring us to the kill!
Unit_Complete4: My fangs hunger for sweet flesh.
Unit_Complete5: We come to cull the herd!
Unit_Complete6: I command the beast-horde.
Unit_Complete7: We are the predators, seeking prey.
Selection1: Beastmaster awaits your will.
Selection2: What do you want of the pack?
Selection3: We wait. Do not keep us penned too long.
Selection4: Let us hunt!
Selection5: We are ready to bring death to the prey.
Selection6: We will be your swift hunters.
Selection7: Send us in to battle, we grow weary of waiting!
Selection8: We wait idle, sharpening our claws.
Selection9: Send us to a foe worthy of skinning.
Move1: Let us close the talon upon them.
Move2: Swift as razorwings we shall fall upon them.
Move3: We have their scent.
Move4: We go to feast on their flesh and gnaw their bones.
Move5: We shall rend the enemy limb from limb!
Move6: We stalk the prey.
Move7: We will sweep down upon them like wolves!
Move8: Follow the scent of fear.
Move9: Track, hunt, kill!
Attack1: Seek your prey!
Attack2: We shall devour the weak!
Attack3: Death shall come on swift wings.
Attack4: I will feed your entrails to my pack.
Attack5: With tooth and claw, we rend!
Attack6: Attack as one!
Attack7: Hunt with me!
Attack8: Strike for their soft bellies!
Attack9: Slaughter them all.. let us leave a carrion feast!
Capture1: We shall take their stronghold, their lives, and their heads!
Capture2: We will lay them low to gnaw on their bones.
Capture3: Seize their lair and slay all within!
Capped1: We have subdued them and saved the best kill for you, my Archon.
Capped2: We have captured the enemy; now let us feed ...
Capped3: All that was theirs now cowers at our feet.
Load_Transport1: Ride with me, my pack, and save your strength.
Load_Transport2: We shall suffer confinement this once, if we must.
Unload_Transport1: Free again! To feel the storm under our wings once more!
Unload_Transport2: Let us escape this cage!
Morale_Break1: Take flight! Back to the lair!
Morale_Break2: Fall back! Protect me, my pets!
Morale_Break3: *whining sound* We must retire and lick our wounds!
Morale_Restored1: My children.. let us hunt once more.
Morale_Restored2: We shall feast on their flesh and gnaw their bones!
Morale_Restored3: The scent of the enemy’s defeat already clots in the air, like spilled blood. Attack!
Charge1: *growl* Onward! Tear them limb from limb!
Charge2: Take them down! I will eat their hearts and gain their strength!
Charge3: Tear out their throats!
Charge4: Claw out their eyes!
Charge5: We hunt!
Jump_Teleport1: Stealthy now, to the centre of the lair!
Jump_Teleport2: Unseen and sudden shall be their demise.
Deepstrike1: We strike for the heart.
Deepstrike2: Fall upon them as Kurnous did of old! [pronounced “Kern-oos”]
Ability1: Surround the enemy, rip out their throats and feast on their flesh!
Ability2: Circle the enemy and drive them into our guns.
Ability3: Bring them death from the skies, beast-kin!

Ability4: Gather close, my children, shield with flank and claw.
Ability5: Be wary, let us use the cunning of the beast to protect our kin.
Combat1: I remember the last I fought of your kind. I wear his skin.
Combat2: I tire of such easy prey!
Combat3: You should turn tail and flee; my pack enjoys the chase.
Combat4: Run and we will hunt you down. There is no escape!
Combat5: Fall before our claws!
Combat6: *bestial snarling sound*
Combat7: I will eat your heart and feed your flesh to my pack.
Combat8: You think to survive? *laughter* The pack has your scent.

Combat9: *laughing*

Combat10: *more laughing*

Combat11: *even more laughing*

Combat12: *growl*

Combat13: *more growling*

Under_Fire1: The prey is baring its teeth!
Under_Fire2: The pack is under fire!
Under_Fire3: They seek to bring the Hunters down as prey!
Damage1: The scent of blood! Fight harder!
Damage2: They are slaying the pack! Draw closer my beast-kin!
Damage3: Fool! You think to corner a wounded beast and live?
Death1: *harsh coughing sound* Death has hunted me down at last.
Death2: My pack, we have made our last hunt ...
Death3: In killing me you will find only Death!
Death4: We shall hunt no more, in the end all are prey.

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Beastmaster (Extra)
Notes:
The beastmasters are as much animal as their 'pets' are. Therefore, I would imagine them quite twitchy and creepy/witch-like like the Succubus. They are obsessed with their beasts and with hunting but are also utterly sadistic like the rest of their kin. I would give a beastmaster a slightly Cockney accent intermittent with irregular pauses and animalistic noises, such as grunting or snarling. They are naturally excitable I feel so have a fast tempo-rhythm and will relish all the cruel words.
Unit_Complete1: I've come to look for some new pets.
Unit_Complete2: Some Khymerae, freshly spawned from the warp. [pronounced "Ky-meer-ry"]
Unit_Complete3: I have brought beasts straight from the arena, ready to put on a spectacle.
Unit_Complete4: I bring fear and certain death, by claw and fang.
Unit_Complete5: I shall fill this place with corpses.
Unit_Complete6: These Helspiders have been weaned on death.
Unit_Complete7: Let me pick up the scent, and the hunt shall begin.
Selection1: Is there a fresh meal nearby?
Selection2: Go on boy, sniff 'em out.
Selection3: My beasts know where to go.
Selection4: Should I lay a trap?
Selection5: They are not far off now; I can sense them.
Selection6: My instincts tell me they are that way. My instincts are never wrong.
Selection7: What shall I hunt now?
Selection8: I can hear breathing nearby.
Selection9: Shall I stalk the enemy?
Move1: Yes, the tracks went that way.
Move2: The scent is strong this way.
Move3: These fools are as easy to track as a megasaur.
Move4: Come, this way.
Move5: Try to keep up with us.
Move6: No prey can escape a Beastmaster.
Move7: I'll seek them out.
Move8: They shan't hear me coming.
Move9: Follow close, they'll soon be death.
Attack1: My beasts will make short work o' that.
Attack2: Looks like it's dinner time. The beasts were just getting hungry.
Attack3: Time to feast.
Attack4: I'm a predator like no other. They'll die swiftly.
Attack5: Do you want them dead? I can do that.
Attack6: Can I take that one alive?
Attack7: Their bodies shan't be recognizable when we're finished.
Attack8: They won't even know what has killed them.
Attack9: I'll sink my claws deep into that one.
Capture1: I won't waste time here when there are things to kill.
Capture2: My beasts can feed here whilst we wait.
Capture3: I can spawn more beasts from here. I'll make sure we take it.
Capped1: I will be keeping my prize captives here.
Capped2: I've taken it, now I must go hunt.
Capped3: Come on, we have wasted enough time taking this place.
Load_Transport1: Hope you don't mind animals in your vehicle...
Load_Transport2: This is like a cage.
Unload_Transport1: [exhalation] aaaah, fresh air.
Unload_Transport2: Now I must pick up the scent again.
Morale_Break1: Some beasts may have nine lives, but I only have one, and I won't throw it away.
Morale_Break2: This meal is too vicious for me.
Morale_Break3: I'm returning these beasts to the arena, where they belong.
Morale_Restored1: The beasts are still hungry.
Morale_Restored2: There is too much killing left to do to leave now.
Morale_Restored3: I should be back on Commoragh... But I'll stay and fight. [pronounced "Kom-morr-rah]
Charge1: Kill, boy. Kill!
Charge2: Flee now while you can!
Charge3: I'll slaughter you all!
Charge4: Prepare to be ripped to shreds.
Charge5: You'll become another smear on my blade.
Jump_Teleport1: I still prefer tracking my prey.
Jump_Teleport2: Hurry! Before we lose their scent!
Deepstrike1: I'm already here? Where was the fun in that?!
Deepstrike2: Right down their throats!
Ability1: My beasts have been holding back... now kill!
Ability2: You don't survive in the arena without picking up a few tricks.
Ability3: Not all pets are friendly, and these ones will KILL you!
Ability4: To kill me, you'll have to get through this first.
Ability5: Go on, wound me... If you can!
Combat1: Tell your gods they'll be plenty more where you came from.
Combat2: You'd be an interesting opponent in the arena.
Combat3: You'd make a fine pet!
Combat4: This one's quicker than a Barghesi! [pronounced "Bar-geh-see"]
Combat5: What a pitiful prey after such a long hunt.
Combat6: Your blood will coat the claws of my beasts like so many victims before you.
Combat7: The arena is full of opponents much tougher than you!
Combat8: Give up now and I'll make your death relatively painless.
Combat9: *laughing*
Combat10: *more laughing*
Combat11: *even more laughing*
Under_Fire1: You think bullets will stop me?
Under_Fire2: We're too quick to be shot.
Under_Fire3: They're shooting my Khymerae!
Damage1: They're targeting my animals!
Damage2: It fights back, and hard!
Damage3: That beast was new, and it's dead!
Death1: Someone look after the beasts when I'm gone.
Death2: There goes my last life.
Death3: The hunt is over.
Death4: The predator has become prey...
Death5: Arrgghhh!!
Death6: Gaarrgghhh!!
Death7: *various other death sounds*

 

Lhamaean
Notes:
Notes: A female Drukhari warrior who is a member of the Sisterhood of Lhilitu, whose often part of an Archon's personal court retinue, and devotes herself to the study of poisons, drugs, toxins and other methods to kill with stealth and misdirection. They are sadistic alien nobles that enjoy inflicting suffering with their poisons, and are very prideful and manipulative.
Written By: Fluets
Unit_Complete1: My poisons are ready!
Unit_Complete2: I am here, and so the suffering shall begin!
Unit_Complete3: Another problem that needs my attention, lord?
Unit_Complete4: This had better be quick, this place is filthy.
Unit_Complete5: The sooner we're done here, the better.
Unit_Complete6: Tell me your plans lord... that I may assist you better of course!
Unit_Complete7: I am needed in this dump?
Selection1: Yeeesss?
Selection2: What is it now?
Selection3: This had better not be a waste of my talents.
Selection4: Aaanything for you, lord. *Snicker*
Selection5: Who shall I kill next?
Selection6: What do you want from me?
Selection7: Is it time to kill?
Selection8: What do you command, my lord?
Selection9: Get on with it.
Move1: I will go... for now.
Move2: I have to walk?!
Move3: Where is a transporting befitting of my status??
Move4: I had better have more specimens over there!
Move5: I'm sure you *think* that's clever...
Move6: I'm going, I'm going.
Move7: I had better have my transport waiting for me there!
Move8: I shall make haste... just for you.
Move9: Let me find some prey.
Attack1: They will suffeerrrr!
Attack2: Their agony shall be beautiful!
Attack3: They shall feel my blade's sting!
Attack4: So many foes to poison... this will be fun!
Attack5: Oohhh, can I keep them?!
Attack6: I shall do Shaimesh proud! [pronounced "Shay-mesh"]
Attack7: In the name of the Father!
Attack8: I've whipped up a batch especially for this!
Attack9: I can smell their fear... it smells good!
Capture1: It shall soon be mine.... ours, that is.
Capture2: Yesss, we shall have it!
Capture3: What we want, we take.
Capped1: I told you it will be ours.
Capped2: This point belongs to us now.
Capped3: I knew we would take it.
Load_Transport1: It's about time!
Load_Transport2: Finally! My own carriage...
Unload_Transport1: There had better be a good reason for this!
Unload_Transport2: My carriage had better be waiting when I return!
Morale_Break1: No! Nooo! Nooooo!
Morale_Break2: I will not... I refuse!
Morale_Break3: It is too much!
Morale_Restored1: That... never... happened!
Morale_Restored2: I remain loyal as always!
Morale_Restored3: Shaimesh would not tolerate such behaviour...
Charge1: Taste my poisons!
Charge2: Yesss, flee before me!
Charge3: Your pain shall satisfy She Who Thirsts!
Charge4: If only I could kill you slower!
Charge5: Die!
Jump_Teleport1: They won't see THIS coming!
Jump_Teleport2: Surprise, little fools!
Jump_Teleport3: I'll be there in but a moment.
Jump_Teleport4: It's better than walking, at least.
Jump_Teleport5: I shall be there in but an instant.
Jump_Teleport6: This won't take long.
Deepstrike1: A fitting arrival!
Deepstrike2: I shall arrive momentarily.
Ability1: Their deaths shall be beautiful!
Ability2: Yes, I can't wait to hear them scream!
Ability3: I have just the concoction for them.
Ability4: Yeesss, this will keep you safe... for now.
Ability5: Not my usual type of poison. *sigh* It'll do.
Ability6: If you do well I might even give you the antidote, too!
Ability7: Aaarrrhhh! Yeesss, they will understand torment! [Power from Pain - Timed Ability. When active, offers a temporary increase in fighting prowess allowing the squad to deal more damage for a short period.]
Ability8: Feel the pain course through you! [Power from Pain]
Ability9: Every moment of agony will make you fight harder! [Power from Pain]
Ability10: Their suffering shall far outstrip any pain we feel here! [Power from Pain]
Combat1: Suffer you impertinent weaklings!
Combat2: I want you to scream before you die!
Combat3: It is a pity I must kill them so quickly!
Combat4: Ooo, I think I might keep that one!
Combat5: Arh! This is good agony!
Combat6: I shall slice you up and watch you cry, hahaaaa!
Combat7: Another foe will fall to my toxins!
Combat8: This will sting a little! Hahahahaa!
Combat9: [maniacal Laughing]
Combat10: [more maniacal Laughing]
Combat11: [even more maniacal Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: They dare?!
Under_Fire2: I am under attack by these wretches!
Under_Fire3: Hahahaha! They try to harm me?
Damage1: This pain will only make me fight harder!
Damage2: They... will... achieve... nothing!
Damage3: Arh! It's nothing! Nothing!
Death1: They... will suffer for this!
Death2: This... cannot be!!
Death3: You can't let this happen to meeee!
Death4: Noooooooo!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

 

Sslyth
Notes:
Sslyth Warriors belong to an sentient snake like species. Their resilient yet quick moving serpentine bodies and 4 strong limbs make them excellent fighters and intergalactic mercenaries. For the Dark Eldar, Sslyth are very convenient Bodyguards, since they are both bound to the same dark god, yet the Sslyth, while similar in their vicious nature, are far less prone to scheme against their leader like other Dark Eldar most certainly would.
Written By: Steinschmelzer
Unit_Complete1: Youuu have hired usss with coinsss.
Unit_Complete2: We fight for you!
Unit_Complete3: Zsssssssssssh.
Unit_Complete4: We protect He-who-payssss.
Unit_Complete5: Dark eyesss at every corner.
Unit_Complete6: Ssszszz we can taste your treachery in the air.
Unit_Complete7: Drukhari neeedss usssSSS? [pronounced "Drew-kar-ee"]
Selection1: You pay, we ssstand guard.
Selection2: Yeessss?
Selection3: Our venom issss potent.
Selection4: You need your guardsssss?
Selection5: I can tasssste your presence.
Selection6: What is it Ssssslavemaster?
Selection7: Sssszzzzs trickery and treachery are your tradessss Eldar..
Selection8: We all ssssslither bevor Ssssshe-who-sszthirssstsss.
Selection9: We eat anythhhhing.
Move1: Slither.. faster!
Move2: Fassster faaaasssster!
Move3: Advaanccccing.
Move4: For the Druhkari massstersss.
Move5: We are hungry.
Move6: Do we have to?
Move7: Yess yess we WILL go there..
Move8: Sslyth is moving. [pronounced "Slith"]
Move9: Almossst there.
Attack1: I can sssseee them moving.
Attack2: We take them now and eat them later.
Attack3: The prey issss moving.
Attack4: Sssssssslyth go hunting.
Attack5: We sssswalllow them.. whole.
Attack6: FEASSST my scalekin.
Attack7: Slslslsl we got their scent.
Attack8: Sssshot, ssllaassh, ssstab!
Attack9: Bite their heads off!
Capture1: Perrrfect possssition.
Capture2: I am fortifying this posssition.
Capture3: Ssssector cleared.
Capped1: Ssssecured.
Capped2: I can get my fangsss behind thissss.
Capped3: Now we lie and wait.
Load_Transport1: Mind if I... slither in?
Load_Transport2: Sth.. Entering vehicle..
Unload_Transport1: Sssslow down! We are leaving.
Unload_Transport2: Yessss we are here.
Morale_Break1: Yo dont pay enough for thissss!
Morale_Break2: Fffuuuck thiisssss.
Morale_Break3: Ssssssooo long masssster.
Morale_Restored1: You give ussss morrre yesss?
Morale_Restored2: Ssslyth were not going to betray you. No.
Morale_Restored3: We have gathhhered our ssscaless again.
Charge1: Ssssssssssstalk thhem, kiiiiill tthsssem!
Charge2: Ssstick theem withss your ssswordsss!
Charge3: The massster wantss them dead!
Charge4: THEY are for diner!
Charge5: (aggressive hissing)
Jump_Teleport1: Sslyth will go through!
Jump_Teleport2: Do we have to?
Jump_Teleport3: Yeesss we obey.
Jump_Teleport4: Thisss will cossst you.
Jump_Teleport5: We can hear your goddess tthhhirsssting for usss.
Jump_Teleport6: (scared hissing)
Deepstrike1: Ssslyth incoming.
Deepstrike2: Yeesss heheheh.
Ability1: They will know pain SsSsSsS!
Ability2: Thisss is our target!
Ability3: We will be paid for thisSs!
Ability4: Protect our massster!
Ability5: Paid in sssolid coinsss!
Ability6: Sssssave for now.
Ability7: Ignoreee their puny weaponsss! [Insensible To Pain - Timed Ability. When active, offers a temporary protection against all attacks which does not impact their health.]
Ability8: Our blood runssss cold. [Insensible To Pain]
Ability9: ssssSsssh you dont no true pain! [Insensible To Pain]
Ability10: Sssscalesss regrow quickly. [Insensible To Pain]
Combat1: Ssswing, ssswing your bladesss weaklingsss.
Combat2: Ssssssssssss! Dieee sssslowly my prey.
Combat3: Sslyth will hurrrrt you!
Combat4: Waaarm blood (excited slithering).
Combat5: She-who-thirstssss will conssssume all!
Combat6: SsssssSLANESSSSSSHHH!
Combat7: SsSs you are ssssslow, warmblood.
Combat8: Ssssslit their throatssss.
Combat9: [serpentine laughter]
Combat10: [more serpentine laughter]
Combat11: [even more serpentine laughter]
Combat12: [aggressive evil serpent-like yell as if like a battle cry]
Combat13: [another aggressive evil serpent-like yell as if like a greater battle cry]
Combat14: [yet another aggressive evil serpent-like yell and/or battle cry]
Under_Fire1: Enemy in sssight!!
Under_Fire2: They sssshoot usss.
Under_Fire3: Masssster they are upon ussS.
Damage1: Ssscorched my scales.
Damage2: We have lossst sssome.
Damage3: [offended hissing] Ssslyth taking casualties!
Death1: Curssse you masssster!
Death2: Sssshe callssss....chch.
Death3: Ssssslaaaaneeeecchhhsss....[dying breath]
Death4: [weak hissing]
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional serpentine death moan or scream]

 

Medusae
Notes:
This unit is a slave with an alien parasite attached to its head that controls it and amplifies its perception of nearby emotions, and stores them for later 'consumption' by their Dark Eldar masters.
Written By: Fluets
Unit_Complete1: IIIIiii... have arrived.
Unit_Complete2: There is pain here.... so much pain.
Unit_Complete3: You have summoned me, my master?
Unit_Complete4: I feel the agony here... I am required.
Unit_Complete5: This place is awash with suffering... it is perfect.
Unit_Complete6: As you command, master. I shall chronicle all.
Unit_Complete7: We are prepared to serve you, master.
Selection1: Yes master?
Selection2: I can feel your eagerness to get underway.
Selection3: Your command?
Selection4: What shall I chronicle for you, master?
Selection5: This shall be a great feast...
Selection6: I am yours to command, master.
Selection7: I can feel you are eager for the slaughter...
Selection8: It obeys...
Selection9: I can feeeel your desiiiires.
Move1: As you command, master.
Move2: I shall go.
Move3: It compels me... to obey.
Move4: I feel nothing but pain and agony in that direction.
Move5: I... we... shall do as commanded.
Move6: Heading over there, as you desire.
Move7: Wherever you desire, and I know exactly what you desire.
Move8: We're going, yes. There shall be pain there, too.
Move9: Every step is a new sensssation.
Attack1: They... shall learn of pain!
Attack2: The harvest of their agony shall be... divine.
Attack3: Their voices shall be silenced! Silenced!!
Attack4: Look upon the eye... and despair!
Attack5: I can sense your weakness, your desire to flee...
Attack6: They shall not escape with their minds intact, master.
Attack7: More prey!
Attack8: The sweetest pain shall be harvested...
Attack9: With pleasure, master.
Capture1: It shall be ours, master.
Capture2: We shall ensure it's ready for the harvest.
Capture3: It will draw them to us... yesss.
Capped1: It belongs... to us.
Capped2: They shall want to take it from us...
Capped3: Our forces will take much glee in denying them this...
Load_Transport1: We shall be taken where we are needed, yes.
Load_Transport2: It is... acceptable, my master.
Unload_Transport1: Take me to them that I may see their pain!
Unload_Transport2: This one's body shall not last for much longer...
Morale_Break1: Noo! Nooo! (In normal voice:) Aaahhh! Get it off me!!!
Morale_Break2: The pain... is... too much?!
Morale_Break3: We're... I'm... losing control...
Morale_Restored1: There shall be no escape now... hehehe
Morale_Restored2: That fear will make for a fine delicacy my lord, I promise.
Morale_Restored3: It is back under my control, yes.
Charge1: Bring me to them! Yes!
Charge2: Take us to the harvest!
Charge3: For our master!
Charge4: For the feast!
Charge5: Into the depths of pain and terror we descend!
Jump_Teleport1: This form can be so easily... changed.
Jump_Teleport2: In no time at all, master.
Jump_Teleport3: I shall be there in no time... no time at all.
Jump_Teleport4: Sooooooooooooooooooooooooon...
Jump_Teleport5: We shall make our way there.
Jump_Teleport6: We're already there.
Deepstrike1: Any moment now, master.
Deepstrike2: I return to the materium...
Ability1: Your fear shall be your undoing!
Ability2: Your minds are weak!
Ability3: Enjoy as your mind crumbles before me.
Ability4: Fear not our friends... we shall protect you.
Ability5: I need not suffer this indignity of pain...
Ability6: We shall not be brought low so easily!
Ability7: More pain for the harvest! [Power from Pain - Timed Ability. When active, offers a temporary increase in fighting prowess allowing the squad to deal more damage for a short period.]
Ability8: We are strengthened... [Power from Pain]
Ability9: This pain is our own... and it is good! [Power from Pain]
Ability10: It shall compel us.... [Power from Pain]
Ability11: We shall take all that you were! [Eyeburst - Targeted Ability. Causes the target to become uncontrollable for a short period of time due to memory loss.]
Ability12: Your memories shall make for a fine feast! [Eyeburst]
Ability13: Yesss, give them to meeee. [Eyeburst]
Ability14: Your mind is no 'fortress' to me! [Eyeburst]
Combat1: This rush... is... delicious!
Combat2: We should not be here, yet it feels... right!
Combat3: You will succumb!
Combat4: I shall feel your death soon...
Combat5: Your fear betrays you!
Combat6: Wh-why am I doing this??? (In normal voice)
Combat7: I feel your pain... and I want more!
Combat8: Your last moments shall be delicious...
Combat9: [cool laughter]
Combat10: [more cool laughter]
Combat11: [even more cool laughter]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: They fight back!
Under_Fire2: Argh! It is futile, your minds are already mine.
Under_Fire3: Protect me master!
Damage1: It burns! It burns! (First time shocked, second time elated)
Damage2: This pain... is... mine???
Damage3: This body is too weak!
Death1: (In normal voice:) Yes! Yes! Kill it! Kill me!
Death2: I need... a new... b-eeaaurgh!
Death3: All those feasts... wasted?!
Death4: I'm..... free.....
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

Grotesques
Notes:
Guttural, rasping, pained, growling.

