Hi,
My Problem is the Alien UnPack and Pack not really working, Pack from AlienDronePlatform to AlienMCV work, but AlienMCV to AlienDronePlatform stationed on air not ground.
AlienDronePlatform:
<?xml version="1.0" encoding="UTF-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude"> <Includes> <Include type="all" source="ART:ABDronePlat.w3x"/> <Include type="all" source="ART:ABDronePlatD2SN.w3x"/> <Include type="all" source="ART:ABDronePlatD2AN.w3x"/> <Include type="all" source="ART:ABDronePlatD3SN.w3x"/> <Include type="all" source="ART:ABDronePlatD3AN.w3x"/> <Include type="instance" source="DATA:BaseObjects/BaseStructure.xml"/> </Includes> <GameObject id="AlienDronePlatform" inheritFrom="BaseStructure" SelectPortrait="Portrait_AlienDronePlatform" ButtonImage="Portrait_AlienDronePlatform" Side="ALIEN" EditorSorting="STRUCTURE" TransportSlotCount="1" BuildCost="3500" BuildTime="35" EnergyProduction="35" CommandSet="AlienDronePlatformCommandSet" KindOf="STRUCTURE SELECTABLE IMMOBILE COVER CONSTRUCTION_YARD FS_FACTORY AUTO_RALLYPOINT PROJECT_BUILDABILITY_FOR_ALLIES CAN_CAST_REFLECTIONS NOT_AUTOACQUIRABLE AUTO_ACQUIRABLE_BY_AI" RadarPriority="STRUCTURE" PlacementViewAngle="315d" BuildCompletion="PLACED_BY_PLAYER" ProductionQueueType="MAIN_STRUCTURE" BuildPlacementTypeFlag="MAIN_STRUCTURE" EditorName="AlienDronePlatform" TypeDescription="TYPE:AlienDronePlatform" Description="DESC:AlienDronePlatform"> <DisplayName xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">NAME:AlienDronePlatform</DisplayName> <ArmorSet Armor="AlienDronePlatformArmor" DamageFX="FactionStructureDamageFX"/> <SkirmishAIInformation BaseBuildingLocation="CENTER"/> <Draws> <ScriptedModelDraw id="ModuleTag_Draw" OkToChangeModelColor="true"> <ModelConditionState ParseCondStateType="PARSE_DEFAULT"> <Model Name="ABDronePlat"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="RUBBLE"> <Model Name="ABDronePlatD3SN"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED"> <Model Name="ABDronePlatD2SN"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED"> <Model Name="ABDronePlat"/> <Texture Original="AUDronShip" New="AUDronShip_D"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> </ModelConditionState> <AnimationState ParseCondStateType="PARSE_DEFAULT"> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="RUBBLE" StateName="STATE_Rubble" Flags="START_FRAME_LAST"> <Animation AnimationName="ABDronePlatD3AN" AnimationMode="MANUAL"/> <Script> Prev = CurDrawablePrevAnimationState(); if Prev ~= "STATE_Rubble" and Prev ~= "TRANS_IntoRubble" then CurDrawableSetTransitionAnimState("TRANS_IntoRubble") end; </Script> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED JUST_BUILT" StateName="STATE_ReallyDamaged" Flags="START_FRAME_LAST"> <Animation AnimationName="ABDronePlatD2AN" AnimationMode="MANUAL"/> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED" StateName="STATE_ReallyDamaged" Flags="START_FRAME_LAST"> <Animation AnimationName="ABDronePlatD2AN" AnimationMode="MANUAL"/> <Script> Prev = CurDrawablePrevAnimationState(); if Prev ~= "STATE_ReallyDamaged" and Prev ~= "TRANS_IntoReallyDamaged" then