Best Answer Miraak5, 09 August 2020 - 04:34 PM
It's simply because the animations are part of the "Draw = W3DScriptedModelDraw"
and since u replaced it in your child object for using a diffrent model, u also need to add the animations back
Best Answer Miraak5, 09 August 2020 - 04:34 PM
It's simply because the animations are part of the "Draw = W3DScriptedModelDraw"
and since u replaced it in your child object for using a diffrent model, u also need to add the animations back
Posted 08 August 2020 - 07:29 PM
Hi, i am trying to create a unit based on the rohan peasant, using the build variation
I want the child obj to be the same as the parent beside the weapon set
They both use the same skeleton, but still the child obj does not have animations in game while the parent working properly
this is my parent object:
in this object all the animations are set
Object RohanSwordman
and this is my child object:
;============================= ChildObject RohanSpearman RohanSwordman ; ***ART Parameters *** Draw = W3DScriptedModelDraw ModuleTag_01 StaticModelLODMode = yes ; Will append M or L to the skin name depending on GameLOD OkToChangeModelColor = Yes ;;====================== MODELS ================================================================ DefaultModelConditionState Model = RUSpearman_SKM Skeleton = RUTheoden_SKL End End ;;;; WEAPON SETS ;;;; WeaponSet Conditions = None Weapon = PRIMARY RohanSpear End WeaponSet Conditions = PLAYER_UPGRADE Weapon = PRIMARY RohanSpearUpgraded End CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CrushRevengeWeapon = SuperInfantryCrushRevenge EquivalentTo = RohanMelee End
and the main object:
Object RohanMelee ; *** ART Parameters *** SelectPortrait = UPRohan_Melee Draw = W3DScriptedModelDraw ModuleTag_DRAW ;;================ MODELS ================================================================= DefaultModelConditionState Model = RUSwordman_SKN Skeleton = RUTheoden_SKL End End ; ***DESIGN parameters *** Side = Rohan EditorSorting = UNIT BuildVariations = RohanSwordman RohanSpearman KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS INFANTRY PATH_THROUGH_EACH_OTHER SCORE THROWN_OBJECT ATTACK_NEEDS_LINE_OF_SIGHT NOTIFY_OF_PREATTACK GRAB_AND_DROP End
any solution other than copying the same animations to my RohanSpearman aswell?
Posted 10 August 2020 - 06:57 PM
Thank you for the explanation!
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