Edited by: Neon / Thudmeizer
Unit_Complete1: Urrgh......
Unit_Complete2: I fear no pain.
Unit_Complete3: This will hurt.
Unit_Complete4: By the Master's call.
Unit_Complete5: I want another blade, another hook.
Unit_Complete6: We will make it scream.
Unit_Complete7: Agony is freedom.
Selection1: That hurts!
Selection2: Oh the agony!
Selection3: Show me no mercy!
Selection4: I will hurt them as I hurt me.
Selection5: This will end badly.
Selection6: It will only hurt a lot to start with.
Selection7: This will go from bad to worse.
Selection8: I.. I almost remember..
Selection9: My cleaver is too dry.
Move1: It hurts to walk.
Move2: It hurts to move.
Move3: I will bleed all the way there.
Move4: Each step is torture.
Move5: It will hurt even more over there.
Move6: It hurts, it hurts.
Move7: The Carnival moves.
Move8: Master wills it.
Move9: We make the ground bleed.
Move10: * long groan *
Attack1: I will let you share my pain.
Attack2: This will hurt you more than it will me.
Attack3: I will share my pain with you.
Attack4: This is my favourite-ever blade.
Attack5: I will make this blade a part of you.
Attack6: I will hook and rend your flesh.
Attack7: Bleed for me.
Attack8: Give me your Insides!
Attack9: The Command was given!
Capture1: If it pleasures you.
Capture2: It will be painful, but we do as ordered.
Capture3: We will take this so long as we can rest after.
Capped1: This is ours.
Capped2: We have hooked it to our side.
Capped3: Done.. now can we rest?
Load_Transport1: Gladly.. anything to ease the pain.
Load_Transport2: We shall suffer less while in there.
Unload_Transport1: No! It was comfortable in there.
Unload_Transport2: Why are we being forced to walk?
Morale_Break1: Fear!
Morale_Break2: Despair!
Morale_Break3: Hopelessness!
Morale_Restored1: I fear less.
Morale_Restored2: My despair has gone.
Morale_Restored3: There is hope.
Charge1: Brains!
Charge2: Bleed!
Charge3: Pain comes!
Charge4: Taste my syringe!
Charge5: Melt!
Jump_Teleport1: To over there.
Jump_Teleport2: Quickly there..
Jump_Teleport3: From here. To there.
Jump_Teleport4: We now here. We now there.
Deepstrike1: Here we are.
Deepstrike2: We surprise..
Ability1: Show you what true pain is.
Ability1b: The Master taught us well.
Ability2: Agony is a dish best shared.
Ability3: Shared agony is double agony!
Ability4: That won't hurt me – I have suffered so much worse.
Ability5: Watch me. Nothing here hurts me.
Ability6: We know true pain.. This is not it.
Ability7: It pumps through my veins! [Power from Pain - Timed Ability. When active, it offers a temporary increase in fighting prowess allowing the squad to deal more damage for a short period.]
Ability8: My pain is your pain! [Power from Pain]
Ability9: Suffer as we suffer! [Power from Pain]
Ability10: More fear! More Agony! [Power from Pain]
Combat1: Hurt this will!
Combat1b: Scream louder!
Combat2: So much.. Agony!
Combat2b: Your skin! Give!
Combat3: Rip and bleed!
Combat4: I turn you into pulp!
Combat5: Break bone, tear flesh!
Combat6: Give me your eyes!
Combat7: I choke you with your own entrails!
Combat8: Boil the Flesh!
Combat9: [roar]
Combat10: [another roar]
Combat11: [yet another roar]
Combat12: [brutish laughing]
Combat13: [more brutish laughing]
Combat14: [even more brutish laughing]
Combat15: [aggressive yell as if like a battle cry]
Combat16: [another aggressive yell as if like a greater battle cry]
Combat17: [various other aggressive yells and battle cries]
Under_Fire1: We hurt..
Under_Fire2: The Master hurt us more.
Under_Fire3: The pain...
Damage1: It's like the Master's touch!
Damage2: Master, no!
Damage3: You will be punished!
Damage4: This hurt is divine.
Damage5: Battle is suffering.
Damage6: Delicious agony.
Damage7: [pain grunt]
Damage8: [another pain grunt]
Damage9: [yet another pain grunt]
Death1: That hurt a bit.. less..
Death2: Right... to the heart..
Death3: * slurred * Headshot.
Death4: It doesn't hurt a... bit...
Death5: [dying grunt]
Death6: [another dying grunt]
Death7: [dying choking sound as if struggling to breathe]
Death8: [another dying choking sound as if struggling to breathe]
Death9: Arrgghhhh!
Death10: Geearrghh!
Death11: [various other death moans and screams]

 

Cronos Parasite Engine
Notes:
Raspy, mechanical voice. It speaks quietly, almost whispering with a dead, monotone voice. Weakened voice lines represent the creature's old conscience, still living in it. It is a weak, faltering voice, gasps for air and sounds like it is in pain and crying.
Written By: Deus Ex
Unit_Complete1: Service to the Kabal.
Unit_Complete2: Cronos unit deployed. [pronounced "Crow-nos"]
Unit_Complete3: Thy unit is ready, Master.
Unit_Complete4: Calibrations completed.
Unit_Complete5: Parasite Engine in action.
Unit_Complete6: New Master recognized.
Unit_Complete7: Home, I want.. home... (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Selection1: State thy wishes.
Selection2: Operational.
Selection3: Relay thy instructions.
Selection4: Obedience.
Selection5: Master recognized.
Selection6: Directive.
Selection7: Awaiting demands.
Selection8: Compliance for Master.
Selection9: Help me... (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Move1: Complying.
Move2: Advancing as ordered.
Move3: Shifting position.
Move4: Thy will be done Master.
Move5: Adjust direction.
Move6: Scanning area.
Move7: Motors engaged.
Move8: Gaining speed.
Move9: Flee... flee. (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Attack1: Souls must flow.
Attack2: Ripe target.
Attack3: Engaging capacitors.
Attack4: Prepare it for processing.
Attack5: As ordered, Master.
Attack6: Life force detected.
Attack7: Activating Spirit-leech.
Attack8: Targeting weakness.
Attack9: Sorry... I am.. sorry. (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Capture1: It will be yours.
Capture2: Master demands.
Capture3: The Kabal needs it.
Capped1: May it please Master.
Capped2: It aids the Kabal.
Capped3: Master controls it.
Join1: Following unit.
Join2: Assisting Drukhari. [pronounced "Drew-kar-ee"]
Join3: Reinforcing efforts.
Detach1: Demands met.
Detach2: Cronos detached.
Detach3: Get me out of here. (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Load_Transport1: Entering as ordered.
Load_Transport2: Boarding the transport.
Unload_Transport1: Deploying.
Unload_Transport2: Logging arrival.
Morale_Break1: Components faltering!
Morale_Break2: Strategy unclear!
Morale_Break3: No more, please! (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Morale_Restored1: Reuniting unit.
Morale_Restored2: Discipline resolved.
Morale_Restored3: Efficiency rising.
Charge1: Prey for collection.
Charge2: One more.
Charge3: Quota not met, engaging.
Charge4: Capacitors activated.
Charge5: Advancing to target.
Jump_Teleport1: Coordinates locked.
Jump_Teleport2: Re-adjusting.
Jump_Teleport3: Scanning target location.
Jump_Teleport4: Landing zone valid.
Jump_Teleport5: Boosting Anti-gravitic field.
Jump_Teleport6: Reaching a favorable spot.
Deepstrike1: Webway deployment.
Deepstrike2: All speed for Master.
Ability1: Deploying subsystem.
Ability2: Weakening target.
Ability3: Selecting device.
Ability4: Tribute to the Kabal.
Ability5: Aid Drukhari.
Ability6: Obeying.
Ability7: Siphoning. [Life Drain - Targeted Ability. Siphons the life force from its target transferring its health to the Cronos.]
Ability8: Acquiring Lifeforce. [Life Drain]
Ability9: It belongs to the Kabal. [Life Drain]
Ability10: Drain the soul. [Life Drain]
Combat1: The Kabal thirsts.
Combat2: Master wills it.
Combat3: Absorbing.
Combat4: Souls for Master.
Combat5: Penetrating target.
Combat6: Tearing.
Combat7: Withering game.
Combat8: I don't want this. (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Combat9: Be.. consumed.
Combat10: [mono-toned laughter]
Combat11: [more mono-toned laughter]
Combat12: [even more mono-toned laughter]
Combat13: [aggressive but mono-toned yell as if like a subtle battle cry]
Combat14: [another aggressive but mono-toned yell as if like a more subtle battle cry]
Combat15: [yet another aggressive but mono-toned yell and/or subtle battle cry]
Under_Fire1: Threat detected! [a little panicked]
Under_Fire2: In peril! [a little panicked]
Under_Fire3: Protect the souls! [a little panicked]
Damage1: Assessing damage.
Damage2: Protecting capacitors.
Damage3: Logging injury.
Death1: Leak detected!
Death2: Motors unresponsive!
Death3: Critical failure!
Death4: It hurts! (weakened - sound raspy, phlegmy, almost gasping for air as if in pain)
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

 

Talos Pain Engine
Notes:
The Talos Pain Engine is an artificial construct created to sieve and store every ounce of suffering (and selected flesh samples) from its targets. Occasionally rumoured to go rogue, the Talos is nevertheless a popular creation of the twisted Haemonculi, who take joy in adding their own personal flourishes to this semi-organic machine. While not often known to speak, it wouldn't be beyond the crooked wit of one of the evil surgeon-crafters to give one with its own artificial voice ... or for some semblance of spirit to animate its stilted words with unholy glee. Whatever consciousness inhabits a Talos is surely insane. Most Talos voices will be provided artificially and should sound more like programmed samples than regular speaking – but they may well have a disturbing organic component. As if using a real larynx with a canned air supply, for example. Tones are often stilted, represented by breaking up the syllables with hyphens. Because the Talos is not conventionally a person, I have noted when something sounds especially 'normal', rather than when it doesn't.
Written By: Catriona Singfield
Edited By: Thudmeizer
Unit_Complete1: Talos. Ready. To. Serve.
Unit_Complete2: Ready to collect samples as requested, Master. [organic]
Unit_Complete3: Talos on-line [stilted]
Unit_Complete4: Ta-los unit ready.
Unit_Complete5: Life-siphon complete.
Unit_Complete6: Talos. Here. Master.
Unit_Complete7: [rushed, gleeful, more like an actual person this time] Oh yes Talos here to kill yes kill now Master KILL.
Selection1: Talos selected.
Selection2: Thththth... [suction noise – think more milkshake through a straw than Hannibal Lecter]
Selection3: Talos will sting for you.
Selection4: [harsh, dry husky sound]
Selection5: [metallic rattle]
Selection6: Ta-los cho-sen to fight.
Selection7: [harsh scraping sound]
Selection8: [clashing sound]
Selection9: Pain engine online [organic]
Move1: TALOS HUNT.
Move2: [mechanical-sounding tone] Talos searching ...
Move3: Seek for the Coven! [organic]
Move4: [metallic scuttling sound]
Move5: [wet, squishy sound]
Move6: Ta-los mo-ving.
Move7: To batt-le.
Move8: Tar-get life source.
Move9: To the harvest!
Attack1: Ta-los en-gage.
Attack2: [throaty metallic roar]
Attack3: [wet, unpleasant noise as if something has stabbed something softer and more alive – I admit I am not sure how you would make this! – to represent the siphon being engaged]
Attack4: [sound of a blade on metal]
Attack5: Splinter cannon engage.
Attack6: [swift cutting sound]
Attack7: Fire splin-ter can-non.
Attack8: Mac-ro scal-pels en-gage.
Attack9: [excited shrieking sound]
Capture1: Ta-los hold .......ing...
Capture2: [organic] STOP WRIGGLING.
Capture3: Talos. Acquired. Sample. [inorganic, but still smug]
Capped1: Ac-quired.
Capped2: Ta-los cap-tured ob-jec-tive.
Capped3: Talos has you now! [rushed, followed by manic giggle]
Join1: Ta-los here. [disjointed]
Join2: Ta-los im-plan-ted.
Join3: Pain Engine is with you.
Detach1: SEVERING. [organic]
Detach2: Ta-los out.
Detach3: Cut away.
Load_Transport1: Must we carry this thing? [organic, shuddering]
Load_Transport2: Ta-los with you.
Unload_Transport1: Get it out! GET IT OUT BEFORE IT KILLS SOMEONE IT SHOULDN'T! [organic, panicked]
Unload_Transport2: Ta-los dis-em-bar .... king.
Morale_Break1: [metallic shriek]
Morale_Break2: Dis-en-gage.
Morale_Break3: By – by the gods! Where am I? [organic, horrified – suggesting the 'organic component' has become unpleasantly aware]
Morale_Restored1: Si-phon re-en-gaged.
Morale_Restored2: I LIVE ANEW!
Morale_Restored3: New flesh installed.
Charge1: [loud metallic roar]
Charge2: [sibilant hissing]
Charge3: [mad, but brief, screaming]
Charge4: TA-LOS ATT-ACK!
Charge5: HgnnnnaAAAHHH!
Jump_Teleport1: Ta-los tel ....... e-port.
Jump_Teleport2: Ta-los jum-ping.
Jump_Teleport3: Pain Engine teleporting.
Jump_Teleport4: Talos incoming.
Jump_Teleport5: [incoherent scream]
Jump_Teleport6: Un-seen sur-gi-cal strike.
Deepstrike1: STING FOR THE HEART. [manic, organic and crazed tone]
Deepstrike2: [deep, mechanical hiss]
Ability1: Cauterising.
Ability2: Stin-ger en-gaged.
Ability3: Activate chain flails!
Ability4: Ta-los shiel-ding.
Ability5: BOUNTY OF PAIN!
Ability6: Come here, shelter under my claws. [organic, creepy, hint of mad laughter]
Ability7: [manic, high pitched giggling] [Wildfire - Timed Ability. Sends a flurry of blasts out randomly in all directions damaging all around it within its effective radius.]
Ability8: KILL ALL FLESH. [Wildfire]
Ability9: S s s s s suffffer. [should sound like a metallic voice buffering like a badly loading video] [Wildfire]
Ability10: Ta-los Har-vest. [Wildfire]
Combat1: SUFFEERRR!
Combat2: REAP THE BOUNTIFUL CROP!
Combat3: A GLORIOUS CATCH!
Combat4: Ta-los KILL.
Combat5: ARRRRGHHHH.
Combat6: TSSSssssHHHHhhhh.
Combat7: GIVE ME YOUR LIFE.
Combat8: [short, rageful scream]
Combat9: [organic scream of anger]
Combat10: [organic sound of a hard object striking flesh]
Combat11: [whirring sound like a bonesaw or drill, but unpleasantly organic]
Combat12: [maniacal laughing]
Combat13: [more maniacal laughing]
Combat14: [even more maniacal laughing]
Under_Fire1: Ta-los ta-king fire.
Under_Fire2: [organic] Fllllesssssh siiiiiphon imperrrrilllled..
Under_Fire3: [organic, phlegmy sound of pain]
Damage1: Ta-los hurt.
Damage2: Pain en-gine dam-aged.
Damage3: [organic, yet still metallic cry of pain]
Damage4: [pain grunt]
Damage5: [another pain grunt]
Damage6: [yet another pain grunt]
Death1: Critical. Motor. Collapse.
Death2: Ta-los dest-royed.
Death3: Pain. Engine. Failed.
Death4: Defeattteddd...
Death5: [organic, slushy sound, like something collapsing into dissolution]
Death6: [organic wet death rattle]
Death7: Arrgghhhh!
Death8: Geearrghh!
Death9: [an additional death moan or scream]

 

