.CONTENEDOR 1
.OCLU 0
.DETECTAEXPLOSION 0
.NOAGACHA 0
.ELEMENTOS [ ]
.ACCIONES [
[ acMuerte [ .CARISMA 999 ] ]
.........
Change .NOAGACHA 0 to 1 , Then can NOT lay down.
Posted 21 January 2018 - 02:38 AM
Change .NOAGACHA 0 to 1 , Then can NOT lay down.
Posted 28 January 2018 - 01:35 PM
I think the only thing you can do is to change the running animation to the walking animation. This way, instead of running, the robot would walk faster. But you can't change the actual speed.
Posted 01 February 2018 - 09:53 AM
I think the only thing you can do is to change the running animation to the walking animation. This way, instead of running, the robot would walk faster. But you can't change the actual speed.
Few and few players care about CM1 .....
Posted 08 April 2018 - 10:10 AM
Well, it's not exactly new. In fact, the "situation" was like that already couple years ago. It's simply an old game.
Check out my Commandos BCD Mission Pack
Posted 08 April 2018 - 12:19 PM
I think the only thing you can do is to change the running animation to the walking animation. This way, instead of running, the robot would walk faster. But you can't change the actual speed.
Few and few players care about CM1 .....
...a game old almost 3 decades, that never you could imagine can be modded to such extent. Modding wasn't, you know, a thing of past. Least indie titles like this, ain't like Comm is DOOM of things. Do players care. Harder to do anything cause of the engine offering limited usability.
Posted 09 April 2018 - 10:21 PM
...a game old almost 3 decades, that never you could imagine can be modded to such extent. Modding wasn't, you know, a thing of past. Least indie titles like this, ain't like Comm is DOOM of things. Do players care. Harder to do anything cause of the engine offering limited usability.
Maybe not 3 decades but OK. Does Commandos qualify as indie title? Pyro wasn't big back then. I've been thieving a lot lately, the quality of mods is amazing, but Thief is a First Person Sneaker.
And you're right about the very limited possibilities.
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