CurDrawableSetTransitionAnimState("TRANS_IntoReallyDamaged") end; </Script> </AnimationState> <AnimationState ParseCondStateType="PARSE_TRANSITION" StateName="TRANS_IntoReallyDamaged"> <Animation AnimationName="ABDronePlatD2AN" AnimationMode="ONCE" AnimationBlendTime="0"/> </AnimationState> <AnimationState ParseCondStateType="PARSE_TRANSITION" StateName="TRANS_IntoRubble"> <Animation AnimationName="ABDronePlatD3AN" AnimationMode="ONCE" AnimationBlendTime="0"/> </AnimationState> </ScriptedModelDraw> </Draws> <Behaviors> <SlowDeath id="ModuleTag_Death" SinkDelay="3.0s" SinkRate="4.0" DestructionDelay="8.0s"> <Sound Type="INITIAL" List="ALI_Building_Die"/> <DieMuxData DeathTypes="ALL"/> </SlowDeath> <FXListBehavior id="ModuleTag_FXList"> <DieMuxData DeathTypes="ALL"/> <Event Index="onTransitionToDamaged" FX="FX_AlienBuildingDamagedL"/> <Event Index="onTransitionToReallyDamaged" FX="FX_AlienBuildingDamagedL"/> <Event Index="onTransitionToRubble" FX="FX_AlienBuildingRubbleL"/> </FXListBehavior> <RadarBehavior id="ModuleTag_RadarBehavior"/> <BuildingBehavior id="ModuleTag_BuildingBehavior" NightWindowObject="LIGHT_01"/> <BuildingBehavior id="ModuleTag_BuildingBehavior02" NightWindowObject="LIGHT_02"/> <BuildingBehavior id="ModuleTag_BuildingBehavior03" NightWindowObject="LIGHT_03"/> <ProductionUpdate id="ModuleTag_ProductionUpdate" Type="MAIN_STRUCTURE" MaxQueueEntries="1"/> <ProductionUpdate id="ModuleTag_OtherProductionUpdate" Type="OTHER_STRUCTURE" MaxQueueEntries="1"/> <QueueProductionExitUpdate id="ModuleTag_QueueProduction" ExitDelay="1"> <UnitCreatePoint x="0.0" y="17.0" z="0.0"/> <NaturalRallyPoint x="90.0" y="17.0" z="0.0"/> </QueueProductionExitUpdate> <ReplaceSelfUpgrade id="ModuleTag_ReplaceSelf" NewObjectUnpackTime="3.5s"> <TriggeredBy>Upgrade_Pack</TriggeredBy> <ReplacementTemplate>AlienMCV</ReplacementTemplate> </ReplaceSelfUpgrade> <StructureUnpackUpdate id="ModuleTag_StructureUnpack" UnpackTime="1.8s"/> <xi:include href="DATA:Includes/GenericPackPower.xml"/> <xi:include href="DATA:Includes/GenericPackUpdate.xml"/> <xi:include href="DATA:Includes/GenericBuildingRepair.xml"/> <xi:include href="DATA:Includes/GenericEngineerContain.xml"/> </Behaviors> <AI> <AIUpdate id="ModuleTag_AIUpdate" AutoAcquireEnemiesWhenIdle="YES"> </AIUpdate> </AI> <Body> <ActiveBody id="ModuleTag_Body" MaxHealth="35000"/> </Body> <Geometry IsSmall="false"> <Shape Type="CYLINDER" MajorRadius="24.0" MinorRadius="24.0" Height="80.0"> <Offset x="0.0" y="-9.53674e-007" z="0.0"/> </Shape> <ContactPoint> <Pos x="-16.0215" y="-16.0929" z="0.0"/> </ContactPoint> <ContactPoint> <Pos x="16.2452" y="-16.0929" z="73.9139"/> </ContactPoint> <ContactPoint> <Pos x="16.2452" y="16.1738" z="0.0"/> </ContactPoint> <ContactPoint> <Pos x="-16.0215" y="16.1738" z="73.9139"/> </ContactPoint> <ContactPoint> <Pos x="-16.0215" y="-16.0929" z="73.9139"/> </ContactPoint> <ContactPoint> <Pos x="16.2452" y="-16.0929" z="0.0"/> </ContactPoint> <ContactPoint> <Pos x="16.2452" y="16.1738" z="73.9139"/> </ContactPoint> <ContactPoint> <Pos x="-16.0215" y="16.1738" z="0.0"/> </ContactPoint> </Geometry> <AudioArrayVoice> <AudioEntry Sound="ALI_DronePlatform_Select" AudioType="voiceSelect"/> </AudioArrayVoice> <AudioArraySound> <AudioEntry