Hekatrix Bloodbrides
Notes:
The Bloodbrides are part of the Dark Eldar/Drukhari Wych cult, a ruthless and highly competitive gang of vicious and sadistic female murderers. As higher tier Wyches, they are known to have fierce rivalries between each other but in time of raids they unite their bloodthirsty powers on the battlefield. They are a sort of gladiator queen which lives to cause pain and believe they are above all others. Very stuck up and vain.
Written By: The Patriarch
Edited By: Thudmeizer
Unit_Complete1: Bloodbrides have arrived.
Unit_Complete1b: The chosen sisters of the Drukhari have arrived. [pronounced "Drew-kar-ee"]
Unit_Complete2: We shall make sport of them.
Unit_Complete3: What do you demand from your bloodbrides?
Unit_Complete3b: What do you demand from your noble handmaidens?
Unit_Complete4: The best of Hekatarii, here for your pleasure. [pronounced "Heck-ah-tar-ey"]
Unit_Complete5: Bloody is the path we leave behind us.
Unit_Complete6: Wych elite responds to your call. [pronounced "Witch"]
Unit_Complete7: Bloodbrides will do your bidding.
Unit_Complete7b: The Choice of the Coven will do your bidding.
Selection1: Our skin like silk, our blades like steel
Selection2: You have a mission for us?
Selection3: Pain and pleasure, two sides of the same coin.
Selection4: Pain and pleasure, mixed together, are ecstasy.
Selection5: We grow bored, and that simply will not do.
Selection6: Their pain, our pleasure.
Selection7: Entertain us, this world grows stale.
Selection8: Careful now, you would hate to lose a limb.
Selection9: Do not play with us, lest you regret it.
Move1: Grace in motion, death in action.
Move2: We kill where you will.
Move3: Do not rush us, we are near!
Move4: Bloodbrides, we feast soon enough.
Move4b: Pride of the Wych Cult.. we feast soon enough.
Move4c: We shall feast soon enough.
Move5: This walking is beneath us.
Move6: We know the place.
Move7: Ripe souls await our blades.
Move8: Hurry, hurry, culling is near.
Move9: We are on the move.
Attack1: Their death shall be a spectacle.
Attack2: Time to play with our food.
Attack3: Killing is our art.
Attack4: Mere moments will be enough to end them.
Attack5: Unleash Khaine's wrath upon them. [pronounced "Cain's"]
Attack6: They are already dead.
Attack7: Death is too good for this rabble.
Attack8: They will regret coming here.
Attack9: We shall tolerate them no more.
Capture1: We see what you intend.
Capture2: Rest assured, Bloodbrides will make it yours.
Capture2b: Rest assured, we will make it yours.
Capture3: Menial tasks are such a bore.
Capped1: For the Dark city and the dark kin.
Capped2: Now let mongrels despair.
Capped3: Satisfaction of sweet success.
Load_Transport1: Finally, something more appropriate.
Load_Transport2: Bloodbrides, get in.
Load_Transport2b: Sisters, get in.
Unload_Transport1: This is where you deliver us?
Unload_Transport2: If we must.
Morale_Break1: Khaine, do not forsake us!
Morale_Break2: We must flee lest we perish here!
Morale_Break3: We can't survive this!
Morale_Restored1: Our blades thirst once more!
Morale_Restored2: We will kill again!
Morale_Restored3: It was a passing weakness.
Charge1: Slash and cleave bloodbrides!
Charge1b: Slash and cleave!
Charge2: No quick death for them!
Charge3: Sing the songs and break their bones!
Charge4: Sweet suffering of others.
Charge5: We shall feast upon their dying moments!
Jump_Teleport1: This should be interesting.
Jump_Teleport2: Straight into the heart of killing.
Jump_Teleport3: By all means, send us in.
Jump_Teleport4: Oh, it tickles.
Deepstrike1: Things we do for a good kill.
Deepstrike2: They will know fear.
Ability1: We will show you the meaning of horror.
Ability2: Their suffering nourishes our very souls.
Ability3: How seducing are the sounds of violent death.
Ability4: They will not land a single blow.
Ability5: Simple animals, how could they understand anything.
Ability6: Their attacks are useless now.
Ability7: There is something about the smell of burning flesh. [Plasma Grenade - Targeted Ability. When thrown at enemy infantry or commanders it causes modest health damage.]
Ability8: A little gift, nothing really. [Plasma Grenade]
Ability9: They will not enjoy this, but we shall. [Plasma Grenade]
Ability10: Let them play with this. [Plasma Grenade]
Ability11: Pain will not slow us down. [Power from Pain - Timed Ability. When active, offers a temporary increase in fighting prowess allowing the squad to deal more damage for a short period.]
Ability12: The more it hurts, the better it feels. [Power from Pain]
Ability13: Playthings resist, we like it. [Power from Pain]
Ability14: I can feel it, pain both good and bad. [Power from Pain]
Ability15: As if fire courses through my veins. [Combat Drugs - Timed Ability. When active, increases the speed of the squad, causes no morale damage, and reduces the reload time of all their weapons for a short period.]
Ability16: Such sweet sensation. [Combat Drugs]
Ability17: We are but a blur to these primitives. [Combat Drugs]
Ability18: Faster than we have any right to be. [Combat Drugs]
Combat1: Bloodbrides, let your razorflails sing.
Combat1b: Let your razorflails sing.
Combat2: Their flesh will know intimacy of the agoniser.
Combat3: They attempt to resist, how adorable.
Combat4: Shardnet and impaler, a perfect pair.
Combat5: They reek of weakness.
Combat6: Drukhari are above these animals.
Combat7: Arenas will overfill with new cattle.
Combat8: Such lack of grace, such lack of imagination.
Combat9: Fight me fool!
Combat10: Their hopes are in vain!
Combat11: Death is such a profound art.
Combat12: Bloodbrides, stack their corpses high!
Combat12b: Stack their corpses high!
Combat13: Bleed them with a thousand deadly cuts!
Combat14: Their death, agonizing and slow, is imminent!
Combat15: [maniacal Laughing]
Combat16: [more maniacal Laughing]
Combat17: [even more maniacal Laughing]
Combat18: [aggressive evil yell as if like a battle cry]
Combat19: [another aggressive evil yell as if like a greater battle cry]
Combat20: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: Speed is of no use here.
Under_Fire2: Foes know where we are.
Under_Fire3: Help us, NOW!!!
Damage1: You did not just do that.
Damage2: How dare you!
Damage3: These animals dare to resist?
Death1: All those.. souls...
Death2: Such beauty dies with me!
Death3: Such a disgrace...
Death4: But I am.. immortal...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: Aaaayyyeeee!
Death8: [various other death moans and screams]

Hekatrix Bloodbrides Syren
Notes:
The Bloodbrides are part of the Dark Eldar/Drukhari Wych cult, a ruthless and highly competitive gang of vicious and sadistic female murderers. As higher tier Wyches, they are known to have fierce rivalries between each other but in time of raids they unite their bloodthirsty powers on the battlefield. The most talented and skilled of the elite murdereresses. A gladiator champion which lives to cause pain and believe they are above all others. Very stuck up and vain.
Written By: The Patriarch
Edited By: Thudmeizer
Unit_Complete1: My skill remains unmatched.
Unit_Complete2: Who would challenge my position.
Unit_Complete3: Few things are beyond me.
Unit_Complete4: Sharp are the blades of Commorragh. [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Unit_Complete5: Bloodbride Syren answers your call. [pronounced "Siren"]
Unit_Complete5b: Your sergeant answers the call.
Unit_Complete6: I will lead my cult.
Unit_Complete7: I expect fun and games my Archon.
Selection1: Slaves worship my very steps.
Selection2: Now you ask for my opinion.
Selection3: You need something of me?
Selection4: Do you think you can handle me?
Selection5: My Archon, you called for me?
Selection6: You have my attention, do not waste it.
Selection7: This world is so dull.
Selection8: Where are the gifts I was promised?
Selection9: Make this worth my while.
Move1: Deadly grace at any pace.
Move2: We will move silently.
Move3: I go where I please.
Move4: This way lies sweet suffering.
Move5: Was there every anything more graceful?
Move6: We will arrive soon.
Move7: Where is this place?
Move8: If we must, but know we are not pleased.
Move9: This road ends in blood.
Attack1: One never tires of slaughter.
Attack2: Come to the blade, one and all.
Attack3: Our blades sing with delight.
Attack4: Oh they scream so delightfully.
Attack5: Scream for me my lovelies!
Attack6: So much blood, exhilarating!
Attack7: Neither slow nor painless.
Attack8: They are cattle and will die as such!
Attack9: Provide me some entertainment wretches!
Capture1: We see what you intend.
Capture2: Rest assured, Bloodbrides will make it yours.
Capture2b: Rest assured, we will make it yours.
Capture3: Menial tasks are such a bore.
Capped1: For the Dark city and the dark kin.
Capped2: Now let mongrels despair.
Capped3: Satisfaction of sweet success.
Load_Transport1: Finally, something more appropriate.
Load_Transport2: Bloodbrides, get in.
Load_Transport2b: Sisters, get in.
Unload_Transport1: This is where you deliver us?
Unload_Transport2: If we must.
Morale_Break1: Khaine, do not forsake us!
Morale_Break2: We must flee lest we perish here!
Morale_Break3: We can't survive this!
Morale_Restored1: Our blades thirst once more!
Morale_Restored2: We will kill again!
Morale_Restored3: It was a passing weakness.
Charge1: Slash and cleave bloodbrides!
Charge1b: Slash and cleave!
Charge2: No quick death for them!
Charge3: Sing the songs and break their bones!
Charge4: Sweet suffering of others.
Charge5: We shall feast upon their dying moments!
Jump_Teleport1: This should be interesting.
Jump_Teleport2: Straight into the heart of killing.
Jump_Teleport3: By all means, send us in.
Jump_Teleport4: Oh, it tickles.
Deepstrike1: Things we do for a good kill.
Deepstrike2: They will know fear.
Ability1: This will be painful beyond measure!
Ability2: This should make an impact.
Ability3: They will suffer for my pleasure!
Ability4: Keep close and worry not.
Ability5: What do they know of Drukhari lore. [pronounced "Drew-kar-ee"]
Ability6: For now we are safe!
Ability7: Repel those fools from my sight! [Grenade Launcher]
Ability8: Take it and die the lowly dog you are! [Grenade Launcher]
Ability9: Your payoff shall be one of great agony! [Grenade Launcher]
Ability10: Truly, your suffering gives me such ridiculous.. pride.. [hideous laughter] [Grenade Launcher]
Ability11: You are a disgrace! [Rally]
Ability12: To me Bloodbrides! [Rally]
Ability13: To me, Elite Sisters of the Drukhari! [Rally]
Ability14: You pitiful wenches, do not embarrass me! [Rally]
Ability15: Compose yourselves! [Rally]
Combat1: Bloodbrides, let your razorflails sing.
Combat1b: Let your razorflails sing.
Combat2: Their flesh will know intimacy of the agoniser.
Combat3: They attempt to resist, how adorable.
Combat4: Shardnet and impaler, a perfect pair.
Combat5: They reek of weakness.
Combat6: Drukhari are above these animals.
Combat7: Arenas will overfill with new cattle.
Combat8: Such lack of grace, such lack of imagination.
Combat9: Fight me fool!
Combat10: Their hopes are in vain!
Combat11: Death is such a profound art.
Combat12: Bloodbrides, stack their corpses high!
Combat12b: Stack their corpses high!
Combat13: Bleed them with a thousand deadly cuts!
Combat14: Their death, agonizing and slow, is imminent!
Combat15: [maniacal Laughing]
Combat16: [more maniacal Laughing]
Combat17: [even more maniacal Laughing]
Combat18: [aggressive evil yell as if like a battle cry]
Combat19: [another aggressive evil yell as if like a greater battle cry]
Combat20: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: Speed is of no use here.
Under_Fire2: Foes know where we are.
Under_Fire3: Help us, NOW!!!
Damage1: You did not just do that.
Damage2: How dare you!
Damage3: These animals dare to resist?
Death1: Pathetic little animals...
Death2: But for a single strike...
Death3: The price of hubris I guess...
Death4: She Who Thirsts take their souls...
Death5: Noooooooo!
Death6: Arrgghhhh!
Death7: Geearrghh!
Death8: [various other death moans and screams]

Kabalite TrueBorn
Notes:
Trueborn is a term among Dark Eldar that refers to those who were not grown from a vat, but came out the good old fashioned way out of their mothers. They are truly pampered and spoiled brats that have great privileges in Dark Eldar society. They are highly skilled in combat and are vital for Dark Eldar society as their 'purity' and noble upbringing means that they form the majority of Commorragh's aristocracy. They should speak with a certain arrogance or snooty aloof-ness as if they are better than the standard Kabalite trooper.
Written By: The Patriarch
Unit_Complete1: Finally, you decide to call upon us!
Unit_Complete2: True nobility graces you with its presence.
Unit_Complete3: We serve the Archon, and no one else.
Unit_Complete4: Do not waste our expertise.
Unit_Complete5: Make way, Trueborn are here.
Unit_Complete6: Our blood, true Drukhari blood. [pronounced "Drew-kar-ee"]
Unit_Complete7: Drukhari elite, yours to command. For now.
Unit_Complete8: Do not disappoint our expectation of victory.
Selection1: Do not waste our time, nor our skill.
Selection2: What do you want?
Selection3: Treat us poorly at your peril.
Selection4: Remember whom you address.
Selection5: I will remember this.
Selection6: We are feared for a good reason.
Selection7: My arrogance IS matched by my skill.
Selection8: I apologize for nothing and to no one!
Selection9: Trueborn of Commorragh, eager to kill. [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Selection10: We are bound by nothing. Remember that.
Selection11: We are pure Drukhari, unlike you.
Selection12: We are the warrior elite.
Move1: Have no doubt, we shall finish it.
Move2: Do we have to walk?
Move3: We shall be there.
Move4: Yes, yes, we are already on the move.
Move5: We know where it is.
Move6: Your commands grow more tiresome.
Move7: You presume too much.
Move8: Direct us and be gone.
Move9: Did you just assume our obedience?
Move10: To be rid of this filthy place.
Attack1: Their suffering is such a delight.
Attack2: We will end their pointless existence.
Attack3: Rest assured, they are as good as dead.
Attack4: This filth is beneath us.
Attack5: They are animals for the culling.
Attack6: This grows tedious, let us end it.
Attack7: We hunt again!
Attack8: Nothing shall remain but corpses.
Attack9: They will fall before their betters.
Capture1: We succeed where others fail.
Capture2: This better have purpose.
Capture3: We shall take it.
Capped1: Now it belongs to Drukhari.
Capped2: It is ours now.
Capped3: Do as you will with it.
Load_Transport1: Finally, we go into battle as befitting our status.
Load_Transport2: Faster! Slaughter awaits.
Unload_Transport1: If we must!
Unload_Transport2: We are not vat-born!
Morale_Break1: We have failed!!!
Morale_Break2: How can this be?!
Morale_Break3: We are undone!
Morale_Restored1: It was but a momentary failure.
Morale_Restored2: Trueborn overcome, always!
Morale_Restored3: They will pay for this indignity!
Charge1: We bring perfection of pain.
Charge2: Let our blades part their flesh!
Charge3: None shall be left alive.
Charge4: Blood will flow.
Charge5: Screams of agony, such delight.
Jump_Teleport1: We move with haste
Jump_Teleport2: We must relocate with speed.
Jump_Teleport3: Take them by surprise.  
Jump_Teleport4: Advance swiftly and spread terror.
Deepstrike1: Deliver us with precision.
Deepstrike2: We descend from darkness.
Ability1: These lesser beings, so pathetic.
Ability2: Suffering will mark their end.
Ability3: Know your superiors!
Ability4: We will remain inviolate.
Ability5: Their weapons will not touch us.
Ability6: Our lives are priceless!
Ability7: Their own fears will consume them. [Terrorfex Grenade]
Ability8: What horrors will be their undoing? [Terrorfex Grenade]
Ability9: They fight their own nightmares. [Terrorfex Grenade]
Ability10: Weak minds break easily. [Terrorfex Grenade]
Ability11: I can feel this new power. [Power from Pain]
Ability12: Power only comes from pain. [Power from Pain]
Ability13: I will not be stopped. [Power from Pain]
Ability14: Let your pain make you stronger. [Power from Pain]
Combat1: Their skills are no match for us.
Combat2: Such brutish lack of skill.
Combat3: These animals would challenge us?
Combat4: What glory can they hope for?
Combat5: We will show them what war is.
Combat6: We will break them in mind and body.
Combat7: Their flesh for vultures, souls for us.
Combat8: These vermin are such a waste of time.
Combat9: Warm blood, such fragrance.
Combat10: Let them wail in despair.
Combat11: Simple little playthings.
Combat12: In darkness we come for you!  
Combat13: Laugh as you slaughter and drink deep of their suffering.  
Combat14: Drukhari will teach you fear!
Combat15: [maniacal laughing]
Combat16: [more maniacal laughing]  
Combat17: [even more maniacal laughing]
Combat18: [aggressive evil yell as if like a battle cry]
Combat19: [another aggressive evil yell as if like a greater battle cry]
Combat20: [even more aggressive evil yelling and/or battle cry]  
Under_Fire1: They dare resist?!
Under_Fire2: Foes are attacking our position!
Under_Fire3: Scum are returning fire!
Damage1: We are being bled here!
Damage2: You scum, that hurts.
Damage3: My pain feeds my desires.
Death1: Such tragedy...
Death2: This can not be!
Death3: Such weakness.. disgusting.
Death4: Curse these wretches...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

Kabalite TrueBorn Dracon
Notes:
A Commander for a regiment of soldiers in a Dark Eldar Kabal and is often what happens when a Trueborn gets promoted either due to complex schemes, coups, assassinations or all of the above. They often dress in flamboyant outfits although not to the scale of an Archon lest he/she wants to feel the latter's wrath of someone usurping them in the fabulous department. Voice should be one of being highly confident and commanding but also pompous and quite arrogant.
Written By: The Patriarch
Unit_Complete1: I was born to lead.
Unit_Complete2: You will obey my commands.
Unit_Complete3: I will not be questioned in my command.
Unit_Complete4: I will it and they obey.
Unit_Complete5: I have killed hundreds by my own hands.
Unit_Complete6: To doubt my command is to invite peril.
Unit_Complete7: Disobey me and I will skin you alive.
Selection1: Do not wake my ire.
Selection2: What?! (snap)
Selection3: For you sake, this better be important.
Selection4: You presume far above your station.
Selection5: You need my counsel?
Selection6: There is nothing you can teach me.
Selection7: Do not interfere with my command.
Selection8: What does our archon demand
Selection9: Show some respect, for your own sake.
Move1: I know what to do.
Move2: A good place for ambush.
Move3: We are moving out.
Move4: Location received, leave it to us.
Move5: Leave none alive on our way.
Move6: Swift as death.
Move7: We move in the shadows.
Move8: Do not presume to order us around.
Move9: Your commands grow more tiresome.
Attack1: Cut them down like cattle.
Attack2: They will see no tomorrow.
Attack3: Some target practice, finally.
Attack4: Kill them swiftly and move on.
Attack5: Their deaths will serve some purpose.
Attack6: They are already dead.
Attack7: Savour the pain of their final moments.
Attack8: End their meaningless lives.
Attack9: Quick deaths, such a waste of suffering.
Capture1: We succeed where others fail.
Capture2: This better have purpose.
Capture3: We shall take it.
Capped1: Now it belongs to Drukhari. [pronounced "Drew-kar-ee"]
Capped2: It is ours now.
Capped3: Do as you will with it.
Join1: You are under my command.
Join2: Be silent and obey.
Join3: You can test my patience, for a short while.
Detach1: I leave you to your own devices.
Detach2: You are unworthy of my presence.
Detach3: Do as you will, wretches!
Load_Transport1: Finally, we go into battle as befitting our status.
Load_Transport2: Faster! Slaughter awaits.
Unload_Transport1: If we must!
Unload_Transport2: We are not vat-born!
Morale_Break1: We have failed!!!
Morale_Break2: How can this be?!
Morale_Break3: We are undone!
Morale_Restored1: It was but a momentary failure.
Morale_Restored2: Trueborn overcome, always!
Morale_Restored3: They will pay for this indignity!
Charge1: We bring perfection of pain.
Charge2: Let our blades part their flesh!
Charge3: None shall be left alive.
Charge4: Blood will flow.
Charge5: Screams of agony, such delight.
Jump_Teleport1: We move with haste
Jump_Teleport2: We must relocate with speed.
Jump_Teleport3: Take them by surprise.  
Jump_Teleport4: Advance swiftly and spread terror.
Deepstrike1: Deliver us with precision.
Deepstrike2: We descend from darkness.
Ability1: Suffer for our pleasure!
Ability2: Learn your place!
Ability3: Torment for soul and the body!
Ability4: Let them despair!
Ability5: Their attacks are of no concern!
Ability6: Our superiority is obvious!
Ability7: Trueborn, gather your senses! [Rally]
Ability8: Halfwits, control yourselves! [Rally]
Ability9: Act like Drukhari, you wretches! [Rally]
Ability10: May She take you! Form up!!! [Rally]
Combat1: Their skills are no match for us.
Combat2: Such brutish lack of skill.
Combat3: These animals would challenge us?
Combat4: What glory can they hope for?
Combat5: We will show them what war is.
Combat6: We will break them in mind and body.
Combat7: Their flesh for vultures, souls for us.
Combat8: These vermin are such a waste of time.
Combat9: Warm blood, such fragrance.
Combat10: Let them wail in despair.
Combat11: Simple little playthings.
Combat12: In darkness we come for you!  
Combat13: Laugh as you slaughter and drink deep of their suffering.  
Combat14: Drukhari will teach you fear!
Combat15: [maniacal laughing]
Combat16: [more maniacal laughing]  
Combat17: [even more maniacal laughing]
Combat18: [aggressive evil yell as if like a battle cry]
Combat19: [another aggressive evil yell as if like a greater battle cry]
Combat20: [even more aggressive evil yelling and/or battle cry]  
Under_Fire1: They dare resist?!
Under_Fire2: Foes are attacking our position!
Under_Fire3: Scum are returning fire!
Damage1: We are being bled here!
Damage2: You scum, that hurts.
Damage3: My pain feeds my desires.
Death1: Why now!!!
Death2: Curse your treachery!
Death3: To die on this backwater...
Death4: Killed by an animal...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [various other death moans and screams]

 

Succubus
Notes:
Three Succubus make up the Succubi, the self imposed rulers of the Wych cult, a ruthless and highly competitive gang of vicious and sadistic female murderers. It is almost definite that they have murdered rivals and friends alike to get to such a position. As such these women are used to authority and highly arrogant and confident. Revelling in pain and death, they actually feed off of other souls and fear in order to keep them looking young and beautiful, something else which is important to them.
I would voice them as your traditional witch: high pitch, high status, yet with a measured tempo-rhythm as if every word is deliberate and relished. They especially love talking about things associated with pain and death. When fighting or dying they should become more energetic and fast paced, as fighting is what they live for, and dying means eternal damnation so is therefore a truly terrifying prospect, even for one as confident as a Succubus.
Unit_Complete1: I am Comorragh's sword, now point me at the enemy. (aspirated, phlegmy ending) [pronounced "Kom-morr-rah]
Unit_Complete2: Ready to harvest some souls.
Unit_Complete3: I have come fresh from the arena. See, there is still blood on my blade.
Unit_Complete4: Your bride is here, now where is the death?
Unit_Complete5: I am here to represent the Ynnitach. And to kill for them. (again phlegmy) [pronounced "Ee-nih-tah"]
Unit_Complete6: I have killed four of my sisters to be here. Make sure their deaths weren't in vain.
Unit_Complete7: I come seeking battle.
Selection1: I smell fear... Let me at it.
Selection2: At your command... If there's pain involved.
Selection3a: My wyches have said there is a worthy opponent nearby.

