Best Answer Snaksolid, 03 November 2016 - 12:50 AM
Actually I did manage to fix the problem.
First I found this line of code in the file entsinfantry.ini (should be in the objects category under good faction).
Best Answer Snaksolid, 03 November 2016 - 12:50 AM
Actually I did manage to fix the problem.
First I found this line of code in the file entsinfantry.ini (should be in the objects category under good faction).
Posted 01 November 2016 - 03:43 AM
OK so I extended the timer for the Ents to make them pretty much permanent when summoned but the problem is even when I add command points to them they can be summoned infinitely even after you have had the command limit. what I want is for the ents to count towards the command limit and not be able to be summoned once the command limit has been reached. Any help is appreciated.
Edited by Snaksolid, 01 November 2016 - 03:44 AM.
Posted 01 November 2016 - 12:31 PM
If you want to make them permanent, why don't you remove the lifetime update entirely?
For your main issue, I don't think there's a proper fix to it. The ents that will join your army are part of the base entmoot_rohan.bse. You can remove them from the base, but that means they will never spawn. Those are the 2 choices that you certainly have.
You could try as a third option to place 4 waypoints on top of the ents in the base file, then remove the ents and write a script that makes them spawn only if the player has enough command points to summon them. However, I don't even know if scripts work properly in .bse files. Even if they do, this procedure could cause some bugs. It's worth a try I guess.
Posted 03 November 2016 - 12:50 AM Best Answer
Actually I did manage to fix the problem.
First I found this line of code in the file entsinfantry.ini (should be in the objects category under good faction).
Edited by Snaksolid, 03 November 2016 - 01:00 AM.
0 members, 1 guests, 0 anonymous users