My good friend Kekoulis have handle the OD/3D by adding animation but my unit doesn't seem to change.Is there someway i can troubleshoot this ?
https://www.mediafir...7as/zip.7z/file
Edited by LemonTree, 20 March 2020 - 01:39 AM.
Posted 20 March 2020 - 01:37 AM
My good friend Kekoulis have handle the OD/3D by adding animation but my unit doesn't seem to change.Is there someway i can troubleshoot this ?
https://www.mediafir...7as/zip.7z/file
Edited by LemonTree, 20 March 2020 - 01:39 AM.
Posted 22 March 2020 - 04:45 PM
Brothers.It has been quite a journey. I present you my race mod at a very playable state.Please play test it and give me feed back.Thank y'all very much
https://www.mediafir...lstorm.zip/file
Posted 31 March 2020 - 07:33 PM
Whoa, that is a bit complicated... If you are really interested, I can look into it again. And tell you what to do.
(I have forgotten the specifics, last time I dealt with it was when creating the AI code for the Necron Lord in unification, so that he can possess to the deceiver/nightbringer)
Posted 01 April 2020 - 06:31 AM
Never mind i found the code.It is in Ebps type ext.`Reanimated`
Whoa, that is a bit complicated... If you are really interested, I can look into it again. And tell you what to do.
(I have forgotten the specifics, last time I dealt with it was when creating the AI code for the Necron Lord in unification, so that he can possess to the deceiver/nightbringer)
Posted 26 June 2020 - 02:43 AM
Hello every body,
I don't know if this is the place but I don't know where I could get some help.
I'm experimenting some issue with the Map Editor in the Corsix Mod Studio
Here is the story,
I'm working on a 8 players map for about a month now, it works in the game, I can play it, I can edit it, no problem...
But no way to find the map files anywhere !
When I want to edit it the rgd file is at the good place, in the mp folder of my mod (I'm working on a mod to, other story), but when I go in the mp folder by myself there is nothing.
I erased my mod inadvertantly, and my map was not playable anymore, nor I could find it via the mission editor to edit it
But when I pasted my back up of the mod the map was there back to and I can play it again and edit it again
So the files really seem to be at the good place, in the mp folder of my mod
But still, no way to find it other than opening it via the mission editor...
Also, MoreArtilery (who made the Cinematic Battle Mod) told me to run the mission editor as administrator;
but when I tried, I wasn't able to find the file anymore to edit it
So I only find the file via the mission editor opened not as adminatrator, and the file is at the good place, but no way to see it by another way
It's really too bad because I worked a lot on the map and I'd like to release it and make multiple scenarii with it, I'm sure some people would like it
If someone knows how to deal with this issue I would be so glad and grateful !
Here are some screenshots of the map, maybe it could give you some enthousiasm
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
https://drive.google...iew?usp=sharing
A big thanks to the guy who made "Urbs Bellum" map, really one of the best maps ever, don't know who is he, maybe you know him so you could say it to him, really a good map !
Thanks for reading and hope there is someone here knowing how to deal with this issue
Posted 20 August 2021 - 09:33 AM
Brother,i have come to ask again
Posted 20 August 2021 - 11:50 AM
First, let me say that there is no actual AE code related to Objective Points.
It is purely, addressed to some models. Namely, the Strategic Point, the Critical Location, and the Relic ones.
So, us, coders, can do nothing to add proper flag planting...
For proper flags to work, the EXACT race name must be included in the model itself, so that to invoke the proper flag to show.
Brother LemonTree, the EXACT race name is amalgamator_race?
Because I checked and I think the Objective Points model responsible (Data/art/ebps/Environment/gameplay/strategic_point_op) does not have support for that specific name race (amalgamator_race)...
But I many NOT have the latest model, I checked the one I have.
So I suppose it is as brother Kekoulis said. You have not given him the EXACT name of the race.
To be sure which is it, go into Data/attrib/racebps/, and see the name of the Amalgamator Race, (NO CAPITALS please!), and tell it to brother Kek.
Posted 20 August 2021 - 12:40 PM
First, let me say that there is no actual AE code related to Objective Points.
It is purely, addressed to some models. Namely, the Strategic Point, the Critical Location, and the Relic ones.
So, us, coders, can do nothing to add proper flag planting...
For proper flags to work, the EXACT race name must be included in the model itself, so that to invoke the proper flag to show.
Brother LemonTree, the EXACT race name is amalgamator_race?
Because I checked and I think the Objective Points model responsible (Data/art/ebps/Environment/gameplay/strategic_point_op) does not have support for that specific name race (amalgamator_race)...
But I many NOT have the latest model, I checked the one I have.
So I suppose it is as brother Kekoulis said. You have not given him the EXACT name of the race.
To be sure which is it, go into Data/attrib/racebps/, and see the name of the Amalgamator Race, (NO CAPITALS please!), and tell it to brother Kek.
Brother,i have my race name in a custom ucs file,it is so
So,my race name is `Amalgamator`, `amalgamator_race`, or `Amalgamator_race` ?
Edited by LemonTree, 20 August 2021 - 12:41 PM.
Posted 21 August 2021 - 09:10 AM
Aha
Aha!
So then, it is the RGD name on the left: amalgamator_race
Give this exact name to kek.
Aha,brother Kek have sent me the file with the exact name
I still get white flag.What could it be ?
Run it in dev mode then open the artmessages log and ctrl+f to search for things like "missing", "flag", and "strategic_point"
I have a feeling this is another example of color bleed because the blood angels in my mod have the same problem. I'll test some more when I get home.
Edited by Moreartillery, 21 August 2021 - 09:18 AM.
Developer of the Cinematic Battles mod.
Posted 21 August 2021 - 11:19 AM
Th
Aha
Aha!
So then, it is the RGD name on the left: amalgamator_race
Give this exact name to kek.
Aha,brother Kek have sent me the file with the exact name
I still get white flag.What could it be ?Run it in dev mode then open the artmessages log and ctrl+f to search for things like "missing", "flag", and "strategic_point"
I have a feeling this is another example of color bleed because the blood angels in my mod have the same problem. I'll test some more when I get home.
Thank you,i will try this
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