Selection3b: There is a worthy opponent nearby?
Selection4: Don't try to command me.
Selection5: You have chosen the right agent for the job.
Selection6: Where are they?
Selection7: I shall unleash suffering.
Selection8: Tell me who to kill next.
Selection9: Find me a foe, and I shall end them.
Move1: Yes, that's where they went.
Move2: I am getting close.
Move3: I can feel my foe's soul nearby.
Move4: There? Very well.
Move5: Only death lies there. The enemies'!
Move6: This place is more grim than Commoragh.
Move7: I hope this is the right way.
Move8: I should have killed more things by now.
Move9: I have never walked so much in order to kill something.
Attack1: There will be none left once I'm done here.
Attack2: This will be quick.
Attack3: There is reason my skin is unblemished - they shall not even touch me.
Attack4: It's about time I fed on some fear.
Attack5: So few? How boring...
Attack6: You insult me. Give me a worthy enemy.
Attack7: Their head will look nice mounted on a spike.
Attack8: Commoragh shall feast on blood tonight!
Attack9: May their deaths please you. It will please me.
Capture1: This will be a perfect place to make raids from. I will take it.
Capture2: This place stinks of death. A perfect position for us.
Capture3: It shall be easy to take, I only see a few enemies.
Capped1: Point secured... sir. [bitterly]
Capped2: We will make a display to mark our new territory.
Capped3: There was a disappointing lack of killing, but still I took it.
Load_Transport1: Now that looks cosy.
Load_Transport2: Take me straight to the enemy.
Unload_Transport1: Ah, I have enough room to swing my blades now I'm in the open.
Unload_Transport2: This isn't close enough!
Morale_Break1: Slaanesh shall not be sated this day. [pronounced "Sla-Nesh"]
Morale_Break2: Ask some other fool to sacrifice his soul.
Morale_Break3: I have better ways to spend my soul.
Morale_Restored1: I hope you did not think I would leave before properly bloodying my blade.
Morale_Restored2: I am ready once more to fight. Where do you need me?
Morale_Restored3: My sisters persuaded me to return, so I have.
Charge1: I can taste your blood already.
Charge2: Now you will face Cormoragh's finest.
Charge3: I am the wyches' witch!
Charge4: [Evil cackle] Hahaha. Flee you fool!
Charge5: I am fear made manifest.
Jump_Teleport1: Oh, the wonders of the webway.
Jump_Teleport2: I said take me closer to the enemy!
Deepstrike1: Behind you! Hahahahahaha [cackle]
Deepstrike2: This'll do.
Ability1: Try THIS one for size.
Ability2: Now for something I learnt in the fighting pits.
Ability3: Now I shall kill you.
Ability4: Armour? I have my blades protect me.
Ability5: Can your fancy swordwork get past THIS?
Combat1: You think I'm pretty? Well then, let me give you a kiss... With my blades!
Combat2: I've seen babies fight better than you.
Combat3: Your squeals of pain will fill my dreams.
Combat4: You must be as high as I am to think you can beat me!
Combat5: There is a reason I am unscarred... No blade has ever touched my flesh.
Combat6: Don't worry, your soul will be put to good use.
Combat7: This one's strong.
Combat8: I hope your grave is ready, because you are.
Combat9: *laughing*
Combat10: *more laughing*
Combat11: *even more laughing*
Under_Fire1: The cowards are shooting me.
Under_Fire2: Shooting is no way to fight.
Under_Fire3: You dare to hurt a woman, let alone shoot at one?
Damage1: I can feel Slanesh's hunger already.
Damage2: Aaaaah! That will scar badly.
Damage3: So that is what my blood looks like.
Death1: Have the narcotics worn off, or is that...
Death2: Tell my sisters that I died with a blade in hand.
Death3: Commoragh has been robbed of it's finest fighter.
Death4: No, I can feel his tendrils... It's...
Death5: Arrgghhh!!
Death6: Gaarrgghhh!!
Death7: *various other death sounds*

 

Succubus Champion
Notes: A Succubus is a leader of one of the many Dark Eldar troops who perform in the gladiatorial arenas of Commorragh. Unusually for Dark Eldar forces, Succubi are always female. They are consummate fighters who believe in showmanship as much as the kill, dressing as if to tempt death with their half-bared bodies. Creatures of immense pride and skill, Succubi are at the peak of the Wych Cults and as feared as they are desired.

Unit_Complete1: Well? Do not keep a Succubus of the Dark City waiting!
Unit_Complete2: (seductively) I am ready ... to kill for you.
Unit_Complete3: I hope you have something worthy of my blades.
Unit_Complete4: I shall make the enemy beg for death with a smile on their lips.
Unit_Complete5: Your Succubus has arrived, my Archon [pronounced “Ark-on”].
Unit_Complete6: I trust that this will be a battle worth the name.
Unit_Complete7: Succubus here to serve your desire.

Selection1: Lead me to the crowd, and you will have your show.
Selection2: You choose well, my Archon; I am the best you will ever have.
Selection3: I long to wet my blades with blood.
Selection4: What shall it be, my Archon? Kill, or capture?
Selection5: I see you have taste. You have chosen the best.

Selection6: Time to fight at last!
Selection7: Whom would you like me to kill?
Selection8: Let us prey.
Selection9: *wicked chuckle* It will be my pleasure to take them alive.

Move1: We lead where others only hope to follow.
Move2: Into the arena of battle! The crowd is waiting!
Move3: Let us show these barbarians how a true Eldar fights.
Move4: Shall I distract the enemy for you?
Move5: Their blood shall water the ground at your feet, my Archon.
Move6: We shall take many slaves for the crimson sands.
Move7: We shall relieve your enemies of the tedium of their existence.
Move8: At long last, we go to war again!
Move9: Once again *bored sigh* time for beauty to kill the beast.

Attack1: I live to fight!
Attack2: Know the beauty and terror of death!
Attack3: Give me your heart. No? Then I’ll take it!
Attack4: I will taste their blood and drink their souls!
Attack5: Kill! Kill for Commorragh! [pronounced “Com-morr-ah” like the Biblical Gomorrah]
Attack6: How lucky you are! You shall die knowing the touch of the Succubus.
Attack7: Ahh – you tempt my blades, and whet my appetites.
Attack8: We shall reign in blood!
Attack9: How foolish, to believe that you might prevail against a Succubus. You must be blinded by my beauty.

Capture1: The foe shall fall at my feet.
Capture2: I will take it for you, Archon.
Capture3: Seize this petty bastion for the glory of Commorragh!

Capped1: The foe lies vanquished, exulting in my magnificence!
Capped2: I came, they saw, I conquered.
Capped3: All that was theirs is now mine – ah, yours to command, my Archon.

Load_Transport1: Ah, I see my faithful charioteer has arrived.
Load_Transport2: I shall ride with you.

Unload_Transport1: What a short, bumpy and uncomfortable ride. There had better be someone to kill.
Unload_Transport2: Hardly stylish, but your conveyance has brought me here at last.

Morale_Break1: What? The prey is fighting back? Impossible!
Morale_Break2: Regroup and fall back! We are not paid enough to risk our skin!
Morale_Break3: Flee lest we be slain, or worse - disfigured!

Morale_Restored1: Oh ... that smarts. *low chuckle* Now you’ve made me want to kill you slowly.
Morale_Restored2: Pain invigorates me! I feel alive and ready to kill!
Morale_Restored3: You thought you could defeat me? I am a Succubus of the Dark City. I will savour your death like a fine wine.

Charge1: Take their will, their blood and their lives!
Charge2: Capture them for the arena!
Charge3: Bleed them dry!
Charge4: Scream for me, you worthless curs.
Charge5: Eviscerate them and bathe in their blood!

Jump_Teleport1: Spring the trap from within the sanctuary.
Jump_Teleport2: They will never see me bring their demise, like a knife hidden under the pillow.

Deepstrike1: Enough play! Now we strike for the throat!
Deepstrike2: Straight to the enemy’s heart!

Ability1: Luckily, I have as many blades as the enemy has hearts.
Ability2: Never fear *low chuckle* the Succubus shall lay them low for you.
Ability3: I shall subdue them with whip and blade!

Ability4: Savour the enemy’s exquisite agony and gain respite.
Ability5: The Dark Muses must love you; they have sent you a Succubus for your torments.

Combat1: How I love the sound of your screams.
Combat2: Come, bleed for me.
Combat3:  I have slain a score such as you merely to fill my morning bath.
Combat4: You are not fit to bleed on my boots!
Combat5: Why do I fight with such a tiny dagger? It’s all I shall need to reach your tiny brain.
Combat6: I am lovely. I am lethal. And I am your death.
Combat7: Fall! Fall to your knees!
Combat8: I know the way to a man’s heart: between his third and fourth ribs.

Combat9: *laughing*

Combat10: *more laughing*

Combat11: *even more laughing*

Under_Fire1: The enemy seeks to cut our spectacle short. Incoming fire!
Under_Fire2: By the Dark Muses! We are under attack!
Under_Fire3: Succubus taking heavy damage! Qa’leh [pronounced “Cah-lay”] preserve us!

Damage1: Ha! Is that my blood, or your own?
Damage2: Do you call that a wound? Amateur.
Damage3: How DARE you mar my perfect skin!

Death1: Death, I come at last to your embrace.
Death2: Even if you slay me here, I will live on in your nightmares!
Death3: The Dark Muses call to me as one of their own.
Death4: *rasped breathing* Am I not beautiful, even in death?
Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Succubus Extra

Notes: This is a gladiator queen, they live to cause pain, and believe they are above all others. Very stuck up and vain.

Unit_Complete1: I join the raid!

Unit_Complete2: This will be fun.

Unit_Complete3: Souls for the reaping.

Unit_Complete4: I am the embodiment of murder.

Unit_Complete5: More souls for me!

Unit_Complete6: I am death!

Unit_Complete7: Good a raid, I am in need of another slave.

Selection1: What do you need?

Selection2: What is your will?

Selection3: Where is the battle?

Selection4: Yes?

Selection5: What do you want?

Selection6: What?

Selection7: Your bidding?

Selection8: Where am I needed?

Selection9: Hmm?

Move1: I go.

Move2: Into battle!

Move3: Show me the way.

Move4: As you wish.

Move5: Moving.

Move6: I run.

Move7: I will be there.

Move8: Into the fray.

Move9: I come.

Attack1: They will fall!

Attack2: You will know fear!

Attack3: You dare fight me?

Attack4: Your death awaits!

Attack5: you cannot best me!

Attack6: Your soul will be mine!

Attack7: This will be fun!

Attack8: This will be quick!

Attack9: Hahahaha!!

Capture1: I will take it.

Capture2: For the dark city.

Capture3: It will be mine!

Capped1: Mine!

Capped2: Try to take this, I dare you.

Capped3: Success!

Load_Transport1: Take me to the battle!

Load_Transport2: The fastest of all.

Unload_Transport1: Into Combat!

Unload_Transport2: I am there!

Morale_Break1: Noooo!

Morale_Break2: I cannot fall to your kind!

Morale_Break3: This can’t be happening!

Morale_Restore1: They cannot stop me!

Morale_Restore2: I fear none.

Morale_Restore3: I will never die!

Charge1: Your death comes!

Charge2: From the shadows I strike!

Charge3: Into melee!

Charge4: You die to me!

Charge5: I will end your days!

Jump_Teleport1: I fly into combat!

Jump_Teleport2: Hahahaha!

Deepstrike1: Surprise!

Deepstrike2: Your death comes!

Ability1: Your pain feels good!

Ability2: Fear me!

Ability3: Bleed for me!

Ability4: You cannot harm me!

Ability5: We are invulnerable!

Combat1: You are weak!

Combat2: I was killing before you were born, weakling!

Combat3: You will never win!

Combat4: You are below me!

Combat5: Is that all you got?

Combat6: Too easy!

Combat7: Your soul will be mine!

Combat8: Death comes for you!

Combat9: *Manical Laughter*

Combat10: *More Manical Laughter*

Combat11: *EVEN More Manical Laughter*

Under_Fire1: I am being attacked!

Under_Fire2: They dare attack me?

Under_Fire3: You dare attack a higher being!

Damage1: They are persistent!

Damage2: Enough!

Damage3: I am tire of your attacks!

Death1: How!

Death2: Impossible!

Death3: No…..

Death4: Disgraceful...

Death5: Arrggghhh!

Death6: Gaarrgghh!

Death7: *various other death sounds*


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#4 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 18 March 2020 - 02:12 AM

COMMANDERS

 

Lelith Hesperax
Notes:
Lelith is a successful and feared gladiator of the Dark Eldar. Her species is vicious and depraved, but even by their standards she is a ruthless and efficient killer. Although rarely talkative, Lelith's seldom-heard tones are said to be as soft as velvet, and dangerously sensuous.
Written By: Kralich

Edited By: Thudmeizer
Unit_Complete1: I come to claim victory!
Unit_Complete2: The Mistress of Death has come.
Unit_Complete3: Champion of the Cult of Strife, ready.
Unit_Complete4: Lelith, ready to kill. [pronounced "Lel-ith"]

Unit_Complete4b: These blades.. are ready to kill.
Unit_Complete5: Ready, willing, and eager to slice.
Unit_Complete6: You have chosen wisely.
Unit_Complete7: Another arena for me to champion.
Selection1: Killing is my birthright.
Selection2: My blades are sharpened.
Selection3: All natural.. all deadly.
Selection4: I thirst for combat.
Selection5: Talk is cheap. Where's the fight?
Selection6: There's no greater pleasure than the nuance of death.
Selection7: Victories are judged on the quality of your enemies.
Selection8: Do I have your attention?
Selection9: Lucius...will be mine. [pronounced "Lew-chiss"]
Move1: I shall stalk them there.
Move2: May victory lie there.
Move3: Another battleground, another arena.
Move4: Moving there now.
Move5: With grace.
Move6: On my way.
Move7: This had better be worth it.
Move8: If there are spoils, I will be there.
Move9: Towards the battle, I hope.
Attack1: What is one more victim?
Attack2: I'll tear them asunder with nought but edged steel!
Attack3: I'll savour their death like all the others.
Attack4: They shall find themselves outclassed.
Attack5: Dance with me the dance of death!
Attack6: I'll not leave them wanting.
Attack7: They'll be breathless when I'm through with them.
Attack8: There are none like me!
Attack9: They'll regret taking this fight.
Capture1: This arena shall be mine.
Capture2: As I have taken so many others, so shall I take this.
Capture3: I shall take it from them.
Capped1: I claim this land for the Cult of Strife.
Capped2: To the victor, go the spoils.
Capped3: Another prize for my collection.
Join1: Come - I'll show you a thing or two.
Join2: Follow me, and start taking notes.
Join3: Keep up, will you?
Detach1: You're just slowing me down.
Detach2: I'm better off alone.
Detach3: You'll have to learn to do without me.
Load_Transport1: If it gets me to battle sooner...
Load_Transport2: This had better be quick.
Unload_Transport1: I much prefer to stretch my legs.
Unload_Transport2: Out into the arena of war!
Morale_Break1: Have I met my match...?!
Morale_Break2: This is hardly a fair fight!
Morale_Break3: The arena walls are closing in!
Morale_Restored1: I never shy away from a duel.
Morale_Restored2: A few scratches are nothing new.
Morale_Restored3: Rested, and ready.
Charge1: TASTE MY BLADES!
Charge2: FOR THE CULT OF STRIFE!
Charge3: In the name of Commorragh! [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Charge4: FOR WAR!
Charge5: FEEL THE PAIN!
Jump_Teleport1: I will fall upon them!
Jump_Teleport2: I'll descend right on their heads!
Jump_Teleport3: I'll cleave their heads clean from their shoulders.
Jump_Teleport4: Open wide!
Jump_Teleport5: Like a bat out of Commorragh!
Jump_Teleport6: Drop dead!
Deepstrike1: They won't know what killed them.
Deepstrike2: First in the battlefield, then in their guts.
Ability1: Take a stab at this!
Ability2: Have a little something!
Ability3: From Commorragh, with spite!
Ability4: Do I have to show all of you how it's done?
Ability5: Take a breather!
Ability6: Take cover and step up!
Ability7: I am fueled by pain! [Power from Pain - Timed Ability. When active, offers a temporary increase in fighting prowess allowing the squad to deal more damage for a short period.]
Ability8: Nothing but scratches! [Power from Pain]
Ability9: You're nothing more than a pest! [Power from Pain]
Ability10: Victory through pain! [Power from Pain]
Ability11: This ought to make things interesting! [Combat Drugs - Timed Ability. When active, increases the speed of the squad, causes no morale damage, and reduces the reload time of all their weapons for a short period.]
Ability12: You've seen nothing yet! [Combat Drugs]
Ability13: You're about to regret challenging me! [Combat Drugs]
Ability14: Brace yourself - you're in for a whole new world of hurt! [Combat Drugs]
Combat1: Cut them open!
Combat2: Die a little more!
Combat3: Feel the pain!
Combat4: I'll watch the light leave your eyes!
Combat5: Tear them apart!
Combat6: The Cult of Strife sends its regards!
Combat7: Come here and suffer!
Combat8: Let me see your pain!
Combat9: [maniacal Laughing]
Combat10: [more maniacal Laughing]
Combat11: [even more maniacal Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: They're circling in!
Under_Fire2: Time to fight dirty.
Under_Fire3: Fight fire with fire!
Damage1: Aagh! Nothing I haven't felt before...
Damage2: Getting bloodied here!
Damage3: I am NOT overmatched!
Death1: So ends... my streak...
Death2: I've met my match... at.. last... *sigh*
Death3: How... did I lose...?
Death4: My spoils... are yours...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]

