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Help with modding please


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#1 Craig Wilson

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Posted 02 November 2016 - 11:42 PM

I have been trying without success to mod battle for middle earth 1(i got the T3A one LOTR:BFME Online edition) namely been trying to increase the command points,money farms and forge makes and how fast buildings level up. i've done this before and i used to use a program called b4mege to edit the file in the past and just tried it again lastnight but it still didnt work. I have tried looking on the forums and cant find nothing one said that the OE patach 1.06.big overrides the original ini.big and i tried editing both still with no success.

 

i have already checked the forums but cant find anything of help in fact i have tried some of the thing i saw in one of the threads and have had no success with it.



#2 Snaksolid

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Posted 03 November 2016 - 03:16 AM

First look up a program called finalbig. It seems to work better than any other program I've tried. Then use it to open up the Big file (either the original or version 1.06 or even a modded game, whichever you are working with) and look for data\ini\gamedata.ini

 

Pretty much all the values you are looking for are in that file. Just take a minute to look through it as it has all the values listed for every unit in the game.



#3 Craig Wilson

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Posted 03 November 2016 - 12:44 PM

First look up a program called finalbig. It seems to work better than any other program I've tried. Then use it to open up the Big file (either the original or version 1.06 or even a modded game, whichever you are working with) and look for data\ini\gamedata.ini

 

Pretty much all the values you are looking for are in that file. Just take a minute to look through it as it has all the values listed for every unit in the game.

 

i know all that and i did all of that and if you read my post you would know this. it doesnt work



#4 Mathijs

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Posted 03 November 2016 - 05:52 PM

Hello. I see you've made two threads asking this question, so I deleted the one you posted in the T3A:Online Support section.

 

From reading your post all I know is that you used 'a program called b4mege' (which I have never heard of) and that 'it didnt work'. If you're asking for help, it helps describing exactly what you did and what tutorial you followed rather than being uppity towards someone trying to address your problem.

 

If you haven't followed any, I recommend these:

https://www.the3rdag...item-14?addview

https://www.the3rdag...item-60?addview

https://www.the3rdag...tem-452?addview

 

All from our beginner level coding tutorials here:

https://www.the3rdag...1&order=&type=1


No fuel left for the pilgrims


#5 Craig Wilson

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Posted 03 November 2016 - 06:56 PM

I aplogize about that. i edited BFME before but that was with the retail v 1.03 of the game and not the BFME OE version. I have followed what the other thread unlimited command points was told and that didnt work. I have used the program before which worked but it isnt working now and i have also tried editing the gamedata file using the finalbig program,notepad that didnt work i even tried put the modified gamedata back into the .big file and the -mod command doesnt work either.



#6 Mathijs

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Posted 03 November 2016 - 07:18 PM

First of all I suggest not using the BFME1 Online Edition, as it's an unauthorized version that's been heavily modified (and not by us) so we don't know what is what for that game. You can get the original right here: https://forums.revor...allation-guide/

 

If your mod isn't working, you're missing a step or doing something wrong. So you need to tell us *exactly* what you do rather than briefly describe it.


No fuel left for the pilgrims


#7 Craig Wilson

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Posted 03 November 2016 - 07:27 PM

i'll give the .iso a try again hopefully it works this time. perhaps that is why i cant mod the game because it's the online edition thanks i will let ya know if it doesnt work ok so i downloaded it the way you suggested and now i cant even get it to start driving me nuts


Edited by Craig Wilson, 03 November 2016 - 08:28 PM.


#8 Craig Wilson

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Posted 03 November 2016 - 09:59 PM

ok i got it to work now to try the mod again. and still dont work. the changes i made prior to downloading the regular version is still in the INI file so i am confused now. please help.


Edited by Craig Wilson, 03 November 2016 - 11:01 PM.


#9 Mathijs

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Posted 03 November 2016 - 11:23 PM

If your mod isn't working, you're missing a step or doing something wrong. So you need to tell us *exactly* what you do rather than briefly describe it.

 


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#10 Craig Wilson

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Posted 06 November 2016 - 04:30 PM

well i finally got part of my mod to work. just having trouble with it crashing when i try to modify units and structures(got the command points fixed) i am getting a duplicate Macros error when i try to modify the structure and units


Edited by Craig Wilson, 07 November 2016 - 03:31 AM.


#11 Craig Wilson

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Posted 07 November 2016 - 10:24 PM

UPDATE:

 

I have got the duplicate error fixed but now the game refuses to read my changes to the farm this is the string i added to my modded .big file

 

;------------------------STRUCTURES-------------------
;------------------------STABLES-------------
#define M_ROHAN_STABLES_BUILDCOST        600
#define M_ROHAN_STABLES_BUILDTIME        30
#define M_ROHAN_STABLES_VISIONRANGE            160
#define M_ROHAN_STABLES_SHROUDCLEAR        161
#define M_ROHAN_STABLES_MAXHEALTH        3000
#define M_ROHAN_STABLES_MAXHEALTHDAMAGED            2000
#define M_ROHAN_STABLES_MAXHEALTH_REALLYDAMAGED        1000

#define    M_ROHAN_STABLES_LVL1_EXP_AWARD             20
#define    M_ROHAN_STABLES_LVL2_EXP_AWARD             25
#define    M_ROHAN_STABLES_LVL3_EXP_AWARD             30

;------------------------FARM-------------
#define M_ROHAN_FARM_BUILDCOST        250
#define M_ROHAN_FARM_BUILDTIME        15
#define M_ROHAN_FARM_MONEY_TIME                 2000
#define M_ROHAN_FARM_MONEY_AMOUNT                35

 

according to a tutorial I read you have to change the name of the macro and that is what someone suggested please explain if i did anything wrong



#12 Echo

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Posted 08 November 2016 - 09:45 PM

Did you make these changes in water.ini?