Sound="ALI_Building_LightDamage" AudioType="soundOnDamaged"/> <AudioEntry Sound="ALI_Building_HeavyDamage" AudioType="soundOnReallyDamaged"/> <AudioEntry Sound="ALI_DroneShip_DeployMS" AudioType="soundUnderConstruction"/> <AudioEntry Sound="ALI_Building_Placed" AudioType="soundUnderConstruction"/> </AudioArraySound> <ShadowInfo Type="VOLUME"/> <VisionInfo VisionRange="350" ShroudClearingRange="400"/> <ProjectedBuildabilityInfo Radius="350" BuildPlacementTypes="MAIN_STRUCTURE OTHER_STRUCTURE"/> </GameObject> </AssetDeclaration>
AlienMCV:
<?xml version="1.0" encoding="UTF-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude"> <Includes> <Include type="all" source="ART:AUDronShip_SKN.w3x"/> <Include type="all" source="ART:AUDronShipR_SKN.w3x"/> <Include type="all" source="ART:AUDronShip_FP.w3x"/> <Include type="all" source="ART:AUDronShip_IDLA.w3x"/> <Include type="all" source="ART:AUDronShipDecalIdle.xml"/> <Include type="instance" source="DATA:BaseObjects/BaseVehicle.xml"/> </Includes> <GameObject id="AlienMCV" inheritFrom="BaseVehicle" SelectPortrait="Portrait_AlienMCV" ButtonImage="Portrait_AlienMCV" Side="ALIEN" EditorSorting="UNIT" TransportSlotCount="1" BuildCost="3500" BuildTime="35" CommandPoints="100" CommandSet="AlienMCVCommandSet" KindOf="PRELOAD SELECTABLE VEHICLE MCV SCORE CAN_CAST_REFLECTIONS PRODUCED_AT_HELIPAD EXPANSION_UNIT" RadarPriority="UNIT" VoicePriority="176" UnitCategory="VEHICLE" ProductionQueueType="AIRCRAFT" EditorName="AlienMCV" TypeDescription="TYPE:AlienMCV" Description="DESC:AlienMCV"> <DisplayName xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">NAME:AlienMCV</DisplayName> <ArmorSet Armor="AlienMCVArmor" DamageFX="VehicleDamageFX"/> <LocomotorSet Locomotor="AlienMCVLocomotor" Condition="NORMAL" Speed="40"/> <Draws> <TruckDraw id="ModuleTag_Draw" OkToChangeModelColor="true"> <ModelConditionState ParseCondStateType="PARSE_DEFAULT"> <Model Name="AUDronShip_SKN"/> <ShadowInfo Type="ADDITIVE_DECAL" SizeX="60" SizeY="50" OverrideLODVisibility="true" MaxHeight="200" UseHouseColor="true" Texture="AUDronShipDecalIdle"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED"> <Model Name="AUDronShipR_SKN"/> <ShadowInfo Type="ADDITIVE_DECAL" SizeX="60" SizeY="50" OverrideLODVisibility="true" MaxHeight="200" UseHouseColor="true" Texture="AUDronShipDecalIdle"/> <Texture Original="AUDronShip" New="AUDronShip_D"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED"> <Model Name="AUDronShip_SKN"/> <ShadowInfo Type="ADDITIVE_DECAL" SizeX="60" SizeY="50" OverrideLODVisibility="true" MaxHeight="200" UseHouseColor="true" Texture="AUDronShipDecalIdle"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="FORMATION_PREVIEW"> <Model Name="AUDronShip_FP"/> </ModelConditionState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="FORMATION_PREVIEW"> </AnimationState> <AnimationState ParseCondStateType="PARSE_DEFAULT" Flags="RANDOMSTART"> <Animation AnimationName="AUDronShip_IDLA" AnimationMode="LOOP" AnimationBlendTime="0"/> </AnimationState> <AnimationState ParseCondStateType="PARSE_NORMAL" ConditionsYes="UNPACKING" Flags="START_FRAME_LAST"> <Animation