Urien Rakarth
Notes:
Urien Rakarth is an unkillable mad scientist. He treats horrifying experiments as if they were an art form. The enemy is incapable of permanently killing him, so Rakarth treats the battle like a game. Eldar "reverb" that most Eldar units have in this game is a result of either psychic communication or radio. Dark Eldar’s psychic powers have atrophied from a lack of use, and would not have the reverb unless they’re speaking over a radio.
Written By: Punished Crab
Edited By: Thudmeizer
Unit_Complete1: Urien Rakarth.. has arrived. (Dramatic) [pronounced "Yuri-en Ra-kar-th"]
Unit_Complete2: Greetings, Archon, the Prophets of Flesh will aid you. (Eager)
Unit_Complete3: My search for victims called me here. Not. You. (Serious, then Disdainful)
Unit_Complete4: Ahh... This will be the site of my newest exhibit. (Calm)
Unit_Complete5: I am in need of more fodder for my experiments. Bring them to me. (Authoritative)
Unit_Complete6: This battleground is a perfect proving ground for my creations. (Eager)
Unit_Complete7: You must be desperate if you called me here. (Mocking)
Selection1: I grow bored, Archon. (Annoyed)
Selection2: Flesh to destroy, flesh to rebuild. (Muttered)
Selection3: You require my skills. (Matter-of-Fact)
Selection4: What do you want, Archon. (Bored)
Selection5: Archon, guide me to my victims. (Authoritative)
Selection6: The Prophets of Flesh are ready. (Serious)
Selection7: Aaaarchooon... (Muttered)
Selection8: Incise... puncture... incise... (Singsong)
Selection9: Every second away from my lab is a second closer to your demise! (Angry)
Move1: I will go there, if you *insist*. (Mocking)
Move2: Your warriors will move faster if you let me reshape their legs... (Matter-of-Fact)
Move3: *Rakarth* will descend upon them! (Dramatic)
Move4: Wherever I go, I bring perfection. (Calm)
Move5: I see no reason to disobey. (Bored)
Move6: Finally, some action! [brief laugh] (Eager)
Move7: My newest form is remarkably faster than the previous one. (Audibly Impressed)
Move8: Scourge wings might complement my form well... (Lost in thought)
Move9: The scent of souls grows stronger.
Attack1: Observe, Archon. You will learn much. (Serious)
Attack2: Incise puncture incise. Incise puncture incise (Singsong, but faster)
Attack3: I have no time to take them alive. Lucky them. (Bored)
Attack4: The Prophets of Flesh will drink their fill today. (Eager)
Attack5: My Thirst shall be quenched soon. (Muttered)
Attack6: Finally! It’s been too long since I last spilled blood. (Serious, then muttered after ‘Finally’)
Attack7: I will weave death, as I weave flesh. (Dramatic)
Attack8: Is it time to kill? (Serious)
Attack9: Aww, do you need me to win your battle for you? (Mocking)
Capture1: This is a waste of my talents, but I will humor you. (Annoyed)
Capture2: I will perform, and this shall be my stage (Eager)
Capture3: Archon, do you not have lesser warriors for this task? (Confused)
Capped1: This point belongs to the Prophets of Flesh, but you may *lease* it. (Serious, then mocking)
Capped2: Finally, a new theater. All will witness my masterpiece. (Muttered)
Capped3: This was comically easy to capture. (Annoyed)
Join1: I require additional bodies, follow me. (Authoritative)
Join2: My latest exhibit needs an audience... (Eager)
Join3: There are souls to harvest. Follow! (Eager)
Detach1: I must go elsewhere; you are no longer needed. (Serious)
Detach2: The Archon demands I go elsewhere. (Annoyed)
Detach3: Your service was adequate. Now leave. (Serious)
Load_Transport1: Take me to my destination, or I will take you to She-Who-Thirsts. (Serious)
Load_Transport2: Quickly now, there are souls to collect. (Authoritative)
Unload_Transport1: You’ve found the one pilot in Commorragh WHO DRIVES SLOW! (Angry) [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Unload_Transport2: Finally! I could have spent that time productively in my lab. (Annoyed)
Morale_Break1: Stop your incessant panic, Rakarth! (Annoyed)    
Morale_Break2: Archon! They are overwhelming me! (Angry)
Morale_Break3: If you do not withdraw me, then I will do so myself! (Serious)    
Morale_Restored1: Ah, finally, silence! (Relieved, but also annoyed)
Morale_Restored2: How infuriating, they will pay for this trespass. (Angry)
Morale_Restored3: I will re-enter the fray, join me if you dare! (Serious)
Charge1: Capture them! Bring them to me! (Authoritative)
Charge2: Witness *my* mastery of the arts! (Dramatic)
Charge3: The time for torment is nigh! (Dramatic)
Charge4: Observe my techniques! (Serious)
Charge5: My patience has waned Archon, I strike now! (Eager)
Jump_Teleport1: Teleporting, while the lesser races walk. Reminds me of my childhood. (Nostalgic)
Jump_Teleport2: I don’t usually make house calls, but I’ll make an exception. (Mocking)
Jump_Teleport3: I wonder if I could attach one of these to a Grotesque. (Curious)
Jump_Teleport4: And we’re here. Let’s get to killing. (Eager)
Jump_Teleport5: Truly, Drukhari science is the greatest in the galaxy. (Prideful) [pronounced "Drew-kar-ee"]
Jump_Teleport6: Quickly now, I hate waiting. (Authoritative)
Deepstrike1: The doctor is in! [Particularly long bout of maniacal laughter] (Excited)
Deepstrike2: If the carnage will not come to me... (Muttered)
Ability1: Try not to let this kill you, you’re more valuable alive. (Mocking) [generic damage]
Ability2: You might feel a pinch. [Maniacal laughter] (Eager) [generic damage]
Ability3: I know, let’s try something more creative than shooting! (Annoyed) [generic damage]
Ability4: The nourishment I get from Drukhari pain is lacking! (Annoyed) [generic protection]
Ability5: Mending is so boring compared to maiming! (Annoyed) [generic protection]
Ability6: The Archon demands that I protect you. (Subtle Anger) [generic protection]
Ability7: PAIN FUELS THE PROPHETS OF FLESH. (As Hammy as possible) [Power from Pain - Timed Ability. When active, offers a temporary increase in fighting prowess allowing the squad to deal more damage for a short period.]
Ability8: The Khainites *wish* they could inflict pain as I do. (Cocky) [Power from Pain] [pronounced "Cain-ites"]
Ability9: I deal in pain, and pain accessories. [chuckle] (Amused) [Power from Pain]
Ability10: An endless thirst, and endless ocean of blood! (Eager) [Power from Pain]
Ability11: Is *this* what passes for an assassination these days? (Annoyed) [Contempt for Death]
Ability12: I am the first Haemonculus, you cannot kill me! (Amused) [Contempt for Death] [pronounced "Hay-mon-cue-lus"]
Ability13: Anyone who dies in my sight will be taken by the Talos! (Serious) [Contempt for Death]
Ability14: The enemy tries so hard to kill us. Heartwarming, it is. (Mocking) [Contempt for Death]
Combat1: Ah, good. I was looking for new test subjects. (Excited)
Combat2: Hooks, scissors, scalpels. So many options, so many enemies. (Muttered)
Combat3: I understand you’re eager to die, but please, form an orderly queue. (Mocking)
Combat4: I demand an audience! You could all learn much from watching me. (Authoritative)
Combat5: [Chuckling] You fools! I have *seventy* alternative bodies! (Deliberately hammy)
Combat6: Just a decrepit old artist, I’m not a threat. (Pretending to sound weak, extremely Mocking)
Combat7: Ah... I’m going to enjoy this next part. (Eager)
Combat8: Archon! There’s killing to be done! ("Archon" is meant to grab attention. The rest is Serious)
Combat9: [Humming the first five seconds of the Dark Eldar theme]
Combat10: To me, Prophets of Flesh! The slaughter has begun. (Authoritative)
Combat11: Oh Archon, I’m sure you won’t get mad if I have my fun. (Mocking)
Combat12: And now, the latest in Fleshcrafting excellence, by Urien Rakarth. (Dramatic)
Combat13: [maniacal Laughing]
Combat14: [more maniacal Laughing]
Combat15: [even more maniacal Laughing]
Combat16: [aggressive evil yell as if like a battle cry]
Combat17: [another aggressive evil yell as if like a greater battle cry]
Combat18: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: Wracks! Shield me at once! (Authoritative)
Under_Fire2: They’re substituting competence with eagerness. Ha! (Genuinely Amused)
Under_Fire3: My prey decided to stop hiding, how polite! (Mocking)
Damage1: Their attempts at inflicting pain are pathetic! (Disgusted)
Damage2: They’re damaging my new body? I’ll flay them all alive! (Annoyed, and then Angry)
Damage3: Worthless, worthless! Talking to a Scourge is more painful than your guns. (Mocking)
Death1: I will remember your face. (Weakened)
Death2: Wracks, prepare my next body. (Annoyed)
Death3: You will need significantly more than that to end me. (Mocking, but Weakened)
Death4: None of my deaths have stopped me for long. Enjoy the minutes you have bought. (Spitefully)
Death5: I’ve already experienced a similar death. (Disappointed)
Death6: [diabolical Laughing]
Death7: [more diabolical Laughing]
Death8: Arrgghhhh!
Death9: Geearrghh!
Death10: [various other death moans and screams]

 

Drazhar
Notes:
A ruthless killer who is completely silent. (S)he never speaks or removes his armor, and he refuses to take any title in his warrior order. Despite his lack of rank, he's still considered the strongest of the Incubi, and strikes awe and fear in the Dark Eldar warriors. Because Drazhar does not speak, most of his voice lines will be recited by an "announcer", who idolizes Drazhar enough to constantly announce his actions. The announcer sounds like an excited fanboy and is using a radio. Any noise Drazhar makes will sound distorted by his helmet. An effect similar to a radio filter will disguise his voice/gender and make him sound more intimidating and monstrous. Lines to be spoken by the Announcer are marked as (A), lines spoken by Drazhar are marked as (B)
Written By: Punished Crab
Edited By: Thudmeizer
Unit_Complete1: (A) Is that... By the Muses!! Drazhar is here!! (Curious, then Excited after the '...') [pronounced "Druh-zarr"]
Unit_Complete2: (B) [Long, drawn out growl]
Unit_Complete3: (A) Groom and present yourself! The Executioner is here! (Nervous)
Unit_Complete4: (A) [Hysterical Laughter] The Executioner joins us, what a wonderful day! (Hammy)
Unit_Complete5: (A) Low orbit provides a great view of the Executioner's carnage! (Pleased)
Unit_Complete6: (B) [Slow exhale, like Micheal Myers]
Unit_Complete7: (A) Drazhar has arrived.. try to stay out of his way. (Exasperated)
Selection1: (A) Executioner? (Anticipation)
Selection2: (B) [Annoyed wordless grunt]
Selection3 (A) The greatest of the Incubi. (Reverently) [pronounced "In-cue-by"]
Selection4 (A) The Executioner is ready. (Serious)
Selection5: (B) Hm? (Questioning)
Selection6: (A) Drazhar, the Master of Blades. (Boastful, he's showing off Drazhar)
Selection7: (A) Death Incarnate at your command! (Awestruck)
Selection8: (A) Where he goes, they follow. (Serious)
Selection9: (B) Hm! (Brief, but affirmative. Keep mouth closed while making this noise)
Move1: (A) Where he goes, we'll follow! (Eager)
Move2: (A) The Executioner departs. (Serious)
Move3: (B) [Very deep chuckle]
Move4: (A) He's obeying the Archon? (Confused)
Move5: (A) Are *you* in control. (Rhetorical, mocking)
Move6: (A) Where he goes, *blood* follows! (Matter of fact)
Move7: (B) Hmm... (Deep in pitch, drawn out)
Move8: (A) Stay out of his way! (Authoritative)
Move9: (A) *Try* and keep pace with the Executioner. (Annoyed)
Attack1: (A) You speak what we all wish to hear. (Excited)
Attack2: (A) I like the sound of that! (Enthusiastic)
Attack3: (B) [Deep Chuckle]
Attack4: (B) [Quick Chuckle]
Attack5: (B) [Brief growling]
Attack6: (A) You need not tell him twice! (Amused)
Attack7: (A) Servants, begin recording. (Authoritative, but rushed)
Attack8: (A) Oh this should be good. (Interested, but calm)
Attack9: (B) [Grunt of agreement]
Capture1: (A) [Stammering] -Is this really an efficient use of his skills? (Confused)
Capture2: (B) Hmm... (Groaning)
Capture3: (A) Oh come on! Why is he not killing? (Indignant)
Capped1: (A) Ugh, finally! Let us resume with the violence. (Bored)
Capped2: (A)It is truly a shame that there were no Warriors available. (Sarcastic)
Capped3: (A) Amazing, Archon. Only the Executioner was worthy of that task. (Monotone)
Join1: (A) That lucky vat-born... (Extremely Jealous)
Join2: (A) I have found the *one* downside of the Kabal's navy. (Annoyed, muttered)
Join3: (B) [Quiet chuckling]
Detach1: (A) It amazes me, that they survived. (Genuinely impressed)
Detach2: (A) Now where will the Executioner go next? (Curious)
Detach3: (A) He sure did need your help... vat-born. (Sarcastic, then mumbled after the pause)
Load_Transport1: (A) Wh-WHAT! I can barely see him! (Very Annoyed)
Load_Transport2: (B) [Slow exhale]
Unload_Transport1: (A) Please give him permission to kill again. (Bored)
Unload_Transport2: (A) Servant, get me the driver's name immediately. (Authoritative)
Morale_Break1: (A) Archon he is somehow losing! (Panicked)
Morale_Break2: (B) [Heavy breathing, angry sounding]
Morale_Break3: (A) Archon, the Executioner is overwhelmed! (Spoken fast in a panicked tone)
Morale_Restored1: (A) Drazhar regained the upper hand! (Relieved)
Morale_Restored2: (B) [Weakened chuckle]
Morale_Restored3: (A) By the Thirst that was nerve wracking. (Exhausted)
Charge1: (A) [Laughter] Oh, they are going to die. (Amusing)
Charge2: (B) [Steady Growling]
Charge3: (A) Those fools are dead, and they do not know it. (Suppressing laughter)
Charge4: (B) [Slower acknowledging grunt]
Charge5: (A) Huh, so this is what "pity" feels like. (Nonchalant)
Jump_Teleport1: (A) The Executioner has... teleported. (Trying to sound hyped)
Jump_Teleport2: (A) Incubi *are* known for their practicality. (Disappointed)
Jump_Teleport3: (A) Were we not expecting something flashier? (Confused)
Jump_Teleport4: (B) [Disappointed sounding groan]
Jump_Teleport5: (B) [Long exhale]
Jump_Teleport6: (B) [Pained grunt]
Deepstrike1: (A) Now *that*, is an impressive entrance. (Impressed)
Deepstrike2: (B) [Slow, deep, chuckling]
Ability1: (A) A Drazhar classic! (Impressed) [Generic damage]
Ability2: (B) [Low-pitched, monotone Humming] [Generic damage]
Ability3: (A) Age has not slowed him one bit! (Impressed) [Generic damage]
Ability4: (A) Eh? Is he *helping* those weaklings? (Confused) [Generic support]
Ability5: (B) [Quiet groan] [Generic support]
Ability6: (A) The Executioner is guiding you, pay attention. (Authoritative) [Generic support]
Ability7: (A) Mon'keigh Commissars *wish* they commanded this much fear. (Amused) [Tormentors] [pronounced "Mon-kay"]
Ability8: (B) [Brief growl] [Tormentors]
Ability9: (A) The violence has escalated! (Excited) [Tormentors]
Ability10: (B) [Meditative humming] [Tormentors]
Ability11: (A) By the Muses! How is he moving even faster? (Amazed) [Blade Assault]    
Ability12: (A) What a wonderful Dance of Death. (Awestruck) [Blade Assault]
Ability13: (B) [Evil-sounding laughter] [Blade Assault]
Ability14: (B) [Satisfied grunt] [Blade Assault]
Combat1: (A) Servant, record this. Unless you enjoy being a Talos. (Authoritative and threatening)
Combat2: (B) [Prolonged growling]
Combat3: (A) So much pain, my Thirst is sated even from low orbit! (Satisfied)
Combat4: (A) I do enjoy watching the Executioner fight. (Relaxed)
Combat5: (B) [Slow, rhythmic breathing, with heavy distortion]
Combat6: (B) [Long, single note hum]
Combat7: (A) Pay attention Archon! Drazhar is fighting. (Serious)
Combat8: (A) Klaives slashing, flesh tearing. (Awestruck) [pronounced "Clay-ves"]
Combat9: (A) [maniacal Laughing]
Combat10: (A) This display, greater than any intoxicant! (Hysterical)
Combat11: (B) [Heavy distorted laughter]
Combat12: (A) Lelith, eat your heart out. [Chuckle] (Smug) [pronounced "Lel-ith"]
Combat13: (B) [Calm sigh, distorted by radio static]
Combat14: (A) Violence! My favorite. (Happy)
Under_Fire1: (A) They won't lock blades with the Executioner? Cowards. (Disgusted)
Under_Fire2: (A) Their projectiles are blocking my view! (Annoyed)
Under_Fire3: (B) [Annoyed sigh]
Damage1: (B) [Pained grunting]
Damage2: (A) He can... probably shrug it off. (Concerned)
Damage3: (A) Can Drazhar feel pain? (Curious)
Death1: (A) Oh... that... was not supposed to happen. (Shocked)
Death2: (A) Quickly! Recover his armor! (Panicked)
Death3: (B) [Two pained grunts, the second one is weaker, followed by radio distortion]
Death4: (B) [Weakened growl, followed by radio distortion]
Death5: (A) Bbbbbring him to the Incubi! (Attempting to sound calm, but suppressing panic)
Death6: (A) Stop the recording. Now!! (Angry)
Death7: (B) [Groaning in pain, followed by radio distortion]

 

Lady Aurelia Malys
Notes:
Lady Malys (pronounced 'Malice') is a powerful Dark Eldar Archon and the only one with the intelligence and power to directly oppose Vect, lord of the Dark Eldar and her former lover. She acts like a rich Victorian lady: both polite and haughty, but sometimes that mask slips, revealing her bitterness and spite towards Vect. Her mind is also being influenced by a clown god. I can't really state that in a serious way. IMPORTANT: The most famous portrayal of Malys has her with a French accent. Nailing a French accent isn't critical, but Malys should sound French-ish at least. This can be done by under-pronouncing "r" (like "Archon" becomes "Ah-kon", "patronage" becomes "pah-tronage"). Malys' laugh should also be stereo-typically French, sounding like "a-honhonhon".
Written By: Punished Crab
Edited By: Thudmeizer
Unit_Complete1: Oh Archon, how could I decline your invitation? (Pleasantly) [pronounced "Ah-kon"]
Unit_Complete2: How flattering, that you require my assistance. (Smug, but trying to be polite)
Unit_Complete3: I see you need the Poison Tongue's patronage. [Smug chuckle] (Haughty) [pronounced "pah-tronage"]
Unit_Complete3b: I see you need our.. patronage. [Smug chuckle] (Haughty)
Unit_Complete4: How bold, Vect might be disappointed in me being here. (Clearly fake awe)
Unit_Complete5: Oh Archon, I would have come sooner but... (Sarcastically, mockingly at 'but')
Unit_Complete6: Commorragh was getting so dull lately. A raid is always more exciting. (Eager) [pronounced "CAH-more-ah"]
Unit_Complete7: I was overcome with a strange urge to visit. Pardon my interruption. (Politely)
Selection1: Yes, Archon? (Pleasantly)
Selection2: If you need anything, just ask. (Sincerely, but bluntly at "just ask")
Selection3: You can trust the Poisoned Tongue Kabal. (Mockingly)
Selection3b: You can trust our Kabal. (Mockingly)
Selection4: I've forgotten how... dirty, realspace is. (Annoyed)
Selection5: Forgive me Archon, I've found myself idle. (Politely)
Selection6: Vect will pay for forcing me here. (Muttered angrily)
Selection7: Surely my presence is not *that* captivating. (Annoyed)
Selection8: Right where I want to be [giggling]. (Excited)
Selection9: [Brief Maniacal laughter] Oh what has come over me? (Concerned)
Move1: You know best, Archon. [chuckling] (Mockingly)
Move2: Remember the plan. (Authoritative)
Move3: An effective raid requires perfect maneuvering. (Serious)
Move4: I'm... sure you're competent. (Concern)
Move5: Of course. (Pleasantly)
Move6: The Poisoned Tongue is always swift. (Bragging)
Move6b: We are always swift. (Bragging)
Move7: I... find nothing immediately wrong. (Thoughtful)
Move8: [Chuckling] Alright, Archon. (Giddy)
Move9: Perfect, perfect. (Muttered, but excitedly)
Attack1: Onwards, Warriors. (Serious)
Attack2: A dress rehearsal, for when I challenge Vect. (Angry)
Attack3: An effective raid requires decisive aggression. (Serious)
Attack4: Are you confident in your plan, Archon? (Authoritatively)
Attack5: Try not to get me killed, I *will* know. (Calm, but threatening)
Attack6: I foresee victory. Let us continue. (Confident)
Attack7: [Insane laughter] Comical, is it not? (Hysterical)
Attack8: About time we struck. [Chuckle] (Joking)
Attack9: The Intermission ends. [Muttered]
Capture1: My Warriors can capture that point. (Confident)
Capture2: Your Kabal's banner looks lovely, Archon. (Politely)
Capture3: What a brilliant yet maverick decision. (Mocking)
Capped1: Observe, we will repeat this moment at *Sorrow Fell*. (Serious, then angry at "sorrow")

Capped1b: Observe, we will repeat this moment as we have done so before. (Serious, then angry at "as we have done so before.")
Capped2: Now all will know... where our forces are concentrated. (Hammy, annoyed after '...')
Capped3: No land escapes Commorragh's reach. (Confident)
Join1: You aren't of my Kabal, but you will do. (Contemplative)
Join2: Follow me, I actually *understand* tactics. (Annoyed)
Join3: Hopefully the Archon has recruitment standards. (Muttered)
Detach1: Well I'm still alive, so... good work? (Polite, confused after '...')
Detach2: That's enough, thank you. (Polite, spoken quickly)
Detach3: Better than the Black Heart's Warriors. (Smugly)
Load_Transport1: Chauffeur, to the front please. (Calmly)
Load_Transport2: By the Thirst, it smells like poverty in here. (Disgusted)
Unload_Transport1: When I kill Vect, the Dais of Destruction is mine. (Annoyed) [pronounced "Day-us"]
Unload_Transport2: Can we not afford better Skimmers? (Indignant)
Morale_Break1: Archon! We've overstayed! (Suppressed Panic)
Morale_Break2: This skirmish is lost! Pull back! (Authoritative)
Morale_Break3: [Insane laughing]
Morale_Restored1: [Chuckling]
Morale_Restored2: I've regrouped your forces, Archon. (Calmly)
Morale_Restored3: [Sigh] That could have escalated. (Relieved)
Charge1: Engage those wretches! (Disgusted)
Charge2: Even Vect fears my power. (Furious)
Charge3: Cut them down, I tire of their presence. (Annoyed)
Charge4: Death is my meat, and *I hunger*. (Threatening, "I hunger" emphasized")
Charge5: Terror is my wine, and *I thirst*. (Threatening, "I thirst" emphasized")
Jump_Teleport1: Finally, a more refined method of transport. (Haughty)
Jump_Teleport2: Isn't teleportation delightful? (Calm)
Jump_Teleport3: The Craftworlders need to brave the Warp to teleport. [Laughing] (Amused)
Jump_Teleport4: Archon, where did you even get this? (Confused)
Jump_Teleport5: Exhilarating, isn't it? (Exciting)
Jump_Teleport6: Any more efficient and the teleporter would serve drinks. (Amused)
Deepstrike1: Hellooo--- (Drawn out, cheery, in a mocking way)
Deepstrike2: Welcome to realspace, Drukhari. (Amused) [pronounced "Drew-CAR-ee"]
Ability1: I traded a legion of slaves for this device. (Bragging)
Ability2: If death is your desire then you've come to the right place. (Spoken quickly, amused)  
Ability3: [Mocking Laughter]
Ability4: And they think they're superior [laughing] (Amused)
Ability5: Try not to embarrass yourself in front of the Archon. (Disappointed)
Ability6: Better you go to me than the Haemonculi. (Calm) [pronounced "Hi-mon-kyu-lie"]
Ability7: Our psychic powers have atrophied, and now yours will as well. (Bitter) [Psyker Block - Timed Ability. When active, disarms all enemy psykers preventing them from using their abilities in a large area around the unit for a short period.]
Ability8: If you need a crutch, you do not deserve it. (Disgusted) [Psyker Block]
Ability9: My power exceeds yours. (Mocking) [Psyker Block]
Ability10: Psykers need to stop *clowning around* [insane laughter] (Amused) [Psyker Block] [pronounced "Cy-kers"]
Ability11: I have already planned around this. (Smugly) [Precognition - Timed Ability. Able to dodge weapons fire and enemy blows, or to stay one step ahead of her opponent’s strategy. When active, causes less incoming damage (both melee and ranged attacks) to be given while slightly increasing the speed of this unit for a short period.]
Ability12: Drukhari will always be three steps head. (Mockingly) [Precognition]
Ability13: They really put the "pawn" in "fired upon". [Insane laughter] (Joking) [Precognition]
Ability14: And here I thought I had already met the largest clown. (Amused) [Precognition]
Combat1: Vect's warriors would at least be challenging. (Annoyed)
Combat2: Archon, where did you find such weak enemies? (Amused)
Combat3: Terror is my weapon... as is copious firepower. (Serious, spoken quickly after '...')
Combat4: Their pain is superbly nourishing today. (Happy)
Combat5: The Poisoned Tongue is more than adept at combat. (Bragging)
Combat5b: Our Kabal is more than adept at combat. (Bragging)
Combat6: I've beaten slaves with more vigor than them. [Laughing] (Joking)
Combat7: The galaxy is at perpetual war, how are you still alive? (Confused)
Combat8: Am I really needed here? (Bored)
Combat9: His skull made like a banana and *split*. (Muttered)
Combat10: This one never could keep a *level head*. (Muttered)
Combat11: I look forward to outliving your grandchildren. [Laughter] (Mocking)
Combat12: [maniacal laughing]
Combat13: [more maniacal laughing]
Combat14: [even more maniacal laughing]
Combat15: [cackling]
Combat16: [more cackling]
Combat17: [even more cackling]
Combat18: [aggressive evil yell as if like a small battle cry]
Combat19: [another aggressive evil yell as if like another small battle cry]
Combat20: [yet another aggressive evil yell and/or small battle cry]
Under_Fire1: If I get shot, *someone* is becoming a Pain Engine! (Angry)
Under_Fire2: If Vect's arrogance was a target, these idiots would *still* miss. (Amused)
Under_Fire3: Archon, their aim is insulting! (Annoyed)
Damage1: That... will require... a visit to the Flesh Crafters. (Pained)
Damage2: [Chuckle, then coughing] I felt more pain... donning my armor. (Pained)
Damage3: Crystal? Oh... that blood is mine. (Shocked)    
Death1: The Flesh Crafters... can... bring... (Weakened, quieter after each "...")
Death2: She Who Thirsts will not take me... (Defiant but weak)
Death3: Oh, it's you. The Clown. (Pained and annoyed)
Death4: Ce... gor... ach? (Muttered) [pronounced "Keh-gore-ack"]
Death5: And this performance draws to a close. (Spoken slowly and without emotion)
Death6: [pained laughter]
Death7: [more pained laughter]
Death8: [even more pained laughter]
Death9: Arrgghhhh!
Death10: Geearrghh!
Death11: [an additional death moan or scream]

