Tried this one with a loaded game
bind("F1","Util_NIS_ToggleModifierEvents( World_GetPlayerAt( 0 ), false )")
didn't do nothing the wench was still on the builder unit in this test.
edit
I've tried
bind("F1","Util_NIS_ToggleModifierEvents( World_GetPlayerAt( 0 ), true )")
same thing
Edited by mdcertainty, 26 February 2018 - 11:34 AM.