Here is the list of animations from BFME II that work in BFME I. (The list is not complete yet):
Also i decided to add to this topic links for fixed bfme II structures for bfme I.
CAH system:
CAH Wizard: all animations are working in Bfme I
CAH Captain of gondor (hero of the west):
animation that are not working:
- all _atn animations ----- but in Bfme I you can use animation: chhw_cg_u_tnta, chhw_cg_u_tntb
- all _idl animations ----- but in Bfme I you can use animation: chhw_cg_u_tnta, chhw_cg_u_chra, chhw_cg_u_ibfa
- chhw_cg_u_dtha
- chhw_cg_u_hitz
- chhw_cg_u_hrna
- chhw_cg_u_hrnb
- chhw_cg_u_hrnc
CAH Uruk:
- all _idl animations ---- in Bfme I you can use animation: chss_uk_u_ibfa, chss_uk_u_ibfb
- all _atn animations ---- in Bfme I you can use animation: chss_uk_u_tntb, chss_uk_u_tnta
CAH Troll:
- all _idl animations --- in Bfme I you can use animation: CHSS_TL_U_CLRA, _RCTA, _LOKA, _IBFA, _IBFB (animations for just breathing),
CHSS_TL_U_IRFB (belly scratch), _IRFC (big roar), _IRFA (short roar), _IBFC (nose wipe)
- all _atn animations ---- in Bfme I you can use some animations from these _CLRA, _RCTA, _LOKA, _IBFA, _IBFB, _IRFB, _IRFC, _IRFA
DWARVES
Dain:
animation that are not working:
- dudain_atka
- dudain_atnb
- dudain_chra
- dudain_idla
- dudain_runb
- dudain_wpna
All others should work.
Gloin:
animation that are not working:
- dugloin_cina
All others should work.
Dwarven battlewagon:
- all animations should work
Structures:
ELVES
Structures:
GONDOR
Structures:
MORDOR
Structures
GOBBLINS
Spiderrider banner:
- all animations should work
OTHERS
Dragon I (model sumndrag_skn)
- all animations should work
Dragon II (summoned in isengard spellbook - model jhdrag_skn)
- all animations should work
Bats (model bats_skn)
- all animations should work
Crebain (model crebain_skn)
- all animations should work
Dragonstrike (model dragstrike_skn)
- all animations should work
Edited by Dickenson, 02 December 2019 - 08:05 AM.