Asdrubael Vect
Notes:
The supreme overlord of Commorragh, the Dark Eldar/Drukhari city in the webway, but that's the least of it. He is an ANCIENT, was there when the Eldar fell, was there before a god was born (Slaanesh), and he was the bottom dog of the Drukhari society. He single handedly schemed everyone out of office and took control of every. single. sector. of the city, in a city full of bloodthirsty, backstabbing Dark Eldar with years of combat experience and extreme weaponry. Suffice to say he is old, wise, pissed off, and calculating above all else. He is THE status quo in a city of status through power and smarts. Should you voice such a character, remember that "YOU ARE THE ONE AND ONLY" that matters.
Written By: UEemperor
Edited By: Thudmeizer
Unit_Complete1: You have none other than the supreme overlord of Commorragh himself. [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Unit_Complete2: I am more ancient than a God, all cower before me!
Unit_Complete3: Such delicate suffering shall be brought today.
Unit_Complete4: Why have I been summoned?
Unit_Complete5: Asdrubael Vect is a name to be feared, and it shall today and always! [pronounced "Az-Droo-Bah-ehl Vect"]
Unit_Complete6: I have come to further my plans.
Unit_Complete7: The time has come my children, to bring slaughter in the name of Commorragh!
Selection1: Death is my meat, terror my wine.
Selection2: What is it my servant?
Selection3: Why do you beckon me?
Selection4: What possible affair requires my personal attention?
Selection5: Yes?
Selection6: What is it?
Selection7: Ah, it is time.
Selection8: The time has come once more, I see.
Selection9: I shall inflict great suffering at our opponents, whoever they may be...
Move1: On my way.
Move2: Announce my arrival.
Move3: Prepare for my arrival.
Move4: Very well.
Move5: Where is my dais? [pronounced "day-us"]
Move6: I see.
Move7: Purpose in every step.
Move8: One step closer to my plan's completion.
Move9: Right.
Attack1: Souls, power and submission, all will be mine.
Attack2: They dare to raise a hand against me?!
Attack3: As the gravel I tread on, so shall they become.
Attack4: Hahaha oh they are laughable. (coughing like Darth Sidious, calm in his voice.)
Attack5: Hah hah on the hunt yet again.
Attack6: Why am I needed for such a frivolous affair?!
Attack7: All my plans come into fruition.
Attack8: I see, acceptable.
Attack9: Very well.
Capture1: Yet another trophy for the treasure vaults.
Capture2: This location is of importance, i shall deal with it personally.
Capture3: Securing.
Capped1: Mmm, not enough.
Capped2: One more step in my endless conquest.
Capped3: Hmph, yet another one falls.
Join1: I expect you to be excellent.
Join2: Remember who you are escorting.
Join3: Gather to me and follow.
Detach1: Do not forget who you serve.
Detach2: I depart. You have your orders.
Detach3: I have matters to attend to, continue with your work.
Load_Transport1: Finally you've come to your senses.
Load_Transport2: Ah, transportation.
Unload_Transport1: Arrange better transport next time.
Unload_Transport2: Back to business.
Morale_Break1: Gah! I do not have time for this.
Morale_Break2: Enough! I am leaving, handle the rest yourself.
Morale_Break3: This has gone far enough!
Morale_Restored1: And now we shall resume.
Morale_Restored2: Time to resume our war.
Morale_Restored3: Aaagh... time to pay them back!
Charge1: Terror and slaughter and slaves!
Charge2: Now, attack them at their weakest.
Charge3: Now is the time!
Charge4: Slay them all!
Charge5: You will know pain this day!
Jump_Teleport1: I am taking an alternate route.
Jump_Teleport2: I will see you at the objective.
Jump_Teleport3: Be aware of my arrival.
Jump_Teleport4: No one will escape.
Jump_Teleport5: Teleporting.
Jump_Teleport6: Hahahaha.
Deepstrike1: We will strike at their heart.
Deepstrike2: They will not anticipate this.
Ability1: Wreck havoc upon them!
Ability2: This will be your final lesson, worm.
Ability3: Just as was planned, you fall into yet another trap.
Ability4: Fear not my servants, remember who is with you.
Ability5: Such a weak display. Is this how you serve your lord? AGAIN!
Ability6: These warriors are mine to shape, and your doom approaches foolish foe.
Ability7: Hahahaha! Wither in pain mortals! [Obsidian Orb - Timed Ability. Restores health to the caster while reducing nearby enemy health for a short period.]
Ability8: The orb will sustain me. [Obsidian Orb]
Ability9: I relish in your suffering fools! [Obsidian Orb]
Ability10: Yeeees, let your life flow through me hahaha! [Obsidian Orb]
Ability11: Scream and try as you might, for you will never succeed. [Shadowfield - Timed Ability. Erects an impenetrable barrier around the caster which protects from all forms of attack for a short period.]
Ability12: Hahahahahaha, useless! [Shadowfield]
Ability13: No insult will touch me worms! [Shadowfield]
Ability14: The barrier will hold. [Shadowfield]
Ability15: Allow me to present a gift for our esteemed foes. [Plasma Grenade - Targeted Ability. When thrown at enemy infantry or commanders it causes modest health damage.]
Ability16: This will suffice. [Plasma Grenade]
Ability17: Ah, this will do nicely. [Plasma Grenade]
Ability18: No cover shall hide you! [Plasma Grenade]
Ability19: Take away their advantage. [Haywire Grenade - Targeted Ability. When thrown at enemy vehicles it causes modest health damage but also disables it for a short period.]
Ability20: Cripple their escape! [Haywire Grenade]
Ability21: Now! Their vehicles are crippled! [Haywire Grenade]
Ability22: The haywire will do its work. [Haywire Grenade]
Combat1: ALL THE SOULS FOR ME!
Combat2: Commoragh will grow!
Combat3: No one is fit to stand against me! NO ONE!
Combat4: Tendons snap and bones break, oh what a perfect symphony!
Combat5: The absolute ecstasy!
Combat6: You are millennia too young to best me!
Combat7: I'll make this last!
Combat8: Haha! Struggle and fight as you can worms, all the more joy to me!
Combat9: [maniacal Laughing]
Combat10: [more maniacal Laughing]
Combat11: [even more maniacal Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Under_Fire1: ME?! The worms dare to fire upon ME?!
Under_Fire2: I'm under fire!
Under_Fire3: Silence those guns, they are aimed at me!
Damage1: Someone will pay for this.
Damage2: Guards, I'm being fired upon!
Damage3: I'm being engaged.
Death1: Gah, they will pay for this!
Death2: I shall be back!
Death3: Argh you little worms!
Death4: Savour this victory... while it lasts...
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#5 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 18 March 2020 - 02:13 AM

VEHICLES

 

Venom
Notes:
The Venom is a sleek, fast attack skimmer – a craft that flies dangerously low, often with a bloodthirsty crew hanging off the lightweight framework the better to leap down into the fray as soon as melee is reached. With sharpened vanes making the very body of the craft itself a weapon, the pilot has the choice of firing splinter ammunition from afar, or making every battle up close and personal.
Written By: Catriona Singfield
Unit_Complete1: Venom ready to hunt and kill.
Unit_Complete2: Splinter cannon online.
Unit_Complete3: Flickerfield ready, phantasm grenades primed.
Unit_Complete4: Venom ready to take the field.
Unit_Complete5: Venom flight checks complete.
Unit_Complete6: Venom reporting for slaughter.
Unit_Complete7: We hang upon your words like a slave upon a gibbet.
Selection1: We will bring them down, Archon!
Selection2: I hope that you have a fast enemy for us. Last time we barely warmed up the engines.
Selection3: Your elite Venom unit is ready.
Selection4: You have chosen the best.
Selection5: You can rely upon our need for pain.
Selection6: Bring us to the field of battle.
Selection7: We thirst for violence!
Selection8: Venom is done waiting.
Selection9: Oh, no, do take your time, Archon. I am sure we have all night.
Move1: Venom moving in for the kill.
Move2: Track and engage the enemy.
Move3: Flank and attack!
Move4: We move with a scorpion’s grace.
Move5: As the arrow to its target, we fly!
Move6: Kill the best, enslave the rest!
Move7: Speed is our watchword.
Move8: We will ensure their painful demise.
Move9: We swoop, we soar, we slay.
Attack1: Strike swiftly, in Vect’s name!
Attack2: Our Bladevanes thirst for blood.
Attack3: Sever their heads!
Attack4: Let each splinter find its victim.
Attack5: We will take our vengeance!
Attack6: Your screams are music to our ears!
Attack7: Ten slaves for the one who takes the commander’s head!
Attack8: Let us reap the red harvest!
Attack9: Death shall come on swift wings!
Charge1: Aim for the enemy’s heart!
Charge2: Faster! Make us go faster! [best accompanied by manic laughter]
Charge3: Do slow and steady win the race? Of course they don’t. CHARGE!
Charge4: Bring the terror!
Charge5: Shred their bodies as you take their souls!
Jump_Teleport1: The unseen hand strikes the swiftest.
Jump_Teleport2: To the enemy’s heart, like a dagger-thrust!
Jump_Teleport3: Jump us, now! We cannot wait to close!
Jump_Teleport4: A leap into the void.
Jump_Teleport5: We will find you, wherever you hide!
Jump_Teleport6: Oh, oh, I do so love surprises!
Ability1: Centre mass, pain enhancers engaged!
Ability2: Splinter fire, all targets, fire at will!
Ability3: We hunger to exact our toll of death.
Ability4: Ugh, such annoying little vermin. Do put up the shields, Archon, in case they scratch the paintwork.
Ability5: Your gracious Venom is here to protect you.
Ability6: Shelter beneath our wings, brave Trueborn!
Ability7: Even great Khaine used a shield. [Flickerfield - Timed Ability. Erects a protective barrier around the skimmer to repel enemy melee attacks.] [pronounced "Cain"]
Ability8: Flickerfield protocols engaged. [Flickerfield]
Ability9: Deploy our aegis against destruction. [Flickerfield] [pronounced "Age-ess"]
Ability10: Fool! Even light and shadows serve at our command! [Flickerfield]
Ability11: Engaging Night’s Dark Veil. [Night Shield - Timed Ability. Erects a protective barrier around the skimmer to repel enemy ranged attacks.]
Ability12: You cannot hit what you can’t see. Or catch. [Night Shield]
Ability13: We shall slip into their lines like a knife between the ribs.. deadly and unseen. [Night Shield]
Ability14: And when the Archon opened the seventh seal, darkness covered the sky. [Night Shield]
Combat1: Slick as a bloodied blade, we strike!
Combat2: Bleed, bleed for us!
Combat3: A score of souls for the first to kill!
Combat4: Let hearts bleed and flesh know red ruin!
Combat5: Slay them all, for Commorragh!! [pronounced "Com-morr-ah" like the Biblical Gomorrah]
Combat6: Pain feeds us.. ours, or yours.
Combat7: Draw out their deaths, my warriors!
Combat8: Annihilate them all!
Combat9: [maniacal Laughing]
Combat10: [more maniacal Laughing]
Combat11: [even more maniacal Laughing]
Damage1: Oh, now that is going to be costly ... for you.
Damage2: That was my favourite trophy skull!
Damage3: Archon, Venom in critical danger!
Death1: We die, but the Kabal lives on! FOR COMMORRAGH!
Death2: But.. but there is no way they could have hit us at our speed!
Death3: Mon-keigh filth! We will not die alone! [pronounced "Mon-kay"]
Death4: Flickerfield failing.. engage ramming speed!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
 

Razorwing Jetfighter
Notes:
The Razorwing Jetfighter is a very light and fast aircraft. It can unleash tons of firepower, but it is at least glass-resistance. They pilots wear full masks in order to breathe and the inner sound comfort must be horrible. In the following sentences there are some words that are split up with a lot of "-" like "b-b-b-b-b-beginning". This must be pronounced as the pilot is under stress for G-force due to fast turning and/or deceleration. I've depicted the pilot like stressful beings, half psychotic and half drugged.
Unit_Complete1: All these technology, I can’t understand. It's just my mission five days a week.
Unit_Complete2: Let's go.
Unit_Complete3: Ready to join the flying circus.
Unit_Complete4: I've not even finished the aircraft academy; however I’m high on Splinter mind. It is enough?
Unit_Complete5: Whey! This is even faster than my teenage reaver-bike!
Unit_Complete6: Ok, I’ve got the mission: full throttle, fire at will and repeat.
Unit_Complete7: Whoa! It's super faster! Where are the pin-ups kabalites? [pronounced “Ka-ball-ites”]
Selection1: Here is your favorite sparrow.
Selection2: Red five, ready. Hahaha, i love the pop culture of mon-keigh.
Selection3: We're ready to serve you, lord.
Selection4: We're your best kind of flying monke.....kabalites!
Selection5: Yes my lord?
Selection6: Some more lotus-speed and I’m done.
Selection7: Sliscus Airlines, from hell to this doomed planet in less than 3 hours. [pronounced “Sliss-cuss”]
Selection8: I hope that this battle will be bigger this time.
Selection9: Can i have a bomber? I love bombs.
Move1: Why we're moving so slow? Can we activate retro jets, sir?
Move2: Warping to the enemy is more safe, but mach-9 speeding is more entertaining.
Move3: Route traced. Skies are clear.
Move4: Are we allowed to bomb something while we travel?
Move5: Inserting geographic information.
Move6: From here, i can see a lot of sub-Eldar beings that seems good to annihilate.
Move7: Let's go kicking some mon-keigh asses. Or what have they got. Have they got butts?
Move8: The night is arriving.
Move9: Have these monkeys some anti-aircraft? i hate anti-aircraft.
Attack1: They will not even know what hit'em.
Attack2: S-s-s-s-s-starting the attack run!
Attack3: That will be brighter than a thousand suns.
Attack4: We will be like a knife in the dark.
Attack5: This is the commander speaking to you. Fasten the belts and prepare to die.
Attack6: Target acquired.
Attack7: We should film the moment in which out missiles get them exploded. It is funny!
Attack8: Became dead flesh, now.
Attack9: Vector clean, starting bombing run.
Charge1: We will earn ten thousand souls today!
Charge2: Before the dark descending, i want to drink some mon-keigh blood!
Charge3: D-d-d-d-d-displacing in delta formation! Let's wreck that Ork slime!
Charge4: Enemy locked.
Charge5: I will scrap out your mon-keigh heart and drink to it. Or.. maybe vice-versa.
Ability1: I will drop'em some gifts for their paraplegic demi-god.
Ability2: Eat the dust, lower beings!
Ability3: I will put on the "Orchestral Maneuvers in the Dark" cassette for this.
Ability4: Dispersed formation, now!
Ability5: T-t-t-t-those missile tracers will miss us!
Combat1: We've got some shrapnel-related issues, here!
Combat2: Take this, suckers!
Combat3: Boom! Hahaha, this is even more entertaining than the arena duels!
Combat4: Everybody loves how much fire twin splinter cannons toss out.
Combat5: Oh! You've a missile crater in your left-side: do your insurance cover that?
Combat6: Let's dance, baby!

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: I'm hit, I’m hit!
Death2: Lovely mother of Comorragh, I’m coming for you. [pronounced “Com-morr-ah” like the Biblical Gomorrah]
Death3: I've lost control, I’m out!
Death4: I'm ready to become wracks flesh, lord.

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Razorwing Fighter
Notes:
Sleek and fast, Razorwing fighters are flown by elite pilots who use hit and run tactics as well as supersonic speed to confound enemy defences as they attack with missiles and high tech cannon. They believe wholeheartedly in Dark Eldar supremacy, both of the skies and in the Universe. These are the most arrogant of the arrogant top guns.
Unit_Complete1: Razorwing squadron complete.
Unit_Complete2: Razorwing ready to fly.
Unit_Complete3: Razorwing pilot waiting. [sound impatient]
Unit_Complete4: Razorwing unit awaiting orders.
Unit_Complete5: We are ready to take to the skies, my Archon. [pronounced “Ark-on”]
Unit_Complete6: Fighter command, Razorwings reporting for duty.
Unit_Complete7: Fighter escort ready to do your bidding.
Selection1: Razorwing cleared for take-off.
Selection2: Fighter unit ready, my Archon.
Selection3: We live to fly!
Selection4: I look forward to killing in your name, my Archon.
Selection5: Razorwing patrol ready for service.

Selection6: By the time they hear us, my Archon, they will be as good as dead.
Selection7: You will not regret choosing the best, my Archon.
Selection8: Priming darklances, testing night shields.
Selection9: We shall bomb these savages back into the mud whence they came.
Move1: Strike swiftly, destroy all opposition!
Move2: Razorwing attack formation deployed.
Move3: We are the lightning beneath the wings of the storm.
Move4: Take back the skies!
Move5: Strikeforce deployed, my Archon.
Move6: Razorwing acquiring target.
Move7: Strike hard, move fast, fly free.

Move8: They seek to hide from us – no foxhole is deep enough.
Move9: Acquiring target lock.

Attack1: Annihilate them!
Attack2: Attack pattern: Khaine’s Wrath. [pronounced “Cain’s”]
Attack3: Bring only death, leave only ruin!
Attack4: Deploy disintegration cannon!
Attack5: Firing mono-scythe missiles.
Attack6: Strike from the sky, leave none alive!
Attack7: As Death’s Arrow we come for you.
Attack8: Death from above!
Attack9: Teach these presumptuous fools why they should never have left the ground.
Charge1: Scorch the earthbound vermin from their lair!
Charge2: Gift them ... oblivion.
Charge3: Strafing run initiated.
Charge4: I think you’ll find, we do own the sky.
Charge5: *short laughter* You cannot hide, for we are Death itself!
Jump_Teleport1: Sudden and silent, the better to sow pain and confusion.
Jump_Teleport2: Swift secrecy opens a path to the enemy’s heart.
Jump_Teleport3: We fly straight and true, like a blade in the dark.
Jump_Teleport4: *snort* A hidden attack? Like some mon-keigh filth? If we must.. [pronounced “monkey”]
Ability1: Concentrate fire on enemy targets – on my mark.
Ability2: Ground cover will be cleared - deploying missiles.
Ability3: Razorwing squadron: Night’s Eternal Fury.
Ability4: Do you need assistance? We shall clear the way for you. *amused chuckle*
Ability5: Laying down covering fire. Defensive pattern: Aegis of Khaine.
Combat1: Strike as the raptor, scythe this place clean!
Combat2: Run, you savages! I will enjoy the target practice!
Combat3: Air superiority? You do not know the meaning of it! ... Lesson incoming.
Combat4: I have you in my sights!
Combat5: Aim for the centre of their formation!
Combat6: My, what pretty banners. *chuckle* Flammable, too.