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#13 Craig Wilson

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Posted 08 November 2016 - 10:28 PM

Did you make these changes in water.ini?

 

that time no but i have tried that and it still didnt work. i am working on trying a clean install and trying it again i'm also using the 1.06 patch from T3A all in one patch could that be a problem?


Edited by Craig Wilson, 08 November 2016 - 10:30 PM.


#14 Echo

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Posted 09 November 2016 - 11:20 AM

Which all-in-one patch do you mean? You should install the game from scratch (v1.00), then upgrade to 1.03, then download 1.05 and then download 1.06.


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#15 Craig Wilson

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Posted 09 November 2016 - 03:26 PM

 

Hello everyone,

 

By now we reach the time when our good old original disks reach their date of expiry and are expected to show serious physical failure. We decided to provide you an alternative way to continue playing!

 

Below you'll find a step-by-step installation guide for each game. 

 

Big thanks to GameReplays.org for hosting the downloads!

 

 

Battle for Middle-earth

ladderbfme1logo.jpg

 

  1. Download and install Daemon Tools Lite (do not update this specific version!)
  2. Download BFME1 (original unmodified version): Main / Mirror
  3. Mount the downloaded .iso file with Daemon Tools (try this youtube video if you need help)
  4. Install BFME1 from the now mounted disk image. Need a CD-keyNote: some antivirus software will flag the keygen. This is a false positive. The keygen is perfectly safe.
  5. Install the latest patches with our all in one patch 1.06 installer (installs 1.03, 1.05, 1.06 and can also install our launcher which is all you need)
  6. (If you didn't install our launcher with step 5.) Download T3A:Online to play online!

 

 

Battle for Middle-earth 2

ladderbfme2logo.jpg

 

  1. Download and install Daemon Tools Lite (do not update this specific version! If this version does not work for you try Alcohol52%, make sure to mount to 'SCSI')
  2. Download BFME2 (original unmodified version): Main / Mirror
  3. Mount the downloaded .iso file with Daemon Tools (try this youtube video if you need help - make sure to mount to 'SCSI')
  4. Install BFME2 from the now mounted disk image. Need a CD-keyNote: some antivirus software will flag the keygen. This is a false positive. The keygen is perfectly safe.
  5. To play without a CD, download this mini image and mount either one of them with the older version of Daemon Tools you downloaded.
  6. Install the latest patches:
  7. ​Download T3A:Online to play online!

 

 

Rise of the Witch-King

ladderrotwklogo.jpg

 

  1. Download and install BFME2 as described above
  2. Download ROTWK (original unmodified version): Main / Mirror
  3. Mount the downloaded .iso file with Daemon Tools (try this youtube video if you need help. If this version does not work for you try Alcohol52%, make sure to mount to 'SCSI')
  4. Install ROTWK from the now mounted disk image. Need a CD-keyNote: some antivirus software will flag the keygen. This is a false positive. The keygen is perfectly safe.
  5. (Can be skipped if you install the new patch 2.02 with new game.dat, see below) To play without a CD, download this mini image and mount either one of them with the older version of Daemon Tools you downloaded.
  6. Install the latest patches:
  7. ​T3A:Online support for RotWK is COMING SOON.

the one from that post



#16 Echo

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Posted 09 November 2016 - 06:15 PM

Oh yeah, you're right.. I'm still doing it the classic way :p

 

It shouldn't cause any issues for you, but you can try installing patch 1.03 (EA's latest/final patch), then see if your mod works with that, and if it does continue with downloading Patch 1.05 and 1.06. 

 

Also, did you get the -mod command working / is it set up properly?


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#17 Craig Wilson

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Posted 10 November 2016 - 05:40 AM

Oh yeah, you're right.. I'm still doing it the classic way :p

 

It shouldn't cause any issues for you, but you can try installing patch 1.03 (EA's latest/final patch), then see if your mod works with that, and if it does continue with downloading Patch 1.05 and 1.06. 

 

Also, did you get the -mod command working / is it set up properly?

yes i got the -mod command working and i got the command points to increase i was making the mod in mod capital when i wasn't supposed too. i feel i am missing a step but i cant figure it out. i never had this problem before.

//////////////////////////////////////////////////////////////////////////////

; FILE: GameData.ini (SYSTEM) /////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////

// GAMEDATA IN OBJECT|GAMEDATA.INI
// BALANCE DATA IN DEFAULT\WATER.INI

 

is that what i supposed to put to get the game to read the water.ini file for the build data? or do i have to put the name of the modded INI?


Edited by Craig Wilson, 11 November 2016 - 04:29 AM.


#18 Craig Wilson

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Posted 11 November 2016 - 04:32 AM

I have attached the files i have been trying to get to work. i finally got the command points to work but i cant seem to get the buildings or units to be modified.Attached File  water.ini   105.91KB   106 downloadsAttached File  gamedata.ini   312bytes   89 downloadsAttached File  wesleymod.ini   1.28KB   66 downloads

 

maybe there is an error in there i missed


Edited by Craig Wilson, 11 November 2016 - 04:33 AM.


#19 Craig Wilson

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Posted 11 November 2016 - 05:34 AM

I got it to work i finally realized what step i was forgetting. i needed to make changes to the respective faction.ini file thanks to everyone who helped me



#20 Echo

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Posted 12 November 2016 - 01:14 AM

Glad you managed to fix this issue! I'm sorry I never really had the time to check in here the last couple days, so I couldn't respond. 


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