Jump to content


Photo

Paradrop


  • Please log in to reply
8 replies to this topic

#1 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 22 December 2004 - 01:00 AM

Ok I made it so the AI will use their paradrop ability on their own superweapon, adds a little extra to their future attacks, also did this so their infantry wouldn't die because they use their A-10 on the same spot, anyway, now all the American AI's, when they use this ability, they send in four planes droping a total of 40 Rangers, and I didn't edit the OCL, so what might be the problem, because I did edit the scripts, but I don't know how that would affect it.
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#2 Mithril

Mithril

    496

  • Hosted
  • 1,386 posts
  • Location:UK
  • Projects:Heh! You're not going to ask me that question.

Posted 22 December 2004 - 09:45 PM

Post your script here (parameters as well, like Active, Deactivate upon success, etc.)
Command & Conquer: Red Alert - ReGeneration

"Not the faintest clue =\"

-ComradeJ

#3 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 23 December 2004 - 08:07 PM

USA Para AI

***IF***
Player '<This Player>' is ready to fire Special power'SuperweaponParadropAmerica'.

***Then***
Enable Script 'USA Para Fire'.
Disable Script 'USA Para AI'.

USA Para Fire

***IF***
Player '<This Player>' is ready to fire Special power 'SuperweaponParadropAmerica'.

***Then***
Team 'teamSkirmishAmerica' use ability 'Command_Paradrop' on nearest object of type 'Super Weapons'.
Enable Script 'USA Para AI'.
Disable Script 'USA Para Fire'.

For the Laser General just replace Command_Paradrop with Lazr_Command_Paradrop, because he has a new ranger model and weapon, but when the other generals use their paradrop they don't drop the laser rangers which is good so the new OCL and superpower arn't the cause, also don't know if this helps, but in my scripts when I opened them the first time, I saw in the regular America Paradrop that it says to use the A10 gen power instead of the Paradrop.
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#4 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 26 December 2004 - 10:23 PM

??????
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#5 Mithril

Mithril

    496

  • Hosted
  • 1,386 posts
  • Location:UK
  • Projects:Heh! You're not going to ask me that question.

Posted 28 December 2004 - 04:02 PM

Sorry for not having enough time :(

Hmm this is tricky as well. What are the script parameters (listed in the "Script Properties" tab) ?
Command & Conquer: Red Alert - ReGeneration

"Not the faintest clue =\"

-ComradeJ

#6 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 28 December 2004 - 06:29 PM

Script Flags:
Script is Active

Active in:
Normal
Hard

Evaluate Script:
Every Frame
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#7 Mithril

Mithril

    496

  • Hosted
  • 1,386 posts
  • Location:UK
  • Projects:Heh! You're not going to ask me that question.

Posted 02 January 2005 - 10:34 PM

Hmm they seem to be in order.. what if you just rename the Scripts folder in order to deactivate them - to see if they are actually the cause?
Command & Conquer: Red Alert - ReGeneration

"Not the faintest clue =\"

-ComradeJ

#8 Vanguard

Vanguard

    Modding Guru

  • Hosted
  • 2,139 posts
  • Location:Texas
  • Projects:Project Raptor
  •  Stand Down Sir!

Posted 09 January 2005 - 02:58 AM

I've tried before and the paradrops stop happening, then if I name the folders back, it starts up again.
Posted Image
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Posted Image

- Vanguard

#9 Mithril

Mithril

    496

  • Hosted
  • 1,386 posts
  • Location:UK
  • Projects:Heh! You're not going to ask me that question.

Posted 09 January 2005 - 11:41 AM

Then try to use the regular "fire special power" script command (the one that all the other special powers use) just for testing to see if it somehow plays up when you tell it to use the commandbutton.
Command & Conquer: Red Alert - ReGeneration

"Not the faintest clue =\"

-ComradeJ




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users