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: How ... how could those earthbound fools hit us at this speed?
Death2: Razorwing hit! Taking damage! Baling out!
Death3: Catastrophic missile pod damage, detonation in  3, 2- *cut short by explosion*
Death4: Overloading disintegrator cannon – I’m taking you to She Who Thirsts with me!

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Voidraven Bomber
Notes:
Veterans of the death-race tracks that orbit High Commorragh, Voidraven bomber pilots are used to bringing and defying death at breakneck speeds. As befits the pilot of a faster than sound craft, they are supremely agile in the air and have little regard for those beneath them, literally or metaphorically.

Unit_Complete1: Voidraven ready to fly.
Unit_Complete2: Bomber command, this is squadron commander, we are cleared to fly.
Unit_Complete3: Voidraven squadron complete.
Unit_Complete4: Voidraven stealth bomber awaiting orders.
Unit_Complete5: Stealth bomber unit, standing by.
Unit_Complete6: Voidraven waiting for orders, ground control.
Unit_Complete7: We are here, to win your aerial war.

Selection1: Voidraven cleared for takeoff.
Selection2: Swift and stealthy, by your command we fly.
Selection3: Voidraven ready - what are your orders, my Archon? [pronounced “Ark-on”]
Selection4: Command us, Archon, and we shall obliterate them.
Selection5: Send us the targets and we will annihilate them!
Selection6: Bring us to battle, we yearn to fly!
Selection7: Stealth bomber unit status: airborne.
Selection8: Voidraven bombers await your command.
Selection9: We will be the storm of your wrath, my Archon.

Move1: Launch Voidraven bombers.
Move2: Target confirmed. Deploying Voidraven unit.
Move3: The enemy will never know what hit them.
Move4: Let us stretch our wings.
Move5: We are a knife in the heart of the enemy – aim us well.
Move6: I hear a close range sonic boom can burst a heart. Let’s see if it’s true.
Move7: We will slip under their radar like a dagger between the ribs.
Move8: By the time they see us, my Archon, it will be too late.
Move9: Last one back to base is a Mon-keigh. [This is just pronounced “monkey”]

Attack1: Target acquired, begin strafing run.
Attack2: Out of the sun!
Attack3: Firing void lances!
Attack4: Deploy shatterfield missiles.
Attack5: Overflying target, deploy void mines.
Attack6: Commence strategic bombing.
Attack7: Precision bombing run initiated.
Attack8: Begin aerial bombardment.
Attack9: Void mines set, commence remote detonation.

Charge1: Swift as the wind beneath our wings! Rain death upon them!
Charge2: Leave no building standing and nothing alive!
Charge3: Let’s bomb these savages back to the Stone Age!
Charge4: Targeting Void lances, fire at will!
Charge5: Fire darkscythes! Let them reap the whirlwind!

Jump_Teleport1: We move to kill from the shadows.
Jump_Teleport2: We fly faster than sound!
Jump_Teleport3: Supersonic and stealthy? Indeed, why not have both, my Archon. No reason to give the vermin a fighting chance.
Jump_Teleport4: We will strike from the hidden places, like an assassin’s blade.

Ability1: Saturation bombing of enemy targets complete.
Ability2: Void lance attack pattern: Spear of Khaine [pronounced “Cane”]
Ability3: This is air support, implosion missile strike confirmed.

Ability4: The Voidraven casts its wings over you, dear ally. [with sarcasm]
Ability5: Defensive fire screen laid down. Thank me later, ground control.

Combat1: We are the lightning that strikes from a cloudless sky!
Combat2: There’s no kill like overkill!
Combat3: Precision strikes! Let’s bring this stronghold down!
Combat4: Bring only death, leave only carrion!
Combat5: Run? *wild laughter* You cannot outrun death!
Combat6: We bring the cold of the void to send you screaming to your demise!

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: Targeting arrays destroyed! Port engines failing!
Death2: Voidraven under heavy attack! Taking damage!
Death3: Voidraven hit!
Death4: Cabin depressurised, baling in - *sound of an explosion*

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Void Dragon Phoenix

Notes: Eldar Corsairs are beings of ambiguous reputation. Some ally with the Eldar of the Craftworlds, while others raid with the Dark Kin. Still others fight only for themselves and a place of glory in the galaxy. The Corsair pilots of the Void Dragon Phoenix fighter-bomber follow their own design. Who is to say where these fast, agile craft will place their trust, or their missiles?

Unit_Complete1: Void Dragon Phoenix, ready to stretch our wings.
Unit_Complete2: Tell us where you want us to destroy.
Unit_Complete3: We wait to bring the cleansing fire.
Unit_Complete4: Starcannon online, shuriken cannon primed, Void Dragon Phoenix is ready to fly.
Unit_Complete5: You have requested the aid of the Void Dragons, and we have answered.
Unit_Complete6: Void Dragon Phoenix flight checks are complete
Unit_Complete7: Void Dragon Phoenix awaits your command.

Selection1: We shall obey your orders to the letter, my Archon.
Selection2: While our alliance holds, we shall not fail you, Archon.
Selection3: Void Dragon Phoenix ready. Scanning for targets.
Selection4: Corsair unit, ready to kill in your name.
Selection5: Command this is Phoenix bomber, we have acquired targets.
Selection6: Void Dragon Phoenix here to purge your enemies.
Selection7: Phoenix bomber squadron ready to deploy.
Selection8: Phoenix bomber ready. What are your orders, my Archon?
Selection9: Request acknowledged, Void Dragon Phoenix ready to engage.

Move1: Unleash the Dragon!
Move2: Launch pattern: Khaine’s Destroying Blades. [pronounced “Cane’s”]
Move3: Launch sequence initiated.
Move4: We shall show you how true Corsairs fight.
Move5: By our – by your Will we fly, my Archon.
Move6: Strike like Vaul’s hammer! [pronounced like the word ‘all’ with a v at the front]
Move7: Let us sweep them from the skies!
Move8: Deploy the Dragon’s Wrath.
Move9: They shall not arise from their ashes *chuckle*

Attack1: Bring forth the Dragon’s fury!
Attack2: Engage starcannon, fire at will.
Attack3: Strike from the void to the enemy’s heart!
Attack4: Destroy them in the name of Khaine!
Attack5: Targeting enemy weapons arrays, engage shuriken cannon.
Attack6: Void Dragons, co-ordinate missile strikes.
Attack7: Annihilate these trespassers from our sky!
Attack8: Bring red ruin to our foes!
Attack9: Tactical bombing run initiated.

Charge1: With dark fire let us destroy them!
Charge2: Unleash the fury of the Phoenix!
Charge3: Into the fire! Rain death upon them!
Charge4: All weapons! Target their main engines!
Charge5: For the Void Dragons! Death to the mon-keigh usurpers! [pronounced “monkey”]

Jump_Teleport1: We shall strike from within, the hidden hand of death.
Jump_Teleport2: We will hasten to their clandestine demise.
Jump_Teleport3: Excellent! They will not know what hit them, or from where.
Jump_Teleport4: Secret and swift, to the heart of their command!

Ability1: The Dragon’s wings will sweep them from the skies.
Ability2: We will annihilate your foes with the power of a thousand burning suns!
Ability3: Are you having trouble? Allow our superior skills to assist.

Ability4: Fire allows the Phoenix to rise anew.
Ability5: Defensive fire laid down, you fight under the shelter of our wings.

Combat1: Strike swift, strike deep,
Combat2: Send them to their false and failing god!
Combat3: We have promised your deaths as a sacrifice to Khaine!
Combat4: These vermin believe the galaxy to be theirs. Punish them for their arrogance.
Combat5: Missile lock obtained. Bring them down!
Combat6: For the Eldar Empire! For the Children of Khaine!

Combat8: *laughing*

Combat9: *more laughing*

Combat10: *even more laughing*

Death1: You may kill me, but the Void Dragons shall rise again!
Death2: Fool! With my death you have sealed your Fate!
Death3: Slay one Corsair, and you earn only vengeance from the rest!
Death4: I die in glory, remembered for all time!

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Reaper

Notes: Disdainful and cruel, the Dark Eldar who crew the fearsome Reaper gunship are well aware of their superior firepower and ability. They do not hesitate to share their gifts with the lesser races, utilizing the powerful Storm Vortex Projector Cannon in precision strikes the better to abet the carnage. An electromagnetic pulse weapon, it is feared for its ability to damage enemy vessels as much as its speed.

Unit_Complete1: The Reaper is here to end your enemies.
Unit_Complete2: Reaper complete, bringing Storm Vortex Cannon online.
Unit_Complete3: Your Reaper is here to fell the foe.
Unit_Complete4: Reaper gunship ready for orders.
Unit_Complete5: Reaper crew ready, standing by.

Unit_Complete6: Storm Vortex Projector complete, Reaper ready to fly.
Unit_Complete7: We stand ready to rain down death.

Selection1: We are your hand, my Archon – you have but to reach us out to take your prey.
Selection2: An enemy worthy of our skill, I trust?

Selection3: At last we strike. We feared the battle might pass us by.
Selection4: We shall not let the prey escape.
Selection5: Patience is for lesser beings. We live to kill.
Selection6: We go to show these mon-keigh the error of their ways. [pronounced “monkey”]
Selection7: Reaper ready to move out.
Selection8: We still wait for our chance to bring death.
Selection9: What is your wish, my Archon?

Move1: Reaper moving to acquire targets.
Move2: Your Reaper leads the charge!

Move3: They shall fall before us like wheat before the scythe.
Move4: Into battle! Ready Storm Vortex Cannon!
Move5: Swift as Khaine’s blade we move to strike them down! [pronounced “Cane’s”]
Move6: Finally, a chance to shed blood and revel in the enemy’s screams.
Move7: Reaper moving to ambush point.
Move8: We have honed our skill to a razor’s edge – let us test it on the enemy.
Move9: They shall reap the whirlwind!

Attack1: Fire Storm Vortex Projector!
Attack2: We will strip their armour from them like the skin from a sacrifice.
Attack3: Annihilate the foe, scatter their bodies like autumn leaves!
Attack4: Vortex Projector, multiple targets acquired – fire at will!
Attack5: Targeting enemy vehicle’s armour.
Attack6: We will excoriate them.
Attack7: Enemy sighted - acquiring target – let loose the Vortex.
Attack8: Disable their craft, then move in for the kill.
Attack9: We will shatter armour and tear steel.

Attack10: Fear.. the.. REAPER!! (spoken as if ominous and with impending doom)

Charge1: Into the fray! Leave none unscathed!
Charge2: Let them fear the Reaper!
Charge3: Sow pain! Reap death!
Charge4: Vortex Projector! Tear the enemy apart!
Charge5: Unleash the Storm!

Jump_Teleport1: Death comes to them unseen.
Jump_Teleport2: From the dark places we strike as the assassin’s blade.
Jump_Teleport3: Reaper gunship, bounding over our foes. Muhahahahh!
Jump_Teleport4: You wish us to jump? ...very well. Reaper moving to point.

Ability1: Our cannon will stop your craft as our blades still your beating hearts!
Ability2: Fire Storm Vortex Projector cannon, we have the enemy in our sights!
Ability3: The Vortex will part your armour as easily a blade slips between ribs.

Ability4: Don’t worry, dear friends – we will take out the enemy vehicles and save your precious hides.
Ability5: The Reaper watches over you – Death is on our side.

Combat1: Armour will not save you!

Combat2: You cannot hide from the Storm!
Combat3: Aim for the enemy command – take out the heart of their army!
Combat4: Nothing can shield you from the Vortex!
Combat5: There is no shelter from our wrath! We will annihilate you all!
Combat6: You imagine yourselves safe behind a wall of steel? Your pathetic war-machines can be foiled. Tanks can be halted.  Armour can be pared away. And you, mon-keigh – you can die.

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: You cannot kill us, for we are Death!
Death2: Engines failing – power lost to shields – Storm Vortex Cannon overloading!
Death3: Reaper structural failure in ten seco- *sound of explosion*
Death4: Catastrophic failure? Impossible! Our plan was perfect!

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Rampage
Notes:
The Rampage is a very fast, heavily armoured and heavily armed 'assassin' skimmer that is let loose to make wonton mayhem once their primary target is taken out. Deployed to go straight for designated high priority and high threat targets. Failure to take out their targets asap is severely punished by the kabal. The character is arrogant, sinister and outwardly calm, embracing their elite status of a focused hunter-killer. Beneath that lies an underlying passion for wanton murderlust waiting to be unleashed once its priority targets have been taken out. A veneer of sophistication, eloquence and cold calculated discipline, with a beast underneath, ready to "rampage" when its "chores" are done.
Written By: Neon
Edited By: Thudmeizer
Unit_Complete1: From Pandaimon we come. [pronounced "Pan-*day*-mon"]
Unit_Complete2: From Commorragh we strike. [pronounced "Com-morr-ah"” like the Biblical Gomorrah]
Unit_Complete3: Crafted by the Iron Thorn.
Unit_Complete4: Rampage answers your call.
Unit_Complete5: Let us loose Archon! [pronounced "Arr-kon"]
Unit_Complete6: We have been fully briefed my Archon.
Unit_Complete7: The true might of the Kabal is here. [pronounced "Ka-ball"]
Selection1: Dark lances, darker hearts.
Selection2: Armoured assassins at your call.
Selection3: The Song of Pain must go on.
Selection4: Ready to Rampage.
Selection5: Our malice burns!
Selection6: They shall suffer critical existence failure.
Selection7: Hard shell, harder hearts.
Selection8: We will mount them on our hull.
Selection9: By Splinter or by Lance, they die.
Move1: Searching for prey.
Move2: Unto the Slaughter grounds.
Move3: *We* won’t fail.
Move4: With ill will and ill intent.
Move5: Do not question our ability.
Move6: Dark light in the dark night.
Move7: I can already feel their pain.
Move8: Leaving naught but destruction.
Move9: Darklight will shine upon them.
Attack1: The killing spree begins!
Attack2: We have our quarry.
Attack3: Leave nothing behind!
Attack4: No armour can shield you!
Attack5: Punching through!
Attack6: This target is beneath us.
Attack7: Like a Rapier we thrust!
Attack8: This enemy is not worthy to die by our hand.
Attack9: Priority victim located.
Charge1: Water the fields with blood!
Charge2: Fire all weapons!
Charge3: Finally! Unleashed!
Charge4: There! Our target!
Charge5: Deploy chain-snares!
Jump_Teleport1: We ride the sky!
Jump_Teleport2: Assault maneuver!
Jump_Teleport3: Strike fast!
Jump_Teleport4: Redeploying!
Jump_Teleport5: Like an ill wind we move.
Jump_Teleport6: Death is in the air.
Ability1: Sear their flesh!
Ability2: Time to...die
Ability3: Taste my contempt.
Ability4: By our grace.
Ability5: We do not fall this day.
Ability6: We are too important to die.
Ability7: Witness your future! [Horrorfex - Targeted Ability. Causes spasms of fear and dread in enemy infantry and commanders for a short period.]
Ability8: A vice upon your mind. [Horrorfex]
Ability9: A dagger slides across your senses. [Horrorfex]
Ability10: A whip upon your soul. [Horrorfex]
Ability11: The Night embraces us! [Night Shield - Timed Ability. Erects a protective barrier around the skimmer to repel enemy ranged attacks.]
Ability12: We are veiled. [Night Shield]
Ability13: Shadows surround us. [Night Shield]
Ability14: A Cold shroud covers us. [Night Shield]
Combat1: Writhe in agony like the worm you are! [pronounced "Rye-th"]
Combat2: Scream my name!
Combat3: Know your place!
Combat4: Pathetic!
Combat5: I will burn my name into your soul!
Combat6: We pierce you to your heart!
Combat7: *Do* take your time to die.
Combat8: Too easy.
Combat9: [maniacal Laughing]
Combat10: [more maniacal Laughing]
Combat11: [even more maniacal Laughing]
Combat12: [aggressive evil yell as if like a battle cry]
Combat13: [another aggressive evil yell as if like a greater battle cry]
Combat14: [yet another aggressive evil yell and/or battle cry]
Damage1: I shall sell you to Last Hatred for that!
Damage2: How dare they?
Damage3: One ill turn deserves another!
Damage4: [tank shock pain-induced grunt]
Damage5: [another tank shock pain-induced grunt]
Damage6: [yet another tank shock pain-induced grunt]
Death1: No! The prize for failure is too great!
Death2: Impossible!
Death3: This is not the end!
Death4: I feel.. HER!
Death5: Arrgghhhh!
Death6: Geearrghh!
Death7: [an additional death moan or scream]
 

Shadow

Notes: The Shadow is a Super-Heavy skimmer that is both equipped for distance warfare – with a modified darklance, the Shadowlance, as well as disintegrator cannon – and keen to get into close combat. Huge blades decorate the vessel, the better to slice the enemy apart. The Shadow’s veteran warriors feel a superior disdain for newer designs, a rivalry born and often tested in battle.

Unit_Complete1: Shadow ready to attack and kill.
Unit_Complete2: Heavy Skimmer here to bring destruction.
Unit_Complete3: Disintegrators online, Shadowlance powered up, Shadow ready.
Unit_Complete4: You choose us over the Tantalus, I see. An excellent choice, my Archon, compared to that flashy little rich man’s toy. [pronounced "Ark-on"]
Unit_Complete5: Your Shadow is ready for war.

Unit_Complete6: Shadow here to show the rest how a true Dark Eldar kills.
Unit_Complete7: Shadow complete, engines online, weapons at maximum efficiency.

Selection1: By your command, my Archon, we shall end the enemy!
Selection2: Whom shall we first destroy, my Archon?
Selection3: Shadowlance activated, Heavy Skimmer ready to deploy.
Selection4: Do you wish us to disintegrate the enemy, or annihilate them with dark fire?
Selection5: Shadow awaiting instructions.
Selection6: We will eviscerate the foe.
Selection7: Heavy Skimmer support waiting to attack.
Selection8: You have wisely chosen the elite among your forces, Archon. We will not let you down.
Selection9: Shadow ready to fly.

Move1: We shall sweep across this land like the wings of Death.
Move2: We take flight.
Move3: Let’s show those little Reavers how a real Dark Eldar vessel fights.
Move4: Shadow advancing to the battlefield.
Move5: Make haste; we go to school our lessers in the art of War.
Move6: Shall we score you the first bladevane kill, my Archon?

Move7: Swiftly now, aim for the heart of the rabble!
Move8: Into the fray, carnage awaits!
Move9: Onwards into battle! For Commoragh! [pronounced "Kom-mor-rah"]

Attack1: We are the shadow of Death!
Attack2: Deploy disintegrators, strike them down!
Attack3: Fire all batteries, target Shadowlance on enemy command.
Attack4: Give these petty heathens a reason to pray.
Attack5: Enemy sighted at range - aiming lance fire.
Attack6: Send them into darkness!
Attack7: Reave a bloody swathe through their ranks!
Attack8: Shred these wretches where they stand!
Attack9: Cut them apart!

Charge1: We are the blade unstoppable, we are the claws of Death!
Charge2: Your screams are the melody to the chorus of death our weapons sing!
Charge3: Slaves for Commorragh, victims for the torture-pits!
Charge4: Send their souls wailing to She Who Thirsts!
Charge5: We are the Shadow, we are destruction, we are your new dark gods!

Jump_Teleport1: Swiftly now, from the darkness we leap.
Jump_Teleport2: Shadow preparing to jump. See you on the nightside, Command.
Jump_Teleport3: Onward to the sudden strike! Shadow moving out!
Jump_Teleport4: Now to rise above the herd.

Ability1: Cleanse these presumptuous upstarts with dark fire.
Ability2: We bring the gifts of red ruin and devastation – and we are generous enough to share them with you all.
Ability3: Their hubris shall be their downfall – they thought to stand against the rightful rulers of the galaxy! Fire at my command.

Ability4: Fear not, my brethren, for you lie beneath our shadow. *dark chuckle*  The enemy falls under our lances.
Ability5: We will shelter you with wings of darkness.

Combat1: Fools! You cannot outrun death! Fire all weapons!

Combat2: You will quench the hunger of our souls!
Combat3: Your false gods have deserted you, as fickle as a Wych’s kiss!
Combat4: Wreath them in the cleansing flame of dark fire!
Combat5: Your skulls shall fill our trophy racks!
Combat6: For the Glory of the Dark City!

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: Impossible! We have taken control of Darkness and shaped it to our Will!
Death2: I do not fear death – I wield it like a blade!
Death3: You may strike us down – but the vengeance of the Dark City will be swift and eternal.
Death4: Shadowlance overloading! Power levels critical! Aim for the enemy command!

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Tantalus

Notes: A twin-hulled assault skimmer, the Tantalus is a catamaran variant on the usual Dark Eldar Raider and no less vicious. Arrogant even for an Archon, the originator of this design, Surasis Grief, prides himself on the speed and viciousness of the raids he leads in this craft armed with twin pulse disintegrators. Many of those who seek to emulate his success add a shock prow or flickerfield armour. Archon Grief himself is said to be especially fond of the shockvane kill as it takes him back to his Arena-frequenting days.

