Hi, it has been a while since I worked in 3ds max, and I pretty much forgot everything.. First of all, if anyone has any information / good-to-knows about Moria models, I'll thankfully take them all. They seem to use two textures, and I already don't know how to apply them both.
Anyway, the reason for this topic is this (and sorry for the bad quality):
Left is how it turns out after exporting, right is how it looks in the view before exporting. I'm exporting it as a Hierarchical Model, and I'm only exporting Geometry because I'm not using any bones. Why does the lighting get tuned up so hard? In W3D Viewer there is a LIGHT mesh included which does not seem to be present as an object in the 3dsmax scene. I'm lost.. so help is welcome.
3ds Max and Lighting
#1
Posted 06 June 2020 - 01:50 AM
#2
Posted 11 June 2020 - 09:03 AM
Yes, the Moria models use two textures, I don't know much else about them. I assume you're wanting to make faction buildings? I'd recommend making your own texture (if you haven't already). And feel free to PM me and I can send you a good edit of the vanilla BfME 2 textures which I desaturated and darkened so that they matched the look of Moria.
I don't know why the texture is so lit in W3D Viewer, I'd want to see which texture you were using and the material settings. You could also try creating a new material from the beginning with nothing fancy.
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