i need to know how to extract pak files in maps folder
and how can i add new weapon
Posted 16 November 2019 - 07:39 PM
i need to know how to extract pak files in maps folder
and how can i add new weapon
Posted 16 November 2019 - 10:26 PM
Use CommDevTookit's PCKManager.exe to extract .pak files.
https://github.com/I...s/cmdt/releases
I don't know how to add new weapons, though.
Posted 17 November 2019 - 02:03 AM
thanks to you bro
Posted 17 November 2019 - 02:05 AM
is there any way to change game weapons without add new weapons ?
Posted 17 November 2019 - 02:08 AM
sorry for that
how can i make pak file again after modding
Posted 18 November 2019 - 08:01 PM
Well, that's a good question! So far I haven't found any tools that can create pak files.
I'll try to write a pak creator tomorrow.
Posted 19 November 2019 - 09:47 PM
Here's my first version of a PAK Creator:
EDIT: I've created a new thread, download the latest version from there.
There are two versions of the PAK file format, one compresses the contained files, the other one doesn't. So far I've only implemented the uncompressed version. But it looks like the game accepts any format.
How to use the PAK Creator:
Download and install the the latest version of Java (Java Runtime Environment).
Download and unzip the PAK Creator from my link above.
Backup the .pak file(s) you want to modify!
Extract the whole content of a .pak file using the CommDevToolkit, create a new folder for that. Move that folder to the same location where the PAK Creator.jar and .bat are located.
Edit the extracted resources.
Double-click the .bat file and enter the name of the folder, this will create a new .pak file. Copy that .pak file to the correct location inside the CSF folder.
Posted 20 November 2019 - 01:05 PM
you are amazing man
Posted 20 November 2019 - 01:17 PM
please can you make rpc or rws editor
Posted 20 November 2019 - 08:58 PM
Probably not in the near future.
At the moment there's only a script available for importing rpc files into 3ds max:
https://forums.revor...e-file-formats/
Creating a new rpc file is a whole other story. The problem is that there are still some unknown data sections. Without knowing what they mean, it's almost impossible to create a rpc valid file.
Update:
Just read that Strike Force has been created with the RenderWare engine. The rpc format is very similar to the (well-documented) dff format used in Grand Theft Auto 3, Vice City and San Andreas. https://gtamods.com/...ary_stream_file
I think there's hope for a rpc export script.
Edited by herbert3000, 21 November 2019 - 06:31 PM.
Posted 21 November 2019 - 02:55 AM
and rws ?
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