I have a problem with the tread texture. Its not that its messed up, but its constantly moving. It doesn't stop when the tank does.
I have a pic to to show you the unit (and some of my own structure models ).
Its still being uploaded online, so it might take an hour after me making this post that you can see the pic.
Its the green tank in the center. In the pic they of course look as if they aren't moving but they constantly do. What do I need to do to make them move and stop when the tank does?
Treads Moving
Started by
Guest_Thierry_*
, Aug 10 2004 03:51 PM
3 replies to this topic
#1 Guest_Thierry_*
Posted 10 August 2004 - 03:51 PM
#3 Guest_Thierry_*
Posted 10 August 2004 - 07:54 PM
It isn't that. I checked. the Treads are called TREADSL01 and TREADSR01.
My tank is a copy of the battlemaster. the battlemasters model doesn't have the TreadsL01/R01 on the W3D. Now thats ok, since I could edit the INI's. But I can't find anything in the INI's from other tanks saying something about TREADSL01/R01.
Does anyone know anything from that?
My tank is a copy of the battlemaster. the battlemasters model doesn't have the TreadsL01/R01 on the W3D. Now thats ok, since I could edit the INI's. But I can't find anything in the INI's from other tanks saying something about TREADSL01/R01.
Does anyone know anything from that?
#4 Guest_Thierry_*
Posted 10 August 2004 - 08:22 PM
Never mind
I already got it figured out. It was that stuff in the INI's beneath EXtnktrack.tga ETC ETC.
Its working now
BTW, do you know that this means that the original Battlemaster treads kept moving? Thats EA for ya
I already got it figured out. It was that stuff in the INI's beneath EXtnktrack.tga ETC ETC.
Its working now
BTW, do you know that this means that the original Battlemaster treads kept moving? Thats EA for ya
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