Unit_Complete1: Tantalus ready to bring the pain.
Unit_Complete2: Tantalus ready to fly out.
Unit_Complete3: Give us our coordinates, Archon [pronounced Ark-on] your Tantalus is ready.
Unit_Complete4: Checking disintegrators, checking missile pods, shockprow powered on. Lead us to battle!
Unit_Complete5: What are we waiting for? The enemy to wake up and smell the carnage?
Unit_Complete6: Flickerfield enabled, missiles primed, we go to war in your name, dread Archon.
Unit_Complete7: Superior firepower and style at your command, my Archon. You will not regret hiring the Tantalus.

Selection1: The Chosen of the Kabal shall do your bidding, Archon. [pronounced “Ca-bal”]
Selection2: You have but to order it, and your Tantalus shall kill in your name.
Selection3: We are ready to capture or kill, as you command.
Selection4: Tantalus crew ready.
Selection5: Tantalus weapons online, direct us to battle.
Selection6: Elite raiding party, ready to lead from the front!
Selection7: You have chosen wisely, my Archon. The Tantalus is the ultimate raiding craft.
Selection8: We await your command to kill, my Archon.
Selection9: Tantalus crew standing by.

Move1: We go to do your bidding.
Move2: We move to execute your orders, my Archon.
Move3: We ride into battle, like the gods of old – minus their lamentably tragic demise. *low chuckle*
Move4: We shall clear a path through the enemy.
Move5: By your command we bring destruction.
Move6: Tantalus moving out.
Move7: Forward to battle, destroy all who oppose us!
Move8: Shockprow enabled, initiating attack run.
Move9: Out of our way!

Attack1: Drive the enemy before us!
Attack2: Capture these vermin for the arena – we shall see how they run then!
Attack3: Fire disintegrators!
Attack4: Rapid pulse fire – all targets!
Attack5: Concentrate fire on the central objective.
Attack6: Shoot the front ranks; the effect on morale is most amusing.
Attack7: Shockvane sweep – let us cut them down to size.
Attack8: Disintegrate them!
Attack9: Kill them all! Leave none to mourn the dead!

Attack10: Double the death-dealing, double the fun with disintegrators both firing as one!

Charge1: Forward! For destruction! For Commorragh! [pronounced “Com-morr-ah” like the Biblical Gomorrah]
Charge2: Let us show these lesser beings the artistry of the swift and deadly kill.
Charge3: Obliterate them!
Charge4: We are death! We are nightmare! We are ruin!
Charge5: There! The commander! Decapitate him!

Jump_Teleport1: We shall jump into their midst the better to bring devastation.
Jump_Teleport2: We will be swift to bring death from within - like a plotting relative.
Jump_Teleport3: Find the secret heart of their base, then rip it out!
Jump_Teleport4: Stealthy does not suit an Archon – unless they are armed as well as us.

Ability1: Flee before us, fools! Or we shall annihilate you! ... did I say “or”? Fire all weapons!
Ability2: Missile strikes – fire at will. Disintegrators – target enemy command.
Ability3: Disintegrator cannon – broad pattern pulse. Sweep the ground clean of these usurpers.

Ability4: We have brought the mighty Tantalus to protect you. You need fear the enemy no more!
Ability5: We are here to aid you. You are our dear allies. For now…

Combat1: A thousand slaves for the first shockvane kill!
Combat2: If we cannot take them alive, destroy them all!
Combat3: Your skinned skull will grace my trophy rack!
Combat4: Bring terror, and leave red ruin!
Combat5: No matter where you flee, we will be your doom!
Combat6: This takes me back to my arena days! Onward, for death and glory!

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: No ... not possible! You cannot kill me!
Death2: Flickerfields ... why are the flickerfields not engaged? Where are the flickerfields, damn your soul?!
Death3: Hubris?! You only call it hubris because you lack imagination! Even death cannot defeat me!
Death4: Vengeance for my death shall be as sweet as Lhilitu’s kiss! [pronounced “Lill-it-u’s” For context, Lhilitu is a famous poisoner.]

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Vessel of Pain

Notes: The Vessel of Pain has been created by devious artisans to do one thing: curb the enemy’s presumption. It has been designed to deal with the hubris of those who believe that their heavy armour or lumbering Titans will render them unable to feel the lash of the slave. The feeling of despair when the Vessel of Pain punctures an enemy war machine with devastating efficiency is quite delicious.

Unit_Complete1: Vessel of Pain complete.
Unit_Complete2: The Vessel of Pain is ready to hear your orders, my Archon [pronounced Ark-on]
Unit_Complete3: Vessel of Pain, here to humble the ‘mighty’.
Unit_Complete4: We come to bring the enemy low.
Unit_Complete5: Your Vessel of Pain is here to pierce the enemy’s defenses.
Unit_Complete6: The enemy presume too much. Vessel of Pain here, to teach them humility.
Unit_Complete7: Vessel of Pain, ready to destroy in your name.

Selection1: You wish us to bring them to their knees, my Archon?
Selection2: Our Phantom Lances are ready to fire at your command.
Selection3: Their heaviest armour shall be as paper before our weapons.
Selection4: A worthy choice, my Archon; sit back and enjoy the devastation.
Selection5: Vessel of Pain ready to obey.
Selection6: Titans shall fall at your command!
Selection7: We shall strike as your mailed fist, my Archon.
Selection8: We are ready to punch through the enemy’s defenses.
Selection9: Ready to harvest the enemy’s sweet suffering.

Move1: Enemy Titan sighted, moving to engage.
Move2: Vessel of Pain entering the fray.
Move3: Enemy sighted, come about and commence firing.
Move4: Multiple heavy targets sighted, moving to engage.
Move5: Vessel of Pain moving out.
Move6: Seeking heavy targets, readying Phantom Lances, Vessel of Pain engaged.
Move7: Onward! To the enemy! Slaves and pain for the Dark City!
Move8: Iron clad-vermin are still vermin. Let us be about their demise.
Move9: We shall grind them into the dust!

Attack1: Deploy Desolator! Fire at will!
Attack2: Phantom Lances engaged.
Attack3: Target kill locked.
Attack4: Splinter cannon, target enemy shields.
Attack5: Focus on enemy engines – let’s see how they fare as a stationary target ...
Attack6: Firing solutions, all targets, broad shot pattern.
Attack7: Splinter cannon firing, pattern: Shard-storm of Death.
Attack8: Let armour tear and plating buckle!
Attack9: No armour is proof against the Vessel of Pain!

Charge1: All power to forward cannon, firing splinter volley.
Charge2: Onward! Bring them all down!
Charge3: Your proud Titans will fall, Mon-keigh! [pronounced “monkey”]
Charge4: Into the arena of Death, we ride!
Charge5: Bring them down, as Arhra struck down the weak and foolish! [pronounced “Arr-h-rah”]

Jump_Teleport1: Vessel of Pain ready to teleport.
Jump_Teleport2: We shall strike from the heart and tear it out from within.
Jump_Teleport3: We are prepared, send us to their inner sanctum.
Jump_Teleport4: Take us directly to the centre of the fight. We have waited long enough!

Ability1: Vessel of Pain, here to disrupt your foes. You owe us, ground control.
Ability2: Oh - are you having trouble with the enemy’s armour? The Vessel of Pain shall obliterate it for you.
Ability3: I thought you said the enemy was heavily armoured? *amused chuckle*

Ability4: We shall watch over you, as Vect watches over Commorragh [pronounced “Vekt” and “Kom-mor-rah”].
Ability5: The Vessel of Pain is here to protect and annihilate.

Combat1: Come, taste the pain we bring!
Combat2: Splinter cannon, all targets! Shred them all!
Combat3: If your gods were going to aid you, they would have answered by now! *laughter*
Combat4: We thirst for your demise! Feel the wrath of Commorragh!
Combat5: We cull the weak! We bring low the war machine! We will destroy you!
Combat6: Set Desolator to maximum!

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: Shields overloaded! Engines critical! We- *sound of explosion*
Death2: Vessel of Pain taking critical damage, we are hit, repeat, we are hit!
Death3: Vessel of Pain breaking up – maximum speed, fire all weapons!
Death4: Aim for the leg joint! Take them down with us!

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Tormentor Titan

Notes: The Eldar Titan is a graceful machine, powerful and elegant and driven by psychic impulses. The Tormentor is not this machine. It is a livid blasphemy, the pinnacle of Dark Eldar engineering moving with an impossible grace, mocking its Craftworld cousins. As it strides over the battlefield, its radiant aura of pain and destruction brings despair to its foes, trailing a corona of blood and debris as it leaps, kicks, and pirouettes through impossible angles. It should not have a soul, but its dark energy is a palpable field of despair nonetheless.

Unit_Complete1: Tormentor Titan ready.
Unit_Complete2: Your Tormentor is here my Archon [pronounced Ark-on], scarcely leashed and eager to destroy.
Unit_Complete3: Titan unit ready. Dark Lances armed.
Unit_Complete4: We rise from the cradle of your workshop, here to send your enemies to their grave.
Unit_Complete5: Tormentor here to revel in the pain.
Unit_Complete6: Tormentor Titan, reporting for devastation.
Unit_Complete7: Tormentor ready. What are your orders, Archon?

Selection1: Give us your targets, my Archon, and we shall give them death.
Selection2: Tormentor Titan stands ready to kill.
Selection3: We shall cow the enemy and teach them their place in creation.
Selection4: We are ready and waiting to sweep all before us.
Selection5: Titan crew ready. We yearn to enter the fray.
Selection6: Send us into battle, Archon!
Selection7: A wise choice, Archon; we have elegance, speed and a thirst to kill.
Selection8: Our weapons are at your disposal.
Selection9: How long must we wait? Our Agonisers thirst for the enemy!

Move1: Scanning for targets, enemy Titan located. Moving out.
Move2: Let us through – oh. Do excuse our clumsiness. Ground control, keep tighter rein on your units.
Move3: Into battle! Ready Dark Lances!
Move4: Enemy troops sighted. Locking on weapons.
Move5: Stand aside, the Tormentor is among you, lesser kin!
Move6: Tormentor Titan, coming through.
Move7: Tormentor Titan, taking the field.
Move8: Your Tormentor Titan obeys, my Archon. We go to war.
Move9: Enemy unit sighted, Tormentor moving to engage.

Attack1: We are the Darkness, come to devour your souls!
Attack2: Fire Dark Lances!
Attack3: Dark Lance fire, all targets, pattern: Malevolent Excision.
Attack4: Engage Agonizers. Let us taste the pain of our enemies!
Attack5: For the Kabal!
Attack6: Let destruction reign! Leave none to sing of their demise!
Attack7: Run, little mon-keigh, run! [pronounced “monkey”]
Attack8: Dark Light shall flay the skin from your bones!
Attack9: Death and unholy fire! Unleash oblivion!

Charge1: We are Torment given form! We are Pain! We are your new God of Death!
Charge2: Full speed! Charge the enemy! No mercy!
Charge3: Dark light will consume you! Pray for death!
Charge4: Bow down! We are everything you fear!
Charge5: Scourge the life from this pitiful world!

Jump_Teleport1: Tormentor Titan teleportation initiated.
Jump_Teleport2: Inner fields dampened, Dark Lances powering down, commence teleportation.
Jump_Teleport3: This will surely be a surprise to the enemy, my Archon. *wicked chuckle*
Jump_Teleport4: Tormentor Titan prepared to teleport – see if you can land us on top of the enemy.

Ability1: Dark Lances, target enemy units. Leave none standing.
Ability2: Deploy Agonisers, bring the pain!
Ability3: Tormentor Titan providing heavy artillery support.

Ability4: The Tormentor is here, we shall stand over you poor lost souls like gentle Isha. [pronounced “Ish-ah”; this it almost goes without saying is a deeply sarcastic sentence.]
Ability5: Tormentor Titan to ground units, stay under our protection but don’t get under our feet.

Combat1: Dark Lances! Take out the enemy reactor!
Combat2: We shall dance on your graves amid the pyre of your smoking ruins!
Combat3: You shall perish in glorious agony, aflame with dark fire!
Combat4: Sweet agony and twisted fire will devour your souls! For Commorragh For the Dark City! ! [pronounced “Kom-or-rah”]
Combat5: Fall beneath our might! Die at the blades of the Tormentor!
Combat6: The Dark Eldar hunger, and your souls shall be our banquet!

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: You may bring us low, but we will rise above you in death! Overload the reactors!
Death2: Dark Light batteries, critical overload - *explosion*
Death3: No! We are the titanic sum of misery given form! You cannot defeat us!
Death4: Tormentor Titan hit! Shields gone! Engines critical! Maximum ramming speed!

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Instigator Titan

Notes: Frequently regarded as a little unhinged for shackling themselves to a machine, the self-discipline required of an Instigator Titan crew is not easy to come by in the Dark City, frequently drawn from lovers or blood-kin, they are notoriously volatile, but if their high-strung natures can be harnessed to drive the destruction wrought by the Instigator then the resulting carnage is terrible indeed.

Unit_Complete1: Instigator online. Ready to unleash destruction.
Unit_Complete2: Instigator standing by.
Unit_Complete3: Instigator Titan here to begin the massacre.
Unit_Complete4: Engines cycling at full efficiency, weapons ready to fire. Instigator awaiting orders.
Unit_Complete5: Your Instigator Titan is here to serve the Dark City.

Unit_Complete6: Instigator complete. Bring us to the enemy.
Unit_Complete7: Instigator here to bring death.

Selection1: We are your agents of Death, Archon! [pronounced ark-on]
Selection2: Your Instigator stands ready to begin the carnage.
Selection3: We are the ultimate weapon – wield us wisely.
Selection4: We are the Instigator. We are the Bringer of Destruction.
Selection5: Instigator ready to join the battle.
Selection6: We obey, my Archon. What is your wish?
Selection7: We wait for the slaughter to begin.
Selection8: Instigator ready to join the battle.
Selection9: Direct us to destroy the enemy.

Move1: We go to battle, as did the gods of old. Except that we will triumph. *harsh laughter*
Move2: We go to war!
Move3: Instigator moving to obey.
Move4: Instigator Titan moving out.
Move5: Let us lead the enemy in the dance of death!
Move6: Instigator stalking prey.
Move7: Instigator entering the fray.
Move8: Let the annihilation begin.
Move9: Instigator preparing to crush the enemy.

Attack1: Strike down the enemy and break them beneath us!
Attack2: First we will divide you, then we will conquer.
Attack3: Hostile targets acquired, Instigator firing.
Attack4: Destroy all targets!
Attack5: We will return you to the dust from whence you came.
Attack6: You will perish under fire or under foot.
Attack7: Remove these vermin from the sight of their betters!
Attack8: Fire all weapons! Maximum power!
Attack9: Primary weapon matrices, fire at foremost targets.

Charge1: We will crush you beneath us!
Charge2: We will destroy you as Khaine destroyed Eldanesh! [pronounced “Cane” and “Ell-dan-esh”]
Charge3: Sunder their command and trample the remains!
Charge4: Discord – disunity – destruction!
Charge5: Your pain is sweet! Your terror feeds us and we hunger!

Jump_Teleport1: Now you see us – now you’re dead.
Jump_Teleport2: Instigator teleportation matrices online – jumping in three, two -
Jump_Teleport3: We call this a leap of faith – it makes our enemies start to pray.
Jump_Teleport4: Instigator teleport engaged.

Ability1: If the path to damnation is made of good intentions, we wish you the very best.
Ability2: We shall sow confusion; the enemy shall reap the whirlwind.
Ability3: There are two kinds of being in this galaxy: prey, and supreme predators. We are here to teach you the difference.

Ability4: You will find shelter in our shadow where the enemy shall know only defeat.
Ability5: Fear not, dear allies. We are the Instigator. We start fights – and we finish them.

Combat1: Truly, we shall gift you with a legendary demise.

Combat2: We shall make a pyre of your world and on it burn your dreams!
Combat3: Conflict is a symphony, and we are the maestro of its orchestration!
Combat4: Enemy unit sighted, bringing main weapons to bear.
Combat5: You will find only death here!
Combat6: Even though the enemy are beneath our notice – now they are beneath our feet.

Combat7: *laughing*

Combat8: *more laughing*

Combat9: *even more laughing*

Death1: Instigator core failing, detonation imminent!
Death2: Jump engines overheating, we are hit! We are critically hit!
Death3: Power cells damaged, weapons overloading, Instigator down!
Death4: We will crush you even with our dying breath!

Death5: Arrgghhh!!

Death6: Gaarrgghhh!!

Death7: *various other death sounds*

 

Agony Titan

Notes: Agony pilots are chosen only from the most loyal of citizens, to ensure that the risk of one running amok is ... lessened. The largest Titan to grace the Dark Eldar force, the Agony is a towering monster of terrifying scale. Possible only through the application of eldritch craft and the undoubted skill of its Dark Eldar pilots – for they have forsworn all psychic powers - the Agony relies upon technology and the unholy speed of their reflexes to move this abomination around the battlefield. To witness the Agony Titan leap from the skies is to understand the forsaken nature of those who oppose the Dark City, for Vect’s [pronounced like ‘vector’ without the –or] wrath falls like a hammerblow from the gods.
Unit_Complete1: Agony Titan online, all weapons powering up, targeting matrices engaged.
Unit_Complete2: Agony Titan here to stride forth and break the foe.
Unit_Complete3: Dark pulsars complete, Agony Titan ready to march.
Unit_Complete4: Agony ready to take the field.
Unit_Complete5: Agony here to kill in Vect’s name!

Unit_Complete6: Running target solutions, powering up main weapons, Agony Titan online.
Unit_Complete7: Agony Titan unit construction complete.

Selection1: Send your sweet Agony to the ecstasy of battle!
Selection2: Agony Titan online, ready to deploy.
Selection3: We long to destroy.
Selection4: Let us walk as gods among mon-keigh! [pronounced “monkey”]
Selection5: You choose well – the Agony Titan is the best under your command.
Selection6: We will crush your enemies underfoot, my Archon!
Selection7: We will eradicate their resistance.
Selection8: We act to serve the Rule of Vect.
Selection9: Pompous governors, self-important kings, petty warlords – all shall fear us and despair!

Move1: Agony Titan deployed,
Move2: We go to duel our lessers and school them in the ways of war.
Move3: How tiny the enemy look from up here. *chuckle*
Move4: We go to war for the Dark City!
Move5: We will stride forth to reclaim our birthright.
Move6: Into battle! Let us share the gift of pain!
Move7: We walk forth to battle as did Khaine [pronounced cane] of old. Except that we will not be beaten.
Move8: Slow? Slow? We are not slow. We are artisans of desolation. Great art takes time.
Move9: We will walk among the enemy as gods of destruction.

Attack1: We are the right hand of Vect and you shall fear his name!
Attack2: Firing dark pulsars, target enemy command.
Attack3: We live by the command of Vect. You die at his pleasure.
Attack4: We revel in your destruction!
Attack5: There is no virtue in defeat ... unless it’s yours. Prepare for annihilation.
Attack6: Concentrate dark pulsar fire on the enemy command.
Attack7: Obliterate these presumptuous fools!
Attack8: Unleash dark starfire upon these benighted souls!
Attack9: Why yes, you truly are beneath us. But we will oblige you. Open fire.

Charge1: Forward Agony, dark pulsars fire at will!
Charge2: You cannot escape the Blade of Vect!
Charge3: Take the fight to the enemy!
Charge4: That is not distant thunder you hear, but the sound of your approaching doom!
Charge5: Did you not hear? Your Corpse Emperor is dead, and we are your new Gods of Pain!

Jump_Teleport1: Attack from the skies like the thunderbolt of Khaine! [pronounced cane]
Jump_Teleport2: Engage protocols: Cegorach’s Transit. [pronounced: “Ky-gor-ach” (the last ch as in loch) or “Keg-or-ach”]
Jump_Teleport3: We are a balletic, tumbling juggernaut of destruction, and none shall be safe from our wrath!
Jump_Teleport4: Wherever you hide – Agony will find you.

Ability1: Fear the Wrath of Vect and taste defeat!
Ability2: Do my eyes deceive me, or are the mon-keigh suffering from terminal hubris? Engage dark pulsars! [pronounced “monkey”]
Ability3: What a pity; we cannot see the looks of despair on the enemies’ faces from up here.

Ability4: Come, shelter at our feet, my kin, but ... *low chuckle* do not stand too close.
Ability5: Give thanks for Asdrubael Vect’s beneficence; he has sent an Agony Titan to watch over you. [pronounced “As-drew-bay-el”]

Combat1: Crush the enemy! Leave none alive!

Combat2: These filth are but insects beneath our feet! Smash them!
Combat3: We will fall upon you like the shadow of Death!
Combat4: Run, vermin, run! Wherever you flee, you will not escape your own insignificance!
Combat5: Life is suffering – we bring you mercy.
Combat6: Mon-keigh! Upstart usurpers all! Know your true place in the galaxy!

Death1: We die for the Dark City! Overload all weapons arrays!
Death2: Lances running hot, reactor death imminent!
Death3: Agony in life, still Agony in death! Fire all weapons!
Death4: If we must fall, we will crush you still!


Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users