AnimationName="AUDronShip_DPLY" AnimationMode="ONCE_BACKWARDS" AnimationBlendTime="0"/> </AnimationState> </TruckDraw> </Draws> <Behaviors> <SlowDeath id="ModuleTag_Death" SinkDelay="0s" SinkRate="0.5" DestructionDelay="0.01s"> <OCL Type="INITIAL"> <OCL>OCL_ALIENDroneShipInitialDebris</OCL> </OCL> <DieMuxData DeathTypes="ALL" DeathTypesForbidden="TOPPLED"/> <Sound Type="INITIAL" List="ALI_DroneShip_SoundDie"/> </SlowDeath> <FXListBehavior id="ModuleTag_FXList"> <DieMuxData DeathTypes="ALL"/> <Event Index="onTransitionToDamaged" FX="FX_AlienBuildingDamagedL"/> <Event Index="onTransitionToReallyDamaged" FX="FX_AlienBuildingDamagedL"/> <Event Index="onTransitionToRubble" FX="FX_AlienBuildingRubbleL"/> <Event Index="onDeath" FX="FX_ALIENVehicleExplode"/> </FXListBehavior> <Physics id="ModuleTag_Physics"/> <ProductionUpdate id="ModuleTag_ProductionUpdate"/> <ProductionUpdateInfo id="ModuleTag_ProductionUpdateInfo"/> <ReplaceSelfUpgrade id="ModuleTag_ReplaceSelf" DisabledDuringUnpack="false" NewObjectUnpackTime="3.5s" CheckBuildAssistant="true"> <TriggeredBy>Upgrade_UnPack</TriggeredBy> <ReplacementTemplate>AlienMCVUnpacking</ReplacementTemplate> </ReplaceSelfUpgrade> <xi:include href="DATA:Includes/GenericUnpackPower.xml"/> <xi:include href="DATA:Includes/GenericUnpackUpdate.xml"/> </Behaviors> <AI> <AIUpdate id="ModuleTag_AIUpdate"/> </AI> <Body> <ActiveBody id="ModuleTag_Body" MaxHealth="5000"/> </Body> <ClientBehaviors> <ModelConditionAudioLoopClientBehavior id="ModuleTag_ALI_DroneShip_IdleLoop"> <ModelConditionSound Sound="ALI_DroneShip_IdleLoop" ExcludedFlags="MOVING DYING"/> </ModelConditionAudioLoopClientBehavior> <ModelConditionAudioLoopClientBehavior id="ModuleTag_ALI_DroneShip_SoundPackup"> <ModelConditionSound Sound="ALI_DroneShip_SoundPackup" RequiredFlags="CLIMBING"/> </ModelConditionAudioLoopClientBehavior> </ClientBehaviors> <Geometry IsSmall="false"> <Shape Type="CYLINDER" MajorRadius="25.0" Height="75.0" ContactPointGeneration="INFANTRY"/> </Geometry> <AudioArrayVoice> <AudioEntry Sound="ALI_DroneShip_SoundPackedUp" AudioType="voiceCreated"/> <AudioEntry Sound="ALI_DroneShip_SoundSelect" AudioType="voiceSelect"/> <AudioEntry Sound="ALI_DroneShip_MoveStart" AudioType="voiceMove"/> <AudioEntry Sound="ALI_DroneShip_MoveStart" AudioType="voiceGuard"/> <ObjectSpecificEntry Sound="ALI_DroneShip_SoundCreate" AudioType="voiceCreatedFrom" TargetObject="AlienWarpBeacon"/> <ObjectSpecificEntry Sound="ALI_DroneShip_SoundCreate" AudioType="voiceCreatedFrom" TargetObject="ReinforcementBay"/> </AudioArrayVoice> <AudioArraySound> <AudioEntry Sound="ALI_DroneShip_MoveLoop" AudioType="soundMoveLoop"/> </AudioArraySound> <ShadowInfo Type="VOLUME"/> <VisionInfo VisionRange="350" ShroudClearingRange="400"/> </GameObject> </AssetDeclaration>
AlienMCVUnpacking:
