Using a command button on an enemy object?
#1
Posted 05 September 2004 - 04:25 AM
#2
Posted 05 September 2004 - 05:23 AM
Thats another reason why the AI needs a superfast invisible unit, set it with a melee weapon (should hover above the SW really) to attack it (no damage) and fire the power at the unit which we could call AFgen_targetter1 or something...
i also have the full layout for making sure multiple generals of the same type can use it without confusion etc etc...
all we need is someone that isnt time challenged like me to do the new unit(s)...
Edited by Lion, 05 September 2004 - 05:24 AM.
#3
Posted 05 September 2004 - 08:19 AM
#4 Guest_DeeZire_*
Posted 05 September 2004 - 08:47 AM
#5
Posted 05 September 2004 - 09:17 AM
Cheers,
Lord Akkrand
#6
Posted 05 September 2004 - 09:48 AM
Ah-uh.. if you tell the AI to HUNT using a commandbutton ability, the object's ini will need a CommandbuttonHuntUpdate. You could tell the generic team (e.g., teamSkirmishUSA for vanilla USA) to USE the commandbutton ability on the nearest enemy object of type '???' though.
Could you please direct me to where I could find this action?
#7
Posted 05 September 2004 - 10:18 AM
#8
Posted 05 September 2004 - 10:29 AM
#9
Posted 05 September 2004 - 10:35 AM
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