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Mass Effect: N7Project

mass effect n7 project

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#1 Boruin

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Posted 07 November 2017 - 03:50 PM

Dear friends! This year marks 10 years since the release of Mass Effect and we are pleased to present our new project to you!

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Mass Effect: N7 Project - game in the genre Action RPG, which tells the story of a small team of soldiers N7 during the events that occur in parallel with the second part of the original trilogy.

 

History:

2183. One month after the Battle of the Citadel, the SSV Normandy is attacked and destroyed by an unidentified assailant, resulting in death of Commander Shepard.

Realizing the danger of "Reapers" invasion, Admiral Hackett begins «Source code» project and charges Admiral Anderson to choose candidates for N7 program. Handpicked group of scientist begins a study of the found "Reapers" artifacts. Leaders of Alliance do not share Admiral's opinion, forcing him to freeze further project development.

2184. Admiral Hackett starts Leviathan project, which official purpose is to research distant sections of the galaxy. Doctor Bryson, who never stopped studying "Reapers" technologies since the beginning of "Source code", becomes the head of scientific group. At the same time Anderson's mentees finish preparations according to the N7 program.

5 best fighters are on their way to Cybele asteroid in the Armstrong Nebula to complete their final test.

The main characters:

Adan Ishowwallpaper_soloEN.jpg

Victoria Brunowallpaper_solo1EN.jpg

Reese Koronvenwallpaper_solo2EN.jpg

Eric Hansenwallpaper_solo3EN.jpg

Merit Novakwallpaper_solo4EN.jpg

Gameplay: Mass Effect: N7 Project - singleplayer RPG, in which a player, managing a team of five characters, performs the tasks set by the highest Leaders of the Alliance. Each member of the team has its own unique skills, weapons and views on the situation.

In the game available 4 classes: combat specialist , biotic, sniper and engineer. The choice is yours!

In addition, the player has a Morgarten warship that has the ability to interact with the crew, learn new technologies and get new information about upcoming missions,and vehicles such as the M35, Mako, the shuttle N7, UT-47A and M -44, Hammer.

As in the original trilogy, a significant part of the gameplay is the dialogue, select the answer which allows the player to learn more about the mission and add the points of the Paragon or the Renegade, which have a great influence on later events.

Game Engine: SAGE

Release date: TBD.

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Mass Effect: N7 Project

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BFME: Tactics

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#2 MattTheLegoman

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Posted 08 November 2017 - 01:58 AM

This reminds me of the Yuriko RA3 missions! =D


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#3 PurpleGaga27

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Posted 08 November 2017 - 04:58 AM

This could become the most epic mod for the BFME series, if not SAGE series of games.



#4 Pasidon

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Posted 08 November 2017 - 07:36 AM

EA has no copyright problems with this project?  Wow.  If you can get away with it, this should be really good.  The very ascetic of Mass Effect is so nice by default, so I'm looking forward to any new concepts you guys make.



#5 Boruin

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Posted 08 November 2017 - 07:46 AM

EA has no copyright problems with this project?  Wow.  If you can get away with it, this should be really good.  The very ascetic of Mass Effect is so nice by default, so I'm looking forward to any new concepts you guys make.

As for the copyright, two big mod live in parallel with Andromeda.We hope, but we are ready for any development of situation.

Mass Effect: N7 Project

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#6 NewErr

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Posted 08 November 2017 - 08:18 AM

Ok, I'm going to ask it, isin't it a bit overkill to make an RPG in the SAGE engine? I mean there a lot of stuff that's just not there for an RPG.



#7 Boruin

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Posted 08 November 2017 - 08:23 AM

Ok, I'm going to ask it, isin't it a bit overkill to make an RPG in the SAGE engine? I mean there a lot of stuff that's just not there for an RPG.

On this engine you can make everything. maybe some things will look weird, but ... ^_^


Edited by Boruin, 08 November 2017 - 08:24 AM.

Mass Effect: N7 Project

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BFME: Tactics

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#8 Ruudy

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Posted 08 November 2017 - 05:49 PM

Adan Ishow: Game model

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Victoria Bruno: Game model

presentastion_render_femaleArmor_ingame.

 

Merit Novak: Game model

presentastion_render_female_ingame.png


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#9 Ruudy

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Posted 08 November 2017 - 08:07 PM


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#10 MattTheLegoman

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Posted 09 November 2017 - 04:12 AM

For those of you who are wondering how successfully they can implement an RPG into the SAGE engine, the Yuriko Omega missions in Red Alert 3 were very enjoyable, and they worked really well within the system. For those who are familiar with the BfME system more than the RA3 system, I'll use that language to describe what worked well - and what I'm looking forward to in this project! =D

 

  • The points system was used to upgrade the hero and unlock new powers.
  • The camera was closer to the ground than regular RTS, but with only one or a few units to be concerned about it was no problem.
  • Hotkeys were key, and recharge timers for Yuriko were displayed on the side.
  • She had a fun way to destroying the landscape, being able to psionically pick up and throw destructible objects, I think that the interactive environment benefited the missions, not to the extent of games like Battlefield 1 where a village house can be destroyed with you in it, but small tables, crates and the like.

This is what I believe we can already see in the preview screenshots. Great work, and I am super excited!


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#11 Ruudy

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Posted 11 November 2017 - 03:49 PM

Mass Effect N7 Project: Dev_blog # 2: Warship "Morgarten"


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#12 Ruudy

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Posted 12 November 2017 - 12:40 PM

jS2eDbCDeDE.jpg


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#13 Ruudy

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Posted 19 November 2017 - 09:32 AM

Loki Mech: Game model

presentastion_render_LOKI_ingame.png


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#14 Ruudy

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Posted 24 November 2017 - 09:42 PM

EA asked us to stop project!

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#15 Boruin

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Posted 24 November 2017 - 10:32 PM

Dear friends! Unfortunately has forced us to shut down the project. We have to take a break for a while, but we will be back with new project at hand! Thanks for your continuing support.


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#16 Pasidon

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Posted 25 November 2017 - 09:41 PM

I had a feeling EA was going to be a bunch of scumbags over this.  Really, if you scrap the "Mass Effect" name and the "N7" logos, you could continue to work without them bugging you.  This mod would work as an original concept.



#17 NewErr

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Posted 26 November 2017 - 08:44 PM

I agree with what Pas said. Seems a lot of artwork wasted if otherwise.






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