is there a reason why ea doesent release red alert 2 source code ?
its basically ancient, it was released in 2000, 17 years ago
the reason i ask is i see lots of action here, lots of mods , and of course i enjoyed it
i am asking about the engine source code
not the art, models, textures
problem is, its too complicated to set up a modern mod
lets take mental omega for instance,
- after getting the original game (i got the first decade)
- you have to get the mod, wich includes a lot of custom binary stuff, like dll injecting
people have probably spent lots of nights trying to disassemble that stuff
and i heard its not pretty, especially the red alert 2 engine
- but for the mod and all the hacky stuff to work you need all the .net,vcredist, and other runtimes
- assuming you got all the files now the fun part starts, trying to get all the settings right
- depending on os (win xp,7,10,linux) the game needs lots of compatibility settings,
- depending on hardware (intel gpu/drivers) it might not work
- even if you get it running, engine is outdated, and not very optimized (lags on lan)
for the revenue part, people will still have to buy the game to play it
and ea would still make money
the technical part, the community will port the engine to the newer technologies and operating system and the game will live on
on the legal side, im not a lawyer, but im pretty sure the source code is ea's property, not a programmer they hired
so its their choice
the alternative is people who want to play that one game, they wont just buy the next, some will just stop playing
even if open source clones are started from scratch, progress is slow, and still have quirks
openra its still laggy, im not bashing it, and openra2 but thats even harder to setup
what im trying to say is, i really cant understand why companies dont release source code of old stuff
its not like its something impossible to replicate
its just hard to provide the same experience by reverse engineering
progress comes from sharing and learning
ea will not lose money, cause people would buy the game for the data/arts/content
ea will not lose the technical edge, because its stuff from 17 years ago
community will support/update the engine, for free as it happened with id software stuff
a better experience for the user buys and plays the game
modders will be more inclined to create content, appealing to more users, thus more profit for ea