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Imperial Guard - Cadians - Lots of Big Imgs


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#1 hobbes-99

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Posted 29 November 2004 - 09:47 PM

The Sledge Hammer - weight of numbers supported by some of the finest tanks in the game

Builder:
Atlas
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Tanks:
Front to rear - Chimera - Leman Russ - Basilisk
Approved and coded - ready for release
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Infantry.
Sergeant:
Approved and coded - ready for release
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Flamer:
Approved and coded - ready for release
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Missile Launcher:
Approved and coded - ready for release
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Standard Guardsman - Variant 1
Approved and coded - ready for release
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Standard Guardsman - Variant 2
Approved and coded - ready for release
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Current Faction In-Game
Approved and coded - ready for release
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Progress - Complete With Space Marine Faction and all buildings:
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A COUPLE OF TEASERS - SKINS MAY BE UNFINISHED:

Thunderbolt:
Not Approved and coded - awaiting completion:
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Sentinel:
Not Approved and coded - awaiting completion:
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Leuitenant:
Not Approved and coded - awaiting completion:
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Edited by hobbes-99, 29 November 2004 - 10:59 PM.


#2 Hostile

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Posted 29 November 2004 - 09:55 PM

(EDIT) Nice looking stuff. Some badass shit! Looks like another great mod here!

Edited by Hostile, 29 November 2004 - 10:17 PM.


#3 hobbes-99

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Posted 29 November 2004 - 10:07 PM

haha

waaaaay to fast I'm still uploading loads and LOADS of stuff mate :rolleyes:

#4 hobbes-99

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Posted 08 December 2004 - 05:30 PM

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#5 hobbes-99

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Posted 08 December 2004 - 05:39 PM

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#6 Calamity_Jones

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Posted 08 December 2004 - 09:57 PM

I want your babies

oh.. did I say that aloud??

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#7 Shagpuss

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Posted 12 December 2004 - 11:41 PM

Looking excellent, it seems iv'e been waiting for this since the Dawn of Time, or shud I say the Dawn of War!! :blush:

#8 erwin_01

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Posted 08 April 2005 - 12:45 AM

Absolutely sensational!!! The screenshots look better than the original Generals.

One thing that concerns me though is the scale. The IG tanks look a little too small, especially when you see the Leman Russ next to a Land Raider.

#9 hobbes-99

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Posted 08 April 2005 - 07:53 AM

Pure Quality!

You hear that?! you hear that?!

I've been saying the very same thing for ages. But we don't know where in the code to change the scale of stuff, and don't want to re-export everything.

Basically all the guard tanks need to be a bit bigger. but if thats the only thing then we're doing ok ;)

#10 Torn

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Posted 08 April 2005 - 07:58 AM

But we don't know where in the code to change the scale of stuff

<{POST_SNAPBACK}>


Yeah we do...

#11 hobbes-99

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Posted 08 April 2005 - 08:43 AM

no we dont ;)

Least thats what I heard. I thought we'd been trying to fix this for ages.

#12 Boomerang Python

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Posted 08 April 2005 - 10:33 AM

We do.. It's just a pain.. Maybe you can get cal to rescale em? ;)
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#13 Calamity_Jones

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Posted 08 April 2005 - 10:52 AM

... I think not...
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#14 Torn

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Posted 08 April 2005 - 11:08 AM

It's the scale tag at the bottom of every units code. But it screws up the shadows.

#15 hobbes-99

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Posted 08 April 2005 - 11:20 AM

they just need to be like 10% or 15% bigger, which shouldn't throw the shadows off too much, either that or just make the Landy smaller, which is probably the easier option.

#16 Juggernaut

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Posted 08 April 2005 - 11:54 AM

go see my post in the staff forum

unit size seems to be a little over or underdone on some units ;)
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#17 erwin_01

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Posted 09 April 2005 - 06:00 PM

oops, it looks like I've opened a can of worms... :)

#18 Juggernaut

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Posted 09 April 2005 - 06:22 PM

naah not really, some teammembers including me were thinking that a few units need to be resized a bit..
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#19 Cylon

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Posted 10 April 2005 - 12:24 PM

cool screenies :p

#20 Calamity_Jones

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Posted 10 April 2005 - 07:28 PM

all the units have been resized kiddies! doin't worry..

The land raider is now 10 times as big! ™

see pic!

Edited by Calamity_Jones, 10 April 2005 - 07:29 PM.

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