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Akkrand AI and DZWB


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#1 Mithril

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Posted 30 July 2004 - 09:05 AM

Lord Akkrand has released his Akkrand AI for Zero Hour. There's a mirror download location at the SDI here. One of the significant things is that he managed to get bomb trucks to disguise properly in skirmish! Thudo and me have been thinking about this for a good while already.

Head to the Akkrand AI Site for a list of changes among other things.

Additionally, I've finally managed to add DeeZire's Modified Zero Hour World Builder. There are some slight modifications, mainly bug fixes but there are also some additions like the ability to place ramps like objects instead of having to shape them yourself.

Edited by Mithril, 30 July 2004 - 02:40 PM.

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#2 Guest_rigel6669_*

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Posted 04 August 2004 - 11:11 AM

Could you add a link or a file describing how to use the new features of DeeZire's Modified Zero Hour World Builder?

#3 Mithril

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Posted 06 August 2004 - 11:18 AM

^Yes I'll see if I can scratch up some info, most of the changes in this WB are bug fixes, but I'll write a txt file when I get the chance
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#4 Guest_Guest_*

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Posted 11 August 2004 - 12:32 AM

^ Ill probably update this when I get chance, theres some more things I can probably fix in the public version such as the 'select macrotexture' thing and a couple more. Unfortunately, the wave editor wont work in the public build :(

#5 Mithril

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Posted 11 August 2004 - 08:40 AM

Since you have posted a "^" I assume you are DZ :p

Yes, those features will certainly come in handy. I haven't been able to find out what this mesh mold thing does, but the preview of sounds works perfectly (!), once you got them extracted from the .big's of course.

Please go for it :rolleyes:

Edited by Mithril, 11 August 2004 - 08:40 AM.

Command & Conquer: Red Alert - ReGeneration

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