<?xml version="1.0" encoding="UTF-8"?> <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude"> <Includes> <Include type="all" source="ART:AUDronShip_SKN.w3x"/> <Include type="all" source="ART:AUDronShipR_SKN.w3x"/> <Include type="all" source="ART:AUDronShip_SKL.w3x"/> <Include type="all" source="ART:AUDronShip_DPLY.w3x"/> <Include type="instance" source="DATA:BaseObjects/BaseVehicle.xml"/> </Includes> <GameObject id="AlienMCVUnpacking" inheritFrom="BaseVehicle" SelectPortrait="Portrait_AlienMCV" ButtonImage="Portrait_AlienMCV" Side="ALIEN" EditorSorting="UNIT" TransportSlotCount="1" BuildCost="3000" BuildTime="30" CommandSet="AlienMCVCommandSet" KindOf="PRELOAD SELECTABLE VEHICLE MCV SCORE CAN_CAST_REFLECTIONS AUTO_ACQUIRABLE_BY_AI NOT_AUTOACQUIRABLE" ProductionQueueType="AIRCRAFT" RadarPriority="UNIT" EditorName="AlienMCVUnpacking"> <DisplayName xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">NAME:AlienMCV</DisplayName> <ArmorSet Armor="AlienMCVArmor" DamageFX="VehicleDamageFX" /> <LocomotorSet Locomotor="AlienMCVUnpackingLocomotor" Condition="NORMAL" Speed="0"/> <Draws> <TruckDraw id="ModuleTag_Draw" OkToChangeModelColor="true"> <ModelConditionState ParseCondStateType="PARSE_DEFAULT"> <Model Name="AUDronShip_SKN"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="REALLYDAMAGED"> <Model Name="AUDronShipR_SKN"/> <Texture Original="AUDronShip" New="AUDronShip_D"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone01" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone03" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> </ModelConditionState> <ModelConditionState ParseCondStateType="PARSE_NORMAL" ConditionsYes="DAMAGED"> <Model Name="AUDronShip_SKN"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFire01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow01" FollowBone="true"/> <ParticleSysBone BoneName="FXBone02" FXParticleSystemTemplate="AlienDamageFireGlow02" FollowBone="true"/> </ModelConditionState> <AnimationState ParseCondStateType="PARSE_DEFAULT"> <Animation AnimationName="AUDronShip_DPLY" AnimationMode="ONCE"/> </AnimationState> </TruckDraw> </Draws> <Behaviors> <SlowDeath id="ModuleTag_SlowDeath" SinkDelay="0s" SinkRate="0.5" DestructionDelay="0.01s"> <OCL Type="INITIAL"> <OCL>OCL_ALIENDroneShipInitialDebris</OCL> </OCL> <DieMuxData DeathTypes="ALL" DeathTypesForbidden="FADED"/> </SlowDeath> <DestroyDie id="ModuleTag_Death"> <DieMuxData DeathTypes="FADED"/> </DestroyDie> <CreateObjectDie id="ModuleTag_CreateObjectDie" CreationList="OCL_AlienMCVUnpackingToConyard"> <DieMuxData DeathTypes="FADED"/> </CreateObjectDie> <ProductionUpdate id="ModuleTag_ProductionUpdate"/> <ProductionUpdateInfo id="ModuleTag_ProductionUpdateInfo"/> <LifetimeUpdate id="ModuleTag_LifetimeUpdate" MinLifetime="3.5s" MaxLifetime="3.5s" IgnoreProjectileState="true" DeathType="FADED"/> </Behaviors> <AI> <AIUpdate id="ModuleTag_AIUpdate" AILuaEventsList="AlienMCVUnpackingEventsList"/> </AI> <Body> <ActiveBody id="ModuleTag_Body" MaxHealth="5000"/> </Body> <ClientBehaviors> <ModelConditionAudioLoopClientBehavior id="ModuleTag_ALI_DroneShip_SoundUnpack"> <ModelConditionSound Sound="ALI_DroneShip_SoundUnpack" RequiredFlags="RAPPELLING"/> </ModelConditionAudioLoopClientBehavior> </ClientBehaviors> <Geometry IsSmall="false"> <Shape Type="CYLINDER" MajorRadius="25.0" Height="100.0"/> </Geometry> <ShadowInfo Type="VOLUME"/> <VisionInfo VisionRange="350" ShroudClearingRange="400"/> </GameObject> </AssetDeclaration>
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